UU Jirachi

Estarossa

moo?
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:ss/jirachi:

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: Healing Wish
move 3: Trick / Thunder
move 4: U-turn
item: Choice Scarf
ability: Serene Grace
nature: Jolly / Hasty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Jirachi is a solid Choice Scarf user in the tier, capable of checking many dangerous threats like Terrakion, non-Sucker Punch Lycanroc-D, and Kyurem, while serving as a dangerous late-game win condition with Iron Head + Serene Grace. Furthermore, it can provide powerful team support through Healing Wish and valuable momentum against targets like Skarmory, Slowking, Doublade, Rotom-W, and Incineroar with U-turn, though Jirachi should be careful of being repeatedly chipped down by Rocky Helmet Skarmory. Meanwhile, thanks to its solid typing and well-rounded stats, it can still provide decent defensive utility by switching into Pokemon like Kyurem, Celebi, and Noivern that it can offensively check. Trick is a great option that allows Jirachi to cripple answers to it like Skarmory and Doublade, allowing it to put further work in against bulkier teams in particular, while also being an emergency way to cripple set-up Pokemon like Calm Mind Jirachi. Jirachi should beware using this, however, when it is still necessary to check faster Pokemon like Terrakion. Thunder can be used to hit Skarmory and do respectable damage to Cobalion and Doublade while spreading paralysis against targets like Slowking to benefit Jirachi later in the match.

Offensive teammates like Obstagoon, Kyurem, Krookodile, and Toxtricity appreciate Jirachi's pivot support bringing them in on Pokemon like Slowking, Palossand, Incineroar, and Doublade that they can use for breaking opportunities. These Pokemon, especially Obstagoon and Choice Specs Kyurem, greatly appreciate Jirachi's Healing Wish support, allowing them to play more recklessly early-game, while Jirachi also appreciates being able to potentially clean late-game after such teammates have weakened or removed its checks like Skarmory. Obstagoon can also support Jirachi by removing Skarmory's Rocky Helmet with Knock Off, making it able to use U-turn more freely without punishment. Jirachi appreciates checks to fast offensive threats like Sucker Punch Lycanroc-D, Calm Mind Keldeo, and Swords Dance Cobalion that it is unable to deal with well as a Choice Scarf user. Teammates like Galarian Weezing and Skarmory can reliably check Lycanroc-D for Jirachi, as well as other Jirachi revenge killers like Choice Scarf Mienshao and Krookodile, and offer entry hazard support through Toxic Spikes and Spikes to help pressure Jirachi's checks like Keldeo, Palossand, and Slowking that had its Heavy-Duty Boots removed. Starmie is a great offensive check to Keldeo and Cobalion and can break through a lot of Jirachi's checks with Jirachi's U-turn support. Teammates that can check Rotom-W are handy, as it can easily switch into Jirachi and generate momentum. Heliolisk can help pressure Pokemon like Slowking, Keldeo, and Skarmory for Jirachi, while Celebi can help pressure the former two and appreciates Jirachi being able to cripple Skarmory with Trick, allowing Nasty Plot sets to break through it more easily.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Aura Sphere
move 4: Shadow Ball / Wish
item: Colbur Berry / Leftovers
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Calm Mind Jirachi can serve as one of the most dangerous wallbreakers and late-game win conditions in the tier; its solid bulk and massive set versatility can grant Jirachi the opportunity to get easy setup opportunities on defensive Pokemon like Slowking or forced switches against Pokemon scared out by Jirachi such as Kyurem and Galarian Weezing, while its perfect coverage leaves it with rather limited counterplay. Offensive counterplay such as Lycanroc-D, Bisharp, Doublade, and Choice Scarf Mienshao often requires Jirachi to be sufficiently weakened first due to its solid bulk and Colbur Berry for the former two, while Chople Berry Krookodile and Tyranitar need to stay particularly healthy and avoid letting their items be used in order to check Jirachi and are vulnerable to being predicted when switching hard into Jirachi. Shadow Ball allows Jirachi to pressure Doublade and opposing Jirachi the hardest. Wish is an alternative to Shadow Ball that repurposes Jirachi, allowing it to support its teammates and have more personal longevity through a match, letting it pressure Pokemon like Galarian Weezing and Kyurem more freely and boost with Calm Mind more easily while being harder to break at the cost of being more easy to play around with options like Doublade and Slowking. Thunderbolt can be used instead of Shadow Ball to beat Haze Mantine while still retaining coverage for Slowking. Thunder serves a similar purpose to Thunderbolt, sacrificing accuracy to provide some more early-game benefits with paralysis and dealing significantly more damage to Slowking. Colbur Berry is the preferred item to make Jirachi less weak to being revenge killed by Bisharp, Lycanroc-D, and Choice Scarf Mienshao, though Leftovers is a good option to provide Jirachi with more longevity throughout a match and should always be used if running Wish.

Calm Mind Jirachi appreciates teammates that can weaken its checks like Krookodile, Incineroar, Rhyperior, and Escavalier so that it can more easily clean late-game. Doublade is a great partner capable of weakening Krookodile and Incineroar, notably able to force Krookodile to use its Chople Berry, and can help Jirachi against some of its revenge killers like Lycanroc-D and Terrakion. Toxtricity can weaken Rhyperior for Jirachi and pressure Slowking for wallbreaking opportunities early-game, as Slowking can otherwise pivot into Jirachi and out into an offensive check like Terrakion with Teleport as long as it remains reasonably healthy. Kyurem is another fantastic wallbreaker that can soften up opposing teams, pressure its checks like Slowking and Krookodile, and weaken Escavalier for Jirachi. Defensive checks to some of Jirachi's short term checks like Chople Berry Krookodile, Chople Berry Tyranitar, and Incineroar are extremely helpful. Rotom-W is a notably example and can help provide Jirachi with setup opportunities versus Pokemon like Kyurem with Volt Switch. Galarian Weezing can also check Krookodile, as well as revenge killers like Lycanroc-D and Choice Scarf Mienshao, while providing Toxic Spikes support to help pressure some of Jirachi's switch-ins like Krookodile and specially defensive Tyranitar. If Jirachi is running a Calm Mind + Wish set, Pokemon that can break through Doublade and Slowking are imperative. Obstagoon, Krookodile, and Heracross are great examples, and all of them appreciate Jirachi's Wish support helping them play more aggressively and wallbreak more consistently. Calm Mind Jirachi fits extremely well on dual screens teams; the extra bulk provided makes setup opportunities extremely easy to come across and limits the revenge killing capacities of Pokemon like Terrakion and Lycanroc-D while allowing Jirachi to break through Pokemon that could otherwise take one hit and revenge kill it like Rhyperior and Chople Berry Krookodile. Grimmsnarl is a required teammate if doing this, being an extremely reliable dual screens setter. Calm Mind Jirachi also works well on Sticky Web teams, allowing it to outspeed would-be checks like Terrakion and Choice Specs Keldeo. Araquanid is a good Sticky Web setter if doing this, and it can soft check Pokemon like Krookodile and Mienshao for Jirachi.

[SET]
name: Wish
move 1: Iron Head
move 2: Wish
move 3: Protect
move 4: U-turn / Body Slam / Thunder
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 32 SpD / 224 Spe

[SET COMMENTS]
Thanks to its access to Wish, Jirachi is very capable of providing a much sturdier check to Pokemon like Kyurem, Noivern, and Starmie that can also provide plentiful amounts of team support. Furthermore, access to U-turn allows it to ease its job of passing Wishes, especially when doing it against faster targets like Noivern, and lets it take advantage of potential switches without relying on prediction. Body Slam is an alternative that lets Jirachi paralyze would-be checks like Krookodile and prevent Pokemon like Calm Mind Keldeo and Jirachi from attempting to freely set up against Jirachi without risk. Simiarly, Thunder is an alternative that lets Jirachi threaten Skarmory, stopping it freely setting Spikes against it while avoiding Rocky Helmet chip damage, and directly threaten Pokemon like Keldeo while still spreading paralysis. The given EV spread allows Jirachi to outspeed Kyurem and Mimikyu while maximizing its bulk to better check Pokemon like Kyurem and Noivern.

Naturally bulky wallbreakers that lack recovery, such as Keldeo, Obstagoon, and Choice Specs Kyurem, greatly appreciate Wish Jirachi's support, helping them have a more consistent presence during a more drawn out match and gain more wallbreaking opportunities while also letting them play more recklessly early-game. Jirachi can also help to bring them in on Pokemon like Skarmory, Doublade, and Slowking with U-turn or paralyze some of their checks like Keldeo, Cobalion, and opposing Jirachi with Body Slam or Thunder while providing an answer to revenge killers to them like Starmie and Noivern. Other Pokemon that lack reliable recovery of their own, like Doublade and Galarian Weezing, also greatly appreciate Jirachi's support. Galarian Weezing in particular can deal with Pokemon that threaten Jirachi like Krookodile, Lycanroc-D, and Mienshao and provide Defog support to stop Jirachi being worn down by Spikes, while Doublade appreciates Wish support to be able to check Pokemon like Cobalion, Jirachi, and Terrakion more reliably while still having the HP remaining to potentially clean late-game. These Pokemon in return greatly appreciate Jirachi's support in dealing with checks like Celebi, Kyurem, and Noivern. Due to Wish Jirachi's more passive nature, Steel-resistant Pokemon like Calm Mind Keldeo, Swords Dance Cobalion, opposing Calm Mind Jirachi, and Doublade can much more easily take advantage of it for setup opportunities, especially against U-turn variants, which have no real way of threatening them. Teammates capable of dealing with these threats such as Starmie, Krookodile, Noivern, and Talonflame are therefore highly advisable. Starmie appreciates Jirachi's pivot support providing it more wallbreaking opportunities, while Krookodile benefits from Jirachi's Wish support allowing it to check Pokemon like Doublade more consistently. Talonflame also benefits from Wish support, allowing it to more easily run U-turn over Roost on Swords Dance sets.

[SET]
name: Mixed Wallbreaker
move 1: Iron Head
move 2: Psychic / Stealth Rock
move 3: Thunderbolt / Thunder
move 4: Energy Ball / Aura Sphere
item: Expert Belt / Leftovers
ability: Serene Grace
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Mixed Jirachi sets turn Jirachi into a deadly wallbreaker; its absurd coverage allows it to lure for its teammates and break through many Pokemon that would otherwise check other Jirachi sets, like Skarmory, Rotom-W, Palossand, and Keldeo, while still being able to check threats like Kyurem with Iron Head. Furthermore, it is able to serve as an extremely effective offensive Stealth Rock setter due to its great matchup versus typical entry hazard removers like Rotom-W, Galarian Weezing, and Tentacruel, as well as versus Hatterene. Psychic is Jirachi's best option versus Pokemon like Keldeo, defensive Galarian Weezing, and Toxtricity, but Stealth Rock can be run over it while still being able to hit the former two super effectively with its other moves. Thunderbolt lets Jirachi break through Skarmory and gives it coverage for Water-types like Keldeo and Slowking if not running Energy Ball. Thunder is an option, however, for its higher Base Power and greater chance of paralysis. Energy Ball lets Jirachi break through Quagsire, Palossand, and Rotom-W, the former giving mixed Jirachi a great matchup versus stall teams. Aura Sphere, however, (AC) is an option to threaten Incineroar and Bisharp. Shadow Ball can be ran over Psychic to put more pressure on Doublade and opposing Jirachi, but it leaves Jirachi without a strong STAB move and unable to hit Toxtricity. Expert Belt allows Jirachi to take advantage of its strong coverage giving it super effective hits versus a lot of the tier, improving its damage output versus Pokemon like Rotom-W and notably allowing it to OHKO Keldeo with Psychic. Leftovers is an option, however, to let Jirachi check Pokemon like Kyurem more consistently.

Mixed Jirachi appreciates pivot support from the likes of Mienshao, Scyther, and Rotom-C, giving it free opportunities to wallbreak against targets like Skarmory, Rotom-W, Slowking, and Kyurem, weakening up their checks so that they can clean late-game. Checks to revenge killers like Terrakion, Lycanroc-D, Mienshao, and Choice Scarf Krookodile are imperative, as Jirachi is easily forced out by them. Galarian Weezing can check the latter three and provide Toxic Spikes support to cripple these common revenge killers to Jirachi, while Doublade can check the former two and provide an effective late-game cleaner that appreciates Jirachi pressuring its checks like Skarmory and Rotom-W. Krookodile can provide a reliable Stealth Rock setter to pair with Jirachi, allowing it to more easily run Psychic, and appreciates Jirachi pressuring Rotom-W and Skarmory for it. Sticky Web support from Araquanid is extremely effective with mixed Jirachi, allowing Jirachi to break through faster Pokemon that would normally check it like Mienshao, Terrakion, and Keldeo with ease. Araquanid greatly appreciates Jirachi being able to greatly weaken Defog Rotom-W for it in return. Teammates like Obstagoon, Swords Dance Terrakion, Mamoswine, and Mimikyu also make formidable teammates on such Sticky Web teams, with Mamoswine providing a secondary breaker that loves Jirachi pressuring Rotom-W and Skarmory for it, while Terrakion and Mimikyu provide extremely capable late-game breakers and cleaners once Jirachi has weakened their checks like Skarmory, Doublade, and Palossand.

[SET]
name: Substitute + Toxic
move 1: Iron Head
move 2: Thunderbolt
move 3: Substitute
move 4: Toxic
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Jirachi is capable of subverting common counterplay to it such as Rotom-W, Incineroar, Slowking, Palossand, and Skarmory through Substitute + Toxic, making it a great wallbreaker versus bulkier teams and taking advantage of its solid bulk and the switches it forces against Pokemon like Galarian Weezing, Celebi, and Kyurem to set up Substitutes on these Pokemon and others like Slowking and Skarmory. The combination of Toxic and Iron Head is especially dangerous, as once Jirachi has badly poisoned a target, it can easily break through it later in that match with Iron Head flinches. Thunderbolt is used to break through Skarmory, which would otherwise wall Jirachi, and to do the most possible damage to targets like Cobalion, Doublade, and opposing Jirachi. Maximum HP investment allows Jirachi's Substitutes to be as bulky as possible, tanking hits such as Slowking's Scald, while still outspeeding Pokemon like Kyurem and Mimikyu.

Teammates like Keldeo, Rotom-W, and Mienshao can offer Jirachi pivot support to grant it opportunities to get free Substitutes up versus Pokemon like Slowking, Kyurem, and Skarmory. Rotom-W can also help to check Pokemon like Krookodile and Incineroar for Jirachi, as it will usually want to switch out after using Toxic the first time they come in to check it instead of risking for flinches and break through them later with a fresh Substitute. Keldeo can instead offer a strong late-game wallbreaker with Calm Mind that can easily break through the opposing teams after Jirachi has broken through Slowking. Teammates like Talonflame, Mamoswine, and Doublade appreciate Jirachi putting heavy pressure on Pokemon like Skarmory and Rotom-W for them. Talonflame can also provide Jirachi with Substitute opportunities versus Slowking with U-turn and offer a powerful late-game cleaner after Slowking and Rotom-W have been sufficiently weakened, while Doublade can help to check Pokemon like Lycanroc-D, Cobalion, and Terrakion for Jirachi, and similarly sweep late-game once Skarmory and Rotom-W have been removed. Jirachi appreciates Pokemon capable of consistently checking Pokemon like Doublade, Cobalion, and Noivern it struggles with due to being unable to reliably damage the former two and Noivern's Infiltrator. Rhyperior can help check Noivern and Doublade while providing Stealth Rock to further wear down Jirachi's checks, and Slowking can check Cobalion and Noivern while giving Jirachi setup opportunities versus Pokemon like Kyurem with Teleport. Defensive teammates like Umbreon, Milotic, and Mantine can also help to check Pokemon like Doublade and Noivern. Umbreon can also check opposing Calm Mind Jirachi that can set up on Jirachi while offering Wish support to help Jirachi set up Substitutes more freely and break more consistently throughout a match. Mantine can also check Cobalion and Keldeo and provide Defog support, while Milotic can alternatively run sets with Competitive as an ability to help take advantage of switch-ins like Krookodile and Incineroar with timely double switches to help Jirachi break.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Iron Head
move 3: U-turn
move 4: Thunder / Wish / Healing Wish
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 32 SpD / 224 Spe

[SET COMMENTS]
Jirachi is a solid Stealth Rock user thanks to its ability to combine its standard defensive utility in checking Pokemon like Kyurem and Celebi with its ability to threaten a lot of common forms of entry hazard control like Hatterene, Galarian Weezing, Noivern, and Tentacruel. Stealth Rock sets are also capable of providing a lot of team support with valuable momentum against targets like Slowking, Rotom-W, and Skarmory with U-turn while being excellent at luring Skarmory with Thunder, which can also spread useful paralysis against a lot of Pokemon like Cobalion and Noivern for its teammates. Jirachi can also consider running Wish so that it can offer further team support and provide its defensive utility more consistently throughout a match, noting that even without Protect, Iron Head + Serene Grace gives it a slightly risky way to gain its own Wish freely against slower targets, or it can run Healing Wish instead to fully heal a potential win condition late-game. 224 Speed EVs with a Jolly nature allow Jirachi to outspeed Kyurem and Mimikyu, while the rest of the EVs ensure that Jirachi can tank hits from Pokemon like Galarian Weezing, Kyurem, and Celebi as best as possible. A more offensive spread with maximum Attack investment can be used to apply more pressure to Pokemon like Kyurem at the cost of the ability to switch into these Pokemon as reliably.

Offensive teammates like Obstagoon, Heracross, Kyurem, and Keldeo greatly appreciate Jirachi's setting Stealth Rock and pivot support, helping them to come in safely on Pokemon like Slowking, Incineroar, Skarmory, and Palossand. Obstagoon and Heracross appreciate Jirachi being able to weaken Skarmory with Thunder, but they also greatly benefit from Wish variants helping to keep them healthy throughout a match to wallbreak more consistently. Keldeo and Choice Specs Kyurem both greatly appreciate Jirachi's Healing Wish support, allowing the former to more freely check Pokemon like Lycanroc-D and switch into Pokemon like Incineroar and Krookodile and helping to offset entry hazard chip for the latter. Stealth Rock Jirachi appreciates Pokemon capable of checking Rotom-W, as it is able to easily switch into Jirachi, remove its Stealth Rock with Defog, and gain momentum off the switches it forces while doing all of it consistently thanks to Pain Split, so teammates like Celebi and Heliolisk are therefore incredibly valuable. Celebi can also pressure other Pokemon Jirachi brings in like Slowking and Palossand, while Nasty Plot sets greatly appreciate Jirachi weakening Skarmory with Thunder. Heliolisk can form a powerful VoltTurn core with Jirachi and pressure a lot of its switch-ins like Slowking, Skarmory, Rotom-W, and Keldeo, which is especially valuable for non-Thunder variants of Jirachi, while appreciating Jirachi checking Kyurem for it. Checks to revenge killers like Noivern, Lycanroc-D, Mienshao, and Terrakion are greatly appreciated. Skarmory and Galarian Weezing can check Lycanroc-D, Mienshao, and Krookodile while forming entry hazard stacking cores with Jirachi through Spikes and Toxic Spikes. Slowking can check Noivern, as well as Calm Mind Keldeo, a threat that can easily setup on non-Thunder variants of Jirachi, while Doublade can check Cobalion, Lycanroc-D, and Terrakion and appreciates Jirachi weakening Skarmory and providing Stealth Rock to wear down switch-ins like Rotom-W.

[CREDITS]
- Written by: [[Estarossa, 461329]]
- Quality checked by: [[Lilburr, 481709], [martha, 384270]]
- Grammar checked by: [[]]
 
Last edited:

Lily

cover me in sugar dust
is a Tutoris a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Hostis a Senior Staff Member Alumnus
UU Leader
i wish i didn't have to do this
add remove comments
:ss/jirachi:

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: Healing Wish
move 3: Trick / Fire Punch / Thunder
move 4: U-turn
item: Choice Scarf
ability: Serene Grace
nature: Jolly / Hasty (for Thunder rolls)
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Jirachi stands out as one of the best Choice Scarf users in the tier, probably overstating it considering there are multiple better options capable of checking many dangerous threats like Terrakion, non-Sucker Punch Lycanroc-D, and Kyurem, serving as a dangerous late-game win condition with Iron Head + Serene Grace, and providing powerful team support through Healing Wish and the valuable momentum against targets like Skarmory, Slowking, Doublade, Rotom-W, and Incineroar it brings with U-turn. idk how to reword this but ill just say this sentence is kind of a trainwreck lol Furthermore, thanks to its solid typing and all rounded stats, it can still provide decent defensive utility by switching into Pokemon like Kyurem, Celebi, and Noivern that it can offensively check. Trick is a great option that allows Jirachi to cripple answers to it like Skarmory and Doublade, allowing it to put further work in against bulkier teams in particular, while also being an emergency way to cripple set up Pokemon like Calm Mind Jirachi. Jirachi should beware using this however when it is still necessary to check faster Pokemon like Terrakion. Fire Punch is an alternative to Trick that allows Jirachi to hit Cobalion, Escavalier, and opposing Jirachi, coba barely takes more from fire punch and doesn't appreciate a thunder para. jirachi also does not appreciate a thunder para and is not hit particularly hard by fire punch. i think this move sucks in general and should be replaced with thunder as a whole while Thunder can be used to hit Skarmory and do respectable damage to Cobalion and Doublade, while spreading Paralysis against targets like Slowking to benefit Jirachi later in the match.

Offensive teammates like Obstagoon, Kyurem, Krookodile, and Toxtricity appreciate Jirachi's pivot support bringing them in on Pokemon like Slowking, Palossand, Incineroar, Doublade, and Palossand too many examples that they can use for breaking opportunities. These Pokemon, especially Obstagoon and Choice Specs Kyurem, greatly appreciate Jirachi's Healing Wish support, allowing them to play more recklessly early-game, while Jirachi also appreciates being able to potentially clean late-game after such teammates have broken its checks like Skarmory. Jirachi appreciates checks to fast offensive threats like Sucker Punch Lycanroc-D, Calm Mind Keldeo, and Swords Dance Cobalion that it is unable to deal with well as a Choice Scarf user. Teammates like Galarian Weezing and Skarmory can reliably check Lycanroc-D for Jirachi, as well as other Jirachi revenge killers like Choice Scarf Mienshao and Krookodile, and offer entry hazard support through Toxic Spikes and Spikes to help pressure Jirachi checks like Keldeo, Palossand, and Slowking that has had its Heavy-Duty Boots removed by another teammate. Starmie is a great offensive check to Keldeo and Cobalion, and can break through a lot of Jirachi's checks with its U-turn support, it however adds a further weakness to Sucker Punch Lycanroc-D, making one of the aforementioned checks even more useful. you have way too much emphasis on sucker lycan like its rly not that common and doesnt deserve this many mentions Teammates that can check Rotom-W are handy, as it can easily switch into Jirachi and generate momentum. Heliolisk can help pressure Pokemon like Slowking, Keldeo, and Skarmory for Jirachi, while Celebi can help pressure the former two and appreciates Jirachi being able to cripple Skarmory with Trick, allowing Nasty Plot sets to break through it more easily.


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Aura Sphere
move 4: Shadow Ball / Thunderbolt / Wish / Thunder
item: Colbur Berry / Leftovers
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Calm Mind Jirachi can serve as one of the most dangerous wallbreakers and late-game win conditions in the tier, its solid bulk and massive set versatility allow Jirachi the opportunity to get easy set up opportunities on defensive Pokemon like Slowking or forced switches against Pokemon scared out by Jirachi, such as Kyurem and Galarian Weezing, while its perfect coverage leaves it with rather limited counterplay. Offensive counterplay such as Lycanroc-D, Bisharp, Doublade, Choice Scarf Mienshao, and Choice Specs Keldeo too many examples again often requires Jirachi to be sufficiently weakened first due to its solid bulk and Colbur Berry for the former two, while Chople Berry Krookodile and Tyranitar need to stay particularly healthy and avoid letting their items be used to check Jirachi, and are vulnerable to being predicted when switching hard into Jirachi. Shadow Ball allows Jirachi to pressure Doublade and opposing Jirachi the hardest, however Thunderbolt can be used to beat Haze Mantine, while still stopping Slowking from freely pivoting in and using Teleport to bring in an offensive check without losing a lot of health. tbolt doesnt hit it much harder than shadow ball Wish is an alternative that repurposes Jirachi, allowing it to support its teammates and have more personal longevity through a match, letting it pressure Pokemon like Galarian Weezing and Kyurem more freely, at the cost of being more easy to play around with options like Doublade and Slowking. Thunder serves a similar purpose to Thunderbolt, but trades the accuracy to provide some more early-game benefits with Paralysis, and deal significantly more damage to Slowking. Colbur Berry is the preferred item to make Jirachi less weak to being revenge killed by Bisharp, Lycanroc-D, and Choice Scarf Mienshao, however Leftovers is a good option to provide Jirachi with more longevity throughout a match, and should always be used if running Wish.

Calm Mind Jirachi appreciates teammates that can weaken its checks like Krookodile, Incineroar, Rhyperior, and Escavalier, so that it can more easily clean late game. Doublade is a great partner capable of weakening Krookodile and Incineroar, and noteably able to force Krookodile to use its Chople Berry, and can help Jirachi against some of its revenge killers like Lycanroc-D and Terrakion. Toxtricity can weaken Rhyperior for Jirachi, and pressure Slowking for wallbreaking opportunities early-game, a Pokemon that can otherwise pivot into Jirachi and out into an offensive check like Terrakion with Teleport , as long as it remains reasonably healthy. Kyurem is another fantastic wallbreaker that can soften up opposing teams for Jirachi, pressure its checks like Slowking and Krookodile, and weaken Escavalier for it. Defensive checks to some of Jirachi's short term checks like Chople Berry Krookodile and Tyranitar, and Incineroar, are extremely helpful. Rotom-W is a noteable example, and can help provide Jirachi with set-up opportunities versus Pokemon like Kyurem with Volt Switch. Galarian Weezing can also help offer a check to Krookodile, and revenge killers like Lycanroc-D and Choice Scarf Mienshao, while providing Toxic Spikes support to help pressure some of Jirachi's switch ins like Krookodile and Keldeo. dunno what kind of world u live in where keldeo switches into cm rachi but replace this with tyranitar bc this is earth If Jirachi is running a Calm Mind + Wish set, Pokemon that can break through Doublade and Slowking are imperative. Obstagoon, Krookodile, and Heracross are great examples, and appreciate Jirachi's Wish support helping them play more aggressively and wallbreak more consistently. Calm Mind Jirachi fits extremely well on Dual Screens teams; the extra bulk provided makes set up opportunities extremely easy to come across and limits the revenge killing capacities of Pokemon like Terrakion and Lycanroc-D, while allowing Jirachi to break through Pokemon that could otherwise live one hit and revenge kill it like Rhyperior and Chople Berry Krookodile. Grimmsnarl is a required teammate if doing this, being an extremely reliable Dual Screens setter. you can mention that its v good on webs too while you're talking abt cheese


[SET]
name: Wish
move 1: Iron Head
move 2: Wish
move 3: Protect
move 4: U-turn / Body Slam / Thunder
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 32 SpD / 224 Spe

[SET COMMENTS]

Thanks to its access to Wish, Jirachi is very capable of providing a much sturdier check to Pokemon like Kyurem, Noivern, and Starmie, that can also provide plentiful amounts of team support. Furthermore, access to U-turn allows it to ease its job of passing Wishes, especially when doing it against faster targets like Noivern, and allowing it to take advantage of potential switches without relying on prediction. Body Slam is an alternative that lets Jirachi Paralyze would be checks like Krookodile, and prevent Pokemon like Calm Mind Keldeo and Jirachi from attempting to freely set up against Jirachi without risk. Simiarly, Thunder is an alternative that lets Jirachi threaten Skarmory, stopping it freely setting Spikes against Jirachi, and directly threaten Pokemon like Keldeo, while still spreading Paralysis. The given EV spread allows Jirachi to outspeed Kyurem and Mimikyu, while maximising its bulk to better check Pokemon like Kyurem and Noivern.

Naturally bulky wallbreakers that lack recovery, such as Keldeo, Obstagoon, and Choice Specs Kyurem greatly appreciate Wish Jirachi's support, helping them to have a more consistent presence during a more drawn out match and gain more wallbreaking opportunities. Jirachi can also help to bring them in on Pokemon like Skarmory, Doublade, and Slowking with U-turn, or Paralyse some of their checks like Noivern, would change the noiv mention just bc you use it twice Cobalion, and opposing Jirachi with Body Slam or Thunder, while providing an answer to revenge killers to them like Starmie and Noivern. Other Pokemon that lack (reliable) remove the brackets recovery of their own, like Doublade and Galarian Weezing, also greatly appreciate Jirachi's support. Galarian Weezing in particular can deal with Pokemon that threaten Jirachi like Krookodile, Lycanroc-D, and Mienshao and provide Defog support to stop Jirachi being worn down by Spikes, while Doublade appreciates being able to check Pokemon like Cobalion, Jirachi, and Terrakion more reliably while still having the HP remaining to potentially clean late game thanks to Jirachi's Wish support. These Pokemon in return greatly appreciate Jirachi's support in dealing with checks like Celebi, Kyurem, and Noivern. Due to Wish Jirachi's more passive nature, Steel-resistant Pokemon like Calm Mind Keldeo, Swords Dance Cobalion, opposing Calm Mind Jirachi, and Doublade can much more easily take advantage of it for set-up opportunities, especially against U-turn variants which have no real way of threatening them. Teammates capable of dealing with these threats such as Starmie, Krookodile, Noivern, and Talonflame are therefore highly advisable. Starmie appreciates Jirachi's pivot support providing it more wallbreaking opportunities, while Krookodile benefits from Jirachi's wish support allowing it to check Pokemon like Doublade more consistently. Talonflame also benefits from Wish support, allowing it to more easily run U-turn over Roost on Swords Dance sets.

[SET]
name: Mixed Wallbreaker
move 1: Iron Head
move 2: Psychic / Stealth Rock
move 3: Thunderbolt / Thunder
move 4: Energy Ball / Aura Sphere
item: Expert Belt / Leftovers
ability: Serene Grace
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

Mixed Jirachi sets turn Jirachi into a deadly wallbreaker; its absurd coverage allows it to break through many Pokemon that would otherwise check other Jirachi sets like Skarmory, Rotom-W, Palossand, Keldeo, and Toxtricity, please stop listing the entire tier when giving examples while still being able to check threats like Kyurem with Iron Head. Furthermore, its able to serve as an extremely effective offensive Stealth Rock setter, due to its great matchup versus typical entry hazard removers like Rotom-W, Galarian Weezing and Tentacruel, and versus Hatterene. Psychic is Jirachi's best option versus Pokemon like Keldeo, defensive Galarian Weezing, and Toxtricity, but Stealth Rock can be ran over it while still being able to hit the former two supereffectively. yea i get what you mean by hitting them with eball iron head etc but this reads like rocks hit keld and weezing super effectively Thunderbolt lets Jirachi break through Skarmory, and gives it coverage for Water-types like Keldeo and Slowking if not running Energy Ball. Thunder is an option however for its higher base power and greater chance of Paralysis. Energy Ball lets Jirachi break through Quagsire, Palossand, and Rotom-W, the former giving mixed Jirachi a great matchup versus stall teams. Aura Sphere is however an option to threaten Incineroar and Bisharp. Shadow Ball can be ran over Psychic to put more pressure on Doublade and opposing Jirachi, but leaves Toxtricity without a strong STAB move and unable to hit Toxtricity. Expert Belt allows Jirachi to take advantage of its strong coverage giving it supereffective hits versus a lot of the tier, improving its damage output versus Pokemon like Rotom-W, and noteably allowing it to OHKO Keldeo with Psychic. Leftovers is an option however to let Jirachi check Pokemon like Kyurem more consistently.

Mixed Jirachi appreciates pivot support from the likes of Mienshao, Scyther, and Rotom-C, giving it free opportunities to wallbreak against targets like Skarmory, Rotom-W, Slowking, and Kyurem, weakning up their checks so that they can clean late-game. Checks to revenge killers like Terrakion, Lycanroc-D, Mienshao, and Choice Scarf Krookodile are imperative, as Jirachi is easily forced out by them. Galarian Weezing can check the latter three and provide Toxic Spikes support to cripple these common revenge killers to Jirachi, while Doublade can check the former two and provide an effective late game cleaner that appreciates Jirachi pressuring its checks like Skarmory and Rotom-W. Krookodile can provide a reliable Stealth Rock setter to pair with mixed Jirachi, allowing it to more easily run Psychic, and appreciates Jirachi pressuring Rotom-W and Skarmory for it. Sticky Web support from Araquanid is extremely effective with mixed Jirachi, allowing Jirachi to break through faster Pokemon that would normally check it like Mienshao, Terrakion, and Keldeo with ease. Araquanid greatly appreciates Jirachi being able to greatly weaken Defog Rotom-W for it in return. Teammates like Swords Dance Cobalion and Terrakion, Mamoswine, and Mimikyu replace one of these mentions with obstagoon also make formidable teammates on such Sticky Web teams, with Mamoswine providing a secondary breaker that loves Jirachi pressuring Rotom-W and Skarmory for it, while Cobalion, Terrakion and Mimikyu provide extremely capable late game breakers and cleaners once Jirachi has weakened their checks like Skarmory and Doublade, and also Palossand for Cobalion and Terrakion.


[SET]
name: Substitute + Toxic
move 1: Iron Head
move 2: Thunderbolt
move 3: Substitute
move 4: Toxic
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

Jirachi is capable of subverting common counterplay to it such as Rotom-W, Incineroar, Slowking, Palossand, and Skarmory -.- through Substitute + Toxic sets, making it a great wallbraeker versus bulkier teams, taking advantage its solid bulk and the switches it forces against Pokemon like Galarian Weezing, Celebi, and Kyurem to set up Substitutes on these Pokemon and others like Slowking and Skarmory. The combination of Toxic and Iron Head is especially dangerous, as once Jirachi has Poisoned a target, it can easily break through it later in a match with Serene Grace. serene grace doesnt break. just say iron head flinches Thunderbolt is used to break through Skarmory, which would otherwise wall Jirachi, and to do the most possible damage to targets like Cobalion, Doublade, and opposing Jirachi. Maximum HP investment allows Jirachi's substitutes to be as bulky as possible, tanking hits such as Slowking's Scald, while still outspeeding Pokemon like Kyurem and Mimikyu.

Teammates like Keldeo, Rotom-W, and Mienshao can offer Jirachi opportunities to get free Substitutes up versus Pokemon like Slowking, Kyurem, and Skarmory that they invite in with Flip Turn, Volt Switch, and U-turn. Rotom-W can also help to check Pokemon like Krookodile and Incineroar for Jirachi, as it will usually want to switch out after using Toxic the first time they come in to check it, instead of risking Flinches, and break through them later with a fresh Substitute. Keldeo can instead offer a strong late game wallbreaker with Calm Mind that can easily break through the opposing teams after Jirachi has broken through Slowking. Teammates like Talonflame, Mamoswine, and Doublade appreciate Jirachi putting heavy pressure on Pokemon like Skarmory and Rotom-W for them. Talonflame can also provide Jirachi with Substitute opportunities versus Slowking with U-turn and offer a powerful late game cleaner after Slowking and Rotom-W have been sufficiently weakened, while Doublade can help to check Pokemon like Lycanroc-D and Terrakion, check Cobalion for Jirachi, and similarly sweep late game once Skarmory and Rotom-W have been removed. Jirachi appreciates Pokemon capable of consistently checking Pokemon like Doublade, Cobalion, and Noivern it struggles with, due to being unable to reliably damage the former two, and due to Noivern's Infiltrator. Rhyperior can help check Noivern and Doublade while providing Stealth Rock to further wear down Jirachi's checks, and Slowking can check Cobalion and Noivern while giving Jirachi set up opportunities versus Pokemon like Kyurem with Teleport. Umbreon can help to check Doublade and Noivern, as well as opposing Calm Mind Jirachi that may attempt to set up on Jirachi, while offering its own Jirachi Wish support to allow it to set up Substitutes more freely and more constistently break throughout a match. if you're talking about doub noiv coba you should mention fat mons that check all three imo, milo mantine etc


[SET]
name: Stealth Rock
move 1: Iron Head
move 2: U-turn
move 3: Thunder / Wish / Healing Wish
move 4: Stealth Rock
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 32 SpD / 224 Spe

p sure rocks are supposed to be first on the order lol

[SET COMMENTS]

Jirachi is a solid Stealth Rock user, thanks to its ability to combine its standard defensive utility in checking Pokemon like Kyurem and Celebi with its ability to threaten a lot of common forms of entry hazard control like Hatterene, Galarian Weezing, Noivern, and Tentacruel. Stealth Rock sets are also capable of providing a lot of team suport, with valuable momentum against targets like Slowking, Rotom-W, and Skarmory with U-turn, while being excellent at luring Skarmory with Thunder, which can also spread useful Paralysis against a lot of Pokemon like Cobalion and Noivern for its teammates. Jirachi can also consider running Wish, so that it can offer further team support and provide its defensive utility more consistently throughout a match, noting that even without Protect, Iron Head + Serene Grace often allows it to safely gain its own Wish the next time, or Healing Wish, to fully heal a potential win condition late-game. 224 Speed EVs with a Jolly Nature allow Jirachi to outspeed Kyurem and Mimikyu, while the rest of the EVs ensure that Jirachi can tank hits from Pokemon like Galarian Weezing, Kyurem, and Celebi as best as possible. mention that a more offensive attack-invested spread is viable to give it a little more oomph at the cost of some bulk

Offensive teammates like Obstagoon, Heracross, Kyurem, and Keldeo greatly appreciate Jirachi's pivot support, helping them to come in safely on Pokemon like Slowking, Incineroar, Skarmory, and Palossand, and its Stealth Rocks helping to chip their switch ins like Galarian Weezing, Jirachi, and Starmie. too many examples makes this sentence rly awk to read Obstagoon and Heracross appreciate Jirachi being able to weaken Skarmory with Thunder, but also greatly benefit from Wish variants helping to keep them healthy throughout a match to wallbreak more consistently. Keldeo and Choice Specs Kyurem both greatly appreciate Jirachi's Healing Wish support, allowing the former to more freely check Pokemon like Lycanroc-D and switch into Pokemon like Incineroar and Krookodile, and helping to offset entry hazard chip for the latter. Stealth Rock Jirachi appreciates Pokemon capable of checking Rotom-W, as it is able to easily switch into Jirachi, remove its Stealth Rock with Defog, and gain momentum off the switches it forces, while doing this consistently thanks to Pain Split, teammates like Celebi and Heliolisk are therefore incredibly valuable. Celebi can also pressure other Pokemon Jirachi brings in like Slowking and Palossand, while Nasty Plot sets greatly appreciate Jirachi weakening Skarmory with Thunder. Heliolisk can form a powerful VoltTurn core with Jirachi, and pressure a lot of its switch ins like Slowking, Skarmory, Rotom-W, and Keldeo, which is especially valuable for non-Thunder variants of Jirachi, while appreciating Jirachi checking Kyurem for it. Checks to revenge killers like Noivern, Lycanroc-D, Mienshao, and Terrakion are greatly appreciated. Skarmory and Galarian Weezing can check Lycanroc-D, Mienshao, and Krookodile, while forming entry hazard stacking cores with Jirachi through Spikes and Toxic Spikes. Slowking can check Noivern, as well as Calm Mind Keldeo, a threat that can easily set-up on non-Thunder variants of Jirachi, while Doublade can check Cobalion, Lycanroc-D, and Terrakion, and appreciates Jirachi weakening Skarmory. doub also appreciates rocks support which is big since this is the rocks set


[CREDITS]
- Written by: [[estarossa, 461329]]
- Quality checked by: [[], []]
- Grammar checked by: [[]]
this was a pain in the ass
1/2. quality of the content is p much perfect but please make sure to look over this, i get that it's because it's so long but there are a lot of writing issues that make this flow pretty poorly (random capitalisations, run-on sentences etc), not rly as important until gp stage obviously but something to keep in mind
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Dedicated Tournament Hostis a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
qc 2/2
:ss/jirachi:

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: Healing Wish
move 3: Trick / Thunder
move 4: U-turn
item: Choice Scarf
ability: Serene Grace
nature: Jolly / Hasty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Jirachi is a solid Choice Scarf user in the tier, capable of checking many dangerous threats like Terrakion, non-Sucker Punch Lycanroc-D, and Kyurem, while serving as a dangerous late-game win condition with Iron Head + Serene Grace. Furthermore, it can provide powerful team support through Healing Wish and valuable momentum against targets like Skarmory, Slowking, Doublade, Rotom-W, and Incineroar with U-turn. (could mention how skarm can run helmet and punish this set) Meanwhile, thanks to its solid typing and all rounded stats, it can still provide decent defensive utility by switching into Pokemon like Kyurem, Celebi, and Noivern that it can offensively check. Trick is a great option that allows Jirachi to cripple answers to it like Skarmory and Doublade, allowing it to put further work in against bulkier teams in particular, while also being an emergency way to cripple set up Pokemon like Calm Mind Jirachi. Jirachi should beware using this however when it is still necessary to check faster Pokemon like Terrakion. Thunder can be used to hit Skarmory and do respectable damage to Cobalion and Doublade, while spreading Paralysis against targets like Slowking to benefit Jirachi later in the match.

Offensive teammates like Obstagoon, Kyurem, Krookodile, and Toxtricity appreciate Jirachi's pivot support bringing them in on Pokemon like Slowking, Palossand, Incineroar, and Doublade, that they can use for breaking opportunities. These Pokemon, especially Obstagoon and Choice Specs Kyurem, greatly appreciate Jirachi's Healing Wish support, allowing them to play more recklessly early-game, while Jirachi also appreciates being able to potentially clean late-game after such teammates have broken its checks like Skarmory. Jirachi appreciates checks to fast offensive threats like Sucker Punch Lycanroc-D, Calm Mind Keldeo, and Swords Dance Cobalion that it is unable to deal with well as a Choice Scarf user. Teammates like Galarian Weezing and Skarmory can reliably check Lycanroc-D for Jirachi, as well as other Jirachi revenge killers like Choice Scarf Mienshao and Krookodile, and offer entry hazard support through Toxic Spikes and Spikes to help pressure Jirachi checks like Keldeo, Palossand, and Slowking that has had its Heavy-Duty Boots removed. (can mention knock off support here too + you can knock skarm) Starmie is a great offensive check to Keldeo and Cobalion, and can break through a lot of Jirachi's checks with its U-turn support. Teammates that can check Rotom-W are handy, as it can easily switch into Jirachi and generate momentum. Heliolisk can help pressure Pokemon like Slowking, Keldeo, and Skarmory for Jirachi, while Celebi can help pressure the former two and appreciates Jirachi being able to cripple Skarmory with Trick, allowing Nasty Plot sets to break through it more easily.


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Aura Sphere
move 4: Shadow Ball / Thunderbolt / Wish / Thunder (discussed in qc to leave as mentions)
item: Colbur Berry / Leftovers
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Calm Mind Jirachi can serve as one of the most dangerous wallbreakers and late-game win conditions in the tier, its solid bulk and massive set versatility allow Jirachi the opportunity to get easy set up opportunities on defensive Pokemon like Slowking or forced switches against Pokemon scared out by Jirachi, such as Kyurem and Galarian Weezing, while its perfect coverage leaves it with rather limited counterplay. Offensive counterplay such as Lycanroc-D, Bisharp, Doublade, and Choice Scarf Mienshao often requires Jirachi to be sufficiently weakened first due to its solid bulk and Colbur Berry for the former two, while Chople Berry Krookodile and Tyranitar need to stay particularly healthy and avoid letting their items be used to check Jirachi, and are vulnerable to being predicted when switching hard into Jirachi. Shadow Ball allows Jirachi to pressure Doublade and opposing Jirachi the hardest, however Thunderbolt can be used to beat Haze Mantine, while still retaining coverage for Slowking. Wish is an alternative that repurposes Jirachi, allowing it to support its teammates and have more personal longevity through a match, letting it pressure Pokemon like Galarian Weezing and Kyurem more freely, at the cost of being more easy to play around with options like Doublade and Slowking. (also gives it some form of recovery alongside boosting so it's harder to break) Thunder serves a similar purpose to Thunderbolt, but trades the accuracy to provide some more early-game benefits with Paralysis, and deal significantly more damage to Slowking. Colbur Berry is the preferred item to make Jirachi less weak to being revenge killed by Bisharp, Lycanroc-D, and Choice Scarf Mienshao, however Leftovers is a good option to provide Jirachi with more longevity throughout a match, and should always be used if running Wish. (change order to reflect new slashing)

Calm Mind Jirachi appreciates teammates that can weaken its checks like Krookodile, Incineroar, Rhyperior, and Escavalier, so that it can more easily clean late game. Doublade is a great partner capable of weakening Krookodile and Incineroar, and noteably able to force Krookodile to use its Chople Berry, and can help Jirachi against some of its revenge killers like Lycanroc-D and Terrakion. Toxtricity can weaken Rhyperior for Jirachi, and pressure Slowking for wallbreaking opportunities early-game, a Pokemon that can otherwise pivot into Jirachi and out into an offensive check like Terrakion with Teleport , as long as it remains reasonably healthy. Kyurem is another fantastic wallbreaker that can soften up opposing teams for Jirachi, pressure its checks like Slowking and Krookodile, and weaken Escavalier for it. Defensive checks to some of Jirachi's short term checks like Chople Berry Krookodile and Tyranitar, and Incineroar, are extremely helpful. Rotom-W is a noteable example, and can help provide Jirachi with set-up opportunities versus Pokemon like Kyurem with Volt Switch. Galarian Weezing can also help offer a check to Krookodile, and revenge killers like Lycanroc-D and Choice Scarf Mienshao, while providing Toxic Spikes support to help pressure some of Jirachi's switch ins like Krookodile and specially defensive Tyranitar. If Jirachi is running a Calm Mind + Wish set, Pokemon that can break through Doublade and Slowking are imperative. Obstagoon, Krookodile, and Heracross are great examples, and appreciate Jirachi's Wish support helping them play more aggressively and wallbreak more consistently. Calm Mind Jirachi fits extremely well on Dual Screens teams; the extra bulk provided makes set up opportunities extremely easy to come across and limits the revenge killing capacities of Pokemon like Terrakion and Lycanroc-D, while allowing Jirachi to break through Pokemon that could otherwise live one hit and revenge kill it like Rhyperior and Chople Berry Krookodile. Grimmsnarl is a required teammate if doing this, being an extremely reliable Dual Screens setter. Calm Mind Jirachi also works well on Sticky Web teams, allowing it to outspeed would be checks like Terrakion and Choice Specs Keldeo. Araquanid is a good Sticky Web setter if doing this, and can soft check Pokemon like Krookodile and Mienshao for Jirachi.


[SET]
name: Wish
move 1: Iron Head
move 2: Wish
move 3: Protect
move 4: U-turn / Body Slam / Thunder
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 32 SpD / 224 Spe

[SET COMMENTS]

Thanks to its access to Wish, Jirachi is very capable of providing a much sturdier check to Pokemon like Kyurem, Noivern, and Starmie, that can also provide plentiful amounts of team support. Furthermore, access to U-turn allows it to ease its job of passing Wishes, especially when doing it against faster targets like Noivern, and allowing it to take advantage of potential switches without relying on prediction. Body Slam is an alternative that lets Jirachi Paralyze would be checks like Krookodile, and prevent Pokemon like Calm Mind Keldeo and Jirachi from attempting to freely set up against Jirachi without risk. Simiarly, Thunder is an alternative that lets Jirachi threaten Skarmory, stopping it freely setting Spikes against Jirachi (and not taking helmet chip), and directly threaten Pokemon like Keldeo, while still spreading Paralysis. The given EV spread allows Jirachi to outspeed Kyurem and Mimikyu, while maximising its bulk to better check Pokemon like Kyurem and Noivern.

Naturally bulky wallbreakers that lack recovery, such as Keldeo, Obstagoon, and Choice Specs Kyurem greatly appreciate Wish Jirachi's support, helping them to have a more consistent presence during a more drawn out match and gain more wallbreaking opportunities. (gives them more freedom to play recklessly too) Jirachi can also help to bring them in on Pokemon like Skarmory, Doublade, and Slowking with U-turn, or Paralyse some of their checks like Keldeo, Cobalion, and opposing Jirachi with Body Slam or Thunder, while providing an answer to revenge killers to them like Starmie and Noivern. Other Pokemon that lack reliable recovery of their own, like Doublade and Galarian Weezing, also greatly appreciate Jirachi's support. Galarian Weezing in particular can deal with Pokemon that threaten Jirachi like Krookodile, Lycanroc-D, and Mienshao and provide Defog support to stop Jirachi being worn down by Spikes, while Doublade appreciates Wish support to be able to check Pokemon like Cobalion, Jirachi, and Terrakion more reliably while still having the HP remaining to potentially clean late game thanks to Jirachi's Wish support. (kinda hard to read otherwise tbh) These Pokemon in return greatly appreciate Jirachi's support in dealing with checks like Celebi, Kyurem, and Noivern. Due to Wish Jirachi's more passive nature, Steel-resistant Pokemon like Calm Mind Keldeo, Swords Dance Cobalion, opposing Calm Mind Jirachi, and Doublade can much more easily take advantage of it for set-up opportunities, especially against U-turn variants which have no real way of threatening them. Teammates capable of dealing with these threats such as Starmie, Krookodile, Noivern, and Talonflame are therefore highly advisable. Starmie appreciates Jirachi's pivot support providing it more wallbreaking opportunities, while Krookodile benefits from Jirachi's wish support allowing it to check Pokemon like Doublade more consistently. Talonflame also benefits from Wish support, allowing it to more easily run U-turn over Roost on Swords Dance sets. (idk how to feel abt roostless talon on a team with wish rachi i'd only really want that on heavy offense)

[SET]
name: Mixed Wallbreaker
move 1: Iron Head
move 2: Psychic / Stealth Rock
move 3: Thunderbolt / Thunder
move 4: Energy Ball / Aura Sphere
item: Expert Belt / Leftovers
ability: Serene Grace
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

Mixed Jirachi sets turn Jirachi into a deadly wallbreaker; its absurd coverage allows it to break through many Pokemon that would otherwise check other Jirachi sets like Skarmory, Rotom-W, Palossand, and Keldeo, while still being able to check threats like Kyurem with Iron Head. (it's good at luring and removing them for a teammate that strugglkes with them too) Furthermore, its able to serve as an extremely effective offensive Stealth Rock setter, due to its great matchup versus typical entry hazard removers like Rotom-W, Galarian Weezing and Tentacruel, and versus Hatterene. Psychic is Jirachi's best option versus Pokemon like Keldeo, defensive Galarian Weezing, and Toxtricity, but Stealth Rock can be ran over it while still being able to hit the former two supereffectively with its other moves. Thunderbolt lets Jirachi break through Skarmory, and gives it coverage for Water-types like Keldeo and Slowking if not running Energy Ball. Thunder is an option however for its higher base power and greater chance of Paralysis. Energy Ball lets Jirachi break through Quagsire, Palossand, and Rotom-W, the former giving mixed Jirachi a great matchup versus stall teams. Aura Sphere is however an option to threaten Incineroar and Bisharp. Shadow Ball can be ran over Psychic to put more pressure on Doublade and opposing Jirachi, but leaves Toxtricity Jirachi without a strong STAB move and unable to hit Toxtricity. Expert Belt allows Jirachi to take advantage of its strong coverage giving it supereffective hits versus a lot of the tier, improving its damage output versus Pokemon like Rotom-W, and noteably allowing it to OHKO Keldeo with Psychic. Leftovers is an option however to let Jirachi check Pokemon like Kyurem more consistently.

Mixed Jirachi appreciates pivot support from the likes of Mienshao, Scyther, and Rotom-C, giving it free opportunities to wallbreak against targets like Skarmory, Rotom-W, Slowking, and Kyurem, weakning up their checks so that they can clean late-game. Checks to revenge killers like Terrakion, Lycanroc-D, Mienshao, and Choice Scarf Krookodile are imperative, as Jirachi is easily forced out by them. Galarian Weezing can check the latter three and provide Toxic Spikes support to cripple these common revenge killers to Jirachi, while Doublade can check the former two and provide an effective late game cleaner that appreciates Jirachi pressuring its checks like Skarmory and Rotom-W. Krookodile can provide a reliable Stealth Rock setter to pair with mixed Jirachi, allowing it to more easily run Psychic, and appreciates Jirachi pressuring Rotom-W and Skarmory for it. Sticky Web support from Araquanid is extremely effective with mixed Jirachi, allowing Jirachi to break through faster Pokemon that would normally check it like Mienshao, Terrakion, and Keldeo with ease. Araquanid greatly appreciates Jirachi being able to greatly weaken Defog Rotom-W for it in return. Teammates like Obstagoon, Swords Dance Terrakion, Mamoswine, and Mimikyu also make formidable teammates on such Sticky Web teams, with Mamoswine providing a secondary breaker that loves Jirachi pressuring Rotom-W and Skarmory for it, while Terrakion and Mimikyu provide extremely capable late game breakers and cleaners once Jirachi has weakened their checks like Skarmory and Doublade, and also Palossand for Cobalion and Terrakion.


[SET]
name: Substitute + Toxic
move 1: Iron Head
move 2: Thunderbolt
move 3: Substitute
move 4: Toxic
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

Jirachi is capable of subverting common counterplay to it such as Rotom-W, Incineroar, Slowking, Palossand, and Skarmory through Substitute + Toxic sets, making it a great wallbraeker versus bulkier teams, taking advantage its solid bulk and the switches it forces against Pokemon like Galarian Weezing, Celebi, and Kyurem to set up Substitutes on these Pokemon and others like Slowking and Skarmory. The combination of Toxic and Iron Head is especially dangerous, as once Jirachi has Poisoned a target, it can easily break through it later in a match with Iron Head flinches. Thunderbolt is used to break through Skarmory, which would otherwise wall Jirachi, and to do the most possible damage to targets like Cobalion, Doublade, and opposing Jirachi. Maximum HP investment allows Jirachi's substitutes to be as bulky as possible, tanking hits such as Slowking's Scald, while still outspeeding Pokemon like Kyurem and Mimikyu.

Teammates like Keldeo, Rotom-W, and Mienshao can offer Jirachi pivot support through Flip Turn, Volt Switch, and U-turn to grant it opportunities to get free Substitutes up versus Pokemon like Slowking, Kyurem, and Skarmory that they invite in with Flip Turn, Volt Switch, and U-turn. (gp change but kinda implies that the pivot moves not the mons is what invites in) Rotom-W can also help to check Pokemon like Krookodile and Incineroar for Jirachi, as it will usually want to switch out after using Toxic the first time they come in to check it, instead of risking Flinches, and break through them later with a fresh Substitute. Keldeo can instead offer a strong late game wallbreaker with Calm Mind that can easily break through the opposing teams after Jirachi has broken through Slowking. Teammates like Talonflame, Mamoswine, and Doublade appreciate Jirachi putting heavy pressure on Pokemon like Skarmory and Rotom-W for them. Talonflame can also provide Jirachi with Substitute opportunities versus Slowking with U-turn and offer a powerful late game cleaner after Slowking and Rotom-W have been sufficiently weakened, while Doublade can help to check Pokemon like Lycanroc-D and Terrakion, check Cobalion for Jirachi, and similarly sweep late game once Skarmory and Rotom-W have been removed. Jirachi appreciates Pokemon capable of consistently checking Pokemon like Doublade, Cobalion, and Noivern it struggles with, due to being unable to reliably damage the former two, and due to Noivern's Infiltrator. Rhyperior can help check Noivern and Doublade while providing Stealth Rock to further wear down Jirachi's checks, and Slowking can check Cobalion and Noivern while giving Jirachi set up opportunities versus Pokemon like Kyurem with Teleport. Umbreon can help to check Doublade and Noivern, as well as opposing Calm Mind Jirachi that may attempt to set up on Jirachi, while offering its own Jirachi Wish support to allow it to set up Substitutes more freely and more constistently break throughout a match. Defensive teammates (move this bc umb is a defensive teammate too) like Milotic and Mantine can also help to check Pokemon like Doublade, Cobalion, and Noivern; Mantine can also help to check Keldeo and provide entry hazard removal, while Competitive Milotic can help to take advantage of switch-ins like Krookodile and Incineroar with timely double switches to help Jirachi break.


[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Iron Head
move 3: U-turn
move 4: Thunder / Wish / Healing Wish
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 32 SpD / 224 Spe

[SET COMMENTS]

Jirachi is a solid Stealth Rock user, thanks to its ability to combine its standard defensive utility in checking Pokemon like Kyurem and Celebi with its ability to threaten a lot of common forms of entry hazard control like Hatterene, Galarian Weezing, Noivern, and Tentacruel. Stealth Rock sets are also capable of providing a lot of team suport, with valuable momentum against targets like Slowking, Rotom-W, and Skarmory with U-turn, while being excellent at luring Skarmory with Thunder, which can also spread useful Paralysis against a lot of Pokemon like Cobalion and Noivern for its teammates. Jirachi can also consider running Wish, so that it can offer further team support and provide its defensive utility more consistently throughout a match, noting that even without Protect, Iron Head + Serene Grace often allows it to safely (reword kinda bc 60 isn't rly safe) gain its own Wish the next time, or Healing Wish, to fully heal a potential win condition late-game. 224 Speed EVs with a Jolly Nature allow Jirachi to outspeed Kyurem and Mimikyu, while the rest of the EVs ensure that Jirachi can tank hits from Pokemon like Galarian Weezing, Kyurem, and Celebi as best as possible. A more offensive spread with maximum Attack investment can be used to apply more pressure to Pokemon like Kyurem at the cost of the ability to switch into these Pokemon as reliably.

Offensive teammates like Obstagoon, Heracross, Kyurem, and Keldeo greatly appreciate Jirachi's setting Stealth Rock and its pivot support, helping them to come in safely on Pokemon like Slowking, Incineroar, Skarmory, and Palossand. Obstagoon and Heracross appreciate Jirachi being able to weaken Skarmory with Thunder, but also greatly benefit from Wish variants helping to keep them healthy throughout a match to wallbreak more consistently. Keldeo and Choice Specs Kyurem both greatly appreciate Jirachi's Healing Wish support, allowing the former to more freely check Pokemon like Lycanroc-D and switch into Pokemon like Incineroar and Krookodile, and helping to offset entry hazard chip for the latter. Stealth Rock Jirachi appreciates Pokemon capable of checking Rotom-W, as it is able to easily switch into Jirachi, remove its Stealth Rock with Defog, and gain momentum off the switches it forces, while doing this consistently thanks to Pain Split, teammates like Celebi and Heliolisk are therefore incredibly valuable. Celebi can also pressure other Pokemon Jirachi brings in like Slowking and Palossand, while Nasty Plot sets greatly appreciate Jirachi weakening Skarmory with Thunder. Heliolisk can form a powerful VoltTurn core with Jirachi, and pressure a lot of its switch ins like Slowking, Skarmory, Rotom-W, and Keldeo, which is especially valuable for non-Thunder variants of Jirachi, while appreciating Jirachi checking Kyurem for it. Checks to revenge killers like Noivern, Lycanroc-D, Mienshao, and Terrakion are greatly appreciated. Skarmory and Galarian Weezing can check Lycanroc-D, Mienshao, and Krookodile, while forming entry hazard stacking cores with Jirachi through Spikes and Toxic Spikes. Slowking can check Noivern, as well as Calm Mind Keldeo, a threat that can easily set-up on non-Thunder variants of Jirachi, while Doublade can check Cobalion, Lycanroc-D, and Terrakion, and appreciates Jirachi weakening Skarmory and providing Stealth Rock to wear down switch-ins like Rotom-W.

[CREDITS]
- Written by: [[estarossa, 461329]]
- Quality checked by: [[Lilburr, 481709], []]
- Grammar checked by: [[]]
 

Astra

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like this post if jirachi has more sets than the number of fingers you have on a single hand
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[SET]
name: Choice Scarf
move 1: Iron Head
move 2: Healing Wish
move 3: Trick / Thunder
move 4: U-turn
item: Choice Scarf
ability: Serene Grace
nature: Jolly / Hasty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Jirachi is a solid Choice Scarf user in the tier, capable of checking many dangerous threats like Terrakion, non-Sucker Punch Lycanroc-D, and Kyurem, while serving as a dangerous late-game win condition with Iron Head + Serene Grace. Furthermore, it can provide powerful team support through Healing Wish and valuable momentum against targets like Skarmory, Slowking, Doublade, Rotom-W, and Incineroar with U-turn, although Jirachi should be careful of being repeatedly chipped down by Rocky Helmet Skarmory. Meanwhile, thanks to its solid typing and all well-rounded stats, it can still provide decent defensive utility by switching into Pokemon like Kyurem, Celebi, and Noivern that it can offensively check. Trick is a great option that allows Jirachi to cripple answers to it like Skarmory and Doublade, allowing it to put further work in against bulkier teams in particular, while also being an emergency way to cripple set-up (AH) Pokemon like Calm Mind Jirachi. Jirachi should beware using this, (AC) however, (AC) when it is still necessary to check faster Pokemon like Terrakion. Thunder can be used to hit Skarmory and do respectable damage to Cobalion and Doublade, (RC) while spreading paralysis against targets like Slowking to benefit Jirachi later in the match.

Offensive teammates like Obstagoon, Kyurem, Krookodile, and Toxtricity appreciate Jirachi's pivot support bringing them in on Pokemon like Slowking, Palossand, Incineroar, and Doublade, (RC) that they can use for breaking opportunities. These Pokemon, especially Obstagoon and Choice Specs Kyurem, greatly appreciate Jirachi's Healing Wish support, allowing them to play more recklessly early-game, while Jirachi also appreciates being able to potentially clean late-game after such teammates have broken weakened or removed (better wording imo or you can just say "broken through" if you like that better) its checks like Skarmory. Obstagoon can also support Jirachi by removing Skarmory's Rocky Helmet with Knock Off, making it able to click use U-turn more freely without punishment. Jirachi appreciates checks to fast offensive threats like Sucker Punch Lycanroc-D, Calm Mind Keldeo, and Swords Dance Cobalion that it is unable to deal with well as a Choice Scarf user. Teammates like Galarian Weezing and Skarmory can reliably check Lycanroc-D for Jirachi, as well as other Jirachi revenge killers like Choice Scarf Mienshao and Krookodile, and offer entry hazard support through Toxic Spikes and Spikes to help pressure Jirachi's checks like Keldeo, Palossand, and Slowking that has had its had their Heavy-Duty Boots removed. Starmie is a great offensive check to Keldeo and Cobalion, (RC) and can break through a lot of Jirachi's checks with its Jirachi (otherwise one could assume starmie was the one that provided u-turn support) U-turn support. Teammates that can check Rotom-W are handy, as it can easily switch into Jirachi and generate momentum (i would list examples imo). Heliolisk can help pressure Pokemon like Slowking, Keldeo, and Skarmory for Jirachi, while Celebi can help pressure the former two and appreciates Jirachi being able to cripple Skarmory with Trick, allowing Nasty Plot sets to break through it more easily.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Aura Sphere
move 4: Shadow Ball / Wish
item: Colbur Berry / Leftovers
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Calm Mind Jirachi can serve as one of the most dangerous wallbreakers and late-game win conditions in the tier; (comma -> semicolon) its solid bulk and massive set versatility allow can grant Jirachi the opportunity to get easy set up setup opportunities on defensive Pokemon like Slowking or forced switches against Pokemon scared out by Jirachi, (RC) such as Kyurem and Galarian Weezing, while its perfect coverage leaves it with rather limited counterplay. Offensive counterplay such as Lycanroc-D, Bisharp, Doublade, and Choice Scarf Mienshao often requires Jirachi to be sufficiently weakened first due to its solid bulk and Colbur Berry for the former two, while Chople Berry Krookodile and Tyranitar need to stay particularly healthy and avoid letting their items be used in order to check Jirachi, (RC) and are vulnerable to being predicted when switching hard into Jirachi. Shadow Ball allows Jirachi to pressure Doublade and opposing Jirachi the hardest. Wish is an alternative to Shadow Ball that repurposes Jirachi, allowing it to support its teammates and have more personal longevity through a match, letting it pressure Pokemon like Galarian Weezing and Kyurem more freely and boost with Calm Mind more easily while being harder to break, (RC) at the cost of being more easy to play around with options like Doublade and Slowking. Thunderbolt can be used instead of Shadow Ball to beat Haze Mantine, (RC) while still retaining coverage for Slowking. Thunder serves a similar purpose to Thunderbolt, but trades the sacrificing accuracy to provide some more early-game benefits with paralysis, (RC) and dealing significantly more damage to Slowking. Colbur Berry is the preferred item to make Jirachi less weak to being revenge killed by Bisharp, Lycanroc-D, and Choice Scarf Mienshao, however though Leftovers is a good option to provide Jirachi with more longevity throughout a match, (RC) and should always be used if running Wish.

Calm Mind Jirachi appreciates teammates that can weaken its checks like Krookodile, Incineroar, Rhyperior, and Escavalier, (RC) so that it can more easily clean late-game (AH). Doublade is a great partner capable of weakening Krookodile and Incineroar, and noteably notably able to force Krookodile to use its Chople Berry, and can help Jirachi against some of its revenge killers like Lycanroc-D and Terrakion. Toxtricity can weaken Rhyperior for Jirachi, (RC) and pressure Slowking for wallbreaking opportunities early-game, a Pokemon that as Slowking can otherwise pivot into Jirachi and out into an offensive check like Terrakion with Teleport, (RC) as long as it remains reasonably healthy. Kyurem is another fantastic wallbreaker that can soften up opposing teams for Jirachi, pressure its checks like Slowking and Krookodile, and weaken Escavalier for it Jirachi. Defensive checks to some of Jirachi's short term checks like Chople Berry Krookodile and, (AC) Chople Berry Tyranitar, and Incineroar, (RC) are extremely helpful. Rotom-W is a noteable notably example, (RC) and can help provide Jirachi with set-up setup opportunities versus Pokemon like Kyurem with Volt Switch. Galarian Weezing can also help offer a check to Krookodile, and as well as revenge killers like Lycanroc-D and Choice Scarf Mienshao, while providing Toxic Spikes support to help pressure some of Jirachi's switch-ins (AH) like Krookodile and specially defensive Tyranitar. If Jirachi is running a Calm Mind + Wish set, Pokemon that can break through Doublade and Slowking are imperative. Obstagoon, Krookodile, and Heracross are great examples, and all of them appreciate Jirachi's Wish support helping them play more aggressively and wallbreak more consistently. Calm Mind Jirachi fits extremely well on dual screens teams; the extra bulk provided makes set up setup opportunities extremely easy to come across and limits the revenge killing capacities of Pokemon like Terrakion and Lycanroc-D, (RC) while allowing Jirachi to break through Pokemon that could otherwise live take one hit and revenge kill it like Rhyperior and Chople Berry Krookodile. Grimmsnarl is a required teammate if doing this, being an extremely reliable dual screens setter. Calm Mind Jirachi also works well on Sticky Web teams, allowing it to outspeed would-be (AH) checks like Terrakion and Choice Specs Keldeo. Araquanid is a good Sticky Web setter if doing this, and it can soft check Pokemon like Krookodile and Mienshao for Jirachi.

[SET]
name: Wish
move 1: Iron Head
move 2: Wish
move 3: Protect
move 4: U-turn / Body Slam / Thunder
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 32 SpD / 224 Spe

[SET COMMENTS]
Thanks to its access to Wish, Jirachi is very capable of providing a much sturdier check to Pokemon like Kyurem, Noivern, and Starmie, (RC) that can also provide plentiful amounts of team support. Furthermore, access to U-turn allows it to ease its job of passing Wishes, especially when doing it against faster targets like Noivern, and allowing it to lets it take advantage of potential switches without relying on prediction. Body Slam is an alternative that lets Jirachi paralyze would-be (AH) checks like Krookodile, (RC) and prevent Pokemon like Calm Mind Keldeo and Jirachi from attempting to freely set up against Jirachi without risk. Simiarly, Thunder is an alternative that lets Jirachi threaten Skarmory, stopping it freely setting Spikes against Jirachi it while avoiding Rocky Helmet chip damage, and directly threaten Pokemon like Keldeo, (RC) while still spreading paralysis. The given EV spread allows Jirachi to outspeed Kyurem and Mimikyu, (RC) while maximising maximizing its bulk to better check Pokemon like Kyurem and Noivern.

Naturally bulky wallbreakers that lack recovery, such as Keldeo, Obstagoon, and Choice Specs Kyurem, (AC) greatly appreciate Wish Jirachi's support, helping them to have a more consistent presence during a more drawn out match and gain more wallbreaking opportunities, (RC) while also letting them play more recklessly early-game. Jirachi can also help to bring them in on Pokemon like Skarmory, Doublade, and Slowking with U-turn, (RC) or Paralyse paralyze some of their checks like Keldeo, Cobalion, and opposing Jirachi with Body Slam or Thunder, (RC) while providing an answer to revenge killers to them like Starmie and Noivern. Other Pokemon that lack reliable recovery of their own, like Doublade and Galarian Weezing, also greatly appreciate Jirachi's support. Galarian Weezing in particular can deal with Pokemon that threaten Jirachi like Krookodile, Lycanroc-D, and Mienshao and provide Defog support to stop Jirachi being worn down by Spikes, while Doublade appreciates Wish support to be able to check Pokemon like Cobalion, Jirachi, and Terrakion more reliably while still having the HP remaining to potentially clean late-game (AH). These Pokemon in return greatly appreciate Jirachi's support in dealing with checks like Celebi, Kyurem, and Noivern. Due to Wish Jirachi's more passive nature, Steel-resistant Pokemon like Calm Mind Keldeo, Swords Dance Cobalion, opposing Calm Mind Jirachi, and Doublade can much more easily take advantage of it for set-up setup opportunities, especially against U-turn variants, (AC) which have no real way of threatening them. Teammates capable of dealing with these threats such as Starmie, Krookodile, Noivern, and Talonflame are therefore highly advisable. Starmie appreciates Jirachi's pivot support providing it more wallbreaking opportunities, while Krookodile benefits from Jirachi's Wish support allowing it to check Pokemon like Doublade more consistently. Talonflame also benefits from Wish support, allowing it to more easily run U-turn over Roost on Swords Dance sets.

[SET]
name: Mixed Wallbreaker
move 1: Iron Head
move 2: Psychic / Stealth Rock
move 3: Thunderbolt / Thunder
move 4: Energy Ball / Aura Sphere
item: Expert Belt / Leftovers
ability: Serene Grace
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Mixed Jirachi sets turn Jirachi into a deadly wallbreaker; its absurd coverage allows it to lure for its teammates and break through many Pokemon that would otherwise check other Jirachi sets, (AC) like Skarmory, Rotom-W, Palossand, and Keldeo, while still being able to check threats like Kyurem with Iron Head. Furthermore, its it is able to serve as an extremely effective offensive Stealth Rock setter, (RC) due to its great matchup versus typical entry hazard removers like Rotom-W, Galarian Weezing, (AC) and Tentacruel, and as well as versus Hatterene. Psychic is Jirachi's best option versus Pokemon like Keldeo, defensive Galarian Weezing, and Toxtricity, but Stealth Rock can be ran run over it while still being able to hit the former two super effectively (spacing) with its other moves. Thunderbolt lets Jirachi break through Skarmory, (RC) and gives it coverage for Water-types like Keldeo and Slowking if not running Energy Ball. Thunder is an option, (AC) however, (AC) for its higher Base Power and greater chance of paralysis. Energy Ball lets Jirachi break through Quagsire, Palossand, and Rotom-W, the former giving mixed Jirachi a great matchup versus stall teams. Aura Sphere, (AC) however, (AC) is however an option to threaten Incineroar and Bisharp. Shadow Ball can be ran over Psychic to put more pressure on Doublade and opposing Jirachi, but it leaves Jirachi without a strong STAB move and unable to hit Toxtricity. Expert Belt allows Jirachi to take advantage of its strong coverage giving it super effective (spacing) hits versus a lot of the tier, improving its damage output versus Pokemon like Rotom-W, (RC) and noteably and notably allowing it to OHKO Keldeo with Psychic. Leftovers is an option, (AC) however, (AC) to let Jirachi check Pokemon like Kyurem more consistently.

Mixed Jirachi appreciates pivot support from the likes of Mienshao, Scyther, and Rotom-C, giving it free opportunities to wallbreak against targets like Skarmory, Rotom-W, Slowking, and Kyurem, weakening up their checks so that they can clean late-game. Checks to revenge killers like Terrakion, Lycanroc-D, Mienshao, and Choice Scarf Krookodile are imperative, as Jirachi is easily forced out by them. Galarian Weezing can check the latter three and provide Toxic Spikes support to cripple these common revenge killers to Jirachi, while Doublade can check the former two and provide an effective late-game (AH) cleaner that appreciates Jirachi pressuring its checks like Skarmory and Rotom-W. Krookodile can provide a reliable Stealth Rock setter to pair with mixed Jirachi, allowing it to more easily run Psychic, and appreciates Jirachi pressuring Rotom-W and Skarmory for it. Sticky Web support from Araquanid is extremely effective with mixed Jirachi, allowing Jirachi to break through faster Pokemon that would normally check it like Mienshao, Terrakion, and Keldeo with ease. Araquanid greatly appreciates Jirachi being able to greatly weaken Defog Rotom-W for it in return. Teammates like Obstagoon, Swords Dance Terrakion, Mamoswine, and Mimikyu also make formidable teammates on such Sticky Web teams, with Mamoswine providing a secondary breaker that loves Jirachi pressuring Rotom-W and Skarmory for it, while Terrakion and Mimikyu provide extremely capable late-game (AH) breakers and cleaners once Jirachi has weakened their checks like Skarmory and Doublade, and also as well as Palossand for Cobalion and Terrakion (i'm not entirely sure what this part about palossand is referring to, probably should make it more clear).

[SET]
name: Substitute + Toxic
move 1: Iron Head
move 2: Thunderbolt
move 3: Substitute
move 4: Toxic
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Jirachi is capable of subverting common counterplay to it such as Rotom-W, Incineroar, Slowking, Palossand, and Skarmory through Substitute + Toxic sets, making it a great wallbreaker versus bulkier teams, (RC) and taking advantage of its solid bulk and the switches it forces against Pokemon like Galarian Weezing, Celebi, and Kyurem to set up Substitutes on these Pokemon and others like Slowking and Skarmory. The combination of Toxic and Iron Head is especially dangerous, as once Jirachi has badly poisoned a target, it can easily break through it later in a that match with Iron Head flinches. Thunderbolt is used to break through Skarmory, which would otherwise wall Jirachi, and to do the most possible damage to targets like Cobalion, Doublade, and opposing Jirachi. Maximum HP investment allows Jirachi's Substitutes to be as bulky as possible, tanking hits such as Slowking's Scald, while still outspeeding Pokemon like Kyurem and Mimikyu.

Teammates like Keldeo, Rotom-W, and Mienshao can offer Jirachi pivot support through Flip Turn, Volt Switch, and U-turn (fluff) to grant it opportunities to get free Substitutes up versus Pokemon like Slowking, Kyurem, and Skarmory. Rotom-W can also help to check Pokemon like Krookodile and Incineroar for Jirachi, as it will usually want to switch out after using Toxic the first time they come in to check it, (RC) instead of risking for flinches, (RC) and break through them later with a fresh Substitute. Keldeo can instead offer a strong late-game (AH) wallbreaker with Calm Mind that can easily break through the opposing teams after Jirachi has broken through Slowking. Teammates like Talonflame, Mamoswine, and Doublade appreciate Jirachi putting heavy pressure on Pokemon like Skarmory and Rotom-W for them. Talonflame can also provide Jirachi with Substitute opportunities versus Slowking with U-turn and offer a powerful late-game (AH) cleaner after Slowking and Rotom-W have been sufficiently weakened, while Doublade can help to check Pokemon like Lycanroc-D and Terrakion, check Cobalion for Jirachi (any reason why these aren't grouped together? if not, change it to "...check Pokemon like Lycanroc-D, Terrakion, and Cobalion..."), and similarly sweep late-game (AH) once Skarmory and Rotom-W have been removed. Jirachi appreciates Pokemon capable of consistently checking Pokemon like Doublade, Cobalion, and Noivern it struggles with, (RC) due to being unable to reliably damage the former two, (RC) and due to and Noivern's Infiltrator. Rhyperior can help check Noivern and Doublade while providing Stealth Rock to further wear down Jirachi's checks, and Slowking can check Cobalion and Noivern while giving Jirachi set up setup opportunities versus Pokemon like Kyurem with Teleport. Defensive teammates like Umbreon, Milotic, and Mantine can also help to check Pokemon like Doublade and Noivern. Umbreon can also check opposing Calm Mind Jirachi that can set up on Jirachi, (RC) while offering Wish support to help Jirachi set up Substitutes more freely and break more consistently throughout a match. Mantine can also check Cobalion and Keldeo and provide Defog support, while Milotic can alternatively run sets with Competitive sets as an ability to help take advantage of switch-ins like Krookodile and Incineroar with timely double switches to help Jirachi break.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Iron Head
move 3: U-turn
move 4: Thunder / Wish / Healing Wish
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 32 SpD / 224 Spe

[SET COMMENTS]
Jirachi is a solid Stealth Rock user, (RC) thanks to its ability to combine its standard defensive utility in checking Pokemon like Kyurem and Celebi with its ability to threaten a lot of common forms of entry hazard control like Hatterene, Galarian Weezing, Noivern, and Tentacruel. Stealth Rock sets are also capable of providing a lot of team support, (RC) with valuable momentum against targets like Slowking, Rotom-W, and Skarmory with U-turn, (RC) while being excellent at luring Skarmory with Thunder, which can also spread useful paralysis against a lot of Pokemon like Cobalion and Noivern for its teammates. Jirachi can also consider running Wish, (RC) so that it can offer further team support and provide its defensive utility more consistently throughout a match, noting that even without Protect, Iron Head + Serene Grace gives it a way to slightly risky way to gain its own Wish freely against slower targets, or Healing Wish, (RC) it can run Healing Wish instead to fully heal a potential win condition late-game. 224 Speed EVs with a Jolly nature allow Jirachi to outspeed Kyurem and Mimikyu, while the rest of the EVs ensure that Jirachi can tank hits from Pokemon like Galarian Weezing, Kyurem, and Celebi as best as possible. A more offensive spread with maximum Attack investment can be used to apply more pressure to Pokemon like Kyurem at the cost of the ability to switch into these Pokemon as reliably.

Offensive teammates like Obstagoon, Heracross, Kyurem, and Keldeo greatly appreciate Jirachi's setting Stealth Rock and its pivot support, helping them to come in safely on Pokemon like Slowking, Incineroar, Skarmory, and Palossand. Obstagoon and Heracross appreciate Jirachi being able to weaken Skarmory with Thunder, but they also greatly benefit from Wish variants helping to keep them healthy throughout a match to wallbreak more consistently. Keldeo and Choice Specs Kyurem both greatly appreciate Jirachi's Healing Wish support, allowing the former to more freely check Pokemon like Lycanroc-D and switch into Pokemon like Incineroar and Krookodile, (RC) and helping to offset entry hazard chip for the latter. Stealth Rock Jirachi appreciates Pokemon capable of checking Rotom-W, as it is able to easily switch into Jirachi, remove its Stealth Rock with Defog, and gain momentum off the switches it forces, (RC) while doing this all of it consistently thanks to Pain Split, so teammates like Celebi and Heliolisk are therefore incredibly valuable. Celebi can also pressure other Pokemon Jirachi brings in like Slowking and Palossand, while Nasty Plot sets greatly appreciate Jirachi weakening Skarmory with Thunder. Heliolisk can form a powerful VoltTurn core with Jirachi, (RC) and pressure a lot of its switch-ins (AH) like Slowking, Skarmory, Rotom-W, and Keldeo, which is especially valuable for non-Thunder variants of Jirachi, while appreciating Jirachi checking Kyurem for it. Checks to revenge killers like Noivern, Lycanroc-D, Mienshao, and Terrakion are greatly appreciated. Skarmory and Galarian Weezing can check Lycanroc-D, Mienshao, and Krookodile, (RC) while forming entry hazard stacking cores with Jirachi through Spikes and Toxic Spikes. Slowking can check Noivern, as well as Calm Mind Keldeo, a threat that can easily set-up (RH) on non-Thunder variants of Jirachi, while Doublade can check Cobalion, Lycanroc-D, and Terrakion, (RC) and appreciates Jirachi weakening Skarmory and providing Stealth Rock to wear down switch-ins like Rotom-W.

[CREDITS]
- Written by: [[Estarossa, 461329]]
- Quality checked by: [[Lilburr, 481709], [martha, 384270]]
- Grammar checked by: [[]]
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