so... i was building this team not so long ago, but i dont feel it, the damage output is too low sometimes i just get walled and thats it, idk what to change
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Overheat
- Volt Switch
- Defog
This one is my lead, discouraging people to click random earthquakes, and as bonus changing itens with trick, this surprises anyone, taking out precious leftovers or lifeorbs , he is also a much needed defoger on my team, since i don have in any hazard mons , he also checks ammongus,scizor,aegislash,jirachi celesteela all dangerous bulking steel types in UU. I put some investment in hp for more bulk, and the speed is for doing trick before other mon, the Spa is just more raw force to overheat and VS
Kommo-o @ Life Orb
Ability: Overcoat
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Clangorous Soul
- Outrage
- Drain Punch
- Poison Jab
Oh man, this is the slice and ride sweepy on my team, in any wall switch i simply got a free CS , after many test and error i realize overcoat realy mess with amongus anoying spore, and with good natural bulk i felt free to dump all in attack and speed, Lo for more damage, poison jab for fairys and bulky grass such as tangrowht, stab drain punch for sustain and stab outrage for damage purposes....
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
- Giga Drain
- Sleep Powder
- Amnesia
- Knock Off
My needed physical wall, regen for nice recovery on any switch , sleep powder for shuting down dragon dancers and their firends, amnesia to more bulkiness , giga drain for sustain, knock off for taking out HDB or Rocky helmets, tangrowth main issue for me is being walled by Amoonguss every single match, idk what to replace him, still having the type sync with my special wall milotic
Milotic @ Flame Orb
Ability: Marvel Scale
EVs: 252 Def / 252 SpD
Calm Nature
- Scald
- Recover
- Haze
- Flip Turn
Marvel scaler milotic feels so good to change, water resists all tangrowth weakness such as ice or fire , and besides is a good hazer, capable of switching in and still recovering and then flip turn to put a mon to handle, scald is for a rare burn on the opponent, i prefer to put all in Def and Spdef because he literaly becomes a mixed tank when flame orb activates, capable of reciving an incoming earthquake and still using recover
Rhyperior @ Choice Scarf
Ability: Lightning Rod
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Ice Punch
- Superpower
This is a bit tricky as u now must be thinking "Why??" , i know i know, this at least in low ladder and in my matches surprises eveyone, luring then to think he is walled or a tank, when he delivers a big EdgeQuake in their faces, his max speed with scarf is 298 in case u r curious, ice punch for other dragons and big grass walls , superpower for opposing steel types and dark types
Rapidash-Galar @ Choice Band
Ability: Pastel Veil
EVs: 252 Atk / 252 Spe
Jolly Nature
- High Horsepower
- Healing Wish
- Play Rough
- Zen Headbutt
the only bad part of this pokemon is that pastel veil only works on doubles, but is still a nice check to any poison type such as Amoonguss and all dragon and dark types such as Kommo-o, salamence and Krokodile, he gets walled hard by scizor aegislash and other strong steels, but can do the job very well, with a late game healing wish to put back either rhyperior or kommo-o in to battle, he can reach 340 speed in this set, with amazing 450 attack and 2 big stabs
besides i talked so much about my team, i still dk why he falls so much for other teams, could be bad mispredictions of mine but , i dont feel the damage output, the ohkos, i want to improve it, i think it has some little potential
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Overheat
- Volt Switch
- Defog
This one is my lead, discouraging people to click random earthquakes, and as bonus changing itens with trick, this surprises anyone, taking out precious leftovers or lifeorbs , he is also a much needed defoger on my team, since i don have in any hazard mons , he also checks ammongus,scizor,aegislash,jirachi celesteela all dangerous bulking steel types in UU. I put some investment in hp for more bulk, and the speed is for doing trick before other mon, the Spa is just more raw force to overheat and VS
Kommo-o @ Life Orb
Ability: Overcoat
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Clangorous Soul
- Outrage
- Drain Punch
- Poison Jab
Oh man, this is the slice and ride sweepy on my team, in any wall switch i simply got a free CS , after many test and error i realize overcoat realy mess with amongus anoying spore, and with good natural bulk i felt free to dump all in attack and speed, Lo for more damage, poison jab for fairys and bulky grass such as tangrowht, stab drain punch for sustain and stab outrage for damage purposes....
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
- Giga Drain
- Sleep Powder
- Amnesia
- Knock Off
My needed physical wall, regen for nice recovery on any switch , sleep powder for shuting down dragon dancers and their firends, amnesia to more bulkiness , giga drain for sustain, knock off for taking out HDB or Rocky helmets, tangrowth main issue for me is being walled by Amoonguss every single match, idk what to replace him, still having the type sync with my special wall milotic
Milotic @ Flame Orb
Ability: Marvel Scale
EVs: 252 Def / 252 SpD
Calm Nature
- Scald
- Recover
- Haze
- Flip Turn
Marvel scaler milotic feels so good to change, water resists all tangrowth weakness such as ice or fire , and besides is a good hazer, capable of switching in and still recovering and then flip turn to put a mon to handle, scald is for a rare burn on the opponent, i prefer to put all in Def and Spdef because he literaly becomes a mixed tank when flame orb activates, capable of reciving an incoming earthquake and still using recover
Rhyperior @ Choice Scarf
Ability: Lightning Rod
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Ice Punch
- Superpower
This is a bit tricky as u now must be thinking "Why??" , i know i know, this at least in low ladder and in my matches surprises eveyone, luring then to think he is walled or a tank, when he delivers a big EdgeQuake in their faces, his max speed with scarf is 298 in case u r curious, ice punch for other dragons and big grass walls , superpower for opposing steel types and dark types
Rapidash-Galar @ Choice Band
Ability: Pastel Veil
EVs: 252 Atk / 252 Spe
Jolly Nature
- High Horsepower
- Healing Wish
- Play Rough
- Zen Headbutt
the only bad part of this pokemon is that pastel veil only works on doubles, but is still a nice check to any poison type such as Amoonguss and all dragon and dark types such as Kommo-o, salamence and Krokodile, he gets walled hard by scizor aegislash and other strong steels, but can do the job very well, with a late game healing wish to put back either rhyperior or kommo-o in to battle, he can reach 340 speed in this set, with amazing 450 attack and 2 big stabs
besides i talked so much about my team, i still dk why he falls so much for other teams, could be bad mispredictions of mine but , i dont feel the damage output, the ohkos, i want to improve it, i think it has some little potential
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