Munchlax @ Eviolite
Ability: Thick Fat
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
- Body Slam
- Whirlwind
- Rest
- Sleep Talk
This is my favorite wall in the tier, bodyslam because his base 85 attack is good, and to spread paralysis on things like silvally poison and offensive mawiles who are switching into him. whirlwind because this team is built around being able to consistenly keep hazards on the field and doing damage through them.
Shiinotic @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Moonblast
- Strength Sap
I chose this poke because he can deal with basculin and all silvally ground sets with ease, leech seed over spore because of t-spikes and the ability to pass some recovery to silvally. giga drain and moonblast for the double stab coverage. and strength sap for reliable recovery. this is my switch in against most fighting types once ive scouted for poison jab, fraxure once scouted, and the physical attacking grass trio.
Hippopotas @ Eviolite
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Slack Off
- Toxic/ Whirlwind
- Stealth Rock
- Earthquake
where do i start with hippo, hes almost as tanky as his evolution with eviolite, he sets up sand for more passive damage, hes also my stealth rocks setter and sand also helps silvally take more hits from the special side. you can take toxic to cripple stall teams or whirlwind for additional phasing. slack off for mandatory recovery. he is also my primary switch against any mawile set being able to 2hko both offensive sets and the stall breaker fast taunt set and reliably 3hko the physically defensive set.
Silvally-Rock @ Rock Memory
Ability: RKS System
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Parting Shot
- Defog
- Surf
- Multi-Attack
unpopular opinion, silvally is the best rock type in the tier. parting shot is better than for defensive sets as it lowers the attacking stats of opposing mons and avoids rocky helmet. defog because my hazards setters all have ways to keep themselves in the game and hazards against me are a bad time. surf because carkoal is one of the biggest threats to the team and multi-attack is a 3hko against sp def and 4hko against phys defensive, assuming i dont get burned. I went for rockvally because he checks some of the bigger offensive threats to me such as flyvally, firevally, noctowl, vespiquen, carkoal, and heatmor. all of which are common. his biggest drawback is not being able to use leftovers or a recovery move other than rest.
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Toxic Spikes
- Knock Off
- Haze
- Recover
mandatory bulky water here, this spot used to be taken by a physically defensive ludicolo, but mareanie does a couple things better as well as providing toxic spikes to the team. knockoff is there for the many, many boots and eviolite users, haze for the physical setup sweepers and recover for recovery (yes that was a pun.) this is my secondary switch into fighting types and fraxure while i scout for their set.
Pincurchin @ Leftovers
Ability: Electric Surge
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Spikes
- Zing Zap
- Liquidation
this thing is insanely underestimated by a lot of people, spikes for mandatory hazards stacking, recover to keep it in play for longer, zing zap and liquidation for coverage and giving myself another check to carkoal and firevally/flyvally and liquidation can also put a dent into incoming groundvallys if predicted.
https://pastebin.com/GcgVD4Xp and finally here is the importable so you guys can try it out for yourselves
Ability: Thick Fat
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
- Body Slam
- Whirlwind
- Rest
- Sleep Talk
This is my favorite wall in the tier, bodyslam because his base 85 attack is good, and to spread paralysis on things like silvally poison and offensive mawiles who are switching into him. whirlwind because this team is built around being able to consistenly keep hazards on the field and doing damage through them.
Shiinotic @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Moonblast
- Strength Sap
I chose this poke because he can deal with basculin and all silvally ground sets with ease, leech seed over spore because of t-spikes and the ability to pass some recovery to silvally. giga drain and moonblast for the double stab coverage. and strength sap for reliable recovery. this is my switch in against most fighting types once ive scouted for poison jab, fraxure once scouted, and the physical attacking grass trio.
Hippopotas @ Eviolite
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Slack Off
- Toxic/ Whirlwind
- Stealth Rock
- Earthquake
where do i start with hippo, hes almost as tanky as his evolution with eviolite, he sets up sand for more passive damage, hes also my stealth rocks setter and sand also helps silvally take more hits from the special side. you can take toxic to cripple stall teams or whirlwind for additional phasing. slack off for mandatory recovery. he is also my primary switch against any mawile set being able to 2hko both offensive sets and the stall breaker fast taunt set and reliably 3hko the physically defensive set.
Silvally-Rock @ Rock Memory
Ability: RKS System
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Parting Shot
- Defog
- Surf
- Multi-Attack
unpopular opinion, silvally is the best rock type in the tier. parting shot is better than for defensive sets as it lowers the attacking stats of opposing mons and avoids rocky helmet. defog because my hazards setters all have ways to keep themselves in the game and hazards against me are a bad time. surf because carkoal is one of the biggest threats to the team and multi-attack is a 3hko against sp def and 4hko against phys defensive, assuming i dont get burned. I went for rockvally because he checks some of the bigger offensive threats to me such as flyvally, firevally, noctowl, vespiquen, carkoal, and heatmor. all of which are common. his biggest drawback is not being able to use leftovers or a recovery move other than rest.
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Toxic Spikes
- Knock Off
- Haze
- Recover
mandatory bulky water here, this spot used to be taken by a physically defensive ludicolo, but mareanie does a couple things better as well as providing toxic spikes to the team. knockoff is there for the many, many boots and eviolite users, haze for the physical setup sweepers and recover for recovery (yes that was a pun.) this is my secondary switch into fighting types and fraxure while i scout for their set.
Pincurchin @ Leftovers
Ability: Electric Surge
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Spikes
- Zing Zap
- Liquidation
this thing is insanely underestimated by a lot of people, spikes for mandatory hazards stacking, recover to keep it in play for longer, zing zap and liquidation for coverage and giving myself another check to carkoal and firevally/flyvally and liquidation can also put a dent into incoming groundvallys if predicted.
https://pastebin.com/GcgVD4Xp and finally here is the importable so you guys can try it out for yourselves
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