(Drawing: Me)
Once upon a time I had a dream to become great one day. As I stared into the starry night there was a star. A wishing star…….
“Star light, Star bright, I wish upon….”-Me and then the star ended up being a meteoroid that blew me up.
Anyways, I want to become good at ladder. So I made a team that I’ve only lost once with so far, granted I’m still in very low ladder, like 1200….
(2023@ All nicknames are copyrighted by Anchor9. No copying. All Rights Reserved)
Sir Seal (Samurott-Hisui) @ Choice Scarf
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Flip Turn
- Aqua Cutter
- Sacred Sword
With the ban of old Gliscor(R.I.P.) Samurott-H is probably the best Spike-setter in OU. Choice Scarf allows Samurott to quickly lay down spikes and revenge-kill if needed. Ceaseless Edge lays down the Spikes and damages the opponent too. Flip Turn to pivot. Aqua Cutter is STAB. Sacred Sword is general coverage. The Tera doesn’t matter too much, since I haven’t used it, but Ghost spin-blocks I guess.
Fries (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
Bulky Gholdengo that can completely wall variants of Tusk with balloon intact, non-Shadow Claw-Night Slash Sneasler, and Blissey. Gholdengo blocks hazard-removal with Good as Gold. With Air Balloon, Gholdengo can usually set-up Nasty Plot without too many threats. Make It Rain and Shadow Ball are STAB. Recover is recovery. Tera Water is useful, but I don’t know about it.
An Elephant (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 36 Atk / 252 Def / 172 HP / 48 Spe
Impish Nature
- Ice Spinner
- Rapid Spin
- Body Press
- Earthquake
Great Tusk is a defensive pivot that has some decent offensive power. Ev spread is because I don’t know what I’m doing. I guess a physical wall with investments in Atk and Spe that I hope is useful. Ice Spinner for mons like Landorus-T, Dragonite, Dragapult, and Enamorus. Rapid Spin clears hazards. Body Press is STAB that benefits from the Def investments. E-quake is other STAB.
Wish (Clefable) @ Leftovers
Ability: Magic Guard
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Moonlight
- Moonblast
- Calm Mind
Kinda weird I named Clefable Wish without Wish, but that’s an element of surprise there. Even nicknames are a sub-game of mind games. Stealth Rock is there for more hazard-stack. Moonlight for recovery and Moonblast is STAB. Calm Mind to become a Special threat. Magic Guard allows Clefable to become a Stall-breaker and saves me from using Boots. I also don’t think Calm Mind is crazy useful on Clefable since I don’t keep her in too long usually and Manaphy is my setup stacker. Maybe Thunder Wave instead to spread some Status?
Dragon Tales (Dragonite) @ Leftovers
Ability: Multiscale
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Roost
Extreme Killer Dragonite. Not much speed investment because Extreme Speed will make speed not matter. The high HP investment with Multiscale means it’s about impossible to OHKO Dragonite so guaranteed Dragon Dance. Earthquake is coverage. Roost allows me to get off more Dragon Dances on a more passive Pokémon. Tera Normal makes Extreme Speed more dangerous. Probably should put Boots over Lefties though.
But I’m Adorable! (Manaphy) @ Leftovers
Ability: Hydration
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Acid Armor
- Take Heart
- Stored Power
- Scald
Manaphy is an insane late-game win-con, destroys Stall, and is adorable(although my drawing kinda murders the Pokémon). Simple Acid-Heart set with Stored Power. I use Acid Armor or Take Heart depending on whether I’m up against a Physical or Special Attacker. Stored Power and Tera-Psychic wrecks everything with a couple Take Hearts. Scald is STAB that is useful to spread some Burns.
Well, that’s the team. How is it? I must push ladder.
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