[SET]
name: Choice Specs
move 1: Overheat
move 2: Solar Beam
move 3: Fiery Dance
move 4: Sludge Wave / Tera Blast
item: Choice Specs
tera type: Fire / Ground
ability: Quark Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Set Details
===================
Choice Specs Iron Moth is the strongest wallbreaker available for sun teams. Its Tera Fire Overheat under sun can 2HKO Arghonaut and Skeledirge, two of the best special walls in the metagame, and still deal massive damage to frailer targets at -2. Solar Beam more reliably 2HKOes Arghonaut, Toxapex, and Garganacl so that Iron Moth isn't required to Terastallize to be effective. Fiery Dance lets Iron Moth snowball and end games once the opposing team has no remaining Unaware users and is sufficiently weakened. Sludge Wave 2HKOes Astrolotl and Dragonite and OHKOes Cinderace outside of sun, which could otherwise tank an Overheat and pivot around the weakened hit. Ground-type Tera Blast OHKOes Ceruledge, Astrolotl, Skeledirge, and opposing Iron Moth with a surprise hit.
Drought Jumbao is a required teammate to set up sun. Healing Wish can help Iron Moth offset Stealth Rock damage and get into battle late-game. Other Protosynthesis users like Roaring Moon and Great Tusk fit fantastically alongside Iron Moth. Roaring Moon's Choice Band-boosted attacks complement Iron Moth's strong special attacks, and its U-turn can bring Iron Moth in safely against a Fairy- or Steel-type switch-in. Great Tusk can remove entry hazards and switch into strong physical attackers like Roaring Moon and Kingambit. In return, Iron Moth very easily switches into Jumbao, one of Great Tusk's hard counters. Eject Button Hatterene is a fantastic teammate that helps keep Stealth Rock off the field and give Iron Moth a crucial free switch.
[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Energy Ball / Psychic
move 4: Tera Blast / Dazzling Gleam / Agility
item: Booster Energy
tera type: Ground / Fairy / Grass
ability: Quark Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Set Details
===================
Booster Energy Iron Moth fits best on hyper offense teams where Booster Energy's one-time use can be easily justified. Although it faces some competition from Quiver Dance Volcarona, its instant power and higher natural Speed tier gives it a niche over Volcarona. Fiery Dance allows Iron Moth to snowball quickly, while Sludge Wave forces Arghonaut and Garganacl to think twice before Terastallizing into a Fairy-type. Energy Ball 2HKOes Arghonaut, Krilowatt, and Garganacl, but Psychic maintains coverage against Arghonaut while pressuring Venomicon, Dragapult, and Clodsire harder. Ground-type Tera Blast allows Iron Moth to push past Skeledirge, Astrolotl, Clodsire, and Ceruledge, which would otherwise give it serious trouble. Dazzling Gleam is best when Iron Moth is Tera Fairy, hitting Roaring Moon and Dragapult more effectively. Tera Fairy allows Iron Moth to stomach Roaring Moon's STAB moves and Kingambit's Sucker Punch, removing them for a surprise KO. Agility helps Iron Moth sweep better, but it displaces a coverage move and is generally outclassed by Volcarona as a setup sweeper. Tera Grass is the best option, turning Iron Moth's severe Ground weakness into a resistance and boosting Energy Ball. An EV spread of 124 Def / 132 SpA / 252 Spe can be used so that Booster Energy raises Iron Moth's Speed, but the drop in power is noticeable. Booster Energy Iron Moth can also fit on sun teams to thwart typical counterplay to its Choice Specs set. Solar Beam should be run to OHKO specially defensive Garganacl at +1 and with Quark Drive active. However, Choice Specs is usually more effective against unprepared teams.
Iron Moth fits excellently on Shed Tail hyper offense teams, where Orthworm can protect Iron Moth from priority with Shed Tail and provide Stealth Rock. On other types of hyper offense, entry hazard setters like Meowscarada, Greninja, and Garchomp enable Iron Moth to net KOs more easily. Rapid Spin users like Caribolt and Great Tusk remove Stealth Rock to help Iron Moth leverage its good special bulk. Other hyper offense sweepers like Dragon Dance Roaring Moon, Swords Dance Iron Valiant, Dragon Dance Dragonite, and Scale Shot + Swords Dance Miasmaw tend to struggle with Jumbao, which Iron Moth can help deal with. Supreme Overlord Kingambit can clean up games after Iron Moth has broken holes and fainted.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Astrolotl and Ceruledge**: Specially defensive Astrolotl is Iron Moth's most common counter, stomaching even its sun-boosted Choice Specs Tera Fire Overheat and threatening to KO it back with Stomping Tantrum. In combination with a Poison-resistant Pokemon like Venomicon, Iron Moth can cede crucial momentum, providing the opponent with an opportunity for a comeback. Flash Fire Ceruledge is Iron Moth's hardest counter, being immune to Overheat and Fiery Dance, resistant to Solar Beam and Sludge Wave, and able to strike back with a boosted Shadow Sneak. However, Iron Moth can run Tera Ground + Tera Blast specifically to circumvent these counters.
**Stealth Rock**: Stealth Rock wears down Iron Moth exceptionally quickly. This is particularly notable with its Choice Specs set, which needs to switch out often to reset Overheat's Special Attack drops.
**Priority**: Sucker Punch Kingambit and Extreme Speed Dragonite can prey on Iron Moth's weak physical defense. Kingambit must be wary of Tera Fairy Iron Moth, however.
**Faster Foes**: Roaring Moon, Cinderace, Meowscarada, Greninja, and Psyshock Iron Valiant can pick off Iron Moth before it can respond.
**Special Tanks**: Clodsire, Skeledirge, Arghonaut, and Ting-Lu can easily tank most moves from Booster Energy Iron Moth, but they are 2HKOed by its sun-boosted Choice Specs Overheat with any prior damage or if it Terastallizes.
**Rain Teams**: Pelipper can override Jumbao's sun with rain, which weakens Iron Moth's best attacks. Floatzel and Quaquaval hit Iron Moth's weak physical defense.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/snake.227784/
Quality checked by:
https://www.smogon.com/forums/members/spoo.251944/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260/
name: Choice Specs
move 1: Overheat
move 2: Solar Beam
move 3: Fiery Dance
move 4: Sludge Wave / Tera Blast
item: Choice Specs
tera type: Fire / Ground
ability: Quark Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Set Details
===================
Choice Specs Iron Moth is the strongest wallbreaker available for sun teams. Its Tera Fire Overheat under sun can 2HKO Arghonaut and Skeledirge, two of the best special walls in the metagame, and still deal massive damage to frailer targets at -2. Solar Beam more reliably 2HKOes Arghonaut, Toxapex, and Garganacl so that Iron Moth isn't required to Terastallize to be effective. Fiery Dance lets Iron Moth snowball and end games once the opposing team has no remaining Unaware users and is sufficiently weakened. Sludge Wave 2HKOes Astrolotl and Dragonite and OHKOes Cinderace outside of sun, which could otherwise tank an Overheat and pivot around the weakened hit. Ground-type Tera Blast OHKOes Ceruledge, Astrolotl, Skeledirge, and opposing Iron Moth with a surprise hit.
Drought Jumbao is a required teammate to set up sun. Healing Wish can help Iron Moth offset Stealth Rock damage and get into battle late-game. Other Protosynthesis users like Roaring Moon and Great Tusk fit fantastically alongside Iron Moth. Roaring Moon's Choice Band-boosted attacks complement Iron Moth's strong special attacks, and its U-turn can bring Iron Moth in safely against a Fairy- or Steel-type switch-in. Great Tusk can remove entry hazards and switch into strong physical attackers like Roaring Moon and Kingambit. In return, Iron Moth very easily switches into Jumbao, one of Great Tusk's hard counters. Eject Button Hatterene is a fantastic teammate that helps keep Stealth Rock off the field and give Iron Moth a crucial free switch.
[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Energy Ball / Psychic
move 4: Tera Blast / Dazzling Gleam / Agility
item: Booster Energy
tera type: Ground / Fairy / Grass
ability: Quark Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Set Details
===================
Booster Energy Iron Moth fits best on hyper offense teams where Booster Energy's one-time use can be easily justified. Although it faces some competition from Quiver Dance Volcarona, its instant power and higher natural Speed tier gives it a niche over Volcarona. Fiery Dance allows Iron Moth to snowball quickly, while Sludge Wave forces Arghonaut and Garganacl to think twice before Terastallizing into a Fairy-type. Energy Ball 2HKOes Arghonaut, Krilowatt, and Garganacl, but Psychic maintains coverage against Arghonaut while pressuring Venomicon, Dragapult, and Clodsire harder. Ground-type Tera Blast allows Iron Moth to push past Skeledirge, Astrolotl, Clodsire, and Ceruledge, which would otherwise give it serious trouble. Dazzling Gleam is best when Iron Moth is Tera Fairy, hitting Roaring Moon and Dragapult more effectively. Tera Fairy allows Iron Moth to stomach Roaring Moon's STAB moves and Kingambit's Sucker Punch, removing them for a surprise KO. Agility helps Iron Moth sweep better, but it displaces a coverage move and is generally outclassed by Volcarona as a setup sweeper. Tera Grass is the best option, turning Iron Moth's severe Ground weakness into a resistance and boosting Energy Ball. An EV spread of 124 Def / 132 SpA / 252 Spe can be used so that Booster Energy raises Iron Moth's Speed, but the drop in power is noticeable. Booster Energy Iron Moth can also fit on sun teams to thwart typical counterplay to its Choice Specs set. Solar Beam should be run to OHKO specially defensive Garganacl at +1 and with Quark Drive active. However, Choice Specs is usually more effective against unprepared teams.
Iron Moth fits excellently on Shed Tail hyper offense teams, where Orthworm can protect Iron Moth from priority with Shed Tail and provide Stealth Rock. On other types of hyper offense, entry hazard setters like Meowscarada, Greninja, and Garchomp enable Iron Moth to net KOs more easily. Rapid Spin users like Caribolt and Great Tusk remove Stealth Rock to help Iron Moth leverage its good special bulk. Other hyper offense sweepers like Dragon Dance Roaring Moon, Swords Dance Iron Valiant, Dragon Dance Dragonite, and Scale Shot + Swords Dance Miasmaw tend to struggle with Jumbao, which Iron Moth can help deal with. Supreme Overlord Kingambit can clean up games after Iron Moth has broken holes and fainted.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Astrolotl and Ceruledge**: Specially defensive Astrolotl is Iron Moth's most common counter, stomaching even its sun-boosted Choice Specs Tera Fire Overheat and threatening to KO it back with Stomping Tantrum. In combination with a Poison-resistant Pokemon like Venomicon, Iron Moth can cede crucial momentum, providing the opponent with an opportunity for a comeback. Flash Fire Ceruledge is Iron Moth's hardest counter, being immune to Overheat and Fiery Dance, resistant to Solar Beam and Sludge Wave, and able to strike back with a boosted Shadow Sneak. However, Iron Moth can run Tera Ground + Tera Blast specifically to circumvent these counters.
**Stealth Rock**: Stealth Rock wears down Iron Moth exceptionally quickly. This is particularly notable with its Choice Specs set, which needs to switch out often to reset Overheat's Special Attack drops.
**Priority**: Sucker Punch Kingambit and Extreme Speed Dragonite can prey on Iron Moth's weak physical defense. Kingambit must be wary of Tera Fairy Iron Moth, however.
**Faster Foes**: Roaring Moon, Cinderace, Meowscarada, Greninja, and Psyshock Iron Valiant can pick off Iron Moth before it can respond.
**Special Tanks**: Clodsire, Skeledirge, Arghonaut, and Ting-Lu can easily tank most moves from Booster Energy Iron Moth, but they are 2HKOed by its sun-boosted Choice Specs Overheat with any prior damage or if it Terastallizes.
**Rain Teams**: Pelipper can override Jumbao's sun with rain, which weakens Iron Moth's best attacks. Floatzel and Quaquaval hit Iron Moth's weak physical defense.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/snake.227784/
Quality checked by:
https://www.smogon.com/forums/members/spoo.251944/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260/
Last edited by a moderator: