National Dex Iron Moth

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Sputnik

Bono My Tires are Deceased
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:ss/iron-moth:

[SET]
name: Offensive
move 1: Fire Blast
move 2: Sludge Wave
move 3: Energy Ball
move 4: U-turn / Psychic
item: Heavy-Duty Boots
ability: Quark Drive
nature: Timid
tera type: Grass
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Moth's power, Speed tier, and U-turn allow it to function well as an offensive pivot. Energy Ball hits Gastrodon and Garganacl while U-turn allows Iron Moth to pivot out of bad matchups, such as Heatran, Toxapex, and Skeledirge. Alternatively, Psychic hits Toxapex, but it makes Iron Moth a significant momentum sink against Heatran and Mega Tyranitar. Heavy-Duty Boots allows Iron Moth to act as a pivot consistently without having to worry about entry hazard chip, which it is otherwise very vulnerable to. Tera Grass surprises Mega Swampert, Mega Tyranitar, Hippowdon, and Garchomp defensively before hitting them back with a powerful Energy Ball. Iron Moth fits well on VoltTurn offenses, specifically those including Tapu Koko, who is a natural partner for it. Tapu Koko can set Electric Terrain for Iron Moth in order to boost its Special Attack and benefits from Iron Moth bringing it in on Toxapex. Conversely, Tapu Koko can bring Iron Moth in on threats to it, such as Ferrothorn and Rillaboom. Iron Moth also benefits heavily from Future Sight support, as it prevents Toxapex from safely switching in while also applying some chip onto Heatran. Slowbro can pivot into threats to Iron Moth, such as Garchomp, Mega Lopunny, and Zamazenta, while Slowking helps out even more against Heatran. Entry hazard setters like Ferrothorn, Mega Diancie, Garchomp, and Landorus-T wear down Iron Moth's checks like Heatran, Garchomp, and Mega Tyranitar. Garchomp in particular pivots into Heatran relatively well. Powerful offensive threats like Dragapult, Zamazenta, Mega Lopunny, and Tapu Lele appreciate Iron Moth bringing them in safely on threats like Heatran, Toxapex, and Skeledirge while also being a decent wallbreaker in its own right. The former three can also use their good Speed tier to help out Iron Moth against more offensive builds.

[SET]
name: Choice Specs
move 1: Fire Blast
move 2: Sludge Wave
move 3: Energy Ball
move 4: Psychic / Tera Blast / U-turn
item: Heavy-Duty Boots
ability: Quark Drive
nature: Timid
tera type: Grass / Ground
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Iron Moth is a prediction-reliant but extremely dangerous wallbreaker that can systematically break down defensive cores while still being useful against offense due to its decent Speed tier. Energy Ball hits threats such as Gastrodon, Garganacl, and Garchomp. Psychic hits Toxapex and Clodsire hard, while also having a decent chance of 2HKOing physically defensive Skeledirge. Iron Moth can also opt for Tera Blast + Tera Ground to hit Toxapex, Heatran, Skeledirge, and Clodsire all at once while removing its irritating Stealth Rock weakness. This makes Iron Moth very reliant on Terastallizing to break certain teams, however. Tera Grass should be used otherwise, as it still lessens Iron Moth's Stealth Rock weakness while also allowing it to potentially turn the tables on Garchomp, Mega Swampert, and Urshifu-R. U-turn can also be used to ease prediction and safely bring in teammates, but Iron Moth's Stealth Rock weakness makes this a risky proposition. Iron Moth needs very solid entry hazard control, so options such as Tornadus-T, Landorus-T, Cyclizar, and Great Tusk make for solid teammates; the former three can also bring Iron Moth in safely via pivoting. Tapu Koko is another great option, as Electric Terrain jacks up Iron Moth's power to titanic levels, cleanly 2HKOing Clodsire, Garchomp, and Skeledirge with Fire Blast after the Quark Drive boost. It also allows Iron Moth to deal sizable damage to physically defensive Toxapex with Fire Blast, potentially 2HKOing it after some chip. Heatran switch-ins such as Garchomp, Rotom-W, and Slowking are appreciated, as its presence makes it very hard for Iron Moth to safely use its STAB moves. The latter two can use pivot moves to bring Iron Moth in. Heatran can beat these with Tera Grass and Tera Blast, but Iron Moth will be able to use Sludge Wave on it if Terastallization is forced. Powerful anti-offense Pokemon such as Mega Lopunny, Dragapult, and Iron Valiant are good teammates, as they appreciate Iron Moth wearing down defensive cores while supporting Iron Moth against fast offenses that exploit its Speed tier.

[CREDITS]
- Written by: [[Sputnik, 475916]]
- Quality checked by: [[hidin, 589564], [Sulo, 528036]]
- Grammar checked by: [[Sulo, 528036]]
 
Last edited:

Sputnik

Bono My Tires are Deceased
is a Contributor Alumnus
Ready for QC, let me know if you want Tera Ground on Specs removed ik its not common but its a very good option.
 

hidin

What a kind young man
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Contributor to Smogon
implement and qc 1/2

add remove comment
[SET]
name: Offensive
move 1: Fire Blast
move 2: Sludge Wave
move 3: Energy Ball
move 4: U-turn / Psychic
item: Heavy-Duty Boots
ability: Quark Drive
nature: Timid
tera type: Grass
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Moth's great power combined with a solid speed tier and U-turn allow it to function well as an offensive pivot in the National Dex Metagame. Energy Ball allows Iron Moth to hit Gastrodon, Garganacl, and Mega Tyranitar it does 36 to mega tyranitar idt it would threaten it unless its tera grassed, you probably could mention how once its powered up it threatens mega tyranitar in this section -> . With Tera Grass it can also be used to surprise Mega Swampert and Garchomp. U-turn allows Iron Moth to pivot out of bad matchups, such as Heatran, Toxapex, and Skeledirge. Psychic can be opted for instead in order to hit Toxapex, but it makes Iron Moth a significant momentum sink when used into Heatran teams. Heavy-Duty Boots allows Iron Moth to act as a pivot consistently without having to worry about hazard chip, which it is otherwise very vulnerable to. Iron Moth fits well on VoltTurn Offenses, specifically those including Tapu Koko, who is a natural partner for it. Tapu Koko can set Electric Terrain for Iron Moth and benefits from Iron Moth bringing it in on Toxapex. Conversely, Tapu Koko can bring Iron Moth in on threats to it such as Ferrothorn and Gastrodon koko beats gastro w/ gknot and moth wouldnt come it bc of earthquake, if you can find another mon feel free to edit this. Iron Moth also benefits heavily from Future Sight support, as it prevents Toxapex from safely switching in while also applying meaningful will it really iirc it does like 15 which may not be so big id say chip onto Heatran. Slowbro can pivot into threats to Iron Moth, such as Garchomp, Mega Lopunny, and Zamazenta, while Slowking helps out even more against Heatran. Iron Moth also appreciates hazard support, as many of its answers such as... do not appreciate being chipped by hazards. Options such as Ferrothorn, Mega Diancie, Garchomp, and Landorus-T set Stealth Rocks or Spikes for Iron Moth. Of these, Garchomp gets special mention, as it also pivots into Heatran relatively well could mention it forces tran to dump tera so moth can sludge it maybe. Powerful offensive threats appreciate Iron Moth bringing them in safely while also being a decent wallbreaker in its own right. Dragapult, Zamazenta, Mega Lopunny, and Tapu Lele appreciate being brought in safely on threats like Heatran, Toxapex, and Skeledirge. The former three can also use their superior speed tier to help out Iron Moth against more offensive builds.

[SET]
name: Choice Specs
move 1: Fire Blast
move 2: Sludge Wave
move 3: Energy Ball
move 4: Psychic / Tera Blast / U-turn
item: Heavy-Duty Boots
ability: Quark Drive
nature: Timid
tera type: Grass / Ground
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Iron Moth is a prediction reliant but extremely dangerous wallbreaker that can systematically break down defensive cores while still being useful against offense due to its decent speed tier. Energy Ball allows Iron Moth to hit threats such as Gastrodon, Garganacl, and Garchomp. Psychic allows Iron Moth to hit Toxapex and Clodsire hard. It also has a decent chance of 2HKOing Physically Defensive Skeledirge. Iron Moth can also opt for Tera Blast while utilizing the Ground Terastal type. This allows Iron Moth to hit Toxapex, Heatran, Skeledirge, and Clodsire all at once while removing Iron Moth's irritating Stealth Rock weakness. This makes Iron Moth very reliant on Terastallizing to break certain teams, however. Tera Grass should be used otherwise, as it still lessens Iron Moth's weakness to hazards while also allowing Iron Moth to potentially turn the tables on Garchomp, Mega Swampert, and Urshifu-Rapid-Strike. U-turn can also be opted for in order to ease the prediction factor, but Iron Moth's Stealth Rock weakness makes this a risky proposition. This Iron Moth sets needs very solid hazard control, as its weakness to hazards is a major flaw. Options such as Tornadus-T, Landorus-T, Cyclizar, and Great Tusk can remove hazards for Iron Moth multiple times in a game, while the former three also have pivot moves that can bring Iron Moth in safely. Tapu Koko is another great option, as Electric Terrain jacks up Iron Moth's power to titanic levels, as Iron Moth cleanly 2HKOs Clodsire, Garchomp, and Skeledirge with Fire Blast after the Quark Drive boost. It also allows Iron Moth to deal sizeable damage to Physically Defensive Toxapex with Fire Blast, potentially 2HKOing it after some chip. A Heatran switch in is appreciated, as its presense makes it very hard for Iron Moth to safely click its STAB moves. Options such as Garchomp, Rotom-Wash, and Slowking are appreciated, and the latter two can use pivot moves to bring Iron Moth in. Heatran can beat these with Tera Grass and Tera Blast, but Iron Moth will be able to use Sludge Wave on it if Terastal is forced. Powerful anti-offense Pokemon are good teammates for this set, as they appreciate Iron Moth wearing down defensive cores while helping to support Iron Moth against fast offenses that abuse its speed tier. Options such as Mega Lopunny, Dragapult, and Iron Valiant are therefore good options.

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Sulo

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National Dex Leader
[SET]
name: Offensive
move 1: Fire Blast
move 2: Sludge Wave
move 3: Energy Ball
move 4: U-turn / Psychic
item: Heavy-Duty Boots
ability: Quark Drive
nature: Timid
tera type: Grass
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Moth's great power combined with a solid speed capitalize tier and U-turn allow it to function well as an offensive pivot in the National Dex Metagame. metagame is lowercase Energy Ball allows Iron Moth to hit Gastrodon and Garganacl. With Tera Grass it can also be used to surprise Mega Swampert, Mega Tyranitar, Hippowdon, and Garchomp. think i would move the mention of tera grass down after the hdb mention U-turn allows Iron Moth to pivot out of bad matchups, such as Heatran, Toxapex, and Skeledirge. Psychic can be opted for instead in order to hit Toxapex, but it makes Iron Moth a significant momentum sink when used into Heatran teams. instead of saying heatran teams you can just say against mons like tran and ttar imo Heavy-Duty Boots allows Iron Moth to act as a pivot consistently without having to worry about hazard chip, which it is otherwise very vulnerable to. Iron Moth fits well on VoltTurn Offenses, specifically those including Tapu Koko, who is a natural partner for it. Tapu Koko can set Electric Terrain for Iron Moth which does what? and benefits from Iron Moth bringing it in on Toxapex. Conversely, Tapu Koko can bring Iron Moth in on threats to it, such as Ferrothorn and Rillaboom. Iron Moth also benefits heavily from Future Sight support, as it prevents Toxapex from safely switching in while also applying some chip onto Heatran. Slowbro can pivot into threats to Iron Moth, such as Garchomp, Mega Lopunny, and Zamazenta, while Slowking helps out even more against Heatran. Iron Moth also appreciates hazard support, as many of its answers, most notably Heatran and Garchomp, do not appreciate being chipped by hazards. Options such as Ferrothorn, Mega Diancie, Garchomp, and Landorus-T set Stealth Rock or Spikes for Iron Moth. u can condense the last few sentences imo, can be smth like "Entry hazard setters like ___, ___, and ___ help wear down Iron Moth's checks in ___ and ___" Of these, Garchomp gets special mention, as it also pivots into Heatran relatively well. It can also encourage Heatran to use Tera Grass, at which point Iron Moth can beat it with Sludge Wave. heatran loses to it either way so idr see a reason to include this Powerful offensive threats appreciate Iron Moth bringing them in safely while also being a decent wallbreaker in its own right. Dragapult, Zamazenta, Mega Lopunny, and Tapu Lele appreciate being brought in safely on threats like Heatran, Toxapex, and Skeledirge. again, can condense this similar to the above The former three can also use their superior speed tier to help out Iron Moth against more offensive builds.

[SET]
name: Choice Specs
move 1: Fire Blast
move 2: Sludge Wave
move 3: Energy Ball
move 4: Psychic / Tera Blast / U-turn
item: Heavy-Duty Boots yea
ability: Quark Drive
nature: Timid
tera type: Grass / Ground
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Iron Moth is a prediction reliant but extremely dangerous wallbreaker that can systematically break down defensive cores while still being useful against offense due to its decent speed tier. Energy Ball allows Iron Moth to hit threats such as Gastrodon, Garganacl, and Garchomp. Psychic allows Iron Moth to hit Toxapex and Clodsire hard. It also has a decent chance of 2HKOing Physically Defensive lowecase Skeledirge. Iron Moth can also opt for Tera Blast while utilizing the Ground Tera type. This allows Iron Moth to hit Toxapex, Heatran, Skeledirge, and Clodsire all at once while removing Iron Moth's irritating Stealth Rock weakness. This makes Iron Moth very reliant on Terastallizing to break certain teams, however. Tera Grass should be used otherwise, as it still lessens Iron Moth's weakness to hazards while also allowing Iron Moth to potentially turn the tables on Garchomp, Mega Swampert, and Urshifu-R. U-turn can also be opted for in order to ease the prediction factor, mention bringing in teammates too but Iron Moth's Stealth Rock weakness makes this a risky proposition. This Iron Moth sets sentences shouldn't read like this because you should assume the reader is only reading this set, so it should just be "Iron Moth needs..." needs very solid hazard control, as its weakness to hazards is a major flaw. Options such as Tornadus-T, Landorus-T, Cyclizar, and Great Tusk can remove hazards for Iron Moth multiple times in a game, while the former three also have pivot moves that can bring Iron Moth in safely. combine the above two sentences (after u make the sentence starter change) Tapu Koko is another great option, as Electric Terrain jacks up Iron Moth's power to titanic levels, cleanly 2HKOing as Iron Moth cleanly 2HKOs Clodsire, Garchomp, and Skeledirge with Fire Blast after the Quark Drive boost. It also allows Iron Moth to deal sizable sizeable damage to Physically Defensive lowercase Toxapex with Fire Blast, potentially 2HKOing it after some chip. A Heatran switch in is appreciated, as its presence presense makes it very hard for Iron Moth to safely click its STAB moves. Options such as Garchomp, Rotom-Wash, and Slowking are appreciated, and the latter two can use pivot moves to bring Iron Moth in. can just be "Heatran switch-ins such as ___, ___, and ___ make it easier for Iron Moth to use its STAB moves..." or smth similar Heatran can beat these with Tera Grass and Tera Blast, but Iron Moth will be able to use Sludge Wave on it if Terastal is forced. Powerful anti-offense Pokemon are good teammates for this set, as they appreciate Iron Moth wearing down defensive cores while helping to support Iron Moth against fast offenses that abuse its speed tier. Options such as Mega Lopunny, Dragapult, and Iron Valiant are therefore good options. condense this as well to make it one sentence

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]] fill credits

2/2.
 

Sulo

pure heroine
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
GP 1/1
[SET]
name: Offensive
move 1: Fire Blast
move 2: Sludge Wave
move 3: Energy Ball
move 4: U-turn / Psychic
item: Heavy-Duty Boots
ability: Quark Drive
nature: Timid
tera type: Grass
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Moth's power, Speed tier, and U-turn great power combined with a solid Speed tier and U-turn allow it to function well as an offensive pivot in the National Dex metagame. Energy Ball hits Gastrodon and Garganacl while allows Iron Moth to hit Gastrodon and Garganacl. U-turn allows Iron Moth to pivot out of bad matchups, such as Heatran, Toxapex, and Skeledirge. Alternatively, Psychic hits can be opted for instead in order to hit Toxapex, but it makes Iron Moth a significant momentum sink against when used into Heatran and Mega Tyranitar. Heavy-Duty Boots allows Iron Moth to act as a pivot consistently without having to worry about entry hazard chip, which it is otherwise very vulnerable to. Tera Grass surprises it can also be used to surprise Mega Swampert, Mega Tyranitar, Hippowdon, and Garchomp. would be worth mentioning what you can do afterwards Iron Moth fits well on VoltTurn offenses, Offenses, specifically those including Tapu Koko, who is a natural partner for it. Tapu Koko can set Electric Terrain for Iron Moth in order to boost its Special Attack and benefits from Iron Moth bringing it in on Toxapex. Conversely, Tapu Koko can bring Iron Moth in on threats to it, such as Ferrothorn and Rillaboom. Iron Moth also benefits heavily from Future Sight support, as it prevents Toxapex from safely switching in while also applying some chip onto Heatran. Slowbro can pivot into threats to Iron Moth, such as Garchomp, Mega Lopunny, and Zamazenta, while Slowking helps out even more against Heatran. Entry hazard setters like Ferrothorn, Mega Diancie, Garchomp, and Landorus-T set Stealth Rock or Spikes to wear down Iron Moth's checks like Heatran, Garchomp, and Mega Tyranitar. Garchomp in particular Of these, Garchomp gets special mention, as it also pivots into Heatran relatively well. Powerful offensive threats like Dragapult, Zamazenta, Mega Lopunny, and Tapu Lele appreciate Iron Moth bringing them in safely on threats like Heatran, Toxapex, and Skeledirge while also being a decent wallbreaker in its own right. The former three can also use their good Speed superior speed tier to help out Iron Moth against more offensive builds.

[SET]
name: Choice Specs
move 1: Fire Blast
move 2: Sludge Wave
move 3: Energy Ball
move 4: Psychic / Tera Blast / U-turn
item: Heavy-Duty Boots
ability: Quark Drive
nature: Timid
tera type: Grass / Ground
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Iron Moth is a prediction-reliant added hyphen but extremely dangerous wallbreaker that can systematically break down defensive cores while still being useful against offense due to its decent Speed speed tier. Energy Ball hits allows Iron Moth to hit threats such as Gastrodon, Garganacl, and Garchomp. Psychic hits allows Iron Moth to hit Toxapex and Clodsire hard, (ac) while also having It also has a decent chance of 2HKOing physically defensive Skeledirge. Iron Moth can also opt for Tera Blast + Tera Ground while utilizing the Ground Tera type. This allows Iron Moth to hit Toxapex, Heatran, Skeledirge, and Clodsire all at once while removing its Iron Moth's irritating Stealth Rock weakness. This makes Iron Moth very reliant on Terastallizing to break certain teams, however. Tera Grass should be used otherwise, as it still lessens Iron Moth's Stealth Rock weakness to hazards while also allowing it Iron Moth to potentially turn the tables on Garchomp, Mega Swampert, and Urshifu-R. U-turn can also be used opted for in order to ease prediction the prediction factor and to safely bring in teammates, but Iron Moth's Stealth Rock weakness make makes this a risky proposition. Iron Moth needs very solid entry hazard control, so options such as Tornadus-T, Landorus-T, Cyclizar, and Great Tusk make for solid teammates; can remove hazards for Iron Moth multiple times in a game, while the former three can also also have pivot moves that can bring Iron Moth in safely via pivoting. Tapu Koko is another great option, as Electric Terrain jacks up Iron Moth's power to titanic levels, cleanly 2HKOing Clodsire, Garchomp, and Skeledirge with Fire Blast after the Quark Drive boost. It also allows Iron Moth to deal sizable damage to physically defensive Toxapex with Fire Blast, potentially 2HKOing it after some chip. A Heatran switch-ins added hyphen such as Garchomp, Rotom-W, and Rotom-Wash, and Slowking are appreciated, as its presence makes it very hard for Iron Moth to safely use click its STAB moves. The latter two can use pivot moves to bring Iron Moth in. Heatran can beat these with Tera Grass and Tera Blast, but Iron Moth will be able to use Sludge Wave on it if Terastallization Terastal is forced. Powerful anti-offense Pokemon (rc) such as Mega Lopunny, Dragapult, and Iron Valiant are good teammates for this set, as they appreciate Iron Moth wearing down defensive cores while supporting helping to support Iron Moth against fast offenses that exploit abuse its Speed speed tier.

[CREDITS]
- Written by: [[Sputnik, 475916]]
- Quality checked by: [[hidin, 589564], [Sulo, 528036]]
- Grammar checked by: [[Sulo, 528036]]
Sulo2.gif


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