GG Godly Gift

dhelmise

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Social Media Head
VR update time!

Gods
Rises
  • :dialga: C -> B
  • :giratina: C -> B
  • :necrozma-dawn-wings: C -> B
  • :pheromosa: C -> B
  • :magearna: UR -> C
Drops
  • :necrozma-dusk-mane: S -> A
  • :calyrex-ice: A -> B
  • :lugia: B -> C
  • :reshiram: B -> C
  • :shuckle: B -> C
Receivers
Rises
  • :landorus-therian: A+ -> S
  • :rotom-wash: A -> A+
  • :bisharp: A- -> A
  • :ferrothorn: A- -> A
  • :kartana: A- -> A
  • :tapu-lele: A- -> A+
  • :zeraora: A- -> A
  • :crawdaunt: B+ -> A-
  • :dracozolt: B+ -> A-
  • :heatran: B+ -> A+
  • :seismitoad: B+ -> A- (add Atk)
  • :victini: B+ -> A (add Spe)
  • :buzzwole: B -> A
  • :ditto: B -> A-
  • :excadrill: B -> A-
  • :gastrodon: B -> B+
  • :reuniclus: B -> B+
  • :zygarde-10: B -> B+
  • :mew: B- -> B+
  • :pyukumuku: B- -> B
  • :quagsire: B- -> B
  • :terrakion: B- -> B
  • :skarmory: C -> B-
  • :vaporeon: C -> B-
New
  • :cobalion: B- (HP, Atk)
  • :comfey: B (SpA, HP)
  • :drifblim: C (Atk, SpA)
  • :nidoqueen: A- (SpA)
  • :noivern: B- (HP, SpA, Spe)
  • :rillaboom: B- (Atk)
  • :slowbro: B (Def)
  • :slowking: B (SpD)
  • :tapu-bulu: B (Spe)
  • :tapu-fini: A (HP, SpA)
  • :umbreon: C (HP, Atk, Def, SpA, SpD, Spe)
  • :zapdos: B (HP, Def)
Drops
  • :dragapult: S -> UR
  • :aegislash: A+ -> A-
  • :nidoking: A+ -> B+
  • :rotom-heat: A+ -> A-
  • :moltres-galar: A -> A-
  • :tyranitar: A -> A-
  • :volcarona: A -> A-
  • :weavile: A -> A-
  • :mandibuzz: A- -> B (add SpA)
  • :arctozolt: B+ -> B
  • :blastoise: B+ -> B
  • :conkeldurr: B+ -> B
  • :marowak: B+ -> B
  • :ninetales-alola: B+ -> C+
  • :toxtricity: B+ -> B
  • :amoonguss: B -> C+
  • :tangrowth: B -> B-
  • :snorlax: B- -> C+
more stuff coming soon
 

UT

Come one come all, it's happening again
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Appeals + C&C Lead
Want to join the Godly Gift Open, but don't know where to start teambuilding? We have eight shiny sample teams to give you inspiration (or just steal outright), take a look!

:ferrothorn: :seismitoad: :kyurem-white: :mantine: :pelipper: :crawdaunt: - UT Mantine Rain
:rotom-wash: :dracozolt: :excadrill: :ho-oh: :tangrowth: :tyranitar: - beauts Ho-Oh Sand
:rotom-wash: :zeraora: :rayquaza: :noivern: :buzzwole: :heatran: - UT Rayquaza Offense
:skarmory: :eternatus: :slowking: :tapu-koko: :excadrill: :bisharp: - UT Eternatus Spikes Balance
:uxie: :necrozma-dawn-wings: :porygon2: :araquanid: :conkeldurr: :victini: - beauts Araquanid Trick Room
:rotom-wash: :eternatus: :landorus-therian: :tapu-koko: :slowbro: :dhelmise: - UT Eternatus Bulky Offense
:pyukumuku: :giratina: :clefable: :amoonguss: :corviknight: :ditto: - Pigeons Giratina Stall
:skarmory: :amoonguss: :clefable: :ho-oh: :gastrodon: :ditto: - Pigeons Ho-oh Stall

Also, join the Open! The link to do so is right here, and the only requirement to join is to be able to comment "in" there!
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Just wanna point an error in the Viability Rankings of the Receivers:

:tangrowth: Tangrowth (B-)

The parentheses shows Tangrowth‘s rank instead of the recommended team slot(s). I assume it would be either SpD or Speed?
 

Pigeons

pidge pidge
is a Tiering Contributoris a Forum Moderator Alumnusis a Battle Simulator Staff Alumnus
I've been enjoying Godly Gift a lot since it got a permaladder, so I thought I'd make a quick post about some things in the metagame.

:mantine:
Mantine

I know this one is on the council's radar but wanted to express publicly that I support a quickban. Specs Mantine under rain is ridiculously constraining, reliable switchins are pretty much limited to HP Rotom-Wash and the X button. Water / Flying coverage is fantastic and hits basically the entire metagame for at least neutral damage, which is a great thing when you 2HKO essentially every neutral target there is. Mantine isn't unbeatable and its switchin chances are heavily limited by Stealth Rock, but overall I think it is an unhealthily constraining presence and the metagame would be better off without it. The main point of contention I see here is that some people would prefer a Damp Rock or Drizzle ban as opposed to a Mantine ban - to me Mantine stands out as more immediately problematic than other rain abusers but if rain continues to be an issue I definitely think either element could be looked at.


King's Rock

I honestly have very little to say here since I doubt anyone is particularly interested in keeping this around. To keep it brief - the higher power ceiling in Godly Gift along with the increased viability of abusers like Cloyster and Beat Up Bisharp make King's Rock an even greater source of volatility than it already is in standard tiers. A single flinch from common abusers can be enough to end a game on the spot and there are multiple Pokemon able to take advantage of this. I'd love to see this quickbanned ASAP as well seeing as it's clearly uncompetitive.
 

dhelmise

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I've been enjoying Godly Gift a lot since it got a permaladder, so I thought I'd make a quick post about some things in the metagame.

:mantine:
Mantine

I know this one is on the council's radar but wanted to express publicly that I support a quickban. Specs Mantine under rain is ridiculously constraining, reliable switchins are pretty much limited to HP Rotom-Wash and the X button. Water / Flying coverage is fantastic and hits basically the entire metagame for at least neutral damage, which is a great thing when you 2HKO essentially every neutral target there is. Mantine isn't unbeatable and its switchin chances are heavily limited by Stealth Rock, but overall I think it is an unhealthily constraining presence and the metagame would be better off without it. The main point of contention I see here is that some people would prefer a Damp Rock or Drizzle ban as opposed to a Mantine ban - to me Mantine stands out as more immediately problematic than other rain abusers but if rain continues to be an issue I definitely think either element could be looked at.


King's Rock

I honestly have very little to say here since I doubt anyone is particularly interested in keeping this around. To keep it brief - the higher power ceiling in Godly Gift along with the increased viability of abusers like Cloyster and Beat Up Bisharp make King's Rock an even greater source of volatility than it already is in standard tiers. A single flinch from common abusers can be enough to end a game on the spot and there are multiple Pokemon able to take advantage of this. I'd love to see this quickbanned ASAP as well seeing as it's clearly uncompetitive.
We are already voting on these btw, we were waiting to announce stuff until after R1 of the open so people would spam them less often in r1 games.
 
Just to make a quick post, Ditto on the viability rankings should be Def or any.
Why?
Well Ditto’s job is as a revenge killer a deters the opponent from setting up, which is useful on that are missing an offensive counter.
Due to the mechanics of Ditto, it might seem like Ditto would only be useful in the HP?
While it’s most often, there can be a case for making Ditto go into any slot, which is simply another Pokemon would need it more than Ditto.
Really, Ditto doesn’t need more HP as in most scenarios, Ditto is going to counter sweep the opponent’s team. The scenarios in which the extra HP is going to completely change the tide of battle aren’t so common. They would need x2 effective priority on a bulky set up sweeper.
The defense slot would be most ideal when you can’t fit into the HP since Ditto dittos can occur, and extra Defense would let your Ditto win out the match up if they had the same speed (and more often, the HP boosted Ditto would lose to the Def boosted Ditto with the same boost).

Plus the Sample Teams provided have Ditto in the Speed slot, which is the worst slot for Ditto to be in as all Ubers are faster than base Ditto, so those Dittos lose the Ditto ditto.
 
Just to make a quick post, Ditto on the viability rankings should be Def or any.
Why?
Well Ditto’s job is as a revenge killer a deters the opponent from setting up, which is useful on that are missing an offensive counter.
Due to the mechanics of Ditto, it might seem like Ditto would only be useful in the HP?
While it’s most often, there can be a case for making Ditto go into any slot, which is simply another Pokemon would need it more than Ditto.
Really, Ditto doesn’t need more HP as in most scenarios, Ditto is going to counter sweep the opponent’s team. The scenarios in which the extra HP is going to completely change the tide of battle aren’t so common. They would need x2 effective priority on a bulky set up sweeper.
The defense slot would be most ideal when you can’t fit into the HP since Ditto dittos can occur, and extra Defense would let your Ditto win out the match up if they had the same speed (and more often, the HP boosted Ditto would lose to the Def boosted Ditto with the same boost).

Plus the Sample Teams provided have Ditto in the Speed slot, which is the worst slot for Ditto to be in as all Ubers are faster than base Ditto, so those Dittos lose the Ditto ditto.
I agree that putting Ditto in the HP slot is often unnecessary.

However, outside of teammate considerations, there is no reason to prefer any stat slot over another for Ditto. Since non-HP stats don't carry over for Imposter, it doesn't matter what stat your Uber gives Ditto. When Ditto transforms, the stat still changes to the target's. Therefore, your argument about Def being the best slot doesn't make any sense. Also, Imposter fails vs a transformed target, so I'm not sure why you keep talking about situations with Ditto vs Ditto.

It's pretty clear why those Sample Teams put Ditto in the Speed slot. Those are defensive stall teams that don't have any need to pass Speed to anything, and they have other very valuable stats to pass on to other teammates.

In fact, I would argue that the best slot for Ditto is the one that is the weakest on your Uber. Any Uber will have a two or three weaker/average stats that aren't incredibly appealing to pass on. Your Uber itself can go in one of those slots, and you can effectively negate yet another weak stat slot by putting Ditto in that slot.
 
I agree that putting Ditto in the HP slot is often unnecessary.

However, outside of teammate considerations, there is no reason to prefer any stat slot over another for Ditto. Since non-HP stats don't carry over for Imposter, it doesn't matter what stat your Uber gives Ditto. When Ditto transforms, the stat still changes to the target's. Therefore, your argument about Def being the best slot doesn't make any sense. Also, Imposter fails vs a transformed target, so I'm not sure why you keep talking about situations with Ditto vs Ditto.

It's pretty clear why those Sample Teams put Ditto in the Speed slot. Those are defensive stall teams that don't have any need to pass Speed to anything, and they have other very valuable stats to pass on to other teammates.

In fact, I would argue that the best slot for Ditto is the one that is the weakest on your Uber. Any Uber will have a two or three weaker/average stats that aren't incredibly appealing to pass on. Your Uber itself can go in one of those slots, and you can effectively negate yet another weak stat slot by putting Ditto in that slot.
True.
It just feels like an oversight and misleading, as Sample teams have it in the least optimal spot. There should be a disclaimer claiming that “it might be better to have Ditto in another slot so that a teammate may have the HP”.

Additionally, in the Ho-oh Stall and Giratina Stall especially Ditto should be swapped with the Legendary’s slot (in Atk and SpA respectfully) as will slightly optimize your Ditto, while facing another Ditto, at 0 cost to the rest of the team.

If you can, Ditto should only be Speed if the God is slower than it or if the God has no other bad stats. It’s funny how the Pokemon who ignores its own base stats has more consideration put into teambuilding than most non-gods here.
 
Additionally, in the Ho-oh Stall and Giratina Stall especially Ditto should be swapped with the Legendary’s slot (in Atk and SpA respectfully) as will slightly optimize your Ditto, while facing another Ditto, at 0 cost to the rest of the team.
How does this optimize Ditto? To reiterate what I was trying to explain in my previous post, it does not matter what non-HP stats you pass to Ditto. When Imposter activates, all of Ditto's non-HP stats are overwritten to match the opponent's stats. In fact, if they are both not in the HP slot, swapping Ditto and the Uber will effectively make no difference to your team at all.

And again, Ditto vs Ditto is not a situation that is relevant to consider since Imposter and Transform both fail vs an already-transformed pokemon.


If you can, Ditto should only be Speed if the God is slower than it or if the God has no other bad stats. It’s funny how the Pokemon who ignores its own base stats has more consideration put into teambuilding than most non-gods here.
This is inaccurate for the same reason. Ditto won't retain the passed speed, so it doesn't matter if the God is slower than Ditto or not. It only matters whether or not you wish to make use of the God's speed stat for another teammate.

There's not really that much thought needed to slap a Ditto on a team. All you have to do is first find 4 other pokemon you want to put on your team in specific stat slots, and then just put Ditto in the last remaining spot.
 

UT

Come one come all, it's happening again
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Appeals + C&C Lead
It is time to say goodbye to an old friend...(and some luck based items)


Mantine and luck-based items are banned from Godly Gift!
Quick Ban...KrisUTbeautsTotal
MantineBANBANBAN3-0 BAN
King's RockBANBANBAN3-0 BAN
Quick ClawBANBANBAN3-0 BAN
Bright PowderBANDNBBAN2-1 BAN
Lax IncenseBANDNBBAN2-1 BAN
Focus BandBANDNBBAN2-1 BAN
Mantine's near-perfect STAB coverage in Hydro Pump and Hurricane, coupled with Swift Swim and a Special Attack donation from Kyurem-White, Eternatus, or Yveltal, has proven to be too much for the Godly Gift metagame. The list of Pokemon that can switch into both STABs is extremely limited, especially considering most of them lack reliable recovery (Rotom-Wash) or are generally unviable outside of checking Mantine (Lanturn). Mantine's combination of power, coverage, and speed is overcentralizing and unhealthy, and it is now banned.

While the council believes Mantine is the most broken abuser of Rain, Rain is still expected to be a strong archetype going forward. We will be keeping a close eye on the metagame to see if other Swift Swim sweepers prove to be just as problematic, or if this was enough to balance Rain.

Additionally, the council decided to take action on several luck-based items that get notable buffs in Godly Gift.

King's Rock benefits greatly from Bisharp being faster and Cloyster being stronger, among other abusers, and is generally uncompetitive with multi-hit moves in the first place. Defensive counterplay to King's Rock is essentially limited to hoping that it does not activate, and is unhealthy to play around.

Quick Claw can be used give slow breakers a 20% chance of randomly KOing a faster threat. Especially with the higher power levels possible for the abusers, chiefly Quick Draw Galarian Slowbro, Quick Claw's impact is too random and too dramatic to be healthy.

While the effects of Bright Powder, Lax Incense and Focus Band are less consistent, they can still be game deciding when the activate on the correct turn. Given the higher power level of the offensive mons that can abuse them, the council decided they are an unhealthy addition as well.

Not tagging Kris to implement; I will do it myself...
 

Pigeons

pidge pidge
is a Tiering Contributoris a Forum Moderator Alumnusis a Battle Simulator Staff Alumnus
Well this was originally going to be a few quick VR noms but I ended up going through most of the VR. You're welcome ig UT

Gods
:lunala: Lunala A -> B
Not bad but in my opinion very outclassed. Both Eternatus and Kyurem-W donate very similar stat spreads but Eternatus boasts an amazing Speed stat while Kyurem-W's SpA stat is ridiculously polarizing to deal with. Lunala lacks the potency of either and isn't a compelling enough option itself to warrant placing in A rank. I know usage and viability are not the same thing but I basically never see this used over one of the aftermentioned picks.

:calyrex-ice: Calyrex-I B -> A
This one is a bit of a maybe as I feel Calyrex-I is quite a bit better than everything in B but not quite on par with the stronger A-ranks. That said this mon is a super compelling option on balance: it gives fantastic defensive stats to work with in addition to its obviously ridiculous Atk stat and is very threatening itself to boot. One of the main shortcomings though is you're left with both Speed and SpA as lackluster stats you'd rather not donate which can make rounding out a team somewhat tricky. I can see this going either way but I've been immensely enjoying this mon lately so thought I'd nom it up regardless.

Receivers
:garchomp: Garchomp A+ -> B+
This one kind of sticks out like a sore thumb in A+, it's not bad by any means but it's not strong enough to be a super compelling option in the Speed slot and not quite fast enough to be super compelling in the Atk slot. Again I'd point to very low usage here as an indicator of the above. SD + Scale Shot sets are definitely cool on paper but aren't proven / consistent enough to be all the way in A+.

:blacephalon: Blacephalon A -> A- / B+
Similar nom to Garchomp, not bad given the loss of Dragapult but not the most compelling option in the highly contested Speed slot. Kind of wishes it could run both Specs and Boots as well, again I'd look to low usage here as a sign that it's not on par with the stuff in A. I do want to experiment with this in a dumped Def / SpD slot though.

:ferrothorn: Ferrothorn A -> A+
This mon is really great and kinda fits on everything. Great blanket check to a lot of the meta and has loads of utility between Spikes, knocking items, and chipping stuff down with Leech Seed / Iron Barbs. Overall Ferrothorn fits a lot of desirable attributes into one slot and works with basically any god, it's easily on par with Rotom-W in terms of strength in the HP slot in my opinion.

:crawdaunt: Crawdaunt A- -> A+
This thing is absolutely terrifying and is probably the best Speed receiver right now. I think Band is the best set right now but that hardly matters when this thing just carves up teams regardless of what set it runs. I could honestly see this being suspected or banned in the future because it's so ridiculously oppressive, but regardless of whether you think this is broken it's undeniably one of the most potent threats in the metagame right now.

:cloyster: Cloyster A- -> B+, add Atk as first stat option
Pretty simple nom, this has a lot less autowin potential now that it can no longer flinch its way past checks with King's Rock. Could definitely still see use on HO but regardless you definitely want this in the Atk slot.

:aegislash: Aegislash A- -> B+ / B
There's better options in the HP slot usually and Aegislash hates how good Darks like Crawdaunt and Bisharp are right now. I don't see it often in the Speed slot but it hasn't looked terribly amazing there either, I've admittedly never used this so if someone who has wants to chime in my mind could definitely be swayed.

:moltres-galar: Moltres-G A- -> B+ / B
Yet another nom in the vein of "not terrible but sees very little usage and is kinda outclassed". I don't think I've even seen this once honestly, but it would not be my first pick on many teams. I'd just use Yveltal if I wanted this thing's coverage but again my mind could be swayed by someone who has used this.

:vaporeon: Vaporeon B- -> B+
Really nice option on balance, able to blanket check a ton of physical threats thanks to Haze and a beefy HP stat. It's an incredible Wish passer if you opt to run Flip Turn, has Heal Bell as well if your team really needs that. I highly recommend giving this mon a try if you haven't, I've especially like it on Calyrex-I teams as it just seems to never die with 150 Def.

:slowking:/:slowbro: Slowking / Slowbro B -> B+
I don't really have much to say here other than I think these are both just a bit better than B. Regenerator pivots are real handy and Future Sight is a great tool for breaking down defensive cores.

:amoonguss: Amoonguss C+ -> B-
Again I'd say this is a bit better than where it is now. I especially like Amoonguss on hard stall but it can fit nicely on some balances as well. Future Sight weakness is definitely unfortunate though.

:dhelmise: Dhelmise UR -> B / B+ (Spe)
UT's sample shows how good this thing is with a strong Speed stat. Not a lot switches into Poltergeist and it has nifty options like Switcheroo and Rapid Spin as well. This thing eats a lot of my teams alive and it makes me sad but it definitely deserves to be ranked.

:persian-alola: Persian-A UR -> B- (Atk, Def)
Persian-A has two main things it does very well: it can act as a broken physical breaker with Technician Beat Up if you put it in the Atk slot, or you can throw it in the Def slot with Fur Coat as a ridiculously fat pivot into physical attackers. I've used the latter set on Shuckle stall to hilarious effect while the former makes me want to cry stall-loving tears.

:ditto: Ditto -> change stat slot to "Any"
This a minor thing but Ditto really works in any slot and is honestly better used in a dump stat than HP 99% of the time. You can still use it in HP of course but there are generally better uses for that slot, especially on hard stall where Ditto is usually found.
 
Since I bombed out early, I guess I will do what I promised to and nominate some underrated mons. I will also throw in some weirder builds I experimented with and got good results.
I see some noms from Pigeons though, so I will give my thoughts on those first.

Gods
:lunala: Lunala A ->B Agree
Lunala is not very good at the moment. I would even argue Necrozma-Dawn-Wings is better since it fits Trick Room, meanwhile you want to use another god rather than Lunala most of the time. U-Turn and Knock Off everywhere dampens Lunala's defensive capabilities a lot, and it doesn't exactly have a great typing to boot.
:calyrex-ice: Calyrex-Ice B -> A Agree
Calyrex-Ice's hype died down a bit after Marowak-A was banned, but Trick Room is still very good atm, and Calyrex-Ice is the best God for it. Even as a standalone mon, it can switch into Knock Off/ U-Turn and get Weakness Policy to sweep by itself.

Receivers

:garchomp: Garchomp A+ -> B+ Disagree (SpA)
As much as I'd like to go chomper here, the sad fact is that Garchomp just can't really back it up besides being a decent Rocker. SpA slot might fit Garchomp better, so that it can consistently threaten Corviknight, Ferrothorn, amongst other. For that, I think A- still fits Garchomp more for now.

:blacephalon: Blacephalon A -> A- Agree (Def)
Blacephalon really struggles like Pigeons says, however it is still a very good stallbreaker, which is on the rise right now after Mantine was gone. Taunt, Knock Off and dual STAB allows it to beat stall very efficiently. It also has some tools it can use, like Rock Blast to net Ho-Oh or Explosion in more offensive builds.

:ferrothorn: Ferrothorn A -> A+ Agree
Ferrothorn is just so good right now. It has all the utilities you can ask for, checks rain as well as a lot of mons if they lack the appropriate coverage, what's not to like?

:crawdaunt: Crawdaunt A- -> A+ Agree
Knock Off is just so spammable right now, the only mon that Crawdaunt can't actually break is Pyukumuku, which is really only on stall teams.

:cloyster: Cloyster A- -> B+, add Atk as first stat option Agree
Rip King's Rock, back to Focus Sash it goes, too much support required to still get wrecked by priority though

:aegislash: Aegislash A- -> B+ / B Disagree
Speed Aegislash is still an insanely annoying mon against more offensive builds. Substitute sets in particular force a lot of mind games while having tools like Toxic and the ability to go mixed to always be useful.

:moltres-galar: Moltres-G A- -> B+ / B Agree
Double Dance set still relies on hitting Hurricane, which isn't exactly reliable when you consider other options can deal good damage without setting up.

:vaporeon: Vaporeon B- -> B+ Agree
WishPass is always useful, and its titanic HP helps it be a rain check (Unless against Ludicolo) without Mantine if it chooses to inherit SpDef.

:slowking:/:slowbro: Slowking / Slowbro B -> B+ Agree
Teleport good

:amoonguss: Amoonguss C+ -> B- Agree
I couldn't be more wrong when I thought Amoonguss would be worthless without Spore, turns out Regenerator is broken enough to keep it useful. It can even run Stomping Tantrum to lure Heatran, overall not too bad.

:dhelmise: Dhelmise UR -> B / B+ (Spe) Agree
Besides what everyone sees in UT's sample team, something that makes it unique to me is the ability to Switcheroo its check/counter then Anchor Shot them, forcing them to attack, otherwise if they click Recovery they will get PP stalled easily.

:persian-alola: Persian-A UR -> B- (Atk, Def) Partially Agree
Basically what Pigeons said. I will still keep it C+ though because your gameplan is very obvious from team preview in Beat Up teams, which allows your opponent to limit its effectiveness either by status or limiting how many times it can switch in. I saw arkeis use this in his Shuckle stall team. However you have to run RestTalk + usually Toxic and Foul Play. Koko being so common really doesn't help that since it blocks Rest, and the same can be said to Fini.

:ditto: Ditto -> change stat slot to "Any" Agree
Yeah, stall teams just fit Ditto into any other slot they don't need, sometimes you just want to deter setup.

Now for some noms of my own. WARNING: VERY LONG SPOILER
:dragonite: Dragonite UR -> Somewhere in C (HP, Def, SpD, Spe)
Dragonite faces heavy competition from Salamence, however what makes it different is the fact that it has Multiscale, which can enable it as a very efficient bulky setup option, usually with Dragon Dance/Roost/Dual Wingbeat/Earthquake or Heal Bell. It can really steal games against teams that rely on pivot + fast breaker as you can get out of control fairly quickly.

:magnezone: Magnezone B- -> B+ (HP, Spe)
Magnezone's ability to trap steel is very underrated. It can help some team styles thrive once Corvi/Skarm/Ferro are gone. HP is also a legit option on it. With 100 HP and above, Magnezone can directly switch in against Bisharp and beat it 1v1. With Grassy Surge support in speed slot, it can even beat Excadrill 1v1 with a free switch and go for Iron Defense immediately.
+2 252 Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 4 HP / 252 Def Magnezone (100 HP): 286-339 (83.6 - 99.1%)
252 Atk Excadrill Earthquake vs. +2 4 HP / 252 Def Magnezone in Grassy Terrain: 124-148 (43.9 - 52.4%)

:regieleki: Regieleki UR -> C- (SpA, Atk, Def, SpD)
As an attacker, it's very strong but deadweight if there's any ground (Although Ancient Power can deal a bit against Lando-T). It's still an option for HO with its dual screens though, and you can fit it in whatever slot is left.

:rillaboom: Rillaboom B- -> B (SpDef)
Rillaboom on the SpDef slot is surprisingly durable, and it's also a good fit on more offensive build with its terrain control, Knock Off and U-Turn.

:scizor: Scizor C -> C+/B- (HP, SpDef)
Scizor with a good HP is a very solid pivot option. It should be noted that it's better used as an utility mon rather than straight up sweeper, it can help in a lot of matchups, between Defog, Knock Off and being a revenge killer.

:tapu fini: Tapu Fini A -> A-
Fini struggles a lot right now. Even though it's a good Crawdaunt check, the lack of recovery makes it really hard to stay healthy throughout a match in a meta where games go longer than before.

:tapu lele: Tapu Lele (Def)
I see Lele used in Def more often than SpA and Spe. For once, it already has great SpA, and it's usually used to protect another friendly mon in Speed slot since there's more options for Spe slot than SpA with >=130 Speed mons being mostly Koko and Zeraora, who can't really break immediately and Koko overrides the terrain.

:weavile: Weavile A- -> B+
Weavile just isn't a reliable enough option, and I hardly ever see it for good reasons. It can't break steel birds as well as Crawdaunt, and its normally coveted speed is lower than 130.

:blaziken: Blaziken UR -> C (Spe)
Blaziken usually has a big 4mss due to its middling speed. Without Protect, it's outpaced by all Scarfers while running it means forgoing a valuable coverage. With an option to gain a better Speed, it can now set up more comfortably. It's still walled by some mons depending on what coverage you run, and you have to give up on the speed slot, which is a big opportunity cost.

:latias: Latias UR -> B- (Def)
With a good defense stat and your opponent has no Dark type, this can steal the game with Stored Power/ Calm Mind/ Refresh/ Roost

:jirachi: Jirachi UR -> C+/B- (Spe, Atk)
As much as I hate this, it can be a very real wincon as you flinch your opponent into oblivion.

:nihilego: Nihilego UR -> Somewhere in C (Def)
Nihilego is quite fat, can be a Rocker and TSpiker in one slot, while also provides Knock Off. It's walled by pretty much everything though, so yeah.

:salamence: Salamence UR -> A-/B+ (Def)
Defensive Salamence has worked out so well for me, between the mixed moveset to handle what it needs like Flamethrower for Kartana and Buzzwole, Dragon Tail to deny further setup. Good Def + Intimidate allows it to handle dangerous threats like Crawdaunt and Conkeldurr. A physical wall with reliable recovery truly makes it different than Lando-T.

:skarmory: Skarmory (HP)
I've seen more HP Skarm than SpDef, it works way better. HP should be its main option

:tapu bulu: Tapu Bulu B -> B-
Tapu Bulu just can't compete in this Spe slot anymore. Its lack of options Rillaboom has is not enough to justify the ability to beat Ho-Oh. To make matters worse, it is also forced out by the omnipresent Eternatus, and it will still get walled every game depends on what you decide to run.

:thundurus-therian: UR -> C- (Spe)
Thunderbolt, Focus Blast, Sludge Wave covers almost everything except Eternatus and Lando-T, with a NP it's very hard to stop. Being an offensive check and Volt Switch deterrent against Rotom, Zeraora and Koko is also very welcomed.

:venusaur: Venusaur (Def)
Def is very useful on Venusaur to help it more easily set up. With Groudon's defense, Venusaur can comfortably set up against stuffs it normally can't.

:bronzong: Bronzong UR -> C- (HP)
Bronzong is a niche option on TR teams. It provides role compression in Trick Room, Rock and Explosion, however most of the time you will want Cresselia over it.

:darmanitan: Darmanitan UR -> C+ (Spe)
In case you think your Victini doesn't provide enough nuke, you can run Darmanitan to completely send all defense cores to the underground. Running one with Scarf and the other with Band also alleviates some pressure as Darm isn't always forced out after attacking, at the cost of nuking itself alongside its foes.

:gardevoir: Gardevoir UR -> C/C- (Spe, Def)
Being able to use weather against foes can be valuable sometimes. It also helps against other good abilities such as Sheer Force, Adapt, Intimidate and immunity abilities.

:milotic: Milotic UR -> C- (Def)
It has to compete against Slow twins, but it carves a niche in its Haze to stop setup, and does better against Crawdaunt.

:polteageist: Polteageist UR -> C+ (Spe, Def, HP)
It can outpace a lot more threats with a better speed while still dealing good damage, however its limited movepool prevents it from being higher.

:porygon2: Porygon2 (Def)
I don't think there's much to say about this

:registeel: Registeel UR -> C/C- (HP)
Let's just say you won't enjoy playing against my demon Registeel set. I also saw Atk Registeel on ladder, however that's a gimmick at best.

:reuniclus: Reuniclus (SpD)
RegenVest Reuniclus

:stakataka: Stakataka UR -> C+ (HP, Spe)
Besides a solid Trick Room user, it can run Heavy Slam in speed slot instead and quite good at keeping Rock up due to Heat Crash.

:suicune: Suicune UR -> C (SpA, Spe)
With fewer Water immunities, Crocune might just make its stage once again

:togekiss: Togekiss UR -> B-/C+ (Spe)
Same as Jirachi

:weezing-galar: Weezing-Galar UR -> C- (HP)
Being able to stop most abilities it their track, especially Regenerator punishes recovery less sets, and with Pain Split and Toxic/Will-O-Wisp, it can be a real pain.

:xurkitree: Xurkitree UR -> B- (Spe)
Ideally, you run this alongside Koko and fires off nuke, you actually have coverage against Ground and Dragon unlike Eleki so it might just steal the game.

:barbaracle: Barbaracle UR -> C+ (Atk, Spe)
It has some options to consider, such as Grass Knot, Cross Chop and Earthquake, all of which are useful against particular threats

:bewear: Bewear UR -> B- (Def, Spe)
I saw Bewear in arkeis stall team. Its only problem is Victini, besides that though it gets to abuse 120/230 Def Body Press which is quite neat. I don't know if Spe is actually viable for it, but it might be so I just list it.

:cresselia: Cresselia UR -> C+/B- (SpA)
Cresselia doesn't actually need more bulk, it however can get better SpA to reduce the number of Calm Mind it needs to deal decent damage. Against some teams this can literally 6-0 from team preview.

:indeedee: Indeedee UR -> C (SpA)
It nukes quite hard, but low speed and being helpless against most matchups is sad.

:regidrago: Regidrago UR -> Somewhere in C (SpA, Spe, Atk)
Regieleki but walled by Fairy instead, at least you can explode.

:sigilyph: Sigilyph UR -> C- (SpA, Spe)
I tried hard to make this work, but it surprisingly still misses out on a lot of 2HKO even with Tinted Lens and Eternatus's SpA. It's also somewhat reliant on good prediction even with Tinted Lens. Without Spe it can still outpace a lot of mons in Spe slot, but it's still slow otherwise.

:slurpuff: Slurpuff UR -> B- (Atk)
Slurpuff has a place on HO teams thanks to its unique ability to imposter proof itself, which is very threatening to HO otherwise. With a better Atk, it can actually KO things at +6 now.

:araquanid: Araquanid (HP)
HP Araquanid can be quite obscene and bulky enough to set Web multiple times if needed

:exploud: Exploud UR -> C+ (SpA)
Boomburst can decimate a lot of unprepared teams, and it has enough coverage for all Steel and Rock mons. Sadly it's outspeed by just about anything not being a wall except Trick Room

:guzzlord: Guzzlord UR -> B/B+ (SpD, Def)
This mon is just insanely fat. It can even tank Dragapult's Draco, however without it Guzzlord can just endlessly wall pretty much anything without a Fairy move. Between Dragon Tail, Sludge Bomb and Knock Off, it has a lot of utilities as well.

:sirfetch Sirfetch'd UR -> C- (Spe)
I'm not a fan of coinflip every turn, but this has caused me a lot of troubles when it keeps critting.

:tauros: Tauros UR -> C+ (SpA)
Tauros is like Nidoking/Nidoqueen without good STAB, but it's a lot faster. Nidoking sits in a sad speed tier, just below most legends' speed so it often finds it hard to actually claim kills, Tauros usually relies on 2HKOs, but it can actually go mixed with Body Slam to target some mons like SpD Gastrodon.

:tyrantrum: Tyrantrum UR -> B+/A- (Spe)
Banded Head Smash slaps. HARD. If you pay attention you might see this can come in and miss claim lives until it runs out of PP. You will be disappointed by the misses though, so sometimes you might click other moves.

:xatu: Xatu UR -> C- (Def, HP, SpD)
Xatu is still not very bulky even after inheriting, so you should NEVER use it in anything except Stall. It pretty much stops all hazard setters from getting hazards while having a reliable recovery, which Espeon and Hatterene lack. Espeon has to resort to low PP Morning Sun or Wish while Hatterene even has to use Life Dew.

:drampa: Drampa UR -> C+ (Spe)
The ability to threaten all weather abusers can save the day. Fire Blast smacks Excadrill, Arctozolt, Chlorophyll and Slush Rush users. Energy Ball punches a hole in Seismitoad, Tyranitar, Arctozolt. Thunderbolt destroys Pelipper and Draco kills Kingdra. Sash and Scarf can both alleviate the matchup against non weather in some ways, although I prefer Scarf.

:kingdra: Kingdra A- -> A (SpA)
Welcome back, Kingdra. Rip Mantine

:raichu-alola: Raichu-Alola UR -> B+/A- (SpA)
The best abuser of Electric Terrain. The downside is you have to run Pincurchin or Koko not in SpA slot.

:sceptile: Sceptile UR -> C- (Atk)
Way worse typing than Hawlucha both offensively and defensively, however given the right conditions it can still put in some work.

:aggron: Aggron UR -> C (Atk)
I saw this in a TR team, it does pack some punch. You really only want to use this in the Atk slot in TR though, otherwise Tyrantrum is better.

:claydol: Claydol UR -> C+/B- (HP)
Gotta say, I run this in my Hail team and packing both Spin and Rock in addition to having Teleport to pivot into the weather abusers is amazing.

:glastrier: Glastrier UR -> B+/A- (Spe)
Indeed a controversial opinion. However I find it hard to believe this mon is bad when it has good coverage and tons of bulk. What always held it back was low Speed + bad defensive typing forcing it out, I have seen this a lot and it always puts in work. Even if not B+/A- it should be ranked.

:ninjask: Ninjask UR -> C+ (HP)
The fastest Final Gambit user. Even if your opponent knows what this does it can just U-Turn out.

:whimsicott: Whimsicott UR -> C+ (SpA, HP)
My Grass spam team enjoys Whimsicott's unique perk of Prankster + Nature Power. It even has Encore and U-Turn for utility!

:abomasnow: Abomasnow Idk
I only put this here cause I saw beauts put this mon to work, I still wouldn't rate it but will just leave it here

:accelgor: Accelgor UR -> C- (HP)
Another Final Gambit users but with Spikes for HO

:arctovish: Arctovish UR -> C- (Atk, Spe)
You only use this if you want both Arctozolt and Arctovish in a hail team. Together they can wear down their shared checks to allow the other to sweep.

:eldegoss: Eldegoss UR -> C- (Any)
I saw arkeis use this in his stall team as a spinner, it's decent to say the least

:ludicolo: Ludicolo UR -> A-/A (SpA)
Don't be fooled by its carefree look, it's a deadly rain sweeper. Most common rain answers are bulky Water (Washtom, Gastro, Vaporeon) which all get nuked by its second STAB, and it has Ice Beam to deal with Dragon and Grass as well.

:persian: Persian UR -> B- (Atk)
Ok ok hear me out. Know how Pikachu was the best revenge killer? Silk Scarf Persian with Fake Out and Feint is a budget Pikachu (And with a stronger Fake Out actually). With the same Attack, Pikachu hits 240 BP with FakeSpeed + Light Ball while Persian hits 189 BP with Silk Scarf + Technician and STAB Fake Out + Feint. Its higher Speed can prove to be useful when it U-Turns out.

:pincurchin: Pincurchin UR -> C (HP)
A small price to pay to use Raichu-A

:pyukumuku: Pyukumuku B -> B+ (Def, SpD)
Pyukumuku can do something else besides being an Unaware wall. And that's Innards Out combined with Def/SpD from Pheromosa to nuke whatever you want. It can force constant mind games that your opponent is at a disadvantage.

:sableye: Sableye UR -> C+ (HP)
If your opponent doesn't have PsySurge, this mon can be extremely annoying to take down

:shuckle: Shuckle B- -> B (HP)
Shuckle can run Contrary Shell Smash to some extent with a stall set, but I find Shuckle HO to work pretty well these days.

:swoobat: Swoobat UR -> C+ (HP)
The added bulk can help it steal games, but more often than not it's still not enough to save it.

:vikavolt: Vikavolt UR -> B- (Spe)
Getting a decent speed to set web is a godsend (literally). Vikavolt also threatens some Defoggers, making it quite unique in its role.

:wigglytuff: Wigglytuff UR -> C- (SpD, Def)
Dragapult's ban makes its stonk plummet, but it can still WishPort, although its bad ability compared to Clef usually means it loses too much HP in the process.

:mareanie: Mareanie UR -> C- (SpD)
Basically only usable in stall to handle rain.
Shoutouts to beauts, UT and Greybaum for some of the sets I mentioned above.
Edit: Imagine waking up to see some of your noms get outdated after 6 minutes. I couldn't have worse timing even if I tried.
 
Last edited:

UT

Come one come all, it's happening again
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
We will be keeping a close eye on the metagame to see if other Swift Swim sweepers prove to be just as problematic, or if this was enough to balance Rain.
Anyways...
:ss/seismitoad: :ss/mantine: :ss/kingdra:
Swift Swim is banned from Godly Gift!
Quick Ban...KrisUTbeautsTotal
Swift SwimBANBANBAN3-0 BAN
With another week of observation and testing, the council has determined that Rain is still an unhealthy force in the metagame. While the replacement Swift Swimmers like Seismitoad, Kingdra, and Ludicolo lack the STAB coverage of Mantine, their power and speed is still overwhelming to handle defensively.

We do not ban abilities lightly; however, it is clear that new abusers will be able to step up to fill the void left by any individual Pokemon bans. Banning Swift Swim was chosen over smaller measures like banning Damp Rock due to the belief that Rain teams will still be able to overwhelm their checks even with fewer turns to abuse Rain. A Drizzle ban was ruled out due to being a technical ban on Kyogre, which was not acceptable.

On a related note, Mantine will be unbanned.

With all that in mind, the council is working on a VR update that will hopefully be out soon to reflect the metagame shift a Swift Swim ban will bring. Shoutouts to Pigeons and longhiep341 for their great VR nomination posts, we will absolutely factors in your feedback!
 
UT advised me to make a separate post since my previous one happened to have very unfortunate timing. So I guess I will showcase most weird teams I have built here.

:rotom-wash: :victini: :venusaur: :groudon: :blacephalon: :lickilicky: - Groudon Sun
So I wasn't convinced Groudon was THAT bad, hence the creation of this team. Building with it is definitely tough though. With Swift Swim banned, I expect Groudon to get a lot better, since Groudon and sun as a whole was just so disadvantageous against Rain that it was hard to justify running. Most of the time you will only click V-Create with Victini to break and then use Venusaur to clean whatever is left. Venusaur suffers a lot from 4 mss though, no Earth Power leaves you helpless against Etern, no Giga Drain means you are easy to wear down, no Weather Ball means steel birds use you as fodder, no Sludge allows Ho-Oh to do whatever it wants. Groudon has Stone Edge + Heat Crash to prevent common Defoggers. Blace slot can be replaced with something else tbh, I just find it nice to chip down mons. Washtom and Lickilicky provide safety nets against rain, with Lickilicky actually helping Groudon and Venusaur stay healthy and being quite useful even outside of weather matchups.
Originally, I tried Shiftry in the Attack slot, however it didn't really cut it for me, relying on Knock Off means it is just short of 2HKO often, and it has to go mixed with Heat Wave against most Steel while still forced out by mons like Heatran.

:tapu fini: :mandibuzz: :landorus-therian: :zekrom: :kartana: :magnezone: - Zekrom bulky setup
Setup is the name of the game of this team. Zekrom is naturally resistant to Mantine's dual STAB. Lando is fairly standard. Lele needs at least 2 boosts to come online, but once it does it is hard to stop. Mandibuzz is adept at keeping defensive mons at low health and provide hazard removal. At first my Zekrom was mono attack with Magnet Rise, however as I saw more Ground and Fairy it just didn't work out anymore. I also tried Cresselia in the SpA slot, however without immediate threats the teams usually struggle to find a setup chance so Kartana in the SpDef eventually replaced it.

:scizor: :araquanid: :giratina-origin: :nidoqueen: :excadrill: :drampa: - Giratina-O hazards stack + status spread
Trying to seize control of the field and punishing hazard removal with status is what you want with this team. I wanted to make Giratina-O work, with its stronger Ghost STAB and naturally a spinblocker, I ended up with this. Nidoqueen's EV allows it to outspeed Max Speed base 130 at -1. Drampa takes advantage of weather. Scizor with Giratina's HP is a great utility for the team. This team is naturally resistant to Electric threats while being able to punish most mons either through hazards or statuses so it does very well against bulkier builds, but its matchup isn't bad either with a lot of useful resistances/immunities come into play.
The v1 version I run Araquanid in the HP slot, Giratina-O in the Atk slot and Blace in Def slot. Araquanid isn't really good as a long term check and doesn't fit this team so this is how the team ended up becoming.
https://replay.pokemonshowdown.com/gen8godlygift-1482463781-kpkphgrmoo715zgro2snw5arfid9z8fpw
Giratina-O with Toxic Spikes and Web is a dream comes true.

:palkia: :persian: :salamence: :nidoking: :rillaboom: :heatran: - Palkia offense
Palkia is not the most viable god, however it can still redeem itself with a speed that's just above most Ubers. This team is what happens when you try to mash too many ideas into one team and it somehow still functions. Most of the things I say about the mons is in the noms, so I won't repeat that. I change between Nidoking and Koko. Koko is faster but most teams are well prepared for it. It's a matter of whether you want to beat bulkier builds or faster ones. Overall this team can play out okayish, but I don't really like this much compared to my other teams.
https://replay.pokemonshowdown.com/gen8godlygift-1485273822
Persian with some terrifying chips
https://replay.pokemonshowdown.com/gen8godlygift-1483523114
Persian stops Slurpuff in its track while Mence doesn't care about Kart

:magnezone: :bisharp: :amoonguss: :ho-oh: :slowbro: :swampert: - Ho-Oh Semistall
Pressure Bisharp had been on my mind for a while, and I theorized it would best fit in a Stall structure as a wincon. Swampert might seem weird, but I run it to not just fold to Nidoking, which can threaten everything with Thunderbolt/Fire Blast. Magnezone eases the hazard war by eliminating the hazard mons outright. Dhelmise can also pose a problem for this, you play around it by switching between Amoonguss and Ho-Oh. Then you switch in Bisharp, Protect and repeat the first cycle to stall out all Poltergeist PP.
https://replay.pokemonshowdown.com/gen8godlygift-1499957548-5akjku30lt25ehdfma4fzc5wjsp74i9pw
I won despite playing terribly all game

:claydol: :arctovish: :ninetales-alola: :ho-oh: :lanturn: :arctozolt: - Ho-Oh Hail
I guess Lanturn is no longer needed as it was literally only there to check rain. Claydol does exactly what I said above what it should do. I still wonder which item is better on Ninetales-A, but I think Icy Rock should work better than Light Clay considering this is more like balance than offense. Double hazard control makes sure you keep hazards off the field since both Arcto are terribly weak to them

:shuckle: :slurpuff: :volcarona: :zekrom: :grimmsnarl: :polteageist: - Zekrom HO
I tried my hand on HO. Considering a Ditto can come out and countersweep any moment, I built around Slurpuff HO with Zekrom. Not much to say except Slurpuff can probably run Adamant now without Rain.

:rotom-wash: :krookodile: :tapu lele: :zamazenta: :kartana: :tyrantrum: - Zamazenta Tyrantrum Offense
Considering how 130 Speed is a very important benchmark, I figure if I want to make Tyrantrum shine, it has to be faster than that. So it's either Zamazenta or Pheromosa. Since Zamazenta is a good speed control against rain, I settled with it. Timid Kartana is funny and has swept some games. You have to choose between Smart Strike and Knock Off though, since without Knock Off Volcarona and Ho-Oh force you out immediately even at +6, without Smart Strike you struggle against Clefable, although I guess it's only one mon. Since Tyrantrum can take both, I decide to run Smart Strike, but I think Knock Off might still be better. Krookodile can improve matchup against offense, while Kebia Lele lures Eternatus, which threatens this team.
https://replay.pokemonshowdown.com/gen8godlygift-1500316739-e3g1u9m0vtqb2c4bey82k9holn196uupw
https://replay.pokemonshowdown.com/gen8godlygift-1500251580
Timid Kartana comes in hot
https://replay.pokemonshowdown.com/gen8godlygift-1500253160
Tyrantrum didn't do as much as I wanted here, but it still got a kill and damaged another.

:magnezone: :heatran: :eternatus: :whimsicott: :rillaboom: :dhelmise: - Eternatus Grass spam
This is my favorite team, a mix of classic + interesting elements. Prankster Nature Power Whimsicott is an interesting mon, however a 80 BP non STAB is still weak, so I decided to slap it in a terrain team. I decided between Koko and Rilla, with the former providing coverage in Thunderbolt while the latter provides STAB as long as Grassy Terrain is present. The result is this grass offense core. The 2 halves complement each other well. Heatran, Eternatus and Magnezone together provide safety against all Grass weakness, Flying, Bug, Fire, Ice and Poison. They themselves appreciate the Grassy Surge provided as all 3 of them are weak to Ground. Heatran and Magnezone additionally benefit from the recovery, making them last much longer than they should otherwise. Meteor Beam Eternatus lures Ho-Oh in and eliminates the biggest problem for this Grass core, while Magnezone traps the pesky steel birds and Ferrothorn.
https://replay.pokemonshowdown.com/gen8godlygift-1500298913-14zitbsmqxh2s0jz10tvdp8brp3zzlfpw
Whimsicott surprises Rhyperior

As for my noms, I guess you should ignore my noms on Ludicolo and Kingdra. Kingdra and Pelipper might just go straight to UR without Swift Swim in fact.
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
I am confused as to why Pikachu was banned instead of the Light Ball.
In general tiering policy calls for the banning of Pokémon > Pokémon specific items. Nothing else is effected by Light Ball so the issue is clearly tied to Pikachu, and not to any other species.
Banning Light Ball would be effectively a nerf to a broken Pokémon rather than a ban, which we strive to avoid wherever possible.
 

UT

Come one come all, it's happening again
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
With all that in mind, the council is working on a VR update that will hopefully be out soon to reflect the metagame shift a Swift Swim ban will bring.
And we have that update! Check out the rises/adds/drops below!

Rises
:calyrex-ice: A
:crawdaunt: A+
:ferrothorn: A+
:skarmory: A-
:slowbro: B+
:slowking: B+
:vaporeon: B+
:slowking-galar: B
:amoonguss: B-

Adds
:dhelmise: B+
:persian-alola: B
:slowbro-galar: B
:klefki: C+
:raichu-alola: C+
:xurkitree: C+
:latias: C
:swoobat: C-

Drops
:lunala: B
:solgaleo: DNU
:tapu lele: A
:garchomp: A-
:tornadus-therian: A-
:blacephalon: B+
:moltres-galar: B+
:tapu fini: B+
:aegislash: B
:cloyster: B
:hatterene: B
:blastoise: C+
:seismitoad: C+
:toxtricity: C+
:pelipper: C
:kingdra: UR

Do you disagree with any of these, or think we missed a few? We're always accepting new nominations!
 

iapt

the unsuspecting victim of darkness in the valley
is a Tiering Contributoris a Smogon Discord Contributor Alumnusis a Contributor Alumnus
hello people

coming into this open, i was not expecting to get anywhere at all tbqh. while i did luck the hell out of my opponents, it was pretty fun and my first time actually playing gg seriously. I'm not gonna dump teams here because i used UT teams the whole time. im just gonna talk a little bit about the meta and my thoughts on some controversial stuff ive seen garner discussion on discord. basically the only stuff that that has been was etern and crawdaunt.

:eternatus:- eternatus is a very strong pokemon, with the highest legal bst in godly gift rn aside from zama-c. a pokemon with a massive statline, wide movepool and a decent typing is almost guaranteed to be strong in a format. its movepool allows it to pull of various sets, such as defensive, demon sets, offensive and im certain more that i cant think of. included with its great statline is that it also powers up your team to a significant amount. giving something like tapu koko 145 spa is very threatening, while also making any slow attacker immediately threatening with its 130 speed stat. now obviously it has counterplay, often in the form of powerful attackers such as zydog, tapu lele, and kyurem black. however, there isnt a ton that can reliably beat it defensively in my experience, besides things like the av slowtwins. while i have no great experience of gg under my belt, i played it a rather significant amount in both tests and ladder, and i believe that etern is deserving of a suspect to get the opinion of the broader playerbase.

:crawdaunt:- the lobster is a strong force in the tier rn, even without rain being a prevelant archetpye anymore. high power stab moves coming off of 120 attack and adaptability with a boosted speed tier is certainly very threatening. water dark is actually a pretty good offensive typing with only a few viable resists such as tapu fini, kommo-o and itself. i havent used much crawdaunt outside of rain but based on stats and moves, it certainly seems like a strong pokemon. however, crawdaunt has trouble breaking through tapu fini. all in all, imo crawdaunt is less broken than etern because u can tell what set its running 99% of the time off preview (often the same one), thus imo is not as deserving of a suspect as etern is.

Overall, gg is a really fun meta that i def wanna play more of going forwards. this was a pretty short post but i am not too too experienced and just wanted to talk about some controversial stuff, hopefully ill have more to say in the future. was gonna hunt around for replays but got distracted so im just posting this. thanks for reading and have a good day :)
 

Dr. Phd. BJ

aphasia
is a defending SCL Champion
OMPL Champion
With Godly Gift Open ending, I figured I would drop a team dump of all the teams I used in the tour. I noticed many people enjoyed the tier, and many people used public teams. What better way to grow a tier than with a ton of accessible teams? I might give metagame thoughts later, idk. Without further ado, the teams

[Outdated]
:ferrothorn: :eternatus: :seismitoad: :mantine: :pelipper: :crawdaunt:

This team structure dates back to week 2 of om snake. I thought rain and Eternatus were broken, so I built a team with both of them. The team never ended up getting used in snake, however it won all of its test games during that time. I brought this team for the first 4 games of open, and it managed to win all 4 of them. Sadly, the council came to their senses and eventually banned swift swim. This is the only outdated team I have from open, the rest are all (currently) legal in the current meta.

Replays:
Week 1 - g1 g2
Week 2 - g1 g2

:shuckle: :weavile: :volcarona: :nidoking: :kartana: :zekrom:

I was kinda forced to build something new for week 3 of open. I "built" a team (will elaborate upon later) that I felt very comfortable with, however I wanted to pocket it for game 2. This meant that I had to build a team for game 1, and I wanted to build an ho team. I went through a lot of different builds before I landed on this one. The idea of the team is Zekrom + Weavile creates a strong physical boltbeam core that breaks most of the tier. I think the team has some flaws and bad mus that can lead to inconsistent results (no ground resist), however I do think that the offensive pressure outweighs many of the drawbacks that come with this team. Thankfully, it had incredible mu in the one game I brought it for in open

Replays:
Week 3 - g1

:ferrothorn: :eternatus: :slowking: :regieleki: :landorus-therian: :zapdos-galar:

This was the team I used in game 2. I really wanted to build around Eternatus + Regieleki + Galar-Zapdos since that core overwhelmed landorus-t, the most common ground in the tier. I looked at the Pinkacross RMT for inspiration, and I realized that the team fit perfectly for the meta. There are a few modifications I made to adapt to the Godly Gift meta (etern>weavile, tbolt > electro ball on regieleki, and occa twave on ferro for opposing etern), however the team is not really mine. This was my most comfortable team to use in the tour, and I would highly recommend checking out the Pinkacross RMT.

Replays:
Week 3 - g2
Week 5 - g2
Finals vs A bread sandwich - g1

:skarmory: :eternatus: :slowking: :tapu koko: :hippowdon: :dhelmise:

I saw a lot of people spamming Skarmory/Eternatus/Tapu Koko in the tour, so I thought that I would finally join the party. I liked the idea of Hippowdon over Gastrodon on this build for rocks, and for a more reliable answer to electric terrain teams. Dhelmise is thrown on as a spinner + breaker. Not much else to say, there is your meta hazard stack

Replays:
Week 4 - g1

:skarmory: :eternatus: :slowking-galar: :tapu koko: :hippowdon: :crawdaunt:

Just a different variant of the first build, Galar-Slowking and Crawdaunt are generally better in the meta than Slowking and Dhelmise imo. I also wanted to add that I was using magnet pull in tests, I played against it in tests, and my opponent had public replays of using magnet pull. I think shed shell skarm made a lot of sense on this build, especially paired with rocks hippo which can punish lazy magnezone teams with no skarm counterplay.

Replays:
Week 4 - g2

:heatran: :urshifu-rapid-strike: :landorus-therian: :tapu koko: :tangrowth: :kyurem-black:

I didn't see any Necrozma-Dusk-Mane replays in the tour, and I thought that Kyurem-Black was a god that most people slept on. There were lots of stall teams going around, and lots of builds with fake Kyurem-Black checks *cough* Rotom *cough*. I had an old Hawlucha/Tapu Koko/Kyurem-Black team that I wanted to revamp, and so I did. I built a really cool looking balance team that features scarf Urshifu, which has some of the best tools a scarfer could ask for. This team is super fun to play with, and I think both fused Kyurems need to be experimented with more.

Replays:
Week 5 - g1
Finals vs DugZa - g2

:tapu fini: :heatran: :eternatus: :tapu koko: :landorus-therian: :crawdaunt:

Last and most certainly not least, this team. I wanted something that gave me good odds against common Skarmory/Eternatus/Tapu Koko builds, and something that wasn't too matchup fishy. I didn't build this team until an hour before finals, and I didn't get a chance to test this team the way I anticipated I would. However, the team felt great when I constructed it and I was confident that the team would perform. I thought Tapu Fini was a great pick because of how well it matches up vs passive balance builds, and it was a safe out vs Crawdaunt. The rest of the team is pretty standard, just progress makers and wall breakers.

Replays:
Finals vs DugZa - g1 g3
Finals vs A bread sandwich - g2
 

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