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Koraidon
Fighting / Dragon
HP-------100--||||||||||
Attack---135--|||||||||||||
Defense-115--|||||||||||
Sp. Atk.---85--||||||||
Sp. Def.-100--||||||||||
Speed---135--|||||||||||||
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Koraidon is currently our second Uber and has been seen by many as inferior to the other new kid in town [Miraidon].
However, I'd like to say that I believe Koraidon is quite possibly the most potent setup sweeper and attacker in the tier, here are some setup sets I'd like to showcase.
Quick heads up: you're going to be seeing the same 3 moves in Close Combat (Or Collision Course if you want*), Dragon Claw (Or Outrage if you're a crackhead) and Heavy Slam, as dual STAB is all Koraidon really needs and Heavy Slam is almost mandatory for dealing with Flutter Mane.
Agility (Koraidon) @ Life Orb / Lum Berry / Leftovers
Ability: Orichalcum Pulse
Tera Type: Fighting / Steel / Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Dragon Claw
- Heavy Slam / Flare Blitz
- Agility
Agility lets Koraidon turn what would be a hard check in Flutter Mane into an opportunity to start launching high power attacks after a boost.
This set threatens to clean up late game hard, especially since it outruns every other viable speed control (Scarf Roaring Moon, Scarf Koraidon, Scarf Miraidon).
The only thing that can revenge KO it is a timid Scarf Flutter Mane in sun or a banded Scizor after multiple rounds of Life Orb recoil and Close Combat defence drops.
The Tera typing is quite simple -- Fighting is the strongest, Fairy lets you turn a Draco Meteor from a KO into setup fodder and Steel lets you absorb revenge KO attempts from Flutter Mane while also packing a handy resist to Draco meteor.
Flare Blitz can be used over Heavy Slam, but, your 2 STABS hit pretty much everything and with a Life Orb; Flare Blitzl will also KO you after like 2 rounds of Life Orb recoil.
Swords Dance + 3 attacks (Koraidon) @ Lum Berry / Leftovers / Life Orb
Ability: Orichalcum Pulse
Tera Type: Fighting / Steel
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Dragon Claw
- Flame Charge
- Swords Dance
With Swords Dance, Koraidon sweeps -- Simple as.
Although the Ubers metagame is filled with things that either outrun or speed tie with Koraidon, there's nothing more threatening than a +2 roided out crack Groudon launching STAB Close Combat's at every which way.
You could swing switch predicting in your favour by slotting on Substitute, but, you either lose a STAB or can't hit Flutter Mane by doing so.
Flame Charge is helpful for hitting Flutter but basically requires you to hit it on the switch.
Flame Charge can also let you snowball games by getting +1 speed and +2 attack which is basically an auto win unless you get unlucky against an opposing scarf Koraidon, Miraidon or encounter a Scarf Flutter Mane in sun.
Double Dance (Koraidon) @ Lum Berry / Leftovers / Life Orb
Ability: Orichalcum Pulse
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Heavy Slam / Flare Blitz
- Swords Dance
- Agility
This set is highly experimental;
In exchange for coverage, you get raw sweeping power in Double Dance -- this set, while hard for anything but screens to pull off, easily has the highest reward factor possible.
Although, being weak to timid scarf Flutter Mane because of it abusing your own sun isn't too good of a thing, so be careful when building with this set and be even more careful when actually using it.
Flare Blitz can be used over Heavy Slam, however, it will probably KO you with recoil when you consider the amount of damage it does to most of its targets and as such is not recommended with Life Orb.
Now here are some sets that are more on the defensive side of things.
Substitute (Koraidon) @ Leftovers
Ability: Orichalcum Pulse
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Dragon Claw
- Heavy Slam
- Substitute
This set lets you sub up on a switch, recover off with Drain Punch and be an overall nuisance to your opponent.
You need not even use Tera Steel to beat Flutter Mane, as Substitute on the switch + Heavy Slam do the job mighty fine.
A potential modification to the set could be max HP instead of max attack, but, I don't really like how that factors in with Drain Punch's low base power.
The reason Heavy Slam is used over Flare Blitz or Flame Charge here is because Flame Charge does not OHKO Flutter Mane and Flare Blitz cuts into your longevity, meaning you'd have less HP to use Substitute with.
This set is incredibly useful for just coming in and forcing KO's on things and being an overall thorn in your opponents side, but, it requires hazard removal for Toxic Spikes.
Drain Tank (Koraidon) @ Leftovers
Ability: Orichalcum Pulse
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Dragon Claw
- Flame Charge / Heavy Slam
- Bulk Up
I experimented with a set similar to this but with Substitute, but, found it impossible to fit on along the 3 offensive moves you want and found it insanely hard to get a Bulk Up and Substitute off in the same game, since Ubers is so hyper-offence oriented as of now.
This set loves Great Tusk lacking Play Rough as it effortlessly achieves multiple Bulk Ups against even Ice Spinner variants and mows down teams with ease once threats like Flutter Mane are disposed of.
Flame Charge as the third move is recommended over Slam because it can potentially snowball you to a victory with speed boosts and at +1 with max attack investment OHKO's Flutter Mane.
Just like the last set, max HP can be used over max attack; It would most likely benefit from it more, although, Heavy Slam over Flame Charge would be highly recommended to actually KO Flutter Mane.
Lastly, here's a quick pivot / wallbreaker / speed control set that uses the same EVs and moves for everything
Koraidon @ Choice Band / Choice Scarf / Leftovers / Heavy Duty Boots
Ability: Orichalcum Pulse
Tera Type: Fighting / Steel / Fairy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat / Collision Course
- Dragon Claw
- Flare Blitz / Heavy Slam / Flame Charge
- U-turn
Boots are pretty useless on this unless you're afraid of spikes stack -- since Koraidon is already rock resistant, thus making leftovers equivalent in effect to boots if the only hazard up is Stealth Rock.
Flare Blitz is used in the third move slot for the sheer damage it deals, however, if you're concerned with both longevity and hitting Flutter Mane, you can slot on Heavy Slam or even Flame Charge.
In conclusion, Koraidon really can do it all -- Sweeping, pivoting, wallbreaking, etc...
It can do all these things and in multiple ways with multiple sets -- if you screw around too hard, you could easily get destroyed by the right Koraidon set in the wrong place.
That being said, it still does have flaws, such as an inability to defeat Play Rough variants of physically defensive Great Tusk without either using Tera or being out of sun with a crazy high attack boost already; The lack of sun cuts into its power a bit, however.
Edits: Edited some of the sets (Swords Dance uses Flame Charge and Choice Band uses Flare Blitz.).
Also I finally changed every instance of "Flutter Moon" to "Flutter Mane" -- Sorry about messing that up the first time.
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