Minor* edits to an old analysis and a little elaboration on some parts.
*After QC this has become a bigger set of edits, maybe bigger than a partial rewrite? GP team feel free to provide guidance.
*After QC this has become a bigger set of edits, maybe bigger than a partial rewrite? GP team feel free to provide guidance.
[OVERVIEW]
Swords Dance Kingler is the strongest wallbreaker and a potent sweeper in RBY NU. At +2, Hyper Beam can OHKO much of the tier, including threats like Mr. Mime, Raticate, and Venomoth, and nearly KO anything except Rock-types. Additionally, Body Slam followed by Hyper Beam will KO any Normal-neutral foe at +2. Rock-types are washed away by Crabhammer, a powerful STAB move that will almost always score a critical hit. It easily OHKOes Golem and 2HKOes Kabutops, coming just short of OHKOing Charizard and Ninetales. Kingler also has decent physical bulk, avoiding 2HKOs from some strong physical attacks such as Golem's Earthquake and opposing +2 Kingler's Body Slam. Due to its power and bulk, Kingler often forces switches and can fish for paralysis with Body Slam as opponents react to a potential Swords Dance sweep.
However, Kingler is very slow for RBY NU, outsped by a myriad of prominent offensive threats. This means it requires extensive paralysis support from teammates to safely sweep and is ruined by getting paralyzed itself; this threat is compounded by Crabhammer's and Hyper Beam's middling accuracy. Also, even neutral special attacks such as Mr. Mime's Psychic 2HKO it. Kingler's weakness to Electric means it is forced out by Thunderbolt users such as Mr. Mime, Clefable, Nidoking, and Electrode, and even Fire Blast is a major threat to it.
[SET]
name: The Cringe Crab (Swords Dance)
move 1: Swords Dance
move 2: Body Slam
move 3: Hyper Beam
move 4: Crabhammer
[SET DESCRIPTION]
===================
Swords Dance defines Kingler's sweep and can reapply paralysis Speed reduction in situations where it needs to set up on a Thunder Wave or Body Slam user. Body Slam is a very powerful attack after a boost and threatens switch-ins with paralysis, which helps Kingler sweep and support its team. Hyper Beam is an outstanding finishing move, dealing massive damage to almost anything and outright OHKOing frailer foes at +2. Crabhammer hits Rock-types, complementing Kingler's physical damage output, and removes Fire-types after mild chip or Body Slam.
Kingler's low Speed means it highly appreciates paralysis support from teammates such as Mr. Mime and Clefable. Kingler also appreciates teammates that can switch into Thunder Wave and Thunderbolt, such as Golem and Nidoking. Early-game, Kingler can wallbreak with Crabhammer and spread paralysis with Body Slam. It appreciates opportunities to enter the field against Charizard, Golem, and Blastoise, preferably as a revenge killer rather than switching into attacks, then using Body Slam, Crabhammer, or Swords Dance to remove one or two major threats, paving the way for its allies to sweep. If Kingler is saved for late-game, when the opponent's team is weakened and paralyzed, and sent in to revenge kill a foe lacking paralysis, it can easily use Swords Dance to sweep. Whether wallbreaking or sweeping, Kingler will want to stay and fight until it drops unless it has a safe switch and is still healthy. Kingler users should note the state of the opponent's team and whether significant checks like Mr. Mime remain healthy to decide whether to set up or use its raw power.
Other Options
===================
Kingler should generally not run any other moves than the four listed in the set. Stomp is much weaker than Body Slam and makes Kingler even more reliant on its team to spread paralysis. Blizzard only hits the relatively niche Exeggcute effectively, 2HKOing it but giving up far more relevant moves. Similarly, Surf's accuracy may sound appealing, as it still OHKOes Golem, but this makes Kingler unable to stop Fire-types and Kabutops. Substitute is held back by Kingler's bad Special, and does not address Kingler's weakness to Thunder Wave.
Checks and Counters
===================
**Electric-type Attacks**: Electrode, Nidoking, and Mr. Mime outspeed Kingler and can 2HKO it with Thunderbolt, with Electrode even having a chance to OHKO bolstered by its high critical hit rate. Clefable is slower than Kingler and takes heavy damage from boosted Body Slam, but it can paralyze and 2HKO Kingler and does not fear Body Slam paralysis.
**Paralysis**: Thunder Wave users such as Clefable and Mr. Mime can dash any chance of Kingler sweeping late-game. Getting paralyzed means Kingler can no longer outspeed some of the slowest Pokemon in RBY NU or outspeed faster paralyzed foes.
**Faster Special Attackers**: Kingler's poor Special means even moderately strong special attacks like Mr. Mime's Psychic 2HKO it. Even Moltres's Fire Blast, which Kingler resists, will always 3HKO it. Its low Speed exacerbates this issue, as it can't outspeed most of the threats that threaten to KO it.
**Burn**: Kingler, as a Water-type, may eventually need to switch into Fire Blast, which has a 30.1% chance to burn. A burned Kingler must use Swords Dance to negate the Attack drop but can at least use Crabhammer unhindered.
[CREDITS]
- Written by: [[LTG, 473639], [Sabelette, 583793]]
- Quality checked by: [[pac, 520967], [SBPC, 468904]], [MrSoup, 375193]], [juoean, 486979]]
- Grammar checked by: [[Adeleine, 517429], [CyroGyro, 331519]]
Swords Dance Kingler is the strongest wallbreaker and a potent sweeper in RBY NU. At +2, Hyper Beam can OHKO much of the tier, including threats like Mr. Mime, Raticate, and Venomoth, and nearly KO anything except Rock-types. Additionally, Body Slam followed by Hyper Beam will KO any Normal-neutral foe at +2. Rock-types are washed away by Crabhammer, a powerful STAB move that will almost always score a critical hit. It easily OHKOes Golem and 2HKOes Kabutops, coming just short of OHKOing Charizard and Ninetales. Kingler also has decent physical bulk, avoiding 2HKOs from some strong physical attacks such as Golem's Earthquake and opposing +2 Kingler's Body Slam. Due to its power and bulk, Kingler often forces switches and can fish for paralysis with Body Slam as opponents react to a potential Swords Dance sweep.
However, Kingler is very slow for RBY NU, outsped by a myriad of prominent offensive threats. This means it requires extensive paralysis support from teammates to safely sweep and is ruined by getting paralyzed itself; this threat is compounded by Crabhammer's and Hyper Beam's middling accuracy. Also, even neutral special attacks such as Mr. Mime's Psychic 2HKO it. Kingler's weakness to Electric means it is forced out by Thunderbolt users such as Mr. Mime, Clefable, Nidoking, and Electrode, and even Fire Blast is a major threat to it.
[SET]
name: The Cringe Crab (Swords Dance)
move 1: Swords Dance
move 2: Body Slam
move 3: Hyper Beam
move 4: Crabhammer
[SET DESCRIPTION]
===================
Swords Dance defines Kingler's sweep and can reapply paralysis Speed reduction in situations where it needs to set up on a Thunder Wave or Body Slam user. Body Slam is a very powerful attack after a boost and threatens switch-ins with paralysis, which helps Kingler sweep and support its team. Hyper Beam is an outstanding finishing move, dealing massive damage to almost anything and outright OHKOing frailer foes at +2. Crabhammer hits Rock-types, complementing Kingler's physical damage output, and removes Fire-types after mild chip or Body Slam.
Kingler's low Speed means it highly appreciates paralysis support from teammates such as Mr. Mime and Clefable. Kingler also appreciates teammates that can switch into Thunder Wave and Thunderbolt, such as Golem and Nidoking. Early-game, Kingler can wallbreak with Crabhammer and spread paralysis with Body Slam. It appreciates opportunities to enter the field against Charizard, Golem, and Blastoise, preferably as a revenge killer rather than switching into attacks, then using Body Slam, Crabhammer, or Swords Dance to remove one or two major threats, paving the way for its allies to sweep. If Kingler is saved for late-game, when the opponent's team is weakened and paralyzed, and sent in to revenge kill a foe lacking paralysis, it can easily use Swords Dance to sweep. Whether wallbreaking or sweeping, Kingler will want to stay and fight until it drops unless it has a safe switch and is still healthy. Kingler users should note the state of the opponent's team and whether significant checks like Mr. Mime remain healthy to decide whether to set up or use its raw power.
Other Options
===================
Kingler should generally not run any other moves than the four listed in the set. Stomp is much weaker than Body Slam and makes Kingler even more reliant on its team to spread paralysis. Blizzard only hits the relatively niche Exeggcute effectively, 2HKOing it but giving up far more relevant moves. Similarly, Surf's accuracy may sound appealing, as it still OHKOes Golem, but this makes Kingler unable to stop Fire-types and Kabutops. Substitute is held back by Kingler's bad Special, and does not address Kingler's weakness to Thunder Wave.
Checks and Counters
===================
**Electric-type Attacks**: Electrode, Nidoking, and Mr. Mime outspeed Kingler and can 2HKO it with Thunderbolt, with Electrode even having a chance to OHKO bolstered by its high critical hit rate. Clefable is slower than Kingler and takes heavy damage from boosted Body Slam, but it can paralyze and 2HKO Kingler and does not fear Body Slam paralysis.
**Paralysis**: Thunder Wave users such as Clefable and Mr. Mime can dash any chance of Kingler sweeping late-game. Getting paralyzed means Kingler can no longer outspeed some of the slowest Pokemon in RBY NU or outspeed faster paralyzed foes.
**Faster Special Attackers**: Kingler's poor Special means even moderately strong special attacks like Mr. Mime's Psychic 2HKO it. Even Moltres's Fire Blast, which Kingler resists, will always 3HKO it. Its low Speed exacerbates this issue, as it can't outspeed most of the threats that threaten to KO it.
**Burn**: Kingler, as a Water-type, may eventually need to switch into Fire Blast, which has a 30.1% chance to burn. A burned Kingler must use Swords Dance to negate the Attack drop but can at least use Crabhammer unhindered.
[CREDITS]
- Written by: [[LTG, 473639], [Sabelette, 583793]]
- Quality checked by: [[pac, 520967], [SBPC, 468904]], [MrSoup, 375193]], [juoean, 486979]]
- Grammar checked by: [[Adeleine, 517429], [CyroGyro, 331519]]
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