PiC Incineroar [QC 1/2]

yuki

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[SET]
Support (Incineroar) @ Heavy-Duty Boots / Sitrus Berry
Ability: Intimidate
Tera Type: Grass / Poison
EVs: 236 HP / 144 Def / 116 SpD / 12 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Parting Shot
- Knock Off / Snarl / Will-O-Wisp / Helping Hand

[SET COMMENTS]
Incineroar stands clear as the best supportive Pokemon in the game with its amazing ability in Intimidate and a seemingly endless amount of supportive moves. Its stellar defensive typing and great bulk allow it to easily stand up to some of the most common threats in the metagame such as Ogerpon-H and Gholdengo without blinking. Intimidate is particularly devastating in Partners in Crime due to Incineroar's partner also activating the ability on switch-in, meaning a well-timed double switch can lead to three Intimidates in a single turn, effectively neutralising physical threats. Fake Out is one of Incineroar's main talking points, allowing its partner free turns to setup, use Trick Room, or simply just get an extra turn of damage against the opponent. Flare Blitz is Incineroar's strongest STAB, and allows it some form of offensive. Parting Shot is Incineroar's best pivoting move, allowing it to further mitigate its foes' damage. Knock Off is Incineroar's preferred fourth move, removing key items such as Iron Hands's Clear Amulet and Porygon2's Eviolite. Snarl and Will-O-Wisp are ways for Incineroar to reduce its foes' damage output even further, while Helping Hand is an option that allows it to make up for its sometimes lacking offensive presence. Both Tera Grass and Tera Poison are good options for Incineroar, with the former giving it both a Spore immunity and turning its Water- and Ground-type weaknesses into resistances. Poison is helpful in resisting Iron Hands's Drain Punch while also being a generally solid type overall. The given EV spread allows Incineroar maximum survivability against Timid Landorus's Sandsear Storm, while also easily surviving Drain Punch from Iron Hands and Sacred Sword from Adamant Tera Stellar Chien-Pao. The Speed investment also allows Incineroar to outrun Kyurem while in Tailwind.

Notable Partners
================
**Setup Attackers**: The combination of Fake Out and all of Incineroar's damage reduction tools make setup attackers such as Nasty Plot Gholdengo and Swords Dance Iron Hands appreciative partners of Incineroar. Flare Blitz and Knock Off also provide the physical setup attackers with valuable coverage they'd otherwise struggle to fit.

**Regenerator Pokemon**: Incineroar's desire to pivot to cycle its Fake Out and Intimidate make Regenerator Pokemon such as Amoonguss and Hydrapple some of Incineroar's best partners.

**Trick Room Users**: Trick Room users such as Porygon2 and Hatterene often need as much time and space as possible to launch into Trick Room, and both Fake Out and Intimidate offer these easily. Additionally, when in Trick Room, Parting Shot is great for pivoting in stronger slow attackers such as Iron Hands and Araquanid easily.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/yuki.294287/
Quality checked by:
https://www.smogon.com/forums/members/hizo.438997/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:

HiZo

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Add Remove Notes

[SET]
Support (Incineroar) @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Grass / Poison
EVs: 236 HP / 140 Def / 116 SpD / 16 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Parting Shot
- Knock Off / Snarl / Will-O-Wisp / Helping Hand

[SET COMMENTS]
Incineroar stands clear as the best supportive Pokemon in the game, with its great bulk., amazing ability in Intimidate, and a seemingly endless amount of supportive moves (mention its fantastic defensive typing, it stands up to various top tier mons + fire boosted sun attacks). Intimidate is particularly devastating in Partners in Crime due to Incineroar's partner also activating the ability on switch-in, meaning a well-timed double switch can lead to three Intimidates in a single turn, effectively neutralising physical threats. Fake Out is one of Incineroar's main talking points, allowing its partner free turns to setup, use Trick Room, or simply just get an extra turn of damage against the opponent. Flare Blitz is Incineroar's strongest STAB, and allows it some form of offensive. Parting Shot is Incineroar's best pivoting move, allowing it to further mitigate its foes' damage. Knock Off is Incineroar's preferred fourth move, removing key items such as Iron Hands's Clear Amulet and Porygon2's Eviolite. Snarl and Will-O-Wisp are ways for Incineroar to reduce its foes' damage output even further, while Helping Hand is an option that allows it to make up for its sometimes lacking offensive presence. Both Tera Grass and Tera Poison are good options for Incineroar, with the former giving it both a Spore immunity and turning its Water- and Ground-type weaknesses into resistances. Poison is helpful in resisting Iron Hands's Drain Punch while also being a generally solid type overall. The given EV spread allows Incineroar maximum survivability against Timid Landorus's Sandsear Storm, while also easily surviving Drain Punch from Iron Hands and Sacred Sword from Adamant Tera Stellar Chien-Pao. (what benchmark does 16 spe evs hit?)

Notable Partners
================
**Setup Attackers**: The combination of Fake Out and all of Incineroar's damage reduction tools make setup attackers such as Nasty Plot Gholdengo and Swords Dance Iron Hands appreciative partners of Incineroar. (Flare Blitz + Knock is actually good coverage for physical attackers that have a hard time fitting coverage like Ursaluna, Rillaboom, Ogerpon-Wellspring, or Iron Hands as mentioned)
**Regenerator Pokemon**: Incineroar's desire to pivot to cycle its Fake Out and Intimidate make Regenerator Pokemon such as Amoonguss and Hydrapple some of Incineroar's best partners.
**Trick Room Users**: Trick Room users such as Porygon2 and Hatterene often need as much time and space as possible to launch into Trick Room, and both Fake Out and Intimidate offer these easily. Additionally, when in Trick Room, Parting Shot is great for pivoting in stronger slow attackers such as Iron Hands and Araquanid easily.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/yuki.294287/
Quality checked by:
https://www.smogon.com/forums/members/hizo.438997/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 1/2
 

zoe

Beyond the Sky
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only thing I can rlly think of is how I'd mention sinistcha in partners, hospitality is pseudo / better regen so it can reasonably fit under all 3 categories you mentioned (also type synergy is really nice between the two), and its sure af better than like hydrapple, who has a mention itself.

2/2
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