Neko
When you live for love, how precious life can be
[SET]
name: Special Tank (Ground)
move 1: Earthquake
move 2: Heavy Slam
move 3: Rapid Spin
move 4: Protect / Knock Off
item: Leftovers
ability: Quark Drive
nature: Jolly
evs: 252 HP / 248 SpD / 8 Spe
[SET COMMENTS]
Iron Treads complements Ground team's defensive core with its Steel typing—which lets it deal with Fairy- and Ice-types such as Hatterene and Cryogonal— and provides further utility with Rapid Spin. Knock Off dissuades Ghost-types like Gholdengo and Skeledirge from spinblocking and potentially weakens Choice item users such as Meowscarada and Greninja after taking their hit, letting its teammates such as Choice Scarf Great Tusk and Clodsire handle them better. Heavy Slam smashes Fairy-types such as Hatterene and Flutter Mane, while Iron Head better deals with Chien-Pao and Baxcalibur. Protect lets Iron Treads scout common Choice item Pokemon such as Greninja, Flutter Mane, and Iron Valiant while accruing Leftovers recovery. A Jolly nature with 8 Speed EVs lets Iron Treads outspeed Adamant Baxcalibur and Timid Armarouge.
Offensively-inclined teammates such as Choice Scarf Great Tusk, Choice Specs Sandy Shocks, and Garchomp appreciate Iron Treads removing entry hazards and checking Hatterene. In return, Great Tusk deals with Chien-Pao, Kingambit, and Choice Specs Greninja; Sandy Shocks breaks down walls such as Corviknight and Skeledirge that take advantage of Iron Treads and is a great asset in the Fire matchup; and Garchomp deals with Water- and Dragon-types such as Barraskewda and Hydreigon. Ting-Lu wears down the opposing team with entry hazards + Whirlwind deals with Chien-Pao and Baxcalibur in a pinch, and runs Throat Chop and Taunt to stop setup threats such as Corviknight and Skeledirge that pose a threat to Ground teams. Water Absorb Clodsire and Gastrodon deals with Water-types such as Dondozo, Quaquaval, and Barraskewda as well as walling Meowscarada and Ice Beam Greninja, respectively, as long as Iron Treads keeps the field free of entry hazards. Alternatively, Clodsire can use Unaware instead to check most special attackers, including Volcarona, Rotom-C, and Gholdengo. Similarly, Unaware Quagsire checks physical setup sweepers such as Belly Drum Azumarill, Dragon Dance Dragapult, and Swords Dance Chien-Pao and Mimikyu, and it further wears down the opposing team with Toxic and entry hazards.
[CREDITS]
- Written by: [[Neko, 542526]]
- Ground analysis by: [[Neko, 542526]]
- Quality checked by: [[CrossHeart, 593863], [maroon, 305839], [sasha, 510532]]
- Grammar checked by: [[royalfluxh, 493260]]
name: Special Tank (Ground)
move 1: Earthquake
move 2: Heavy Slam
move 3: Rapid Spin
move 4: Protect / Knock Off
item: Leftovers
ability: Quark Drive
nature: Jolly
evs: 252 HP / 248 SpD / 8 Spe
[SET COMMENTS]
Iron Treads complements Ground team's defensive core with its Steel typing—which lets it deal with Fairy- and Ice-types such as Hatterene and Cryogonal— and provides further utility with Rapid Spin. Knock Off dissuades Ghost-types like Gholdengo and Skeledirge from spinblocking and potentially weakens Choice item users such as Meowscarada and Greninja after taking their hit, letting its teammates such as Choice Scarf Great Tusk and Clodsire handle them better. Heavy Slam smashes Fairy-types such as Hatterene and Flutter Mane, while Iron Head better deals with Chien-Pao and Baxcalibur. Protect lets Iron Treads scout common Choice item Pokemon such as Greninja, Flutter Mane, and Iron Valiant while accruing Leftovers recovery. A Jolly nature with 8 Speed EVs lets Iron Treads outspeed Adamant Baxcalibur and Timid Armarouge.
Offensively-inclined teammates such as Choice Scarf Great Tusk, Choice Specs Sandy Shocks, and Garchomp appreciate Iron Treads removing entry hazards and checking Hatterene. In return, Great Tusk deals with Chien-Pao, Kingambit, and Choice Specs Greninja; Sandy Shocks breaks down walls such as Corviknight and Skeledirge that take advantage of Iron Treads and is a great asset in the Fire matchup; and Garchomp deals with Water- and Dragon-types such as Barraskewda and Hydreigon. Ting-Lu wears down the opposing team with entry hazards + Whirlwind deals with Chien-Pao and Baxcalibur in a pinch, and runs Throat Chop and Taunt to stop setup threats such as Corviknight and Skeledirge that pose a threat to Ground teams. Water Absorb Clodsire and Gastrodon deals with Water-types such as Dondozo, Quaquaval, and Barraskewda as well as walling Meowscarada and Ice Beam Greninja, respectively, as long as Iron Treads keeps the field free of entry hazards. Alternatively, Clodsire can use Unaware instead to check most special attackers, including Volcarona, Rotom-C, and Gholdengo. Similarly, Unaware Quagsire checks physical setup sweepers such as Belly Drum Azumarill, Dragon Dance Dragapult, and Swords Dance Chien-Pao and Mimikyu, and it further wears down the opposing team with Toxic and entry hazards.
[CREDITS]
- Written by: [[Neko, 542526]]
- Ground analysis by: [[Neko, 542526]]
- Quality checked by: [[CrossHeart, 593863], [maroon, 305839], [sasha, 510532]]
- Grammar checked by: [[royalfluxh, 493260]]
Last edited: