Legend Hunt Beta #1: Torii

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Drifting~
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Legend Hunt: Zeraora

News all over the area is talk of the laboratory that was underneath Lumiose City imploding. No one can really precise the cause of the explosion at this point. However, there were talks of an abnormally high voltage reading in the facility moments before the disaster. This same drastic energy spike has been spotted a couple of days later by one of Professor Sycamore's teams in Coastal Kalos, moments before the last reading from that lab as well. Professor Sycamore has sent you and your Pokemon to investigate the scene, now that he is convinced it is not a mere coincidence.

Arena: Submerged Laboratory
The scattered remains of the research laboratory float around nearby, although you are fighting in still water. The presence of the wires and metal alone make you uneasy, as you can see Zeraora's lightning flow with excessive potency.
  • Abilities and Types that are immune to Electric-type Damage on Pokemon that are not Legend Zeraora are ignored.
  • When an Electric-type move deals damage, all Pokemon that did not take damage take 5 damage, except for Electric-types.

Legendary Pokemon

Zeraora [-]
STAGE:
*****
NATURE: Quirky
TYPE: Electric
ABILITIES: Volt Absorb / Spark Receiver
- Spark Receiver (Trait): When this Pokemon deals damage with an Electric-typed move, it recovers 2 HP per Pokemon that took damage.

Enrage: +2 DMG to all outgoing attacks.

STATS
HP: 180
Atk: 6
Def: 5
SpA: 6
SpD: 5
Spe: 143
Size Class: 3
Weight Class: 3

SIGNATURE ACTIONS
Call for Friends (Recharge 2): Zeraora releases a quick current through the water, requesting assistance. At the end of the round, a Lanturn (S) and Arctozolt (S) will enter the fight. They order first in the next round.

Energy Spike: Zeraora releases a draining shockwave. All of Zeraora’s enemies lose 15 energy, and Zeraora heals for 25 HP. This can only be done while Electric Terrain is active.

Overload: Zeraora saps a large amount of energy from the water, overflowing itself with power. The next Electric-type move Zeraora uses has its BAP doubled. This can only be done while Electric Terrain is active.

Quick Charge (Recharge 1): Zeraora fires a diffusing bolt at an enemy. This bolt does 10 fixed damage, has perfect accuracy, and sets Electric Terrain for 6 actions.

Crusher Bolt (Enrage): Zeraora hurtles at an enemy, causing massive damage and paralyzing the target. Crusher Bolt is a 15 BAP Physical attack, 100% Accuracy, and has a 100% chance to paralyze on hit.

MOVES
Acrobatics
Aerial Ace
Agility
Assurance
Aura Sphere
Blaze Kick
Bounce
Brick Break
Brutal Swing
Bulk Up
Calm Mind
Charge
Close Combat
Confide
Discharge
Double Team
Drain Punch
Dual Chop
Echoed Voice
Electric Terrain
Electro Ball
Electroweb
Endeavor
Endure
Facade
Fake Out
False Swipe
Fire Punch
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Laser Focus
Low Kick
Low Sweep
Mega Kick
Mega Punch
Outrage
Pay Day
Plasma Fists
Play Rough
Power-Up Punch
Protect
Quick Attack
Quick Guard
Rest
Return
Revenge
Reversal
Round
Scary Face
Scratch
Shock Wave
Slash
Sleep Talk
Snarl
Snatch
Snore
Spark
Substitute
Superpower
Swift
Taunt
Throat Chop
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Work Up

Summons

Lanturn [F]
STAGE:
***
NATURE: Serious
TYPE: Water / Electric
ABILITIES: Volt Absorb / Illuminate / Water Absorb

STATS
HP: 55
Atk: 3
Def: 2
SpA: 4
SpD: 3
Spe: 33
Size Class: 2
Weight Class: 2

MOVES
Agility
Amnesia
Aqua Ring
Attract
Blizzard
Bounce
Brine
Bubble
Bubble Beam
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Curse
Dazzling Gleam
Discharge
Dive
Double Team
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Mist
Natural Gift
Protect
Psybeam
Rain Dance
Rest
Return
Round
Scald
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Spotlight
Stockpile
Substitute
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon

Arctozolt [M]
STAGE:
***
NATURE: Serious
TYPE: Electric / Ice
ABILITIES: Volt Absorb / Static / Slush Rush

STATS
HP: 45
Atk: 5
Def: 3
SpA: 4
SpD: 3
Spe: 27
Size Class: 4
Weight Class: 5

MOVES
Ancient Power
Avalanche
Blizzard
Body Slam
Bolt Beak
Bulldoze
Charge
Discharge
Echoed Voice
Electro Ball
Endure
Facade
Freeze-Dry
Giga Impact
Hail
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Icicle Crash
Icicle Spear
Icy Wind
Iron Tail
Low Kick
Mega Kick
Mega Punch
Payback
Pluck
Powder Snow
Protect
Rain Dance
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Slam
Sleep Talk
Snore
Stomping Tantrum
Stone Edge
Substitute
Surf
Taunt
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Shock
Thunder Wave
Wild Charge


Torii's Team
Garchomp [♀] [Stage: Three]

[Type]

Dragon / Ground

[Abilities]
Sand Veil
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (✓)
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

[Stats and Nature]
Nature:
Serious
HP: 100
Atk: 6
Def: 4
SpA: 4
SpD: 4
Speed: 102

Size Class: 4
Weight Class: 4

[Moves]
Aerial Ace
Attract
Body Slam
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Chop
Earthquake
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Flamethrower
Fling
Frustration
Giga Impact
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Metal Claw
Mud Shot
Natural Gift
Outrage
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Secret Power
Shadow Claw
Slash
Sleep Talk
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Tackle
Take Down
Thrash
Toxic
Twister
Whirlpool
Gardevoir [♀] [Stage: Three]

[Type]

Psychic / Fairy

[Abilities]
Trace
"When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace."

Synchronize
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Telepathy (✓)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks.

[Stats and Nature]
Nature:
Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80

Size Class: 3
Weight Class: 3

[Moves]
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Heal Pulse
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Moonblast
Mystical Fire
Natural Gift
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Plasmanta [♂] [Stage: Three]

[Type]

Electric / Poison

[Abilities]
Storm Drain
Ability description goes here.

Vital Spirit
Ability description goes here.

Telepathy (✓)
Ability description goes here.

[Stats and Nature]
Nature:
Serious
HP: 80
Atk: 3
Def: 5
SpA: 6
SpD: 4
Speed: 100

Size Class: 7
Weight Class: 9

[Moves]
Acid
Aqua Tail
Attract
Aura Sphere
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Defog
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Facade
Flash Cannon
Frustration
Giga Impact
Haze
Hidden Power
Hyper Beam
Ion Deluge
Parabolic Charge
Poison Jab
Poison Sting
Poison Tail
Protect
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venom Drench
Venoshock
Water Pulse
Wide Guard
Wild Charge


Party
:garchomp: HP: 100 | EN: 100 | Item: Soft Sand | Stats: 6/4/4/4/102 | Other: -
:gardevoir: HP: 80 | EN: 100 | Item: Pixie Dust | Stats: 3/3/6/5/80 | Other: -
:plasmanta: HP: 80 | EN: 100 | Item: Poison Barb | Stats: 3/5/6/4/100 | Other: -

Boss
:ss/zeraora: HP: 180/180 | Item: Magnet | Stats: 6/5/6/5/143 | Other: -

Zeraora awaits your approach.
Torii
 
oops forgot to give plasmanta ability descriptions. lul






"Oh it's just a big ol' cat. You're causing all this trouble? Let's get you sorted out."

All single target moves target Zeraora.

:ss/garchomp:

Earthquake -- Dig
If Bounce, then Twister and push back actions.
If damaging Ice-type combination targeted at Garchomp, then Protect and push back actions.​

:ss/gardevoir: (Trace = None)

Moonblast -- Draining Kiss
If damaging Steel-type combination targeting Gardevoir, then Teleport (Evasive) and push back actions.
If Electric Terrain is on the battlefield when Gardevoir would act, then Misty Terrain and push back actions.​

:ss/plasmanta:

Sludge Bomb -- Venoshock
If Discharge, then Wide Guard and push back actions.
If Bounce, then Toxic the first instance, Chill the second instance, pushing back actions each time.​
 

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