[SET]
name: Swords Dance (Steel)
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head
item: Black Glasses / Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
[SET COMMENTS]
Kingambit serves as one of the best attackers for the Steel type, boasting impressive physical bulk and monstrous Attack, and the latter gets boosted further by Supreme Overlord and Swords Dance. Its base 50 Speed leaves something to be desired but is supplemented by Sucker Punch. Kowtow Cleave allows it to break through walls that don't resist it such as Skeledirge, which poses a major complication for Steel teams, as well as 2HKOing Quagsire if all teammates have fainted. Sucker Punch can allow Kingambit to defeat threats like Barraskewda and Flutter Mane, which can massively threaten Steel teams. Iron Head damages Pokemon that don't mind Sucker Punch or Kowtow Cleave, such as Ting-Lu or Azumarill. Alternatively, Brick Break destroys dual screens and OHKOes other Kingambit trying to take its STAB moves. 140 Speed EVs allow Kingambit to outspeed walls such as uninvested Skeledirge and Corviknight. Black Glasses boosts its Dark-type moves to dangerous levels without it having to set up Swords Dance, but Leftovers may be used to increase Kingambit's survivability. Chople Berry has a niche in allowing Kingambit to survive Fighting-type moves such as Chien-Pao's Sacred Sword, while Heavy Duty Boots helps it pivot in and out to exert pressure on the opponent without getting chipped.
Scizor's U-turn safely pivots Kingambit in to wallbreak while dealing substantial chip damage; also, its Bullet Punch deals with threats to Kingambit such as Chien-Pao and Iron Valiant, and Close Combat allows it to check threats such as Iron Treads and Ting-Lu. Goldengo is an excellent partner to freely switch into Fighting-type moves and Will-O-Wisp. Corviknight serves as a potent check to Chien-Pao and clears entry hazards to increase Kingambit's longevity, Magnezone breaks through bulky Water-types such as Toxapex and Dondozo, and it preserves momentum through Volt Switch. Iron Treads serves as another hazard clearer, can set up Stealth Rock to chip any walls Kingambit wants to break through, and can serve as speed control with a Choice Scarf. Klefki sets up dual screens, which allow Kingambit to use Swords Dance far more easily. Tinkaton can wall any Fairy-type moves meant to chip or finish off Kingambit, such as Flutter Mane's Moonblast, and KO many of their users with Gigaton Hammer. Orthworm's Shed Tail can be used with Kingambit to great effect, allowing it to freely use Swords Dance and threaten to sweep the opponent's team.
[CREDITS]
- Written by: [[Arkter, 319437]]
- Steel analysis by: [[Arkter, 319437]]
- Quality checked by: [[maroon, 305839], [Neko, 542526]]
- Grammar checked by: [[Dead By Daylight, 571069], [Adeleine, 517429]]
name: Swords Dance (Steel)
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head
item: Black Glasses / Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
[SET COMMENTS]
Kingambit serves as one of the best attackers for the Steel type, boasting impressive physical bulk and monstrous Attack, and the latter gets boosted further by Supreme Overlord and Swords Dance. Its base 50 Speed leaves something to be desired but is supplemented by Sucker Punch. Kowtow Cleave allows it to break through walls that don't resist it such as Skeledirge, which poses a major complication for Steel teams, as well as 2HKOing Quagsire if all teammates have fainted. Sucker Punch can allow Kingambit to defeat threats like Barraskewda and Flutter Mane, which can massively threaten Steel teams. Iron Head damages Pokemon that don't mind Sucker Punch or Kowtow Cleave, such as Ting-Lu or Azumarill. Alternatively, Brick Break destroys dual screens and OHKOes other Kingambit trying to take its STAB moves. 140 Speed EVs allow Kingambit to outspeed walls such as uninvested Skeledirge and Corviknight. Black Glasses boosts its Dark-type moves to dangerous levels without it having to set up Swords Dance, but Leftovers may be used to increase Kingambit's survivability. Chople Berry has a niche in allowing Kingambit to survive Fighting-type moves such as Chien-Pao's Sacred Sword, while Heavy Duty Boots helps it pivot in and out to exert pressure on the opponent without getting chipped.
Scizor's U-turn safely pivots Kingambit in to wallbreak while dealing substantial chip damage; also, its Bullet Punch deals with threats to Kingambit such as Chien-Pao and Iron Valiant, and Close Combat allows it to check threats such as Iron Treads and Ting-Lu. Goldengo is an excellent partner to freely switch into Fighting-type moves and Will-O-Wisp. Corviknight serves as a potent check to Chien-Pao and clears entry hazards to increase Kingambit's longevity, Magnezone breaks through bulky Water-types such as Toxapex and Dondozo, and it preserves momentum through Volt Switch. Iron Treads serves as another hazard clearer, can set up Stealth Rock to chip any walls Kingambit wants to break through, and can serve as speed control with a Choice Scarf. Klefki sets up dual screens, which allow Kingambit to use Swords Dance far more easily. Tinkaton can wall any Fairy-type moves meant to chip or finish off Kingambit, such as Flutter Mane's Moonblast, and KO many of their users with Gigaton Hammer. Orthworm's Shed Tail can be used with Kingambit to great effect, allowing it to freely use Swords Dance and threaten to sweep the opponent's team.
[CREDITS]
- Written by: [[Arkter, 319437]]
- Steel analysis by: [[Arkter, 319437]]
- Quality checked by: [[maroon, 305839], [Neko, 542526]]
- Grammar checked by: [[Dead By Daylight, 571069], [Adeleine, 517429]]
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