RU Jellicent

C0nfiden1 0yster

ヽ(o`皿′o)ノ
is a Pre-Contributor
RUPL Champion
[OVERVIEW]

Jellicent largely serves as a physical wall, being able to handle Heracross, Rhyperior, and Golisopod, but unlike most other bulky Water-types, it prevents Calm Mind Reuniclus, Cosmic Power Metagross, Calm Mind Suicune, and other setup sweepers from boosting with Taunt. Similarly to Milotic and Vaporeon, it can also cover certain special attackers, such as Choice Scarf Gardevoir and Nidoqueen lacking Toxic and Taunt. Jellicent's Ghost typing helps it deal with Fighting-type wallbreakers like Lucario, Bewear, and Heracross that Seismitoad, Milotic, and Gastrodon can struggle with. It can stallbreak through passive walls with Taunt and status, including Registeel, Umbreon, and Gastrodon, and spinblock utility Starmie and Dhelmise, outright walling the former and burning the latter. Unfortunately, unlike most bulky Water-types, Jellicent does not serve as a Knock Off absorber, struggling to deal with Knock Off from Incineroar and Heracross. Jellicent also doesn't provide as much utility as other bulky Water-types, like Rapid Spin with Starmie or Stealth Rock with Seismitoad. Its poor Speed also restricts the pool of Pokemon it can stallbreak against, as Milotic, Metagross, and Seismitoad can use Toxic before Jellicent's Taunt.

[SET]
name: Defensive Utility
move 1: Hex
move 2: Recover
move 3: Will-O-Wisp / Scald
move 4: Taunt
item: Heavy-Duty Boots / Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

Jellicent runs a burning move to complement Hex, typically Will-O-Wisp to reliably weaken physical attackers like Bewear, Golisopod, and Flygon. Taunt allows Jellicent to overcome setup sweepers like Calm Mind Reuniclus and Metagross while also stopping slower Steel- and Water-types like Registeel and Gastrodon from using Toxic, which could otherwise debilitate Jellicent. Scald can be used over Will-O-Wisp to prevent Fire-types like Incineroar and Entei from safely switching in. Toxic can also be used to better threaten Pokemon like Incineroar and Heliolisk, but it can't hit Steel- and Poison-types like Registeel and Crobat to boost Hex. Heavy-Duty Boots and Leftovers help Jellicent deal with chip damage, lowering its need to use Recover and thus lowering its passivity. Colbur Berry allows Jellicent to tank Knock Off from Heracross, Golisopod, and Tornadus and stall offensive Dark-types like physical Sharpedo and Pangoro to burn them. Alternatively, running no item also lowers Knock Off damage and makes Jellicent immune to Poltergeist, which is handy when dealing with Golurk and Alolan Marowak, but neither is particularly common. Jellicent runs 44 Speed EVs to outspeed Umbreon, which is crucial in denying Umbreon's Wish passing. When using Leftovers, Jellicent should use 36 Special Defense EVs to prevent a 2HKO from Nidoqueen's Earth Power after Stealth Rock.

Jellicent, like other bulky Water-types, works best on balance teams, but it can fit on bulky offensive teams. However, on these offensive teams, it competes with Seismitoad and Golisopod; they have more utility in Knock Off and entry hazards in Stealth Rock and Spikes, and they are less passive. Jellicent supports teams without Flying-types, as it can handle Fighting-types such as Heracross, Lucario, and Toxicroak itself. However, Jellicent enjoys having a Flying-type teammate like Crobat or Togekiss to take Knock Off from Heracross and Golisopod. Electric-types such as Raikou, Xurkitree, and Heliolisk punish Jellicent well; having a Grass-type such as Roserade or Celebi alongside a Ground-type such as Steelix, Rhyperior, or Flygon can mitigate this issue. Opposing Roserade can take advantage of Jellicent to put up a layer of Spikes. Crobat and Reuniclus can force out Roserade quickly and gain momentum with U-turn or set up with Calm Mind. Despite not enjoying Hex, Celebi can switch in too and potentially threaten any given team with Nasty Plot. Guzzlord or Umbreon can help force the Celebi out. Umbreon can also remove any status Jellicent might receive. Entry hazard removal from Crobat and Flygon will also help Jellicent when it's not running Heavy-Duty Boots.

[STRATEGY COMMENTS]
Other Options
=============

Cursed Body can be used over Water Absorb if a team can deal with powerful Water-type attacks, which includes having a good matchup against rain teams, Suicune, and Milotic. Cursed Body can stop foes from breaking through Jellicent by disabling their best attacks—especially if said attack would ever critically hit—and helps it stallbreak by increasing the chance a foe is forced to use Struggle. Night Shade can be used to better deal with Dark-types like Umbreon and Pangoro, but losing Hex makes Jellicent worse against Reuniclus. Choice Specs Jellicent with Water Spout and Trick can also be used as a solid wallbreaker and surprise option, but such a set is usually outdone by other offensive Water-types like Starmie and Sharpedo.

Checks and Counters
===================

**Grass-types**: Roserade and Celebi can switch in and handle a Hex or Scald and remove burn with Natural Cure. Other Grass-types such as Dhelmise, Tsareena, and Decidueye can also beat Jellicent, though they must fear Will-O-Wisp, as they are physical attackers.

**Dark-types**: Incineroar is one of the best Jellicent switch-ins if it lacks Scald, setting up with Swords Dance for free. Mixed Sharpedo switches in nicely too, as burns don't weaken its Dark Pulse.

**Electric-types**: Xurkitree, Raikou, and Heliolisk can all force out Jellicent and gain momentum. However, if Raikou and Xurkitree are statused, Hex can 3HKO and 2HKO them, respectively. Heliolisk, however, completely walls Jellicent unless it carries Toxic.

**Ghost-types**: Although Ghost-types like Mimikyu, Chandelure, and Polteageist cannot directly switch in, they can very easily force Jellicent out.

**Knock Off**: Many common threats that Jellicent otherwise wall run Knock Off, such as Heracross and Golisopod. Aside from the super effective damage, Jellicent losing its item worsens its longevity and makes it more passive, as Jellicent will be forced to use Recover more often.

**Residual Damage**: Toxic poison and burn from Pokemon such as Nidoqueen, Milotic, and Galarian Weezing wear down Jellicent. Furthermore, if it lacks Heavy-Duty Boots, entry hazards quickly rack up damage. This forces Jellicent to constantly use Recover to be healthy enough to take on Pokemon like Nidoqueen and Bewear.

[CREDITS]
- Written by: [[C0nfiden1 0yster, 558383]]
- Quality checked by: [[zizalith, 410251], [GoldCat, 359771]]
- Grammar checked by: [[Adeleine, 517429], [Sulo, 528036]]
 
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[OVERVIEW]

- Jellicent largely serves as a physical wall, being able to handle Darmanitan, Cobalion, and Golisopod, but unlike most of the other bulky Water-types, it prevents Calm Mind Reuniclus from sweeping. Jellicent also beats many other setup sweepers including Cosmic Power Metagross and Calm Mind Suicune.
- Gastrodon, Milotic, and Vaporeon all struggle with Fighting-type wallbreakers like Lucario and Heracross, but due to Jellicent's Ghost-typing, these threats are nullified.
- Jellicent also boasts a good Volcanion match-up, which also sets it apart from many other bulky Water-types.
- The difficult to check Obstagoon switches in cleanly against Jellicent, which can threaten a 2HKO on some of the bulkiest of Pokemon in the tier.

- It can become a wincon in the end game due to the sheer number of Pokemon it can handle, as well as Taunt being able to block status and recovery against bulkier Pokemon.
- Jellicent can serve as a Rapid Spin blocker as it thrives against Utility Starmie.

make sure to emphasize its shortcomings compared to those water types you mention. the way it reads right now it seems like jellicent is the best water type in the tier which isnt true: explain why not.

[SET]
name: Defensive Utility
move 1: Hex
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Taunt / Scald
item: Leftovers / Heavy-Duty Boots / Colbur Berry / No Item
ability: Water Absorb
nature: Bold
evs: 252 HP / 252 Def / 4 SpD


[SET COMMENTS]

- Jellicent runs a status, typically Will-O-Wisp to hit Steel-types such as Registeel and Stakataka, to complement with Hex, but also because status moves are fantastic moves regardless. this is correct but awkwardly phrased. try "a status move complements hex and can either hit steels such as x or wear down bulky teams..."
- Taunt is what allows Jellicent to overcome Calm Mind Reuniclus, along with many other setup sweepers.
- Leftovers or Heavy-Duty Boots can be used as they are generally great defensive items explain when you want to have one over the other, but Colbur Berry, or sometimes no item at all, are used too.
- Colbur Berry allows Jellicent to tank many Knock Off's including ones from Heracross, Golisopod, and Tornadus. Offensive Dark-types like Sharpedo and Obstagoon also get held off for a short while when holding Colbur Berry, which can be just enough for Life Orb or Flame Orb to put them in range of a teammate's attack. obstagoon mention
- No Item allows Jellicent to be immune to Poltergeist, which could be handy in dealing with Golurk or Marowak-Alola. No Item also cancels the Knock Off boost (is there a term for this boost?). you could say that it lowers knock off damage, don't know if there's a term for it

- Jellicent, like other bulky Water-types, fits on balance builds, though it can fit on more offensive builds too has it is a blanket check to a lot of the tier. However, on these offensive builds it can be outclassed by Seismitoad or Golisopod as they have more utility and preserve momentum better. try "faces stiff competition" or equivalent, outclassed implies there's no reason to use it
- Jellicent works well on teams without Flying-types such as Crobat, Noivern, or Togekiss, as it is able to handle Fighting-types such as Cobalion, Lucario, and Toxicroak itself.
- Electric-types such as Raikou, Xurkitree, and Heliolisk punish Jellicent well, so having a Grass-type such as Roserade or Celebi can help nullify this issue, coupled with a Ground-type such as Steelix, Rhyperior, or Flygon.
- Roserade can take advantage of Jellicent and can put up a layer of Spikes. Crobat and Reuniclus can force out Roserade quickly and gain momentum. Celebi, although not enjoying a Hex, can switch in too and potentially use Nasty Plot. Having a Guzzlord or Umbreon can help force the Celebi out.
- Obstagoon can cleanly switch in against Jellicent, so having a Cobalion or Weezing-Galar can help limit its impact. Klefki or Diancie can also make good partners with Jellicent as they can deal with Obstagoon as well.

[STRATEGY COMMENTS]
Other Options
=============

- Jellicent could run Choice Specs set with Water Spout, which could threaten its most common switch-ins better, as max HP Jellicent can OHKO Obstagoon. Shadow Ball can also threaten Celebi much better than Hex could.
- Choice Scarf could also be run to make Jellicent a cleaner, but it is outclassed by Sharpedo in this aspect.
also mention itemless here
- Jellicent could be run as a special wall, able to check Nidoqueen and Gardevior better, but Milotic usually does this better, without ev investment.

Checks and Counters
===================

**Obstagoon**: If Jellicent does not run Scald, Obstagoon is immune to all of Jellicent's attacks, as well as benefit from a Will-O-Wisp.

**Grass-types**: Roserade and Celebi can cleanly switch in and handle a Hex or Scald, as well as cancel out Will-O-Wisp with Natural Cure. Other Grass-types such as Dhelmise and Decidueye can also beat Jellicent, though they must fear Will-O-Wisp as they are physical attackers.

**Electric-types**: Xurkitree, Raikou, and Heliolisk can all force out and gain momentum against Jellicent. However, if Raikou or Xurkitree are statused (is this allowed?), Hex can deal a good chunk of damage.

**Ghost-Types**: Although Ghost-types like Mimikyu, Chandelure, and Polteagiest can not directly switch in, they can very easily threaten Jellicent out.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


[SET COMMENTS]



[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

let me know when this is implemented and ill take another look, nice work
 
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sorry i thought i had already stamped this

- Jellicent is not as splashable as Milotic as it does not possess the fantastic bulk Milotic has which makes Jellicent cover less.
specify it makes it a worse blanket check than milo, cause you're generally using jelli to cover specific threats compared to milo

item: Leftovers / Colbur Berry / Heavy-Duty Boots / No item
i don't mind what stays here but 4 items slashed seems excessive to me, ill let other qc people weigh in though

Offensive Dark-types like Sharpedo and Obstagoon also get held off for a turn when holding Colbur Berry.
goon

- No Item allows Jellicent to be immune to Poltergeist, which could be handy in dealing with Golurk or Marowak-Alola. No Item lowers Knock Off damage as well.
if you decide to keep this make sure to move it up to set details

- Cursed Body can be used over Water Absorb if a team has the tools to deal with the powerful Water-type attacks that exist within the tier, including a good matchup against Rain teams. Cursed Body has great utility which can add to Jellicent's stallbreaking ability.
i think cursed body is super nice if you can afford it, move it up in oo and mention youre a bit worse at breaking milo/dealing with suicune

qc 1/2, nice work
 

GoldCat

BOSSARU CUP WINNER
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a defending SCL Champion
This whole analysis screams of you just removing the bullet points without rewriting anything. It's genuinely unreadable, sorry, but actually write this so I can fully QC check this. It doesn't speak of you as a writer, it's just how it's formatted right now is really hard to work with.

- Jellicent largely serves as a physical wall, being able to handle Heracross, Rhyperior, and Golisopod, but unlike most of the other bulky Water-types, it prevents Calm Mind Reuniclus from sweeping. Jellicent also beats many other setup sweepers including Cosmic Power Metagross and Calm Mind Suicune. Jellicent's Ghost-typing allows Jellicent to better deal with Fighting-type breakers like Lucario and Heracross that Seismitoad Vaporeon, Milotic, and Gastrodon can struggle with. Jellicent also can become a wincon in the end game due its role as a wall, stopping sweepers, as well as Taunt being able to block status and recovery against bulkier Pokemon. Jellicent can serve as a spinblocker Rapid Spin blocker as it thrives against Utility Starmie. Jellicent is not as splashable as Milotic as it does not possess the fantastic bulk Milotic has. Jellicent is used to cover more specific threats because of such. Jellicent also has a poor speed which affects what it can stallbreak. Milotic and Metagross can use Toxic before Jellicent can use Taunt to stop them.
Mention how Jellicent is a good Nidoqueen switch-in if it lacks Toxic and Taunt.

[SET]
name: Defensive Utility
move 1: Hex
move 2: Recover
move 3: Will-O-Wisp / Scald / Toxic
move 4: Taunt / Scald
item: Colbur Berry / Leftovers / Heavy-Duty Boots / No item
ability: Water Absorb
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
You never run no Taunt and itemless shouldn't be slashed.
 

GoldCat

BOSSARU CUP WINNER
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a defending SCL Champion
[OVERVIEW]

Jellicent largely serves as a physical wall, being able to handle Heracross, Rhyperior, and Golisopod, but unlike most of the other bulky Water-types, it prevents Calm Mind Reuniclus, Cosmic Power Metagross, Calm Mind Suicune, (AC) and other setup sweepers from boosting. Similarly Similar to Milotic and Vaporeon, it can also cover certain special attackers too such as Choice Scarf Gardevoir Gardevior and Nidoqueen if it lacks Toxic and Taunt. Jellicent's Ghost typing Ghost-typing (No hyphen before "typing".) allows it to better deal with Fighting-type wallbreakers like Lucario, Bewear, and Heracross that Seismitoad, Milotic, and Gastrodon can struggle with. Jellicent also can become a wincon in the end game due its role as a wall, stopping sweepers, as well as Taunt being able to block status and recovery against bulkier Pokemon. (What do you mean exactly? It's kinda confusing and it isn't apparent how all that has to do with Jellicent as a wincon. I'm pretty sure you mean Jellicent can stallbreak; running through statused teams once faster Pokemon that can status or overpower it are removed or neutralized with a burn.) Jellicent can serve as a spinblocker as it thrives against Utility Starmie, supporting entry hazard stack builds. (I think it's good to point out how Jellicent thrives against Starmie as in it completely walls it. While Jellicent can't directly switch in to block Rapid Spin, it can outspeed and burn Dhelmise which I think it's important to also mention.) However, Jellicent does not fit on as many teams as some of the other bulky Water-types such as Milotic. Its unspectacular bulk (Is it though? What does Milotic check that Jellicent doesn't? Mimikyu and CB/DD Flygon sort of but not much more, if anything Jellicent technically checks more on paper. So you could maybe mention those but I think it's better to lay more weight on its Knock Off weakness, as it means it has to lose a crucial item to check Golisopod, Heracross, etc. Another bigger problem is that Jellicent doesn't provide the same amount of utility as Milotic with Flip Turn, Starmie with Spin / Teleport, Seismitoad with Knock / SR, and Suicune can set up and sweep.) restricts it from covering as much of the metagame and its weakness to Knock Off can make Jellicent support reliant. The poor Speed speed (Stats are always capitalized.) also restricts the pool of Pokemon it can stallbreak, as Milotic, Metagross, and Seismitoad can use Toxic before Jellicent can Taunt.

[SET]
name: Defensive Utility
move 1: Hex
move 2: Recover
move 3: Will-O-Wisp / Scald / Toxic (Toxic will just get a mention.)
move 4: Taunt
item: Heavy-Duty Boots / Leftovers Colbur Berry / Leftovers / Heavy-Duty Boots (QC decided this as the order with Colbur as a mention.)
ability: Water Absorb
nature: Bold
evs: 252 HP / 212 Def / 44 Spe 252 HP / 252 Def / 4 SpD (Speed for Umbreon, mention it in set comments.)

[SET COMMENTS] (You haven't talked about Scald and Toxic at all which you need to do.)

Jellicent runs a status move to compliment Hex, typically Will-O-Wisp to hit Steel-types such as Registeel and Stakataka and burn physical attackers like Golispod and Flygon, to compliment with Hex. Taunt allows Jellicent to overcome setup sweepers like Calm Mind Reuniclus and Metagross, but also deny Steel- and Water-types like Registeel and Gastrodon from using Toxic which can otherwise threaten Jellicent. Heavy-Duty Boots and Leftovers help Jellicent deal with chip damage, which allows it to be less passive. (How so? Always explain!) Colbur Berry allows Jellicent to tank Knock Off's from Heracross, Golisopod, and Tornadus and hold off offensive Dark-types like physical Sharpedo and Pangoro Incineroar for a turn to burn them. No Item Running no item also lowers Knock Off damage and allows Jellicent to be immune to Poltergeist, which is handy when dealing with Golurk and Alolan Marowak but neither is particularly common. or Marowak-Alola. No Item also lowers Knock Off damage. (Mention how if you're running Leftovers you can run 36 SpD EVs to always avoid the 2HKO from Nidoqueen's Earth Power after Stealth Rock.)

Jellicent, like other bulky Water-types, works best on balance builds, however it can fit on more bulky offensive teams. However, on these offensive builds it competes with Seismitoad and or Golisopod as they have more utility in Knock Off and entry hazards in Stealth Rock and Spikes and preserve momentum better. Jellicent supports teams without Flying-types such as Crobat, Noivern, and or Togekiss, as it is able to handle Fighting-types such as Heracross, Lucario, and Toxicroak itself. (Though Jellicent enjoys having a Flying-type teammate so it doesn't have to take Knock Off from Golisopod and Heracross.) Electric-types such as Raikou, Xurkitree, and Heliolisk punish Jellicent well, so having a Grass-type such as Roserade and or Celebi can help nullify this issue, coupled with a Ground-type such as Steelix, Rhyperior, and or Flygon. Opposing Roserade can take advantage of Jellicent and can put up a layer of Spikes. Crobat and Reuniclus can force out Roserade quickly and gain momentum with U-turn or setting up Calm Mind. Despite not enjoying a Hex, Celebi can switch in too and potentially threaten any given team with Nasty Plot. Having a Guzzlord or Umbreon can help force the Celebi out. (Also mention how Umbreon can heal Jellicent from status. Entry hazard removal is also worth mentioning for when you don't run HDB.)

[STRATEGY COMMENTS]
Other Options
=============

Cursed Body can be used over Water Absorb if a team has the tools to deal with the powerful Water-type attacks that exist within the tier, including a good matchup against Rain teams. In certain situations, Cursed Body can reduce the chance of critical hits as typically repeated opposing attacks will be disabled first adding to Jellicent's stallbreaking ability, but leading to worse matchups against Suicune and Milotic. (Mention Night Shade, lets Jellicent always deal decent damage, especially handy to not let Dark-types like Incineroar and Pangoro in for free without giving up Willo for Scald. It also makes it a lot easier to beat Umbreon but obv worse vs Reuniclus. Also mention Specs, it has Trick, Water Spout, and good coverage, and I remember Xiri using it vs me in round 1 of the last ssnl so it has its use.)

Checks and Counters (Odd to not mention Dark-types when Incineroar is one of the best Jellicent switch-ins, mention after Grass-types. Residual damage is also big, especially Toxic but also entry hazards if it's lefties or it has had its HDB Knocked Off.)
===================

**Grass-types**: Roserade and Celebi can switch in and handle a Hex or Scald, as well as cancel out Will-O-Wisp with Natural Cure. Other Grass-types such as Dhelmise, Tsareena, and Decidueye can also beat Jellicent, though they must fear Will-O-Wisp as they are physical attackers.

**Electric-types**: Xurkitree, Raikou, and Heliolisk can all force out and gain momentum against Jellicent. However, if Raikou and or Xurkitree are statused, Hex can deal a good chunk of damage. (I think it's good to point out how Heliolisk completely walls Jellicent, especially if it carries Scald over Will-O-Wisp. Also, I think it's better to mention how Xurkitree and Raikou are 2HKOed and 3HKOed by Hex, respectively, instead and how that obv greatly limits how often they can hard switch into Jellicent.)

**Ghost-Types**: Although Ghost-types like Mimikyu, Chandelure, and Polteagiest can not directly switch in, they can very easily threaten Jellicent out.

**Knock Off**: Many common threats that Jellicent walls run Knock Off such as Heracross and Golisopod. (Explain why that's bad for Jellicent.)

[CREDITS]
- Written by: [[C0nfiden1 0yster, 558383]]
- Quality checked by: [[zizalith, 410251], [GoldCat, 359771]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

[SET COMMENTS]



[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]

- Grammar checked by: [[username1, userid1]]
Sorry for the wait! Implement and I'll take a quick second look for safety measures then it's QC 2/2. The only thing I think you need to work on is explaining more clearly and giving concrete examples. For example, instead of just stating a mon is passive, explain how it can end up being passive and easy to take advantage of. Good work, keep it up!
 

C0nfiden1 0yster

ヽ(o`皿′o)ノ
is a Pre-Contributor
RUPL Champion
implemented but I hv a few questions. How does Jellicent check more pokemon on paper than Milotic? Milotic can deal with special attacks a lot better than jelli. it also deals with all flygon sets like you mentioned and ghost types like mmq, lurk, change, etc.. Jellicent only deals with fighting and bugs better, but milo can still hold off something like golisopod.

i don't really understand why colbur is only reduced to a mention either. id say its more common than boots or lefties, granted you don't rely see much Jellicent (I don't think it was used once during ladder tour p-offs).

that's all ty and hv good day
 

GoldCat

BOSSARU CUP WINNER
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a defending SCL Champion
[OVERVIEW]

Jellicent largely serves as a physical wall, being able to handle Heracross, Rhyperior, and Golisopod, but unlike most of the other bulky Water-types, it prevents Calm Mind Reuniclus, Cosmic Power Metagross, Calm Mind Suicune, and other setup sweepers from boosting. Similar to Milotic and Vaporeon, it can also cover certain special attackers too such as Choice Scarf Gardevoir and Nidoqueen if it lacks Toxic and Taunt. Jellicent's Ghost typing allows it to better deal with Fighting-type wallbreakers like Lucario, Bewear, and Heracross that Seismitoad, Milotic, and Gastrodon can struggle with. Jellicent is able to stallbreak through the passive walls tanks (Tanks are pokemon like Rhyperior, takes big hits and hits just as hard back.) of the tier including Registeel, Umbreon, and Gastrodon using Taunt and Status. Jellicent can serve as a spinblocker against utility Starmie, outright walling it, and Dhelmise as Jellicent can outspeed and burn status it. However, Jellicent does not fit on as many teams as some of the other bulky Water-types such as Milotic. (I think the rest covers this.) Unlike most bulky Water-types, Jellicent does not serve as a Knock Off absorber, struggling to deal with Incineroar's and Heracross's Knock Off. Jellicent also doesn't provide much utility as other bulky Water-types can support their teams through Rapid Spin with Starmie or Stealth Rocks with Seismitoad. The poor Speed also restricts the pool of Pokemon it can stallbreak, as Milotic, Metagross, and Seismitoad can use Toxic before Jellicent can Taunt.

[SET]
name: Defensive Utility
move 1: Hex
move 2: Recover
move 3: Will-O-Wisp / Scald
move 4: Taunt
item: Heavy-Duty Boots / Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

Jellicent runs a status move to compliment Hex, typically Will-O-Wisp to hit Steel-types such as Registeel and Stakataka and burn physical attackers like Golispod and Flygon. Taunt allows Jellicent to overcome setup sweepers like Calm Mind Reuniclus and Metagross, but also deny slower Steel- and Water-types like Registeel and Gastrodon from using Toxic which can otherwise threaten Jellicent. Scald can be used instead of Will-O-Wisp to prevent Fire-types like Incineroar and Entei from safely switching in. Scald also threatens burns on Golisopod, Crobat, and Flygon. Toxic can also be used over Will-O-Wisp, allowing Jellicent to provide more of a threat to Pokemon like Incineroar and Heliolisk, but as mentioned Toxic can't hit Steel-types and Poison-types like Registeel and Crobat to compliment Hex. Heavy-Duty Boots and Leftovers help Jellicent deal with chip damage, which allows it to be less passive as it is not forced to use Recover as often. Colbur Berry allows Jellicent to tank Knock Off's from Heracross, Golisopod, and Tornadus and hold off offensive Dark-types like physical Sharpedo and Pangoro for a turn to burn them. Running no item also lowers Knock Off damage and allows Jellicent to be immune to Poltergeist, which is handy when dealing with Golurk and Alolan Marowak but neither is particularly common. Jellicent runs 44 Speed EVs to outspeed Umbreon which is crucial in denying dining Umbreon's Wish passing. When using Leftovers, Jellicent should use 36 SpD EVs to prevent a 2HKO from Nidoqueen's Earth Power after Stealth Rock.

Jellicent, like other bulky Water-types, works best on balance builds, however it can fit on bulky offensive teams. However, on these offensive builds it competes with Seismitoad and Golisopod as they have more utility in Knock Off and entry hazards in Stealth Rock and Spikes and preserve momentum better. Jellicent supports teams without Flying-types such as Crobat, Noivern, and Togekiss, as it is able to handle Fighting-types such as Heracross, Lucario, and Toxicroak itself. Though Jellicent enjoys having a Flying-type teammate so it doesn't have to take Knock Off from Golisopod and Heracross. Electric-types such as Raikou, Xurkitree, and Heliolisk punish Jellicent well, so having a Grass-type such as Roserade and Celebi can help nullify this issue, coupled with a Ground-type such as Steelix, Rhyperior, and Flygon. Opposing Roserade can take advantage of Jellicent and can put up a layer of Spikes. Crobat and Reuniclus can force out Roserade quickly and gain momentum with U-turn or setting up Calm Mind. Despite not enjoying a Hex, Celebi can switch in too and potentially threaten any given team with Nasty Plot. Having a Guzzlord or Umbreon can help force the Celebi out. Umbreon as a teammate can help Jellicent as it can remove any potential status Jellicent might receive. Hazard removal from Crobat and Flygon will also help Jellicent deal with hazards when not running Heavy-Duty Boots.

[STRATEGY COMMENTS]
Other Options
=============

Cursed Body can be used over Water Absorb if a team has the tools to deal with the powerful Water-type attacks that exist within the tier, including a good matchup against Rain teams. In certain situations, Cursed Body can reduce the chance of critical hits as typically repeated opposing attacks will be disabled first adding to Jellicent's stallbreaking ability, but leading to worse matchups against Suicune and Milotic. Night Shade can be used to better deal with Dark-types like Umbreon and Pangoro, but is worse against Reuniclus. Choice Specs with Water Spout and Trick can also be used as a solid wallbreaker and surprise option, but such a set is usually outdone by other offensive Water-types like Starmie and Sharpedo.

Checks and Counters
===================

**Grass-types**: Roserade and Celebi can switch in and handle a Hex or Scald, as well as cancel out Will-O-Wisp with Natural Cure. Other Grass-types such as Dhelmise, Tsareena, and Decidueye can also beat Jellicent, though they must fear Will-O-Wisp as they are physical attackers.

**Dark-types**: Incineroar is one of the best Jellicent switch-ins if it lacks Scald and can potentially set up with Swords Dance for free. Mixed Sharpedo switches in nicely too as its Dark Pulse isn't impacted by potential burns from Will-O-Wisp and Scald. (I moved it up.)

**Electric-types**: Xurkitree, Raikou, and Heliolisk can all force out and gain momentum against Jellicent. However, if Raikou and Xurkitree are statused, Hex can 3HKO and 2HKO them respectively. Heliolisk however completely walls Jellicent unless it carries Toxic.

**Ghost-Types**: Although Ghost-types like Mimikyu, Chandelure, and Polteagiest can not directly switch in, they can very easily threaten Jellicent out.

**Knock Off**: Many common threats that Jellicent walls run Knock Off such as Heracross and Golisopod. Jellicent losing its item can impact its longevity and make Jellicent more passive as it will be forced to Recover more often. easier.

**Residual damage**: Jellicent is prone to be worn down by Toxic and burn from Pokemon such as Nidoqueen, Milotic, and Galarian Weezing. Furthermore, if it lacks Heavy-Duty Boots, entry hazards quickly rack up damage on Jellicent, which forces it to constantly Recover to be healthy enough to take on Pokemon like Nidoqueen and Bewear.


[CREDITS]
- Written by: [[C0nfiden1 0yster, 558383]]
- Quality checked by: [[zizalith, 410251], [GoldCat, 359771]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 2/2
 

Adeleine

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[OVERVIEW]

Jellicent largely serves as a physical wall, being able to handle Heracross, Rhyperior, and Golisopod, but unlike most of the other bulky Water-types, it prevents Calm Mind Reuniclus, Cosmic Power Metagross, Calm Mind Suicune, and other setup sweepers from boosting with Taunt. Similarly to Milotic and Vaporeon, it can also cover certain special attackers too, (AC) such as Choice Scarf Gardevoir and Nidoqueen if it lacks lacking Toxic and Taunt. Jellicent's Ghost typing allows it to better helps it deal with Fighting-type wallbreakers like Lucario, Bewear, and Heracross that Seismitoad, Milotic, and Gastrodon can struggle with. Jellicent is able to It can stallbreak through the passive walls of the tier with Taunt and status, including Registeel, Umbreon, and Gastrodon using Taunt and Status. Jellicent can serve as a spinblocker against utility Starmie, outright walling it, and Dhelmise as Jellicent can outspeed and burn it. Gastrodon, and spinblock utility Starmie and Dhelmise, outright walling the former and burning the latter. Unfortunately, unlike most bulky Water-types, Jellicent does not serve as a Knock Off absorber, struggling to deal with Incineroar's and Heracross's Knock Off. Knock Off from Incineroar and Heracross. (if appropriate, you can remove "Knock Off from") Jellicent also doesn't provide as much utility as other bulky Water-types can support their teams through Water-types, like Rapid Spin with Starmie or Stealth Rocks Rock with Seismitoad. The Its poor Speed also restricts the pool of Pokemon it can stallbreak against, as Milotic, Metagross, and Seismitoad can use Toxic before Jellicent can Jellicent's Taunt.

[SET]
name: Defensive Utility
move 1: Hex
move 2: Recover
move 3: Will-O-Wisp / Scald
move 4: Taunt
item: Heavy-Duty Boots / Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS] (removed bold in paragraph)

Jellicent runs a status move to compliment burning move to complement Hex, typically Will-O-Wisp to hit Steel-types such as Registeel and Stakataka and burn reliably weaken (I imagine this works?) physical attackers like Golispod Stakataka, Golisopod, (and this too?) and Flygon. Taunt allows Jellicent to overcome setup sweepers like Calm Mind Reuniclus and Metagross, but also deny it also stops slower Steel- and Water-types like Registeel and Gastrodon from using Toxic which can otherwise threaten Toxic, which could otherwise debilitate Jellicent. Scald can be used instead of over Will-O-Wisp to prevent Fire-types like Incineroar and Entei from safely switching in. Toxic can also be used over Will-O-Wisp, allowing Jellicent to provide more of a threat to here to better threaten Pokemon like Incineroar and Heliolisk, but as mentioned Toxic can't hit Steel-types and Poison-types like Registeel and Crobat to compliment boost Hex. Heavy-Duty Boots and Leftovers help Jellicent deal with chip damage, which allows it to be less passive as it is not forced to use Recover as often. lowering its need for Recover and thus its passivity. Colbur Berry allows Jellicent to tank Knock Off's Off from Heracross, Golisopod, and Tornadus and hold off stall offensive Dark-types like physical Sharpedo and Pangoro for a turn to burn them. Alternatively, running no item also lowers Knock Off damage and allows Jellicent to be makes Jellicent immune to Poltergeist, which is handy when dealing with Golurk and Alolan Marowak, (AC) but neither is particularly common. Jellicent runs 44 Speed EVs to outspeed Umbreon, (AC) which is crucial in denying Umbreon's Wish passing. When using Leftovers, Jellicent should use 36 SpD Special Defense EVs to prevent a 2HKO from Nidoqueen's Earth Power after Stealth Rock.

Jellicent, like other bulky Water-types, works best on balance builds, however teams, but it can fit on bulky offensive teams. However, on these offensive builds teams, it competes with Seismitoad and Golisopod as Golisopod; they have more utility in Knock Off and entry hazards in Stealth Rock and Spikes, (AC) and preserve momentum better. they are less passive. (I imagine this is the idea? change if desired though) Jellicent supports teams without Flying-types such as Crobat, Noivern, and Togekiss, as it is able to Flying-types, as it can handle Fighting-types such as Heracross, Lucario, and Toxicroak itself. Though However, Jellicent enjoys having a Flying-type teammate like Crobat or Togekiss (do these Flying-types really take knock off well? up to you whether to keep or remove/etc this sentence) to take Knock Off from Heracross and Golisopod. Electric-types such as Raikou, Xurkitree, and Heliolisk punish Jellicent well, so well; having a Grass-type such as Roserade and Celebi can help nullify this issue, coupled with or Celebi alongside a Ground-type such as Steelix, Rhyperior, and Flygon. or Flygon can mitigate this issue. (or did you mean "having a Grass-type such as Roserade or Celebi, or a Ground-type such as... , can mitigate this issue." ? use whichever is best) Opposing Roserade can take advantage of Jellicent and can to put up a layer of Spikes. Crobat and Reuniclus can force out Roserade quickly and gain momentum with U-turn or setting up Calm Mind. Despite not enjoying a Hex, Celebi can switch in too and potentially threaten any given team with Nasty Plot. Having a Guzzlord or Umbreon can help force the Celebi out. Umbreon as a teammate can help Jellicent as it can remove any potential can also remove any status Jellicent might receive. Entry hazard removal from Crobat and Flygon will also help Jellicent deal with hazards when when it's not running Heavy-Duty Boots.

[STRATEGY COMMENTS]
Other Options
=============

Cursed Body can be used over Water Absorb if a team has the tools to can deal with the tier's powerful Water-type attacks that exist within the tier, including attacks, which includes having a good matchup against Rain rain teams, Suicune, and Milotic. (I imagine this makes sense?) In certain situations, Cursed Body can reduce the chance of critical hits as typically repeated opposing attacks will be disabled first adding to Jellicent's stallbreaking ability, but leading to worse matchups against Suicune and Milotic. Cursed Body can stop foes from breaking through Jellicent by disabling their best attacks—especially if said attack would ever critically hit—and helps it stallbreak by increasing the chance a foe is forced to use Struggle. (does this make sense? i didnt really get what you meant by reducing the chance of critical hits. if something should be different, change as appropriate and prob explain a bit more clearly) Night Shade can be used to better deal with Dark-types like Umbreon and Pangoro, but is losing Hex makes Jellicent (I imagine?) worse against Reuniclus. Choice Specs Jellicent with Water Spout and Trick (removed bold) can also be used as a solid wallbreaker and surprise option, but such a set is usually outdone by other offensive Water-types like Starmie and Sharpedo.

Checks and Counters
===================

**Grass-types**: Roserade and Celebi can switch in and handle a Hex or Scald, as well as cancel out Will-O-Wisp removing burn with Natural Cure. Other Grass-types such as Dhelmise, Tsareena, and Decidueye can also beat Jellicent, though they must fear Will-O-Wisp, (AC) as they are physical attackers.

**Dark-types**: Incineroar is one of the best Jellicent switch-ins if it lacks Scald, (AC) and can potentially set setting (if set up isnt guaranteed and you want to add back "potentially", maybe explain what the runcertainty is) up with Swords Dance for free. Mixed Sharpedo switches in nicely too, (AC) as its Dark Pulse isn't impacted by potential burns from Will-O-Wisp and Scald. burns don't weaken its Dark Pulse.

**Electric-types**: Xurkitree, Raikou, and Heliolisk can all force out and gain momentum against Jellicent and gain momentum. However, if Raikou and Xurkitree are statused, Hex can 3HKO and 2HKO them, (AC) respectively. Heliolisk, (AC) however, (AC) completely walls Jellicent unless it carries Toxic.

**Ghost-Types**: **Ghost-types**: Although Ghost-types like Mimikyu, Chandelure, and Polteagiest can not cannot directly switch in, they can very easily threaten force Jellicent out.

**Knock Off**: Many common threats that Jellicent otherwise walls run Knock Off, (AC) such as Heracross and Golisopod. Aside from the super effective damage, (if like, said damage is still not rly a big deal, you can remove this addition) Jellicent losing its item can impact worsens its longevity and make Jellicent it more passive, (AC) as it (optional: "Jellicent") will be forced to use Recover more often.

**Residual damage**: Jellicent is prone to be worn down by Damage**: Toxic and burn from Pokemon such as Nidoqueen, Milotic, and Galarian Weezing wear down Jellicent. Furthermore, if it lacks Heavy-Duty Boots, entry hazards quickly rack up damage on Jellicent, which forces it to constantly Recover to be healthy enough to take damage. This forces Jellicent to constantly use Recover to be healthy enough for taking on Pokemon like Nidoqueen and Bewear.

[CREDITS]
- Written by: [[C0nfiden1 0yster, 558383]]
- Quality checked by: [[zizalith, 410251], [GoldCat, 359771]]
- Grammar checked by: [[Adeleine, 517429], [username2, userid2]]
Adeleine.gif
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Sulo

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National Dex Leader
add remove comment
ac = add comma
[OVERVIEW]

Jellicent largely serves as a physical wall, being able to handle Heracross, Rhyperior, and Golisopod, but unlike most other bulky Water-types, it prevents Calm Mind Reuniclus, Cosmic Power Metagross, Calm Mind Suicune, and other setup sweepers from boosting with Taunt. Similarly to Milotic and Vaporeon, it can also cover certain special attackers, (ac) too, such as Choice Scarf Gardevoir and Nidoqueen lacking Toxic and Taunt. Jellicent's Ghost typing helps it deal with Fighting-type wallbreakers like Lucario, Bewear, and Heracross that Seismitoad, Milotic, and Gastrodon can struggle with. It can stallbreak through the passive walls of the tier with Taunt and status, including Registeel, Umbreon, and Gastrodon, and spinblock utility Starmie and Dhelmise, outright walling the former and burning the latter. Unfortunately, unlike most bulky Water-types, Jellicent does not serve as a Knock Off absorber, struggling to deal with Knock Off from Incineroar and Heracross. Jellicent also doesn't provide as much utility as other bulky Water-types, like Rapid Spin with Starmie or Stealth Rock with Seismitoad. Its poor Speed also restricts the pool of Pokemon it can stallbreak against, as Milotic, Metagross, and Seismitoad can use Toxic before Jellicent's Taunt.

[SET]
name: Defensive Utility
move 1: Hex
move 2: Recover
move 3: Will-O-Wisp / Scald
move 4: Taunt
item: Heavy-Duty Boots / Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

Jellicent runs a burning move to complement Hex, typically Will-O-Wisp to reliably weaken physical attackers like Bewear, Golisopod, and Flygon. Taunt allows Jellicent to overcome setup sweepers like Calm Mind Reuniclus and Metagross while also stopping , but it also stops (does this have to be contrasted?) slower Steel- and Water-types like Registeel and Gastrodon from using Toxic, which could otherwise debilitate Jellicent. Scald can be used over Will-O-Wisp to prevent Fire-types like Incineroar and Entei from safely switching in. Toxic can also be used here to better threaten Pokemon like Incineroar and Heliolisk, but it Toxic can't hit Steel-types and Poison-types like Registeel and Crobat to boost Hex. Heavy-Duty Boots and Leftovers help Jellicent deal with chip damage, lowering its need to use for Recover and thus lowering its passivity. Colbur Berry allows Jellicent to tank Knock Off from Heracross, Golisopod, and Tornadus and stall offensive Dark-types like physical Sharpedo and Pangoro to burn them. Alternatively, running no item also lowers Knock Off damage and makes Jellicent immune to Poltergeist, which is handy when dealing with Golurk and Alolan Marowak, but neither is particularly common. Jellicent runs 44 Speed EVs to outspeed Umbreon, which is crucial in denying Umbreon's Wish passing. When using Leftovers, Jellicent should use 36 Special Defense EVs to prevent a 2HKO from Nidoqueen's Earth Power after Stealth Rock.

Jellicent, like other bulky Water-types, works best on balance teams, but it can fit on bulky offensive teams. However, on these offensive teams, it competes with Seismitoad and Golisopod; they have more utility in Knock Off and entry hazards in Stealth Rock and Spikes, and they are less passive. Jellicent supports teams without Flying-types, as it can handle Fighting-types such as Heracross, Lucario, and Toxicroak itself. However, Jellicent enjoys having a Flying-type teammate like Crobat or Togekiss to take Knock Off from Heracross and Golisopod. Electric-types such as Raikou, Xurkitree, and Heliolisk punish Jellicent well; having a Grass-type such as Roserade or Celebi alongside a Ground-type such as Steelix, Rhyperior, or Flygon can mitigate this issue. Opposing Roserade can take advantage of Jellicent to put up a layer of Spikes. Crobat and Reuniclus can force out Roserade quickly and gain momentum with U-turn or set setting up with Calm Mind. Despite not enjoying a Hex, Celebi can switch in too and potentially threaten any given team with Nasty Plot. Guzzlord or Umbreon can help force the Celebi out. Umbreon can also remove any status Jellicent might receive. Entry hazard removal from Crobat and Flygon will also help Jellicent when it's not running Heavy-Duty Boots.

[STRATEGY COMMENTS]
Other Options
=============

Cursed Body can be used over Water Absorb if a team can deal with the tier's powerful Water-type attacks, which includes having a good matchup against rain teams, Suicune, and Milotic. Cursed Body can stop foes from breaking through Jellicent by disabling their best attacks—especially if said attack would ever critically hit—and helps it stallbreak by increasing the chance a foe is forced to use Struggle. Night Shade can be used to better deal with Dark-types like Umbreon and Pangoro, but losing Hex makes Jellicent worse against Reuniclus. Choice Specs Jellicent with Water Spout and Trick can also be used as a solid wallbreaker and surprise option, but such a set is usually outdone by other offensive Water-types like Starmie and Sharpedo.

Checks and Counters
===================

**Grass-types**: Roserade and Celebi can switch in and handle a Hex or Scald and remove , as well as removing burn with Natural Cure. Other Grass-types such as Dhelmise, Tsareena, and Decidueye can also beat Jellicent, though they must fear Will-O-Wisp, as they are physical attackers.

**Dark-types**: Incineroar is one of the best Jellicent switch-ins if it lacks Scald, setting up with Swords Dance for free. Mixed Sharpedo switches in nicely too, as burns don't weaken its Dark Pulse.

**Electric-types**: Xurkitree, Raikou, and Heliolisk can all force out Jellicent and gain momentum. However, if Raikou and Xurkitree are statused, Hex can 3HKO and 2HKO them, respectively. Heliolisk, however, completely walls Jellicent unless it carries Toxic.

**Ghost-types**: Although Ghost-types like Mimikyu, Chandelure, and Polteageist cannot directly switch in, they can very easily force Jellicent out.

**Knock Off**: Many common threats that Jellicent otherwise wall walls run Knock Off, such as Heracross and Golisopod. Aside from the super effective damage, Jellicent losing its item worsens its longevity and makes make it more passive, as Jellicent will be forced to use Recover more often.

**Residual Damage**: Toxic poison and burn from Pokemon such as Nidoqueen, Milotic, and Galarian Weezing wear down Jellicent. Furthermore, if it lacks Heavy-Duty Boots, entry hazards quickly rack up damage. This forces Jellicent to constantly use Recover to be healthy enough to take for taking on Pokemon like Nidoqueen and Bewear.

[CREDITS]
- Written by: [[C0nfiden1 0yster, 558383]]
- Quality checked by: [[zizalith, 410251], [GoldCat, 359771]]
- Grammar checked by: [[Adeleine, 517429], [Sulo, 528036]]
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