Pokémon Greninja

memesketch

won't look back, i must shine
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froge
Screenshot 2023-01-27 at 9.49.00 PM.png

Water.png
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Base Stats: 72 HP / 95 Atk / 67 Def / 103 SpA / 71 SpD / 122 Spe
Abilities: Torrent / Protean / Battle Bond

Notable Moves:
  • Dark Pulse
  • Extrasensory
  • Grass Knot
  • Gunk Shot
  • Hydro Pump
  • Ice Beam
  • Low Kick
  • Rock Slide
  • Shadow Sneak
  • Spikes
  • Surf
  • Switcheroo
  • Taunt
  • Toxic Spikes
  • U-turn
  • Water Shuriken
Level Up
(Evo) - Water Shuriken
(1) - Night Slash
(1) - Haze
(1) - Role Play
(1) - Pound
(1) - Growl
(1) - Water Gun
(1) - Quick Attack
(10) - Lick
(14) - Water Pulse
(19) - Smokescreen
(23) - Shadow Sneak
(28) - Spikes
(33) - Aerial Ace
(42) - Substitute
(49) - Extrasensory
(56) - Double Team
(68) - Hydro Pump

TMs
(TM001) - Take Down
(TM005) - Mud-Slap
(TM007) - Protect
(TM011) - Water Pulse
(TM012) - Low Kick
(TM014) - Acrobatics
(TM018) - Thief
(TM020) - Trailblaze
(TM022) - Chilling Water
(TM025) - Facade
(TM027) - Aerial Ace
(TM032) - Swift
(TM034) - Icy Wind
(TM035) - Mud Shot
(TM036) - Rock Tomb
(TM039) - Low Sweep
(TM043) - Fling
(TM047) - Endure
(TM050) - Rain Dance
(TM052) - Snowscape
(TM055) - Dig
(TM057) - False Swipe
(TM058) - Brick Break
(TM060) - U-turn
(TM069) - Ice Punch
(TM070) - Sleep Talk
(TM077) - Waterfall
(TM081) - Grass Knot
(TM085) - Rest
(TM086) - Rock Slide
(TM087) - Taunt
(TM088) - Swords Dance
(TM090) - Spikes
(TM091) - Toxic Spikes
(TM094) - Dark Pulse
(TM102) - Gunk Shot
(TM103) - Substitute
(TM110) - Liquidation
(TM123) - Surf
(TM130) - Helping Hand
(TM135) - Ice Beam
(TM142) - Hydro Pump
(TM143) - Blizzard
(TM145) - Water Pledge
(TM152) - Giga Impact
(TM154) - Hydro Cannon
(TM163) - Hyper Beam
(TM171) - Tera Blast

Egg Moves
- Counter
- Retaliate
- Spikes
- Switcheroo
- Toxic Spikes

Pros:
- Excellent Speed allows Greninja to outspeed a large portion of the offensive metagame, which makes it excellent at grabbing momentum with U-turn. With a Choice Scarf, it outspeeds nearly the entire metagame and becomes a potent revenge killer.
- Despite the nerf, Protean remains incredibly useful to give Greninja STAB on the first move it uses, augmenting the power of its coverage moves and giving it a great deal of unpredictability with its wide movepool.
- Greninja's attacking stats are sufficient to OHKO or 2HKO most threats with the right move in conjunction with Protean.
- Greninja's common coverage is well suited to the meta, allowing it to threaten defensive powerhouses like Garganacl, Amoonguss, and Ting-Lu. In addition, unconventional options such as Extrasensory and Gunk Shot give it ample tools to lure checks such as Toxapex and Azumarill.
- Greninja makes a fine hazard setter, with access to Spikes and Toxic Spikes along with tools such as Ice Beam, Gunk Shot, and Taunt to deny common forms of hazard control in Great Tusk, Hatterene, and Corviknight.

Cons:
- Protean now only activates on the first move Greninja uses when switching in, severely limiting its damage output when using other moves afterward. In addition, Terastallizing cancels out Protean, which dissuades Greninja from making use of it.
- Greninja's frailty leaves it with little defensive presence to speak of, as powerful resisted moves from threats such as Chien-Pao and Dragapult deal sizable damage to it.
- While its movepool is excellent, it cannot hit everything that it wants to in a single set.
- Greninja lost its most dangerous attribute, the ability to become Ash-Greninja. Battle Bond is not only unobtainable but has been reworked to raise Attack, Special Attack, and Speed by one stage once per battle after a direct KO, meaning Greninja now receives only a temporary boost rather than transforming.

Terastal Potential:
- Because Terastal deactivates Protean, it is not often ideal to use on Greninja.
- Defensively, Tera Ghost could be useful to lure Sacred Sword from Chien-Pao, Mach Punch from Breloom, and Extreme Speed from Dragonite. It also makes Greninja immune to Rapid Spin, which can greatly benefit lead sets. Tera Fairy can also lure Chien-Pao and Breloom as well as Dragon-type moves from Dragapult.
- Offensively, Tera Water and Tera Dark are fine options to strengthen Greninja's natural STAB options, while Tera Electric could be potentially useful to allow Greninja to hit Toxapex, Dondozo, and Corviknight with a single move.

Potential Sets:

Choice Specs
Greninja @ Choice Specs
Ability: Protean
Tera Type: Ghost / Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Ice Beam / Hydro Pump
- Grass Knot / Hydro Pump / Extrasensory
- U-turn / Switcheroo / Hydro Pump

Choice Specs allows Greninja to ignore the Protean nerf and make the most of its powerful coverage, turning it into a fast and very strong breaker. Ice Beam OHKOes Amoonguss after Stealth Rock and Dragonite and boasts excellent neutral coverage. Grass Knot hits Water-types such as Dondozo, Quaquaval, and Tera Water Garganacl that may attempt to take advantage of Greninja and is its strongest move against Ting-Lu and Iron Hands. U-turn allows Greninja to generate momentum by forcing switches. Hydro Pump is Greninja's most consistently powerful move and OHKOes Fire-types such as Iron Moth and Volcarona. Extrasensory is an option to 2HKO Toxapex, while Switcheroo can hinder it and other defensive switch-ins such as Tera Fairy Slowking.

Choice Scarf
Greninja @ Choice Scarf
Ability: Protean
Tera Type: Ghost / Fairy
EVs: 12 Atk / 244 SpA / 252 Spe
Naive Nature
- U-turn
- Ice Beam
- Gunk Shot / Rock Slide
- Spikes / Low Kick

Choice Scarf Greninja's blistering Speed makes it excellent at generating momentum with U-turn and revenge killing fast threats. Ice Beam is necessary to OHKO Dragapult. Gunk Shot hits Iron Valiant and Tera Grass Volcarona, while Rock Slide hits Volcarona if it has not Terastallized. Spikes allows Greninja to set hazards on forces switches or after it has done its job, while Low Kick OHKOes Chien-Pao and Roaring Moon after Stealth Rock. The given EVs secure the OHKO on Iron Valiant with Gunk Shot after Stealth Rock, and on Dragapult with Ice Beam.

Offensive Pivot
Greninja @ Heavy-Duty Boots
Ability: Protean
Tera Type: Fairy / Ghost
EVs: 12 Atk / 244 SpA / 252 Spe
Naive Nature
- Ice Beam
- Hydro Pump / Dark Pulse / Spikes
- Gunk Shot / Grass Knot / Low Kick
- U-turn

This set makes the most of Greninja's versatility and ability to force switches to pivot its offensive teammates into battle. Gunk Shot deals huge damage to Fairy-types such as Hatterene, Iron Valiant, and Azumarill and threatens walls such as Rotom-W with Poison. Grass Knot hits Dondozo and Garganacl hard, while Low Kick destroys Kingambit and Dark Pulse hits Gholdengo. Spikes puts pressure on Greninja's common switch-ins, such as Toxapex.

Hazard Lead
Greninja @ Focus Sash
Ability: Protean
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Taunt / Gunk Shot
- Spikes
- Toxic Spikes

Greninja's access to both Spikes and Toxic Spikes, fantastic Speed, and vast utility movepool make it a good lead for hyper offense teams. Ice Beam decimates Great Tusk, preventing it from clearing Greninja's hazards with Rapid Spin. Taunt stops moves such as hazards, Spore, and Defog from opposing leads, while Gunk Shot hits Hatterene.

:greninja: Overview

Overall, Greninja looks extremely potent on its long-awaited return to OU. Its ability and coverage let it take full advantage of many of the best and most common Pokemon in the meta, including Garganacl, Gholdengo, Great Tusk, and Dondozo, like no other. It looks set to fill the void left by Chi-Yu as the tier's resident Dark-type special attacker, trading raw power for vast coverage and utility. At the same time, it can serve as an effective revenge killer, offensive pivot, or dedicated hazard setter; evidently, Greninja has retained the versatility that was its best friend in previous generations.

Will Greninja underperform, find itself on the radar, or somewhere in between? How is it affected by the absence of checks such as Ferrothorn, Tapu Fini, Tapu Bulu, Kyurem, and Clefable that have kept it in check in recent generations? How is it affected by the various Pokemon of the new generation, and by the Terastal mechanic? What new innovations might arise for a Pokemon with such amazing versatility and potential? All important questions to discuss!
 
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Glad your Choice Scarf set is going in a different direction (and outspeeding and exploiting Booster Energy Iron Valiant and Adamant Scarf Meowscarada to boot) - I ended up already making this post in the main OU thread including how Greninja is an offensive Dark-type whose Scarf set somehow can't check Scarf Gholdengo, despite outspeeding it, unless Gholdengo is significantly chipped:

Greninja might need to be Specs over Scarf - Scarf Greninja shoots down Dragapult fine as long as it uses Ice Beam instead of Dark Pulse, but the Scarf Gholdengo calcs are disturbing:

252 SpA Protean Greninja Ice Beam vs. 0 HP / 4 SpD Dragapult: 318-374 (100.3 - 117.9%) -- guaranteed OHKO
252+ SpA Greninja Dark Pulse vs. 0 HP / 4 SpD Dragapult: 308-366 (97.1 - 115.4%) -- 87.5% chance to OHKO
252+ SpA Greninja Dark Pulse vs. 0 HP / 4 SpD Gholdengo: 264-312 (83.8 - 99%) -- guaranteed 2HKO (31.3% chance to OHKO after Stealth Rock)
252 SpA Gholdengo Make It Rain over 2 turns vs. 0 HP / 0 SpD Greninja: 220-260 (77.1 - 91.2%) -- 25% chance to 2HKO after Stealth Rock (Aw, Torrent Greninja was almost good enough there)
252 SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Greninja: 132-156 (46.3 - 54.7%) -- 59% chance to 2HKO (guaranteed 2HKO after Stealth Rock) (This calc is Greninja trying to switch into Gholdengo twice)
252 SpA Gholdengo Focus Blast vs. 0 HP / 0 SpD Greninja: 352-416 (123.5 - 145.9%) -- guaranteed OHKO

Man, does Greninja getting Water Shuriken, Shadow Sneak, and Quick Attack instead of Sucker Punch hurt.

For a mon whose base typing resists all of Chien-Pao's, Gholdengo's, Kingambit's, and Skeledirge's (and Chi-Yu's) STABs, Greninja has trouble switching into even those. It even has trouble switching into its own default STABs:

252 Atk Sword of Ruin Chien-Pao Crunch vs. 0 HP / 4 Def Greninja: 114-134 (40 - 47%) -- 38.7% chance to 2HKO after Stealth Rock
252 Atk Sword of Ruin Chien-Pao Icicle Crash vs. 0 HP / 4 Def Greninja: 121-143 (42.4 - 50.1%) -- 0.4% chance to 2HKO (92.6% chance to 2HKO after Stealth Rock)
252 Atk Sword of Ruin Chien-Pao Ice Spinner vs. 0 HP / 4 Def Greninja: 114-134 (40 - 47%) -- 38.7% chance to 2HKO after Stealth Rock
252 SpA Gholdengo Shadow Ball vs. 0 HP / 0 SpD Greninja: 88-104 (30.8 - 36.4%) -- 61.1% chance to 3HKO (guaranteed 3HKO after Stealth Rock)
252+ Atk Kingambit Kowtow Cleave vs. 0 HP / 4 Def Greninja: 108-128 (37.8 - 44.9%) -- 5.1% chance to 2HKO after Stealth Rock
252+ Atk Kingambit Iron Head vs. 0 HP / 4 Def Greninja: 102-120 (35.7 - 42.1%) -- guaranteed 3HKO after Stealth Rock
8 SpA Skeledirge Torch Song vs. 0 HP / 0 SpD Greninja: 63-74 (22.1 - 25.9%) -- 4.9% chance to 4HKO
+1 8 SpA Skeledirge Torch Song vs. 0 HP / 0 SpD Greninja: 93-111 (32.6 - 38.9%) -- 99.5% chance to 3HKO
8 SpA Skeledirge Hex (130 BP) vs. 0 HP / 0 SpD Greninja: 102-120 (35.7 - 42.1%) -- 7.4% chance to 2HKO after Stealth Rock and burn damage
252 SpA Greninja Dark Pulse vs. 0 HP / 0 SpD Greninja: 74-87 (25.9 - 30.5%) -- 12.1% chance to 3HKO after Stealth Rock
252 SpA Greninja Surf vs. 0 HP / 0 SpD Greninja: 83-98 (29.1 - 34.3%) -- 3.9% chance to 3HKO (100% chance to 3HKO after Stealth Rock)
252 SpA Greninja Hydro Pump vs. 0 HP / 0 SpD Greninja: 102-120 (35.7 - 42.1%) -- guaranteed 3HKO
252 Atk Greninja Liquidation vs. 0 HP / 4 Def Greninja: 77-91 (27 - 31.9%) -- 61.6% chance to 3HKO after Stealth Rock
252 Atk Greninja Night Slash vs. 0 HP / 4 Def Greninja: 63-75 (22.1 - 26.3%) -- 11.9% chance to 4HKO (guaranteed 4HKO after Stealth Rock)

Greninja at least doesn't have to worry about Will-O-Wisp crippling it (as much) when switching into Skeledirge, unlike the other Protean and Libero mons:

252 SpA Greninja Surf vs. 248 HP / 252+ SpD Skeledirge: 218-258 (53 - 62.7%) -- guaranteed 2HKO
252 SpA Greninja Hydro Pump vs. 248 HP / 252+ SpD Skeledirge: 266-314 (64.7 - 76.3%) -- guaranteed 2HKO

...and it can OHKO offensive Great Tusk with no boosting item and no Tera, unlike Meowscarada:

252 SpA Greninja Surf vs. 0 HP / 4 SpD Great Tusk: 414-488 (111.5 - 131.5%) -- guaranteed OHKO
252+ Atk Meowscarada Flower Trick vs. 0 HP / 0 Def Great Tusk on a critical hit: 270-318 (72.7 - 85.7%) -- guaranteed 2HKO

I suspect Greninja will not be quite as good as everyone thinks, but people will learn to fear Water-type special attackers some more again. Greninja getting Switcheroo is also arguably big for it despite remaining 1 base Speed point slower than Meowscarada.
I concluded at the bottom that it might be better to treat Greninja as a Water-type than a Dark-type offences-wise and take advantage of its ability to tear (non-Tera) Skeledirge and Great Tusk apart. As a result, I'm really not sure which of Hasty and Naive is the better nature - you get guaranteed OHKOed by offensive Great Tusk's Headlong Rush if Hasty and guaranteed OHKOed by offensive Air Balloon Gholdengo's Make It Rain after Dark Protean if Naive.

Protean is still quite good, but Torrent actually lets you keep a shockingly good defensive typing for the meta if you anticipate tanking a hit on the way to a 2HKO.
 

memesketch

won't look back, i must shine
is a Tiering Contributoris a Contributor to Smogon
Special Scarf Gren is something I hadn't considered, but I really like that idea to take advantage of its base typing defensively (i.e. using it more like a Water-type as you suggested) and use its STABs to revenge kill a different array of threats. I modeled the given Scarf set directly off of that of previous generations, and I think it's very viable this time around because it has really positive matchups against fast sweepers in the current meta like +1 Valiant, Roaring Moon, and Volc. Naive is necessary on that set to take less from Sucker and Bullet Punch, but I think your set could run Timid and keep that defensive potential because Pump / Dpulse / Ice Beam / U-turn seems like a good bet.
 
with how prevalent great tusk is, having stab water coverage might enable the rise of different breakers/sweepers. interesting to see how different pokes partner with greninja in the future.
 
Hello! Been a lurker since Scarlet/Violet dropped and have mostly played on cartridge with a few games on Showdown here and there to test things, but finally decided to make an account to share a set I've been experimenting! It seems like there's two very criminally underrated aspects of Greninja being overlooked: Swords Dance to compliment his physical movepool and Water Shuriken, which gets a massive power boost from Terastylizing into the Water Tera type, increasing it into a 60 BP multi-hit priority move.

Greninja @ Focus Sash
Ability: Torrent
Tera Type: Water
EVs: 12 Atk / 244 SpA / 252 Spe
Hasty Nature
- Acrobatics
- Shadow Sneak
- Water Shuriken
- Swords Dance

The gameplan here is to use Greninja as a potent set-up sweeper, going for a Swords Dance turn 1 and preferably getting hit into Focus Sash. From there, you have plenty of options between going for +2 Acrobatics if they don't have priority, +2 Shadow Sneak into mons like Gholdengo, or going for Tera Water and priority 60 BP Water Shuriken boosted by Torrent. The games I've tested with it have been extremely solid and it sometimes dominated games on it's own. The EVs aren't really built for any specific breakpoints and can definitely be optimized a bit, but I look forward to more people experimenting with Physical Greninja!
 
:magnet: :greninja: :life-orb: :magnet:
Greninja @ Life Orb
Ability: Battle Bond
Tera Type: Electric

EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Tera Blast
- Dark Pulse
- Water Shuriken​
This set have some revenge kill potential and go for hole breaking when battle bond activate.
Modest is just 1point faster as iron-tread.​
Tera-fighting could be possible (?) looking at your team needs.
Minus points : ship-damage + frail defensive / battle bond once per battle / modest speed (literally).
Ice Beam vs. 248 HP / 252+ SpD :Clodsire: 174-205 (37.5 - 44.2%)
Ice Beam vs. 252 HP / 4 SpD :Great-Tusk: 395-465 (91 - 107.1%) -- 50% chance to OHKO
Water Shuriken (15 BP) (3 hits) vs. 252 HP / 4 SpD :Assault-Vest: :Iron-Treads: 165-195 (42.9 - 50.7%) -- approx. 0.4% chance to 2HKO
Dark Pulse vs. 252 HP / 4 SpD :Rotom-Wash: 149-177 (49 - 58.2%) -- 59.4% chance to 2HKO after Leftovers recovery

+1 Ice Beam vs. 252 HP / 252+ SpD Vessel of Ruin :Ting-Lu: 224-265 (43.5 - 51.5%)
+1 Tera Electric Tera Blast vs. 252 HP / 252 SpD :Toxapex: 296-351 (97.3 - 115.4%) -- 87.5% chance to OHKO
+1 Ice Beam vs. 0 HP / 0 SpD Multiscale :Dragonite: 356-421 (110.2 - 130.3%) -- guaranteed OHKO
+1 Tera Electric Tera Blast vs. 0 HP / 0 SpD Multiscale Tera Normal :Dragonite: 119-140 (36.8 - 43.3%) -- guaranteed 3HKO
+1 Water Shuriken (15 BP) (3 hits) vs. 0 HP / 0 SpD Tera Normal :Dragonite: 132-165 (40.8 - 51%) -- approx. 0.4% chance to 2HKO (multiscale)
252+ Atk :Dragonite: Extreme Speed vs. 0 HP / 0 Def Greninja: 136-161 (47.7 - 56.4%) -- 85.9% chance to 2HKO
+1 Dark Pulse vs. 248 HP / 0 SpD :Volcarona: 230-270 (61.6 - 72.3%) -- guaranteed 2HKO
+1 Ice Beam vs. 248 HP / 0 SpD Tera Grass :Volcarona: 343-406 (91.9 - 108.8%) -- 56.3% chance to OHKO
+1 Water Shuriken (15 BP) (3 hits) vs. 252 HP / 252+ SpD :Tyranitar: in Sand: 126-165 (31.1 - 40.8%) -- approx. 99% chance to 3HKO
+1 Ice Beam vs. 0 HP / 252 SpD :Assault-Vest: :Iron-Hands: 120-142 (26.7 - 31.6%) -- guaranteed 4HKO


4 Atk :Iron-Valiant: Close Combat vs. 0 HP / 0 Def Tera Electric Greninja: 226-267 (79.2 - 93.6%)
Tera Electric Tera Blast vs. 0 HP / 0- SpD :Iron-Valiant: 266-316 (92 - 109.3%) -- 56.3% chance to OHKO
252+ Atk :choice-scarf: :Meowscarada: Flower Trick vs. 0 HP / 0 Def Tera Electric Greninja on a critical hit: 234-276 (82.1 - 96.8%)
 
Rather like how Scarf Meowscarada is always Adamant in order to guaranteed OHKO Scarf Gholdengo, I'd rather flip around the EVs on Scarf Greninja like this:

Greninja @ Choice Scarf
Ability: Protean
Tera Type: Ghost / Fairy
EVs: 12 Atk / 252 SpA / 244 Spe
Naive Nature
- U-turn
- Ice Beam
- Gunk Shot
- Spikes / Low Kick / Rock Slide / Hydro Pump

You still outspeed Booster Energy Iron Valiant and Adamant Scarf Meows with those EVs, but now you guaranteed OHKO Specs Dragapult with Ice Beam (on Turn 1 anti-leading a fair chunk of the meta, with no Stealth Rock up):

252 SpA Protean Greninja Ice Beam vs. 0 HP / 4 SpD Dragapult: 318-374 (100.3 - 117.9%) -- guaranteed OHKO

Yes, going for anything less than the full 252 SpA EVs loses the guaranteed OHKO on Pult.
 
Rather like how Scarf Meowscarada is always Adamant in order to guaranteed OHKO Scarf Gholdengo, I'd rather flip around the EVs on Scarf Greninja like this:

Greninja @ Choice Scarf
Ability: Protean
Tera Type: Ghost / Fairy
EVs: 12 Atk / 252 SpA / 244 Spe
Naive Nature
- U-turn
- Ice Beam
- Gunk Shot
- Spikes / Low Kick / Rock Slide / Hydro Pump

You still outspeed Booster Energy Iron Valiant and Adamant Scarf Meows with those EVs, but now you guaranteed OHKO Specs Dragapult with Ice Beam (on Turn 1 anti-leading a fair chunk of the meta, with no Stealth Rock up):

252 SpA Protean Greninja Ice Beam vs. 0 HP / 4 SpD Dragapult: 318-374 (100.3 - 117.9%) -- guaranteed OHKO

Yes, going for anything less than the full 252 SpA EVs loses the guaranteed OHKO on Pult.
Are the 12 evs in attack for something in specific?
 
Are the 12 evs in attack for something in specific?
Yes; the OP says that "The given EVs secure the OHKO on Iron Valiant with Gunk Shot after Stealth Rock". I tried assigning EVs such that Iron Valiant is guaranteed OHKOed by Gunk Shot without Stealth Rock; you drop too much in Special Attack if going for that.
 
Yes; the OP says that "The given EVs secure the OHKO on Iron Valiant with Gunk Shot after Stealth Rock". I tried assigning EVs such that Iron Valiant is guaranteed OHKOed by Gunk Shot without Stealth Rock; you drop too much in Special Attack if going for that.
Oh you're correct lol, suddenly I can see but yeah, I think it's better to reduce some EVs from speed rather than Sp Atk, considering it's one of its strengths in this meta.
 
Oh you're correct lol, suddenly I can see but yeah, I think it's better to reduce some EVs from speed rather than Sp Atk, considering it's one of its strengths in this meta.
It takes 72 EVs for non-Boost-Item Gunk Shot to OHKO Valiant from full with no Hazards, which if all taken from Speed would drop the Scarf Set from 565 to 535, losing out on (some exclusions for uncommon appears atm) +2 Quaquaval, Swift Swim Golduck, +1 Cinderace, +1 Moon, and +1 Valiant, the latter two especially due to Booster Energy or Moon's DD sets.

A non-Scarf set falls from 377 to 357, costing neutral Barraskweda, +0 Moon/Ace/Valiant, and Positive Floatzel.

You'd have to finagle a weird balance of pulling EVs from SpA and Speed to achieve this specific KO without compromising your speed tier too much, at which point I think it's simpler to just demand a hazard on Valiant as the relevant target.
 

McGrrr

Facetious
is a Contributor Alumnus
0 Atk Protean Greninja Gunk Shot vs. 0 HP / 4 Def Iron Valiant: 270-318 (93.4 - 110%) -- 93.8% chance to OHKO after Stealth Rock
12 Atk Protean Greninja Gunk Shot vs. 0 HP / 4 Def Iron Valiant: 272-324 (94.1 - 112.1%) -- guaranteed OHKO after Stealth Rock

12 EVs is a lot just to change a very specific roll from 15/16 to 16/16. Those 3 points really have no significant impact in any other scenario, so such a marginal benefit doesn't justify the cost to me at all. You're giving up either a speed tie or the guaranteed OHKO on Pult for this, in addition to every roll where 4 HP EVs make a difference...

252 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Greninja: 274-324 (96.1 - 113.6%) -- 81.3% chance to OHKO
252 Atk Great Tusk Headlong Rush vs. 4 HP / 0 Def Greninja: 274-324 (95.8 - 113.2%) -- 75% chance to OHKO

252 SpA Gholdengo Make It Rain over 2 turns vs. 0 HP / 0 SpD Greninja: 220-260 (77.1 - 91.2%) -- 25% chance to 2HKO after Stealth Rock
252 SpA Gholdengo Make It Rain over 2 turns vs. 4 HP / 0 SpD Greninja: 220-260 (76.9 - 90.9%) -- 18.8% chance to 2HKO after Stealth Rock

+1 252 Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 0 Def Greninja: 279-328 (97.8 - 115%) -- 87.5% chance to OHKO
+1 252 Atk Tera Normal Dragonite Extreme Speed vs. 4 HP / 0 Def Greninja: 279-328 (97.5 - 114.6%) -- 81.3% chance to OHKO

Etc.
 
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froge
It looks set to fill the void left by Chi-Yu as the tier's resident Dark-type special attacker, trading raw power for vast coverage and utility.
When the difference in power is so disgustingly vast, are they even comparable in role? Greninja is a fast mon with zero bulk, amazing utility, and good damage only on the condition that you choose to run specs or maybe LO, otherwise its damage is mediocre. Chi-Yu is a slower mon with zero utility or coverage, it just switches in and clicks attacks that hit so obscenely hard that it OHKOs or 2HKOs everything. I wouldn't say Gren fills the void Chi-Yu left behind, their roles simply feel too different.
 
When the difference in power is so disgustingly vast, are they even comparable in role? Greninja is a fast mon with zero bulk, amazing utility, and good damage only on the condition that you choose to run specs or maybe LO, otherwise its damage is mediocre. Chi-Yu is a slower mon with zero utility or coverage, it just switches in and clicks attacks that hit so obscenely hard that it OHKOs or 2HKOs everything. I wouldn't say Gren fills the void Chi-Yu left behind, their roles simply feel too different.
While you aren't wrong that Chu-Yu anf Gren aren't truly comparable, the fact is that given how limited special Dark Mons are this gen, Greninja does in fact fill the void Chi-Yu left. While it's power output isnt quite to the level of Chi-Yu, the change to Battle Bond can still make it hit hard.
 
While you aren't wrong that Chu-Yu anf Gren aren't truly comparable, the fact is that given how limited special Dark Mons are this gen, Greninja does in fact fill the void Chi-Yu left. While it's power output isnt quite to the level of Chi-Yu, the change to Battle Bond can still make it hit hard.
I mean it depends on the definition of “void”. If you mean dark type special attacker than yeah it fills the void but if you mean chi-you’s actual specific role (slow, insanely powerful special nuke with no utility) then it doesn’t.
 

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