Signups Gen 8 Realgam Tower - Challenge Signups

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TheEver

It's beauty and rage!
is a Pre-Contributor
Challenge Thread (if any): Realgam Tower: TheEver
Simulation: Tierno 1
Pokemon:
:stratagem: Stratagem @ :scope lens: Scope Lens
:silvally: Silvally @ :electric-memory: Electric Memory
:cinderace: Cinderace @ :charcoal: Charcoal
Pokemon Info:

Means
Stratagem
★★★☆☆

Types: Rock
Abilities: Levitate/Technician/Sniper (Unlocked)
Nature: Serious

Stats
HP: 95
Atk: 5
Def: 5
SpA: 9
SpD: 5
Spe: 130
Size Class: 2
Weight Class: 3

Attacks (82)
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt

Singularity
Silvally
★★★☆☆

Types: Normal
Abilities: RKS System
Nature: Serious

Stats
HP: 95
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 95
Size Class: 4
Weight Class: 5

Attacks (76)
Aerial Ace
Air Slash
Bite
Confide
Crunch
Crush Claw
Double Hit
Double Team
Double-Edge
Dragon Claw
Endure
Explosion
Facade
Fire Fang
Flame Charge
Flamethrower
Flash Cannon
Frustration
Giga Impact
Hail
Heal Block
Heat Wave
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Icy Wind
Imprison
Iron Defense
Iron Head
Metal Sound
Multi-Attack
Outrage
Parting Shot
Payback
Poison Fang
Protect
Psychic Fangs
Punishment
Pursuit
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Roar
Rock Slide
Round
Sandstorm
Scary Face
Self-Destruct
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Steel Wing
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Take Down
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
U-turn
Work Up
X-Scissor
Zen Headbutt

Truth
Cinderace
★★★☆☆

Types: Fire
Abilities: Blaze/Libero (Unlocked)
Nature: Serious

Stats
HP: 90
Atk: 8
Def: 6
SpA: 5
SpD: 6
Spe: 119
Size Class: 3
Weight Class: 3

Attacks (63)
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt

Queue:
LouisCyphre (Tierno Rematch)
TheEver (Tierno 1)
 
Now for some more mons I really want to 4*. Also LouisCyphre you're with me, expect a post probably tonight.

Challenge Thread (if any): https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/
Simulation: Hop
Pokemon:
Fiona the Marowak-A @ Thick Club
Cleopatra the Runerigus @ Leftovers
Sadie the Tsareena @ Weakness Policy
Pokemon Info:
:ss/marowak-alola:
Marowak-A [Fiona] (F)
Stage 3*
Types: Fire/Ghost

Abilities:
Cursed Body / Lightningrod / Rock Head (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 85
Atk: 6
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3

Attacks:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp
:ss/Runerigus:
Runerigus [Cleopatra] (F)
Stage 3*
Types: Ground, Ghost

Abilities:
Wandering Spirit

Nature: Bashful (no effect)

Stats:
HP: 80
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4

Attacks:
Ally Switch
Amnesia
Astonish
Attract
Body Press
Brutal Swing
Bulldoze
Calm Mind
Crafty Shield
Curse
Dark Pulse
Destiny Bond
Disable
Dragon Pulse
Earth Power
Earthquake
Endure
Energy Ball
Facade
Fake Tears
Giga Impact
Grass Knot
Guard Split
Guard Swap
Haze
Hex
Hyper Beam
Imprison
Iron Defense
Mean Look
Memento
Nasty Plot
Night Shade
Payback
Phantom Force
Power Split
Power Swap
Protect
Psychic
Rain Dance
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Scary Face
Shadow Ball
Shadow Claw
Skill Swap
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Taunt
Thief
Toxic Spikes
Trick
Trick Room
Will-O-Wisp
Wonder Room
Zen Headbutt
:ss/Tsareena:
Tsareena [Sadie] (F)
Stage 3*
Types: Grass

Abilities:
Leaf Guard, Queenly Majesty, Sweet Veil (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 85
Atk: 9
Def: 7
SpA: 4
SpD: 7
Spe: 72
Size Class: 2
Weight Class: 2

Attacks:
Acrobatics
Acupressure
Aromatherapy
Aromatic Mist
Attract
Bounce
Captivate
Charm
Confide
Dazzling Gleam
Double Slap
Double Team
Draining Kiss
Endeavor
Endure
Energy Ball
Facade
Feint
Flail
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Helping Hand
Hidden Power (Fire)
High Jump Kick
Hyper Beam
Leaf Storm
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mega Kick
Nature Power
Payback
Play Nice
Play Rough
Power Whip
Protect
Punishment
Rapid Spin
Razor Leaf
Reflect
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Splash
Stomp
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Teeter Dance
Toxic
Trop Kick
U-turn
Zen Headbutt


Queue:
TheEver (Tierno 1)
epicdrill (Hop)
 
Let's try this again.

Challenge Thread (if any): https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/
Simulation: Hop
Pokemon:
Fiona the Marowak-A @ Thick Club
Cleopatra the Runerigus @ Leftovers
Sadie the Tsareena @ Weakness Policy
Pokemon Info:
:ss/marowak-alola:
Marowak-A [Fiona] (F)
Stage 3*
Types: Fire/Ghost

Abilities:
Cursed Body / Lightningrod / Rock Head (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 85
Atk: 6
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3

Attacks:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp
:ss/Runerigus:
Runerigus [Cleopatra] (F)
Stage 3*
Types: Ground, Ghost

Abilities:
Wandering Spirit

Nature: Bashful (no effect)

Stats:
HP: 80
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4

Attacks:
Ally Switch
Amnesia
Astonish
Attract
Body Press
Brutal Swing
Bulldoze
Calm Mind
Crafty Shield
Curse
Dark Pulse
Destiny Bond
Disable
Dragon Pulse
Earth Power
Earthquake
Endure
Energy Ball
Facade
Fake Tears
Giga Impact
Grass Knot
Guard Split
Guard Swap
Haze
Hex
Hyper Beam
Imprison
Iron Defense
Mean Look
Memento
Nasty Plot
Night Shade
Payback
Phantom Force
Power Split
Power Swap
Protect
Psychic
Rain Dance
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Scary Face
Shadow Ball
Shadow Claw
Skill Swap
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Taunt
Thief
Toxic Spikes
Trick
Trick Room
Will-O-Wisp
Wonder Room
Zen Headbutt
:ss/Tsareena:
Tsareena [Sadie] (F)
Stage 3*
Types: Grass

Abilities:
Leaf Guard, Queenly Majesty, Sweet Veil (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 85
Atk: 9
Def: 7
SpA: 4
SpD: 7
Spe: 72
Size Class: 2
Weight Class: 2

Attacks:
Acrobatics
Acupressure
Aromatherapy
Aromatic Mist
Attract
Bounce
Captivate
Charm
Confide
Dazzling Gleam
Double Slap
Double Team
Draining Kiss
Endeavor
Endure
Energy Ball
Facade
Feint
Flail
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Helping Hand
Hidden Power (Fire)
High Jump Kick
Hyper Beam
Leaf Storm
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mega Kick
Nature Power
Payback
Play Nice
Play Rough
Power Whip
Protect
Punishment
Rapid Spin
Razor Leaf
Reflect
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Splash
Stomp
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Teeter Dance
Toxic
Trop Kick
U-turn
Zen Headbutt


Queue:
epicdrill (Hop)
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Slightly less funny but still bad idea I believe.

Challenge Thread: https://www.smogon.com/forums/threads/realgam-tower-tman87.3668119/
Simulation: Ciphers
Pokémon:
Selphine Rugzenhaide the Mawile w/ Mawilite
Dahlia Hawthorne the Gourgeist w/ Sticky Barb
Reg the Camerupt w/ Wise Glasses
Shuvi the Metagross w/ Rocky Helmet
Pokémon info:

Selphine lost a good chunk of her occasional bloodthirsty tendencies with the swap to Galar, which is... appreciated. She made fast friends quickly with the new group, and returned to her sweet-craving self almost instantly. She can't help but nibble on some members, which has them, uh, inconvenienced, but has also been more rigorous on her training, instead of skipping out.
It's weird, but I feel there's something lacking there...

Mawile [Selphine Rugzenhaide] (Female)
Stage: ★★★★★
Types: Steel / Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED] / Huge Power (Mega)

Nature: Careful (-SpA, +SpD)

Stats:
HP:
80
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 50
Size Class: 1
Weight Class: 2

That's it, that's what was lacking. With access to her Mega Stone once more, Selphine simply transforms from a cute walking danger to a blood knight with tremendous power. It is said the spirits of several Mega Mawiles of past times reside in her Mega Stone, overriding her original personality a little and giving her a cold a blunt demeanor. She's also very easily angered in this state, and with punish the tiniest slight with terrifying force. You want to tread very carefully while she's awakened. Fortunately, it doesn't last for long.
She doesn't seem to remember much of what happened once she reverts back to normal.

Stats:
HP:
80
Atk: 8 [HP: 16]
Def: 9
SpA: 3 (-)
SpD: 9 (+)
Spe: 50
Size Class: 2
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double-Edge
Double Team
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psychic Fangs
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vise Grip

Ugh, why are you here? I thought I had left you behind! If I must go through the pain of barging into another dimension, can't I at least get the perks as well?
Anyway, here's Dahlia. She's... not green and not a bean, but she's mean and she's not afraid of showing it. She'll make you suffer and enjoy it. No one in the team likes battling in the same way she does. Others do it for the glory, or battle because they are ordered to, but Dahlia... nah, there's something wrong with her.
She wields her new toy Mystical Fire with quite the laugh, too. Yay.

Gourgeist-XL [Dahlia Hawthorne] (Female)
Stage: ★★★ ⭒ ⭒
Types: Ghost / Grass

Abilities:
Pickup / Frisk / Insomnia (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 7
Def: 9
SpA: 4
SpD: 6
Spe: 54
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Astonish
Attract
Bestow
Brutal Swing
Bullet Seed
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Explosion
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Focus Blast
Foul Play
Frustration
Giga Drain
Giga Impact
Grass Knot
Gyro Ball
Hex
Hidden Power [Fairy]
Hyper Beam
Imprison
Incinerate
Leech Seed
Light Screen
Moonblast
Mystical Fire
Nasty Plot
Nature Power
Pain Split
Phantom Force
Power Whip
Protect
Psychic
Razor Leaf
Rest
Return
Rock Slide
Rock Smash
Round
Safeguard
Scary Face
Secret Power
Seed Bomb
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Thief
Toxic
Trick
Trick Room
Trick-or-Treat
Will-O-Wisp
Worry Seed

Camerupt [Reg] (Male)
Stage: ★★★ ⭒ ⭒
Types: Fire / Ground

Abilities:
Magma Armor / Solid Rock / Anger Point (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
85
Atk: 7
Def: 5
SpA: 8
SpD: 6
Spe: 40
Size Class: 4
Weight Class: 6

Attacks:
Amnesia
Ancient Power
Attract
Body Slam
Bulldoze
Captivate
Confide
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Heat Wave
Heavy Slam
Hidden Power [Grass]
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mud Bomb
Natural Gift
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Sleep Talk
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn

See, that's one of the new souls I came across when exploring Galar. A Beldum is rare enough, but a shiny one is just icing on the cake. However, that was only part of the appeal. You see, when we came face to face around an alley (what was she doing here in the first place?), she just... stood there. Not really afraid, just curious. And analytic. Actually, being analytic is one of the core aspects of both her personality and battle style. Her immense brain power allows her to accurately calculate the possibilities of a battle at a given time, thus projecting a bit into the future. However, she still has trouble to account for an opponent's odd behavior, leading to miscalculations.
She also doesn't speak that often. Usually, it's only a few words to give her opinion on the situation at hand. It seems like she's actually afraid to open up to people and mingle with the team. Oh, well. Hopefully that'll get better with time!

Metagross [Shuvi] (N/A)
Stage: ★★★★★
Types: Steel / Psychic

Abilities:
Clear Body / Light Metal (H) [UNLOCKED]/Tough Claws (Mega)

Nature: Jolly (-SpA, +Spe, +10% Acc)

Stats:
HP:
90
Atk: 10
Def: 9
SpA: 6 (-)
SpD: 7
Spe: 81 (+)
Size Class: 4
Weight Class: 9 [LM: 7]

Stats:
HP:
90
Atk: 10
Def: 11
SpA: 7 (-)
SpD: 8
Spe: 127 (+)
Size Class: 4
Weight Class: 11 [LM: 9]

Attacks:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power [Water]
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt


Queue:
epicdrill (Hop)
TMan87 (Ciphers)
 
Last edited:
Let's see how this run goes

Challenge Thread (if any): https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/
Simulation: Ciphers
Pokemon:
Quinn the Metagross @ Metagrossite
Willow the Pyroak @ Lagging Tail
Tyra the Donphan @ Rocky Helmet
Kira the Swampert @ Rocky Helmet
Pokemon Info:

Metagross [Quinn] (F)
Stage 5*
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (unlocked) / Tough Claws (Mega)

Nature: Jolly (+Spe, +10% Acc, -SpA)

Stats (Mega Stats):
HP: 90
Atk: 10 (10)
Def: 9 (11)
SpA: 6 (7) (-)
SpD: 7 (8)
Spe: 81 (127) (+)
Size Class: 4 (4)
Weight Class: 9 / 7 (Light Metal) (11 / 9 (Light Metal))

Attacks:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
:ss/Pyroak:
Pyroak [Willow] (F)
Stage 4*
Types: Fire, Grass

Abilities:
Rock Head, Battle Armor, Contrary (unlocked)

Nature: Sassy (+SpD, -Spe, -10% Eva)

Stats:
HP: 105
Atk: 5
Def: 8
SpA: 6
SpD: 9 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Burning Jealousy
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mud-Slap
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Scorching Sands
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Terrain Pulse
Throat Chop
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Zen Headbutt
:ss/Donphan:
Donphan [Tyra] (F)
Stage 4*
Types: Ground

Abilities:
Sturdy, Sand Veil (unlocked)

Nature: Careful (+SpD, -SpA)

Stats:
HP: 95
Atk: 9
Def: 9
SpA: 4 (-)
SpD: 7 (+)
Spe: 50
Size Class: 3
Weight Class: 5

Attacks:
Absorb
Ancient Power
Assurance
Attract
Block
Body Slam
Bounce
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Encore
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Head Smash
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
:ss/swampert:
Swampert [Kira] (F)
Stage 4*
Types: Water/Ground

Abilities:
Torrent / Damp (unlocked)

Nature: Adamant (+Atk -SpA)

Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4

Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power (Fairy)
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn

Queue:
epicdrill (Ciphers)
 
Me taking my medicine is like me putting up a challenge: both the queue and myself are no longer empty

Challenge Thread (if any): Challenge Thread
Simulation: Cynthia
Pokemon: Ghengis Khan the Gengar @ Red Card, Au Contraire the Pyroak @ Lagging Tail, Drill King the Excadrill @ Barometer
Pokemon Info:

:bw/gengar:
Gengar [Genghis Khan] (M)

Stage 4/5

Types: Ghost/Poison

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.

Abilities:

Cursed Body

Cursed Body: When this Pokemon is struck by an opponent's attack, there is a 30% chance to inflict the attacker with the Disabled status. While Disabled, the attacker cannot use the move that struck this Pokemon.

Nature: Timid (-Atk, +Spe)

Stats:
HP: 85
Atk: 4 (-)
Def: 5
SpA: 9
SpD: 6
Spe: 127 (+, +10% acc)
Size Class: 3
Weight Class: 3

Attacks:

Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Ground)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon


:ss/Pyroak:
Pyroak [Au Contraire] (M)
Stage 4*
Types: Fire/Grass

STAB; immune to burn status.

STAB; immunity to Leech Seed and all moves tagged as #Powder.

Abilities:
Rock Head / Battle Armor / Contrary (unlocked)

Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Battle Armor: This Pokemon's thick armor prevents it from taking critical hits. #Molded

Contrary: By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect. #Molded #Toggle

Nature: Sassy (+SpD, -Spe, -10% Eva)

Stats:
HP: 105
Atk: 5
Def: 8
SpA: 6
SpD: 9 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Burning Jealousy
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mud-Slap
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Scorching Sands
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Terrain Pulse
Throat Chop
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Zen Headbutt


:bw/excadrill:
Excadrill [Drill King] (M)

Trainer name: Nirmata
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.

Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.

Stage 4/5

Types: Ground/Steel

STAB; immune to Sandstorm.

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Sand Rush / Sand Force / Mold Breaker

Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Nature: Jolly (+Spe, -SpA)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 3 (-)
SpD: 5
Spe: 102 (+, +10% Accuracy)
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scorching Sands
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Steel Beam
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor


:bw/excadrill: @ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK
 
That was a really annoying loss to hax. Let's try to 4* some mons before running Ciphers again, even though these aren't the mons I'm planning to use for Ciphers.

Challenge Thread (if any): https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/
Simulation: Hop
Pokemon:
Fiona the Marowak-A @ Thick Club
Cleopatra the Runerigus @ Leftovers
Sadie the Tsareena @ Weakness Policy
Pokemon Info:
:ss/marowak-alola:
Marowak-A [Fiona] (F)
Stage 3*
Types: Fire/Ghost

Abilities:
Cursed Body / Lightningrod / Rock Head (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 85
Atk: 6
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3

Attacks:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp
:ss/Runerigus:
Runerigus [Cleopatra] (F)
Stage 3*
Types: Ground, Ghost

Abilities:
Wandering Spirit

Nature: Bashful (no effect)

Stats:
HP: 80
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4

Attacks:
Ally Switch
Amnesia
Astonish
Attract
Body Press
Brutal Swing
Bulldoze
Calm Mind
Crafty Shield
Curse
Dark Pulse
Destiny Bond
Disable
Dragon Pulse
Earth Power
Earthquake
Endure
Energy Ball
Facade
Fake Tears
Giga Impact
Grass Knot
Guard Split
Guard Swap
Haze
Hex
Hyper Beam
Imprison
Iron Defense
Mean Look
Memento
Nasty Plot
Night Shade
Payback
Phantom Force
Power Split
Power Swap
Protect
Psychic
Rain Dance
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Scary Face
Shadow Ball
Shadow Claw
Skill Swap
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Taunt
Thief
Toxic Spikes
Trick
Trick Room
Will-O-Wisp
Wonder Room
Zen Headbutt
:ss/Tsareena:
Tsareena [Sadie] (F)
Stage 3*
Types: Grass

Abilities:
Leaf Guard, Queenly Majesty, Sweet Veil (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 85
Atk: 9
Def: 7
SpA: 4
SpD: 7
Spe: 72
Size Class: 2
Weight Class: 2

Attacks:
Acrobatics
Acupressure
Aromatherapy
Aromatic Mist
Attract
Bounce
Captivate
Charm
Confide
Dazzling Gleam
Double Slap
Double Team
Draining Kiss
Endeavor
Endure
Energy Ball
Facade
Feint
Flail
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Helping Hand
Hidden Power (Fire)
High Jump Kick
Hyper Beam
Leaf Storm
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mega Kick
Nature Power
Payback
Play Nice
Play Rough
Power Whip
Protect
Punishment
Rapid Spin
Razor Leaf
Reflect
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Splash
Stomp
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Teeter Dance
Toxic
Trop Kick
U-turn
Zen Headbutt


Queue:
epicdrill (Hop)
 
Challenge Thread (if any): <3
Simulation: Team Plasma N
Pokemon:
Mallow the Altaria @ Altarianite:altaria::altarianite:
Anise the Starmie @ Wise Glasses:starmie::wise glasses:
Samara the Salamence @ Life Orb:salamence::life orb:
Pokemon Info:

Mallow the Altaria (♀)

★★★★★
#334

Mallow has the ability to Mega-Evolve
Mallow can harness the power of Z-Moves
Nature: Hasty (+Speed, -Defence)
Type:

Type (Mega):


Abilities:
Natural Cure, Cloud Nine, Pixilate (Mega)

Stats:

HP: 90
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 5
Special Defence: Rank 8
Speed: 92 (+10% Accuracy)
Size Class: 2
Weight Class: 2

Stats (Mega):

HP: 90
Attack: Rank 8
Defence: Rank 7
Special Attack: Rank 8
Special Defence: Rank 8
Speed: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 2

Moveset:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Body Slam
Breaking Swipe
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Defog
Disarming Voice
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Dual Wingbeat
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Feather Dance
Fire Blast
Fire Spin
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Heal Bell
Heat Wave
Hidden Power (Electric)
Hone Claws
Hurricane
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mimic
Mirror Move
Mist
Moonblast
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tailwind
Take Down
Thief
Toxic
Twister
Uproar
Wonder Room

Anise the Starmie (-)

★★★★☆
#121

Nature: Modest (+Special Attack, -Attack)
Type:


Abilities:
Illuminate, Natural Cure, Analytic

Stats:

HP: 85
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 8
Special Defence: Rank 6
Speed: 115
Size Class: 2
Weight Class: 4

Moveset:
Agility
Ally Switch
Attract
Avalanche
Bide
Blizzard
Brine
Bubble Beam
Camouflage
Confide
Confuse Ray
Cosmic Power
Curse
Dazzling Gleam
Dive
Double Team
Double-Edge
Dream Eater
Endure
Expanding Force
Facade
Flash
Flash Cannon
Flip Turn
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Headbutt
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Meteor Beam
Mimic
Minimize
Natural Gift
Nightmare
Pain Split
Power Gem
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Return
Rollout
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Spotlight
Substitute
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon

Samara the Salamence (♀)

★★★☆☆
#373

Nature: Quirky (No effect)
Type:


Abilities:
Intimidate, Moxie

Stats:

HP: 95
Attack: Rank 10
Defence: Rank 6
Special Attack: Rank 8
Special Defence: Rank 6
Speed: 100
Size Class: 4
Weight Class: 5

Moveset:

Aerial Ace
Air Slash
Attract
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Defense Curl
Defog
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power (Grass)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Leer
Natural Gift
Outrage
Protect
Rage
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Thrash
Thunder Fang
Toxic
Twister
Zen Headbutt



EDIT: Acc you know what I want the top of the queue. epicdrill you're with me

Queue:
Gemini Taurus (Team Plasma N)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I'd like to challenge the Tierno rematch again.

Challenge Thread (if any): Thread
Simulation: Tierno 2
Pokemon:
:dragapult:Indra @ :enigma berry:Enigma Berry
:crucibelle:Dionysia @ :muscle band:Muscle Band
:zapdos:Shah Rukh @ :wise glasses:Wise Glasses

Indra (Dragapult ♂)
★★★ ⭒ ⭒

Bashful nature ( +None, -None )
Typing: Dragon/Ghost
Abilities: Clear Body, Infiltrator HA: Cursed Body
Name Etymology:
A high god of Hindu myth who smites any Asura who obstructs human prosperity and happiness, firing great thunderbolts from his bow and wielding his divine vajra.

Attitude and Motive:


History:

HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 142
Size: 5
Weight: 3


Moves
Acrobatics
Agility
Ally Switch
Assurance
Astonish
Attract
Baton Pass
Beat Up
Bite
Body Slam
Breaking Swipe
Brine
Confuse Ray
Curse
Disable
Dive
Double Hit
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Darts
Dragon Pulse
Dragon Rush
Dragon Tail
Endure
Facade
Fire Blast
Flamethrower
Fly
Giga Impact
Grudge
Helping Hand
Hex
Hydro Pump
Hyper Beam
Infestation
Last Resort
Light Screen
Lock-On
Outrage
Phantom Force
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Round
Scald
Shadow Ball
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sucker Punch
Surf
Swift
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Tri Attack
U-turn
Will-O-Wisp

Dionysia (Crucibelle ♀)
★★★ ⭒ ⭒

Bashful nature ( +None, -None )
Typing: Rock/Poison
Abilities: Regenerator, Mold Breaker HA: Liquid Ooze
Name Etymology:
Refers to festivals held in the honor of Dionysis of Greek myth, to beverages prepared at such festivals, and to any of the contents of the god's divine goblet.

Attitude and Motive:
Fearfully shy with strangers. It can take some coaxing to get her to greet others, much less to take to the battlefield.

History:
Dionysia was first discovered in a dingy warehouse, subsisting on discarded chemicals and other refuse. Only after leaving various forms of trash and trimmings, and slowly discerning her likes and dislikes, was it possible to bring her out of her hiding place. The process took Lou several weeks and a considerable bill in junk foods.

HP: 100
Attack: 8
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 104
Size: 3
Weight: 2


Moves
Acid Armor
Assurance
Astonish
Attract
Block
Coil
Confuse Ray
Confusion
Cross Poison
Defense Curl
Double Team
Draining Kiss
Embargo
Endure
Explosion
Facade
Fake Tears
Frustration
Giga Impact
Grass Knot
Gunk Shot
Head Smash
Helping Hand
Hex
Hidden Power [Flying]
Hyper Beam
Infestation
Iron Defense
Iron Head
Light Screen
Magic Room
Metronome
Payback
Pin Missile
Poison Jab
Power Gem
Protect
Psybeam
Psychic
Reflect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Self-Destruct
Shadow Ball
Skill Swap
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Swagger
Torment
Toxic
Toxic Spikes
Trick
U-turn
Venom Drench
Venoshock
Withdraw
Wonder Room
Wood Hammer
Zen Headbutt

Shah Rukh (Zapdos ф)
★★★★

Bold nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure HA: Static
Name Etymology:
The lord of the rukh, a race of gigantic intelligent birds, in Iranian myth. One such rukh rescues the stranded Sinbad in the One Thousand and One Nights.

Attitude and Motive:
Severe, imperious, and deeply prideful. Shah Rukh is the unquestioned master of their home and domain.

History:
Shah Rukh is one manifestation of the ruler of Mt. Thunder, where Lou journeyed with Ira to teach her greater self-control. To earn the right to petition the master, a petitioner is required to demonstrate force, discretion, and restraint in battle. Born from the mountain storm, Shah Rukh emerged fully-formed in response to this demonstration to act as Ira's new mentor and master.

HP: 95
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4


Moves
Aerial Ace
Agility
Air Cutter
Ancient Power
Baton Pass
Bide
Brave Bird
Charge
Charge Beam
Confide
Curse
Defog
Detect
Discharge
Double Team
Double-Edge
Drill Peck
Dual Wingbeat
Eerie Impulse
Endure
Extrasensory
Facade
Flash
Fly
Frustration
Giga Impact
Hail
Headbutt
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Laser Focus
Leer
Light Screen
Magnetic Flux
Metal Sound
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Peck
Pluck
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Rising Voltage
Roar
Rock Smash
Roost
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stomping Tantrum
Stone Edge
Stored Power
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Telekinesis
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick Room
Twister
U-turn
Volt Switch
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Zen Headbutt

Queue:
Gemini Taurus (Team Plasma N)
LouisCyphre (Tierno 2)
 
Time to challenge Realgam Tower for the first time!

Challenge Thread: None yet
Simulation: Tierno 1
Pokemon:
:probopass: Bub the Probopass with :leftovers: Leftovers
:escavalier: Lance the Escavalier with :muscle band: Muscle Band
:jumbao: Taro the Jumbao with :wise glasses: Wise Glasses

Pokemon Info:
:ss/probopass:
Probopass: Bub - Male - Stage 3
Types: Rock/Steel
Abilities: Sturdy / Magnet Pull / Sand Force (Unlocked)
Profile:
Nothing escapes Bub. His ever-watchful gaze paired with his three mini-noses always on the lookout proves to be useful in battle. He never speaks, never eats, and never sleeps, so his presence makes some of Doduodrio's Pokemon nervous. His Magnet Pull ability has gotten Bub into endless trouble, clinging to other wild Pokemon and generally attracting a whole ton of metal objects. Staples, water bottles, utensils, even electronics have gone missing only to be found stuck onto Bub. He doesn't seem to mind, though.

How They Met:
An enigma, nobody really knows much about Bub. He just showed up one day out of the blue in Doduodrio's backyard, levitating in place without a word. Even to this day, he still hasn't said a thing...

Name Origins:
Probopass reminded me of the pig head from the Lord of the Flies, Beezlebub. Maybe because of the mini-noses. So, Bub is a shortened version of Beezlebub.
Hidden Power: Ice
Nature: Quirky (+10% SpD, -10% SpD)
HP: 85
Atk: 4
Def: 10
SpA: 6
SpD: 11
Spe: 40

Size Class: 2
Weight Class: 7
Attract
Block
Body Press
Bulldoze
Captivate
Confide
Dazzling Gleam
Discharge
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Hidden Power (Ice)
Hyper Beam
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Magnetic Flux
Magnitude
Natural Gift
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shock Wave
Sleep Talk
Smack Down
Spark
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Taunt
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Volt Switch
Wide Guard
Zap Cannon
:ss/escavalier:
Escavalier: Lance - Male - Stage 3
Types: Bug/Steel
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Profile:
Lance loves getting compliments about his strength or his thick armor or just about anything, really. He can be cheerful or serious depending on his mood, but he can also be naive about many things. He likes to keep his armor nice and clean and his arms nice and sharp. When challenged to a battle, he will always happily accept.

How They Met:
Lance was found stuck to Bub one day (darn Magnet Pull), so Doduodrio had to help free him. It turned out that Rook and Lance had actually sparred together a really long time ago, so Rook invited Lance to join the team!

Name Origins:
Escavalier looks like it's ready to go jousting at a medieval tournament for knights! This reminded me of Lancelot from the King Arthur stories. I just shortened Lancelot to Lance.
Hidden Power: Rock
Nature: Bashful (+10% SpA, -10% SpA)
HP: 85
Atk: 10
Def: 8
SpA: 5
SpD: 8
Spe: 20

Size Class: 2
Weight Class: 3
Acid Spray
Aerial Ace
Agility
Attract
Brutal Swing
Bug Bite
Bug Buzz
Close Combat
Confide
Counter
Cut
Double Team
Double-Edge
Drill Run
Encore
Endure
Energy Ball
Facade
False Swipe
Feint Attack
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Headbutt
Hidden Power (Rock)
Horn Attack
Hyper Beam
Infestation
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Metal Burst
Night Slash
Peck
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Razor Shell
Rest
Return
Revenge
Reversal
Rock Smash
Round
Scary Face
Screech
Secret Power
Slash
Sleep Talk
Smart Strike
Snore
Struggle Bug
Substitute
Swagger
Swords Dance
Take Down
Taunt
Toxic
Twineedle
X-Scissor
:SS/Jumbao:
Jumbao: Taro - Female - Stage 3
Types: Grass / Fairy
Abilities: Trace / Overcoat / (Unlocked) Drought
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.

How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!

Name Origins:
Jumbao's limbs are visually very similar to the taro root.

Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through :blobsad: and :bloblul: and :blobthumbsup:.
Hidden Power: Ground
Nature: Docile (+10% Def, -10% Def)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96

Size Class: 4
Weight Class: 5
Arm Thrust
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed

Queue:
Gemini Taurus (Team Plasma N)
LouisCyphre (Tierno 2)
Doduodrio (Tierno 1)
 
Last edited:
Gah, why did I have to screw myself over with an ENKO... I HAD THAT IN THE BAG >:(

Also LouisCyphre taking your run :)

Challenge Thread: Realgam Tower: Doduodrio
Simulation: Tierno 1
Pokemon:
:probopass: Bub the Probopass with :leftovers: Leftovers
:escavalier: Lance the Escavalier with :muscle band: Muscle Band
:jumbao: Taro the Jumbao with :wise glasses: Wise Glasses

Pokemon Info:
:bw/probopass:
Probopass: Bub - Male - Stage 3
Types: Rock/Steel
Abilities: Sturdy / Magnet Pull / Sand Force (Unlocked)
Profile:
Nothing escapes Bub. His ever-watchful gaze paired with his three mini-noses always on the lookout proves to be useful in battle. He never speaks, never eats, and never sleeps, so his presence makes some of Doduodrio's Pokemon nervous. His Magnet Pull ability has gotten Bub into endless trouble, clinging to other wild Pokemon and generally attracting a whole ton of metal objects. Staples, water bottles, utensils, even electronics have gone missing only to be found stuck onto Bub. He doesn't seem to mind, though.

How They Met:
An enigma, nobody really knows much about Bub. He just showed up one day out of the blue in Doduodrio's backyard, levitating in place without a word. Even to this day, he still hasn't said a thing...

Name Origins:
Probopass reminded me of the pig head from the Lord of the Flies, Beezlebub. Maybe because of the mini-noses. So, Bub is a shortened version of Beezlebub.
Hidden Power: Ice
Nature: Quirky (+10% SpD, -10% SpD)
HP: 85
Atk: 4
Def: 10
SpA: 6
SpD: 11
Spe: 40

Size Class: 2
Weight Class: 7
Attract
Block
Body Press
Bulldoze
Captivate
Confide
Dazzling Gleam
Discharge
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Hidden Power (Ice)
Hyper Beam
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Magnetic Flux
Magnitude
Natural Gift
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shock Wave
Sleep Talk
Smack Down
Spark
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Taunt
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Volt Switch
Wide Guard
Zap Cannon
:ss/escavalier:
Escavalier: Lance - Male - Stage 3
Types: Bug/Steel
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Profile:
Lance loves getting compliments about his strength or his thick armor or just about anything, really. He can be cheerful or serious depending on his mood, but he can also be naive about many things. He likes to keep his armor nice and clean and his arms nice and sharp. When challenged to a battle, he will always happily accept.

How They Met:
Lance was found stuck to Bub one day (darn Magnet Pull), so Doduodrio had to help free him. It turned out that Rook and Lance had actually sparred together a really long time ago, so Rook invited Lance to join the team!

Name Origins:
Escavalier looks like it's ready to go jousting at a medieval tournament for knights! This reminded me of Lancelot from the King Arthur stories. I just shortened Lancelot to Lance.
Hidden Power: Rock
Nature: Bashful (+10% SpA, -10% SpA)
HP: 85
Atk: 10
Def: 8
SpA: 5
SpD: 8
Spe: 20

Size Class: 2
Weight Class: 3
Acid Spray
Aerial Ace
Agility
Attract
Brutal Swing
Bug Bite
Bug Buzz
Close Combat
Confide
Counter
Cut
Double Team
Double-Edge
Drill Run
Encore
Endure
Energy Ball
Facade
False Swipe
Feint Attack
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Headbutt
Hidden Power (Rock)
Horn Attack
Hyper Beam
Infestation
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Metal Burst
Night Slash
Peck
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Razor Shell
Rest
Return
Revenge
Reversal
Rock Smash
Round
Scary Face
Screech
Secret Power
Slash
Sleep Talk
Smart Strike
Snore
Struggle Bug
Substitute
Swagger
Swords Dance
Take Down
Taunt
Toxic
Twineedle
X-Scissor
:SS/Jumbao:
Jumbao: Taro - Female - Stage 3
Types: Grass / Fairy
Abilities: Trace / Overcoat / (Unlocked) Drought
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.

How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!

Name Origins:
Jumbao's limbs are visually very similar to the taro root.

Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through :blobsad: and :bloblul: and :blobthumbsup:.
Hidden Power: Ground
Nature: Docile (+10% Def, -10% Def)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96

Size Class: 4
Weight Class: 5
Arm Thrust
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed

Queue:
Doduodrio (Tierno 1)
 
Let's have another go at Ciphers!

Challenge Thread (if any): https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/
Simulation: Ciphers
Pokemon:
Quinn the Metagross @ Metagrossite
Willow the Pyroak @ Lagging Tail
Tyra the Donphan @ Rocky Helmet
Violet the Garchomp @ Soft Sand
Pokemon Info:

Metagross [Quinn] (F)
Stage 5*
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (unlocked) / Tough Claws (Mega)

Nature: Jolly (+Spe, +10% Acc, -SpA)

Stats (Mega Stats):
HP: 90
Atk: 10 (10)
Def: 9 (11)
SpA: 6 (7) (-)
SpD: 7 (8)
Spe: 81 (127) (+)
Size Class: 4 (4)
Weight Class: 9 / 7 (Light Metal) (11 / 9 (Light Metal))

Attacks:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
:ss/Pyroak:
Pyroak [Willow] (F)
Stage 4*
Types: Fire, Grass

Abilities:
Rock Head, Battle Armor, Contrary (unlocked)

Nature: Sassy (+SpD, -Spe, -10% Eva)

Stats:
HP: 105
Atk: 5
Def: 8
SpA: 6
SpD: 9 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Burning Jealousy
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mud-Slap
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Scorching Sands
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Terrain Pulse
Throat Chop
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Zen Headbutt
:ss/Donphan:
Donphan [Tyra] (F)
Stage 4*
Types: Ground

Abilities:
Sturdy, Sand Veil (unlocked)

Nature: Careful (+SpD, -SpA)

Stats:
HP: 95
Atk: 9
Def: 9
SpA: 4 (-)
SpD: 7 (+)
Spe: 50
Size Class: 3
Weight Class: 5

Attacks:
Absorb
Ancient Power
Assurance
Attract
Block
Body Slam
Bounce
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Encore
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Head Smash
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
:ss/Garchomp:
Garchomp [Violet] (F)
Stage 3*
Types: Dragon, Ground

Abilities:
Sand Veil, Rough Skin (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 100
Atk: 9
Def: 7
SpA: 6
SpD: 6
Spe: 102
Size Class: 4
Weight Class: 4

Attacks:
Aerial Ace
Attract
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Chop
Earth Power
Earthquake
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Flamethrower
Fling
Frustration
Giga Impact
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Metal Claw
Mud Shot
Natural Gift
Outrage
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Secret Power
Shadow Claw
Slash
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Take Down
Thrash
Toxic
Twister
Whirlpool

Queue:
epicdrill (Ciphers)
 
Challenge Thread (if any): https://www.smogon.com/forums/threads/realgam-tower-ooraloo.3669944/
Simulation: Tierno Rematch
Pokemon:
Volkraken @ Wise Glasses
Gallade @ Muscle Band
Miasmaw @ Leftovers
Pokemon Info:

Volkraken (M) Whiskey
Stage: 4*
Type: Water/Fire
Ability: Analytic/Infiltrator/Pressure (U)
Nature: Timid (+10% Acc)

Stats:
HP:
95
Atk: 3 (-)
Def: 6
SpA: 10
SpD: 7
Spe: 110 (+)
Size Class: 3
Weight Class: 3

Moves:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Burning Jealousy
Captivate
Clear Smog
Confide
Constrict
Covet
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Flip Turn
Frustration
Giga Impact
Heat Wave
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Laser Focus
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Pain Split
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Scorching Sands
Secret Power
Skitter Smack
Sleep Talk
Snatch
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out

Gallade (M) Forte
Stage: 3*
Type: Psychic/Fighting
Ability: Steadfast/Justified (U)
Nature: Serious

Stats:
HP:
85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Moves:
Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Bug]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Miasmaw (F) Zaphkiel
Stage: 3*
Type: Bug/Dragon
Ability: Neutralizing Gas/Hyper Cutter/Compound Eyes
Nature: Serious

Stats:
HP: 90
Atk: 10
Def: 5
SpA: 6
SpD: 8
Spe: 99
Size Class: 2
Weight Class: 4

Moves:
Agility
Aromatherapy
Attract
Bite
Body Slam
Breaking Swipe
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Close Combat
Crunch
Dark Pulse
Dragon Breath
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Endure
Facade
Fire Fang
First Impression
Flash Cannon
Focus Blast
Giga Impact
Gunk Shot
Haze
High Horsepower
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Leech Life
Lunge
Megahorn
Nasty Plot
Outrage
Pin Missile
Poison Fang
Poison Gas
Poison Jab
Protect
Rain Dance
Recover
Rest
Round
Scary Face
Screech
Sleep Talk
Sludge Bomb
Smog
Smokescreen
Snore
Struggle Bug
Substitute
Sunny Day
Super Fang
Superpower
Swords Dance
Taunt
Thunder
Thunder Fang
Thunderbolt
Uproar
U-Turn
Wild Charge
Work Up
X-Scissor


Queue:
Epicdrill (vs Double Trouble)
Ooraloo (vs Tierno 2: Electric Booraloo)
 
Let's try to 4* some stuff before gen 9 hits.

Challenge Thread (if any): https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/
Simulation: Tierno 2
Pokemon:
Cassandra the Volkraken @ Wise Glasses
Melissa the Miasmaw @ Muscle Band
Taina the Muk-A @ Leftovers
Pokemon Info:
:ss/volkraken:
Volkraken [Cassandra] (F)
Stage 4*
Types: Water/Fire

Abilities:
Analytic / Infiltrator / Pressure (unlocked)

Nature: Timid (+Spe, +10% Acc, -Atk)

Stats:
HP: 95
Atk: 3 (-)
Def: 6
SpA: 10
SpD: 7
Spe: 110 (+)
Size Class: 3
Weight Class: 3

Attacks:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Burning Jealousy
Captivate
Clear Smog
Confide
Constrict
Covet
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Flip Turn
Frustration
Giga Impact
Heat Wave
Hidden Power (Ice)
Hydro Pump
Hyper Beam
Incinerate
Infestation
Laser Focus
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Pain Split
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Scorching Sands
Secret Power
Skitter Smack
Sleep Talk
Snatch
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out

Miasmaw [Melissa] (F)
Stage 3*
Types: Bug, Dragon

Abilities:
Neutralizing Gas, Hyper Cutter, Compound Eyes (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 90
Atk: 10
Def: 5
SpA: 6
SpD: 8
Spe: 99
Size Class: 2
Weight Class: 4

Attacks:
Agility
Aromatherapy
Attract
Bite
Body Slam
Breaking Swipe
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Close Combat
Crunch
Dark Pulse
Dragon Breath
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Endure
Facade
Fire Fang
First Impression
Flash Cannon
Focus Blast
Giga Impact
Gunk Shot
Haze
High Horsepower
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Leech Life
Lunge
Megahorn
Nasty Plot
Outrage
Pin Missile
Poison Fang
Poison Gas
Poison Jab
Protect
Rain Dance
Recover
Rest
Round
Scary Face
Screech
Sleep Talk
Sludge Bomb
Smog
Smokescreen
Snore
Struggle Bug
Substitute
Sunny Day
Super Fang
Superpower
Swords Dance
Taunt
Thunder
Thunder Fang
Thunderbolt
U-turn
Uproar
Wild Charge
Work Up
X-Scissor
:ss/muk-alola:
Muk-A [Taina] (F)
Stage 3*
Types: Poison/Dark

Abilities:
Poison Touch / Gluttony / Power of Alchemy (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 100
Atk: 8
Def: 6
SpA: 5
SpD: 7
Spe: 50
Size Class: 2
Weight Class: 4

Attacks:
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power (Fairy)
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spit Up
Spite
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock


Queue:
epicdrill (Tierno 2)
 
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