Draft Iron Treads

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Draft Order: Late Round 2 - Round 3

Point Range: 14-16 points

Overview: Iron Treads offers lots of role compression for teams especially in an 8-mon format given its typing and access to Knock Off, Stealth Rock, and Rapid Spin. Furthermore, its combination of physical bulk and speed along with its respectable attack stat allow it to switch into, and force out many Pokemon while also being able to make progress against opposing teams. Iron Treads can also utilize Booster Energy or the speed boost from Rapid Spin to clean late-game but is held back by its attack stat and lack of attack boosting options.

Common Roles
========
Role 1: Bulky Pivot: Iron Treads can switch into a lot of Pokemon with defensive investments and take advantage of the switches it forces with the wide variety of utility moves it has access to such as Knock Off, Endeavor, and Volt Switch.
Role 2: Hazard Control: Iron Treads is one of the few Pokemon with access to both Stealth Rocks and Rapid Spin and can also viably run both on the same set. It can 1v1 some opposing hazards setters and end exchanges with rocks up for your opponent and nothing on your own side.
Role 3: Late-game Cleaner: Iron Treads either uses Booster Energy, Rapid Spin, or Electric Terrain support in order to outspeed most Pokemon and clean. Its deep offensive movepool with many coverage options like Ice Spinner, Knock Off, and Wild Charge helps with this role.

Common moves
========
Primary STAB moves: Earthquake, Iron Head, Heavy Slam, Earth Power, Flash Cannon
Setup moves : Iron Defense
Utility moves : Endeavor, Protect, Rapid Spin, Knock Off, Stealth Rocks, Volt Switch
Coverage: Body Press, Ice Spinner, Megahorn, Rock Slide, Stone Edge, Supercell Slam, Wild Charge, Zen Headbutt

Niche moves
========
Steel Beam: Steel Beam is useful on a suicide lead set in order to gain momentum and do significant damage on the more physically bulky Pokemon that switch in against Iron Treads.
High Horsepower: High Horsepower serves as an alternative to Earthquake in the Rillaboom matchup.
Ice Fang: Ice Fang can be used as an ice type move that doesn't remove your Electric Terrain.

Common items
========
Booster Energy: Booster Energy can be used on more offensive cleaner sets to give Treads a speed boost without wasting a turn or requiring terrain support.
Assault Vest: Assault Vest patches up Iron Treads’ mediocre Special Defense without sacrificing much as Treads only loses Stealth Rocks as a viable option.
Leftovers: Leftovers help with Iron Treads' longevity, especially as it has no other means of recovery besides Rest.
Sitrus Berry: Sitrus gives Iron Treads an effective way of dodging 2hkos that is an often more effective alternative to Leftovers(sacrificing overall recovery in longer games).

Niche items
========
Focus Sash: While Iron Treads is fairly bulky it can easily be OHKOd by a super-effective move if it isn’t invested in defense and lead sets can take advantage of this by usually setting up Stealth Rocks then clicking Endeavor after the Sash procs.
Weakness Policy - Weakness Policy serves as a stronger alternative to a more traditional boosting item on a sweeper set, but can also be used as a lure to beat specific Pokemon. Weakness Policy can also be paired with Iron Defense in order for it to take the super-effective hit better and sweep after.
Clear Amulet: Clear Amulet is normally used against Intimidate Pokemon such as Landorus-Therian and Qwilfish allowing Iron Treads to hit these pokemon harder. It also protects from stat drops from Sticky Web and Shadow Ball.
Air Balloon - Air Balloon is mainly used on Iron Treads to check opposing setup sweepers that rely on a ground move to beat it.
Heavy-Duty Boots: While Treads sports a 4x resistance to Stealth Rocks effectively negating any chip damage, having your spinner be immune to rocks(and spikes which are much more popular in this gen) can be useful.
Resist Berries - Iron Treads can utilize weakness berries to lure an opposing Pokemon or just to help survive an attack.
Life Orb/Soft Sand/Expert Belt/Metal Coat - Boosting Items can be used to either wallbreak or in conjunction with Rapid Spin or Electric Terrain support to sweep by hitting specific damage benchmarks.
Rocky Helmet: Iron Treads' physical bulk allows it to take a lot of attacks on that end so punishing your opponent for using contact moves can be useful.

Tera
========
Iron Treads should not be your Tera Captain as you generally want to use Tera on more offensive Pokemon that benefit more, but if you were to use it as one using Ground or Steel Tera in order to boost your attacks would allow Iron Treads to be more threatening or Flying to shed your Fighting and Ground weaknesses. Generally good defensive types such as Fairy and Water can be good due to its natural bulk.

Draft Strategy
========
Iron Treads is a top tier hazard removal option in the format, and has a pretty expensive price tag to reflect that. Generally Iron Treads teams are quite offensive though as it can get worn down and doesn’t have much recovery. It should be paired with Pokemon that appreciate the utility it brings such as:

Strong Breakers: Iron Treads can pivot into strong wall breakers, such as Chi-Yu and Palafin, which can in turn open up the game for it. Iron Treads also appreciates breakers taking care of bulkier mons so that it can win late game.

Specially Defensive Pokemon: Iron Treads needs Assault Vest in order to take hits on the special side so it likes to be paired with Pokemon like Florges and Goodra that can cover that side.

Ground Resists: Due to its ground weakness, Iron Treads should be paired with decently bulky resists/immunities, such as Uxie and Rotom-Wash, so that you aren't forced to sack a Pokemon every time it is forced out.

Electric Terrain: Iron Treads doesn’t appreciate Electric Terrain support as much as other Quark Drive Pokemon do and should not be the reason for drafting a Pincurchin, but if paired with another Quark Drive Pokemon it would be something to consider. However, you would still want to make sure that the team would be able to function without the Pincurchin as it should not be brought to very many games.

Checks and Counters:

Ground Types: Ground types such as Ting-Lu and Great Tusk can block Volt Switch and hit Iron Treads back for super effective damage, however Great Tusk in particular should be careful for special variants.

Physically Bulky Pokemon: Iron Treads is unable to make much progress on its own against Pokemon like Dondozo and Corviknight(barring special sets) but these Pokemon are susceptible to Volt Switch.

Faster Breakers: Iron Treads’ typing means it is hit super effectively by a lot of common types, so Pokemon like Iron Valiant and Greninja can force it out. Although they are mostly unable to switch in more than once.

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Quality checked by:
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Last edited:
Draft Order: Late 2nd-3rd (minor thing, I'd reword to say "Late Round 2 - Round 3" to be consistent with other writeups)

Point Range: 14-16

Overview: Iron Treads offers a ton of role compression for teams especially in an 8-mon format given its typing and access to Knock Off, Stealth Rocks, and Rapid Spin. Furthermore, its combination of bulk (i'd specify and say physical bulk cause it's not taking any special hits) and speed along with its respectable attack stat allow it to switch into, and force out many Pokemon while also being able to make progress against opposing teams. Treads can also utilize Booster Energy or the speed boost from Rapid Spin to clean late-game but is held back by its attack stat and lack of attack boosting options.

Common Roles
========
Role 1: Bulky Pivot: Treads can switch into a lot of Pokemon with defensive investments and take advantage of the switches it forces with the wide variety of utility moves it has access to such as Knock Off, Endeavor, and Volt Switch as well as being being great hazard control.
Role 2: Late-game Cleaner: Treads either uses Booster Energy, Rapid Spin, or Electric Terrain support in order to outspeed most Pokemon and clean.
Add something about utility sets with stealth rock / rapid spin - feel like it isn't mentioned enough in bulky pivot and it can be a separate set

Common moves
========
STAB: Earthquake, Iron Head, Heavy Slam
Setup: Iron Defense
Utility: Body Slam, Endeavor, Protect, Rapid Spin, Knock Off, Stealth Rocks, Volt Switch Endeavor and Body Slam could probably be moved to niche moves
Coverage: Body Press, Ice Spinner, Megahorn, Rock Slide, Stone Edge, Supercell Slam, Wild Charge, Zen Headbutt

Niche moves
========
Earth Power/Flash Cannon/Steel Beam: Treads can utilize a special moveset to wallbreak against more physically bulky Pokemon Maybe mention steel beam separately since it's also a way to quickly nuke the opponent / sack yourself to get something else in
High Horsepower: High Horsepower serves as an alternative to Earthquake in the Rillaboom matchup.
Maybe mention Electric Terrain in niche moves for manual quark drive

Common items
========
Leftovers: Leftovers help with Tread’s longevity, especially as it has no other means of recovery besides Rest.
Sitrus Berry: Sitrus gives Treads an effective way of dodging 2hkos that is an often more effective alternative to Leftovers(sacrificing overall recovery in longer games). Pinch berries such as the Iapapa Berry can also serve a similar role. I wouldn't mention pinch berries at all, and maybe move sitrus to niche items
Assault Vest: Assault Vest patches up Treads’ mediocre Special Defense without sacrificing much as Treads only loses Stealth Rocks as a viable option.
Booster Energy: Booster Energy can be used on more offensive cleaner sets to give Treads a speed boost without wasting a turn or requiring terrain support.

Niche items
========
Weakness Berries - Treads can utilize weakness berries to lure an opposing Pokemon or just to help survive an attack.
Boosting Items - Items like Life Orb and Soft Sand can be used to either wallbreak or in conjunction with Rapid Spin or Electric Terrain support to sweep.
Weakness Policy - Weakness Policy serves as an alternative to a more traditional boosting item on a sweeper set, but can also be used as a lure to beat specific Pokemon. Weakness Policy can also be paired with Iron Defense in order for it to take the super-effective hit better and sweep after.
Air Balloon - Air Balloon is mainly used on Iron Treads to check opposing setup sweepers that rely on a ground move to beat it.
Heavy-Duty Boots: While Treads sports a 4x resistance to Stealth Rocks effectively negating any chip damage, having your spinner be immune to rocks(and spikes which are much more popular in this gen) can be useful.
Focus Sash: While Iron Treads is fairly bulky it can easily be OHKOd by a super-effective move if it isn’t invested in defense and lead sets can take advantage of this by usually setting up Stealth Rocks then clicking Endeavor after the Sash procs.
Add Rocky Helmet - good defense makes helmet decent on treads
Maybe add Clear Amulet too for intimidate matchups


Tera
========
Iron Treads should not be your Tera Captain, (Explain why it shouldn't - better value from making other mons tera, etc) but if you were to use it as one using Ground or Steel Tera in order to boost your attacks would allow Treads to be more threatening.

Draft Strategy
========
Treads is a top 2 removal option this generation and has a pretty expensive price tag to reflect that. Generally Treads teams are quite offensive though as it can get worn down and doesn’t have much recovery. It should be paired with Pokemon that appreciate the utility it brings such as: (minor thing, you should always say the full mon name, Iron Treads)

Strong Breakers: Treads can pivot into strong wall breakers which can in turn open up the game for Treads. Treads also appreciates breakers taking care of bulkier mons so that it can win late game.

Specially Defensive Pokemon: Treads needs Assault Vest in order to take hits on the special side so it likes to be paired with a partner that can cover that side.

Electric Terrain: Treads doesn’t appreciate Electric Terrain support as much as other Quark Drive Pokemon do and should not be the reason for drafting a Pincurchin. I might just remove this, or make it clear that terrain's nice to have but not at all necessary

I'd also mention specific types/resists that are nice to pair it with, to help check treads's weaknesses. I'd specifically mention ground resist at least but water/fighting are good ones to have too


Checks and Counters:
Bulky Ground Types: Physically defensive ground types such as Ting-Lu and Great Tusk can block Volt Switch and hit Treads for super effective damage, however Tusk in particular should be careful for special variants. Could maybe be separated to "ground types" and "physically defensive pokemon." ting/tusk could be mentioned for both, but grounds that are offensive can hard switch on volt switches and then be threatening, and many other physical walls (deo-d, annihilape, etc) can be super annoying

Faster Breakers: Treads’ typing means it is hit super effectively by a lot of common types, so Pokemon like Iron Valiant and Greninja can force it out. Although they are mostly unable to switch in more than once.

[credits]
Written by:
https://www.smogon.com/forums/members/monkeboi215.582038/
Quality checked by:
Grammar checked by:
qc 1/2 - pretty good, just a few things that should get expanded on or moved around really
 
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Nyx

Anyways - so then I cursed her.
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Draft Leader
Draft Order: Late Round 2 - Round 3

Point Range: 14-16

Overview: Iron Treads offers a ton of role compression for teams especially in an 8-mon format given its typing and access to Knock Off, Stealth Rocks, and Rapid Spin. Furthermore, its combination of physical bulk and speed along with its respectable attack stat allow it to switch into, and force out many Pokemon while also being able to make progress against opposing teams. Iron Treads can also utilize Booster Energy or the speed boost from Rapid Spin to clean late-game but is held back by its attack stat and lack of attack boosting options. gp might call you out on this so possibly change ton to lots, stealth rock doesnt have a 2nd s for the same rsn. possibly mention that its sometimes held back by the attack stat - not too fussed here tho, just worried that this doesnt highlight any flaws that ud expect a 14-16pt mon to have

Common Roles
========
Role 1: Bulky Pivot: Iron Treads can switch into a lot of Pokemon with defensive investments and take advantage of the switches it forces with the wide variety of utility moves it has access to such as Knock Off, Endeavor, and Volt Switch.
Role 2: Late-game Cleaner: Iron Treads either uses Booster Energy, Rapid Spin, or Electric Terrain support in order to outspeed most Pokemon and clean. mention that this is bc it has a deep offensive movepool w/ a lot of coverage, can name a few
Role 3: Hazard Control: Iron Treads is one of the few Pokemon with access to both Stealth Rocks and Rapid Spin and can also viably run both on the same set. mention that its able to 1v1 a lot of hazard setters, allowing it end exchanges with rocks up on the opponents side and nothing on ur own side, just make it rly clear. id also move this to role 2 and cleaner to role 3 - hazard control treads is deffo more common than cleaner

Common moves
========
STAB: Earthquake, Iron Head, Heavy Slam
Setup: Iron Defense
Utility: Endeavor, Protect, Rapid Spin, Knock Off, Stealth Rocks, Volt Switch
Coverage: Body Press, Ice Spinner, Megahorn, Rock Slide, Stone Edge, Supercell Slam, Wild Charge, Zen Headbutt

Niche moves
========
Earth Power/Flash Cannon/Steel Beam: Iron Treads can utilize a special moveset to wallbreak against more physically bulky Pokemon spoke with hacker, move ep and flash to STAB, use this point to explain what steel beam specifically does (suicide lead treads rly but if u can think of another rsn go ahead)
High Horsepower: High Horsepower serves as an alternative to Earthquake in the Rillaboom matchup.
Ice Fang: Ice Fang can be used as an ice type move that doesn't remove your Electric Terrain.

Common items
========
Leftovers: Leftovers help with Iron Treads' longevity, especially as it has no other means of recovery besides Rest.
Sitrus Berry: Sitrus gives Iron Treads an effective way of dodging 2hkos that is an often more effective alternative to Leftovers(sacrificing overall recovery in longer games).
Assault Vest: Assault Vest patches up Iron Treads’ mediocre Special Defense without sacrificing much as Treads only loses Stealth Rocks as a viable option.
Booster Energy: Booster Energy can be used on more offensive cleaner sets to give Treads a speed boost without wasting a turn or requiring terrain support.
id rly just reorder these to have booster at the top because thats this mons main thing - rest is good

Niche items
========
Weakness Berries - Iron Treads can utilize weakness berries to lure an opposing Pokemon or just to help survive an attack. change weakness to resist, just continuity with other analyses
Boosting Items - Items like Life Orb and Soft Sand can be used to either wallbreak or in conjunction with Rapid Spin or Electric Terrain support to sweep. change boosting items to Life Orb/Expert Belt/Soft Sand/Metal Coat, explain that they help it hit specific damage benchmarks
Weakness Policy - Weakness Policy serves as an alternative to a more traditional boosting item on a sweeper set, but can also be used as a lure to beat specific Pokemon. Weakness Policy can also be paired with Iron Defense in order for it to take the super-effective hit better and sweep after.
Air Balloon - Air Balloon is mainly used on Iron Treads to check opposing setup sweepers that rely on a ground move to beat it.
Heavy-Duty Boots: While Treads sports a 4x resistance to Stealth Rocks effectively negating any chip damage, having your spinner be immune to rocks(and spikes which are much more popular in this gen) can be useful.
Focus Sash: While Iron Treads is fairly bulky it can easily be OHKOd by a super-effective move if it isn’t invested in defense and lead sets can take advantage of this by usually setting up Stealth Rocks then clicking Endeavor after the Sash procs.
Rocky Helmet: Iron Treads' physical bulk allows it to take a lot of attacks on that end so punishing your opponent for using contact moves can be useful.
Clear Amulet: Clear Amulet is normally used against Intimidate Pokemon such as Landorus-Therian and Qwilfish allowing Iron Treads to hit these pokemon harder. It also protects from stat drops from Sticky Web and Shadow Ball.

Tera
========
Iron Treads should not be your Tera Captain as you generally want to use Tera on more offensive pokemon that benefit more, but if you were to use it as one using Ground or Steel Tera in order to boost your attacks would allow Iron Treads to be more threatening or Flying to shed your Fighting and Ground weaknesses. can mention that generically good defensive types like fairy and water are also viable due to its naturally good bulk

Draft Strategy
========
Iron Treads is a top 2 removal option this generation and has a pretty expensive price tag to reflect that. Generally Iron Treads teams are quite offensive though as it can get worn down and doesn’t have much recovery. It should be paired with Pokemon that appreciate the utility it brings such as: change top 2 to top tier, gets the same intent across without coming across as too objective, id possibly have it be something like "is a top tier hazard remover in the format, and has", use ur discrection ofc.

Strong Breakers: Iron Treads can pivot into strong wall breakers which can in turn open up the game for it. Iron Treads also appreciates breakers taking care of bulkier mons so that it can win late game. name a couple fo examples, palafin and valiant cometo mind

Specially Defensive Pokemon: Iron Treads needs Assault Vest in order to take hits on the special side so it likes to be paired with a partner that can cover that side. again just a few examples, can be from the mid tiers too

Ground Resists: Due to its ground weakness, Iron Treads should be paired with decently bulky resists/immunities so that you aren't forced to sack a Pokemon every time it is forced out. same here, smth like a washtom comes to mind

Electric Terrain: Iron Treads doesn’t appreciate Electric Terrain support as much as other Quark Drive Pokemon do and should not be the reason for drafting a Pincurchin. However, if paired with another Quark Drive Pokemon it would be something to consider. can mention that despite this, bringing pincurchin to a game is not something the team should ever rely on

Checks and Counters:

Ground Types: Ground types such as Ting-Lu and Great Tusk can block Volt Switch and hit Iron Treads back for super effective damage, however Great Tusk in particular should be careful for special variants.

Physically Bulky Pokemon: Iron Treads is unable to make much progress on its own against Pokemon like Dondozo and Corviknight(barring special sets) but these Pokemon are susceptible to Volt Switch.

Faster Breakers: Iron Treads’ typing means it is hit super effectively by a lot of common types, so Pokemon like Iron Valiant and Greninja can force it out. Although they are mostly unable to switch in more than once.

[credits]
Written by:
https://www.smogon.com/forums/members/monkeboi215.582038/
Quality checked by:
https://www.smogon.com/forums/members/techno6377.527276/
Grammar checked by:
QC 2/2
 
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ken

gm
is a Tournament Directoris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Moderator
Monotype Leader
add remove comment
ac = added comma
rc = removed comma
ap = added period
ah = added hyphen
asc = added semicolon


since this might(?) be your first GP check, I suggest checking out the video in this post to see the easiest way to implement.

[overview]
Draft Order order: Late Round 2 - Round 3

Point Range Price range: 14-16 points

Overview: Iron Treads offers lots of role compression for teams, (ac) especially in an 8-mon 8-Pokemon format, (ac) given its typing and access to Knock Off, Stealth Rock, and Rapid Spin. Furthermore, its combination of physical bulk, (ac) and speed along with its respectable attack Speed, and a respectable Attack stat allows it to switch into (rc) and force out many Pokemon while also being able to make progress against opposing teams. Iron Treads can also utilize Booster Energy or the speed Speed boost from Rapid Spin to clean late-game but is held back by its attack Attack stat and lack of attack boosting Attack-boosting options.

[strategy comments]
Common Roles
========
* Role 1: Bulky Pivot pivot: Iron Treads can switch into a lot of Pokemon with defensive investments and take advantage of the switches it forces with the wide variety of utility moves it has access to such as Knock Off, Endeavor, and Volt Switch.
* Role 2: Hazard Control Entry hazard control: Iron Treads is one of the few Pokemon with access to both Stealth Rocks and Rapid Spin and can also viably run both on the same set. It can 1v1 go head-to-head against some opposing hazards setters and end exchanges with rocks up for your opponent and nothing on your own side Stealth Rock on the opposing side of the field with no hazards on your own.
* Role 3: Late-game Cleaner cleaner: Iron Treads either uses Booster Energy, Rapid Spin, or Electric Terrain support in order to outspeed most Pokemon and clean. Its deep offensive movepool with many coverage options like Ice Spinner, Knock Off, and Wild Charge helps with this role.

Common moves
========
* Primary STAB moves: Earthquake, Iron Head, Heavy Slam, Earth Power, Flash Cannon
* Setup: Iron Defense
* Utility: Endeavor, Protect, Rapid Spin, Knock Off, Stealth Rocks, Volt Switch
* Coverage: Body Press, Ice Spinner, Megahorn, Rock Slide, Stone Edge, Supercell Slam, Wild Charge, Zen Headbutt

Niche moves
========
* Steel Beam: Steel Beam is useful on a suicide sacrificial lead set in order to gain momentum and do significant damage on to the more physically bulky Pokemon that switch in against Iron Treads.
* High Horsepower: High Horsepower serves as an alternative to Earthquake in the Rillaboom matchup. alternatively consider "[...] to Earthquake when an opponent has Rillaboom."
*
Ice Fang: Ice Fang can be used as an ice type Ice-type move that doesn't remove your Electric Terrain.

Common items
========
* Booster Energy: Booster Energy can be used on more offensive cleaner sets to give Iron Treads a speed Speed boost without wasting a turn or requiring terrain Terrain support.
* Assault Vest: Assault Vest patches up Iron Treads’s mediocre Special Defense without sacrificing much, (ac) as Iron Treads only loses Stealth Rocks as a viable option.
* Leftovers: Leftovers helps with Iron Treads's longevity, especially as it has no other means of recovery besides Rest.
Sitrus Berry: Sitrus Berry gives Iron Treads an effective way of dodging 2hkos that 2HKOs and is an often more effective alternative to Leftovers, (ac) though it sacrifices (sacrificing overall recovery in longer games. removed the close parentheses

Niche items
========
* Focus Sash: While Iron Treads is fairly bulky, (ac) it can easily be OHKOd OHKOed by a super-effective super effective move if it isn’t invested in defense lacks defensive investment, (ac) and lead sets can take advantage of this by usually setting up Stealth Rocks then clicking and then using Endeavor after the Sash procs the Focus Sash is consumed.
* Weakness Policy: remove dash, add colon Weakness Policy serves as a stronger alternative to a more traditional boosting item on a sweeper set, but it can also be used as a lure to beat specific Pokemon. Weakness Policy can also be paired with Iron Defense in order for it to take the super-effective hit better super effective attack more readily and sweep after.
* Clear Amulet: Clear Amulet is normally used against Intimidate Pokemon, (ac) such as Landorus-Therian and Qwilfish, (ac) allowing Iron Treads to hit these pokemon harder. It also protects from stat drops from Sticky Web and Shadow Ball. because this is straight dex info in the second sentence, elaborate a bit or else it can be removed. you can say something like "It also protects from stat drops from Sticky Web and Shadow Ball, two moves that are common in Draft." and that'd work (if it's true, idk!)
* Air Balloon: remove dash, add colon Air Balloon is mainly used on Iron Treads to check opposing setup sweepers that rely on a ground Ground-type move to beat it.
* Heavy-Duty Boots: While Iron Treads sports a 4x resistance to Stealth Rocks, (ac) effectively negating any chip damage, having your spinner be immune to rocks(and spikes which are much more popular in this gen) ignore entry hazard damage can be useful.
* Resistance Berries Berry: remove dash, add colon Iron Treads can utilize weakness berries a resistance Berry to lure an opposing Pokemon or just to help survive an attack.
* Life Orb/Soft Sand/Expert Belt/Metal Coat: remove dash, add colon Boosting Items items can be used to either wallbreak or in conjunction with Rapid Spin or Electric Terrain support to sweep by hitting specific damage benchmarks.
* Rocky Helmet: Iron Treads's physical bulk allows it to take survive a lot of attacks, (ac) on that end so punishing your opponent for using contact moves can be useful.

Tera
========
Iron Treads should not be your Tera Captain, (ac) & leaving this as a proper noun for the time being while it's discussed as you generally want to use Tera on Terastallize with more offensive Pokemon that benefit more. (rc, ap) but However, if you were to use it as one Tera Captain, (ac) using Ground or Steel Tera Tera Ground or Tera Steel in order to boost your attacks implied by the next phrase would allow Iron Treads to be more threatening, (ac) or using Tera Flying to shed sheds your Fighting and Ground weaknesses. Generally, (ac) good defensive types, (ac) such as Fairy and Water, (ac) can be good due to its natural bulk.

Draft Strategy
========
Iron Treads is a top tier entry hazard removal option in the format Draft, and it has a pretty expensive price tag to reflect that. Generally, (ac) Iron Treads teams are quite offensive, (ac) though as it can get worn down easily believe you mean this here and doesn’t have much recovery. It should be paired with Pokemon that appreciate the utility it brings. (ap) such as:
*
Strong Breakers wallbreakers: Iron Treads can pivot into strong wallbreakers removed the space, such as Chi-Yu and Palafin, which can in turn open up the game for it. Iron Treads also appreciates wallbreakers taking care of bulkier mons Pokemon so that it can win late-game (ah).
* Specially Defensive defensive Pokemon: Iron Treads needs Assault Vest in order to take hits on the special side, (ac) so it likes to be paired with Pokemon like Florges and Goodra that can cover that side.
* Ground Resists resistances: Due to its ground Ground weakness, Iron Treads should be paired with decently bulky resists/immunities resistances or immunities, such as Uxie and Rotom-Wash, so that you aren't forced to sack a Pokemon every time it is forced out.
* Electric Terrain: Iron Treads doesn’t appreciate Electric Terrain support as much as other Quark Drive Pokemon do and should not be the reason for drafting a Pincurchin, but if paired with another Quark Drive Pokemon, (ac) it would be something to consider. However, you would still want to make sure that the team would be able to function without the Pincurchin, (ac) as it should not be brought to very many games.

Checks and Counters:
Checks and Counters
========
*
Ground Types Ground-types
: Ground-types, (ah & ac) such as Ting-Lu and Great Tusk, (ac) can block Volt Switch and hit Iron Treads back for super effective damage; (rc, asc) however, (ac) Great Tusk, (ac) in particular, (ac) should be careful for of special variants.
* Physically Bulky bulky Pokemon: Iron Treads is unable to make much progress on its own against Pokemon like Dondozo and Corviknight, (ac) barring special sets, (removed both parentheses, ac) but these Pokemon are susceptible to Volt Switch.
* Faster Breakers wallbreakers if you simply mean "attackers" here, use that instead: Iron Treads’s typing means it is hit super effectively by a lot of common types, so Pokemon like Iron Valiant and Greninja can force it out. Although However, (ac) they are mostly unable to switch in more than once.

[credits]
Written by:
https://www.smogon.com/forums/members/monkeboi215.582038/
Quality checked by:
https://www.smogon.com/forums/members/techno6377.527276/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/

tag me when you implement so i can give it one more glance before approving :)
 
Last edited:
[overview]
Draft order: Late Round 2 - Round 3

Price range: 14-16 points

Overview: Iron Treads offers lots of role compression for teams, especially in an 8-Pokemon format, given its typing and access to Knock Off, Stealth Rock, and Rapid Spin. Furthermore, its combination of physical bulk, Speed, and a respectable Attack stat allows it to switch into and force out many Pokemon while also being able to make progress against opposing teams. Iron Treads can also utilize Booster Energy or the Speed boost from Rapid Spin to clean late-game but is held back by its Attack stat and lack of Attack-boosting options.

[strategy comments]
Common Roles
========
* Bulky pivot: Iron Treads can switch into a lot of Pokemon with defensive investments and take advantage of the switches it forces with the wide variety of utility moves it has access to such as Knock Off, Endeavor, and Volt Switch.
* Entry hazard control: Iron Treads is one of the few Pokemon with access to both Stealth Rock and Rapid Spin and can also viably run both on the same set. It can go head-to-head against some opposing hazards setters and end exchanges with Stealth Rock on the opposing side of the field with no hazards on your own.
* Late-game cleaner: Iron Treads either uses Booster Energy, Rapid Spin, or Electric Terrain support in order to outspeed most Pokemon and clean. Its deep offensive movepool with many coverage options like Ice Spinner, Knock Off, and Wild Charge helps with this role.

Common moves
========
* Primary STAB moves: Earthquake, Iron Head, Heavy Slam, Earth Power, Flash Cannon
* Setup: Iron Defense
* Utility: Endeavor, Protect, Rapid Spin, Knock Off, Stealth Rocks, Volt Switch
* Coverage: Body Press, Ice Spinner, Megahorn, Rock Slide, Stone Edge, Supercell Slam, Wild Charge, Zen Headbutt

Niche moves
========
* Steel Beam: Steel Beam is useful on a sacrificial lead set in order to gain momentum and do significant damage to the more physically bulky Pokemon that switch in against Iron Treads.
* High Horsepower: High Horsepower serves as an alternative to Earthquake when an opponent has Rillaboom.
* Ice Fang: Ice Fang can be used as an Ice-type move that doesn't remove your Electric Terrain.

Common items
========
* Booster Energy: Booster Energy can be used on more offensive cleaner sets to give Iron Treads a Speed boost without wasting a turn or requiring Terrain support.
* Assault Vest: Assault Vest patches up Iron Treads’s mediocre Special Defense without sacrificing much, as Iron Treads only loses Stealth Rocks as a viable option.
* Leftovers: Leftovers helps with Iron Treads's longevity, especially as it has no other means of recovery besides Rest.
Sitrus Berry: Sitrus Berry gives Iron Treads an effective way of dodging 2HKOs and is an often more effective alternative to Leftovers, though it sacrifices overall recovery in longer games.

Niche items
========
* Focus Sash: While Iron Treads is fairly bulky, it can easily be OHKOed by a super effective move if it lacks defensive investment, and lead sets can take advantage of this by usually setting up Stealth Rock and then using Endeavor after the Focus Sash is consumed.
* Weakness Policy: Weakness Policy serves as a stronger alternative to a more traditional boosting item on a sweeper set, but it can also be used as a lure to beat specific Pokemon. Weakness Policy can also be paired with Iron Defense in order for it to take the super effective attack more readily and sweep after.
* Clear Amulet: Clear Amulet is normally used against Intimidate Pokemon, such as Landorus-T and Qwilfish, allowing Iron Treads to hit these pokemon harder.
* Air Balloon: Air Balloon is mainly used on Iron Treads to check opposing setup sweepers that rely on a Ground-type move to beat it.
* Heavy-Duty Boots: While Iron Treads sports a 4x resistance to Stealth Rock, effectively negating any chip damage, having your spinner ignore entry hazard damage can be useful.
* Resistance Berry: Iron Treads can utilize a resistance Berry to lure an opposing Pokemon or just to help survive an attack.
* Life Orb/Soft Sand/Expert Belt/Metal Coat: Boosting items can be used to either wallbreak or in conjunction with Rapid Spin or Electric Terrain support to sweep by hitting specific damage benchmarks.
* Rocky Helmet: Iron Treads's physical bulk allows it to survive a lot of attacks, so punishing your opponent for using contact moves can be useful.

Tera
========
Iron Treads should not be your Tera Captain, as you generally want to Terastallize with more offensive Pokemon that benefit more. However, if you were to use it as a Tera Captain, using Tera Ground or Tera Steel would allow Iron Treads to be more threatening, or using Tera Flying to shed your Fighting and Ground weaknesses. Generally good defensive types, such as Fairy and Water, can be good due to its natural bulk.

Draft Strategy
========
Iron Treads is a top tier entry hazard removal option in Draft, and it has a pretty expensive price tag to reflect that. Generally, Iron Treads teams are quite offensive, as it can get worn down easily and doesn’t have much recovery. It should be paired with Pokemon that appreciate the utility it brings.
* Strong wallbreakers: Iron Treads can pivot into strong wallbreakers, such as Chi-Yu and Palafin, which can in turn open up the game for it. Iron Treads also appreciates wallbreakers taking care of bulkier Pokemon so that it can win late-game.
* Specially defensive Pokemon: Iron Treads needs Assault Vest in order to take hits on the special side, so it likes to be paired with Pokemon like Florges and Goodra that can cover that side.
* Ground resistances: Due to its Ground weakness, Iron Treads should be paired with decently bulky resistances or immunities, such as Uxie and Rotom-W, so that you aren't forced to sack a Pokemon every time it is forced out by a Ground-type.
* Electric Terrain: Iron Treads doesn’t appreciate Electric Terrain support as much as other Quark Drive Pokemon and should not be the reason for drafting a Pincurchin, but if paired with another Quark Drive Pokemon, it would be something to consider. However, you would still want to make sure that the team would be able to function without the Pincurchin, as it should not be brought to very many games.

Checks and Counters
========
* Ground-types: Ground-types, such as Ting-Lu and Great Tusk, can block Volt Switch and hit Iron Treads back for super effective damage; however, Great Tusk, in particular, should be careful of special variants.
* Physically bulky Pokemon: Iron Treads is unable to make much progress on its own against Pokemon like Dondozo and Corviknight, barring special sets, but these Pokemon are susceptible to Volt Switch.
* Faster wallbreakers: Iron Treads’s typing means it is hit super effectively by a lot of common types, so Pokemon like Iron Valiant and Greninja can force it out. However, they are mostly unable to switch in more than once.

[credits]
Written by:
https://www.smogon.com/forums/members/monkeboi215.582038/
Quality checked by:
https://www.smogon.com/forums/members/techno6377.527276/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 

ken

gm
is a Tournament Directoris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Moderator
Monotype Leader
1/1 GP Team done
add remove
[overview]
Draft order: Late Round 2 - Round 3

Price range: 14-16 points

Overview: Iron Treads offers lots of role compression for teams, especially in an 8-Pokemon format, given its typing and access to Knock Off, Stealth Rock, and Rapid Spin. Furthermore, its combination of physical bulk, Speed, and a respectable Attack stat allows it to switch into and force out many Pokemon while also being able to make progress against opposing teams. Iron Treads can also utilize Booster Energy or the Speed boost from Rapid Spin to clean late-game but is held back by its Attack stat and lack of Attack-boosting options.

[strategy comments]
Common Roles
========
* Bulky pivot: Iron Treads can switch into a lot of Pokemon with defensive investments and take advantage of the switches it forces with the wide variety of utility moves it has access to such as Knock Off, Endeavor, and Volt Switch.
* Entry hazard control: Iron Treads is one of the few Pokemon with access to both Stealth Rock and Rapid Spin and can also viably run both on the same set. It can go head-to-head against some opposing hazards hazard setters and end exchanges with Stealth Rock on the opposing side of the field with no hazards on your own.
* Late-game cleaner: Iron Treads either uses Booster Energy, Rapid Spin, or Electric Terrain support in order to outspeed most Pokemon and clean. Its deep offensive movepool with many coverage options like Ice Spinner, Knock Off, and Wild Charge helps with this role.

Common moves
========
* Primary STAB moves: Earthquake, Iron Head, Heavy Slam, Earth Power, Flash Cannon
* Setup moves: Iron Defense
* Utility moves: Endeavor, Protect, Rapid Spin, Knock Off, Stealth Rocks Rock, Volt Switch
* Coverage: Body Press, Ice Spinner, Megahorn, Rock Slide, Stone Edge, Supercell Slam, Wild Charge, Zen Headbutt

Niche moves
========
* Steel Beam: Steel Beam is useful on a sacrificial lead set in order to gain momentum and do significant damage to the more physically bulky Pokemon that switch in against Iron Treads.
* High Horsepower: High Horsepower serves as an alternative to Earthquake when an opponent has Rillaboom.
* Ice Fang: Ice Fang can be used as an Ice-type move that doesn't remove your Electric Terrain.

Common items
========
* Booster Energy: Booster Energy can be used on more offensive cleaner sets to give Iron Treads a Speed boost without wasting a turn or requiring Terrain support.
* Assault Vest: Assault Vest patches up Iron Treads’s mediocre Special Defense without sacrificing much, as Iron Treads only loses Stealth Rocks Rock as a viable option.
* Leftovers: Leftovers helps with Iron Treads's longevity, especially as it has no other means of recovery besides Rest.
* Sitrus Berry: Sitrus Berry gives Iron Treads an effective way of dodging 2HKOs and is an often more effective alternative to Leftovers, though it sacrifices overall recovery in longer games.

Niche items
========
* Focus Sash: While Iron Treads is fairly bulky, it can easily be OHKOed by a super effective move if it lacks defensive investment, and lead sets can take advantage of this by usually setting up Stealth Rock and then using Endeavor after the Focus Sash is consumed.
* Weakness Policy: Weakness Policy serves as a stronger alternative to a more traditional boosting item on a sweeper set, but it can also be used as a lure to beat specific Pokemon. Weakness Policy can also be paired with Iron Defense in order for it to take the super effective attack more readily and sweep after.
* Clear Amulet: Clear Amulet is normally used against Intimidate Pokemon, such as Landorus-T and Qwilfish, allowing Iron Treads to hit these pokemon Pokemon harder.
* Air Balloon: Air Balloon is mainly used on Iron Treads to check opposing setup sweepers that rely on a Ground-type move to beat it.
* Heavy-Duty Boots: While Iron Treads sports a 4x resistance to Stealth Rock, effectively negating any chip damage, having your spinner ignore entry hazard damage can be useful.
* Resistance Berry: Iron Treads can utilize a resistance Berry to lure an opposing Pokemon or just to help survive an attack.
* Life Orb/Soft Sand/Expert Belt/Metal Coat: Boosting items can be used to either wallbreak or in conjunction with Rapid Spin or Electric Terrain support to sweep by hitting specific damage benchmarks.
* Rocky Helmet: Iron Treads's physical bulk allows it to survive a lot of attacks, so punishing your opponent for using contact moves can be useful.

Tera
========
Iron Treads should not be your Tera Captain, as you generally want to Terastallize with more offensive Pokemon that benefit more. However, if you were to use it as a Tera Captain, using Tera Ground or Tera Steel would allow Iron Treads to be more threatening, or using Tera Flying to sheds your Fighting and Ground weaknesses. Generally good defensive types, such as Fairy and Water, can be good choices due to its natural bulk.

Draft Strategy
========
Iron Treads is a top tier entry hazard removal option in Draft, and it has a pretty expensive price tag to reflect that. Generally, Iron Treads teams are quite offensive, as it can get worn down easily and doesn’t have much recovery. It should be paired with Pokemon that appreciate the utility it brings.
* Strong wallbreakers: Iron Treads can pivot into strong wallbreakers, such as Chi-Yu and Palafin, which can in turn open up the game for it. Iron Treads also appreciates wallbreakers taking care of bulkier Pokemon so that it can win late-game.
* Specially defensive Pokemon: Iron Treads needs Assault Vest in order to take hits on the special side, so it likes to be paired with specially bulky Pokemon like Florges and Goodra that can cover that side.
* Ground resistances: Due to its Ground weakness, Iron Treads should be paired with decently bulky resistances or immunities, such as Uxie and Rotom-W, so that you aren't forced to sack a Pokemon every time it is forced out by a Ground-type.
* Electric Terrain: Iron Treads doesn’t appreciate Electric Terrain support as much as other Quark Drive Pokemon and should not be the reason for drafting a Pincurchin, but if paired with another Quark Drive Pokemon, it would be something to consider. However, you would still want to make sure that the team would be able to function without the Pincurchin, as it should not be brought to very many games.

Checks and Counters
========
* Ground-types: Ground-types, such as Ting-Lu and Great Tusk, can block Volt Switch and hit Iron Treads back for super effective damage; however, Great Tusk, in particular, should be careful of special variants.
* Physically bulky Pokemon: Iron Treads is unable to make much progress on its own against Pokemon like Dondozo and Corviknight, barring special sets, but these Pokemon are susceptible to Volt Switch.
* Faster wallbreakers: Iron Treads’s typing means it is hit super effectively by a lot of common types, so Pokemon like Iron Valiant and Greninja can force it out. However, they are mostly unable to switch in more than once.

[credits]
Written by:
https://www.smogon.com/forums/members/monkeboi215.582038/
Quality checked by:
https://www.smogon.com/forums/members/techno6377.527276/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
  • Like
Reactions: UT
[overview]
Draft order: Late Round 2 - Round 3

Price range: 14-16 points

Overview: Iron Treads offers lots of role compression for teams, especially in an 8-Pokemon format, given its typing and access to Knock Off, Stealth Rock, and Rapid Spin. Furthermore, its combination of physical bulk, Speed, and a respectable Attack stat allows it to switch into and force out many Pokemon while also being able to make progress against opposing teams. Iron Treads can also utilize Booster Energy or the Speed boost from Rapid Spin to clean late-game but is held back by its Attack stat and lack of Attack-boosting options.

[strategy comments]
Common Roles
========
* Bulky pivot: Iron Treads can switch into a lot of Pokemon with defensive investments and take advantage of the switches it forces with the wide variety of utility moves it has access to such as Knock Off, Endeavor, and Volt Switch.
* Entry hazard control: Iron Treads is one of the few Pokemon with access to both Stealth Rock and Rapid Spin and can also viably run both on the same set. It can go head-to-head against some opposing hazard setters and end exchanges with Stealth Rock on the opposing side of the field with no hazards on your own.
* Late-game cleaner: Iron Treads either uses Booster Energy, Rapid Spin, or Electric Terrain support in order to outspeed most Pokemon and clean. Its deep offensive movepool with many coverage options like Ice Spinner, Knock Off, and Wild Charge helps with this role.

Common moves
========
* Primary STAB moves: Earthquake, Iron Head, Heavy Slam, Earth Power, Flash Cannon
* Setup moves: Iron Defense
* Utility moves: Endeavor, Protect, Rapid Spin, Knock Off, Stealth Rock, Volt Switch
* Coverage: Body Press, Ice Spinner, Megahorn, Rock Slide, Stone Edge, Supercell Slam, Wild Charge, Zen Headbutt

Niche moves
========
* Steel Beam: Steel Beam is useful on a sacrificial lead set in order to gain momentum and do significant damage to the more physically bulky Pokemon that switch in against Iron Treads.
* High Horsepower: High Horsepower serves as an alternative to Earthquake when an opponent has Rillaboom.
* Ice Fang: Ice Fang can be used as an Ice-type move that doesn't remove your Electric Terrain.

Common items
========
* Booster Energy: Booster Energy can be used on more offensive cleaner sets to give Iron Treads a Speed boost without wasting a turn or requiring Terrain support.
* Assault Vest: Assault Vest patches up Iron Treads’s mediocre Special Defense without sacrificing much, as Iron Treads only loses Stealth Rock as a viable option.
* Leftovers: Leftovers helps with Iron Treads's longevity, especially as it has no other means of recovery besides Rest.
* Sitrus Berry: Sitrus Berry gives Iron Treads an effective way of dodging 2HKOs and is an often more effective alternative to Leftovers, though it sacrifices overall recovery in longer games.

Niche items
========
* Focus Sash: While Iron Treads is fairly bulky, it can easily be OHKOed by a super effective move if it lacks defensive investment, and lead sets can take advantage of this by usually setting up Stealth Rock and then using Endeavor after the Focus Sash is consumed.
* Weakness Policy: Weakness Policy serves as a stronger alternative to a more traditional boosting item on a sweeper set, but it can also be used as a lure to beat specific Pokemon. Weakness Policy can also be paired with Iron Defense in order for it to take the super effective attack more readily and sweep after.
* Clear Amulet: Clear Amulet is normally used against Intimidate Pokemon, such as Landorus-T and Qwilfish, allowing Iron Treads to hit these Pokemon harder.
* Air Balloon: Air Balloon is mainly used on Iron Treads to check opposing setup sweepers that rely on a Ground-type move to beat it.
* Heavy-Duty Boots: While Iron Treads sports a 4x resistance to Stealth Rock, effectively negating any chip damage, having your spinner ignore entry hazard damage can be useful.
* Resistance Berry: Iron Treads can utilize a resistance Berry to lure an opposing Pokemon or just to help survive an attack.
* Life Orb/Soft Sand/Expert Belt/Metal Coat: Boosting items can be used to either wallbreak or in conjunction with Rapid Spin or Electric Terrain support to sweep by hitting specific damage benchmarks.
* Rocky Helmet: Iron Treads's physical bulk allows it to survive a lot of attacks, so punishing your opponent for using contact moves can be useful.

Tera
========
Iron Treads should not be your Tera Captain, as you generally want to Terastallize with more offensive Pokemon that benefit more. However, if you were to use it as a Tera Captain, using Tera Ground or Tera Steel would allow Iron Treads to be more threatening, or using Tera Flying sheds your Fighting and Ground weaknesses. Generally good defensive types, such as Fairy and Water, can be good choices due to its natural bulk.

Draft Strategy
========
Iron Treads is a top tier entry hazard removal option in Draft, and it has a pretty expensive price tag to reflect that. Generally, Iron Treads teams are quite offensive, as it can get worn down easily and doesn’t have much recovery. It should be paired with Pokemon that appreciate the utility it brings.
* Strong wallbreakers: Iron Treads can pivot into strong wallbreakers, such as Chi-Yu and Palafin, which can in turn open up the game for it. Iron Treads also appreciates wallbreakers taking care of bulkier Pokemon so that it can win late-game.
* Specially defensive Pokemon: Iron Treads needs Assault Vest in order to take hits on the special side, so it likes to be paired with specially bulky Pokemon like Florges and Goodra.
* Ground resistances: Due to its Ground weakness, Iron Treads should be paired with decently bulky resistances or immunities, such as Uxie and Rotom-W, so that you aren't forced to sack a Pokemon every time it is forced out by a Ground-type.
* Electric Terrain: Iron Treads doesn’t appreciate Electric Terrain support as much as other Quark Drive Pokemon and should not be the reason for drafting a Pincurchin, but if paired with another Quark Drive Pokemon, it would be something to consider. However, you would still want to make sure that the team would be able to function without the Pincurchin, as it should not be brought to very many games.

Checks and Counters
========
* Ground-types: Ground-types, such as Ting-Lu and Great Tusk, can block Volt Switch and hit Iron Treads back for super effective damage; however, Great Tusk, in particular, should be careful of special variants.
* Physically bulky Pokemon: Iron Treads is unable to make much progress on its own against Pokemon like Dondozo and Corviknight, barring special sets, but these Pokemon are susceptible to Volt Switch.
* Faster wallbreakers: Iron Treads’s typing means it is hit super effectively by a lot of common types, so Pokemon like Iron Valiant and Greninja can force it out. However, they are mostly unable to switch in more than once.

[credits]
Written by:
https://www.smogon.com/forums/members/monkeboi215.582038/
Quality checked by:
https://www.smogon.com/forums/members/techno6377.527276/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
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Reactions: ken
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