CAP Iron Moth

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
[SET]
name: Choice Specs
move 1: Overheat
move 2: Solar Beam
move 3: Fiery Dance
move 4: Sludge Wave / Tera Blast
item: Choice Specs
tera type: Fire / Ground
ability: Quark Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================

Choice Specs Iron Moth is the strongest wallbreaker available for sun teams. Its Tera Fire Overheat under sun can 2HKO Arghonaut and Skeledirge, two of the best special walls in the metagame, and still deal massive damage to frailer targets at -2. Solar Beam more reliably 2HKOes Arghonaut, Toxapex, and Garganacl so that Iron Moth isn't required to Terastallize to be effective. Fiery Dance lets Iron Moth snowball and end games once the opposing team has no remaining Unaware users and is sufficiently weakened. Sludge Wave 2HKOes Astrolotl and Dragonite and OHKOes Cinderace outside of sun, which could otherwise tank an Overheat and pivot around the weakened hit. Ground-type Tera Blast OHKOes Ceruledge, Astrolotl, Skeledirge, and opposing Iron Moth with a surprise hit.

Drought Jumbao is a required teammate to set up sun. Healing Wish can help Iron Moth offset Stealth Rock damage and get into battle late-game. Other Protosynthesis users like Roaring Moon and Great Tusk fit fantastically alongside Iron Moth. Roaring Moon's Choice Band-boosted attacks complement Iron Moth's strong special attacks, and its U-turn can bring Iron Moth in safely against a Fairy- or Steel-type switch-in. Great Tusk can remove entry hazards and switch into strong physical attackers like Roaring Moon and Kingambit. In return, Iron Moth very easily switches into Jumbao, one of Great Tusk's hard counters. Eject Button Hatterene is a fantastic teammate that helps keep Stealth Rock off the field and give Iron Moth a crucial free switch.

[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Energy Ball / Psychic
move 4: Tera Blast / Dazzling Gleam / Agility
item: Booster Energy
tera type: Ground / Fairy / Grass
ability: Quark Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================

Booster Energy Iron Moth fits best on hyper offense teams where Booster Energy's one-time use can be easily justified. Although it faces some competition from Quiver Dance Volcarona, its instant power and higher natural Speed tier gives it a niche over Volcarona. Fiery Dance allows Iron Moth to snowball quickly, while Sludge Wave forces Arghonaut and Garganacl to think twice before Terastallizing into a Fairy-type. Energy Ball 2HKOes Arghonaut, Krilowatt, and Garganacl, but Psychic maintains coverage against Arghonaut while pressuring Venomicon, Dragapult, and Clodsire harder. Ground-type Tera Blast allows Iron Moth to push past Skeledirge, Astrolotl, Clodsire, and Ceruledge, which would otherwise give it serious trouble. Dazzling Gleam is best when Iron Moth is Tera Fairy, hitting Roaring Moon and Dragapult more effectively. Tera Fairy allows Iron Moth to stomach Roaring Moon's STAB moves and Kingambit's Sucker Punch, removing them for a surprise KO. Agility helps Iron Moth sweep better, but it displaces a coverage move and is generally outclassed by Volcarona as a setup sweeper. Tera Grass is the best option, turning Iron Moth's severe Ground weakness into a resistance and boosting Energy Ball. An EV spread of 124 Def / 132 SpA / 252 Spe can be used so that Booster Energy raises Iron Moth's Speed, but the drop in power is noticeable. Booster Energy Iron Moth can also fit on sun teams to thwart typical counterplay to its Choice Specs set. Solar Beam should be run to OHKO specially defensive Garganacl at +1 and with Quark Drive active. However, Choice Specs is usually more effective against unprepared teams.

Iron Moth fits excellently on Shed Tail hyper offense teams, where Orthworm can protect Iron Moth from priority with Shed Tail and provide Stealth Rock. On other types of hyper offense, entry hazard setters like Meowscarada, Greninja, and Garchomp enable Iron Moth to net KOs more easily. Rapid Spin users like Caribolt and Great Tusk remove Stealth Rock to help Iron Moth leverage its good special bulk. Other hyper offense sweepers like Dragon Dance Roaring Moon, Swords Dance Iron Valiant, Dragon Dance Dragonite, and Scale Shot + Swords Dance Miasmaw tend to struggle with Jumbao, which Iron Moth can help deal with. Supreme Overlord Kingambit can clean up games after Iron Moth has broken holes and fainted.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Astrolotl and Ceruledge**: Specially defensive Astrolotl is Iron Moth's most common counter, stomaching even its sun-boosted Choice Specs Tera Fire Overheat and threatening to KO it back with Stomping Tantrum. In combination with a Poison-resistant Pokemon like Venomicon, Iron Moth can cede crucial momentum, providing the opponent with an opportunity for a comeback. Flash Fire Ceruledge is Iron Moth's hardest counter, being immune to Overheat and Fiery Dance, resistant to Solar Beam and Sludge Wave, and able to strike back with a boosted Shadow Sneak. However, Iron Moth can run Tera Ground + Tera Blast specifically to circumvent these counters.

**Stealth Rock**: Stealth Rock wears down Iron Moth exceptionally quickly. This is particularly notable with its Choice Specs set, which needs to switch out often to reset Overheat's Special Attack drops.

**Priority**: Sucker Punch Kingambit and Extreme Speed Dragonite can prey on Iron Moth's weak physical defense. Kingambit must be wary of Tera Fairy Iron Moth, however.

**Faster Foes**: Roaring Moon, Cinderace, Meowscarada, Greninja, and Psyshock Iron Valiant can pick off Iron Moth before it can respond.

**Special Tanks**: Clodsire, Skeledirge, Arghonaut, and Ting-Lu can easily tank most moves from Booster Energy Iron Moth, but they are 2HKOed by its sun-boosted Choice Specs Overheat with any prior damage or if it Terastallizes.

**Rain Teams**: Pelipper can override Jumbao's sun with rain, which weakens Iron Moth's best attacks. Floatzel and Quaquaval hit Iron Moth's weak physical defense.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/snake.227784/
Quality checked by:
https://www.smogon.com/forums/members/spoo.251944/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260/
 
Last edited by a moderator:

spoo

is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a CAP Contributoris a Contributor to Smogon
CAP Co-Leader
[SET]
name: Choice Specs
move 1: Overheat
move 2: Solar Beam
move 3: Fiery Dance
move 4: Sludge Wave / Tera Blast
item: Choice Specs
tera type: Fire / Ground
ability: Quark Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================

- Choice Specs Iron Moth is the strongest wallbreaker available to sun teams.
- Choice Specs-boosted Tera Fire Overheat under Sun can 2HKO two of the best specially defensive walls in the metagame, Arghonaut and Skeledirge, due to Unaware. It's so powerful that Iron Moth can still use it at -2 and still deal massive damage to frailer targets.
- Solar Beam more reliably 2HKOs Arghonaut, Toxapex, and Garganacl so that Iron Moth isn't required to Terastallize to be effective.
- Fiery Dance lets Iron Moth snowball and end games once the opposing team has no remaining Unaware users and is sufficiently weakened.
- Sludge Wave 2HKOs Astrolotl and Dragonite and OHKOs Cinderace, which could otherwise tank an Overheat and pivot around the weakened hit.
- Tera Blast Ground OHKOs Ceruledge, Astrolotl, Skeledirge, and opposing Iron Moth, removing them entirely with a surprise hit.

- Drought Jumbao is a required teammate for Iron Moth, as its sun boosts Iron Moth's damage output very high. Healing Wish can help Iron Moth offset Stealth Rock damage and help get Iron Moth into battle in the late-game.
- Other Protosynthesis users like Roaring Moon, Great Tusk, and Walking Wake fit fantastically alongside Iron Moth. Roaring Moon's Choice Band-boosted attacks pair fantastically with Iron Moth's strong special attacks, and U-turn can bring in Iron Moth safely against a Fairy- or Steel-type switch-in.
- Great Tusk can remove hazards and switch into strong physical attackers like Roaring Moon and Kingambit. In return, Iron Moth very easily switches into Jumbao, one of Great Tusk's hard counters.
- Walking Wake's strong special attacks can help overwhelm Iron Moth's shared counters, making it an excellent teammate. Forcing opposing Gastrodon and Clodsire to Tera Fairy makes Iron Moth's Sludge Wave much more potent.

[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Energy Ball / Psychic
move 4: Tera Blast / Dazzling Gleam / Agility
item: Booster Energy
tera type: Ground / Fairy / Grass
ability: Quark Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================

- Booster Energy Iron Moth fits best on hyper offense teams where Booster Energy's one-time use can be easily justified. Although it faces some competition with Quiver Dance Volcarona, Booster Energy Iron Moth's instant power and higher natural speed tier gives it a niche over Volcarona.
- Fiery Dance allows Iron Moth to accrue boosts quickly, while Sludge Wave forces opposing Arghonaut and Garganacl to think twice before Terastallizing into a Fairy-type.
- Energy Ball 2HKOs Arghonaut, Krilowatt, and Garganacl, but Psychic maintains coverage against Arghonaut while pressuring Venomicon, Dragapult, and Clodsire harder.
- Tera Blast Ground allows Iron Moth to push past Skeledirge, Astrolotl, Clodsire, and Ceruledge, which would otherwise give this set serious trouble.
- Dazzling Gleam is best when Iron Moth is Tera Fairy, hitting Roaring Moon, Dragapult, and Walking Wake more effectively. Tera Fairy allows Iron Moth to stomach Roaring Moon's STABs and and Kingambit's Sucker Punch, removing them for a surprise KO.
- Agility helps Iron Moth sweep better, but it displaces a coverage move, and Volcarona tends to run a setup set more effectively. Tera Grass is best for this set, turning its severe Ground-type weakness into a resistance and boosting Energy Ball.
- An EV spread of 124 Def / 132 SpA / 252 Spe can be used so that Booster Energy raises Iron Moth's speed, but the drop in power is noticeable.
- Booster Energy Iron Moth can also fit on sun teams to thwart typical counterplay to Iron Moth's Choice Specs set. Solar Beam should be run to OHKO specially defensive Garganacl at +1 and with Quark Drive active. However, Choice Specs is usually more effective against unprepared teams.

- Iron Moth fits excellently on Shed Tail hyper offense, where Orthworm can protect Iron Moth from priority with its Shed Tail and provide Stealth Rock.
- On other types of hyper offense, hazard setters like Meowscarada, Greninja, and Garchomp enable Iron Moth to net KOs more easily.
- Rapid Spin users like Caribolt and Great Tusk remove Stealth Rock from Iron Moth's side of the field, which can help Iron Moth leverage its good special bulk.
- Other hyper offense sweepers like Dragon Dance Roaring Moon, Swords Dance Iron Valiant, Dragon Dance Dragonite, and Scale Shot + Swords Dance Miasmaw tend to struggle with Jumbao, which cannot touch Iron Moth effectively.
- Sweepers like Kingambit and Revenankh can end games easily after Iron Moth has ripped holes in the opponent's defensive cores.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Astrolotl**: Specially Defensive Astrolotl can stomach Iron Moth's Choice Specs and Sun-boosted Tera Fire Overheat and threaten to KO it back with Stomping Tantrum. In combination with a Pokemon that can resist Sludge Wave like Venomicon, this can force Iron Moth's team to lose momentum, providing an opportunity for a comeback. imo move ceruledge here, only two mons in the tier that can tank specs overheat under sun- tho mention that booster energy sets beat them w/ tera ground

**Stealth Rock**: Stealth Rock wears down Iron Moth exceptionally quickly, limiting the number of times it can switch in before fainting. This is particularly notable with its Choice Specs set, which needs to switch out to reset Overheat's Special Attack drops.

**Priority**: Sucker Punch Kingambit, Tera Ghost Shadow Sneak Revenankh, Extreme Speed Dragonite, and Shadow Sneak Ceruledge can prey on Iron Moth's weak physical defense. Kingambit must be wary of Tera Fairy Iron Moth, however.

**Faster Foes**: Faster Pokemon like Roaring Moon, Cinderace, Meowscarada, Greninja, and Psyshock Iron Valiant (running Psyshock or Knock Off) can pick off Iron Moth before Iron Moth can respond.

**Specially Defensive Tanks**: Clodsire, Skeledirge, Arghonaut, Ceruledge, and Venomicon Ting-Lu can easily tank most moves from Booster Energy sets, but are 2HKO'd by sun-boosted Specs Overheat with any prior damage or if Iron Moth Terastallizes. dance around Iron Moth's Choice Specs-boosted moves carefully or outright tank its weaker moves from the Booster Energy set, but Iron Moth can break through them if it predicts correctly.

**Rain Teams**: Pelipper can overwrite Jumbao's sun and weakens Iron Moth's best attacks. Floatzel and Barraskewda Quaquaval hit Iron Moth's weak physical defense.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[spoo, 251944], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

1/2
 

Lasen

smiling through it all
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Top Contributor
[SET]
name: Choice Specs
move 1: Overheat
move 2: Solar Beam
move 3: Fiery Dance
move 4: Sludge Wave / Tera Blast
item: Choice Specs
tera type: Fire / Ground
ability: Quark Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================

Choice Specs Iron Moth is the strongest wallbreaker available to sun teams. Choice Specs-boosted Tera Fire Overheat under Sun can 2HKO two of the best specially defensive walls in the metagame, Arghonaut and Skeledirge, due to Unaware. (I'd rephrase this a bit cause it reads kinda awk) It's so powerful that Iron Moth can still use it at -2 and still deal massive damage to frailer targets. Solar Beam more reliably 2HKOes (added an e) Arghonaut, Toxapex, and Garganacl so that Iron Moth isn't required to Terastallize to be effective. Fiery Dance lets Iron Moth snowball and end games once the opposing team has no remaining Unaware users and is sufficiently weakened. Sludge Wave 2HKOes Astrolotl and Dragonite and OHKOes Cinderace outside of sun, which could otherwise tank an Overheat and pivot around the weakened hit. Tera Blast Ground OHKOes Ceruledge, Astrolotl, Skeledirge, and opposing Iron Moth, removing them entirely with a surprise hit.

Drought Jumbao is a required teammate for Iron Moth, as its sun boosts Iron Moth's damage output very high. Healing Wish can help Iron Moth offset Stealth Rock damage and help get Iron Moth into battle in the late-game. Other Protosynthesis users like Roaring Moon, Great Tusk, and Walking Wake fit fantastically alongside Iron Moth. Roaring Moon's Choice Band-boosted attacks pair fantastically with Iron Moth's strong special attacks, and U-turn can bring in Iron Moth safely against a Fairy- or Steel-type switch-in. Great Tusk can remove hazards and switch into strong physical attackers like Roaring Moon and Kingambit. In return, Iron Moth very easily switches into Jumbao, one of Great Tusk's hard counters. Walking Wake's strong special attacks can help overwhelm Iron Moth's shared counters, making it an excellent teammate. Forcing opposing Gastrodon and Clodsire to Tera Fairy makes Iron Moth's Sludge Wave much more potent. maybe bring up Eject Button teammates like Hatterene which bounces hazards and bring it in for freeeeeeeeeeeeee

[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Energy Ball / Psychic
move 4: Tera Blast / Dazzling Gleam / Agility
item: Booster Energy
tera type: Ground / Fairy / Grass
ability: Quark Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================

Booster Energy Iron Moth fits best on hyper offense teams where Booster Energy's one-time use can be easily justified. Although it faces some competition with Quiver Dance Volcarona, Booster Energy Iron Moth's instant power and higher natural speed tier gives it a niche over Volcarona. Fiery Dance allows Iron Moth to accrue boosts quickly, while Sludge Wave forces opposing Arghonaut and Garganacl to think twice before Terastallizing into a Fairy-type. Energy Ball 2HKOes Arghonaut, Krilowatt, and Garganacl, but Psychic maintains coverage against Arghonaut while pressuring Venomicon, Dragapult, and Clodsire harder. Tera Blast Ground allows Iron Moth to push past Skeledirge, Astrolotl, Clodsire, and Ceruledge, which would otherwise give this set serious trouble. Dazzling Gleam is best when Iron Moth is Tera Fairy, hitting Roaring Moon, Dragapult, and Walking Wake more effectively. Tera Fairy allows Iron Moth to stomach Roaring Moon's STAB moves and and Kingambit's Sucker Punch, removing them for a surprise KO. Agility helps Iron Moth sweep better, but it displaces a coverage move, and Volcarona tends to run a setup set more effectively. Tera Grass is best for this set, turning its severe Ground-type weakness into a resistance and boosting Energy Ball. An EV spread of 124 Def / 132 SpA / 252 Spe can be used so that Booster Energy raises Iron Moth's speed, but the drop in power is noticeable. Booster Energy Iron Moth can also fit on sun teams to thwart typical counterplay to Iron Moth's Choice Specs set. Solar Beam should be run to OHKO specially defensive Garganacl at +1 and with Quark Drive active. However, Choice Specs is usually more effective against unprepared teams.

Iron Moth fits excellently on Shed Tail hyper offense, where Orthworm can protect Iron Moth from priority with its Shed Tail and provide Stealth Rock. On other types of hyper offense, hazard setters like Meowscarada, Greninja, and Garchomp enable Iron Moth to net KOs more easily. Rapid Spin users like Caribolt and Great Tusk remove Stealth Rock from Iron Moth's side of the field, which can help Iron Moth leverage its good special bulk. Other hyper offense sweepers like Dragon Dance Roaring Moon, Swords Dance Iron Valiant, Dragon Dance Dragonite, and Scale Shot + Swords Dance Miasmaw tend to struggle with Jumbao, which cannot touch Iron Moth effectively. Sweepers like Kingambit and Revenankh (replace with literally anything else)can end games easily after Iron Moth has ripped holes in the opponent's defensive cores.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Ceruledge and Astrolotl**: Ceruledge is Iron Moth's hardest counter, being immune to Overheat and Fiery Dance, resisting Solar Beam and Sludge Wave, and being able to strike back with a boosted priority Shadow Sneak. Specially Defensive Astrolotl is a close second, stomaching Iron Moth's Choice Specs and Sun-boosted Tera Fire Overheat and threatening to KO it back with Stomping Tantrum. In combination with a Pokemon that can resist Sludge Wave like Venomicon, Iron Moth can lose momentum, providing the opponent an opportunity for a comeback. However, Iron Moth can run Tera Blast Ground specifically to circumvent these counters. (I'd rather flip the two because Astrolotl is definitely more common)

**Stealth Rock**: Stealth Rock wears down Iron Moth exceptionally quickly, limiting the number of times it can switch in before fainting. This is particularly notable with its Choice Specs set, which needs to switch out to reset Overheat's Special Attack drops.

**Priority**: Sucker Punch Kingambit, Tera Ghost Shadow Sneak Revenankh, (feel free to leave in cause the other priority options are yikes)and Extreme Speed Dragonite can prey on Iron Moth's weak physical defense. Kingambit must be wary of Tera Fairy Iron Moth, however.

**Faster Foes**: Faster Pokemon like Roaring Moon, Cinderace, Meowscarada, Greninja, and Psyshock Iron Valiant can pick off Iron Moth before Iron Moth can respond.

**Specially Defensive Tanks**: Clodsire, Skeledirge, Arghonaut, and Ting-Lu can easily tank most moves from Booster Energy sets, but are 2HKO'd by sun-boosted Specs Overheat with any prior damage or if Iron Moth Terastallizes.

**Rain Teams**: Pelipper can overwrite Jumbao's sun and weakens Iron Moth's best attacks. Floatzel and Quaquaval hit Iron Moth's weak physical defense.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[spoo, 251944], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


2/2
 

Marnie

Leap of Faith
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[SET]
name: Choice Specs
move 1: Overheat
move 2: Solar Beam
move 3: Fiery Dance
move 4: Sludge Wave / Tera Blast
item: Choice Specs
tera type: Fire / Ground
ability: Quark Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================

Choice Specs Iron Moth is the strongest wallbreaker available for to sun teams. Choice Specs-boosted Its Tera Fire Overheat under sun Sun can 2HKO Arghonaut and Skeledirge, two of the best specially defensive walls in the metagame, (period -> comma) It's so powerful that Iron Moth can and still use it at -2 and still deal massive damage to frailer targets at -2. Solar Beam more reliably 2HKOes Arghonaut, Toxapex, and Garganacl so that Iron Moth isn't required to Terastallize to be effective. Fiery Dance lets Iron Moth snowball and end games once the opposing team has no remaining Unaware users and is sufficiently weakened. Sludge Wave 2HKOes Astrolotl and Dragonite and OHKOes Cinderace outside of sun, which could otherwise tank an Overheat and pivot around the weakened hit. Ground-type Tera Blast Ground OHKOes Ceruledge, Astrolotl, Skeledirge, and opposing Iron Moth, (rc) removing them entirely with a surprise hit.

Drought Jumbao is a required teammate to set up sun. for Iron Moth, as its sun boosts Iron Moth's damage output very high. (prety obvious and you kinda explained how ur damage output gets jacked up with sun in the first paragraph) Healing Wish can help Iron Moth offset Stealth Rock damage and help get Iron Moth into battle in the late-game. Other Protosynthesis users like Roaring Moon and Great Tusk fit fantastically alongside Iron Moth. Roaring Moon's Choice Band-boosted attacks pair fantastically with complement Iron Moth's strong special attacks, and its U-turn can bring in Iron Moth in safely against a Fairy- or Steel-type switch-in. Great Tusk can remove entry hazards and switch into strong physical attackers like Roaring Moon and Kingambit. In return, Iron Moth very easily switches into Jumbao, one of Great Tusk's hard counters. Eject Button Hatterene is a fantastic teammate that helps keep Stealth Rock off of Iron Moth's side of the field and give Iron Moth it a crucial free switch.

[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Energy Ball / Psychic
move 4: Tera Blast / Dazzling Gleam / Agility
item: Booster Energy
tera type: Ground / Fairy / Grass
ability: Quark Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================

Booster Energy Iron Moth fits best on hyper offense teams where Booster Energy's one-time use can be easily justified. Although it faces some competition with from Quiver Dance Volcarona, Booster Energy Iron Moth's its instant power and higher natural Speed speed tier gives it a niche over Volcarona. Fiery Dance allows Iron Moth to accrue boosts snowball quickly, while Sludge Wave forces opposing Arghonaut and Garganacl to think twice before Terastallizing into a Fairy-type. Energy Ball 2HKOes Arghonaut, Krilowatt, and Garganacl, but Psychic maintains coverage against Arghonaut while pressuring Venomicon, Dragapult, and Clodsire harder. Ground-type Tera Blast Ground allows Iron Moth to push past Skeledirge, Astrolotl, Clodsire, and Ceruledge, which would otherwise give this set it serious trouble. Dazzling Gleam is best when Iron Moth is Tera Fairy, hitting Roaring Moon and Dragapult more effectively. Tera Fairy allows Iron Moth to stomach Roaring Moon's STAB moves and and Kingambit's Sucker Punch, removing them for a surprise KO. Agility helps Iron Moth sweep better, but it displaces a coverage move, (rc) and is generally outclassed by Volcarona as a setup sweeper tends to run a setup set more effectively. Tera Grass is the best option for this set, turning Iron Moth's its severe Ground-type weakness into a resistance and boosting Energy Ball. An EV spread of 124 Def / 132 SpA / 252 Spe can be used so that Booster Energy raises Iron Moth's Speed speed, but the drop in power is noticeable. Booster Energy Iron Moth can also fit on sun teams to thwart typical counterplay to Iron Moth's its Choice Specs set. Solar Beam should be run to OHKO specially defensive Garganacl at +1 and with Quark Drive active. However, Choice Specs is usually more effective against unprepared teams.

Iron Moth fits excellently on Shed Tail hyper offense teams, where Orthworm can protect Iron Moth from priority with its Shed Tail and provide Stealth Rock. On other types of hyper offense, entry hazard setters like Meowscarada, Greninja, and Garchomp enable Iron Moth to net KOs more easily. Rapid Spin users like Caribolt and Great Tusk remove Stealth Rock from Iron Moth's side of the field, which can to help Iron Moth leverage its good special bulk. Other hyper offense sweepers like Dragon Dance Roaring Moon, Swords Dance Iron Valiant, Dragon Dance Dragonite, and Scale Shot + Swords Dance Miasmaw tend to struggle with Jumbao, which Iron Moth can help deal with cannot touch Iron Moth effectively. (i assume this works?) Supreme Overlord Kingambit can clean up games after Iron Moth has broken holes in the opposing team and fainted.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Ceruledge and Astrolotl**: Specially Defensive defensive Astrolotl is Iron Moth's most common splashable counter, stomaching even its sun-boosted Choice Specs Tera Fire Iron Moth's Choice Specs and Sun-boosted Tera Fire Overheat and threatening to KO it back with Stomping Tantrum. In combination with a Poison-resistant Pokemon that can resist Sludge Wave like Venomicon, Iron Moth can cede crucial momentum, providing the opponent with an opportunity for a comeback. Flash Fire Ceruledge is Iron Moth's hardest counter, being immune to Overheat and Fiery Dance, resisting resistant to Solar Beam and Sludge Wave, and being able to strike back with a boosted priority Shadow Sneak. However, Iron Moth can run Tera Ground + Tera Blast Ground specifically to circumvent these counters.

**Stealth Rock**: Stealth Rock wears down Iron Moth exceptionally quickly, (rc) limiting the number of times it can switch in before fainting. This is particularly notable with its Choice Specs set, which needs to switch out often to reset Overheat's Special Attack drops.

**Priority**: Sucker Punch Kingambit and Extreme Speed Dragonite can prey on Iron Moth's weak physical defense. Kingambit must be wary of Tera Fairy Iron Moth, however.

**Faster Foes**: Faster Pokemon like Roaring Moon, Cinderace, Meowscarada, Greninja, and Psyshock Iron Valiant can pick off Iron Moth before Iron Moth it can respond.

**Specially Defensive Tanks**: Clodsire, Skeledirge, Arghonaut, and Ting-Lu can easily tank most moves from Booster Energy Iron Moth sets, but they are 2HKO'd 2HKOed by its sun-boosted Choice Specs Overheat with any prior damage or if Iron Moth it Terastallizes.

**Rain Teams**: Pelipper can overwrite override Jumbao's sun with rain, (ac) which and weakens Iron Moth's best attacks. Floatzel and Quaquaval hit Iron Moth's weak physical defense.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[spoo, 251944], [Lasen, 273339]]
- Grammar checked by: [[username1, userid1]]
GP Team done
royalfluxh_gp.gif
 
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