WIP Great Tusk

Frixel

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[SET]
name: Item Choice
move 1: Headlong Rush
move 2: Close Combat
move 3: Earthquake / Knock Off / Play Rough
move 4: Rapid Spin / Knock Off / Play Rough
item: Choice Scarf / Choice Band
ability: Protosynthesis
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Ground / Fighting

[SET COMMENTS]
* Tera Ground pode transformar Headlong Rush em um ataque STAB devastador que pode romper alvos com bulk que Great Tusk normalmente não faria, como Scream Tail e Dondozo.
* Tera Fighting permite que Great Tusk esmague Corviknight com Close Combat, o que prejudica gravemente os núcleos defensivas que dependem dele. Isso abre portas para companheiros de equipe poderosos como Flutter Mane e Iron Bundle.
* Earthquake torna Great Tusk mais difícil de fazer revenge kill do que Headlong Rush, já que não diminui as suas defesas.
* Rapid Spin funciona bem para equipes fracas a entry hazards. É uma ótima maneira de dar suporte a ameaças poderosas fracas a Stealth Rock, como Chien-Pao, Chi-Yu e Iron Bundle.
* Knock Off oferece suporte fantástico para remoção de itens, e prejudica especialmente walls dependentes de Leftovers como Scream Tail e Dondozo, permitindo que seu time passe por eles com mais facilidade.
* Play Rough pode ser usado para dar OHKO em Koraidon sem Terastallizing, bem como derrotar o Great Tusk inimigo. No entanto, tem muito pouco uso prático fora disso.
* Choice Scarf Great Tusk funciona de forma mais eficaz como wallbreaker no início e no meio do jogo, sendo mais adequado para estruturas ofensivas que lutam contra physical walls como o já mencionado Scream Tail e Dondozo. Ao construir equipes, lembre-se de que o Great Tusk deve usar a Terastallização para realmente romper as referidas paredes, por isso pode ser difícil para os companheiros de equipe terastallizar.
* Choice Band Great Tusk só funciona bem em equipes Sticky Web, onde o conjunto mais forte e mais lento aprecia Sticky Web diminuindo a Speed dos inimigos.
* Koraidon é um ótimo parceiro, invocando sun e ativando a Protosynthesis para Great Tusk. Ele resiste ainda a moves do tipo Water e Grass direcionados a Great Tusk, enfraquecendo ainda o poder do primeiro tipo. Koraidon também isca efetivamente em Skeledirge, que Great Tusk ameaça de forma confiável.
* Miraidon também é um ótimo parceiro, pois pode ameaçar Flying-types, como Corviknight e os mais raros Pelipper e Dragonite. Isso ajuda a tornar Headlong Rush de Great Tusk muito mais passível de se fazer spam.
* Gholdengo também é um bom parceiro para Great Tusk, já que resiste a moves Ice-, Fairy- e Grass-type direcionados a Great Tusk, e pode ameaçar nocautear Ice- e Fairy-types com o super efetivo STAB Make It Rain. Além disso, Gholdengo também bloqueia toda a remoção de entry hazards, ajudando a desgastar as waççs para que a equipe de Great Tusk eventualmente rompa.

[SET]
name: Utilidade Ofensiva
move 1: Stealth Rock / Rapid Spin
move 2: Headlong Rush
move 3: Close Combat
move 4: Rapid Spin / Knock Off
item: Leftovers
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Ground / Steel

[SET COMMENTS]
* Great Tusk is the best offensive Stealth Rock or Rapid Spin user in the tier thanks to its solid typing and good physical bulk.
* If Great Tusk is paired with Pokemon such as Corviknight, then Stealth Rock can be run instead of Rapid Spin. If paired with teammates that set Stealth Rock, then the best set would be Rapid Spin / Headlong Rush / Close Combat / Knock Off.
Knock Off makes progress on Corviknight and covers the Air Balloon Gholdengo matchup.
* Tera Ground lets Great Tusk deal incredible damage with Headlong Rush while also letting it survive Flutter Mane's Moonblast from full HP. Tera Steel flips the Fairy matchup and lets Great Tusk take on Ice- and Dragon-type attacks, but the additional weaknesses to Fighting and Ground make Great Tusk unable to take on Koraidon, Ting-Lu, and Iron Treads easily.
* Great Tusk can be used to take on entry hazard setters like Ting-Lu and Iron Treads one-on-one by forcing them out and removing hazards.
Jolly is usually preferred to outspeed Gholdengo, Modest Chi-Yu, and Glimmora, but Adamant lets Tera Ground Headlong Rush OHKO Koraidon and specially defensive Annihilape after one layer of Spikes or Stealth Rock.
* Great Tusk should be used aggressively to force out and keep entry hazards off the field against other setters, such as Ting-Lu and Iron Treads, since Great Tusk is generally difficult to switch into.
Great Tusk pairs well with Koraidon thanks to Orichalcum Pulse's sun, letting Great Tusk become an incredibly potent wallbreaker, and Great Tusk can clear entry hazards so that Koraidon can repeatedly come in. Miraidon also appreciates Great Tusk, as it forces out common checks such as Clodsire, Ting-Lu, and Iron Treads. Great Tusk also appreciates Blissey being able to take on all of the special attackers that force Great Tusk out, such as Flutter Mane, Miraidon, and Iron Bundle.

[SET]
name: Setup Sweeper
move 1: Bulk Up
move 2: Close Combat
move 3: Headlong Rush / Earthquake
move 4: Rapid Spin
item: Leftovers
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Ground / Steel

[SET COMMENTS]
* Bulk Up allows Great Tusk to be a threatening sweeper. It can comfortably set up on common physical walls like Ting-Lu, Iron Treads, Corviknight, and defensive Great Tusk.
* The STAB combination of Headlong Rush and Close Combat hits most physical walls for at least neutral damage. Earthquake may be used as the Ground-type STAB move to avoid defensive drops, but it is a weaker move, and it can't secure important OHKOs and 2HKOs at +1 Attack against some physical walls such as Toxapex, Scream Tail, and Alomomola.
* A Jolly nature is used to outspeed all viable unboosted Pokemon after one Rapid Spin. An Adamant nature makes Great Tusk stronger while still letting it outspeed unboosted Iron Bundle at +1 Speed, but it misses out on outspeeding maximum Speed Gholdengo and tying Jolly Great Tusk.
* Terastallizing into the Ground typing boosts Headlong Rush and guarantees some additional OHKOs and 2HKOs on foes like Toxapex and Scream Tail. Additionally, getting rid of the Fighting typing lets Great Tusk survive Fairy-type attacks such as Dazzling Gleam from Miraidon and Moonblast from Flutter Mane without Life Orb or Choice Specs, and it facilitates taking Dazzling Gleam and Play Rough from Scream Tail and Alomomola.
* Alternatively, using Tera Steel gives Great Tusk resistances to Fairy-type attacks, Ice-type attacks from Chien-Pao and Iron Bundle, and Draco Meteor from Miraidon, allowing it to surprise them with a strong attack.
* Koraidon is a solid partner because its sun activates Great Tusk's Protosynthesis, making its attacks even stronger. In return, Great Tusk can break through or strongly dent common Koraidon checks like Scream Tail, Alomomola, and Skeledirge, which allows Koraidon to clean more easily. Miraidon is also an excellent teammate, since Great Tusk can easily hard switch into its common checks and either threaten them with its attacks or set up on them.
* Special attackers like Miraidon, Flutter Mane, and Iron Bundle hugely threaten Great Tusk, so it is recommended to pair it with appropriate special walls like Blissey, Ting-Lu, Iron Treads, and Clodsire. Gothitelle is a less popular pick but it helps eliminate bulky checks like Dondozo and Pelliper, allowing Great Tusk to sweep more easily.

[SET]
name: Defensive
move 1: Stealth Rock / Knock Off
move 2: Earthquake
move 3: Rapid Spin / Knock Off
move 4: Play Rough / Body Press
item: Leftovers / Rocky Helmet
ability: Protosynthesis
nature: Impish
evs: 252 HP / 4 Atk / 252 Def
tera type: Fairy / Ground / Water

[SET COMMENTS]

* Thanks to its solid physical bulk under sun and good defensive typing, Great Tusk acts as one of the best checks to Koraidon while also providing teams with entry hazard removal and a fantastic switch-in to other Ground-types in the tier such as Ting-Lu, Clodsire, and Iron Treads.
* Play Rough threatens a KO on Koraidon after entry hazard damage. Knock Off can be used to take on Air Balloon Gholdengo and wear down foes that want to switch into Great Tusk such as Corviknight and Annihilape, but it is generally outclassed by the sheer utility of Rapid Spin and Stealth Rock. The combination of Knock Off and Body Press can be used to pressure Corviknight switch-ins. A set of Earthquake, Stealth Rock, Knock Off, and Rapid Spin can also be used for similar utility.
* Great Tusk can Terastallize into the Fairy typing to take on physical attackers such as Koraidon, Chien-Pao, and Palafin in sun. However, be wary of Terastallizing against Koraidon that can still Terastallize themselves, as Choice Band Tera Fire Koraidon can take on Great Tusk one-on-one. Great Tusk can also Terastallize into the Ground typing or the Water typing, with both options removing its weakness to Fairy. The former also lets it fire off stronger Earthquakes as well, while the latter provides useful resistances to Fire moves from Koraidon as well as Ice- and Water-type moves, barring Freeze-Dry, from Iron Bundle.
* Great Tusk fits on most teams as a bulky Stealth Rock setter and Koraidon check. Great Tusk can utilize Rocky Helmet to punish the use of U-turn, though this hurts its longevity, as it then loses Leftovers's passive recovery.
* Great Tusk pairs well with defensive Scream Tail and Blissey, both of which can take on Iron Bundle while also providing Wish support for Great Tusk. Blissey can also take on Chi-Yu and Miraidon, while Scream Tail can take on Iron Valiant.
* Great Tusk also pairs well with Gholdengo, as it appreciates Great Tusk forcing out Koraidon while preventing hazard removal in exchange. Choice Scarf Chi-Yu is a good partner due to its ability to pressure faster special attackers that trouble Great Tusk such as Iron Bundle and Flutter Mane. Great Tusk also pairs well with Miraidon, as non-Heavy-Duty Boots Miraidon appreciates it removing entry hazards and taking on Clodsire, Iron Treads, and Ting-Lu. Finally, Koraidon is a good partner, as it can set up sun, pivot into Great Tusk, and force out most hazard removal options besides opposing defensive Great Tusk.

[CREDITS]
- Written by: [[OreoSpeedruns, 597293], [Takatk, 595062], [pichus, 374620]]
- Quality checked by: [[ox04, 507268], [Fc, 511624], [Lasen, 273339]]
- Grammar checked by: [[Adeleine, 517429], [autumn, 384270], [Aurora, 109385], [deetah, 297659]]
 

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