Anything Goes Just a Random AG team (1300 peak)

Alright, so maybe 1300 isn't a lot for you pros out there. For me, though, it is.

:sv/talonflame:
Phoenix (Talonflame) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Flare Blitz
- Taunt
- U-turn
Defogger and taunter. Flare blitz for attacking, u-turn for momentum. Flame body has gotten a few lucky burns a few times, plus Gale Wings is unreliable. Tera type doesn't matter. Taunt is chosen for the multitude of Glimmora, clodsire and Cyclizar out there.

:sv/baxcalibur:
Frost Knight (Baxcalibur) @ Choice Band
Ability: Thermal Exchange
Tera Type: Ice
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Earthquake
- Glaive Rush
- Ice Shard
- Iron Head
Choice Band Baxcalibur does heavy damage. It checks meowscarada and Flutter mane. Earthquake is for slower foes like Clodsire, Glaive Rush is Bax's strongest dragon move. Idk why iron head, I never use it. The speed evs are for outspeeding Houndstone outside sand. (if it's Scarf, tho... Im kinda dead.)

:sv/azumarill:
Dot (Azumarill) @ Sitrus Berry
Ability: Huge Power
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Ice Spinner
- Aqua Jet
- Play Rough
Belly drum azumarill is rather similar to baxcalibur but with less power and more flexibility. If i get a belly drum off, Tera water aqua jet kills many mons. Sitrus berry is a standard Azumarill item. Max atk, max hp evs. Ice spinner and Play rough are coverage.

:sv/miraidon:
Furentes (Miraidon) @ Leftovers
Ability: Hadron Engine
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Electro Drift
- Draco Meteor
- Substitute
- Calm Mind
I know, I know. Wacky miraidon set. If I manage to get off a sub on a Palafin-Zero flip turning, I get a free turn. It also blocks Pex's toxic and Garg's salt cure.

:sv/crocalor:
Fire Croc (Crocalor) @ Eviolite
Ability: Unaware
Tera Type: Flying
EVs: 252 HP / 248 Def / 4 SpA / 4 SpD
Bold Nature
IVs: 0 Atk
- Flamethrower
- Roar
- Will-O-Wisp
- Slack Off
Aww, a little baby croc! Much cuter than it's evolution, who looks cool but gains the not-very defensive Ghost type... Anyways, Crocalor is bulkier than skele with eviolite, still with decent SpA. Will-o-wisp burns stuff like Koraidon, palafin and Chien-pao. Roar is generally annoying for set up sweepers which for some reason do it on Unaware crocalor. Slack off is healing, Flamethrower attacking.

:sv/quaquaval:
DD Duck (Quaquaval) @ Leftovers
Ability: Moxie
Tera Type: Water
EVs: 252 Atk / 252 Spe
Jolly Nature
- Aqua Step
- Roost
- Low Kick
- Feather Dance
So, feather dance. It seemed like a decent choice against things like Curse dondozo, ceruledge, garchomp and the like. Yeah, it needs fixing. Low kick over close combat for the fact that... Feather dance. Hmm. Roost is healing and Aqua step is a must.

Threats:
Houndstone kinda trashes me hard. Ice shard and unboosted Aqua jet, even tera'd, aren't enough to kill it. Maybe with enough boosts Quaquaval can kill it, but otherwise, it sweeps my whole team even if its 4-1.
Similarly, Dragonite. Tera normal e-speed + dd is destructive.

That's my team in Anything Goes. Maybe it's terrible, I don't care. I kinda like it. It's gotten me to 1309 before immediately dropping to 1296, and I hope it can be rated properly.

Pokepaste: https://pokepast.es/79275068a163d9cc
 

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