Lanturn's typing, Volt Absorb, and Heal Bell make it one of the most reliable Rotom-W and Rotom-H counters for stall teams, and an excellent switch-in to Celesteela and Salamence. It blocking Volt Switch from the former two, while checking Thundurus-T very reliably, mitigates the damage VoltTurn teams can output versus defensive teams. Heal Bell is a crucial tool for stall teams and frees up moveslots on teammates like Umbreon and Chansey. Volt Switch lets Lanturn maintain momentum when checking Pokemon such as Rotom-W and worry less about predicting switch-ins. Lanturn can alternatively run Thunderbolt, leveraging its typing and special bulk for a fantastic matchup versus a premier stallbreaker in Nasty Plot + Heal Bell Togekiss. The momentum from Volt Switch and status spreading from Scald + Toxic makes Lanturn difficult to safely switch into: checks such as Amoonguss, Tangrowth, and Hydreigon easily get crippled. However, its lack of reliable recovery leaves it reliant on Wish support from teammates like Umbreon and occasional Volt Absorb recovery, limiting how easily it can switch in to use Heal Bell throughout the match. Lacking recovery also stops Lanturn from being a primary check to Pokemon such as Primarina. Lanturn lacks significant immediate damage against Nasty Plot Thundurus-T variants, often having to trade itself for a Toxic and some Scald damage so its teammates can take it down. Similarly, it can't meaningfully hurt Zarude, limited to a Volt Switch pivot on the switch or forcing the occasional Jungle Healing with status. Finally, Lanturn's physical bulk leaves a lot to desired, preventing it from checking Pokemon such as Cobalion, Keldeo, and Scizor outside of emergencies, typically forcing Water-type teammates such as Slowking and Jellicent alongside it.
name: Cleric Support
move 1: Volt Switch / Thunderbolt
move 2: Scald
move 3: Heal Bell
move 4: Toxic
ability: Volt Absorb
evs: 252 HP / 132 SpD / 124 Spe
When forcing out Pokemon such as Rotom-W, Volt Switch allows Lanturn to maintain momentum against switch-ins such as Zarude. Thunderbolt is an alternative if one fears the matchup versus Nasty Plot + Heal Bell Togekiss, but it should not be used otherwise. Scald punishes switch-ins such as Amoonguss with burns and prevents Ground-types like Excadrill and Diggersby from safely switching in. It also directly damages Thundurus-T. Heal Bell lets Lanturn reliably counter Toxic Rotom-W and support its teammates. Toxic lets Lanturn punish switch-ins such as Tangrowth and offensively pressure Pokemon it checks such as Rotom-W and Thundurus-T. Volt Absorb lets Lanturn block Volt Switch from Pokemon such as Rotom-W, Rotom-H, and Thundurus-T, potentially offsetting its lack of recovery when doing so. Due to said lack of recovery, Leftovers is preferred over Heavy-Duty Boots. Even with Stealth Rock up, Lanturn will still break even on HP when switching into a Pokemon and forcing it out. 124 Speed EVs allow Lanturn to outspeed Adamant Azumarill and Conkeldurr and land Volt Switch. The rest of the EVs are put into its special bulk to improve its matchup versus Thundurus-T.
Lanturn fits on stall teams that appreciate the cleric support and reliable answer to Volt Switch users it provides. Wish support is mandatory alongside Lanturn to offset its lack of reliable recovery. Umbreon is a prime teammate for this, capable of checking Ground-types such as Mamoswine, Excadrill, and Zygarde-10% for Lanturn, as well as Pokemon like Nasty Plot Azelf. Lanturn should be paired alongside other checks to dangerous special attackers such as Hydreigon, Nihilego, and Primarina, as its lack of recovery leaves it as a last-resort option in this role. Chansey is an ideal option that appreciates Lanturn running Heal Bell, which lets it run Stealth Rock to help wear down Pokemon switching into Lanturn's Volt Switch, and being a primary switch-in to Volt Switch users like Rotom-W, which could wear Chansey down over time alongside entry hazards. Due to Lanturn not running Heavy-Duty Boots, it greatly appreciates having reliable entry hazard removal. Teammates such as Salamence and Skarmory can offer this while dealing with bad matchups such as Zarude, Cobalion, and opposing Skarmory. Skarmory can also check threats such as Conkeldurr and Azumarill with Iron Defense. Slowking can reliably answer Keldeo for Lanturn and provide a dangerous potential wincon with Calm Mind. Lanturn's Heal Bell support lets Slowking more freely check Pokemon such as Calm Mind Galarian Slowbro, and it can more readily take status, such as Toxic from Hippowdon, to make progress more easily. Celesteela can reliably answer Calm Mind Hatterene and check Ground-types like Diggersby.
Ice Beam over Scald directly threatens Amoonguss, Tangrowth, and Zarude, but it lacks enough power off Lanturn's mediocre Special Attack to justify.
Checks and Counters
**Grass-types**: Amoonguss, Tangrowth, and Zarude can all counter Lanturn long-term. Zarude's Jungle Healing allows it to shrug off anything Lanturn can throw at it although long-term, though it may waste more Jungle Healing PP than it would like against Lanturn and teammates such as Scald Slowking and Toxic Umbreon. Amoonguss can threaten Lanturn with Spore and Sludge Bomb; Tangrowth can likewise win one-on-one comfortably, but it must be more wary of Toxic and Scald burns.
**Ground-types**: While they cannot comfortably switch into Lanturn's Scald, Ground-types such as Excadrill, Mamoswine, Zygarde-10%, and Diggersby can all force Lanturn out with their powerful STAB moves. Hippowdon has the special bulk to more safely switch into Scald; it must be wary of being burned unless it has already taken a poison, but it can still safely force Lanturn out, negate its recovery with sand, and set up Stealth Rock against it.
**Strong Wallbreakers**: While Lanturn is a reliable answer to pivot Thundurus-T sets, its poor short-term damage lets Nasty Plot variants set up and 2HKO it with +2 Focus Blast. Lanturn's lack of reliable recovery means it can't check Pokemon such as Hydreigon and Primarina long-term, forcing teammates such as Chansey to take them on instead—unless Lanturn needs to use them as an opportunity to use Heal Bell.
- Written by: [[Estarossa, 461329]]
- Quality checked by: [[Mystras Leoxses, 530118], [Sulo, 528036]]
- Grammar checked by: [[Adeleine, 517429], [Sulo, 528036]]