OU Hatterene



[SET]
name: Offensive Trick Room
move 1: Psychic
move 2: Dazzling Gleam
move 3: Mystical Fire
move 4: Trick Room
item: Leftovers
ability: Magic Bounce
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
in-battle alt: Gmax

[SET COMMENTS]
Trick Room Hatterene can be a deadly late-game sweeper, especially since it can set its own Psychic Terrain with Max Mindstorm, and it can't be easily revenge killed by Ditto if Trick Room is under effect. Mystical Fire provides good coverage for Steel-types such as Corviknight, Aegislash, and Ferrothorn. Leftovers is used in conjunction with an HP-invested EV spread to allow Hatterene to stick around for longer and have more opportunities to set Trick Room, as well as being able to more comfortably switch into passive walls like Toxapex and Jellicent. Gigantamax Hatterene is preferred, as G-Max Smite doesn't remove Psychic Terrain like Max Starfall does; G-Max Smite's confusion can also be very helpful in certain scenarios.

Since Hatterene is one of the best switch-ins to Toxapex in the game, teammates like Dragapult and Galarian Darmanitan greatly appreciate its support, and they can also help wallbreak for Hatterene to sweep down the line. Opposing Psychic-types such as Reuniclus and even opposing Hatterene can cause it to struggle to sweep with Trick Room; thus, allies that can deal with them like Aegislash, Excadrill, Grimmsnarl, and Dragapult are effective.

[SET]
name: Calm Mind
move 1: Psychic
move 2: Draining Kiss
move 3: Mystical Fire
move 4: Calm Mind
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe
in-battle alt: Gmax

[SET COMMENTS]
A bulkier set with Calm Mind can also be used, giving Hatterene a different role. The idea here is to set up Calm Mind on passive walls and use the added bulk to tank a hit from a faster attacker and retaliate with a deadly Calm Mind-boosted attack. Draining Kiss is preferred to help heal up Hatterene and make it even more of a pain to deal with. Stored Power is also an option, synergizing well with Calm Mind and letting Hatterene bypass Unaware Pyukumuku. There's also the option of Protect with three attacks; Protect gives Hatterene an added turn of Leftovers recovery and can be used to scout Choice item Pokemon as well as stall out Dynamax and rain turns, but it doesn't accomplish as much as a Calm Mind set does. Dazzling Gleam should be used over Draining Kiss on that particular set, as the lack of Calm Mind boosts makes Draining Kiss very unappealing. Defense investment is preferred to give Hatterene more setup opportunities, and the Speed investment lets it outpace Toxapex. The Gigantamax forme is preferred for Hatterene, as its Fairy-type moves don't remove the Psychic Terrain from Max Mindstorm.

Hatterene handles Toxapex wonderfully, so teammates like Dragapult, Galarian Darmanitan, and Aegislash are ideal. Aside from Dragapult and Aegislash, Corviknight and Gengar can also help Hatterene with Psychic-types and, alongside it, wear down Dark-types like Hydreigon and Grimmsnarl. Hatterene also really appreciates dual screens support from Grimmsnarl, especially the Stored Power variant.

[CREDITS]
- Written by: [[lyd, 303291]]
- Quality checked by: [[Jordy, 395754], [talah, 248449]]
- Grammar checked by: [[Rabia, 336073]]
 
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I've been playtesting CM Hatterene because I find its ability to Stallbreak against common Defensive Pokemon in OU right now to be very good. After some playtesting, I've optimized the EV spread for CM Hatterene.

Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 152 Def / 92 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psyshock /Psychic
- Mystical Fire
- Dazzling Gleam

Item: Leftovers allows it to better sustain against repeated attacks from these Defensive Pokemon. It also counteracts a random Scald burn from Toxapex.
EVs: 92 SpAtk guarantees that +1 Mystical Fire will OHKO 252 HP/232+ SpDef after Stealth Rock. +0 Psyshock is also a guaranteed 2HKO on Pex after Lefties and Stealth Rock. I used Ferrothorn as a benchmark because its Gyro Ball does the most damage to Hatterene out of all the current defensive Pokemon in the game (maybe bar Brave Bird Corviknight). Even though most Ferrothorns should be running Physical to combat Gyarados, most Ferros that I've run into are copy-pasted from the USM analysis. Once the meta stablizes, feel free to tune the SpAtk EVs down and invest more into physical bulk. Your benchmark for EV changes will almost always be either Ferrothorn or Corviknight and you want to adjust EVs such that a +1 Mystical Fire will always OHKO after Stealth Rock
Moves: 3 Attacks allow it to hit every defensive threat in OU neutrally. Dazzling Gleam also helps break max Def G-Corsola more easily. Life Dew is a bad option because it wastes a turn for 25% recovery. Since Blissey and Chansey were yeet'd from SwiSh, the choice between Psyshock and Psychic ultimately depends if the meta favors max Def Pex or max SpDef Pex.

In terms of relevance on teams, Hatterene maintains relevance throughout the entire game if you are against a stall team. Against Balance or Offense, Hatterene should be used as a late-game CM cleaner once threats like Exca and G-Darm are removed. Conkeldurr is a great teammate for her because it breaks balance teams really easily (threatens Clef, Pex, Ferro, Corv with CC/TPunch/PJab and KOs Exca, G-Darm, Skewda with Guts Mach Punch). I think Hat is a good Pokemon right now, and a lot of teams are underprepared for it.

EDIT: This is an x-post from the OU subforum. Someone recommended that I post this set here.
EDIT2: Did more playtesting. Added 12 Speed EVs to outspeed G-Corsola. -4 HP EVs, -8 Def EVs.
 
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I used Ferrothorn as a benchmark because its Gyro Ball does the most damage to Hatterene out of all the current defensive Pokemon in the game (maybe bar Brave Bird Corviknight).
It's worth mentioning that due to Hatterene's extremely low speed, Ferro Gyro Ball is actually really weak (20.7 - 24.5% from uninvested Ferro against 252/164 minimum-Speed Hatt) compared to Iron Head (45.9 - 54.7%), which I fully expect more Ferros to start running in the hopes of catching Hatt on the switch. Even Power Whip does more than Gyro at 34.2 - 40.5%.

(No Atk investment Corviknight is 32 - 38%, for reference.)
 
comments in purple things to remove in red


[SET]
name: Offensive Trick Room
move 1: Psychic
move 2: Dazzling Gleam
move 3: Mystical Fire
move 4: Trick Room
item: Leftovers
ability: Magic Bounce
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Trick Room Hatterene can be a deadly win condition, especially since it can set its own Psychic Terrain with Max Mindstorm, and it can't be revenge killed by Ditto if Trick Room is under effect. Mystical Fire provides good coverage for Steel-types such as Corviknight and Ferrothorn. Add Aegislash here. Leftovers is used in conjunction with an HP invested EV spread to allow Hatterene to stick around for longer and have more opportunities to set its own Trick Room, as well as being able to more comfortably switch into passives walls like Toxapex and Galarian Corsola.

Since Hatterene is one of the best switch-ins to Toxapex in the game, teammates like Dragapult and Galarian Darminatian greatly appreciate this fact, and they can also help break for Hatterene to sweep down the line. What the fuck is a Galarian Darminatian??? Opposing Psychic-types such as Reuniclus, Mew, and even opposing Hatterene can give Hatterene some trouble to sweep with Trick Room, thus allies that can deal with them like Hydreigon, Gengar, Grimmsnarl, and the aforementioned Dragapult make great allies. Mew only really thrives as a suicide lead right now, so it's not an issue in the long run like Reuniclus and opposing Hatterene can be.

[SET]
name: Defensive
move 1: Psychic
move 2: Dazzling Gleam
move 3: Mystical Fire
move 4: Calm Mind / Protect
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe

[SET COMMENTS]
A bulkier set with Calm Mind or even Protect can also be used giving Hatterene more of a defensive role. The idea here is to set up Calm Mind on passive walls and use the added bulk to tank a hit from a faster attacker in aim to retaliate with a deadly Calm Mind boosted attack or Max move. A Max move is still an attack, so there's no need to make that distinction. Psychic and Dazzling Gleam are your stronger STAB moves and can be used as such, Stored Power and Draining Kiss, respectively, are also an option, however, allowing Hatterene to have a really strong Stored Power after a few Calm Minds and bypass Unaware Quagisre, whereas Draining Kiss can restore health to make Haterenne even more of a hassle. It becomes hard to follow what you're saying because this is way too long to be one sentence. There's also the option of Protect three attacks, Protect gives Hatterene an added turn of Leftovers recovery and can be used to scout Choice Item locks as well as stall out Dynamax and rain turns. Defense investment is preferred to give Hatterene more setup opportunities and the Speed investment outpaces Toxapex.

Hatterene handles Toxapex—one of the tier's most dominant walls—wonderfully, thus teammates like Dragapult, Galarian Darmanitan, and Aegislash appreciate this feat. I don't think calling Toxapex one of the tier's most dominant walls right now is accurate; it suffers a lot from the current metagame. Aside from the aforementioned Dragapult and Aegislash, other Ghost-types like Polteageist and Gengar can also help Hatterene with Psychic-types, as well as Dark-types like Hydreigon and Grimmsnarl. You should make it clear that they bait in Dark-types which Hatterene can take advantage of. Speaking of Grimmsnarl, Hatterene really appreciates duals screens support from Grimmsnarl, but especially the Stored Power + Draining Kiss variant.

[CREDITS]
- Written by: [[<username1>, <userid1>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
Good job, 1/2.
 
Idk where you would even mention this but Hatterene generally prefers its Gigantamax form. The confusion chance is more useful than setting Misty Terrain. Are Gigantamax preferences even being mentioned in these analyses?
 
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Idk where you would even mention this but Hatterene generally prefers its Gigantamax form. The confusion chance is more useful than setting Misty Terrain. Are Gigantamax preferences even being mentioned in these analyses?
yes, i've asked the dutch plumberjack about this but no response yet... guess we'll just push out this analysis and once they figure that out we can edit it in!

comments in purple things to remove in red

Good job, 1/2.
thanks friend will implement in a moment!
 

talah

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and it can't be revenge killed by Ditto
change this to "and can't be easily revenge killed, cut the Ditto part so the statement is more universal
to set its own Trick Room
just "Trick Room", no need for "its own"
Toxapex and Galarian Corsola
add Jellicent here, i'd say before Corsola since Jelli literally can't touch it.
Gigantamax Hatterene is preferred as its Fairy G-Max move doesn't remove Psychic Terrain as Max Starfall does.
add that the confusion from G-Max Smite can be useful.

----

thus allies that can deal with them like Hydreigon, Gengar, Grimmsnarl,
i wouldn't say Gengar and Grimm are exactly reliable vs Hat, replace them with Aegislash and Excadrill.

----

A bulkier set with Calm Mind can also be used giving Hatterene more of a defensive role.
i wouldn't say a defensive role, it's still very much an offensive set. I'd say rephrase this to explain that it slows Hat down, focusing on setting up and doing damage instead of immediately firing moves off(which is the next sentence, you can link them up better like this)
and bypass Unaware Quagsire
hat beats that anyway with Psychic, better example is Pyukumuku which just stalls you out

----

other Ghost-types like Polteageist and Gengar
replace the tea with Corvi, it's way easier to use and probably a better partner, and reword this so it's not "other Ghost-types"
Dark-types like Hydreigon and Grimmsnarl for Hatterene.
none of the mons you had(or do) really "bait" them in, rephrase to that they can overwhelm their shared checks

great job, 2/2
 

Rabia

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[SET]
name: Offensive Trick Room
move 1: Psychic
move 2: Dazzling Gleam
move 3: Mystical Fire
move 4: Trick Room
item: Leftovers
ability: Magic Bounce
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe
in-battle alt: Gmax

[SET COMMENTS]
Trick Room Hatterene can be a deadly win condition late-game sweeper, especially since it can set its own Psychic Terrain with Max Mindstorm, and it can't be easily revenge killed by Ditto if Trick Room is under effect. Mystical Fire provides good coverage for Steel-types such as Corviknight, Aegislash, and Ferrothorn. Leftovers is used in conjunction with an HP-invested(AH) EV spread to allow Hatterene to stick around for longer and have more opportunities to set Trick Room, as well as being able to more comfortably switch into passives passive walls like Toxapex and Jellicent. Gigantamax Hatterene is preferred,(AC) as its Fairy G-Max move G-Max Smite doesn't remove Psychic Terrain as like Max Starfall does;(comma -> semicolon) G-Max Spite's Smite's confusion can also be very helpful in certain scenarios.

Since Hatterene is one of the best switch-ins to Toxapex in the game, teammates like Dragapult and Galarian Darmanitian Darmanitan greatly appreciate this fact its support, and they can also help break wallbreak for Hatterene to sweep down the line. Opposing Psychic-types such as Reuniclus and even opposing Hatterene can give Hatterene some trouble cause it to struggle to sweep with Trick Room;(comma -> semicolon) thus,(AC) allies that can deal with them like Aegislash, Excadrill, Grimmsnarl, and the aforementioned Dragapult make great allies are effective (meh, repetitive phrasing given you just called them allies).

[SET]
name: Calm Mind
move 1: Psychic
move 2: Draining Kiss
move 3: Mystical Fire
move 4: Calm Mind
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe
in-battle alt: Gmax

[SET COMMENTS]
A bulkier set with Calm Mind can also be used,(AC) giving Hatterene a different role. The idea here is to set up Calm Mind on passive walls and use the added bulk to tank a hit from a faster attacker in aim to and retaliate with a deadly Calm Mind-boosted(AH) attack. Draining Kiss is preferred to help heal up Hatterene and make it even more of a pain to deal with. Stored Power is also an option, allowing Hatterene to have a really strong Stored Power after a few Calm Minds synergizing well with Calm Mind (awkward phrasing imo) and letting Hatterene bypass Unaware Pyukumuku. There's also the option of Protect with three attacks;(comma -> semicolon) Protect gives Hatterene an added turn of Leftovers recovery and can be used to scout Choice Item locks item Pokemon as well as stall out Dynamax and rain turns, but it doesn't accomplish as much as a Calm Mind set does. Dazzling Gleam should be used over Draining Kiss on that particular set,(AC) as the lack of Calm Mind boosts makes Draining Kiss very unappealing. Defense investment is preferred to give Hatterene more setup opportunities,(AC) and the Speed investment outpaces lets it outpace Toxapex. The Gigantamax forme is preferred for Hatterene,(AC) as its Fairy-type moves don't remove the Psychic Terrain from Max Mindstorm.

Hatterene handles Toxapex wonderfully, thus so teammates like Dragapult, Galarian Darmanitan, and Aegislash appreciate this feat are ideal. Aside from the aforementioned Dragapult and Aegislash, Corviknight and Gengar can also help Hatterene with Psychic-types,(RC) as help and, alongside it,(AC) wear down Dark-types like Hydreigon and Grimmsnarl for Hatterene, and vice versa. Speaking of Grimmsnarl,(RC) Hatterene also really appreciates duals dual screens support from Grimmsnarl, but especially the Stored Power variant.

[CREDITS]
- Written by: [[<username1>, <userid1>]] do credits you lazy fuck >:(
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]

gp 1/1 once done
 

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