Marshadow @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Shadow Sneak
- Close Combat
- Stone Edge
Marshadow's role is to counter set-up Pokemons like Xerneas or Zacian-Crowned with it's Spectral Thief. It's other role is to take care of Calyrex-Shadow with Shadow Sneak, which is a guaranteed OHKO, stopping it from sweeping teams. Close Combat is a STAB high power move just used to take out Pokemon that resist Ghost-type moves. Stone Edge is to deal with Flying-types that are super-effective against Marshadow. Focus Sash is to ensure Marshadow doesn't get OHKO'd by super-effective moves against it before it can Spectral Thief the stat-boosts. After using up its Focus Sash for Spectral Thief, Marshadow's role changes to being a glass-cannon, Shadow Sneaking Pokemon that are faster or have priority moves, and using the other moves to deal massive damage.
Lugia @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Defog
- Aeroblast
- Psychic
- Earth Power
Lugia's role is to clear entry hazards, which heavily affect the team, especially Marshadow. It's Multiscale ensures it will survive a hit, letting it use Defog. Aeroblast and Psychic are strong STAB moves which let it deal decent damage against Pokemon after using Defog. Earth Power is a decently high power move that gives it the most type coverage possible. Heavy-Duty Boots stops it's Multiscale from being removed.(Calculated using Type Coverage Calculator from Pokemondb)
Groudon @ Leftovers
Ability: Drought
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Precipice Blades
- Thunder Punch
- Shadow Claw
Groudon is my go-to starter, having good speed and attack with massive type coverage. Stone Edge is useful against Fire-types who try to take advantage of Drought, and is also an alternative for Thunder Punch, which cannot hit Landorus. Precipice Blades is a strong STAB ground type move which can faint or at least heavily damage Pokemon that take neutral damage from it. Thunder Punch is strong against Flying and Water types, giving it a chance against Water Pokemon. Additionally, Thunder Punch doesnt have a chance to miss, unlike Stone Edge, so in times where I don't want to miss, it's a good move. Shadow Claw can take care of Calyrex-Shadow if the opponent starts with it, since it doesn't have insane stat boosts yet, and Groudon is fairly tanky. Leftovers is for more survivability.
Kyurem-White @ Choice Scarf
Ability: Turboblaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Draco Meteor
- Fusion Flare
- Flash Cannon
Kyurem-White is my Special Attack sweeper. Blizzard and Draco Meteor are strong STAB moves that can heavily damage or even faint Pokemon that don't resist them. Fusion Flare is a decently powerful Fire type move that can take out Steel-types, which threaten to faint it with their high survivability. Flash Cannon is a Steel-type move that can take out Fairy types, with it's decent Power. Choice Scarf makes it move faster, letting it avoid getting OHKO'd before it can do anything.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Play Rough
- Ice Fang
- Close Combat
Zacian-Crowned is primarily used to take out Dynamaxed Pokemon that are too strong, or Dragon types that pose a big threat. Behemoth Blade deals double damage against Dynamaxed Pokemon, so Zacian can easily take them out. Play Rough also counters Dragon types that try to set up Dragon Dance. Ice Fang is a decent move that can faint Ground types before they can faint Zacian. Close Combat is a strong move that can take out Pokemon that the other moves can't.
Zeraora @ Choice Band
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Plasma Fists
- Grass Knot
- Close Combat
- Knock Off
Zeoraora's role is a Physical Sweeper. It's high power plus STAB Plasma Fists can easily take out Pokemon that are weak to it, and heavily damage Pokemon that are neutral. Grass Knot is used to take care of Ground types, specifically Groudon, as it is very heavy. Close Combat is a powerful move used to take care of types that Plasma Fists can OHKO. Knock Off is a good starting move and stops enemies from gaining an advantage through items. Choice Band is to boost it's attack, as it's Speed is already faster than most Pokemon.
Thanks for taking the time to read my team. Feel free to post improvements!
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Shadow Sneak
- Close Combat
- Stone Edge
Marshadow's role is to counter set-up Pokemons like Xerneas or Zacian-Crowned with it's Spectral Thief. It's other role is to take care of Calyrex-Shadow with Shadow Sneak, which is a guaranteed OHKO, stopping it from sweeping teams. Close Combat is a STAB high power move just used to take out Pokemon that resist Ghost-type moves. Stone Edge is to deal with Flying-types that are super-effective against Marshadow. Focus Sash is to ensure Marshadow doesn't get OHKO'd by super-effective moves against it before it can Spectral Thief the stat-boosts. After using up its Focus Sash for Spectral Thief, Marshadow's role changes to being a glass-cannon, Shadow Sneaking Pokemon that are faster or have priority moves, and using the other moves to deal massive damage.
Lugia @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Defog
- Aeroblast
- Psychic
- Earth Power
Lugia's role is to clear entry hazards, which heavily affect the team, especially Marshadow. It's Multiscale ensures it will survive a hit, letting it use Defog. Aeroblast and Psychic are strong STAB moves which let it deal decent damage against Pokemon after using Defog. Earth Power is a decently high power move that gives it the most type coverage possible. Heavy-Duty Boots stops it's Multiscale from being removed.(Calculated using Type Coverage Calculator from Pokemondb)
Groudon @ Leftovers
Ability: Drought
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Precipice Blades
- Thunder Punch
- Shadow Claw
Groudon is my go-to starter, having good speed and attack with massive type coverage. Stone Edge is useful against Fire-types who try to take advantage of Drought, and is also an alternative for Thunder Punch, which cannot hit Landorus. Precipice Blades is a strong STAB ground type move which can faint or at least heavily damage Pokemon that take neutral damage from it. Thunder Punch is strong against Flying and Water types, giving it a chance against Water Pokemon. Additionally, Thunder Punch doesnt have a chance to miss, unlike Stone Edge, so in times where I don't want to miss, it's a good move. Shadow Claw can take care of Calyrex-Shadow if the opponent starts with it, since it doesn't have insane stat boosts yet, and Groudon is fairly tanky. Leftovers is for more survivability.
Kyurem-White @ Choice Scarf
Ability: Turboblaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Draco Meteor
- Fusion Flare
- Flash Cannon
Kyurem-White is my Special Attack sweeper. Blizzard and Draco Meteor are strong STAB moves that can heavily damage or even faint Pokemon that don't resist them. Fusion Flare is a decently powerful Fire type move that can take out Steel-types, which threaten to faint it with their high survivability. Flash Cannon is a Steel-type move that can take out Fairy types, with it's decent Power. Choice Scarf makes it move faster, letting it avoid getting OHKO'd before it can do anything.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Play Rough
- Ice Fang
- Close Combat
Zacian-Crowned is primarily used to take out Dynamaxed Pokemon that are too strong, or Dragon types that pose a big threat. Behemoth Blade deals double damage against Dynamaxed Pokemon, so Zacian can easily take them out. Play Rough also counters Dragon types that try to set up Dragon Dance. Ice Fang is a decent move that can faint Ground types before they can faint Zacian. Close Combat is a strong move that can take out Pokemon that the other moves can't.
Zeraora @ Choice Band
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Plasma Fists
- Grass Knot
- Close Combat
- Knock Off
Zeoraora's role is a Physical Sweeper. It's high power plus STAB Plasma Fists can easily take out Pokemon that are weak to it, and heavily damage Pokemon that are neutral. Grass Knot is used to take care of Ground types, specifically Groudon, as it is very heavy. Close Combat is a powerful move used to take care of types that Plasma Fists can OHKO. Knock Off is a good starting move and stops enemies from gaining an advantage through items. Choice Band is to boost it's attack, as it's Speed is already faster than most Pokemon.
Thanks for taking the time to read my team. Feel free to post improvements!