AAA Heatran (QC 2/2) (GP 1/1)

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iapt

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[SET]
name: Desolate Land
move 1: Magma Storm
move 2: Solar Beam
move 3: Stealth Rock
move 4: Toxic / Taunt
item: Leftovers
ability: Desolate Land
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Desolate Land Heatran serves as a powerful weather attacker capable of dealing heavy damage, even to Pokemon that resist its moves. Desolate Land allows Heatran to switch in and override the opposing weather, allowing it to check opposing Primordial Sea users like Zapdos, as well as turning Heatran's Water weakness into an immunity. In addition to Desolate Land Heatran's offensive presence, its natural bulk and typing allow it to switch into and act as a soft check to various attackers such as Tapu Koko, Togekiss, and Genesect. Magma Storm is a powerful STAB move that enables Heatran to trap and eliminate Pokemon that would otherwise be able to switch into its Fire-type attacks comfortably, such as Tapu Fini and Assault Vest Swampert. Heatran is one of the most reliable Stealth Rock setters in the AAA metagame, as it pressures common Defoggers such as Corviknight and Tapu Fini. Toxic is useful for chipping down key Pokemon on the other team that may resist or be immune to Heatran's attacking moves, such as Primordial Sea Zapdos, while Taunt is useful to trap and eliminate non-Magic Bounce Blissey, a common roadblock for Heatran. Maximum Special Attack and Speed EVs with a Modest nature allow Heatran to hit as hard as possible, while a Timid nature allows Heatran to outspeed Pokemon that may try to outspeed Modest Heatran, such as Primordial Sea Zapdos. However, Heatran can opt for more defensive EVs and less Speed EVs if desired.

Desolate Land Heatran is typically found on balance and bulky offense teams that appreciate its ability to reliably keep Stealth Rock up and pressure common defensive Pokemon. Grass-type attackers such as Zarude and Tapu Bulu enjoy Heatran handling Steel-types that they would otherwise have a difficult time breaking through, such as Corviknight and Ferrothorn. In addition, Fairy-type attackers such as Tapu Koko often have trouble with the Steel-types that Heatran deals with handily. Desolate Land Heatran can also deal with Pokemon such as Tapu Fini and Swampert, which many of the tier's attackers greatly appreciate. Heatran benefits from having teammates that can utilize Grassy Surge to weaken Earthquake from foes such as Garchomp, as well as increasing the passive recovery Heatran accumulates through Leftovers. Heatran enjoys having a teammate with a Ground immunity on its team, such as Corviknight, to switch into powerful Earthquakes. Corviknight and other Defoggers make good partners for Heatran to help it avoid chip damage from entry hazards. Heatran also has trouble with opposing users of Primordial Sea, such as Zapdos, Barraskewda, and Primarina, and appreciates Pokemon such as Blissey and Tapu Fini to switch into those threats.

[SET]
name: Mold Breaker Utility
move 1: Magma Storm
move 2: Stealth Rock
move 3: Toxic
move 4: Protect / Taunt
item: Leftovers
ability: Mold Breaker
nature: Calm
evs: 252 HP / 188 SpD / 68 Spe

[SET COMMENTS]

Mold Breaker Heatran is a versatile and powerful utility Pokemon. Mold Breaker enables it to set up Stealth Rock even against foes that utilize Magic Bounce, such as Blissey, and eliminate Steel-type Flash Fire users, such as Ferrothorn and Corviknight. Mold Breaker Heatran, while fulfilling its role as a reliable entry hazard setter, also functions as a check to many attackers in the tier, namely Togekiss, Tapu Koko, Latios, Azelf, and Genesect, due to its typing letting it resist or take neutral damage from their STAB attacks and common coverage options. Magma Storm serves as Heatran's only attack, but it comes with a trapping effect that allows Heatran to rack up passive damage, especially in conjunction with either Protect or Toxic. Stealth Rock, when combined with Mold Breaker, makes Heatran one of the most reliable hazard setters in the metagame. Toxic is used to add more residual damage to the opposing team and can be used to deter even resistances and immunities, such as Tapu Fini and Primordial Sea Zapdos, from switching into Heatran. Protect is a very useful move for Heatran, allowing it to accumulate recovery from Leftovers, increasing its longevity, as well as scouting commonly Choice-locked attackers and stalling out low-PP attacks, such as Terrakion's Close Combat; Protect also allows Heatran to rack up chip damage from Magma Storm and Toxic on the foe. Taunt can be used to trap and heavily damage or eliminate common Heatran switch-ins such as Blissey and Mew that are utilizing Teleport. Heatran's EV spread enables it to outspeed 0 Speed Tapu Fini, which allows Heatran to prevent Defog with Taunt while also maximizing its special bulk; however, the spread is adaptable to the needs of the team.

Mold Breaker Heatran excels at setting up Stealth Rock, which makes it a great partner for Pokemon like Terrakion that achieve much more favorable rolls on common switch-ins with Stealth Rock active. Mold Breaker Heatran's presence benefits various attackers that typically have trouble breaking through Steel-types such as Ferrothorn, Corviknight, and even the less common Skarmory. These attackers can include Pokemon like Tapu Lele, Tapu Koko, and Grassy Surge Zarude. If utilizing Taunt, Heatran is able to trap and eliminate Blissey, which various special attackers such as Primarina and Tapu Lele love. Zarude forms a powerful duo with Mold Breaker Heatran, as Heatran greatly appreciates Zarude's Grassy Terrain to increase its passive recovery and weaken opposing Earthquakes, as well as appreciating Zarude's powerful priority to eliminate threats to Heatran such as Barraskewda and Primarina. Heatran appreciates other specially bulky Pokemon and their ability to serve as switch-ins to special attackers like Primordial Sea Zapdos and Primarina, and it appreciates Ground-immune Pokemon such as Landorus-T and Corviknight for their ability to switch into Earthquake.

[STRATEGY COMMENTS]
Other Options
=============

Regenerator can be used to increase Heatran's already significant longevity; however, Heatran loses some of its formidable offensive presence. Bulletproof can also be utilized as a check to Tapu Lele as well as powerful Weather Ball users such as Primordial Sea Primarina and Zapdos; however, Bulletproof sets can eventually be chipped down or hit with a powerful non-ballistic move. Heatran can use the combination of Iron Defense and Body Press to reliably beat Blissey without the use of Taunt, as well as making it very difficult to KO from the physical side. Desolate Land Heatran can opt to use either Choice Scarf or Choice Specs in conjunction with Eruption. The former allows Heatran to outspeed most of the unboosted metagame and catch many opposing Pokemon off-guard with an incredibly powerful Fire-type attack. Choice Specs allows Heatran to deal large chunks of damage to the tier's premier special walls, such as Blissey and Assault Vest Swampert. However, these items are less consistent because these sets are often prone to chip damage and can be played around once revealed.


Checks and Counters
===================

**Fire-immune Pokemon**: Primordial Sea users can greatly diminish Heatran's presence on the field, and often threaten a KO, Barraskewda and Zapdos being two of the most prominent examples. In the case of Desolate Land Heatran, Flash Fire Steel-types are able to almost completely wall Heatran.

**Blissey**: Blissey is capable of comfortably switching into Heatran's attacks, barring Taunt, and can pivot into a strong breaker that can force Heatran out. However, non-Magic Bounce Blissey can be trapped and crippled via Taunt by Heatran, and even those will be trapped and eliminated by Mold Breaker variants.

**RegenVest Users**: RegenVest Pokemon that resist Magma Storm, such as Garchomp and Silvally-Dragon, are capable of comfortably taking Heatran's attacks and either threatening it immediately or switching to a Pokemon that can.

**Ground-types**: Ground-types such as Garchomp and specially defensive Landorus-T can switch into Heatran's attacks and threaten it out with a powerful Earthquake.

**Terrakion**: Although Terrakion cannot always reliably switch into Heatran, it can take advantage of slow pivots to come in and threaten Heatran with its powerful attacks.


[CREDITS]
- Written by: [[I am prtty trash, 539897]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[Kris, 241023]]
 
Last edited:

UT

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Appeals + C&C Lead
add remove comment
[SET]
name: Desolate Land Attacker
move 1: Magma Storm
move 2: Solar Beam
move 3: Stealth Rock
move 4: Toxic / Taunt
item: Leftovers
ability: Desolate Land
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Desolate Land Heatran serves as a powerful weather boosted attacker that is capable of dealing heavy damage, even to resists. It's ability, Desolate Land, allows it to switch in and override the opposing weather, allowing it to check opposing Primordial Sea users like Zapdos. It also turns Heatran's Water weakness into an immunity. very useful for Pokemon such as Zapdos. Heatran carries its powerful STAB move Magma Storm, which enables it to trap and eliminate Pokemon that such as Swampert and Tapu Fini, using Solar Beam, when they would otherwise be able to switch into Heatran's fire type attacks comfortably such as Tapu Fini and AV Swampert. Heatran is one of the most reliable Stealth Rock setters in the metagame as it pressures carries Stealth Rock and is a reliable setter, pressuring common defoggers such as Corviknight and the aforementioned Tapu Fini. Toxic is useful to be able to chip down key Ppokemon on the other team that may resist or be immune to Heatran's attacking moves, such as non-Steel-type Flash Fire users and Primordial Sea Zapdos, while Taunt is useful to trap and eliminate non-Magic Bounce Blissey, a common roadblock for Hheatran. Max Special Attack and Speed EVs with a Modest nature allow Heatran to be hit as hard as possible, while a Timid nature allows Heatran to outspeed Pokemon it would not be able to with a Modest nature. this needs an example, and trying to think of what. really all it outspeeds is stuff like Zapdos trying to speed creep Modest Tran...

Desolate Land Heatran is typically found on balanced or bulky offense teams that appreciate appreaciate its ability to reliably keep Stealth Rocks up and pressure common defensive Pokemon pressure Steel-types. Grass-type attackers such as Zarude and Tapu Bulu enjoy Heatran handling Steel-types such as Corviknight and Ferrothorn, that they would otherwise have a difficult time breaking through. In addition, Fairy-type attackers such as Tapu Koko, either the Magic Guard Life Orb special set or the Pixilate Facade set, often have trouble with Steel-types that Heatran deals with handily. Desolate Land Heatran can also deal with Ppokemon such as Tapu Fini and Swampert, which many of the tier's attackers greatly appreciate. Heatran benefits from having teammates that can utilize Grassy Surge, to weaken Earthquake from foes such as Garchomp, as well as increasing the passive recovery Heatran accumulates through its leftovers. Heatran also enjoys having a ground immunity on its team, such as Corviknight, to switch into powerful earthquakes. Heatran also has trouble with opposing users of Primordial Sea, such as Zapdos, Barraskewda and Primarina and appreciates Pokemon such as Blissey and Tapu Fini to switch into these threats. I would probably mention somewhere in here that Heatran likes hazard removal, as with no recovery it is very prone to chip

[SET]
name: Mold Breaker Utility
move 1: Magma Storm
move 2: Stealth Rock
move 3: Toxic
move 4: Protect / Taunt
item: Leftovers
ability: Mold Breaker
nature: Calm
evs: 252 HP / 188 SpD / 68 Spe

[SET COMMENTS]
Mold Breaker Heatran fulfills a roll of a is a versatile and powerful utility Pokemon. Its use of its ability Mold Breaker enables it to set rocks even against foes that utilize Magic Bounce, such as Blissey, and to eliminate Steel-type Flash Fire users, such as Ferrothorn and Corviknight. Magma Storm serves as its only attack, but it comes with no immunities and Primordial Sea a trapping effect. This trapping effect allows it rack up passive damage, especially in conjuction with Protect and/or Toxic. Stealth Rocks, combined with are used, Heatran's ability Mold Breaker, makeing Heatran one of the most reliable hazard setters in the metagame. Toxic is used to add more residual damage to the opposing team, on top of the passive damage from Magma Storm, and can be used to deter even resistances or immunities, such as Tapu Fini or Primordial Sea Zapdos, from switching into Heatran. Protect is a very useful move for Heatran, allowing it to accumulate recovery from Leftovers, increasing its longevity, as well as scout commonly choice locked attackers and stall out low PP attacks, such as Terrakion's Close Combat. Taunt can be used to trap and heavily damage or eliminate common Heatran switchins such as Blissey, or Mew that are utilizing Teleport. Heatran's EV spread enables it to outspeed 0 speed Kommo-O and Tapu Fini, 2 two common defensive Pokemon in the metagame at the moment, while also maximizing its special bulk.

Mold Breaker Heatran's presence benefits various attackers that typically have trouble breaking through Steel-types such as Ferrothorn, Corviknight and even the less common Skarmory. I would lead with mentioning mons that benefit from Stealth Rocks being up, as that is what this Heatran does best. These attackers can include Pokemon like Tapu Lele, either the late-game cleaner Triage or the incredibly powerful Sheer Force Life Orb breaker, Tapu Koko, the Magic Guard Life Orb set or the up and coming Pixilate Facade, and Grassy Surge Zarude. just mention the mons to save space Zarude forms a powerful duo with Mold Breaker Heatran, who greatly appreciates appreaciates Zarude's Grassy Terrain to increase its passive recovery and to weaken opposing earthquakes, and to use its powerful priority to eliminate threats to Heatran such as Barraskewda and Primarina. Other specially bulky Pokemon are appreciated by Heatran to serve as switchins to pokemon like Primordial Sea Zapdos and Primarina, as well as ground immunities such as Landorus-Therian or Corviknight to switch into Earthquakes. I would also add that with Taunt, this Heatran is great at luring and removing Blissey, so teammates that like Blissey gone are also great partners.

[STRATEGY COMMENTS]
Other Options
=============
Regenerator can be used to increase Heatran's already significant longevity, however, Heatran loses some of its formidable offensive presence. Would also mention Bulletproof as a Lele/Weather Ball check.

Desolate Land Heatran can opt to use either choice scarf or choice specs, in conjunction with Eruption. The former allows Heatran to outspeed much of the unboosted metagame and catch many opposing Pokemon off guard with an incredibly powerful Fire-type attack. Choice Specs allows Heatran to deal large chunks of damage to the tiers premier special walls, such as Blissey and Assault Vest Swampert. However, these items are less consistent because these sets are often prone to chip damage and can be played around once revealed.

Checks and Counters
===================

**Fire Immune Pokemon**: Primordial Sea users can greatly diminish Heatran's presence on the field, and often threaten a KO. In the case of Desolate Land Variants, Flash Fire Steels are able to almost completely wall Heatran. Barra, along with Zapdos, should be given as an example here instead of its own line.

**Barraskewda**: Barraskewda is able to switch into Heatran safely through the use of Primordial Sea and threaten high damage whenever it hits the field vs. Heatran.


**Blissey**: Blissey is capable of comfortably switching into Heatran's attacks, and barring the use of taunt, can pivot into a strong breaker that can force Heatran out. mention that non-Magic Bounc Blissey loses to Taunt versions, and even those lose to Moldy

**Ground Types**: Ground-types such as Garchomp and specially defensive Landorus-Therian can switch into Heatran's attacks and threaten it out with a powerful earthquake.

[CREDITS]
- Written by: [[I am prtty trash, 539897]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2, great job and good start!
 

Osake

Hasta Siempre
is a Top Tiering Contributoris a Contributor to Smogonis a Social Media Contributor Alumnus
add remove conjecture

[SET]
name: Desolate Land Attacker
move 1: Magma Storm
move 2: Solar Beam
move 3: Stealth Rock
move 4: Toxic / Taunt
item: Leftovers
ability: Desolate Land
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Desolate Land Heatran serves as a powerful weather boosted attacker that is capable of dealing heavy damage, even to resists. It's ability, Desolate Land, allows it to switch in and override the opposing weather, allowing it to check opposing Primordial Sea users like Zapdos. It also turns Heatran's Water weakness into an immunity. Heatran carries its powerful STAB move Magma Storm, which enables it to trap and eliminate Pokemon that would otherwise be able to switch into Heatran's fire type attacks comfortably such as Tapu Fini and AV Assault Vest Swampert. Heatran is one of the most reliable Stealth Rock setters in the metagame as it pressures common defoggers such as Corviknight and the aforementioned Tapu Fini. Toxic is useful to be able to chip down key Pokemon on the other team that may resist or be immune to Heatran's attacking moves, such as non-Steel-type Flash Fire users and probably not worth mentioning with Blace gone, Mandi is kinda bad now Primordial Sea Zapdos, while Taunt is useful to trap and eliminate non-Magic Bounce Blissey, a common roadblock for Heatran. Max Special Attack and Speed EVs with a Modest nature allow Heatran to be hit as hard as possible, while a Timid nature allows Heatran to outspeed Pokemon that may try to outspeed Modest Heatran, such as Primordial Sea Zapdos, a common practice in the tier. I would mention that the spread is kinda free, you can put less Speed and more bulk if you want etc

I think you focus too much on Magma Storm and offensive presence of Heatran, but its insane defensive utility should be mentioned : Gene check, Kiss check, Koko check/soft check, etc, and that's why Heatran is that strong : it is really hard to KO because of typing/stats (you can phrase it the way you want, but it's absolutely worth mentioning)


Desolate Land Heatran is typically found on balanced or bulky offense teams that appreciate its ability to reliably keep Stealth Rocks up and pressure common defensive Pokemon. Grass-type attackers such as Zarude and Tapu Bulu enjoy Heatran handling Steel-types such as Corviknight and Ferrothorn, that they would otherwise have a difficult time breaking through. In addition, Fairy-type attackers such as Tapu Koko often have trouble with Steel-types that Heatran deals with handily. Desolate Land Heatran can also deal with Pokemon such as Tapu Fini and Swampert, which many of the tier's attackers greatly appreciate. Heatran benefits from having teammates that can utilize Grassy Surge, to weaken Earthquake from foes such as Garchomp, as well as increasing the passive recovery Heatran accumulates through its Leftovers. Heatran also enjoys having a Ground immunity on its team, such as Corviknight to switch into powerful Earthquakes. Corviknight and other Defoggers make good partners for Heatran to help it avoid chip damage from hazards. Heatran also has trouble with opposing users of Primordial Sea, such as Zapdos, Barraskewda and Primarina and appreciates Pokemon such as Blissey and Tapu Fini to switch into these threats. I would probably mention somewhere in here that Heatran likes hazard removal, as with no recovery it is very prone to chip looks like you forgot this lol

[SET]
name: Mold Breaker Utility
move 1: Magma Storm
move 2: Stealth Rock
move 3: Toxic
move 4: Protect / Taunt
item: Leftovers
ability: Mold Breaker
nature: Calm
evs: 252 HP / 188 SpD / 68 Spe

[SET COMMENTS]
Mold Breaker Heatran is a versatile and powerful utility Pokemon. Mold Breaker enables it to set rocks even against foes that utilize Magic Bounce, such as Blissey, and to eliminate Steel-type Flash Fire users, such as Ferrothorn and Corviknight. Magma Storm serves as its only attack, but it comes with a trapping effect. This trapping effect allows it rack up passive damage, especially in conjunction with Protect and/or Toxic. Stealth Rocks, combined with Mold Breaker, make Heatran one of the most reliable hazard setters in the metagame. Toxic is used to add more residual damage to the opposing team and can be used to deter even resistances or immunities, such as Tapu Fini or Primordial Sea Zapdos, from switching into Heatran. Protect is a very useful move for Heatran, allowing it to accumulate recovery from Leftovers, increasing its longevity, as well as scout commonly choice locked attackers and stall out low PP attacks, such as Terrakion's Close Combat mention the chip damage of Magma + Toxic allowed by Protect. Taunt can be used to trap and heavily damage or eliminate common Heatran switchins such as Blissey, or Mew that are utilizing Teleport. Heatran's EV spread enables it to outspeed 0 speed Kommo-O Heatran does nothing to Kommo-o (unless like Toxic before the sub but...) so you don't really care of outspeeding it and Tapu Fini which allows Heatran to prevent Defog with Taunt, two common defensive Pokemon in the metagame at the moment, while also maximizing its special bulk, but the spread is here again adaptable, depending of what you need in your team.

Same as above, mention defensive utility (doesn't boost Flame from Gene/Kiss so its an even better check, etc) you can also mention Psychic resist (against Latios/Azelf)


Mold Breaker Heatran excels at setting up Stealth Rocks, and this trait makes it a great partner for Pokemon like Terrakion, that achieve much more favorable rolls on common switch ins with Stealth Rocks active. Mold Breaker Heatran's presence benefits various attackers that typically have trouble breaking through Steel-types such as Ferrothorn, Corviknight and even the less common Skarmory. These attackers can include Pokemon like Tapu Lele, Tapu Koko, and Grassy Surge Zarude. If utilizing Taunt on Heatran, which is an excellent tool Heatran is able to trap and eliminate Blissey, which various special attackers such as Primarina and Tapu Lele love. Zarude forms a powerful duo with Mold Breaker Heatran, who greatly appreciates Zarude's Grassy Terrain to increase its passive recovery and to weaken opposing Earthquakes, and to use its powerful priority to eliminate threats to Heatran such as Barraskewda and Primarina. Other specially bulky Pokemon are appreciated by Heatran to serve as switchins to pokemon like Primordial Sea Zapdos and Primarina, as well as ground immunities such as Landorus-Therian or Corviknight to switch into Earthquakes.

[STRATEGY COMMENTS]
Other Options
=============
Regenerator can be used to increase Heatran's already significant longevity, however, Heatran loses some of its formidable offensive presence.

Bulletproof can also be utilized as a check to Tapu Lele as well as poweful Weather Ball users such as Primordial Sea Primarina and Zapdos, however Bulletproof sets can eventually be chipped down, or hit with a powerful non-bullet move.

Mention Body Press and/or Iron Defense to pass through Blissey reliably

Desolate Land Heatran can opt to use either choice scarf or choice specs, in conjunction with Eruption. The former allows Heatran to outspeed much of the unboosted metagame and catch many opposing Pokemon off guard with an incredibly powerful Fire-type attack. Choice Specs allows Heatran to deal large chunks of damage to the tiers premier special walls, such as Blissey and Assault Vest Swampert. However, these items are less consistent because these sets are often prone to chip damage and can be played around once revealed.

Checks and Counters
===================

**Fire Immune Pokemon**: Primordial Sea users can greatly diminish Heatran's presence on the field, and often threaten a KO, Barraskewda and Zapdos being two of the most prominent examples. In the case of Desolate Land Variants, Flash Fire Steels are able to almost completely wall Heatran.

**Blissey**: Blissey is capable of comfortably switching into Heatran's attacks, and barring the use of taunt, can pivot into a strong breaker that can force Heatran out. However, non-Magic Bounce Blissey can be trapped and Taunted by Heatran, and even those will be trapped and eliminated by Mold Breaker variants.

Mention some RegenVest (Chomp/Silv/and even niche like Blastoise etc are viable ansnwers to Heatran)

**Ground Types**: Ground-types such as Garchomp and specially defensive Landorus-Therian can switch into Heatran's attacks and threaten it out with a powerful Earthquake.

[CREDITS]
- Written by: [[I am prtty trash, 539897]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]
Good analysis, but I'll give the QC only when defensive utility has been implemented because it's key in Heatran's strength.
 

iapt

the unsuspecting victim of darkness in the valley
is a Tiering Contributoris a Smogon Discord Contributor Alumnusis a Contributor Alumnus
add remove conjecture


Good analysis, but I'll give the QC only when defensive utility has been implemented because it's key in Heatran's strength.
Believe I implemented everything, please let me know if anything else needs to be added/changed and thanks for the feedback!
 

Osake

Hasta Siempre
is a Top Tiering Contributoris a Contributor to Smogonis a Social Media Contributor Alumnus
add remove conjecture

[SET]
name: Desolate Land
move 1: Magma Storm
move 2: Solar Beam
move 3: Stealth Rock
move 4: Toxic / Taunt
item: Leftovers
ability: Desolate Land
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Desolate Land Heatran serves as a powerful weather boosted attacker that is capable of dealing heavy damage, even to resists. It's ability, Desolate Land, allows it to switch in and override the opposing weather, allowing it to check opposing Primordial Sea users like Zapdos. It also turns Heatran's Water weakness into an immunity. In addition to Desolate Land Heatran's offensive presence, it's natural bulk and typing allow it to be able switch into and act as a soft check to various attackers such as Tapu Koko, Togekiss and Genesect. Heatran carries its powerful STAB move Magma Storm, which enables it to trap and eliminate Pokemon that would otherwise be able to switch into Heatran's fire type attacks comfortably such as Tapu Fini and Assault Vest Swampert. Heatran is one of the most reliable Stealth Rock setters in the metagame as it pressures common defoggers such as Corviknight and the aforementioned Tapu Fini. Toxic is useful to be able to chip down key Pokemon on the other team that may resist or be immune to Heatran's attacking moves, such as Primordial Sea Zapdos, while Taunt is useful to trap and eliminate non-Magic Bounce Blissey, a common roadblock for Heatran. Max Special Attack and Speed EVs with a Modest nature allow Heatran to be hit as hard as possible, while a Timid nature allows Heatran to outspeed Pokemon that may try to outspeed Modest Heatran, such as Primordial Sea Zapdos. However, Heatran can opt for more defensive EVs and less Speed EVs if desired.

Desolate Land Heatran is typically found on balanced or bulky offense teams that appreciate its ability to reliably keep Stealth Rock up and pressure common defensive Pokemon. Grass-type attackers such as Zarude and Tapu Bulu enjoy Heatran handling Steel-types such as Corviknight and Ferrothorn, that they would otherwise have a difficult time breaking through. In addition, Fairy-type attackers such as Tapu Koko often have trouble with Steel-types that Heatran deals with handily. Desolate Land Heatran can also deal with Pokemon such as Tapu Fini and Swampert, which many of the tier's attackers greatly appreciate. Heatran benefits from having teammates that can utilize Grassy Surge, to weaken Earthquake from foes such as Garchomp, as well as increasing the passive recovery Heatran accumulates through its Leftovers. Heatran also enjoys having a Ground immunity on its team, such as Corviknight to switch into powerful Earthquakes. Corviknight and other Defoggers make good partners for Heatran to help it avoid chip damage from hazards. Heatran also has trouble with opposing users of Primordial Sea, such as Zapdos, Barraskewda and Primarina and appreciates Pokemon such as Blissey and Tapu Fini to switch into these threats.

[SET]
name: Mold Breaker Utility
move 1: Magma Storm
move 2: Stealth Rock
move 3: Toxic
move 4: Protect / Taunt
item: Leftovers
ability: Mold Breaker
nature: Calm
evs: 252 HP / 188 SpD / 68 Spe

[SET COMMENTS]
Mold Breaker Heatran is a versatile and powerful utility Pokemon. Mold Breaker enables it to set rocks even against foes that utilize Magic Bounce, such as Blissey, and to eliminate Steel-type Flash Fire users, such as Ferrothorn and Corviknight. Mold Breaker Heatran, while fulfilling its role as a reliable hazard setter, also functions as a check to many attackers in the tier, name Togekiss, Tapu Koko, Latios, Azelf, and Genesect due to its typing giving it resistances or neutralities to their STAB attacks and common coverage options. Magma Storm serves as its only attack, but it comes with a trapping effect. This trapping effect allows it rack up passive damage, especially in conjunction with Protect and/or Toxic. Stealth Rock, combined with Mold Breaker, make Heatran one of the most reliable hazard setters in the metagame. Toxic is used to add more residual damage to the opposing team and can be used to deter even resistances or immunities, such as Tapu Fini or Primordial Sea Zapdos, from switching into Heatran. Protect is a very useful move for Heatran, allowing it to accumulate recovery from Leftovers, increasing its longevity, as well as scout commonly choice locked attackers and stall out low PP attacks, such as Terrakion's Close Combat as well as allowing ; it also allows Heatran to rack up both chip damage from Magma Storm and Toxic on the foe and recovery for itself. Taunt can be used to trap and heavily damage or eliminate common Heatran switchins such as Blissey, or Mew that are utilizing Teleport. Heatran's EV spread enables it to outspeed 0 speed Tapu Fini which allows Heatran to prevent Defog with Taunt, while also maximizing its special bulk, however the spread is adaptable to the needs of the team.

Mold Breaker Heatran excels at setting up Stealth Rock, and this trait makes it a great partner for Pokemon like Terrakion, that achieve much more favorable rolls on common switch ins with Stealth Rock active. Mold Breaker Heatran's presence benefits various attackers that typically have trouble breaking through Steel-types such as Ferrothorn, Corviknight and even the less common Skarmory. These attackers can include Pokemon like Tapu Lele, Tapu Koko, and Grassy Surge Zarude. If utilizing Taunt Heatran, (add comma) is able to trap and eliminate Blissey, which various special attackers such as Primarina and Tapu Lele love. Zarude forms a powerful duo with Mold Breaker Heatran, who greatly appreciates Zarude's Grassy Terrain to increase its passive recovery and to weaken opposing Earthquakes, and to use its powerful priority to eliminate threats to Heatran such as Barraskewda and Primarina. Other specially bulky Pokemon are appreciated by Heatran to serve as switchins to pokemon like Primordial Sea Zapdos and Primarina, as well as ground immunities such as Landorus-Therian or Corviknight to switch into Earthquakes.

[STRATEGY COMMENTS]
Other Options
=============
Regenerator can be used to increase Heatran's already significant longevity, however, Heatran loses some of its formidable offensive presence.

Bulletproof can also be utilized as a check to Tapu Lele as well as powerful Weather Ball users such as Primordial Sea Primarina and Zapdos, however Bulletproof sets can eventually be chipped down, or hit with a powerful non-bullet move.

Heatran can use the combination of Iron Defense and Body Press to be able to reliably beat Blissey without the use of Taunt, as well as make it very difficult to KO from the physical side.

Desolate Land Heatran can opt to use either Choice Scarf or Choice Specs, in conjunction with Eruption. The former allows Heatran to outspeed much of the unboosted metagame and catch many opposing Pokemon off guard with an incredibly powerful Fire-type attack. Choice Specs allows Heatran to deal large chunks of damage to the tiers premier special walls, such as Blissey and Assault Vest Swampert. However, these items are less consistent because these sets are often prone to chip damage and can be played around once revealed.

Checks and Counters
===================

**Fire Immune Pokemon**: Primordial Sea users can greatly diminish Heatran's presence on the field, and often threaten a KO, Barraskewda and Zapdos being two of the most prominent examples. In the case of Desolate Land Variants, Flash Fire Steels are able to almost completely wall Heatran.

**Blissey**: Blissey is capable of comfortably switching into Heatran's attacks, and barring the use of taunt, can pivot into a strong breaker that can force Heatran out. However, non-Magic Bounce Blissey can be trapped and Taunted by Heatran, and even those will be trapped and eliminated by Mold Breaker variants.

**RegenVest Users**: RegenVest Pokemon that resist Magma Storm, such as Garchomp and Silvally-Dragon and even Blastoise are capable of comfortably taking Heatran's attacks and either threatening it immediately, or pivoting to a Pokemon that can.

**Ground Types**: Ground-types such as Garchomp and specially defensive Landorus-Therian can switch into Heatran's attacks and threaten it out with a powerful Earthquake.

**Terrakion**: Despite being unable to reliably come on Heatran's attacks, Terrakion can easily take advantage of it with slow pivots and fire off powerful attacks. (you can rephrase it the way you want, but Terrakion is a pain when using Heatran if it can come on the field)

[CREDITS]
- Written by: [[I am prtty trash, 539897]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]
Very few comments, good job mate ! QC 2/2
 

dhelmise

free palestine
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
[SET]
name: Desolate Land
move 1: Magma Storm
move 2: Solar Beam
move 3: Stealth Rock
move 4: Toxic / Taunt
item: Leftovers
ability: Desolate Land
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Desolate Land Heatran serves as a powerful weather boosted attacker that is capable of dealing heavy damage, even to resists. It's ability, Desolate Land, allows itPokemon that resist its moves. Desolate Land allows Heatran to switch in and override the opposing weather, allowing it to check opposing Primordial Sea users like Zapdos. It also turns, as well as turning Heatran's Water weakness into an immunity. In addition to Desolate Land Heatran's offensive presence, it's natural bulk and typing allow it to be able switch into and act as a soft check to various attackers such as Tapu Koko, Togekiss, and Genesect. Heatran carries its powerful STAB move Magma Storm, which enables itMagma Storm is a powerful STAB move that enables Heatran to trap and eliminate Pokemon that would otherwise be able to switch into Heatran's fire its Fire-type attacks comfortably, such as Tapu Fini and Assault Vest Swampert. Heatran is one of the most reliable Stealth Rock setters in the AAA metagame, as it pressures common dDefoggers such as Corviknight and the aforementioned Tapu Fini. Toxic is useful to be able to chipfor chipping down key Pokemon on the other team that may resist or be immune to Heatran's attacking moves, such as Primordial Sea Zapdos, while Taunt is useful to trap and eliminate non-Magic Bounce Blissey, a common roadblock for Heatran. Maximum Special Attack and Speed EVs with a Modest nature allow Heatran to be hit as hard as possible, while a Timid nature allows Heatran to outspeed Pokemon that may try to outspeed Modest Heatran, such as Primordial Sea Zapdos. However, Heatran can opt for more defensive EVs and less Speed EVs if desired.

Desolate Land Heatran is typically found on balance and or bulky offense teams that appreciate its ability to reliably keep Stealth Rock up and pressure common defensive Pokemon. Grass-type attackers such as Zarude and Tapu Bulu enjoy Heatran handling Steel-types such as Corviknight and Ferrothorn, that they would otherwise have a difficult time breaking through, such as Corviknight and Ferrothorn. In addition, Fairy-type attackers such as Tapu Koko often have trouble with the Steel-types that Heatran deals with handily. Desolate Land Heatran can also deal with Pokemon such as Tapu Fini and Swampert, which many of the tier's attackers greatly appreciate. Heatran benefits from having teammates that can utilize Grassy Surge, to weaken Earthquake from foes such as Garchomp, as well as increasing the passive recovery Heatran accumulates through its Leftovers. Heatran also enjoys having a teammate with a Ground immunity on its team, such as Corviknight, to switch into powerful Earthquakes. Corviknight and other Defoggers make good partners for Heatran to help it avoid chip damage from entry hazards. Heatran also has trouble with opposing users of Primordial Sea, such as Zapdos, Barraskewda, and Primarina, and appreciates Pokemon such as Blissey and Tapu Fini to switch into theose threats.

[SET]
name: Mold Breaker Utility
move 1: Magma Storm
move 2: Stealth Rock
move 3: Toxic
move 4: Protect / Taunt
item: Leftovers
ability: Mold Breaker
nature: Calm
evs: 252 HP / 188 SpD / 68 Spe

[SET COMMENTS]

Mold Breaker Heatran is a versatile and powerful utility Pokemon. Mold Breaker enables it to set rocksup Stealth Rock even against foes that utilize Magic Bounce, such as Blissey, and to eliminate Steel-type Flash Fire users, such as Ferrothorn and Corviknight. Mold Breaker Heatran, while fulfilling its role as a reliable entry hazard setter, also functions as a check to many attackers in the tier, namely Togekiss, Tapu Koko, Latios, Azelf, and Genesect, due to its typing giving it resistances or neutralities toletting it resist or take neutral damage from their STAB attacks and common coverage options. Magma Storm serves as itHeatran's only attack, but it comes with a trapping effect. This trapping effect allows it that allows Heatran rack up passive damage, especially in conjunction with either Protect and/or Toxic. Stealth Rock, when combined with Mold Breaker, makes Heatran one of the most reliable hazard setters in the metagame. Toxic is used to add more residual damage to the opposing team and can be used to deter even resistances orand immunities, such as Tapu Fini orand Primordial Sea Zapdos, from switching into Heatran. Protect is a very useful move for Heatran, allowing it to accumulate recovery from Leftovers, increasing its longevity, as well as scout commonly choice locked attackers and stall out low ing commonly Choice-locked attackers and stalling out low-PP attacks, such as Terrakion's Close Combat; iProtect also allows Heatran to rack up chip damage from Magma Storm and Toxic on the foe. Taunt can be used to trap and heavily damage or eliminate common Heatran switch-ins such as Blissey, or and Mew that are utilizing Teleport. Heatran's EV spread enables it to outspeed 0 speed Tapu FinSpeed Tapu Fin,i which allows Heatran to prevent Defog with Taunt, while also maximizing its special bulk, however; however, the spread is adaptable to the needs of the team.

Mold Breaker Heatran excels at setting up Stealth Rock, and this traitwhich makes it a great partner for Pokemon like Terrakion, that achieve much more favorable rolls on common switch-ins with Stealth Rock active. Mold Breaker Heatran's presence benefits various attackers that typically have trouble breaking through Steel-types such as Ferrothorn, Corviknight, and even the less common Skarmory. These attackers can include Pokemon like Tapu Lele, Tapu Koko, and Grassy Surge Zarude. If utilizing Taunt, Heatran, is able to trap and eliminate Blissey, which various special attackers such as Primarina and Tapu Lele love. Zarude forms a powerful duo with Mold Breaker Heatran, whoas Heatran greatly appreciates Zarude's Grassy Terrain to increase its passive recovery and to weaken opposing Earthquakes, and to use its well as appreciating Zarude's powerful priority to eliminate threats to Heatran such as Barraskewda and Primarina. OHeatran appreciates other specially bulky Pokemon are appreciated by Heatran to serve as switchins to pokemonnd their ability to serve as switch-ins to special attackers like Primordial Sea Zapdos and Primarina, as well as ground immunities such as Landorus-Therian or Corviknightnd it appreciates Ground-immune Pokemon such as Landorus-T and Corviknight for their ability to switch into Earthquakes.

[STRATEGY COMMENTS]
Other Options
=============

Regenerator can be used to increase Heatran's already significant longevity,; however, Heatran loses some of its formidable offensive presence. Bulletproof can also be utilized as a check to Tapu Lele as well as powerful Weather Ball users such as Primordial Sea Primarina and Zapdos, however; however, Bulletproof sets can eventually be chipped down, or hit with a powerful non-bullet move.allistic move. Heatran can use the combination of Iron Defense and Body Press to be able to reliably beat Blissey without the use of Taunt, as well as makeing it very difficult to KO from the physical side. Desolate Land Heatran can opt to use either Choice Scarf or Choice Specs, in conjunction with Eruption. The former allows Heatran to outspeed muchost of the unboosted metagame and catch many opposing Pokemon off-guard with an incredibly powerful Fire-type attack. Choice Specs allows Heatran to deal large chunks of damage to the tier's premier special walls, such as Blissey and Assault Vest Swampert. However, these items are less consistent because these sets are often prone to chip damage and can be played around once revealed.

(i removed the paragraph breaks)

Checks and Counters
===================

**Fire I-immune Pokemon**: Primordial Sea users can greatly diminish Heatran's presence on the field, and often threaten a KO, Barraskewda and Zapdos being two of the most prominent examples. In the case of Desolate Land VariantsHeatran, Flash Fire Steel-types are able to almost completely wall Heatran.

**Blissey**: Blissey is capable of comfortably switching into Heatran's attacks, and barring the use of taunt,barring Taunt, and can pivot into a strong breaker that can force Heatran out. However, non-Magic Bounce Blissey can be trapped and crippled via Taunted by Heatran, and even those will be trapped and eliminated by Mold Breaker variants.

**RegenVest Users**: RegenVest Pokemon that resist Magma Storm, such as Garchomp and Silvally-Dragon, are capable of comfortably taking Heatran's attacks and either threatening it immediately, or pivot or switching to a Pokemon that can.

**Ground T-types**: Ground-types such as Garchomp and specially defensive Landorus-Therian can switch into Heatran's attacks and threaten it out with a powerful Earthquake.

**Terrakion**: Although Terrakion cannot always reliably switch into Heatran, it can take advantage of slow pivots to be able to come in and threaten Heatran with its powerful attacks.
GP 1/1
 

iapt

the unsuspecting victim of darkness in the valley
is a Tiering Contributoris a Smogon Discord Contributor Alumnusis a Contributor Alumnus
[SET]
name: Desolate Land
move 1: Magma Storm
move 2: Solar Beam
move 3: Stealth Rock
move 4: Toxic / Taunt
item: Leftovers
ability: Desolate Land
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Desolate Land Heatran serves as a powerful weather boosted attacker that is capable of dealing heavy damage, even to resists. It's ability, Desolate Land, allows itPokemon that resist its moves. Desolate Land allows Heatran to switch in and override the opposing weather, allowing it to check opposing Primordial Sea users like Zapdos. It also turns, as well as turning Heatran's Water weakness into an immunity. In addition to Desolate Land Heatran's offensive presence, it's natural bulk and typing allow it to be able switch into and act as a soft check to various attackers such as Tapu Koko, Togekiss, and Genesect. Heatran carries its powerful STAB move Magma Storm, which enables itMagma Storm is a powerful STAB move that enables Heatran to trap and eliminate Pokemon that would otherwise be able to switch into Heatran's fire its Fire-type attacks comfortably, such as Tapu Fini and Assault Vest Swampert. Heatran is one of the most reliable Stealth Rock setters in the AAA metagame, as it pressures common dDefoggers such as Corviknight and the aforementioned Tapu Fini. Toxic is useful to be able to chipfor chipping down key Pokemon on the other team that may resist or be immune to Heatran's attacking moves, such as Primordial Sea Zapdos, while Taunt is useful to trap and eliminate non-Magic Bounce Blissey, a common roadblock for Heatran. Maximum Special Attack and Speed EVs with a Modest nature allow Heatran to be hit as hard as possible, while a Timid nature allows Heatran to outspeed Pokemon that may try to outspeed Modest Heatran, such as Primordial Sea Zapdos. However, Heatran can opt for more defensive EVs and less Speed EVs if desired.

Desolate Land Heatran is typically found on balance and or bulky offense teams that appreciate its ability to reliably keep Stealth Rock up and pressure common defensive Pokemon. Grass-type attackers such as Zarude and Tapu Bulu enjoy Heatran handling Steel-types such as Corviknight and Ferrothorn, that they would otherwise have a difficult time breaking through, such as Corviknight and Ferrothorn. In addition, Fairy-type attackers such as Tapu Koko often have trouble with the Steel-types that Heatran deals with handily. Desolate Land Heatran can also deal with Pokemon such as Tapu Fini and Swampert, which many of the tier's attackers greatly appreciate. Heatran benefits from having teammates that can utilize Grassy Surge, to weaken Earthquake from foes such as Garchomp, as well as increasing the passive recovery Heatran accumulates through its Leftovers. Heatran also enjoys having a teammate with a Ground immunity on its team, such as Corviknight, to switch into powerful Earthquakes. Corviknight and other Defoggers make good partners for Heatran to help it avoid chip damage from entry hazards. Heatran also has trouble with opposing users of Primordial Sea, such as Zapdos, Barraskewda, and Primarina, and appreciates Pokemon such as Blissey and Tapu Fini to switch into theose threats.

[SET]
name: Mold Breaker Utility
move 1: Magma Storm
move 2: Stealth Rock
move 3: Toxic
move 4: Protect / Taunt
item: Leftovers
ability: Mold Breaker
nature: Calm
evs: 252 HP / 188 SpD / 68 Spe

[SET COMMENTS]

Mold Breaker Heatran is a versatile and powerful utility Pokemon. Mold Breaker enables it to set rocksup Stealth Rock even against foes that utilize Magic Bounce, such as Blissey, and to eliminate Steel-type Flash Fire users, such as Ferrothorn and Corviknight. Mold Breaker Heatran, while fulfilling its role as a reliable entry hazard setter, also functions as a check to many attackers in the tier, namely Togekiss, Tapu Koko, Latios, Azelf, and Genesect, due to its typing giving it resistances or neutralities toletting it resist or take neutral damage from their STAB attacks and common coverage options. Magma Storm serves as itHeatran's only attack, but it comes with a trapping effect. This trapping effect allows it that allows Heatran rack up passive damage, especially in conjunction with either Protect and/or Toxic. Stealth Rock, when combined with Mold Breaker, makes Heatran one of the most reliable hazard setters in the metagame. Toxic is used to add more residual damage to the opposing team and can be used to deter even resistances orand immunities, such as Tapu Fini orand Primordial Sea Zapdos, from switching into Heatran. Protect is a very useful move for Heatran, allowing it to accumulate recovery from Leftovers, increasing its longevity, as well as scout commonly choice locked attackers and stall out low ing commonly Choice-locked attackers and stalling out low-PP attacks, such as Terrakion's Close Combat; iProtect also allows Heatran to rack up chip damage from Magma Storm and Toxic on the foe. Taunt can be used to trap and heavily damage or eliminate common Heatran switch-ins such as Blissey, or and Mew that are utilizing Teleport. Heatran's EV spread enables it to outspeed 0 speed Tapu FinSpeed Tapu Fin,i which allows Heatran to prevent Defog with Taunt, while also maximizing its special bulk, however; however, the spread is adaptable to the needs of the team.

Mold Breaker Heatran excels at setting up Stealth Rock, and this traitwhich makes it a great partner for Pokemon like Terrakion, that achieve much more favorable rolls on common switch-ins with Stealth Rock active. Mold Breaker Heatran's presence benefits various attackers that typically have trouble breaking through Steel-types such as Ferrothorn, Corviknight, and even the less common Skarmory. These attackers can include Pokemon like Tapu Lele, Tapu Koko, and Grassy Surge Zarude. If utilizing Taunt, Heatran, is able to trap and eliminate Blissey, which various special attackers such as Primarina and Tapu Lele love. Zarude forms a powerful duo with Mold Breaker Heatran, whoas Heatran greatly appreciates Zarude's Grassy Terrain to increase its passive recovery and to weaken opposing Earthquakes, and to use its well as appreciating Zarude's powerful priority to eliminate threats to Heatran such as Barraskewda and Primarina. OHeatran appreciates other specially bulky Pokemon are appreciated by Heatran to serve as switchins to pokemonnd their ability to serve as switch-ins to special attackers like Primordial Sea Zapdos and Primarina, as well as ground immunities such as Landorus-Therian or Corviknightnd it appreciates Ground-immune Pokemon such as Landorus-T and Corviknight for their ability to switch into Earthquakes.

[STRATEGY COMMENTS]
Other Options
=============

Regenerator can be used to increase Heatran's already significant longevity,; however, Heatran loses some of its formidable offensive presence. Bulletproof can also be utilized as a check to Tapu Lele as well as powerful Weather Ball users such as Primordial Sea Primarina and Zapdos, however; however, Bulletproof sets can eventually be chipped down, or hit with a powerful non-bullet move.allistic move. Heatran can use the combination of Iron Defense and Body Press to be able to reliably beat Blissey without the use of Taunt, as well as makeing it very difficult to KO from the physical side. Desolate Land Heatran can opt to use either Choice Scarf or Choice Specs, in conjunction with Eruption. The former allows Heatran to outspeed muchost of the unboosted metagame and catch many opposing Pokemon off-guard with an incredibly powerful Fire-type attack. Choice Specs allows Heatran to deal large chunks of damage to the tier's premier special walls, such as Blissey and Assault Vest Swampert. However, these items are less consistent because these sets are often prone to chip damage and can be played around once revealed.

(i removed the paragraph breaks)

Checks and Counters
===================

**Fire I-immune Pokemon**: Primordial Sea users can greatly diminish Heatran's presence on the field, and often threaten a KO, Barraskewda and Zapdos being two of the most prominent examples. In the case of Desolate Land VariantsHeatran, Flash Fire Steel-types are able to almost completely wall Heatran.

**Blissey**: Blissey is capable of comfortably switching into Heatran's attacks, and barring the use of taunt,barring Taunt, and can pivot into a strong breaker that can force Heatran out. However, non-Magic Bounce Blissey can be trapped and crippled via Taunted by Heatran, and even those will be trapped and eliminated by Mold Breaker variants.

**RegenVest Users**: RegenVest Pokemon that resist Magma Storm, such as Garchomp and Silvally-Dragon, are capable of comfortably taking Heatran's attacks and either threatening it immediately, or pivot or switching to a Pokemon that can.

**Ground T-types**: Ground-types such as Garchomp and specially defensive Landorus-Therian can switch into Heatran's attacks and threaten it out with a powerful Earthquake.

**Terrakion**: Although Terrakion cannot always reliably switch into Heatran, it can take advantage of slow pivots to be able to come in and threaten Heatran with its powerful attacks.
GP 1/1
Implemented, thanks!

Should be all ready for upload!
 
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