[SET]
name: Revenge Killer
move 1: First Impression
move 2: Leech Life
move 3: Knock Off
move 4: Spikes / Liquidation
item: Choice Band
ability: Tinted Lens
nature: Adamant
evs: 216 HP / 252 Atk / 40 Spe
[SET COMMENTS]
Golisopod's powerful Choice Band Tinted Lens First Impression makes it a niche but threatening revenge killer for threats like Zapdos, Tapu Koko, and Cinderace after minor chip. First Impression is also excellent for picking off neutral or weak targets like Tapu Lele and Zarude. Leech Life is a great STAB option that Golisopod can also use to heal. Knock Off + Spikes enables Golisopod to cripple and punish targets it struggles to weaken, such as Intimidate Corviknight, Tapu Fini, and Toxapex, on switch in. Liquidation can be used as a secondary STAB move to better hit bulky switch-ins like Hippowdon and non-Desolate Land Heatran if Spikes is deemed unnecessary. 40 Speed EVs outspeeds minimum Speed Corviknight, and the rest of the EVs are assigned to HP so that Golisopod can more easily check Zygarde-10%.
Golisopod is most effective on bulky offense and balance teams that appreciate its combination of revenge killing and entry hazard setting services. Stealth Rock setters like Garchomp and Heatran can form a hazard stacking core; they also benefit from Golisopod checking Barraskewda for them. Strong wallbreakers like Pixilate Tapu Koko and Tough Claws Galarian Zapdos are empowered by Golisopod removing Leftovers and Heavy-Duty Boots from their common switch-ins, then subsequently setting up Spikes to weaken grounded ones, such as Ferrothorn and Mew. Golisopod cannot OHKO Zapdos and struggles versus powerful special attackers, so specially defensive Pokemon like Blissey and RegenVest Jirachi make excellent partners. Entry hazard removal is crucial to keeping Golisopod healthy over the course of a battle, so Rapid Spin support from Dhelmise and Excadrill is appreciated; alternatively, Defoggers like Corviknight and Mandibuzz can both remove entry hazards and pivot Golisopod into Pokemon it matches up well against.
[STRATEGY COMMENTS]
Other Options
=============
Heavy-Duty Boots is an option to give Golisopod better protection against entry hazards, but the loss off power compared to Choice Band makes it difficult to revenge kill would-be targets. If using Heavy-Duty Boots, Regenerator can be used to properly check Ground-types like Zygarde-10% and Swampert; it can also run Scald to threaten a burn on them.
Checks and Counters
===================
**Physically Defensive Water-types**: Toxapex and Tapu Fini avoid being 2HKOed by Golisopod's coverage and threaten it with Scald burns. However, they do not appreciate having their items removed with Knock Off.
**Flying-types**: Golisopod cannot OHKO common Flying-types who OHKO it in return like Zapdos, Galarian Zapdos, and Talonflame.
**Psychic Surge Users**: While they typically cannot safely switch into Golisopod, Azelf and Alakazam prevent First Impression from activating against themselves and grounded teammates, making it difficult to successfully revenge kill opponents.
[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[UT, 523866], [beauts, 484270]]
- Grammar checked by: [[UT, 523866]]
name: Revenge Killer
move 1: First Impression
move 2: Leech Life
move 3: Knock Off
move 4: Spikes / Liquidation
item: Choice Band
ability: Tinted Lens
nature: Adamant
evs: 216 HP / 252 Atk / 40 Spe
[SET COMMENTS]
Golisopod's powerful Choice Band Tinted Lens First Impression makes it a niche but threatening revenge killer for threats like Zapdos, Tapu Koko, and Cinderace after minor chip. First Impression is also excellent for picking off neutral or weak targets like Tapu Lele and Zarude. Leech Life is a great STAB option that Golisopod can also use to heal. Knock Off + Spikes enables Golisopod to cripple and punish targets it struggles to weaken, such as Intimidate Corviknight, Tapu Fini, and Toxapex, on switch in. Liquidation can be used as a secondary STAB move to better hit bulky switch-ins like Hippowdon and non-Desolate Land Heatran if Spikes is deemed unnecessary. 40 Speed EVs outspeeds minimum Speed Corviknight, and the rest of the EVs are assigned to HP so that Golisopod can more easily check Zygarde-10%.
Golisopod is most effective on bulky offense and balance teams that appreciate its combination of revenge killing and entry hazard setting services. Stealth Rock setters like Garchomp and Heatran can form a hazard stacking core; they also benefit from Golisopod checking Barraskewda for them. Strong wallbreakers like Pixilate Tapu Koko and Tough Claws Galarian Zapdos are empowered by Golisopod removing Leftovers and Heavy-Duty Boots from their common switch-ins, then subsequently setting up Spikes to weaken grounded ones, such as Ferrothorn and Mew. Golisopod cannot OHKO Zapdos and struggles versus powerful special attackers, so specially defensive Pokemon like Blissey and RegenVest Jirachi make excellent partners. Entry hazard removal is crucial to keeping Golisopod healthy over the course of a battle, so Rapid Spin support from Dhelmise and Excadrill is appreciated; alternatively, Defoggers like Corviknight and Mandibuzz can both remove entry hazards and pivot Golisopod into Pokemon it matches up well against.
[STRATEGY COMMENTS]
Other Options
=============
Heavy-Duty Boots is an option to give Golisopod better protection against entry hazards, but the loss off power compared to Choice Band makes it difficult to revenge kill would-be targets. If using Heavy-Duty Boots, Regenerator can be used to properly check Ground-types like Zygarde-10% and Swampert; it can also run Scald to threaten a burn on them.
Checks and Counters
===================
**Physically Defensive Water-types**: Toxapex and Tapu Fini avoid being 2HKOed by Golisopod's coverage and threaten it with Scald burns. However, they do not appreciate having their items removed with Knock Off.
**Flying-types**: Golisopod cannot OHKO common Flying-types who OHKO it in return like Zapdos, Galarian Zapdos, and Talonflame.
**Psychic Surge Users**: While they typically cannot safely switch into Golisopod, Azelf and Alakazam prevent First Impression from activating against themselves and grounded teammates, making it difficult to successfully revenge kill opponents.
[CREDITS]
- Written by: [[Isaiah, 375662]]
- Quality checked by: [[UT, 523866], [beauts, 484270]]
- Grammar checked by: [[UT, 523866]]
Last edited: