SS OU Haxorus+Fsight Lele

Teambuilding Process
After reading Pinkacross's anti-stall post on the metagame discussion thread, I decided to revisit the stall breaker extraordinaire :Haxorus: in the teambuilder, and of course I added my favorite scarfer as a speed control :tapu lele:. Next off I added :magnezone:, which might be seen as weird considering I've said zone is typically just dead weight with this core, but it creates a nice dragon/fairy/steel core with haxorus and lele. Next off, we have a spdef :landorus-therian:, whose presence should need no explanation. Than we got a toxic protect :Melmetal: to help with specially offensive threats like lele and pult. Finally we got mixed defense :toxapex: to help stave off threats like weavile, urshifu, and barraskewda.

The Team

:sm/Haxorus:
Haxorus @ Life Orb
Ability: Mold Breaker
Shiny: Yes
EVs: 6 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Scale Shot
- Close Combat
- Poison Jab
The star of the team, Haxorus. The standard LO scale swords dance scale shot set. I chose adamant over jolly to syphon as much damage as possible from this nuke of a mon. Close combat absolutely batters steels, while poison jab demolishes the pink pixies of the tier. Scale Shot lets haxorus boost its speed, as well as being decent enough stab, though still a bit unreliable for my tastes at time. The 6 hp evs are something you can do in the teambuilder, so technically my haxorus has 254 evs, but it doesnt give any advantage over 4 hp evs.

:sm/Tapu Lele:
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Shiny: Yes
EVs: 252 SpA / 6 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Psyshock
- Moonblast
- Focus Blast
The speed control of the team. Future sight lets lele support haxorus, melmetal, and magnezone in the deconstruction of the opponents team. Psyshock lets lele hit more specially bulky mons harder than psychic does. Moonblast for powerful fairy stab, and focus blast lets lele hit steel types on the switch. Modest is to give lele a high chance to break blissey at little sacrifice to what it'll outspeed.

:sm/Magnezone:
Magnezone @ Chople Berry
Ability: Magnet Pull
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Body Press
- Flash Cannon
- Iron Defense
Magnezone acts as a potent trapper, as well as offensive presence for the team. It weakens corv so that haxorus doesn't have to take unnecessary chip from the metal bird. Zone also helps chip the plethora of bulky landos with flash cannon dealing atleast 30% to the flying lion. I decided to go max speed max spa and speed to maximize zone's offensive capabilities, while iron defense and body press still let zone effectively trap ferrothorn. Chople lets zone at the very least heavily chip kartana with body press, especially after the origami gets a ko.

:sm/landorus-therian:
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 22 Spe
- Earthquake
- Knock Off
- Defog/Stealth Rocks
- U-turn
Landorus acts a soft check to so much of the meta, while also keeping the electric from running rampant against this team. Max hp and spdef help lando tank hits as effectively as possible, while 22 speed ivs help lando get the slowturn on opposing landos, though I've been seeing slower landos recently and might lower it even further in the future. The moveset is pretty standard, though I will say the choice between rocks and defog can be kinda hard. No rocks means you lose the offensive pressure they exert, while no defog means you have to deal with hazards throughout the game.

:sm/melmetal:
Melmetal @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 232 SpD / 28 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Toxic
- Protect
The beast keeping the team from getting rolled by stuff like lele and pult. 28 speed evs to speed creep 4 speed reuniclus because why not. Max attack adamant to make melm's hits sting as much as possible, especially since it lacks two valuable coverage slots. I decided to use toxic protect of av because this melm set has more longevity over the course of a game than the av set. Outside of the speed evs, pretty standard protect toxic melm.

:sm/toxapex:
Toxapex @ Eject Button
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Relaxed Nature
IVs: 0 Atk
- Baneful Bunker
- Haze
- Recover
- Scald
The true wincon of the team himself! On a more serious note, I love this mon a lot rn. This thing is so naturally bulky that it can afford to split its defenses to check so much of the meta. The odd move out here is baneful bunker, which lets pex spread poison against the many contact based attackers of the tier. The next three moves are standard fair, haze to not be setup fodder, recover to keep its health up high, and scald to not be entirely passive.

Pokepaste: https://pokepast.es/79b89b62d9b5980e

Pokepaste with nicknames: https://pokepast.es/3083645c8fb4e8c6

Threats:
:garchomp:- you have to apply enough offensive pressure to keep this thing from setting up or keep lando healthy, otherwise it can easily shread through the team.

:kartana:- what team doesn't this demon of a mon threaten? Basically try to make it lock into a move that zone likes, or chip it into zone bpress range. If not scarf than revenge killing with lele, or keeping up offensive pressure is needed to deal with it. Timid kartana can be especially dangerous thanks to it's speed boosting nature and added bulk.

:Tapu Koko:- a well played koko can be a death sentence for this team as the easily chippable landorus is our main stop to it, though melm can help if lando goes down

:nidoking:/:volcanion:- I'm including these two in the same slot since they basically do the same thing, be unwallable nukes. You generally have to keep up offensive pressure to keep them from getting kos.

Replays:
https://replay.pokemonshowdown.com/gen8ou-1554950155
vs. Specs Hydreigon BO :hydreigon::urshifu::rillaboom::toxapex::landorus-therian::corviknight:

https://replay.pokemonshowdown.com/gen8ou-1549827397
vs. Fat para spam :Umbreon::Gengar::Dragonite::melmetal::jirachi::Nidoking:

https://replay.pokemonshowdown.com/gen8ou-1544587406
vs. Regi team in a room tour :regieleki::regidrago::regirock::registeel::regice::blacephalon:

https://replay.pokemonshowdown.com/gen8ou-1544582226
vs. swimmerless rain :Pelipper::ferrothorn::zapdos::landorus::weavile::dragapult:

https://replay.pokemonshowdown.com/gen8ou-1544574815
vs. Pinkacross grass spam :rillaboom::kartana::bisharp::victini::swampert::tornadus-therian:

Other Teams:

Zeraora+Garchomp BO
:zeraora::Garchomp::melmetal::tapu fini::landorus-therian::volcarona:
https://www.smogon.com/forums/threads/zeraora-garchomp-bo.3696691/#post-9163231

Specs Torn BO
:Tornadus-therian::zeraora::weavile::toxapex::landorus-therian::corviknight:
https://www.smogon.com/forums/threads/specs-torn-time-ft-setsustsna.3697419/#post-9123147

Haxorus+Hydreigon BO (outdated and updated since rmt)
:Haxorus::Hydreigon::tapu lele::buzzwole::landorus-therian::slowbro:
https://www.smogon.com/forums/threads/sd-haxorus-outrage.3695393/#post-9089199
This is the current version: https://pokepast.es/cdf48a80d0b9c3f9

Double Dragon HO (outdated and updated since rmt)
:haxorus::volcarona::bisharp::landorus-therian::hawlucha::tapu koko:
https://www.smogon.com/forums/threads/double-drag-ho.3693564/#post-9060610
This is the current version: https://pokepast.es/067bca9982a3ce5c

Double Dragon Offense (possibly outdated due to metagame changes)
:dragonite::dragapult::magnezone::tapu fini::Landorus-therian::zapdos-galar:
https://www.smogon.com/forums/threads/double-dragon-offense-peaked-1421.3694439/

SD Lucario Team
:Lucario::dragapult::zapdos::heatran::tapu fini::Landorus-therian:
https://www.smogon.com/forums/threads/sd-lucario-team.3693773/#post-9043049

My first rmt Specs Keldeo HO (possibly outdated due to metagame changes, and has been updated since rmt)
:Keldeo::tapu lele::melmetal::landorus-therian::Haxorus::hawlucha:
https://www.smogon.com/forums/threads/haxorus-and-melmetal-team.3690873/
This is the current version: https://pokepast.es/cbf13712b63d6d9d
 
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the team looks real solid. only real crtitique i have is that i think you should fit both rocks and defog to make sure you can wear down walls for Haxorus to sweep and also protect your breakers from being worn down by hazards at the same time.
 
the team looks real solid. only real crtitique i have is that i think you should fit both rocks and defog to make sure you can wear down walls for Haxorus to sweep and also protect your breakers from being worn down by hazards at the same time.
While fitting both would be nice, there just isn't enough room imo. The only places to fit hazards are on toxic spikes on toxapex, or rocks on landorus, who is already the hazard removal. Putting tspikes on pex mean getting rid of bunker, which I have extremely useful in wall stuff since it puts a timer on offensive mons, while fitting it on lando means getting rid of knock off, which leaves it unable to touch opposing landos. Those are still options, just not ones I personally like.
 
While fitting both would be nice, there just isn't enough room imo. The only places to fit hazards are on toxic spikes on toxapex, or rocks on landorus, who is already the hazard removal. Putting tspikes on pex mean getting rid of bunker, which I have extremely useful in wall stuff since it puts a timer on offensive mons, while fitting it on lando means getting rid of knock off, which leaves it unable to touch opposing landos. Those are still options, just not ones I personally like.
yeah it would require a structural change, making the team slightly fatter from BO to balance by going melmetal-> ferrothorn. i can envision a spdef ferro with SR toxic. maybe even a heatran over melmetal too
 
yeah it would require a structural change, making the team slightly fatter from BO to balance by going melmetal-> ferrothorn. i can envision a spdef ferro with SR toxic. maybe even a heatran over melmetal too
I tested a spdef tran over melm a little bit, and tbh, I don't like it. It just provided too much of a free switchin to grounds like chomp and landorus, which somewhat forces lando in, which forces chip on it, which can eventually open up the team to any accompanying electric types. Melm keeps this from happening with the sheer power of its DIB, as well as them having to be weary of ice punch until they confirm that melm doesn't have it.
 
I tested a spdef tran over melm a little bit, and tbh, I don't like it. It just provided too much of a free switchin to grounds like chomp and landorus, which somewhat forces lando in, which forces chip on it, which can eventually open up the team to any accompanying electric types. Melm keeps this from happening with the sheer power of its DIB, as well as them having to be weary of ice punch until they confirm that melm doesn't have it.
i was thinking maybe offensive air balloon tran then with SR toxic magma storm and earth power, it keeps more with the ethos of bulky offense to keep the team fast paced/breaker oriented enough so haxorus doens't get worn down too quickly by LO, but still gives breaking power and some defensive utility. and air balloon may help with the grounds situations
 
i was thinking maybe offensive air balloon tran then with SR toxic magma storm and earth power, it keeps more with the ethos of bulky offense to keep the team fast paced/breaker oriented enough so haxorus doens't get worn down too quickly by LO, but still gives breaking power and some defensive utility. and air balloon may help with the grounds situations
Tbh I feel like that would leave the team too open to stuff like lele and pult. Melm takes their attacks better while still having great offensive potency for the team.
252 SpA Tapu Lele Psychic vs. 0 HP / 4 SpD Heatran in Psychic Terrain: 90-107 (27.8 - 33.1%) -- 92.5% chance to 3HKO after Stealth Rock
252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 4 SpD Heatran: 154-183 (47.6 - 56.6%) -- guaranteed 2HKO after Stealth Rock

252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 244 SpD Melmetal: 169-201 (41.1 - 48.9%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Tapu Lele Psychic vs. 0 HP / 244 SpD Melmetal in Psychic Terrain: 99-117 (24 - 28.4%) -- 0.3% chance to 4HKO after Stealth Rock and Leftovers recovery
 
Tbh I feel like that would leave the team too open to stuff like lele and pult. Melm takes their attacks better while still having great offensive potency for the team.
252 SpA Tapu Lele Psychic vs. 0 HP / 4 SpD Heatran in Psychic Terrain: 90-107 (27.8 - 33.1%) -- 92.5% chance to 3HKO after Stealth Rock
252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 4 SpD Heatran: 154-183 (47.6 - 56.6%) -- guaranteed 2HKO after Stealth Rock

252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 244 SpD Melmetal: 169-201 (41.1 - 48.9%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Tapu Lele Psychic vs. 0 HP / 244 SpD Melmetal in Psychic Terrain: 99-117 (24 - 28.4%) -- 0.3% chance to 4HKO after Stealth Rock and Leftovers recovery
Yeah, only other way I see is magnezone ---> heatran which isn't ideal either.
 
Rocks are a must imo
U can go for
:sm/melmetal: < :sm/heatran:
And fit rocks.
May I ask what set? I tried a spdef tran and found my team too weak to ground types since tran doesnt exert to much offense against them like melm does. If you mean offensive than I feel like that would make the team too weak to threats like lele and pult.
 

vk

formerly Vkhss
is a Tiering Contributor
OUPL Champion
U can just use the standard spdef set , or u can try air balloon if u feel to weak to ground .
 
=
May I ask what set? I tried a spdef tran and found my team too weak to ground types since tran doesnt exert to much offense against them like melm does. If you mean offensive than I feel like that would make the team too weak to threats like lele and pult.
spdef air baloon is the only thing I've got left i think to address all the problems in one. You really want rocks to help with wallbreaking and generally punishing switching. the only time you'd want to drop rocks is if you are running something like double Defog for a hazard weak team or a Hyper Offense team with Dual screens packing lots of wallbreakers.

Otherwise I think you'd have to restructure.
 
I guess I'll try balloon tran, I've already tried spdef and found that it was just too passive against ground types, specifically chomp.
Edit: I've started testing balloon tran and its been fine so far, got this replay
https://replay.pokemonshowdown.com/gen8ou-1557714168
Yeah I realize too that haxorus/melmetal kinda already naturally lures in steel types and magnezone doesn't add that much, whereas heatran allows you to compress an additional breaker , stealth rocker , steel, and even something of a ground immunity in one slot. I guess I was reluctant to suggest switching out magnezone since it was part of your initial core but sometimes these adjustments can be necessary.
 
A small change might help:

:magnezone: --> :tyranitar:

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast / Stone Edge
- Dragon Dance
- Thunder Wave / Fire Punch

A defensive DDance Ttar actually does well against Corviknight, Lele, and especially Pult. With Ttar, you get a psychic immunity, and a Shadow Ball switch in. If you want, you can run an offensive stealth rock + DD set too.
 

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