Battle Stadium Getting Better

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Regieleki @ Choice Scarf
Ability: Transistor
Level: 50
EVs: 172 HP / 4 Def / 252 SpA / 12 SpD / 68 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- Volt Switch
- Electro Ball

My favorite for this gen, a staple on my teams. I've spent a bit of time on EV spreads, max SpA EVs for sure, and an extra point in SpD for p2. Spe for up to +2 Ace. Electro Ball is ok for P2, and good for a few other slow mons like Ferro(major, even through resist,) Magnezone(kod max from low HP, T-bolt would likely have failed to do so,) Slowking-g, Slowbro, some Eeveelutions, Scizor, Pyukumuku(you win anyway, but it won't live to Toxic, same w/ Pex,) Stakataka, Lapras(maybe the biggest target, even literally,) Corsola-g, TTar, Snorlax, Grimmsnarl, Caly-I, the odd Pincchurchin, and heaps of paralyzed stuff. Torkoal is rare to negligible, but that too. Electro Ball has been very fun and Regieleki is great for Pex, though I'm a bit prepared for that besides(I can't remember the last time I faced a Pex w/ Leki.) My 1st act in picking a team is to check what's weak to this. The bulk is really great, though it isn't for anything particular that I recall. T-Wave is mainly there for Tern and Dialga. Max Guard has been great to have, mainly on +2 Spe Zapdos. Fairly useful for Necrozma-Dusk Mane. Using T-bolt again because I went scarf(this has real merit even w/ the best base Spe stat, for Airstreamers such as Zapdos or Ace, and Scarf Caly-S.) Locking into another move isn't always strong enough.


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Bronzong @ Leftovers
Ability: Levitate
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- Iron Defense
- Payback
- Hypnosis

I wanted to try this and I haven't been disappointed, though there's struggle w/ darks, ghosts, and fire(apparently Diggersby gets Max Flare...) Bronzong is pretty good vs. Necrozma Dusk-Mane, Zacian, Calyrex-I, and Landorus-T, to name a few. Block was odd, so I replaced it w/ Hypnosis. Payback mainly hurts Caly-S on a switch, w/ 4 Atk helping the ohko, and has some synergy w/ Body Press cause it can hit ghosts(Gyro Ball does more to Mimi but this isn't bad either, bar Wisp sets.) This mon can also be helpful vs. Zekrom, which I do not like. Lefties are free, so they are of course the item. Full Spe IV on this one, and a neutral Spe nature, cause I replaced Gyro Ball fwiw(is this wise? Gyro Ball let's me attack Xern for actual damage. And still chunks Caly-S, though it never ohkos like Payback.) While it misses a lot, I have had a somewhat positive experience w/ Hypnosis(also bad is 1 turn sleeps, but overall.) There just isn't always a better move to use, like vs. Hippo. My best bet vs Toad, usually. Walls non-dark move Grimm(or just Sucker Punch.)

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Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
Level: 50
EVs: 252 HP / 44 Atk / 212 SpD
Adamant Nature
- Sunsteel Strike
- Swords Dance
- Earthquake
- Morning Sun

I never can remember why I put this since it has the same dual type as Zong, but it does good and likes Zong's ground immunity. EVs are to help fight Reshiram, as is the item. Swords Dance seemed worth trying over Dragon Dance. Notably it can outpace Cosmic Power Tern. NDM is kinda slow anyway. It has 3-0d one or two teams(a DD set in this case would not have boosted fast enough to get ohko on max Landog un-maxed.) Another time was vs. a Ferro, they are probably bulky enough to be safe vs. DD, but not SD if they switch in on it. It can also be much better vs naturally faster DDers(other NDM, Zygarde, etc.) What I'm most unsure of is actually Morning Sun, since Rock Blast would be nice for Ho-oh, Zaodos, Heattom, and Shedinja.

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Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 236 HP / 4 Def / 252 SpA / 4 SpD / 12 Spe
Modest Nature
- Focus Blast
- Thunderbolt
- Geomancy
- Moonblast

I was reminded my best team had Xern, so I put it back and am doing good again. Focus Blast has been good imo. It's for P2, blobs, and Ferro. Aslo Heatran, Heattom, and Dialga. T-bolt could maybe be Flash Cannon,, but Ho-oh needs to be beaten, and I can't touch it w/ any move if I go flash cannon(Heattom is worse if I drop focus Blast.) This is a godsend vs. Hippo, which I hate.

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Seismitoad @ Life Orb
Ability: Swift Swim
Level: 50
EVs: 52 HP / 252 Atk / 4 Def / 12 SpD / 188 Spe
Adamant Nature
- Liquidation
- Earthquake
- Power Whip
- Substitute

This is here mainly for Ogre, but I never felt I got that much out of defensive, so I'm trying offensive. Spe just for up to Ogre to have max power, and some bulk(this opens me up to opposing Power Whip Toad, however.) Extra point in SpD for P2. Power Whip is very important for the 4x weaks, I always try to have grass and/or Freeze-Dry coverage for them, as NDM and Zong don't do great vs. Quagsire, Swampert, and Gastrodon. I'm not really sure what I'm doing w/ Sub. I guess I can burn Ogre's max, did have use vs. Blaziken on a Protect, and would've stopped Pyukumuku had it not been helmet. Was considering Payback for caly-S over sub, but it does poorly in rain cause I'll presumably move 1st. This has actually been very good, beating at least one team solo.

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Togekiss @ Assault Vest
Ability: Serene Grace
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Air Slash
- Flamethrower
- Draining Kiss
- Shadow Ball

The newest mon. I had massive trouble w/ Whimsicott, and some w/ Ferro and Caly-S. This can get all those. Draining Kiss still breaks Whimsi's sub, while healing to undo Leech Seed shenanigans. Flamethrower is for Ferro, and Zacian switch-ins. Shadow Ball gets Caly-S. AV is a nice item since I have no room for status category moves, and the 4 SpD makes it an even # for the 50% boost. I don't have much experience w/ this mon having not brought it as much yet, but on the other hand it hasn't cost me(could've in one game where I brought it and they had Dialga last, but NDM took Tern Mystical Fire into Max Lightning maxed after the Mysrical Fire.) This does lure and destroy Ditto. They are more liable to bring it hoping to piggyback off NP+Airstream, and in reality there is no NP and I have higher SpD. Beating Ditto is marginally important, since Xern encourages them to bring it. This mon is very specialized, so maybe not good overall. But even w/ the issues it brings, I can't just not account for Whimsicott and Ferro.

By far my biggest issues, I think, are faster Toads and Zygarde. Neither match-up has cost me much w/ this team, but the threat is always there. I think Zygarde is just getting rarer, for whatever reason. So mostly I do ok. I was considering AV Reshiram>Xern and Whimsicott>Togekiss. This can maintain usefulness vs. Caly-S, Ferro, and the Whimsicott mirror, while letting me beat Toad and Zygarde w/ Whimsicott. But it makes me weak to hippo, and since I'm not seeing them I'll hold off on changes. Mamo is worth looking out for, but generally the ground(s) is Landog or Hippo. I find Sacred Sword Zacian really irritating for Zong, I wish it only got CC. Crunch isn't great, but SS messes Zong up even w/ prior boosts. Zacian in general isn't kind, NDM can't switch in w/o physical def EVs. Only 2 mons hit Shedinja fwiw. Lunala is a lot tougher to me than Caly-S due to being a realistic CM mon, and the ability.

EDIT: Made Togekiss Modest for Caly-S.
 
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