Is it hot in here or what?
By SevenSeasYT and Hi1080
By SevenSeasYT and Hi1080
Hello again :), I came up with this team last night with another person, SevenSeasYT, and wanted to
post an RMT of this team to see if others would want to use it. We came up with the idea when I couldn't decide what type of team to make of HO/Balance, and helped me with a weather team. Obvious mons that are going to be seen are Torkoal and Fluttermane! :)
Torkoal (F) @ Heat Rock
Ability: Drought
Level: 50
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Yawn
- Lava Plume
- Clear Smog
- Protect
Torkoal, The only good sun setter this gen, unfortunately, but at least we get to see this slow boy some use in TR teams as well. Relaxed nature to capitalize on Torkoals amazing defensive stat already and to punish TR teams, and Yawn to sleep potential threats, Lava plume as just a chip move, Clear smog for donbozo teams, and Protect in order to not be punished T1/T2 for being the core of your team. Tera Dark instantly punishes Prankster Taunts such as Grimm.
Lilligant @ Focus Sash
Ability: Chlorophyll
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Pollen Puff
- Synthesis
- Protect
Lilligant, Personally a mon I never had a second thought of it till Seven told me how it's one of the best Chlorophyll users. I wanted to make it something that could deal devastating damage quickly, a glass cannon if you will, due to its atrocious but better than most cannons' defensives. It cant really spare a point in its speed if you go modest, needing a timid nature to put 4 in HP/Spdef if needed. Pollen Puff to support your other duo, most preferably Torkoal, Synthesis and protect to spare you and stay alive, and solar beam as a devasting 120 + STAB no charge move in the sun. Tera Grass in case you want to capitalize on the 2.0x STAB Solar Beam.
Flutter Mane @ Choice Specs
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Moonblast
- Mystical Fire
Fluttermane is a mon that I loved when Gen 9 OU first happened, such an overpowered mon yet such a nice design and concept of misdreavus! It has an amazing Special defense and attack, + its natural speed pairs well with a proto-speed, and specs build. Shadow Ball for STAB, Dazzling Gleam for Duo hits such as IH and RM this meta and Moonblast for donbozo + Mystical Fire for Gholdengo. Teratype Fairy for STAB Moonblast/Gleam to help with a guaranteed OHKO. Glad to have this mon on the team as it's one I enjoyed using and an all-time favorite from the paradoxes.
Rotom-Heat @ Assault Vest
Ability: Levitate
Level: 50
Shiny: Yes
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Shadow Ball
- Discharge
This is a pokemon that I overlooked and forgot about it, but I'm still testing it out due to us thinking it was going to be a Bulky Spdef/SpA powerhouse... We realized we had two special attackers and a defensive option, yet no way to counter the special attackers themselves. Thus the idea of Rotom-heat, which benefits from sun-boosted overheat and gets a nice boost in Spdef with forms. Its ability and typing resist EQ and Lava Plume, + Other Fluttermanes with Fairy moves. Volt Switch for pivoting, Overheat to deal massive Damage, Shadowball to deal with flutter mane possibly, and Discharge when paired with Great Tusk.
Sawsbuck @ Life Orb
Ability: Chlorophyll
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 60 HP / 252 Atk / 196 Spe
Jolly Nature
- Smart Strike
- Wild Charge
- Horn Leech
- Play Rough
Sawsbuck is a physical attacker we desperately needed that could take out its threats and deal amazing damage such as OHKO Flutter mane w/ Smart Strike w/ Life Orb.
The 196 EV Spe Stat helps with outspeeding all its threats and making it a little bulky even, helping survive some hits. The moves help it have amazing coverage and Horn leech helps so much with the life steal. Tera Fairy again, if paired with Torkoal to resist Plume and in turn, STAB Play Rough against Hydreigon or some other mons this meta.
Great Tusk @ Choice Band
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Brick Break
- Ice Spinner
- Iron Head
Lastly, a beast we all love, and an amazing pokemon overall, Great Tusk! :) This is another mon I used in OU which I enjoyed extensively. It had such an amazing moveset and coverage and could do so much more w/ its great speed and attack stat. Proto-Attack deals extra damage along with the coverage, Earthquake to OHKO Gholdengo, Ice Spinner for coverage, same w/ Iron Head, and Brick Break as a decent fighting move to help to replace the defense drops on CC.
Thank you for taking the time to read this! I appreciate it and hope to get good advice :)
Pokepaste: https://pokepast.es/7f451d3de9e72179