Pet Mod JolteMons (Complete) [Random Battle is Leader's Choice]

Hello!

I hope you've all been enjoying the wild ride that has been NU so far!

Getting right to the point, we've already seen some crazy things on this ride that needed to be taken care of, so we have our first wave of NU Quickbans coming in today! There may be one more wave of quickbans before the roomtour this weekend, but I'll have more on that later.

Quickbans
:sm/silvally-ghost:
Silvally-Ghost
I've been waiting for the tier where the buffed Silvallies would finally find their place. Turns out, that place might be NU. Already, Silvally-Ground, Fairy, and Steel have been common sights, the former two being terrifying sweepers and the latter being a great Defogger and pivot. However, Silvally-Ghost stands above them all as an insanely powerful sweeper that can end games on a dime. This is mainly due to the addition of Download through Power of Alchemy and Superpower. Superpower gives it a nuclear coverage option against the Dark and Normal-types that could otherwise handle it, while the Download effect made it easy to snowball, often giving Silvally +1 Attack on switch-in, which would then be further boosted by Swords Dance. Many, MANY games over the last few days have ended in a Silvally-Ghost sweep, making Silvally-Ghost an obvious candidate for a quickban.

:sm/gourgeist:
Gourgeist (Base Form)
We really thought we could run from our past. How foolish we were. The slower cousin of the once-menace of OU Gourgeist-Small, base Gourgeist fell all the way down to NU along with its other two forms, Large and Super, due to the massive power they suffered from losing Moonblast and 130 BP Deafening Shrieks. However, now that we're at such a low power level, the pumpkin demon of JolteMons' past once again found a place to terrify the entire metagame, destroying anything in its path with its double Special Attack, great offensive typing, and sufficient coverage in Focus Blast. Base Gourgeist was the best at this, with its workable Speed tier allowing it to effectively use both Choice Specs and Scarf sets. While Gourgeist does have a decent amount of counterplay in the form of ability negation from Wandering Spirit or Neutralizing Gas, bulky Normal-types like Snorlax, or faster Flying and Fire-types like Talonflame, Gourgeist was still oppressive as teams without these would just get run over and Gourgeist had ways around standard counterplay with good play. And this was shown in just 2 days, with further adaptation for Gourg being possible, like Nasty Plot sets. Not to mention, Gourgeist is pretty decent in RU and probably should've been tiered there anyway. Thus, we felt that it was best to ban Base Gourgeist now before it could cause more problems down the road. We'll keep a close eye on Gourgeist's Large and Super forms.

:sm/turtonator:
Turtonator
I knew that someone would get swept by Optimistic Shell Turtonator spamming drawbackless Overheats and Draco Meteors one day, but I didn't expect it to come so soon, much less getting to the point where it'd get banned from a tier. But alas, in the weaker tier of NU, a Pokemon with drawbackless Shell Smash and the aforementioned drawbackless STAB Overheat and Draco Meteor was bound to be broken, no matter its stats. Turtonator, simply put, was too easy to sweep with, especially since its bulk made it easy to setup and hard to revenge kill, requiring teams to have multiple Choice Scarf users, a Bonemerang Marowak, or the currently uncommon Aerodactyl or Swellow to beat it. Optimistic Turtonator was one of the funniest things I've ever added to JolteMons, but it's had its fun in NU and has to go, at least for now. Enjoy this replay of Turtonator getting an Ultra Soul Blade on the way out.

And that's all for now! But, if you've been playing NU for the last couple days, you may notice something missing from this list. About that....

On The Bubble
:sm/magmortar:
Magmortar
Magmortar was the very first Pokemon that people found to be broken in the tier, and, on paper, it's very easy to see why. Its STAB coverage in Fire and Fighting is extremely hard to handle, with the few viable things that resist both either getting destroyed by Thunderbolt (Mantine, Jellicent, Talonflame) or lacking recovery (Dragalge), while few others can stomach a neutral hit from one of its STABs enough to call itself a check (namely SpD Gastrodon, but also Diancie). Magmortar also has a decently flexible fourth moveslot, where it can use Vacuum Wave to get the jump on revenge kill attempts, Hidden Power Grass, Scorching Sands, or Psychic to handle its few counters, or Recover to out last bulkier teams. So, it's no shocker that Magmortar is right on the precipice of being banned. But why are we not banning it right now? Simply put, we do have a little hope that the metagame can adapt around it. Magmortar, as does every Pokemon, has plenty of weaknesses, mainly its meh Speed tier that's only slightly shored up by Vacuum Wave and awful bulk, which allows faster foes to always force it out, thus forcing the Magmortar user to find a way to get it in a again. Plus, with more time, we might be able to find some defensive counterplay to it. But, like I said, Magmortar is right on the precipice of getting banished to NUBL because of its current lack of defensive counterplay. We'll reevaluate it on Friday, along with anything else that pops up, to see if it needs to be quickbanned for the first roomtour this weekend.

That's all for now!
See you soon!
 
First things first, the first JolteMons NU Roomtour will be tomorrow at 4 PM EST! We have our eye on a couple possibly broken Pokémon, namely Magmortar and Marowak, so expect another wave of quickbans right after it.

With that out of the way, I now present to you a long overdue new article!

-------------------------------------------------------------------------

:sm/regirock::sm/regice::sm/registeel:
The Top 10 Titans of the JolteMons OU Metagame
:sm/regidrago::sm/regigigas::sm/regieleki:

A month ago, I sent out a survey to decide the Top 10 Titans of the JolteMons OU Metagame, being the most powerful, impactful, and dominant forces across the wild history of our little Pet Mod. Now, a month later, I'm finally releasing the results!

Of the Pokémon included in the survey, these 10 (well, actually 11) Pokémon had the highest average rating (out of 10) from the six responses I received. I'll present each one from #10 to #1 and briefly describe the impact they had on JolteMons OU and where they are today.

With that, let's get on with the list!​
:sm/cresselia::sm/volcarona:
First, I'll quickly highlight the two Pokémon that just barely missed out on the Top 10.

:sm/cresselia:
#12. Cresselia (Average Rating: 7.2/10)
Defog (Cresselia) @ Leftovers
Ability: Levitate
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Defog
- Toxic / Lunar Dance
- Moonlight

Calm Mind (Cresselia) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Moonblast / Hidden Power [Ground]
- Moonlight
- Calm Mind

Choice Scarf (Cresselia) @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Trick
- Lunar Dance
- Moonlight

After being buffed to be a pure Fairy-type and receiving a new utility move in Defog, Cresselia became one of the defensive staples of the metagame. While passive, Cresselia was essentially unkillable without Toxic thanks to how great being a Fairy-type with Levitate is, making it a premier counter to Pokemon like Mega Beedrill, Garchomp, and Dragapult. While it was always known to be annoying, one of the main things keeping it in check was that it very easily countered and abused by Heatran and, to a much lesser extent, Swords Dance Gliscor. However, during the reappraisal of the metagame during PMPL, Cresselia was found to be just a little too annoying to deal with, leading to it becoming a Psychic/Fairy-type, which notably made it weak to Ghost-type moves. Today, it's still a very good wall, just a bit easier to deal with it, especially after the unbanning of Mega Metagross.

:sm/volcarona:
#12. Volcarona (Average Rating: 7.2/10)
Volcarona @ Heavy-Duty Boots / Coal Engine
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Psychic / Hidden Power [Ground]

Volcarona @ Heavy-Duty Boots / Coal Engine
Ability: Flame Body
EVs: 248 HP / 172 Def / 88 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower / Fiery Dance
- Roost
- Safeguard
- Quiver Dance

Volcarona is always one of the most terrifying Pokemon in any OU-level metagame. Its combination of that massive stats, great Fire STAB, adequate coverage, and especially Quiver Dance are more than enough to land Volcarona on any Titans list. However, in JolteMons, Volcarona received two major buffs that made it just a little more terrifying. Fiery Dance had its BP buffed up to 85, which makes it less of drop off from Flamethrower, allowing it to snowball a little more easily. But the really important buff was an item literally made for it to use: Coal Engine. Coal Engine gave it the same benefits as Heavy-Duty Boots, as long as you only switched in on Rocks once, while giving Volcarona a Special Attack boost, making it even scarier. This eventually led to Coal Engine itself being controversially "nerfed" by only boosting Speed rather than the Pokemon's highest stat. However, this actually led to more problems than it solved, leading to the nerf being reverted. As it stands, Volcarona continues to be one of the scariest sights in the metagame, even when Rocks aren't up which they often aren't in JolteMons lmao.

Also, if you're curious, here's the rest of the Top 20
#14 :Uxie: (6.8)
#14 :Celesteela: (6.8)
#14 :Weavile: (6.8)
#17 :Samurott: (6.7)
#18 :Medicham-Mega: (6.5)
#19 :Blacephalon: (6.3)
#19 :Galvantula: / :Vikavolt: (6.3)

:sm/heatran:
T-#10. Heatran (Average Rating: 7.5/10)
Specially Defensive (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 124 SpD / 136 Spe
Calm Nature
- Magma Storm
- Toxic
- Earth Power
- Stealth Rock

Air Balloon (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt / Eruption / Toxic

Modest (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Magma Storm
- Earth Power
- Flash Cannon / Taunt
- Toxic / Stealth Rock

The #10 spot was a tie, so this list is actually the Top 11 Titans of the JolteMons metagame!
Taking the first #10 spot is Heatran. Heatran didn't receive any changes in JolteMons, but considering the fact that it's Heatran, it's not a surprise that it'd would end up on the list. As a matter of a fact, it might be lower than you'd expect. Heatran mostly did the same things it did in Galar Dex OU and NatDex OU, being a Stealth Rock with an amazing movepool, great stats, and amazing typing, allowing it to threaten a large portion of the metagame. While many of the new threats added in JolteMons, like Wishiwashi-School, Darmanitan-Galar-Zen, and Mega Beedrill, destroy it, Heatran was still a useful piece of many teams for the utility it naturally provided. It still keeps Tapu Lele in check, it still abuses Mega Scizor and Choiced Kartana, it still checks most Fairies, and it still forces a number of Pokemon to Speed creep it. It's still Heatran, and Heatran will always be a major player.

:sm/gallade-mega:
T-#10. Mega Gallade (Average Rating: 7.5/10)
Pre-Nerf Swords Dance (Gallade) (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Lightning Lance
- Knock Off / Triple Axel

Post-Nerf Swords Dance (Gallade) (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Zen Headbutt / Triple Axel / Thunder Punch

The other #10 spot belongs to Mega Gallade, one of the many powerful Megas in JolteMons' history. Mega Gallade received three major buffs over the coure of JolteMons, being Rapid Spin, Lightning Lance, and Overclock. While Rapid Spin was an interesting but ultimately unused option, the latter two buffs managed to send Mega Gallade to the statosphere. The combination of Lightning Lance's excellent coverage against the likes of Slowbro and Tapu Fini, Overclock boosting Lance and Close Combat, and Mega Gallade's amazing Attack and Speed tier, Mega Gallade was an insanely powerful wallbreaker and sweeper with extremely limited defensive counterplay, especially when you consider that Gallade also learns Triple Axel. This insane combination of power and speed led to Gallade being ranked at S- on the first JolteMons OU VR after Slate 10, only behind Landorus-Therian, Tapu Koko, and Moltres-Galar. Soon after, Mega Gallade ended up losing access to Lightning Lance, making it a little easier to handle with standard Fighting resists. Gallade was still great, however, seeing a bit of usage during PMPL and still being ranked at A- on the current VR, though it has taken a backseat to Mega Medicham and Mega Metagross.
Side note, with Overclock in JolteMons and Knight's Blade in SylveMons, SylveMons metas are now 2/2 on making Mega Gallade broken by giving it a boosting ability. Some things never change.

:sm/houndoom-mega:
T-#8. Mega Houndoom (Average Rating: 7.7/10)
Pre-Nerf Nasty Plot (Houndoom) @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fiery Wrath
- Fire Blast
- Sludge Bomb

Post-Nerf Nasty Plot (Houndoom) @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Fire Blast
- Trash Talk

Tied for eighth place, it's Mega Houndoom! Mega Houndoom had a very similar history to Mega Gallade, only going through the cycle earlier. Mega Houndoom received Fiery Wrath and Sheer Force from an adjustment voted in Slate 4 and immediately became of the strongest wallbreakers and sweepers in the metagame. Sheer Force-boosted Fiery Wraths, Fire Blasts, and Sludge Bombs were impossible to switch-in to, while Houndoom could end games on a dime thanks to Nasty Plot and its stellar 115 Speed tier. It a little while for Houndoom to catch on, but those who faced it during the four slates it ran around at full strength likely still remember the burns it left them. After terrorizing the tier for four slates, Houndoom was finally nerfed before Slate 8 was coded, losing access to Fiery Wrath and Sludge Bomb, which significantly cut into its wallbreaking potential. Mega Houndoom has remained a very viable Pokemon, though its usage has been extremely low ever since it got nerfed. But, if you do happen to run into it, you'll be in for a bad time.

:sm/tapu koko:
T-#8. Tapu Koko (Average Rating: 7.7/10)
Offensive Pivot (Tapu Koko) @ Shell Bell
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- U-turn

Choice Specs (Tapu Koko) @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- Volt Switch

Physical Pivot (Tapu Koko) @ Shell Bell
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Enchanted Punch
- Nature's Madness / Hidden Power Ice / Brave Bird
- U-turn

Dual Screens (Tapu Koko) @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Roost
- U-turn

Choice Band (Tapu Koko) @ Choice Band
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Enchanted Punch
- Brave Bird
- U-turn

The #8 spot belongs to Tapu Koko! Koko is a bit of an anomaly in JolteMons. It's an amazing Pokemon for sure, but it only received one relevant direct buff in Enchanted Punch, being denied larger buffs like Electro Ball and Lightning Lance. And yet, Tapu Koko has been an S-Tier Pokemon ever since Slate 5. Why is that? Well, early on, it was because of its Specs set, as the playerbase had an extremely tough time playing against it, with many a Ground-type getting folded by a well-timed Hidden Power Ice. Koko was also the best Screens setter at the peak of Screens HO's early dominance. However, the reason why Tapu Koko has stayed an S-Tier was because of a little item called Shell Bell. Shell Bell heals the user by a flate 12.5% after they successfully land an attack. Initially brushed off, Shell Bell was eventually revealed to be an amazing item for offensive pivots by earl, and did it by using it on Tapu Koko. With Shell Bell, Tapu Koko was able to do all of its offensive pivot shenanigans with a huge amount of longevity from Shell Bell's constant healing, making it hard to pin down and KO. This simple improvement on Koko's Heavy-Duty Boots sets made Koko THE offensive pivot in the tier, and also led to other pivots using Shell Bell, like Zeraora and Rotom-Wash. As such, Koko has consistently been one of the most used and effective Pokémon in JolteMons history, being a stellar option for Balance and Offensive teams alike. Not to mention the fact that Koko is still the tier's best Screens setter and sports a great matchup against some of the new threats JolteMons introduced, like Moltres-Galar and Wishiwashi-School. Overall, Tapu Koko is a shining example of how one little, unintentional action can have large, unforeseen consequences, which, in its case, it greatly enjoyed.

:sm/beedrill-mega:
#7. Mega Beedrill (Average Rating: 8.2/10)
Pre-Nerf Pivot (Beedrill) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Mud Spike
- Knock Off
- First Impression

Post-Nerf Pivot (Beedrill) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Mud Spike
- Knock Off
- Pursuit / Toxic Thread / Fell Stinger / Roost

At lucky #7, it's the other metagame-defining menace from Slate 7, Mega Beedrill! Slate 7 was infamous for being "The Boom Slate", giving Explosion, Self-Destruct, and Misty Explosion the mechanics of Gen 1-4 Explosion, doubling their power and making them insane wallbreaking tools, which led to many heated discussions, dumb in-game interactions, and general controversy and discontent. But, for my money, I'd argue that, in-game, Mega Beedrill was actually the most broken thing from that slate. During that slate, Mega Beedrill changed from a Bug/Poison-type to the much better Bug/Ground. A Ground-type with 150 Atk, Adaptability, and STAB U-Turn is already great, but Beedrill got even better by receiving a better STAB move in Mud Spike and a great revenge killing tool in First Impression. That latter buff was what pushed Beedrill over the edge during the slate 7 metagame, as First Impression did insane amounts of damage, was the best revenge killing tool in Pokémon history, and made it hard to actually KO Mega Beedrill between it and its terrifying U-Turn. With First Impression, Beedrill essentially blanked any offensive team on turn one. It was crazy, being used to win many games that slate. Thus, along with the reversion of the booms, as well as nerfs to Mega Houndoom and Uxie, Mega Beedrill lost First Impression a slate later.
However, even with the lost of First Impression, Mega Beedrill continued to be one of the most powerful and easy-to-use Pokémon in the metagame. Its STAB combination and powerful U-Turn still make it a premier pivot that frailer teams hate seeing. For awhile, Mega Beedrill was seen as only being viable when paired with Magnezone, creating the famous "BEEZONE" core and leading to a resurgence in Magnezone usage, Mega Beedrill's great traits on its own were eventually recognized, leading to it skyrocketing in usage. One interesting development for it during this time was figuring out what to run in its last slot with First Impression gone. Roost for longevity, Toxic Thread to cripple Landorus and Cresselia, and even Fell Stinger to become a monster were all tried out, but eventually Pursuit started seeing usage due to its Beedrill's ability to nautrally force out Blacephalon and Dragapult, making them susceptible to being Pursuit trapped. While only ranked at A- on the VR right now, as it's not particularly difficult to keep it in check with many of its counters being common and it offering zero defensive utility outside its Electric immunity, Mega Beedrill remains as one of the most popular Mega picks in the metagame.

:sm/landorus-therian:
T-#5. Landorus-Therian (Average Rating: 8.3/10)
Defensive (Landorus-Therian) @ Rocky Helmet / Leftovers / Shell Bell
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic / Knock Off

Suicide Lead (Landorus-Therian) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Explosion
- Swords Dance
- Stealth Rock

Choice Scarf (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

Specially Defensive (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 228 SpD / 28 Spe
Careful Nature
- Earthquake
- U-turn
- Stealth Rock
- Toxic / Knock Off

Technically entering the Top 5 due to another tie, it's Landorus-Therian! You're likely well aware of everything that Landorus is and don't need me to explain it to you. Not much has changed for OU's unofficial mascot, still being an insanely good defensive pivot and occasional offensive menace. It didn't like some of the new additions, like Wishiwashi, Uxie (before it was nerfed), and Darmanitan-Galar-Zen, to the point where it was actually initially only A+ Rank on the first couple VRs. However, we eventually came to our senses and realized that Lando-T was still the gold standard, holding its rightful place as the highest ranked Pokemon in the metagame. Landorus checks or counters quite a few top tier threats, like Mega Beedrill and Zeraora, while still providing extremely useful utility in Rocks, Knock Off, and U-Turn. When you think of any OU metagame from Gen 6 onward, you think of Landorus, and the same is still true in JolteMons.

:sm/empoleon:
T-#5. Empoleon (Average Rating: 8.3/10)
Pre-Nerf Specially Defensive (Empoleon) @ Leftovers
Ability: Unimpressed
EVs: 248 HP / 60 SpA / 200 SpD
Calm Nature
- Scald
- Life Dew
- Flip Turn
- Defog / Toxic / Stealth Rock / Knock Off

Pre-Nerf Physically Defensive (Empoleon) @ Protector
Ability: Unimpressed
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Life Dew
- Flip Turn
- Defog / Toxic / Stealth Rock / Knock Off

Post-Nerf Defensive (Empoleon) @ Leftovers
Ability: Competitive
EVs: 248 HP / 60 SpA / 200 SpD
Calm Nature
- Scald
- Life Dew
- Flip Turn / Knock Off
- Defog / Toxic / Stealth Rock / Knock Off

Post-Nerf Defog Punisher? (Empoleon) @ Life Orb
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Flash Cannon
- Ice Beam
- Life Dew / Stealth Rock


I can probably just put this screenshot of Beaf Cultist's Empoleon only taking 54% from a Bolt Beak from an Arctozolt in Hail during his PMPL game against dex and leave it at that, but I'll go into more detail.
Also tied for #5, it's the once-immovable penguin king, Empoleon! Empoleon received 3 major buffs that combined to make it one of the best bulky Waters in the metagame. Life Dew gave it the recovery it's always wanted, Flip Turn allowed it to keep up momentum, and, the biggest one, Unimpressed gave it a truly impressive amount of bulk. Thanks to Unimpressed and Life Dew in combination with its great defensive typing, Empoleon became extremely hard to break through, especially when it could always fish for a Scald burn. Thus, Empoleon reigned as of the best utility pivots in the tier, being able to set Rocks, Defog, pivot, and wall your opponent's best Pokémon on a whim. While it was tolerated for quite awhile, eventually people had enough of Empoleon's ability to consistently cheat death, especially after players discovered the power of physically defensive sets during PMPL, leading Empoleon losing Unimpressed during PMPL. Unlike every other Pokémon on this list, Empoleon's viability tanked after its nerf, now that it was able to be taken out more easily thanks to its few but common weaknesses. It currently sits at C Rank on the VR and is a good but underexplored option in UU. However, its time as the best bulky Water in the tier was more than enough to propel Empoleon into the top 5 of this list. Long live the Emperor.


For the top four, I won't spoil them by putting the sprites outside the spoiler tags. Make your guess and what the top four are and in what order. How close will you get? Let's found out!
:sm/gourgeist-small:
#4. Gourgeist-Small (Average Rating: 8.5/10)
Pre-Nerf Choice Scarf (Gourgeist-Small) @ Choice Scarf
Ability: Light Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Deafening Shriek
- Energy Ball
- Focus Blast / Moonblast
- Trick

Pre-Nerf Nasty Plot (Gourgeist-Small) @ Cursed Belt
Ability: Light Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Deafening Shriek
- Energy Ball
- Moonblast

Pre-Nerf Choice Specs (Gourgeist-Small) @ Choice Specs
Ability: Light Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Deafening Shriek
- Energy Ball
- Focus Blast / Moonblast
- Trick

Post-Nerf Nasty Plot (Gourgeist-Small) @ Reaper Cloth
Ability: Light Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Energy Ball
- Focus Blast / Fire Blast
- Nasty Plot

Post-Nerf Choice Scarf (Gourgeist-Small) @ Choice Scarf
Ability: Light Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Energy Ball
- Focus Blast
- Trick

At #4, you'll find Gourgeist-Small! Gourgeist-Small has been a terrifying special wallbreaker ever since it got Light Power in Slate 1. Even with its strangely deep special movepool with options like Fire Blast, Focus Blast, and Moonblast, Gourgeist wasn't a great Pokemon early on, as it was still pretty weak without a Nasty Plot boost, plus Moltres-Galar was on basically every team and resisted both of its STAB moves, keeping it irrelevant. This all changed when it received Deafening Shriek during Slate 3. This 130 BP Special Ghost-type move was exactly what Gourgeist-Small needed to tear the tier apart. Shriek did have the downside of forcing a choiced Gourgeist to switch out if it didn't kill, but that hardly mattered when Shriek OHKO'd nearly everything. Suddenly, Moltres-Galar was the only thing keeping Gourgeist in check. Anything else would get deleted by Deafening Shriek, and if they didn't they'd fall to Focus Blast or Energy Ball. Gourgeist quickly became infamous in JolteMons for its ridiculous power. The playerbase dealt with it for quite a long time despite how constricting it was on teambuilding, not getting nerfed until halfway through PMPL, after claiming a couple wins during the tour. Because of Gourgeist, Deafening Shriek's BP was nerfed to 100, which inadvertedly nerfed Primarina as well, and Gourgeist itself lost access to Moonblast, which it could use to get past Moltres-Galar. Nowadays, Gourgeist sees very little usage despite it still holding on to a B+ ranking. But, if you played JolteMons for any amount of time before or during PMPL, you're very familar with this pumpkin and the ONE GOURGILLION WINS it got.

:sm/wishiwashi::sm/wishiwashi-school:
#3. Wishiwashi (Average Rating: 8.7/10)
Defensive (Wishiwashi) @ Graduation Scale
Ability: Schooling
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Spe
- Scald
- Core Enforcer
- Recover
- U-turn

Offensive (Wishiwashi) @ Graduation Scale
Ability: Schooling
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Hydro Pump
- Core Enforcer
- Recover
- U-turn

At #3, it's Wishiwashi! Wishiwashi has been a staple of SylveMons metas ever since the original Graduation Scale in SylveMons, which made Wishiwashi a premier Trick Room sweeper back in the Time Warp days. However, Wishiwashi itself was unchanged aside from its signature item, so in SylveMons it eventually fell out of favor due to its inability to break through many top tier defensive Pokémon. The same thing was initially true when the Graduation Scale returned during Slate 3, with Wishiwashi floundering without a way to get through the likes of Toxapex, Moltres-Galar, or Ferrothorn, while it didn't offer much defensive utility due to its lack of recovery. That all changed when Wishiwashi was massively buffed during Slate 5. It received Recover, which was already massive as a bulky Water with Intimidate, recovery, and U-Turn would surely be decent, but that was just the beginning. Its School became Water/Dragon and it received numerous Dragon-type moves, most notably Core Enforcer, arguably one of the best moves in the game. This instantly shot Wishiwashi up to the #1 spot in the metagame after Slate 5's roomtours, being the new best bulky Water. Its typing, bulk, Intimidate, and movepool all came to together to make Wishiwashi one of the hardest Pokemon to switch into while also being bulky enough to switch into most hits. While it still had plenty of counters like Tapu Fini, Blissey, and the move Toxic, and its bulk was little less than you'd expect due to its abysmal HP stat, Wishiwashi's powerful Scalds and ability-negating Core Enforcers allowed it to consistently bully teams for entire games, always being able to simply pivot out if things get dicey. Wishiwashi's defensive prowess also became extremely important for handling threats introduced later in JolteMons' history, like Darmanitan-Galar-Zen, Mega Beedrill, and Mega Metagross, plus its ability to stand up to meta trends, like the late resurgence of Hail and Weavile becoming more common right before and during PMPL. Wishiwashi is no longer the absolute best Pokémon in the tier, now being in S- and the 4th best Pokémon in tier, but it's still one of the pillars of the metagame, the type of Pokémon that you can never feel bad about adding to your team. A perfect way to continue the legacy of Wishiwashi in SylveMons metas.

:sm/moltres-galar:
#2. Moltres-Galar (Average Rating: 9.2/10)
Current Meta Defog (Moltres-Galar) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 224 SpD / 36 Spe
Calm Nature
- Fiery Wrath
- Toxic
- Defog
- U-turn

Early Meta Defog (Moltres-Galar) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Fiery Wrath
- Toxic / Hurricane
- Defog
- U-turn

Nasty Plot (Moltres-Galar) @ Shell Bell
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Taunt / Agility
- Fiery Wrath
- Hurricane

Surprised that its not #1? I am too! Moltres-Galar did receive the most 10/10 ratings, but due to how the averages worked out, Moltres ended up just barely slipping to the #2 spot. This doesn't take anything away from Moltres' impact on JolteMons, however. After receiving Regenerator, Defog, and Toxic during Slate 1, Moltres immediately became the most splashable form of hazard control in the metagame. Moltres' stats and typing were absolutely perfect for this role, sporting useful Psychic and Ground immunities, as well as a Grass and Dark resistance. With these, Moltres was able to come in on popular hazard setters like Landorus, Garchomp, Heatran, Greninja-Ash, and Ferrothorn and Defog. Even if it got Toxic'd in the end, Regenerator gave it an absolutely insane amount of longevity, letting it Defog, spread Toxic, and check Special Attackers for the entire game. Moltres was especially useful during the Slate 2 metagame when PsySpam teams featuring Mega Alakazam and Tapu Lele were popular, skyrocketing in usage and never dropping off. In a way, Moltres shaped the metagame around itself. Mega Alakazam was great, but never especially common after Slate 2, Stealth Rock Clefable became more common than usual as a hard counter to it, Gourgeist wasn't nerfed for a long time because of it, Weavile became more common because it abused it, Dragapult has never been broken because of it, and much more. I haven't even mentioned the fact that it's one of the most threatening sweepers on Hyper Offense with its vanilla sets slightly buffed by Shell Bell allowing it go above 50% of its HP and activate Berserk multiple times. Moltres-Galar is the real mascot of JolteMons. As a matter of fact, Moltres-Galar IS JolteMons. When we look back on JolteMons in a year or two, you'll remember Regenerator Moltres-Galar.

But, if Moltres-Galar is JolteMons, then what could've possibly had more of an impact on JolteMons? Let's find out.

:sm/melmetal:
#1. MELMETAL (Average Rating: 9.3/10)
Pre-Nerf Shell Bell (Melmetal) @ Shell Bell
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 104 SpD / 112 Spe
Adamant Nature
- Double Iron Bash
- Arm Thrust / Ice Punch
- Thunder Punch
- Thunder Wave / Ice Punch / Earthquake

Post-Nerf Shell Bell (Melmetal) @ Shell Bell
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 104 SpD / 112 Spe
Adamant Nature
- Double Iron Bash
- Arm Thrust
- Ice Punch
- Thunder Wave / Earthquake

ToxTect (Melmetal) @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 244 SpD / 12 Spe
Adamant Nature
- Protect
- Double Iron Bash
- Earthquake
- Toxic

The Forbidden (Melmetal) @ Momentum Armor
Ability: Iron Fist
EVs: 252 Def / 244 SpD / 12 Spe
Impish Nature
- Double Iron Bash
- Body Press
- Iron Defense
- Reconstruct

At #1, just barely nudging ahead of Moltres-Galar, it's Melmetal! Looking at the metagame as it is, you'd probably be confused as to how it's possible for Melmetal to get up here. It's still great, an A+ mon, but it's not terribly common, not impossible to deal with as long as you have any Water-type isn't weak to Fighting or Ground, and other slow wallbreakers exist. However, in order to see how Melmetal ascended to the top of this list, you have to go back in time, even before the initial surge of play after Slate 5. Melmetal had humble beginnings in JolteMons, receiving the unviable Reconstruct in Slate 1 and being one of 2 good users of Momentum Armor (which it used over Shell Bell since that item's usefulness wasn't discovered until later), only being slightly better than it was in NatDex. The same was true after slate 2, only receiving Sticky Hold as a Hidden Ability and decent coverage for Ferrothorn in Iron Fist-boosted Arm Thrust. Then Slate 3 happened. Iron Fist was buffed to give a 5% higher boost and, crucially, made Punch moves non-contact. This was absolutely massive for Melmetal, as two of its best moves, Double Iron Bash and Arm Thrust, were multi-hits and thus could be abused by Rocky Helmets, Iron Barbs, and Statics everywhere. Without the ability to punish Melmetal in this way, Melmetal's life became much, much easier, giving it the ability to spam Momentum Armor + Iron Fist-boosted Double Iron Bashes, Ice Punches, Thunder Punches, and Arm Thrusts with impunity. Melmetal became extremely hard to deal with, as basically nothing switched into those 4 moves or Thunder Wave, especially since this was before Wishiwashi-School became Water/Dragon and Psychic/Steel Recover Uxie, allowing Melmetal to absolutely dominate the early metagame. This became even easier after the elemental punches were buffed to 85 BP in Slate 4. Thus, Melmetal became the first real big issue in JolteMons history. Everyone and everything feared Melmetal. Because of all this, Melmetal became the second thing ever nerfed in JolteMons, after Samurott's initial nerf, losing access to Thunder Punch after Slate 4. Melmetal was still amazing, still getting an S- Ranking on the first VR, but any bulky Water could counter it now. This, plus Water/Dragon Wishiwashi in Slate 5, made Melmetal much easier to deal with and it settled in as top tier pick for the rest of JolteMons' history. So, if Melmetal was only dominant very early on in JolteMons' history, then why is it the biggest titan in its whole history? Well, like I said, this was just how the averages worked out. But, for a better explanation, I think it's because Melmetal's rise to power was representative of what JolteMons was as a whole. Melmetal received more and more and more until it became too much. Then it was nerfed, settled down, and we learned from our mistakes. That cycle was basically what JolteMons was as a whole. We added a bunch of stuff, stuff would stack on top of other stuff, some of it was too much, we toned it down, and continued on, learning from our mistakes, until we managed to create the JolteMons we have today. I'm sure everyone who rating Melmetal so highly didn't exactly have time analogy in mind when they did, but it works perfectly here. Moltres-Galar IS JolteMons right now, but Melmetal is what JolteMons IS, if that makes any sense. Thus, while unexpected, it's quite poetic that it claims the #1 spot as the Biggest Titan of the JolteMons OU metagame.


And that's it! Did the list end up how you expected?
It was great to on this trip through JolteMons' history and all of the wacky things that came about during it.
See you soon!
 
Last edited:
The first NU Roomtour happened today and it was kinda wild!

Tour 17 - JolteMons NU - Round Robin - 6 Entrants
1st: lavarina (3-2)
1st: Superior Serperior (3-2)
1st: The Damned (3-2)
4th: The other 3 entrants (2-3)
JolteMons NU Roomtour Usage Stats

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Magmortar          |    8 |  26.67% |  50.00% |
| 2    | Vaporeon           |    7 |  23.33% |  42.86% |
| 2    | Silvally           |    7 |  23.33% |  42.86% |
| 4    | Electivire         |    6 |  20.00% |  50.00% |
| 4    | Marowak            |    6 |  20.00% |  50.00% |
| 6    | Escavalier         |    5 |  16.67% |  60.00% |
| 6    | Altaria            |    5 |  16.67% |  40.00% |
| 6    | Gastrodon          |    5 |  16.67% |  40.00% |
| 6    | Virizion           |    5 |  16.67% |  20.00% |
| 10   | Raichu-Alola       |    4 |  13.33% |  75.00% |
| 10   | Wormadam-Sandy     |    4 |  13.33% |  50.00% |
| 10   | Delphox            |    4 |  13.33% |  50.00% |
| -    | Gourgeist-*        |    4 |  13.33% |  50.00% |
| 10   | Spiritomb          |    4 |  13.33% |  50.00% |
| 10   | Bronzong           |    4 |  13.33% |  25.00% |
| 10   | Pangoro            |    4 |  13.33% |  25.00% |
| 16   | Dusknoir           |    3 |  10.00% |  66.67% |
| 16   | Inteleon           |    3 |  10.00% |  66.67% |
| 16   | Donphan            |    3 |  10.00% |  66.67% |
| 16   | Diancie            |    3 |  10.00% |  33.33% |
| 16   | Vanilluxe          |    3 |  10.00% |  33.33% |
| 16   | Abomasnow          |    3 |  10.00% |  33.33% |
| 22   | Pincurchin         |    2 |   6.67% | 100.00% |
| 22   | Slurpuff           |    2 |   6.67% | 100.00% |
| 22   | Tsareena           |    2 |   6.67% | 100.00% |
| 22   | Golurk             |    2 |   6.67% | 100.00% |
| 22   | Golisopod          |    2 |   6.67% | 100.00% |
| 22   | Vileplume          |    2 |   6.67% | 100.00% |
| 22   | Arctovish          |    2 |   6.67% |  50.00% |
| 22   | Primeape           |    2 |   6.67% |  50.00% |
| 22   | Arcanine           |    2 |   6.67% |  50.00% |
| 22   | Duraludon          |    2 |   6.67% |  50.00% |
| 22   | Froslass           |    2 |   6.67% |  50.00% |
| 22   | Frosmoth           |    2 |   6.67% |  50.00% |
| 22   | Alcremie           |    2 |   6.67% |  50.00% |
| 22   | Gigalith           |    2 |   6.67% |  50.00% |
| 22   | Stoutland          |    2 |   6.67% |  50.00% |
| 22   | Dugtrio-Alola      |    2 |   6.67% |  50.00% |
| 22   | Drifblim           |    2 |   6.67% |  50.00% |
| 22   | Gourgeist-Large    |    2 |   6.67% |  50.00% |
| 22   | Exploud            |    2 |   6.67% |  50.00% |
| 22   | Tyrantrum          |    2 |   6.67% |  50.00% |
| 22   | Talonflame         |    2 |   6.67% |  50.00% |
| 22   | Rhydon             |    2 |   6.67% |  50.00% |
| 22   | Sirfetch’d         |    2 |   6.67% |  50.00% |
| 22   | Sliggoo            |    2 |   6.67% |  50.00% |
| 22   | Manectric          |    2 |   6.67% |  50.00% |
| 22   | Gourgeist-Super    |    2 |   6.67% |  50.00% |
| 22   | Orbeetle           |    2 |   6.67% |   0.00% |
| 22   | Starmie            |    2 |   6.67% |   0.00% |
| 22   | Vikavolt           |    2 |   6.67% |   0.00% |
| 22   | Houndoom           |    2 |   6.67% |   0.00% |
| 52   | Wigglytuff         |    1 |   3.33% | 100.00% |
| 52   | Zangoose           |    1 |   3.33% | 100.00% |
| 52   | Mantine            |    1 |   3.33% | 100.00% |
| 52   | Raichu             |    1 |   3.33% | 100.00% |
| 52   | Aerodactyl         |    1 |   3.33% | 100.00% |
| 52   | Muk                |    1 |   3.33% | 100.00% |
| 52   | Charizard          |    1 |   3.33% | 100.00% |
| 52   | Bruxish            |    1 |   3.33% | 100.00% |
| 52   | Lickilicky         |    1 |   3.33% | 100.00% |
| 52   | Mudsdale           |    1 |   3.33% | 100.00% |
| 52   | Quagsire           |    1 |   3.33% | 100.00% |
| 52   | Appletun           |    1 |   3.33% | 100.00% |
| 52   | Hatterene          |    1 |   3.33% | 100.00% |
| 52   | Salazzle           |    1 |   3.33% | 100.00% |
| 52   | Lumineon           |    1 |   3.33% |   0.00% |
| 52   | Passimian          |    1 |   3.33% |   0.00% |
| 52   | Sharpedo           |    1 |   3.33% |   0.00% |
| 52   | Lilligant          |    1 |   3.33% |   0.00% |
| 52   | Omastar            |    1 |   3.33% |   0.00% |
| 52   | Dedenne            |    1 |   3.33% |   0.00% |
| 52   | Kingler            |    1 |   3.33% |   0.00% |
| 52   | Weezing-Galar      |    1 |   3.33% |   0.00% |
| 52   | Sandslash-Alola    |    1 |   3.33% |   0.00% |
| 52   | Articuno-Galar     |    1 |   3.33% |   0.00% |
Leads

Code:
+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads                   | Use  | Usage % |  Win %  |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1    | Vanilluxe               |    3 |  10.00% |  33.33% |
| 2    | Delphox                 |    2 |   6.67% | 100.00% |
| 2    | Virizion                |    2 |   6.67% |  50.00% |
| 2    | Froslass                |    2 |   6.67% |  50.00% |
| 2    | Wormadam-Sandy          |    2 |   6.67% |  50.00% |
| 2    | Magmortar               |    2 |   6.67% |  50.00% |
| 2    | Exploud                 |    2 |   6.67% |  50.00% |
| 2    | Manectric               |    2 |   6.67% |  50.00% |
| 2    | Silvally                |    2 |   6.67% |   0.00% |
| 10   | Golurk                  |    1 |   3.33% | 100.00% |
| 10   | Golisopod               |    1 |   3.33% | 100.00% |
| 10   | Raichu                  |    1 |   3.33% | 100.00% |
| 10   | Muk                     |    1 |   3.33% | 100.00% |
| 10   | Mudsdale                |    1 |   3.33% | 100.00% |
| 10   | Duraludon               |    1 |   3.33% | 100.00% |
| 10   | Dedenne                 |    1 |   3.33% |   0.00% |
| 10   | Talonflame              |    1 |   3.33% |   0.00% |
| 10   | Kingler                 |    1 |   3.33% |   0.00% |
| 10   | Vikavolt                |    1 |   3.33% |   0.00% |
| 10   | Donphan                 |    1 |   3.33% |   0.00% |


Some Quick Takeaways:
- This was one of the largest roomtours we've had, with a higher amount of entrants that usual and a whopping 15 battles played since I decided to make the tour round robin. This was pretty cool that even this late into our history that there's still 7 people (since I didn't enter) interested enough in the NU tier of a Pet Mod to show up for a roomtour.
- That said, god this was a weird af roomtour. Lots of hax, hail was everywhere for some reason, offense in general was everywhere but that makes more sense, a lot of quick battles, and lots of weird occurrences, to say the least. There were a lot of battles, so I can't go into detail on all of this, but spectating it live was definitely an experience.
- Magmortar topped the usage stats, which was the thing that made the most sense about the tournament, given how it's still teetering on the precipice of being broken or not. People were using otherwise unviable picks in Altaria and Sliggoo to hard counter it, but both of those mons proved to be net negatives our their teams. Sliggoo in particular had a funny timeline where it actually helped to win one game, but then was a big reason why its team lost its next game
- Marowak and Silvally forms have also recently drawn the ire of the playerbase as of late and both also saw a lot of usage
- Spiritomb was pretty common, both in this tour and in general. It's a very fun Pokemon to use with its decent bulk and typing and Wandering Spirit messing with a lot of the crazy abilities down here, though it's been noted that the mon itself isn't really all that great. Still put in work in this tournament, though
- Fighting-types were a big topic coming into NU, since they tend to be broken in lower tiers. You already know all about Magmortar, but two more standard strong Fighting-types that have seen lots of use are Sirfetch'd and Pangoro. Both of very strong, especially Sirfetch'd, but there are certainly bigger fish to fry as of now
- Raichu-Alola took multiple souls during this tournament
- Was nice to see Tsareena usage, as it should be one of the best forms of hazard control in the tier, given how it's good in vanilla NU and has two great abilities in the insane Unimpressed and the less insane but still decent Leaf Guard
- The were plenty of other Pokemon that put in work across the 15 games that I can't go into detail on, including Electivire and Vaporeon.

And that's all! But, rest assured, we'll have some quickbans later today, so look out for that! See you then!
 
Told you I'd see you soon! Here's that 2nd wave of NU Quickbans we promised.

Quickbans
:sm/magmortar:
Magmortar
We let Magmortar off with a warning a couple days ago, but all it did was immediately turn around and commit more crimes. This happens a lot, both in Pokémon and real life, but anyway, Magmortar's finally gone. I've already gone into detail on why Magmortar was on the precipice of a ban in this post, with pretty much every point still ringing true here. In the days since, the meta was not able to really adapt to Magmortar. The best people could manage was using otherwise awful Pokemon like Altaria and Sliggoo (sorry moretto) to try to have a hard counter to it, but that just made the teams they were on worse, especially since Magmortar was common but not quite omnipresent (as you can seeing from its 27% usage in the roomtour). All of the weaknesses Magmortar had were still there, like having plenty of offensive counterplay and being too frail to come in on a lot of things, but once it does get in, it was simply unfair. Magmortar is pretty prediction reliant, but most of the time the predictions were in Magmortar's favor, which is when it becomes a problem. Thus, Magmortar continues the tradition of low tier Fighting-types being broken and gets the boot.

:sm/marowak:
Marowak
Marowak is a really funny story. It received plenty of buffs, like Arid Absorption, Lightning Lance, and buffed Curse, but it finds its way out of NU really only because of two things: Wandering Spirit and Bonemerang. These two things were some of the most powerful things added in the mod, but were both balanced by being limited to lower tier Pokemon. Even then, Marowak having both propelled the normally ZU Pokemon to the OU VR (albeit, only peaking at C), so you can imagine how strong it could be in a tier around its power level. It took awhile to really popoff, but when it did, it REALLY did. Bonemerang being a 50 BP STAB priority move on something with an effective 210 Attack stat that also hits you again if you don't kill it in time is quite insane. That ridiculously strong speed control option was already enough to make Marowak concerning, but Wandering Spirit messing with the many strong abilities down here and the mon with the best speed control in the mod was icing on the cake, giving Marowak the boot. At least it's niche in every other tier on Trick Room teams.

:sm/raichu-alola:
Raichu-Alola
This was a very recent development, but also a very simple one. Raichu-Alola having a free Choice Specs with Light Ball, a new toy in Petal Dance that (while not committing any war crimes in practice yet) lets it snowball, great coverage in general, and the ability to end games on switch-in by coming in with Electric Terrain up are all too much for this power level. It did require to run Pincurchin in order to make it as broken as possible, but with that sort of power, that's hardly a downside. Plus, Raichu was still quite strong even without Electric Terrain, with its power and coverage on an Electric-type being pretty hard to answer defensively while it was still faster than most of the tier. Thus, Raichu will join Morpeko as the second rat in NUBL.

And that's all for now! We have our eyes on a few things, mostly stuff to ban later but maybe a couple things to drop from NUBL down the line, but you'll just have to wait and see what happens! See you soon!
 
Ugh. Burnout sucks. Much belated ggs to everyone in and for the tours of the past months that I was able to make and thanks to Yoshiblaze for putting up my pedantry. Consider this advanced notice that I may well not be around for the next one since I may have to help a friend this weekend as I now try to finally catch up with far too many thing things I should have caught up with months ago both online and in real life (and actually mean it unlike last time).

Man really went the entire tour spamming field effect + field effect abuser cheese
yes-i-did-it-no-im-not-sorry-yes-id-do-it-again-59e65.png


In fact my only regret (besides that misclick against lavarina--gg though, you played well) is not using that team or the far less degenerate Sand team against you instead of that meh Hail team. At least seeing the replay where Arctovish got as blanked by Vaporeon as I expected it would even with Freeze-Dry makes me feel a bit better about avoiding using it even though Arctovish is doubtless a viable NU threat. (And if I'm around this week, I already know what replacement teams I'm using.)

Jokes aside though, I am legitimately surprised that Raichu-Alola didn't get quickbanned from NU earlier (read: immediately) given I vaguely remember at least a couple of people being worried about thing in RU even with Marowak as an equally degenerate "check" terrorizing NU (since I've so far seen no one else use Golisopod). I'm not on Discord still due to my eternal techbane and computer issues, so maybe Raichu-Alola being an actually huge problem in NU got mentioned there before last Sunday, but yeah...Pancakes needed to go just like Magmortar and Marowak-Kanto needed to go. I guess we'll see what happens with the 18 17 flavors of Silvally, though I imagine that some of them are far more viable (and potentially problematic) than others even with Silvally-Ghost already being exorcised.

(Getting back to jokes, it is hilarious that even with all its buffs, Electrivire is still a worse Electric/Dark than Morpeko even in this mod by virtue of tiering [and Light Ball]. Poor thing. At least people are finally using it now and it's not just Dusknoir and Magmortar getting all the love of the buffed Gen 4 evos that were done dirty by Game Freak.)
 
Name: Flex-off
Power: 0
Accuracy: can't miss
PP: 15
Category: Status
Type: Fighting
Effect: The Pokémon with the higher attack stat gets a x2 boost to their attack and defense, stat boosts don't count, can't be used twice in the same switch in, single target
Priority: 0
Flags: Dance
Potential Pokémon With This Move: Machamp, Buzzwole, Conkeldurr (any seemingly muscular Pokémon)
Justification: I think that it would be cool if there was a move that boosted the Pokémon with the higher stats, and I think that Flex-off is a good example of one, plus it seems funny
 
Name: Flex-off
Power: 0
Accuracy: can't miss
PP: 15
Category: Status
Type: Fighting
Effect: The Pokémon with the higher attack stat gets a x2 boost to their attack and defense, stat boosts don't count, can't be used twice in the same switch in, single target
Priority: 0
Flags: Dance
Potential Pokémon With This Move: Machamp, Buzzwole, Conkeldurr (any seemingly muscular Pokémon)
Justification: I think that it would be cool if there was a move that boosted the Pokémon with the higher stats, and I think that Flex-off is a good example of one, plus it seems funny
Hello and welcome to Smogon!

Unfortunately, submissions for JolteMons are closed and we've been playtesting for a little while now. However, there are other Pet Mods that are currently open for submissions, just make sure to check both the first post and the most recent posts to see what is going on at that time.
 
Roomtour Today!
Results!

Tour 18 - JolteMons NU - Round Robin - 4 Entrants
1st: Superior Serperior (2-1)
1st: G-Luke (2-1)
1st: The Damned (2-1)
4th: Beaf Cultist (0-3)
JolteMons NU Roomtour Usage Stats

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Passimian          |    5 |  41.67% |  40.00% |
| 2    | Eelektross         |    4 |  33.33% |  50.00% |
| 2    | Spiritomb          |    4 |  33.33% |  50.00% |
| 4    | Espeon             |    3 |  25.00% |  66.67% |
| 4    | Indeedee-F         |    3 |  25.00% |  66.67% |
| 4    | Muk                |    3 |  25.00% |  66.67% |
| 4    | Talonflame         |    3 |  25.00% |  66.67% |
| 4    | Donphan            |    3 |  25.00% |  66.67% |
| 4    | Silvally           |    3 |  25.00% |  33.33% |
| 4    | Bronzong           |    3 |  25.00% |  33.33% |
| 4    | Kingdra            |    3 |  25.00% |   0.00% |
| 4    | Diancie            |    3 |  25.00% |   0.00% |
| 13   | Rhydon             |    2 |  16.67% | 100.00% |
| 13   | Aerodactyl         |    2 |  16.67% |  50.00% |
| 13   | Togedemaru         |    2 |  16.67% |  50.00% |
| 13   | Lilligant          |    2 |  16.67% |   0.00% |
| 13   | Weezing-Galar      |    2 |  16.67% |   0.00% |
| 18   | Zoroark            |    1 |   8.33% | 100.00% |
| 18   | Miltank            |    1 |   8.33% | 100.00% |
| 18   | Bruxish            |    1 |   8.33% | 100.00% |
| 18   | Braviary           |    1 |   8.33% | 100.00% |
| -    | Gourgeist-*        |    1 |   8.33% | 100.00% |
| 18   | Leavanny           |    1 |   8.33% | 100.00% |
| 18   | Gourgeist-Large    |    1 |   8.33% | 100.00% |
| 18   | Abomasnow          |    1 |   8.33% | 100.00% |
| 18   | Articuno-Galar     |    1 |   8.33% | 100.00% |
| 18   | Charizard          |    1 |   8.33% | 100.00% |
| 18   | Ambipom            |    1 |   8.33% | 100.00% |
| 18   | Delphox            |    1 |   8.33% | 100.00% |
| 18   | Virizion           |    1 |   8.33% | 100.00% |
| 18   | Gastrodon          |    1 |   8.33% | 100.00% |
| 18   | Kingler            |    1 |   8.33% | 100.00% |
| 18   | Arcanine           |    1 |   8.33% |   0.00% |
| 18   | Sirfetch’d         |    1 |   8.33% |   0.00% |
| 18   | Vaporeon           |    1 |   8.33% |   0.00% |
| 18   | Dhelmise           |    1 |   8.33% |   0.00% |
| 18   | Raichu             |    1 |   8.33% |   0.00% |
| 18   | Mantine            |    1 |   8.33% |   0.00% |
| 18   | Marowak-Alola      |    1 |   8.33% |   0.00% |
| 18   | Inteleon           |    1 |   8.33% |   0.00% |


Some Quick Takeaways:
- In a far cry from last week, the teams used in this tournament were a lot slower-paced and not overly reliant on field effects. One webs team was used and a team featuring an Indeedee/Espeon core was used 3 times, but teams were mainly bulky offense at most, including the team latter team with Espeon and Indeedee. Such a development would normally point to the metagame stabilizing, though it might've just been the preference of the players in the tournament today
- While the stats are slightly skewed by repeat teams, Passimian, Eelektross, and Spiritomb topping the stats is still interesting. While I do believe that Sirfetch'd is borderline broken, and Pangoro is also very good, Passimian appears to be the most splashable Fighting-type in the tier, likely due to its speed tier allowing it to run threatening Scarf sets. Eelektross is a pretty good pivot and did get a lot of talk in Discord recently, while Spiritomb remains very popular (though 3 of those uses came from the same team)
- Zoroark is a very neat Pokemon, always up to Illusion shenanigans and gaining a pretty notable buff in Moonlit Waltz, which managed to clean lategame in an earlier replay. Unrelated to the tournament, but Zoroark is especially funny in a meta like JolteMons, where you could totally trick someone who's never played it before by using a new move and just saying "yeah, this Pokemon gets that now" when it's actually your Zoroark
- Some other vanilla NU threats saw some success, including Aerodactyl (when it's not missing Stone Edges anyway), Ambipom, Gastrodon, and Bruxish
- This tournament reminded me that Togedemaru gets Lightning Lance, which is one of the most powerful moves in the tier with its Light Ball and STAB boost
- Gourgeist-Large still quite well in place of the banned Gourgeist-Base on a webs team

And that's all for now! We may have some NU-related new this week, so stay tuned for that!
See you soon!
 
Last edited:
Hello!

We finally have some NU-related news after a quiet couple weeks since the initial quickbans. This actually isn't a quickban, it's actually a drop announcement!


:sm/ninetales::sm/torkoal::sm/shiftry::sm/leafeon:
Drought will now be legal in NU!
When the initial NU tierlist was created, we very nearly let in sun teams at their full power, with Torkoal, Venusaur, and Drought all legal. We realized this at the last second and swiftly banned Drought right before the list was published to remedy the issue. This was and still is fine, but we realized later that lower tiers usually allow Drought because Torkoal and Venusaur tend to be in higher tiers due to usage, leaving lower tiers with only Drought Ninetales and some mediocre Sun abusers like Victreebel, Leafeon, and Shiftry. So, in light of this, we're deciding legalize Drought in NU! However, since Venusaur would obviously be insanely broken with Drought legal and otherwise contributes nothing to the tier, Venusaur will be quickbanned to NUBL. We'll also keep our eyes on Torkoal, since it's an amazing Sun setter, but with weaker available abusers, the best being Leafeon and Shiftry, we'll let it stay for now.

Since we're still a little apprehensive about adding such a strong weather to the tier, you can consider this drop as more of a "suspect test" (and if you need music for your suspect test, there here you go), as we'll see over the next week or so if Torkoal, any of the Sun abusers, or Drought itself prove to be too powerful.

In other tier news, people have been playing UU again recently, so we've decided to make 1 very overdue quickban:
UU Quickban
:sm/greninja:
Greninja
I'll keep this short. Greninja is an absolute menace in UU. With Protean, all of its moves were ridiculously powerful in spite of its 103 Special Attack (or 95 Attack for Gunk Shot), it's one of the fastest viable Pokemon in the tier, everything that outspeeds it can't switch in and aren't all that great themselves (being Mega Manectric, Mega Sceptile, Meloetta-Pirouette, Noivern, and Crobat), and very little reliable defensive counterplay exists outside of Chansey and Florges. This allowed Greninja to shred through teams that often had no way of outspeeding it, eventually breaking through thanks to it being able to come in and out all game with U-Turn and wait for its checks to get into range of its coverage. Thus, we've decided to ban Greninja, hopefully making UU a bit more playable, though some other problems still remain. Since this ban is a little out of nowhere, if you have any objections to this before the ban goes live, then please let me know.

That's all for now, see you soon!
 
Greetings!

Nothing to announce right now, except that we will have an NU Roomtour tomorrow at 4 PM EST!
This will be the first NU Roomtour since Drought's unban, so I'm excited to see how Drought initially fits into the meta (especially since nobody has played NU since the unban lol)

That's all for now, see you tomorrow!
 
A little roomtour on a Sunny Day! Let's recap

Tour 19 - JolteMons NU - Double Round Robin - 3 Entrants
1st
: Yoshiblaze (4-0)
2nd: The Damned (2-2)
3rd: lavarina (0-4)
JolteMons NU Roomtour Usage Stats

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Dusknoir           |    5 |  41.67% |  40.00% |
| 2    | Silvally           |    3 |  25.00% | 100.00% |
| 2    | Donphan            |    3 |  25.00% |  33.33% |
| 2    | Vaporeon           |    3 |  25.00% |  33.33% |
| 5    | Dhelmise           |    2 |  16.67% | 100.00% |
| 5    | Indeedee-F         |    2 |  16.67% | 100.00% |
| 5    | Espeon             |    2 |  16.67% |  50.00% |
| 5    | Articuno-Galar     |    2 |  16.67% |  50.00% |
| 5    | Charizard          |    2 |  16.67% |  50.00% |
| 5    | Torkoal            |    2 |  16.67% |  50.00% |
| 5    | Electivire         |    2 |  16.67% |   0.00% |
| 5    | Delphox            |    2 |  16.67% |   0.00% |
| 5    | Inteleon           |    2 |  16.67% |   0.00% |
| 5    | Escavalier         |    2 |  16.67% |   0.00% |
| 5    | Rhydon             |    2 |  16.67% |   0.00% |
| 16   | Gigalith           |    1 |   8.33% | 100.00% |
| 16   | Stoutland          |    1 |   8.33% | 100.00% |
| 16   | Dugtrio-Alola      |    1 |   8.33% | 100.00% |
| 16   | Golisopod          |    1 |   8.33% | 100.00% |
| 16   | Gastrodon          |    1 |   8.33% | 100.00% |
| 16   | Shiftry            |    1 |   8.33% | 100.00% |
| 16   | Copperajah         |    1 |   8.33% | 100.00% |
| 16   | Sigilyph           |    1 |   8.33% | 100.00% |
| 16   | Tauros             |    1 |   8.33% | 100.00% |
| 16   | Ninetales          |    1 |   8.33% | 100.00% |
| 16   | Tsareena           |    1 |   8.33% | 100.00% |
| 16   | Garbodor           |    1 |   8.33% | 100.00% |
| 16   | Sirfetch’d         |    1 |   8.33% | 100.00% |
| 16   | Muk                |    1 |   8.33% | 100.00% |
| 16   | Spiritomb          |    1 |   8.33% | 100.00% |
| 16   | Talonflame         |    1 |   8.33% | 100.00% |
| 16   | Hatterene          |    1 |   8.33% | 100.00% |
| 16   | Stakataka          |    1 |   8.33% | 100.00% |
| 16   | Porygon2           |    1 |   8.33% | 100.00% |
| 16   | Pincurchin         |    1 |   8.33% | 100.00% |
| 16   | Clawitzer          |    1 |   8.33% | 100.00% |
| 16   | Cherrim            |    1 |   8.33% |   0.00% |
| 16   | Cramorant          |    1 |   8.33% |   0.00% |
| 16   | Ambipom            |    1 |   8.33% |   0.00% |
| 16   | Froslass           |    1 |   8.33% |   0.00% |
| 16   | Abomasnow          |    1 |   8.33% |   0.00% |
| 16   | Sandslash-Alola    |    1 |   8.33% |   0.00% |
| 16   | Vanilluxe          |    1 |   8.33% |   0.00% |
| 16   | Exploud            |    1 |   8.33% |   0.00% |
| 16   | Diancie            |    1 |   8.33% |   0.00% |
| 16   | Passimian          |    1 |   8.33% |   0.00% |
| 16   | Swellow            |    1 |   8.33% |   0.00% |
| 16   | Cofagrigus         |    1 |   8.33% |   0.00% |
| 16   | Leafeon            |    1 |   8.33% |   0.00% |
| 16   | Victreebel         |    1 |   8.33% |   0.00% |
| 16   | Floatzel           |    1 |   8.33% |   0.00% |
Leads

Code:
+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads                   | Use  | Usage % |  Win %  |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1    | Torkoal                 |    2 |  16.67% |  50.00% |
| 2    | Golisopod               |    1 |   8.33% | 100.00% |
| 2    | Copperajah              |    1 |   8.33% | 100.00% |
| 2    | Indeedee-F              |    1 |   8.33% | 100.00% |
| 2    | Talonflame              |    1 |   8.33% | 100.00% |
| 2    | Hatterene               |    1 |   8.33% | 100.00% |
| 2    | Froslass                |    1 |   8.33% |   0.00% |
| 2    | Donphan                 |    1 |   8.33% |   0.00% |
| 2    | Abomasnow               |    1 |   8.33% |   0.00% |
| 2    | Passimian               |    1 |   8.33% |   0.00% |
| 2    | Dusknoir                |    1 |   8.33% |   0.00% |
Some Quick Takeaways
- So, the newly dropped Drought didn't lead to everyone spamming Sun at the first opportunity like I thought, surprisingly. Out of the six games played, Drought was only present on 3 teams, only 2/3 were full Sun teams, and 2/3 showings weren't spectacular. One Sun team narrowly lost to Trick Room, a tough matchup, the Drought Ninetales on a non-Sun team didn't even get sent out, and the last did get a pretty good win thank to the power of Coal Engine Charizard. Overall, nothing too crazy yet.
- However, that isn't to say that field effects overall weren't a factor, with every battle possessing at least one. 2 Sun teams, 1 non-Sun team with Ninetales, 2 Indeedee-Fs, 1 Trick Room team, featuring Electric Surge Pincurchin, 1 Hail, 1 Sand team, and 1 Morning Blossom Cherrim (which revealed a bug with the item that'll get fixed soon), totaling 10 field effects in 6 battles between 2/3 of the entrants, as one didn't use any field effects. None of these field effects are broken or anything (yet), just a funny observation.
- Dusknoir topped the usage stats, continuing to be extremely effective. Dusknoir is really hard to switch into between its great STAB combination, power, ability, and access to Strength Sap, so it's no surprise that it's pretty good
- The only other Pokemon with more than 2 uses across the 12 teams used were Donphan and Vaporeon (since the Silvally forms weren't all the same), both being familiar low tier hero that only received slight buffs. Donphan isn't the greatest Ground-type in the world, but it's not bad, while Vaporeon is, unsurprisingly, one of the tier's premier bulky Water-types, with only Gastrodon and Mantine giving it a run for its money

And that's all for now! See you soon!
 
Hello!

Quick, but big announcement, tomorrow's roomtour at 4 PM EST will an an OU roomtour and it will be our final day of roomtours for the generation. With SV right around the corner and hype already consuming many of us, it's high time to close up shop on our beloved metagame and having one final OU roomtour is the perfect way to do it! If there's enough time and interest, then we'll also have a final NU roomtour directly after.

Speaking of NU, after tomorrow's roomtours, we'll create the official tierlist for NU, which will be the final official tier of JolteMons. This also allows PU to exist, but unofficially, much like ZU in vanilla metagames.

That's all for now, see you tomorrow!
 
The final official JolteMons Roomtour took place today! Let's see what happened

Tour 20 - JolteMons OU - Round Robin - 6 Entrants
1st
: The Damned (4-1)
1st: G-Luke (4-1)
3rd: 3 of the 4 other entrants (2-3)
JolteMons OU Roomtour Usage Stats

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Rillaboom          |   10 |  35.71% |  70.00% |
| 2    | Heatran            |    9 |  32.14% |  55.56% |
| 2    | Moltres-Galar      |    9 |  32.14% |  22.22% |
| 4    | Blacephalon        |    6 |  21.43% |  50.00% |
| 4    | Wishiwashi         |    6 |  21.43% |  33.33% |
| 4    | Beedrill           |    6 |  21.43% |  33.33% |
| 7    | Tapu Koko          |    5 |  17.86% |  80.00% |
| 7    | Zeraora            |    5 |  17.86% |  80.00% |
| 7    | Corviknight        |    5 |  17.86% |  60.00% |
| 7    | Buzzwole           |    5 |  17.86% |  60.00% |
| 7    | Garchomp           |    5 |  17.86% |  40.00% |
| 7    | Clefable           |    5 |  17.86% |  20.00% |
| 13   | Kyurem             |    4 |  14.29% | 100.00% |
| 13   | Kartana            |    4 |  14.29% |  75.00% |
| 13   | Celesteela         |    4 |  14.29% |  50.00% |
| 13   | Dragapult          |    4 |  14.29% |  25.00% |
| 13   | Tapu Fini          |    4 |  14.29% |  25.00% |
| 18   | Primarina          |    3 |  10.71% | 100.00% |
| 18   | Gyarados           |    3 |  10.71% | 100.00% |
| 18   | Landorus-Therian   |    3 |  10.71% | 100.00% |
| 18   | Runerigus          |    3 |  10.71% |  66.67% |
| 18   | Tapu Lele          |    3 |  10.71% |  33.33% |
| 18   | Darmanitan-Galar   |    3 |  10.71% |  33.33% |
| 18   | Blissey            |    3 |  10.71% |  33.33% |
| 18   | Greninja           |    3 |  10.71% |   0.00% |
| 26   | Slowbro            |    2 |   7.14% | 100.00% |
| 26   | Infernape          |    2 |   7.14% |  50.00% |
| 26   | Amoonguss          |    2 |   7.14% |  50.00% |
| 26   | Azumarill          |    2 |   7.14% |  50.00% |
| 26   | Steelix            |    2 |   7.14% |  50.00% |
| 26   | Mandibuzz          |    2 |   7.14% |  50.00% |
| 26   | Raikou             |    2 |   7.14% |  50.00% |
| 26   | Magnezone          |    2 |   7.14% |  50.00% |
| 26   | Zapdos-Galar       |    2 |   7.14% |  50.00% |
| -    | Gourgeist-*        |    2 |   7.14% |  50.00% |
| 26   | Gourgeist-Small    |    2 |   7.14% |  50.00% |
| 26   | Ferrothorn         |    2 |   7.14% |   0.00% |
| 26   | Metagross          |    2 |   7.14% |   0.00% |
| 38   | Chansey            |    1 |   3.57% | 100.00% |
| 38   | Medicham           |    1 |   3.57% | 100.00% |
| 38   | Tyranitar          |    1 |   3.57% | 100.00% |
| 38   | Lopunny            |    1 |   3.57% | 100.00% |
| 38   | Qwilfish           |    1 |   3.57% | 100.00% |
| 38   | Hypno              |    1 |   3.57% | 100.00% |
| 38   | Volcarona          |    1 |   3.57% | 100.00% |
| 38   | Blaziken           |    1 |   3.57% | 100.00% |
| 38   | Rotom-Mow          |    1 |   3.57% | 100.00% |
| 38   | Weavile            |    1 |   3.57% | 100.00% |
| 38   | Charizard          |    1 |   3.57% |   0.00% |
| 38   | Uxie               |    1 |   3.57% |   0.00% |
| 38   | Pelipper           |    1 |   3.57% |   0.00% |
| 38   | Swampert           |    1 |   3.57% |   0.00% |
| 38   | Zapdos             |    1 |   3.57% |   0.00% |
| 38   | Lucario            |    1 |   3.57% |   0.00% |
| 38   | Venusaur           |    1 |   3.57% |   0.00% |
| 38   | Houndoom           |    1 |   3.57% |   0.00% |
| 38   | Rotom-Wash         |    1 |   3.57% |   0.00% |
| 38   | Toxapex            |    1 |   3.57% |   0.00% |
| 38   | Magmortar          |    1 |   3.57% |   0.00% |
| 38   | Alakazam           |    1 |   3.57% |   0.00% |
| 38   | Melmetal           |    1 |   3.57% |   0.00% |
| 38   | Gliscor            |    1 |   3.57% |   0.00% |
Leads

Code:
+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads                   | Use  | Usage % |  Win %  |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1    | Zeraora                 |    4 |  14.29% |  75.00% |
| 2    | Beedrill                |    3 |  10.71% |  33.33% |
| 3    | Corviknight             |    2 |   7.14% | 100.00% |
| 3    | Dragapult               |    2 |   7.14% |   0.00% |
| 5    | Raikou                  |    1 |   3.57% | 100.00% |
| 5    | Tapu Koko               |    1 |   3.57% | 100.00% |
| 5    | Gourgeist-Small         |    1 |   3.57% | 100.00% |
| 5    | Blacephalon             |    1 |   3.57% | 100.00% |
| 5    | Qwilfish                |    1 |   3.57% | 100.00% |
| 5    | Rotom-Mow               |    1 |   3.57% | 100.00% |
| 5    | Landorus-Therian        |    1 |   3.57% | 100.00% |
| 5    | Moltres-Galar           |    1 |   3.57% | 100.00% |
| 5    | Uxie                    |    1 |   3.57% |   0.00% |
| 5    | Ferrothorn              |    1 |   3.57% |   0.00% |
| 5    | Toxapex                 |    1 |   3.57% |   0.00% |
| 5    | Tapu Fini               |    1 |   3.57% |   0.00% |
| 5    | Zapdos-Galar            |    1 |   3.57% |   0.00% |
| 5    | Wishiwashi              |    1 |   3.57% |   0.00% |
| 5    | Garchomp                |    1 |   3.57% |   0.00% |
| 5    | Infernape               |    1 |   3.57% |   0.00% |
| 5    | Alakazam                |    1 |   3.57% |   0.00% |

Some Quick Takeaways:
- I'm not gonna go too deep into meta analysis or anything, we've played JolteMons OU for so long and nothing particularly new came up, aside from Fast Calm Mind Z-Move Primarina taking names (which is really cool to see), but the fact that Rillaboom, a UU mon, had 10 uses is kinda insane. I believe the vast majority of that came from the same two teams, but still. It put in a ton of work, too
- OU continues to be the best JolteMons tier, despite me going a paltry 2-3
- My last OU roomtour game was me using Hypno Hyper Offense. I love this game. And I'm so glad at least 5 other player love it, too.

But that's not all! We also had time to squeeze in a quick NU roomtour as well!

Tour 21 - JolteMons NU - Double Round Robin - 3 Entrants
1st
: The Damned (3-1)
1st: Yoshiblaze (3-1)
3rd: G-Luke (0-4 (DQ))
JolteMons NU Usage Stats

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Indeedee-F         |    5 |  50.00% |  80.00% |
| 1    | Wormadam-Sandy     |    5 |  50.00% |  80.00% |
| 3    | Solrock            |    4 |  40.00% |  75.00% |
| 3    | Wigglytuff         |    4 |  40.00% |  75.00% |
| 3    | Bronzong           |    4 |  40.00% |  75.00% |
| 3    | Dhelmise           |    4 |  40.00% |  75.00% |
| 7    | Articuno-Galar     |    2 |  20.00% |  50.00% |
| 7    | Lilligant          |    2 |  20.00% |  50.00% |
| -    | Gourgeist-*        |    2 |  20.00% |   0.00% |
| 9    | Medicham           |    1 |  10.00% | 100.00% |
| 9    | Dedenne            |    1 |  10.00% | 100.00% |
| 9    | Copperajah         |    1 |  10.00% | 100.00% |
| 9    | Vaporeon           |    1 |  10.00% | 100.00% |
| 9    | Combusken          |    1 |  10.00% | 100.00% |
| 9    | Glalie             |    1 |  10.00% | 100.00% |
| 9    | Tauros             |    1 |  10.00% | 100.00% |
| 9    | Qwilfish           |    1 |  10.00% | 100.00% |
| 9    | Toxicroak          |    1 |  10.00% |   0.00% |
| 9    | Seismitoad         |    1 |  10.00% |   0.00% |
| 9    | Forretress         |    1 |  10.00% |   0.00% |
| 9    | Dusknoir           |    1 |  10.00% |   0.00% |
| 9    | Silvally           |    1 |  10.00% |   0.00% |
| 9    | Gourgeist-Large    |    1 |  10.00% |   0.00% |
| 9    | Sandslash          |    1 |  10.00% |   0.00% |
| 9    | Lycanroc           |    1 |  10.00% |   0.00% |
| 9    | Gigalith           |    1 |  10.00% |   0.00% |
| 9    | Heliolisk          |    1 |  10.00% |   0.00% |
| 9    | Gourgeist-Super    |    1 |  10.00% |   0.00% |
| 9    | Donphan            |    1 |  10.00% |   0.00% |
| 9    | Scyther            |    1 |  10.00% |   0.00% |
| 9    | Drapion            |    1 |  10.00% |   0.00% |
| 9    | Diancie            |    1 |  10.00% |   0.00% |
| 9    | Espeon             |    1 |  10.00% |   0.00% |
| 9    | Exeggutor-Alola    |    1 |  10.00% |   0.00% |
| 9    | Passimian          |    1 |  10.00% |   0.00% |
| 9    | Doublade           |    1 |  10.00% |   0.00% |
| 9    | Froslass           |    1 |  10.00% |   0.00% |
| 9    | Sharpedo           |    1 |  10.00% |   0.00% |
| 9    | Tyrantrum          |    1 |  10.00% |   0.00% |
Leads

Code:
+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads                   | Use  | Usage % |  Win %  |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1    | Bronzong                |    2 |  20.00% | 100.00% |
| 1    | Indeedee-F              |    2 |  20.00% |  50.00% |
| 3    | Dedenne                 |    1 |  10.00% | 100.00% |
| 3    | Qwilfish                |    1 |  10.00% | 100.00% |
| 3    | Dusknoir                |    1 |  10.00% |   0.00% |
| 3    | Articuno-Galar          |    1 |  10.00% |   0.00% |
| 3    | Diancie                 |    1 |  10.00% |   0.00% |
| 3    | Froslass                |    1 |  10.00% |   0.00% |

Some Quick Takeaways:
- You should probably consider the OU tour that had 6 people the real finale for JolteMons and not this one with 3 players with 1 DQ, but even so, it was still fun
- Indeedee-F, Mega Glalie, and Wormadam-Sandy all went absolutely crazy, especially Indeedee
- We're allergic to using Sun in roomtours, lol.
- Wigglytuff made its best attempt to do literally anything and just absolutely failed at it. It failed to 2HKO a Gigalith with Terrain-boosted +2 Expanding Force, died to a Scyther Quick Attack from 41%, and got OHKO'd by an unboosted Mega Glalie. It's a sad like for our favorite Geomancy sweeper.
- I ended off the tour by winning with a Combusken team, very appropriate way to end things off

And that, for the last time, is it!
A huge thank you to each and everything single person who has ever played in a JolteMons roomtour, you guys are part of the reason why we were able to develop JolteMons into the wacky but extremely fun mod it is today. I'll save most of the sappy stuff for something I have planned later, but I just have to emphasize how much the success of JolteMons has meant to me, with roomtours being a big part of it.

Thank you everyone and I'll see you soon!
 
The final official JolteMons Tier, NU, finally has an official tier list!

JOLTEMONS NEVERUSED

NU

:abomasnow-mega::aerodactyl::articuno-galar::bronzong::bruxish::copperajah::corsola-galar::delphox::dhelmise::diancie::donphan::doublade::dragalge::drapion::dusknoir::eelektross::electivire::escavalier::exploud::gastrodon-east::glalie-mega::golisopod::golurk::gourgeist:(Large, Super):hatterene::heliolisk::honchkrow::hoopa::indeedee-f::inteleon::jellicent::klefki::lumineon::mantine::marowak-alola::medicham::meganium::mudsdale::muk::pangoro::passimian::salazzle::seismitoad::sigilyph::silvally:(Fairy, Ground, Steel):sirfetchd::snorlax::stakataka::starmie::swellow::talonflame::togedemaru::tsareena::tyrantrum::vaporeon::vileplume::virizion::weezing-galar::wormadam-sandy:
Abomasnow-Mega, Aerodactyl, Articuno-Galar, Bronzong, Bruxish, Copperajah, Corsola-Galar, Delphox, Dhelmise, Diancie, Donphan, Doublade, Dragalge, Drapion, Dusknoir, Eelektross, Electivire, Escavalier, Exploud, Gastrodon, Glalie-Mega, Golisopod, Golurk, Gourgeist-Large, Gourgeist-Super, Hatterene, Heliolisk, Honchkrow, Hoopa, Indeedee-F, Inteleon, Jellicent, Klefki:, Lumineon, Mantine, Marowak-Alola, Medicham, Meganium, Mudsdale, Muk, Pangoro, Passimian, Salazzle, Seismitoad, Sigilyph, Silvally-Fairy, Silvally-Ground, Silvally-Steel, Sirfetch’d, Snorlax, Stakataka, Starmie, Swellow, Talonflame, Togedemaru, Tsareena, Tyrantrum, Vaporeon, Vileplume, Virizion, Weezing-Galar, Wormadam-Sandy

PUBL
:duraludon::espeon::exeggutor-alola::kingdra::kingler::lilligant::scyther::vanilluxe::yanmega::zangoose::zoroark:
Duraludon, Espeon, Exeggutor-Alola, Kingdra, Kingler, Lilligant, Scyther, Vanilluxe, Yanmega, Zangoose, Zoroark

Banned from PU: Drought
Because NU is our lowest lower tier, PU does exist now, but "unofficially", much like how Galar Dex ZU is an OM. However, it'll still be playable, so you can still check out the list of notable PU Pokémon below:
:absol::aggron::alcremie::ambipom::appletun::arctovish::arcanine::aurorus::avalugg::bibarel::braviary::camerupt::carracosta::charizard::chatot::cherrim::clawitzer::claydol::cofagrigus::comfey::cryogonal::dedenne::drampa::drifblim::druddigon::eldegoss::electrode::emolga::flareon::forretress::froslass::frosmoth::galvantula::gigalith::glalie::glastrier::grimmsnarl: :hitmontop::houndoom::hypno::kangaskhan::kingler::lanturn::lapras::leafeon::leavanny::lickilicky::lycanroc::magneton::manectric::mawile::musharna::ninjask::octillery::omastar::orbeetle::pachirisu::phione::pincurchin::politoed::poliwrath::primeape::purugly::quagsire::qwilfish::raichu::regirock::ribombee::rotom-frost::sandslash::sandslash-alola::sceptile::scrafty::shiftry::silvally-ground::simisear::skuntank::slurpuff::solrock::stunfisk::tauros::torterra::toxicroak::wailord::weezing::wigglytuff::wormadam::wormadam-trash::zebstrika: :combusken::drakloak::dusclops::electabuzz::gabite::haunter::kadabra::mr.-mime-galar::piloswine::porygon2::rhydon::sliggoo::thwackey::zweilous:
And, after the next server update, if you want to play PU, you can use the following challenge code:
/challenge [user], gen8joltemonsnu @@@ -NU, -PUBL, -Drought

And that's basically it for JolteMons! I have one more thing planned for the generation, but in terms of creating new stuff and new tiers, this is it!
Again, I'll save the sappy stuff for that one last thing I have planned, so I'll see you soon for that!
 
I was afraid Geomancy Wigglytuff wouldn't be much in Joltemons, but seeing it as a notable mon in PU gives me hope. Thank god Ursaluna doesn't exist in Joltemons. Also, I'm surprised Marill isn't listed. I figured that Huge Power+ Eviolith could go a long way.
 
One more article for the road

:sm/articuno-galar::sm/zapdos-galar::sm/moltres-galar:
JolteMons Slate 1 Retrospective
:sm/wigglytuff::sm/garchomp::sm/magmortar:

With Pokemon Scarlet and Violet already out in a lot of the world and Showdown even having SV live, now is a great time to look back on the humble beginnings of the wacky world of JolteMons.

A lot of things went right and wrong over the course of JolteMons in order to turn it in to the fun metagame we now today, so it's no surprise that the climate of JolteMons during and after Slate 1 is unrecognizable to what we have today. For example, Slate 1 submissions were done under the assumption that all Z-Moves were legal, as this ban (and Dragapult and Tornadus-Therian's unbans) didn't occur until after Slate 1 finished and before it was coded. As such, a lot of stuff subbed during Slate 1 had very interesting journeys during the mod's history as the metagame grew and submissions got better.

So, how did JolteMons start? Let's find out.
:sm/regigigas::sm/garchomp::sm/umbreon:
:sm/regigigas::sm/aggron-mega::sm/registeel:
Reconstruct - Subbed by Gravity Monkey
Original Version: Steel-type Status move, 10 PP, Charges on Turn 1, Heals the user by 50% of its max HP and resets its negative stat changes on Turn 2
Current Version: Steel-type Status move, 10 PP, User charges, clears its negative stat changes, and takes 50% damage from all attacks on Turn 1, Heals the user by 50% of its max HP on Turn 2, +5 Priority

The first move added to JolteMons was Reconstruct. Meant as a balanced way to give many Pokemon of the best defensive typing, Steel, a form of recovery that they usually lack, Reconstruct saw very little usage, even after it was buffed. The fact of the matter is that spending two-turns as a sitting duck while you wait to get healed can be a detrimental play, as it completely saps your momentum and gives your opponent a free turn to hit you or set up. Its buff did slightly fix the problem that the opponent could easily KO you before you get healed, now allowing you to only take 0.5x damage while charging, but the sapping of momentum was still a tough pill to swallow most of the time, thus usually making it worse than Rest. While it has seen sporadic usage on the likes of Registeel in UU and RU, the only Pokemon that's especially notable with it is a surprising one: Regigigas on OU Stall teams. Regigigas was one of the few non-Steel-types to get the move and after it got a signature item to ignore Slow Start in Sacred Ropes, which also granted it the effects of Thick Fat and a pseudo-Rock resistance, Offensive Regigigas sets were sparingly experimented with in OU. However, in a shocking twist, Regigigas' massive bulk, newfound resistances, and access to Reconstruct all came to together to make it legitimate as a blob on stall for a time, with Beaf Cultist using it to great success in his Week 4 PMPL game against scorbunnys. Reconstruct's healing and scor's lack of Toxic allowed Beaf's Regigigas to wall scor's entire team, giving him a crucial win. This use brought Regigigas one subrank higher on the OU VR, but it hasn't seen much use since. Even on stall, where momentum doesn't matter as much, one could argue that Rest is still better as most stall teams run a way to get rid of status anyway and it makes Regigigas less scared of Toxic. Even so, it's nice that Reconstruct managed to find one small use somewhere.

:sm/garchomp::sm/rhyperior::sm/runerigus:
Arid Absorption - Subbed by zxgzxg
Original Version: 10 PP Ground-type Status move, Heals the user by 25% of its max HP, plus an additional 25% for every Water-type on the field (including itself) and deals 25% damage to every Water-type on the field (including itself).
Current Version: 10 PP Ground-type Status move, Heals the user by 33% of its max HP. This move heals the user's by an additional 33% and boosts the user's Attack by 1 stage for every Water-type on the field (including itself)

Arid Absorption has had a sordid history, to say the least. It started as another fairly useless recovery move from Slate 1, much like Reconstruct. 25% recovery wasn't worth a moveslot for the vast majority of Ground-types, even ones that ran defensive sets and lacked recovery. The move was only somewhat worth it on Defensive Garchomp sets, who would otherwise be running Protect and thus this was a slightly upgrade. The move was so unimpressive at the start that its distribution was extremely bloated as nobody scared to create a long thought out list for such a bad move. People even wanted Landorus to have the move, though that wasn't done. But then it got a massive buff that singlehandedly launched it to becoming one of the most important moves introduced in JolteMons. Before Slate 5, the move was buffed to heal 33% instead of 25%, deal 33% damage to Water-types instead of 25%, and, crucially, also boost the user's Attack by 1 stage per Water-type on the field. This immediately made it a premier recovery option for many Pokémon like Garchomp and later buffed Pokemon like Mega Steelix, Runerigus, and Rhyperior. This also made Volcanion a lot better as it gained a ton of longevity and, being the only Water-type with the move, could boost its Attack at will while boosting and inviting in Waters, opening up legitimately viable physical sets that could destroy most Water-type switch-ins with Arid chip into a +2 Earthquake. Speaking of Arid chip, that was the most major part of the buffed Arid, 33% chip damage is a huge chunk out of some of the best defensive mons in the tier that come it to try to beat stuff they usually would. Such chip damage could often put these Pokémon in range of a following +1 Ground move, or in a worse-case scenario they wouldn't be able to offensively answer the Ground-type as they heal 66% and gain Attack boosts while they stay in and deal chip damage. Such an interaction allowed Pokémon like Magma Armor Rhyperior and Mudsdale (before it got Unimpressed) to straight up beat Water-types 1v1 thanks to Arid's massive healing and chip damage. We lived with this for awhile, most people actually enjoying the wacky interactions that the move caused, like a Stamina Mudsdale nearly beating a Mega Swampert in rain 1v1 and only failing because Stamina got Wandering Spirited away. However, quite suddenly, it was brought up how it was pretty unhealthy that Rhyperior could literally 1v1 Slowbro consistently, among other things, so the chip damage to opposing Water-types was removed. The move still remains a staple in every JolteMons metagame, with defensive Grounds from Garchomp and Runerigus all the way down to Sandaconda and Mudsdale appreciate having any recovery, while still putting Waters in an awkward position if they dare switch-in. Good thing that we didn't give this to Landorus back when it was bad. huh?

:sm/tapu lele::sm/delphox::sm/gourgeist-small:
Focus Blast - Subbed by Samtendo09
Current Version: Same effects as base Focus Blast, but it now never misses if the user moves second or the target switched out

Focus Blast received a pretty minor buff, now being more consistent and always hitting if you move second. At the time it won, the buff was actually very unpopular, with a lot of people worried about giving already strong Pokemon like Tapu Lele and, to a lesser extent, Kyurem such a strong consistent option. For example, it was already extremely unsafe to switch your Tyranitar into a Tapu Lele, but now you couldn't even bank on it missing Focus Blast if they clicked it. However, in practice, Focus Blast's buff never proved to be unhealthy, at least not to the point of nerfs. Aside from small rumblings of wanting Tapu Lele nerfed or banned at some points, Focus Blast's buff was mostly inconsequential. Some Pokemon that normally wouldn't run Focus Blast due to its risk ran it more often, like Gourgeist-Small and AV Tangrowth, while the few Pokemon that received Focus Blast either due to this buff or from a later buff like Delphox and Espeon also used it well. But, all in all, it was still Focus Blast, just less infuriating.

:sm/glaceon::sm/lapras::sm/arctozolt:
Meltdown - Subbed by AquaticPanic
Original Version: 80 BP, 10 PP, 100% Acc Special Water-type move, If the user is an Ice type, Ice gets replaced with Water after using this move. 1.5x power when used by Ice types. Thaws the user.
Current Version: 80 BP, 10 PP, 100% Acc Special Water-type move, If the user is an Ice type, Ice gets replaced with Water after using this move. 1.5x power when used by Ice types. Soaks the target. Thaws the user.

Next up is the other offensive move that won in Slate 1, Meltdown. Much like Arid Absorption and Reconstruct, it was quite unimpressive, suffering from only being distributed to lower tier Ice-types since Pokemon like Kyurem lacked it, while the few higher tier Pokemon that did learn it didn't use it well, like Ninetales-Alola or Arctozolt. Since the mod didn't explore lower tiers until after Slate 10, the move's best user of it in an OU-based mod being Lapras for most of JolteMons' lifespan wasn't great. The move eventually got buffed to where it would also soak the foe, giving it deadly combo potential with Freeze-Dry or Arctozolt's Bolt Beak, but it still sees very little usage across all JolteMons tiers. Arctozolt could theoretically use it in OU to catch switch-ins like Ferrothorn or Buzzwole, but it's not quite worth it as Slush Rush frustratingly doesn't grant Hail immunity, causing Arctozolt to wear itself down quickly. The only user of the move that has seen OU use is Glaceon, as its powerful combination of Snow Warning and the Ice and Water-move boosting Snow Cloak makes the combination of Blizzard, Freeze-Dry, and Meltdown a nightmare to switch in to. While Glaceon is NUBL, you have to respect it no matter what tier you're playing, in part because your Fire-types and most Steel-types aren't safe against Meltdown. Aside from Frosmoth in PU, Meltdown doesn't really see use anywhere else, but at least seeing Glaceon OHKO a Heatran with it a few times was very funny.

:sm/umbreon::sm/beedrill-mega::sm/tentacruel:
Toxic Thread - Subbed by Yoshiblaze
Current Version: Same as vanilla Toxic Thread, but -2 Speed and toxic poison instead of -1 Speed and regular poison

The only thing that yours truly won with in Slate 1, it's Toxic Thread. In a vacuum, Toxic Thread is actually an insanely good move, being a straight upgrade to Toxic, with 100% Accuracy and extra use as speed control. The problem is that Toxic Thread suffered from extremely poor distribution, mostly being stuck on lower tier Bug-types. Pretty much the only thing that would consider using it back when it won were Shuckle, who never saw usage as nobody used Webs at the time, and Tentacruel, who had a hard time fitting it between STABs, Rapid Spin, and Knock Off. However, Toxic Thread ended up with a slightly happier ending that Meltdown and Reconstruct, as Pokemon that were buffed later ended up finding a use for it. The first was Mega Beedrill, who became Bug/Ground, losing STAB on Poison moves. Since it still had Adaptability U-Turn, Beedrill no longer had a use for Poison Jab, and thus had an open fourth moveslot after it lost First Impression from a nerf. One of the options people experimented with was Toxic Thread, used in much of the same way that you'd use Toxic on Zeraora, in order catch a Landorus or Cresselia (when it was pure Fairy) to tank a U-Turn. Toxic Thread is still a valid option for Beedrill's fourth move, though Pursuit has seen much more usage lately. Then there was Umbreon, whose Slate 10 buff basically built it around using Toxic Thread. With Corrosion and Merciless thanks to Power of Alchemy, Umbreon could spread poison at will, never needing to worry about missing, always being able to cripple whatever it wanted. Thanks to this, Umbreon saw a tiny bit of usage in OU and UU and later settled into a decent spot in RU. Not bad for what used to be a Ariados' forgettable signature move.
:sm/zarude-dada::sm/buzzwole::sm/tapu koko:
:sm/zarude-dada::sm/greninja::sm/kyurem-black:
Boomerang - Subbed by KeroseneZanchu
Effect: No effect. Gives Fling 120 BP and immediately returns to the user when Fling is used or when knocked off.

Boomerang holds a weird spot in JolteMons history. In short, it's undeniably effective even to this day and has yielded great results, yet it's also unviable 99% of the time and a lot of people will advise against ever using it. How did this happen? Well, for a time, Boomerang was seen as being pretty great because of one Pokemon: Zarude. Zarude's best Dark STAB before was just Darkest Lariat (and later Aggravate), so it seemed worth giving up its item slot in order to dish out a super powerful Dark move, which is something that doesn't exist in Pokémon (since even boosted Knock Off doesn't exceed 100 BP). For a long time, many people, including myself, marveled at how Zarude effortlessly cleaved through anything that didn't resist Dark with just 2 Flings of a Boomerang, made even stronger when Zarude-Dada's Parental Bond was buffed to also effect Fling. But, soon after, Fling Zaurde-Dada vanished. Why? Well, people started running Choice Band on Zarude-Dada and realized that it could commit similar war crimes, but now with all of its moves rather than just its Dark STAB. Later on, people also started running Choice Scarf Zarude, which you also lose out on if you're running Boomerang. So, it's not that Boomerang was suddenly bad, it just became the the third (arguably fourth) best option on a Pokemon that was already not super viable in OU. It's still a valid option over Leftovers on Bulk Up sets, playing similar to base Zarude's Z-Move set in NatDex, but it's seldom seen nowadays. As for other Pokémon that could use Boomerang, they're few and far between since most physical Dark-types have Knock Off and the ones that don't either have better items to run, Tyranitar needing Leftovers or a Choice Band, or they are Protean Greninja and shouldn't be running fully physical sets. But, for just one Pokémon, Boomerang is actually their best item. While nobody's played JolteMons Ubers, Kyurem-Black's best item in theory should be Boomerang as it's a direct upgrade to its previous Ubers niche of luring Necrozma-Dusk-Mane with Fling, now having that option available to it more than once. Kyurem-Black likely still isn't any good, but it's something. Maybe with more time, the Boomerang will make a comeback, as boomerangs often do.

:sm/buzzwole::sm/stakataka::sm/melmetal:
Momentum Armor - Subbed by NeonNitroGlycerin
Effect: Boosts the user's Attack by 25% of their Defense

Momentum Armor has always been an extremely niche item, only seeing use on a handful of Pokémon, but the ones that can use it well use it REALLY well. The item's effect naturally favors Pokémon with both a high Attack and high Defense stat, where it can basically act like a recoiless Life Orb for them. Thus, people immediately recognized how powerful it was on Pokémon like Buzzwole, Stakataka, and, for a time, Melmetal. But, outside of that handful and couple other possible users in lower tiers like Dusknoir, not much else can really make much use of them. The item requires a very specific statline to use effectively and most Pokémon don't have that statline, so most Pokémon don't use it, and that's fine. Also, Momentum Armor does have some ridiculous interactions, like giving a max Defense Impish Melmetal the same Attack stat as a normal max Attack Adamant Melmetal, which is just the perfect amount of goofy for JolteMons.

:sm/tapu koko::sm/rotom-wash::sm/melmetal:
Shell Bell - Subbed by earl
Effect: The holder heals 12.5% of their max HP upon successfully damaging a Pokémon with an attack.

If only we knew what we had on our hands sooner. Shell Bell is probably the most important item in JolteMons and we didn't even know for four slates. On paper, we probably should've know that getting two turns of Leftovers recovery for attacking it really good, but it really didn't look that impressive at first. We all basically ignored it until the Slate 5 roomtours rolled around and earl, the guy who submitted it, started using and we soon realized that this item was a pivot's dream come true. You know how pivots often use Heavy-Duty Boots, even if they aren't weak to Stealth Rock, just for longevity? Yeah, literally all of those use Shell Bell and are better for it. As you can imagine, this was a pretty massive buff for Pokemon like Tapu Koko and Zeraora, who get to heal from their pivoting moves, giving them a ton of longevity and allowing them to pester the opponent for the entire game. Heck, the usefulness of Shell Bell wasn't even limited to just fast pivots, with Melmetal loving it as a form of recovery it lacked, and Rotom-Wash using over Leftovers thanks to its synergy with Volt Switch. Considering a lot of the other subs from Slate 1, it's actually insane just how important Shell Bell would become, it just took us awhile to find out.

:sm/gourgeist-small::sm/glastrier::sm/tentacruel:
:sm/gourgeist-small::sm/lumineon::sm/kartana:
Light Power - Subbed by Samtendo09
Effect: This Pokémon‘s Special Attack stat is doubled.

Light Power was the first of many "absolutely insane ability balanced by distribution" abilities in JolteMons and it, God, did it live up to the hype. At first, we all thought that Lumineon was the broken user of it, with its sky high Special Attack of 69 being the highest of any Light Power OR Huge Power user that can hold an item and a decent 91 Speed stat too. However, we soon realized that Lumineon was, at absolute best, an Ash-Greninja sidegrade but usually much less than that, and our beloved fish slowly drifted through the tiering rungs until it landed in NU. No, the real broken Light Power user was Gourgeist-Small, who had a pretty good 54 Special Attack stat, the highest Speed of any Huge Power or Light Power user that can hold an item at 99, Nasty Plot, and a ridiculous movepool with great dual STABs, Fire Blast, Moonblast, and Focus Blast. Gourgeist was known as a threat early, but passed over in favor of Blacephalon and Dragapult, until Deafening Shriek happened. As you'd expect, this 130 BP Ghost-type move given to a Pokémon as strong as Blacephalon that learns Nasty Plot was extremely difficult to handle defensively, basically requiring a Moltres-Galar on every team just to withstand the pumpkin-spiced terror. This is when you realize that "Oh yeah, Gourgeist learns Moonblast" and suddenly Gourgeist had 0 switch-ins, outside of super niche stuff like AV Tornadus-T. Thus, Gourgeist got nerfed, with Deafening Shriek getting nerfed to 100 BP and it losing its Fairy coverage, leaving it in a balanced, though seldom used, state. As for the rest of the Light Power users they, surprisingly considering all the hype around them, pretty all fell to PU, aside from NUBL's Gourgeist-Large and NU's other two Gourgeists and the aforementioned Lumineon. Well, all except Kartana, who got it as a hidden ability as kind of a meme after we realized before coding it that Rivalry would be broken on it and a joking suggestion of Light Power (because it's super light cuz it's paper) gained traction. Kartana's special movepool is absolutely awful, but Light Power Specs Steel Beam literally OHKOs or 2HKOs almost everything in the game, so it's not quite a complete joke. Overall, Light Power had a lot of hype, more than lived up to it in some ways, and didn't quite do that in others, a pretty normal cycle for an ability overall.

:sm/tentacruel::sm/glastrier::sm/gyarados-mega:
Rain Dish & Ice Body
Effect: Heals 6.25% of user's max HP at the end of each turn. Heals 12.5% in Rain (Rain Dish) or Hail (Ice Body)

The first of a few SylveMons resubs, as Rain Dish and Ice Body share the default effect of healing 6.25% every turn from SylveMons' Magic Healing, Rain Dish and Ice Body served be two very helpful and fun defensive abilities. Neither were ever too spectuacular, in part due to their distribution being limited to the ever competitive Water-type and the defensively-challenged Ice-type, but these abilities have still managed to make major splashes in OU from time to time. First, it was Tentacruel, who got the longevity it always wanted, healing 12.5% every turn with Rain Dish and Black Sludge, becoming a fairly effective Rapid Spinner very early on before failling off and becoming a premier Spinner in both UU and RU. Glastrier also made OU appearances, being a personal favorite of mine, with Substitute + Swords Dance sets being able to very easily take advantage of slower teams that relied on slow Pokemon like Toxapex or Melmetal as their Ice resist. Believe me, it's one of the most fun Pokemon to use in all of JolteMons and Ice Body was the only notable buff it got (outside of Avalanche for sets that don't want to be fast). And last, but certainly not least, is Mega Gyarados, who received Rain Dish from an Adjustment sub, along with Life Dew, Pursuit, and Rapid Spin, making it one of the best Water-types in the tier thanks to its bulk, longevity, and ability to check Ghost-types. Rain Dish was essential in keeping it healthy, giving it the Leftovers that defensive Megas usually have to give up for bigger stats. Outside from these three, a few other Pokémon can make use of Rain Dish and Ice Body in lower tiers, namely Vanilluxe (through Power of Alchemy) and Blastoise. All in all, Rain Dish and Ice Body weren't flashy, but they were effective, which is exactly what you want in a good submission, especially one from Slate 1.
:sm/moltres-galar::sm/wigglytuff::sm/magmortar:
:sm/wigglytuff:
Wigglytuff - Subbed by Beaf Cultist
Initial Changes: Received Geomancy
Later Notable Changes: Received Libero (Boosts the power of non-STAB moves by 1.2x)

Wigglytuff is a sad story, really. It had humble beginnings. Geomancy Wigglytuff? "How ridiculous yet delightful!" we all thought, swiftly voting it in, ready to see the looks on our enemies' faces upon the realization that they were swept by a Wigglytuff. Sometimes, this vision came true, especially as one Wigglytuff Screens team was used often during the Slate 5 roomtours, but it was heartbreakingly rare. Wigglytuff was just too slow, too slow, too frail, too Wigglytuff to make its mark. It received a slight buff in Libero, but it wasn't enough. It fell to UU, then RU, then NU, and even then it still fell to PU. It's tragic for Wigglytuff. To think that your good fortune has changed your life for the better, put the world in your hands, just to realize that nothing really changed. A tough pill to swallow.

:sm/magmortar:
Magmortar - Subbed by Paulluxx
Initial Changes: Received Neutralizing Gas and Recover
Later Notable Changes: Became Fire/Fighting, Received Magma Armor, Vacuum Wave, Aura Sphere, Sludge Bomb, and Techno Blast

Magmortar was a very simple and, for a little bit, surprisingly effective submission. The usually NU or PU-dwelling Fire-type only received Recover and Neutralizing Gas, mimicking its Mega Evolution in Megas For All, but this alone was actually enough to give Magmortar the tiniest of OU niches as a stallbreaker. Thanks to Recover and Neutralizing Gas, Magmortar was pretty easily able to annoy Regenerator pivots like Toxapex and Moltres-Galar, which is not bad for a Magmortar. However, this miniscule niche soon faded away, as nobody but earl used it and Magmortar still had a plethora of faults. Thus, attempts were made to make it more appealing to players later, with it receiving a Fire/Fighting-typing and a couple cool moves in Vacuum Wave and Techno Blast, hopefully making it fit on more teams. Unfortunately, as far as OU was concerned, that window was closed for our canon-handed friend, and it quickly fell to NU as lower tiers developed. But then, a tale as old as time played out: A Fighting-type was broken in NU. Basically nothing was able to switch into the sheer might of Fire Blast and Focus Blast, with Thunderbolt, Recover, and Vacuum Wave shoring up the few weaknesses it had, leading to Magmortar quickly being banished to NUBL. Like many Adjustment subs, Magmortar ended up slipping through the tiering rung, but it's one, extremely fleeting moment of OU glory is something that you can never take away from it.

:sm/articuno-galar::sm/zapdos-galar::sm/moltres-galar:
The Galarian Legendary Birds - Subbed by earl
Initial Changes: All three received Defog and Toxic, Articuno-Galar received Magic Bounce, Zapdos-Galar received Intimidate, Moltres-Galar received Regenerator
Late Notable Changes: Articuno-Galar received Heat Wave

And now probably literally the most important submission in all of JolteMons. More than Shell Bell, more than Wishiwashi's buffs, more than anything that's ever been nerfed, more than anything. This submission set the tone of the metagame from day 1 and everything grew from there, like a seed growing into a beautiful, bird-infested tree. Nobody could've known it at the time, but 1/3 of the Galarian Legendary Birds submission became THE JolteMons submission. I've talked so, so much about Moltres-Galar that I have nothing else to say about it. It's the King of JolteMons, it's always been the King of JolteMons, and it will forever be the King of JolteMons. End of story. But, this isn't to say that Zapdos and Articuno didn't make an impact of they're own. Early on, Articuno was seen as a great Pokemon, hanging around the A Ranks in initial viability rankings thanks to how great Magic Bounce was on a Pokemon with Articuno's stats, essentially acting as what Xatu would be if it was OU. However, Articuno eventually fell out of favor as OU is famously brutal towards Psychic-types, falling to UU, then RU, and then eventually settling in NU. Articuno has a legitmate niche in every JolteMons tier, especially after it gained Heat Wave as a buff, but its typing really held it back from being a top tier Pokemon. Zapdos-Galar, meanwhile, didn't change much from its buffs, now being a bit easier to slap on teams as a pivot with Intimidate and being a pretty great offensive Defogger. This alone propelled the borderling OU bird firmly into OU, where it remains a huge threat. In short, this one submission gave us the most important Pokemon in JolteMons history, plus one niche and one perfectly viable Pokemon as a bonus. These are the types of submissions that you can build metagames off of. These are the types of subs that you want to see in Slate 1 and I'm so grateful that we got it.


And, one last time, that's it!

It's been fun going back down memory lane, seeing where it all started for JolteMons. I wanted JolteMons to be successful to be better than SylveMons ever was, but truth be told, I didn't know how we'd get there. I had a plan laid out, sure, but who ever knows what's gonna happen? Would JolteMons live up to SylveMons' legacy, or would it become just as unplayable? Some of these initial submissions got us towards the goal of being the mod that SylveMons could've been, while some were just there. But they were the start of something, and that's all that mattered. Sure, most of them weren't the best in the end. But they just set the benchmark. Everyone got better at making submissions, everyone learned, and that's why JolteMons became the metagame it is, because we let ourselves make mistakes and learn from them. That was really what JolteMons was all about. Through trial, error, a whole lot of support, and a ton of luck, we created something great.

I loved my time as the leader of JolteMons and I mean that genuinely.

Thank you to everyone who's ever subbed to JolteMons or even played a game of JolteMons. Thank you all seven of the other council members for helping me navigate the difficulties of running a tier, because there was no way I could've done any of this myself. And thank you, the reader, for taking some time away from playing the new games to read this. It means a lot.

While JolteMons may be ending, this isn't the end of the SylveMons legacy. We'll be back in Generation 9 to hopefully create an even better metagame! I don't know when we'll take that next step in our journey, but rest assured, it'll come soon.

See you soon!
 
Looking back on Joltemons, my only major gripes are that Long Reach has like no distribution, and Tapu Fini's monopoly over Misty Surge. Trust me, if we had the ability to buff stats, I would buff Wigglytuff's special attack stat in a heartbeat. I still like Geomancy Wigglytuff, simply for the meme.
 
Reset Bomb
85 Power
100% Accuracy
5 PP
Special
Fire
Resets all stat boosts, positive effects, (Focus Energy, Chi Strike, etcetera.) Burns all held items, unless they cannot be removed, such as Arceus plates, removes terrain, and incoming wishes. The user then faints. This move hits all pokemon on the field, and ignores Protect, but not Wide Guard.
Priority +1
Mirror, affected by Damp.
Magnemite line, Igglybuff line (Egg Move only), Geodude line (Alolan only, Egg Move), Voltorb line, (Kantonian only), Koffing line, (Galarian & Kantonian), Flareon, Porygon line, Moltres (Galarian & Kantonian), Fortress, Smeargle, Ho-Oh, Gulpin line, Torkoal, Numel line (Egg Move), Claydol, Duskull line, Metang & Metagross, Registeel, Drifblim, Klink line, Cryogonal, Golett line, Pikipek line (Egg Move),
Turtonator, Cramorant, Pincurchin.
Blast sweepers away, hitting them before they can hit you and crippling them. It would give a good suicide move for many pokemon that do not have one.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Reset Bomb
85 Power
100% Accuracy
5 PP
Special
Fire
Resets all stat boosts, positive effects, (Focus Energy, Chi Strike, etcetera.) Burns all held items, unless they cannot be removed, such as Arceus plates, removes terrain, and incoming wishes. The user then faints. This move hits all pokemon on the field, and ignores Protect, but not Wide Guard.
Priority +1
Mirror, affected by Damp.
Magnemite line, Igglybuff line (Egg Move only), Geodude line (Alolan only, Egg Move), Voltorb line, (Kantonian only), Koffing line, (Galarian & Kantonian), Flareon, Porygon line, Moltres (Galarian & Kantonian), Fortress, Smeargle, Ho-Oh, Gulpin line, Torkoal, Numel line (Egg Move), Claydol, Duskull line, Metang & Metagross, Registeel, Drifblim, Klink line, Cryogonal, Golett line, Pikipek line (Egg Move),
Turtonator, Cramorant, Pincurchin.
Blast sweepers away, hitting them before they can hit you and crippling them. It would give a good suicide move for many pokemon that do not have one.
Hello! Submissions are currently closed for this mod. If you'd like to participate in one of these, you should be checking the Gen 9 subforum instead. Feel free to let me know in DMs if you have any other questions!
 

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