Pet Mod [Gen 6] Megas Revisited - Slate 15: Playtesting

What time would you be able to play in roomtours this weekend?


  • Total voters
    5
  • Poll closed .
:sm/steelix-mega:
Mega Steelix
Type:
Steel / Rock
Ability: Earth Eater
Stats: 75 / 85 / 225 (+25) / 55 / 65 / 105 (+75)
New Moves: Head Smash, Dragon Dance
Description: A blend of Onix and Steelix, completely awful Attack and all. Has a polarizing match-up spread of course, even with only 2 weaknesses it's low SpDef is exploitable. But it can completely stuff any physical attackers that rely on Earthquake as their Steel coverage, like PHeal Gliscor and Garchomp. (but not Mold Breaker Excadrill for obvious reasons) Head Smash ties things together, as even off of a low attacking stat, it can outspeed and OHKO Volcarona, new!Charizard-Y, Thundurus-T, and SpDef Zapdos without investing in attack much whatsoever, and it can even pack a very fast Taunt to block defogs from bulky Latias, Zapdos, Skarmory and more.

:sm/aerodactyl-mega:
Mega Aerodactyl
Type:
Rock / Flying
Ability: Cinch
When this Pokemon uses a move which requires 2 turns to execute, if the target switches out on the same turn the user attempts to charge their attack, the move will bypass the need to charge and instead will execute the attack immediately, hitting the target before they switch, bypassing accuracy checks. (similar to Pursuit; If the move executes normally, it does not maintain this property.)

Stats: 80 / 130 (+25) / 75 (+10) / 70 (+10) / 100 (+25) / 160 (+30)
New Moves: Skull Bash, Dive
Description: Mega-Aero of the past dreaded using their weak Aerial Aces and Wing Attacks. No longer will we be bound by such weakness; now, we are bound by... our ability to actually outplay the opponent. Cinch is a new ability which suddenly gives moves notorious for their competitive uselessness, namely Fly and Sky Attack here, new life through the ability to punish switches. Opponents that can be KO'd by a charge move can be successfully forced to either trade blows with Aero if it uses Sky Attack or Skull Bash. In the event it threatens a KO with Fly or Dive, they instead are pressured to stay in on that turn before switching to a resist on the following turn, making a whiffed call of relatively low consequence. And in situations where Stone Edge also threatens an opponent, the mind games get even scarier, as Aero forces a knife's edge coin flip between simply staying in to die to Stone Edge or switching and getting called out by a charge move. Overall, Aero works best when semi-trapping offensive opponents that don't immediately threaten it in return; think +0 Serp, Torn-T, Talonflame, or Volcarona. And while that isn't a long list, it certainly contains some high profile targets to be trapping at full health.


:sm/altaria-mega:
Mega Altaria
Type:
Dragon / Flying
Ability: Natural Cure
Stats: 75 / 95 (+25) / 90 / 100 (+30) / 150 (+45) / 80
New Moves: Will-O-Wisp, Defog
Description: A stall mega that's weak to rocks. You've got about Florges' special bulk alongside instant recovery, defog, heal bell, and Wisp, and of course the ability to use Cotton Guard once and become very difficult to threaten on the physical side without very strong super effective hits.
 
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:xy/altaria-mega:
Name: Mega Altaria
Type: Flying / Fairy
Ability: Magic Guard
Stats: HP-75 Atk-35 Def-110 SpA-145 SpD-115 Spe-110 BST: 590
New Moves: U-turn
Description: My Mega Glalie but it’s Altaria. Magic Guard + Flying-type means full hazard immunity. Dark resistance + Mega Stone means it’s a Knock Off switch-in. With high SpA and Magic Guard it becomes a counter to Wil-o-Wisp Spam. Typing and Magic Guard give Altaria tons of switch-in opportunities, which it can use to dish out powerful Moonblasts and Hurricanes, using Roost to keep itself alive longer and break more walls or pivot a lot. U-turn helps with all the pivoting by bringing in an ally on a forced switch. However, with 35 Atk, Altaria can no longer break Heatran with Earthquake. No reliable set-up means what whatever power Altaria has from the start is all it gets. Ice, Rock, and Steel weaknesses leave Altaria vulnerable to Megas from the previous slate, as well as the ones that will likely be made in this slate. Lastly, Altaria doesn’t have a very strong base-form, and it’s lower bulk and speed make it much harder for Altaria to get into battle and begin making progress.
Offensive Magic Guard
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
-Moonblast
-Hurricane
-Fire Blast
-U-turn / Roost

:xy/aerodactyl-mega:
Name: Mega Aerodactyl
Type: Flying / Ground
Ability: Fragment
When the user lands as KO, it sets up 1 layer of Spikes, but loses 1/16th of its HP for each layer of Spikes currently on the opponent’s field.
Stats: HP-80 Atk-130 Def-100 SpA-70 SpD-95 Spe-140 BST: 615
Movepool Additions: Spikes, Drill Peck,
Description: Using the Fragment ability and an awesome offensive typing that grants it plenty of switch-in opportunities, Aerodactyl can make a very capable offensive hazard setter. Using its Dual STABs alongside Stealth Rock and either U-turn or Stone Edge is likely the best combo, as it allows Aero to exert immense pressure against all sorts of Steel, Grass, Fighting-types and the like while carrying nearly unresisted coverage and pressuring the opposing team with hazards. This will likely be best on hazard-stacking offense teams due to the role compression it provides.
Offensive Stealth Rock
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Stealth Rock
-Earthquake
-Drill Peck
-U-turn / Stone
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
:sm/steelix-mega:
Name: Steelix-Mega
Type:

Ability: Subjugate (This Pokémon's contact moves ground their target.)
Stats: 75 / 155 (+70) / 200 / 55 / 75 (+10) / 50 (+20) [610 BST]
New Moves: Glare
Weight raised to 999.99 kg
Description: A story in two moves: Heavy Slam, Earthquake. Some of us are already well aquainted with how strong a Steelix-mega who can spam EQs to it's heart content is, this is just a slight downgrade to Joltemon's Gravitas not to make it overbearing. It still transforms would be checks into EQ food though. Zapdos, Skarmory, Zard-Y, all of them have to think before switching in. This ability to target common defoggers coupled with its ability to win the 1v1 versus Excadrill make Steelix a powerful rock setter. It gets Ice Fang and Glare to screw with Lando or Chomp switch ins, and a base speed of 50 lets it have a more competitive speed tier against common walls like Clefable or Ferrothorn. Bind is also a fringe option with interesting implications.

:sm/altaria-mega:
Name: Altaria-Mega
Type:

Ability: Weather Report (This Pokémon's Fire-type moves set up Harsh Sunlight before hitting. Its Water-type moves set up Rain before hitting.)
Stats: 75 / 70 / 95 (+5) / 140 (+70) / 115 (+10) / 95 (+15) [590 BST]
New Moves: Scald, Hydro Pump, Thunder
Description: So this sub initially started as a Drizzle Altria. Looking at it further, I found it unfortunate that it would not be able to use the fire-type side of its movepool. That's when this stupid idea hit me. This version of Altaria effectively has 4 STABs which is pretty crazy. It's pretty self-sustainable thanks to it's respectable Bulk and access to Roost. It can tech Solar Beam or Thunder to hit Water types once in sun or rain mode so it does have some synergy with the weathers. Scald is still a dumb move and it can use it. 95 speed is a very awkward speed tier so that should keep it in check.
 
:sv/altaria-mega:

Name: Mega Altaria
Type: Dragon/Fairy
Ability: Soul Heart
New Moves: None
Stats: 75/80/110/140/105/80
Role: Hi I’m a bulky special sweeper that’s overturned yay
 
:sm/aerodactyl-mega:

Name: Mega Aerodactyl
Typing
:

Ability: Fossil Fuel (Upon getting a KO, the user heals hp equivalent to the one of the killing blow and raises it's speed.)
HP: 80
Atk: 105 →130 (+25)
Def: 65 →125 (+60)
SpA:
60
SpD: 75
Spe: 130 →145 (+15)
New Moves:
Drill Peck, Dragon Dance
Description: Just came up with this insanely fun ability name and then built the mega around it. Mega aero becomes a revenge killer that can easily make sure with its limited bulk now that it fully heals on kills while boosting itself.
:sm/steelix-mega:

Name: Mega Steelix
Typing:

Ability: Purifying Salt
HP:
75
Atk: 80
Def: 200 → 225 (+25)
SpA:
55 → 105 (+50)
SpD:
65 → 90 (+25)
Spe:
30
New Moves: Power Gem, Fire Blast, Flamethrower
Description: Just pretend that the crystals around mega Steelix are salt crystals (and that the type change of its primary typing is justified by how Steelix changes its main typing when it evolves from Onix.) Anyways Purifying Salt brings nearly the same benefits as Steel does for ground, Allowing Steelix to be a consistently annoying Juggernaut that can 1v1 most other ground types with relative ease. It is stoppable by the fact that most of its stat investment has gone to making it a special attacker, which isn’t ideal given Steelix’s less than ideal movepool but also not the end of the world, as well as the fact that most grass types still sit on it and most offensive water types and ice types are able to give it hell. Also would be our first mono typing mega :).
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
:sm/aerodactyl-mega:
Name: Mega Aerodactyl
Type:

Ability: Nostalgia Trip - This Pokémon's moves have the move category they would in Generation 3 and earlier based on their type. (i.e. Fire moves are always Special, Poison moves are always Physical, etc.). Fairy moves are Special.
Stats: 80 / 140 (+35) / 65 / 85 (+25) / 100 (+25) / 145 (+15) [615 BST]
New Moves: Shadow Ball, Power Gem, Hurricane
Description: this is what you meant when you wanted to give aerodactyl physical flying stab right. Aero's blast to the past gives it a nuke in Hurricane that's difficult to switch into at the cost of its wide coverage as most of them are special types (though its SpA is just high enough to 2HKO Lando-T with 4 SpA neutral natured Ice Fang). While making Aero a little easier to handle defensively as long as you have a Flying resist + any Ground-type for Stone Edge/Power Gem, this does open up Aero's last two moveslots for utility options, most likely Roost and one of Taunt, Defog, and Stealth Rock, or you can add in some of the physical coverage you still have in Earthquake for Heatran and Shadow Ball for Slowbro.
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Hurricane
- Earthquake
- Roost


:sm/steelix-mega:
Name: Mega Steelix
Type:

Ability: Bulletproof
Stats: 75 / 135 (+50) / 210 (+10) / 55 / 105 (+40) / 30 [615 BST]
New Moves: Pain Split, Thunder Wave
Description: SylveMons reference!!! While not nearly as broken as it was in SylveMons, Bulletproof is still great for Mega Steelix, blocking Focus Blast, Aura Sphere, Shadow Ball, and Energy Ball, allowing Steelix to check the likes of Mega Alakazam and Special Mega Lucario while also accidentally hard countering any non-Hex Mega Gengar set. Excadrill is already a great offensive and defense Steel/Ground-type, so while Steelix is still gonna compete with it, I tried to give it a couple things that Drill doesn't have to give you something to use it for. Pain Split lets Steelix sticks around longer, making it miss Leftovers less, while Thunder Wave gives Steelix a great utility option, though Toxic is probably better for Landorus switchins.
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Heavy Slam
- Earthquake
- Pain Split
- Toxic / Stealth Rock


:sm/altaria-mega:
Name: Mega Altaria
Type:

Ability: Pixilate
Stats: 75 / 110 (+40) / 105 (+15) / 110 (+40) / 110 (+5) / 80 [590 BST]
New Moves: Defog, Fire Spin, Hurricane
Description: it's base malt but with Defog (thank you gen 7), and Fire Spin (thank you Gen 8), does base malt things but with more answers as a lot of the new megas can check it (literally all of them except for Houndoom, Audino, and Zard Y offensively threaten it before a DDance, while Venu and Blastoise (as well as Zard Y if Alt isn't Heal Bell or Facade) can still take it on while boosted. wanted to give it Brave Bird too (thank you Gen 9), but forgoing it keeps Venu as a check to physical sets, so I went with Hurricane instead. swapped Defense and SpD, makes it very slightly more vulnerable to stuff like Pinsir and Banette before a DD
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost / Fire Blast

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 HP / 136 Def / 92 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Heal Bell / Substitute / Earthquake

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 HP / 100 Def / 156 SpD
Bold Nature
- Roost
- Return
- Defog
- Earthquake

The Forbidden (Altaria-Mega) @ Altarianite
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Spin
- Protect
- Perish Song
- Roost
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:ss/aerodactyl-mega:
Name: Mega Aerodactyl
Type:

Ability: Carbonize*
*Normal type moves turn Rock type and are boosted by 30%
Stats: 80 HP / 125 Atk (+20) / 85 Def (+20) / 85 SpA (+25) / 90 SpD (+15) / 150 Spe (+20) [615 BST]
New Moves: Quick Attack, Drill Peck
Description: Everyone trying to give Aerodactyl third STAB or good flying STAB. Aero has always been good spamming Rock moves, and now it can do it with much more finesse thanks to Carbonize. Return puts a big chunk into any non resists, and most resists are nailed with Earthquake. Drill Peck is given as the most flavourful Flying STAB available without breaking it, and Quick Attack is given as an option for priority but Aerodactyl's high speed and 4MSS makes it less than ideal.

:Ss/Steelix-mega:
Name: Mega Steelix
Type:

Ability: Mirror Armor
Stats: 75 / 120 (+35) / 220 (+20) / 65 (+10) / 100 (+35) / 30 [615 BST]
Weight: +680 kg
New Moves: Precipice Blades, Coil
Description: My favourite application of Steelix-Mega has always been Generation 7's RU variant. Instead of being a defensive wall, it primarily operated as an offensive tank that also compressed a Stealth Rock setter. It primarily did so via the use of Curse to allow it to apply pressure. I took that concept and renovated it to fit in Gen 6 OU, lowering the Attack and Defense slightly while giving it access to a much stronger Ground attack that can bypass the troublesome Grassy Surge spam that has been happening in the tier so far. Coil is a straight upgrade to Curse outside of enabling Gyro Ball, which has been remedies somewhat by making the increase in weight upon Mega Evolution much higher to power up Heavy Slam. Mirror Armor is the last line here, making it's matchup versus Landorus-Therian much better than it is in standard, turning a check into child's play. It still faces challenges, especially versus new threats like Mega Charizard Y, Talonflame and Gliscor while still being invalidated by most defensive Water types trying to land a good Scald.
 
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Ema Skye

Work!
:sm/aerodactyl:
Name: Mega Aerodactyl
Type: Rock/Poison
Ability: Prehistoric Power (Neutralizing Gas clone, not ana's version)
Stats: 80 HP / 145 Atk / 95 Def / 60 SpA / 95 SpD / 140 Spe [BST]
New Moves: Drill Peck, U-Turn, Explosion, Gunk Shot, Poison Jab
Description: Ability is a TCG reference to base Aero shutting off PokePowers (old gen abilities). Good into regen pivots as well as Clef. If you're ballsy into Gliscor that could also be funny.

:sm/steelix:
Name: Mega Steelix
Type: Steel/Flying
Ability: Aerilate
Stats: 75 HP / 135 Atk / 170 Def / 55 SpA / 85 SpD / 90 Spe [BST]
New Moves: Coil, Glare, Dragon Dance
Description: inspired by megamax sandaconda. Frustration+EQ is good coverage, other than in the mirror. Pick your boosting option.
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Review Time once again!

I'm a bit tired, so this review won't include every sub this time, only the ones that I have suggestions for or are in danger of getting vetoed. If you don't see you sub in this sub review, just assume I think your sub is either cool or interesting or that I just don't know how to feel about it (you decide)

:steelix-mega: This would probably get vetoed, 75/210/70 bulk with Ice Scales is pretty crazy and Steel/Water is great typing, making this super tough to take down. I recommend either swapping out Ice Scales or lowering its Special bulk quite a bit
:aerodactyl-mega: This sub is actually really really cool, love fast Regen, but you are missing 4 BST points. I'd probably just stick it in SpA or one of the defenses as its Attack and Speed are already great
:altaria-mega: This would also get vetoed, as Cotton Guard just enables this way too well, being a free Tail Glow or +3 Attack plus a bulk boost on a mon with a great movepool and decent Speed. You probably have to use a completely different ability as Cotton Guard makes this really hard to balance
:aerodactyl-mega: This is right on the edge of getting vetoed imo, it just has a ton of really good traits all in one package that could make this overwhelming, with one of the best type combinations in the game, a great movepool, a good ability, and great stats. I recommend doing one of either making it Rock/Flying or removing U-Turn, preferrably the former
:aerodactyl-mega: This would probably get vetoed as its just a bit too strong with an -ate ability for being that fast, as Return or Double-Edge will do insane damage while Fangs or EQ can cover resists well. I recommend lowering its Attack quite a bit, maybe down to 120-125


And that's all!
Subs close in 24 hours!
 
:ss/aerodactyl-mega:
Name: Aerodactyl-Mega
Type: Rock Flying
Ability: Sand Stream
HP:80, Attack:150 (+10), Defense:95 (+10), Special Attack:60 (-10), Special Defense:105 (+10), Speed: 140 (-10)
New Moves: Brave Bird,Close Combat
Description: Aerodactly becomes a sand setter, with better bulk and a stronger flying stab+fighting coverage, at the cost of some speed and power.
 
:sm/aerodactyl-mega:
Name: Mega Aerodactyl
Type: Rock / Flying
Ability: Obsidian Shards (Gale Wings but for Rock Type)
Stats: 80 / 125 (+20) / 65 / 110 (+50) / 75 / 160 (+30)
New Moves: None
Description: Mega Aerodactyl is already very fast, but not fast enough. Let's make it even faster, and then give it a priority-granting ability that will only very rarely be needed. Half the stats are dumped in special attack so it doesn't get too powerful.
:sm/steelix-mega:
Name: Mega Steelix
Type: Steel / Psychic
Ability: Well-baked Body
Stats: 75 / 85 / 200 / 85 (+30) / 95 (+30) / 70 (+40)
New Moves: Stockpile, Psychic, Stored Power, Zen Headbutt
Description: Wall with no recovery method and no item slot for leftovers, if given a chance can set up and sweep with Stored Power. May suffer from Mega-Aggron syndrome.
 
:sv/steelix-mega:
Type: Steel / Ground
Ability: Solid Rock
Stats: 75 / 115 (+30) / 230 (+30) / 65 (+10) / 95 (+30) / 30
New Moves: Glare, Spikes, Volt Switch
Description: Fat pivot, Spikes and Glare help it make progress while Volt Switch lets it maintain momentum.
 
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Ugh. Well, last Monday sucked, but short of either myself or this laptop exploding--"Killer Queen has already..."--I will be around to vote for once. Gods. Anyway, I'm just glad "ice cream" Alakazam-Mega won if Levitate didn't--congrats to the other winners:

:sm/steelix-mega:
Name: Steelix-Mega
Type: Steel/Ground
Ability: Snake Eater Water Filtration = +1 SpD when hit by a Water move; immunity to Water damage and to Burn status.
Stats: 075 HP / 125 Atk (+40) / 230 Def (+30) / 055 SpA / 095 SpD (+30) / 030 Spe (a.k.a. the official stats)
New Moves: Pain Split, Spikes
Description: Ugh. Trying to decide on the ability for this poor mon was a such a pain and is what held me up from posting, especially since Heatproof, Earth Eater, and the far more iffy Purifying Salt--at least if it is to keep Steel type--already taken. Given Steelix-Mega is one of few Mega designs I actually like but that then mechanically got screwed over getting stuck with Sand Force despite being one of the least suited Steel and Ground types to be on a Sand team period, I also knew I wanted the replacement abililty to be a good one. Too bad everything else I was trying to think for the past few days was overly complicated between Steelix being in the weird place of being tanky as hell (physically) but having zero recovery outside of Rest and between knowing next to nothing about crystal growth until a bit of research. As tempting as it is/was, I forewent giving this Slack Off and especially Regenerator (despite it being a giant and slow snake-worm) because as much as I like Steelix-Mega, I want this to be able to actually die at some point, so Pain Split is the most it can get; ditto for not giving it clear Glare or Thunder Wave given how much paralysis is already flying around this gen, with Spikes making more sense for it anyway to me. With Steelix's largest problem being able to come easily despite all its bulk and quad-resistance to Stealth Rock given its four weaknesses, I also knew I wanted to give it something that let it either come in easier (and a reason to) or take hits better and both Filter and Solid Rock seemed underwhelming even before Aggron-Mega maybe still ending up with Filter. So a Water Compaction-esque ability that's overall a buff to that disappointing ability seems fair though, especially since it doesn't get +2 of anything and become borderline unkillable off of one correctly read Water move. (That it incidentally becomes the Rotom-Wash counter is hilarious since I was more just trying to account for a couple of Steelix's dex entries talking about it becoming stronger due to being near "heat" [read: molten lava--well, magma] underground despite being still weak to Fire ultimately and for Scald just being the most common Water move [due to how stupid it is].)

:sm/aerodactyl-mega:
Name: Aerodactyl-Mega
Type: Rock/Flying
Ability: Sand Force
Stats: 080 HP / 125 Atk (+20) / 105 Def (+40) / 060 SpA (+00) / 095 SpD (+20) / 150 Spe (+20)
New Moves: Bounce
Description: I doubt this is going to win, and that's fine. I just wanted to declare my opinion that if any Mega had to be "stuck" with Sand Force, then to me it would have made far more sense on something like Aerodactyl-Mega that pairs better with both Hippowdon and Tyranitar than on Steelix-Mega and Garchomp-Mega; admittedly, Garchomp-Mega feels like Sand Force was intended as a purposeful downgrade though between the Speed drop and what they let some of the other (Dragon) Megas get away with. While Steelix-Mega had two STABs strengthened by Sand Force, it arguably lacked the most important and strongest one in Rock, which generally isn't bolstered by Tough Claws--Accelrock Aerodactyl when?--anyway like so many other things are. So in a weird way, beyond being reliant upon the easiest weather to set up, Sand Force isn't that much of a downgrade really since it actually boosts Rock Slide, Stone Edge, and Earthquake unlike Tough Claws while still boosting Iron Head. Meanwhile, Bounce is easier to give this without Tough Claws and with slightly less Atk as a "funny" concession that's already "good" enough for Gyarados (and Archeops); I'm a bit hesitant to give this Drill Peck, but that's more being a "flavor" stickler than me situationally enhancing QuakeEdge. [/end of bold abuse]

:sm/altaria-mega:
Name: Altaria-Mega
Type: Dragon/Fairy
Ability: Levitate
Stats: 075 HP / 105 Atk (+35) / 110 Def (+20) / 105 SpA (+35) / 110 SpD (+05) / 085 Spe (+05)
New Moves: Defog, Fire Spin, Play Rough
Description: Funny Garchomp counter goes...whatever sound Altaria actually makes. Tweet? Trying to figure out the ability to ultimately give this was even more annoying than Steelix-Mega, in part because the "obvious" flavor ones of Fluffy and Fur Coat would have made this too damn bulky even if I reduced the Def by 20. Similarly, the also "obvious" replacement ideas of Bulletproof and Overcoat were rather undermined by wanting to keep the weak-to-Poison unique Dragon/Fairy typing (and then Gengar-Mega getting Neutralizing Gas), especially with Sludge Wave existing for the former even if Bulletproof would have made this a decent check to Amoonguss, Gyro Ball Ferrothorn, and Venusaur(-Mega)...and only those, really. I even considered Water Absorb briefly before seeing the hilarious image of Altaria-Mega all wet on Bulbapedia. So Levitate it is merely since everything else is taken, since my only other idea is better saved for another mon, and since I rather like the original Altaria-Mega despite rarely using it. That fact this idea invalidates Garchomp is more coincidental than anything; ditto for it and Heatran covering each other's weaknesses completely unless Mold Breaker (or Thousand Arrows) is involved.
 
Finally, time for voting!

How to vote:
After the submission phase is over, voting will begin. This mod will be using the same voting system as Book of Enigmas, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with Mega Beedrill, Mega Lopunny, and Mega Pidgeot, for example, a ballot would look like this:
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9

With this ballot, Submission 1 for Mega Beedrill would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Lopunny category and Submissions 7, 8, and 9 in the Pidgeot category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Pidgeot category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Beedrill: User 12 (SV), User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This wouldn't be a legal ballot as the self-vote is in first place in the Beedrill category

Beedrill: User 12 (SV)
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Beedrill category

Beedrill: User 2, User 12 (SV)
Lopunny: User 4, User 12 (SV), User 6
Pidgeot: User 7, User 8, User 12 (SV), User 10, User 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Beedrill: User 1 (1 point)
Lopunny: User 4 (2 points), User 5 (1 point)
Pidgeot: User 7 (3 points), User 8 (2 points), User 9 (1 point), User 10 (1 point), User 11 (1 point)
The submission with the most points in a category will be added to the mod. For every Mega, you will also have the option to vote for the original Mega Evolution if you aren't a fan of any of the submissions. However, this can't be done for Pokemon whose original Megas were banned to Ubers.
For most slates, the next submission phase will start immediately after voting ends for the previous slate. The long submission phase will still give ample time for discussion and playtesting during the week so you can adjust your submissions. However, every 3 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs (mostly nerfs) can also happen at any other time as we learn stuff between roomtours.

All subs are elegible for voting except:
:sm/altaria-mega:
Name: Mega Altaria
Type: Dragon / Fairy
Ability: Cotton Press
All STAB moves use Def stat+Def modifiers
Stats: 80 / 110 / 120 / 110 / 95 / 110 | 590
New Moves: Play Rough
Description:Cotton Guard sweeper go brrr
The concept of the mon itself is still very broken due to basically getting +3 offenses and Def with one move. Also can easily spam +3 Draco Meteor without drawback.

The following sub will not be vetoed but requires an edit. It can still be voted for.
:ss/aerodactyl-mega:
Name: Aerodactyl-Mega
Type: Rock Flying
Ability: Sand Stream
HP:80, Attack:150 (+10), Defense:95 (+10), Special Attack:60 (-10), Special Defense:105 (+10), Speed: 140 (-10)
New Moves: Brave Bird,Close Combat
Description: Aerodactly becomes a sand setter, with better bulk and a stronger flying stab+fighting coverage, at the cost of some speed and power.
This sub has a BST of 630 instead of the required 615. Normally, this would be vetoed, but you submitted this after we posted sub reviews. Because of this, the council has decided to give you a chance to fix this. People can still vote for this sub and, if it happens to win but you haven't fixed the stat spread, the council will decide what stats to remove.

:sm/aerodactyl-mega:
Name: Mega Aerodactyl
Type: Rock / Flying
Ability: Night Shift (This Pokemon's Dark-type moves have 1.5x power.)
Stats: 80 / 135 (+30) / 75 (+10) / 55 / 115 (+40) / 150 (+20) | 615
New Moves: Drill Peck, Knock Off
Description: leans more into the fast pursuit role it had in vanilla at the cost of some power on its other moves. gets drill peck because having to use unboosted aerial ace against serp sounds catastrophic
:sm/aerodactyl-mega:
Name: Mega Aerodactyl
Type: Rock/Frying
Ability: Tough Claws
Stats: No Changes
New Moves: Dragon Dance, Drill Peck
Description: Nat Dex Aerodactyl
:sm/Aerodactyl-Mega:
Name: Mega Aerodactyl
Type: Rock/Flying
Ability: Gale Wings
Stats: 80 HP / 135 Atk / 95 Def / 70 SpA / 95 SpD / 140 Spe [615 BST] (+30 Atk, +30 Def, + 10 SpA, +20 SpD, + 10 Spe)
New Moves: None
Description: Mega Aerodactyl is already fast, but it now gets priority on healing and utility moves such as Roost and Defog. It also gets priority on its Flying STAB, but its strongest Flying move is Wing Attack (60 BP), so it shouldn't be overbearing. Better bulk compared to Talonflame and only single weakness to Stealth Rock makes it more consistent as a Defogger and can also pull off defensive sets should it wish.
:sm/aerodactyl-mega:
Name: Mega Aerodactyl
Type: Rock / Flying
Ability: Regenerator
Stats: 80 / 149 / 85 / 59 / 95 / 147 | 615
New Moves: Drill Peck, U-Turn
Description: Bulkish pivot, nice lead as usual, can clean w/ Hone/Dance.
:sm/aerodactyl-mega:
Mega Aerodactyl
Type:
Rock / Flying
Ability: Cinch
When this Pokemon uses a move which requires 2 turns to execute, if the target switches out on the same turn the user attempts to charge their attack, the move will bypass the need to charge and instead will execute the attack immediately, hitting the target before they switch, bypassing accuracy checks. (similar to Pursuit; If the move executes normally, it does not maintain this property.)

Stats: 80 / 130 (+25) / 75 (+10) / 70 (+10) / 100 (+25) / 160 (+30)
New Moves: Skull Bash, Dive
Description: Mega-Aero of the past dreaded using their weak Aerial Aces and Wing Attacks. No longer will we be bound by such weakness; now, we are bound by... our ability to actually outplay the opponent. Cinch is a new ability which suddenly gives moves notorious for their competitive uselessness, namely Fly and Sky Attack here, new life through the ability to punish switches. Opponents that can be KO'd by a charge move can be successfully forced to either trade blows with Aero if it uses Sky Attack or Skull Bash. In the event it threatens a KO with Fly or Dive, they instead are pressured to stay in on that turn before switching to a resist on the following turn, making a whiffed call of relatively low consequence. And in situations where Stone Edge also threatens an opponent, the mind games get even scarier, as Aero forces a knife's edge coin flip between simply staying in to die to Stone Edge or switching and getting called out by a charge move. Overall, Aero works best when semi-trapping offensive opponents that don't immediately threaten it in return; think +0 Serp, Torn-T, Talonflame, or Volcarona. And while that isn't a long list, it certainly contains some high profile targets to be trapping at full health.
:xy/aerodactyl-mega:
Name: Mega Aerodactyl
Type: Flying / Ground
Ability: Fragment
When the user lands as KO, it sets up 1 layer of Spikes, but loses 1/16th of its HP for each layer of Spikes currently on the opponent’s field.
Stats: HP-80 Atk-130 Def-100 SpA-70 SpD-95 Spe-140 BST: 615
Movepool Additions: Spikes, Drill Peck,
Description: Using the Fragment ability and an awesome offensive typing that grants it plenty of switch-in opportunities, Aerodactyl can make a very capable offensive hazard setter. Using its Dual STABs alongside Stealth Rock and either U-turn or Stone Edge is likely the best combo, as it allows Aero to exert immense pressure against all sorts of Steel, Grass, Fighting-types and the like while carrying nearly unresisted coverage and pressuring the opposing team with hazards. This will likely be best on hazard-stacking offense teams due to the role compression it provides.
Offensive Stealth Rock
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Stealth Rock
-Earthquake
-Drill Peck
-U-turn / Stone
:sm/aerodactyl-mega:

Name: Mega Aerodactyl
Typing
:

Ability: Fossil Fuel (Upon getting a KO, the user heals hp equivalent to the one of the killing blow and raises it's speed.)
HP: 80
Atk: 105 →130 (+25)
Def: 65 →125 (+60)
SpA:
60
SpD: 75
Spe: 130 →145 (+15)
New Moves:
Drill Peck, Dragon Dance
Description: Just came up with this insanely fun ability name and then built the mega around it. Mega aero becomes a revenge killer that can easily make sure with its limited bulk now that it fully heals on kills while boosting itself.
:sm/aerodactyl-mega:
Name: Mega Aerodactyl
Type:

Ability: Nostalgia Trip - This Pokémon's moves have the move category they would in Generation 3 and earlier based on their type. (i.e. Fire moves are always Special, Poison moves are always Physical, etc.). Fairy moves are Special.
Stats: 80 / 140 (+35) / 65 / 85 (+25) / 100 (+25) / 145 (+15) [615 BST]
New Moves: Shadow Ball, Power Gem, Hurricane
Description: this is what you meant when you wanted to give aerodactyl physical flying stab right. Aero's blast to the past gives it a nuke in Hurricane that's difficult to switch into at the cost of its wide coverage as most of them are special types (though its SpA is just high enough to 2HKO Lando-T with 4 SpA neutral natured Ice Fang). While making Aero a little easier to handle defensively as long as you have a Flying resist + any Ground-type for Stone Edge/Power Gem, this does open up Aero's last two moveslots for utility options, most likely Roost and one of Taunt, Defog, and Stealth Rock, or you can add in some of the physical coverage you still have in Earthquake for Heatran and Shadow Ball for Slowbro.
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Hurricane
- Earthquake
- Roost
:ss/aerodactyl-mega:
Name: Mega Aerodactyl
Type:

Ability: Carbonize*
*Normal type moves turn Rock type and are boosted by 30%
Stats: 80 HP / 125 Atk (+20) / 85 Def (+20) / 85 SpA (+25) / 90 SpD (+15) / 150 Spe (+20) [615 BST]
New Moves: Quick Attack, Drill Peck
Description: Everyone trying to give Aerodactyl third STAB or good flying STAB. Aero has always been good spamming Rock moves, and now it can do it with much more finesse thanks to Carbonize. Return puts a big chunk into any non resists, and most resists are nailed with Earthquake. Drill Peck is given as the most flavourful Flying STAB available without breaking it, and Quick Attack is given as an option for priority but Aerodactyl's high speed and 4MSS makes it less than ideal.
:sm/aerodactyl:
Name: Mega Aerodactyl
Type: Rock/Poison
Ability: Prehistoric Power (Neutralizing Gas clone, not ana's version)
Stats: 80 HP / 145 Atk / 95 Def / 60 SpA / 95 SpD / 140 Spe [BST]
New Moves: Drill Peck, U-Turn, Explosion, Gunk Shot, Poison Jab
Description: Ability is a TCG reference to base Aero shutting off PokePowers (old gen abilities). Good into regen pivots as well as Clef. If you're ballsy into Gliscor that could also be funny.
:ss/aerodactyl-mega:
Name: Aerodactyl-Mega
Type: Rock Flying
Ability: Sand Stream
HP:80, Attack:150 (+10), Defense:95 (+10), Special Attack:60 (-10), Special Defense:105 (+10), Speed: 140 (-10)
New Moves: Brave Bird,Close Combat
Description: Aerodactly becomes a sand setter, with better bulk and a stronger flying stab+fighting coverage, at the cost of some speed and power.
:sm/aerodactyl-mega:
Name: Mega Aerodactyl
Type: Rock / Flying
Ability: Obsidian Shards (Gale Wings but for Rock Type)
Stats: 80 / 125 (+20) / 65 / 110 (+50) / 75 / 160 (+30)
New Moves: None
Description: Mega Aerodactyl is already very fast, but not fast enough. Let's make it even faster, and then give it a priority-granting ability that will only very rarely be needed. Half the stats are dumped in special attack so it doesn't get too powerful.
:sm/aerodactyl-mega:
Name: Aerodactyl-Mega
Type: Rock/Flying
Ability: Sand Force
Stats: 080 HP / 125 Atk (+20) / 105 Def (+40) / 060 SpA (+00) / 095 SpD (+20) / 150 Spe (+20)
New Moves: Bounce
Description: I doubt this is going to win, and that's fine. I just wanted to declare my opinion that if any Mega had to be "stuck" with Sand Force, then to me it would have made far more sense on something like Aerodactyl-Mega that pairs better with both Hippowdon and Tyranitar than on Steelix-Mega and Garchomp-Mega; admittedly, Garchomp-Mega feels like Sand Force was intended as a purposeful downgrade though between the Speed drop and what they let some of the other (Dragon) Megas get away with. While Steelix-Mega had two STABs strengthened by Sand Force, it arguably lacked the most important and strongest one in Rock, which generally isn't bolstered by Tough Claws--Accelrock Aerodactyl when?--anyway like so many other things are. So in a weird way, beyond being reliant upon the easiest weather to set up, Sand Force isn't that much of a downgrade really since it actually boosts Rock Slide, Stone Edge, and Earthquake unlike Tough Claws while still boosting Iron Head. Meanwhile, Bounce is easier to give this without Tough Claws and with slightly less Atk as a "funny" concession that's already "good" enough for Gyarados (and Archeops); I'm a bit hesitant to give this Drill Peck, but that's more being a "flavor" stickler than me situationally enhancing QuakeEdge. [/end of bold abuse]
:sm/steelix-mega:
Name: Mega Steelix
Type: Steel / Ground
Ability: Heatproof
Stats: 75 / 135 (+50) / 210 (+10) / 55 / 105 (+40) / 30 | 610
New Moves: Heat Crash, Rapid Spin, Smack Down
* also weight goes up to 999.9kg
Description: fat stat stick that beats clefable/audino and checks tornt p well
:sm/steelix-mega: (why is this sprite messed up)
Name: Mega Steelix
Type: Steel / Ground
Ability: No Guard
Stats: 75 / 135 (+50) / 200 / 55 / 75 (+10) / 70 (+40) [610]
New Moves: Shift Gear, Gear Grind, Dragon Rush, Head Smash, Fissure (AG Viablity lol)
Description: It now has access to stronger Steel moves and more consistent rock moves in addition to its new set-up move.
:sm/Steelix-Mega:
Name: Mega Steelix
Type: Steel/Fairy
Ability: Stall
Stats: 75 HP / 115 Atk / 220 Def / 75 SpA / 95 SpD / 30 Spe [610 BST] (+30 Atk, +20 Def, +20 SpA, +30 SpD)
New Moves: Avalanche, Revenge, Payback
Description: I wanted to see what happens if you give the coveted Steel/Fairy typing on a bulky defensive Pokémon. In return, I gave it a useless ability and a wasteful 20 base SpA increase. Its additional moves benefit from Steelix always moving last (and getting hit for Avalanche and Revenge), so Steelix may want to use some powerful coverage.
:sm/steelix-mega:
Name: Mega Steelix
Type: Steel / Ice
Ability: Solid Rock Ice Scales
Stats: 75 / 105 / 210 / 100 / 70 / 50| 610
New Moves: Smack Down, Aqua Tail, Surf, Spikes
Description: Cristal Onix go brrrr. A bulky blanket, very good coverage (everybody that’s played flipped know it) to hit on weaknesses.
:sm/steelix-mega:
Mega Steelix
Type:
Steel / Rock
Ability: Earth Eater
Stats: 75 / 85 / 225 (+25) / 55 / 65 / 105 (+75)
New Moves: Head Smash, Dragon Dance
Description: A blend of Onix and Steelix, completely awful Attack and all. Has a polarizing match-up spread of course, even with only 2 weaknesses it's low SpDef is exploitable. But it can completely stuff any physical attackers that rely on Earthquake as their Steel coverage, like PHeal Gliscor and Garchomp. (but not Mold Breaker Excadrill for obvious reasons) Head Smash ties things together, as even off of a low attacking stat, it can outspeed and OHKO Volcarona, new!Charizard-Y, Thundurus-T, and SpDef Zapdos without investing in attack much whatsoever, and it can even pack a very fast Taunt to block defogs from bulky Latias, Zapdos, Skarmory and more.
:sm/steelix-mega:
Name: Steelix-Mega
Type:

Ability: Subjugate (This Pokémon's contact moves ground their target.)
Stats: 75 / 155 (+70) / 200 / 55 / 75 (+10) / 50 (+20) [610 BST]
New Moves: Glare
Weight raised to 999.99 kg
Description: A story in two moves: Heavy Slam, Earthquake. Some of us are already well aquainted with how strong a Steelix-mega who can spam EQs to it's heart content is, this is just a slight downgrade to Joltemon's Gravitas not to make it overbearing. It still transforms would be checks into EQ food though. Zapdos, Skarmory, Zard-Y, all of them have to think before switching in. This ability to target common defoggers coupled with its ability to win the 1v1 versus Excadrill make Steelix a powerful rock setter. It gets Ice Fang and Glare to screw with Lando or Chomp switch ins, and a base speed of 50 lets it have a more competitive speed tier against common walls like Clefable or Ferrothorn. Bind is also a fringe option with interesting implications.
:sm/steelix-mega:

Name: Mega Steelix
Typing:

Ability: Purifying Salt
HP:
75
Atk: 80
Def: 200 → 225 (+25)
SpA:
55 → 105 (+50)
SpD:
65 → 90 (+25)
Spe:
30
New Moves: Power Gem, Fire Blast, Flamethrower
Description: Just pretend that the crystals around mega Steelix are salt crystals (and that the type change of its primary typing is justified by how Steelix changes its main typing when it evolves from Onix.) Anyways Purifying Salt brings nearly the same benefits as Steel does for ground, Allowing Steelix to be a consistently annoying Juggernaut that can 1v1 most other ground types with relative ease. It is stoppable by the fact that most of its stat investment has gone to making it a special attacker, which isn’t ideal given Steelix’s less than ideal movepool but also not the end of the world, as well as the fact that most grass types still sit on it and most offensive water types and ice types are able to give it hell. Also would be our first mono typing mega :).
:sm/steelix-mega:
Name: Mega Steelix
Type:

Ability: Bulletproof
Stats: 75 / 135 (+50) / 210 (+10) / 55 / 105 (+40) / 30 [615 BST]
New Moves: Pain Split, Thunder Wave
Description: SylveMons reference!!! While not nearly as broken as it was in SylveMons, Bulletproof is still great for Mega Steelix, blocking Focus Blast, Aura Sphere, Shadow Ball, and Energy Ball, allowing Steelix to check the likes of Mega Alakazam and Special Mega Lucario while also accidentally hard countering any non-Hex Mega Gengar set. Excadrill is already a great offensive and defense Steel/Ground-type, so while Steelix is still gonna compete with it, I tried to give it a couple things that Drill doesn't have to give you something to use it for. Pain Split lets Steelix sticks around longer, making it miss Leftovers less, while Thunder Wave gives Steelix a great utility option, though Toxic is probably better for Landorus switchins.
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Heavy Slam
- Earthquake
- Pain Split
- Toxic / Stealth Rock
:Ss/Steelix-mega:
Name: Mega Steelix
Type:

Ability: Mirror Armor
Stats: 75 / 120 (+35) / 220 (+20) / 65 (+10) / 100 (+35) / 30 [615 BST]
Weight: +680 kg
New Moves: Precipice Blades, Coil
Description: My favourite application of Steelix-Mega has always been Generation 7's RU variant. Instead of being a defensive wall, it primarily operated as an offensive tank that also compressed a Stealth Rock setter. It primarily did so via the use of Curse to allow it to apply pressure. I took that concept and renovated it to fit in Gen 6 OU, lowering the Attack and Defense slightly while giving it access to a much stronger Ground attack that can bypass the troublesome Grassy Surge spam that has been happening in the tier so far. Coil is a straight upgrade to Curse outside of enabling Gyro Ball, which has been remedies somewhat by making the increase in weight upon Mega Evolution much higher to power up Heavy Slam. Mirror Armor is the last line here, making it's matchup versus Landorus-Therian much better than it is in standard, turning a check into child's play. It still faces challenges, especially versus new threats like Mega Charizard Y, Talonflame and Gliscor while still being invalidated by most defensive Water types trying to land a good Scald.
:sm/steelix:
Name: Mega Steelix
Type: Steel/Flying
Ability: Aerilate
Stats: 75 HP / 135 Atk / 170 Def / 55 SpA / 85 SpD / 90 Spe [BST]
New Moves: Coil, Glare, Dragon Dance
Description: inspired by megamax sandaconda. Frustration+EQ is good coverage, other than in the mirror. Pick your boosting option.
:sm/steelix-mega:
Name: Mega Steelix
Type: Steel / Psychic
Ability: Well-baked Body
Stats: 75 / 85 / 200 / 85 (+30) / 95 (+30) / 70 (+40)
New Moves: Stockpile, Psychic, Stored Power, Zen Headbutt
Description: Wall with no recovery method and no item slot for leftovers, if given a chance can set up and sweep with Stored Power. May suffer from Mega-Aggron syndrome.
:sv/steelix-mega:
Type: Steel / Ground
Ability: Solid Rock
Stats: 75 / 115 (+30) / 230 (+30) / 65 (+10) / 95 (+30) / 30
New Moves: Glare, Spikes, Volt Switch
Description: Fat pivot, Spikes and Glare help it make progress while Volt Switch lets it maintain momentum.
:sm/steelix-mega:
Name: Steelix-Mega
Type: Steel/Ground
Ability: Snake Eater Water Filtration = +1 SpD when hit by a Water move; immunity to Water damage and to Burn status.
Stats: 075 HP / 125 Atk (+40) / 230 Def (+30) / 055 SpA / 095 SpD (+30) / 030 Spe (a.k.a. the official stats)
New Moves: Pain Split, Spikes
Description: Ugh. Trying to decide on the ability for this poor mon was a such a pain and is what held me up from posting, especially since Heatproof, Earth Eater, and the far more iffy Purifying Salt--at least if it is to keep Steel type--already taken. Given Steelix-Mega is one of few Mega designs I actually like but that then mechanically got screwed over getting stuck with Sand Force despite being one of the least suited Steel and Ground types to be on a Sand team period, I also knew I wanted the replacement abililty to be a good one. Too bad everything else I was trying to think for the past few days was overly complicated between Steelix being in the weird place of being tanky as hell (physically) but having zero recovery outside of Rest and between knowing next to nothing about crystal growth until a bit of research. As tempting as it is/was, I forewent giving this Slack Off and especially Regenerator (despite it being a giant and slow snake-worm) because as much as I like Steelix-Mega, I want this to be able to actually die at some point, so Pain Split is the most it can get; ditto for not giving it clear Glare or Thunder Wave given how much paralysis is already flying around this gen, with Spikes making more sense for it anyway to me. With Steelix's largest problem being able to come easily despite all its bulk and quad-resistance to Stealth Rock given its four weaknesses, I also knew I wanted to give it something that let it either come in easier (and a reason to) or take hits better and both Filter and Solid Rock seemed underwhelming even before Aggron-Mega maybe still ending up with Filter. So a Water Compaction-esque ability that's overall a buff to that disappointing ability seems fair though, especially since it doesn't get +2 of anything and become borderline unkillable off of one correctly read Water move. (That it incidentally becomes the Rotom-Wash counter is hilarious since I was more just trying to account for a couple of Steelix's dex entries talking about it becoming stronger due to being near "heat" [read: molten lava--well, magma] underground despite being still weak to Fire ultimately and for Scald just being the most common Water move [due to how stupid it is].)
:sm/altaria-mega:
Name: Mega Altaria
Type: Dragon / Fairy
Ability: Sheer Force
Stats: 80 / 110 (+40) / 110 (+20) / 110 (+40) / 105 / 80 | 590
New Moves: Play Rough
Description: some mixed guy. adds a big wallbreaker.
:sm/Altaria-Mega:
Name: Mega Altaria
Type: Dragon/Fairy
Ability: Wonder Skin
Stats: 75 HP / 80 Atk / 120 Def / 110 SpA / 125 SpD / 80 Spe [590 BST] (+10 Atk, +30 Def, +40 SpA, +20 SpD)
New Moves: None
Description: Defensive Mega. Wonder Skin helps it defensively, giving it somewhat of a shield against status moves such as Toxic, Taunt, and Thunder Wave, while also having great synergy with Heal Bell on its movepool.
:sm/altaria-mega:
Mega Altaria
Type:
Dragon / Flying
Ability: Natural Cure
Stats: 75 / 95 (+25) / 90 / 100 (+30) / 150 (+45) / 80
New Moves: Will-O-Wisp, Defog
Description: A stall mega that's weak to rocks. You've got about Florges' special bulk alongside instant recovery, defog, heal bell, and Wisp, and of course the ability to use Cotton Guard once and become very difficult to threaten on the physical side without very strong super effective hits.
:xy/altaria-mega:
Name: Mega Altaria
Type: Flying / Fairy
Ability: Magic Guard
Stats: HP-75 Atk-35 Def-110 SpA-145 SpD-115 Spe-110 BST: 590
New Moves: U-turn
Description: My Mega Glalie but it’s Altaria. Magic Guard + Flying-type means full hazard immunity. Dark resistance + Mega Stone means it’s a Knock Off switch-in. With high SpA and Magic Guard it becomes a counter to Wil-o-Wisp Spam. Typing and Magic Guard give Altaria tons of switch-in opportunities, which it can use to dish out powerful Moonblasts and Hurricanes, using Roost to keep itself alive longer and break more walls or pivot a lot. U-turn helps with all the pivoting by bringing in an ally on a forced switch. However, with 35 Atk, Altaria can no longer break Heatran with Earthquake. No reliable set-up means what whatever power Altaria has from the start is all it gets. Ice, Rock, and Steel weaknesses leave Altaria vulnerable to Megas from the previous slate, as well as the ones that will likely be made in this slate. Lastly, Altaria doesn’t have a very strong base-form, and it’s lower bulk and speed make it much harder for Altaria to get into battle and begin making progress.
Offensive Magic Guard
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
-Moonblast
-Hurricane
-Fire Blast
-U-turn / Roost
:sm/altaria-mega:
Name: Altaria-Mega
Type:

Ability: Weather Report (This Pokémon's Fire-type moves set up Harsh Sunlight before hitting. Its Water-type moves set up Rain before hitting.)
Stats: 75 / 70 / 95 (+5) / 140 (+70) / 115 (+10) / 95 (+15) [590 BST]
New Moves: Scald, Hydro Pump, Thunder
Description: So this sub initially started as a Drizzle Altria. Looking at it further, I found it unfortunate that it would not be able to use the fire-type side of its movepool. That's when this stupid idea hit me. This version of Altaria effectively has 4 STABs which is pretty crazy. It's pretty self-sustainable thanks to it's respectable Bulk and access to Roost. It can tech Solar Beam or Thunder to hit Water types once in sun or rain mode so it does have some synergy with the weathers. Scald is still a dumb move and it can use it. 95 speed is a very awkward speed tier so that should keep it in check.
:sv/altaria-mega:

Name: Mega Altaria
Type: Dragon/Fairy
Ability: Soul Heart
New Moves: None
Stats: 75/80/110/140/105/80
Role: Hi I’m a bulky special sweeper that’s overturned yay
:sm/altaria-mega:
Name: Mega Altaria
Type:

Ability: Pixilate
Stats: 75 / 110 (+40) / 105 (+15) / 110 (+40) / 110 (+5) / 80 [590 BST]
New Moves: Defog, Fire Spin, Hurricane
Description: it's base malt but with Defog (thank you gen 7), and Fire Spin (thank you Gen 8), does base malt things but with more answers as a lot of the new megas can check it (literally all of them except for Houndoom, Audino, and Zard Y offensively threaten it before a DDance, while Venu and Blastoise (as well as Zard Y if Alt isn't Heal Bell or Facade) can still take it on while boosted. wanted to give it Brave Bird too (thank you Gen 9), but forgoing it keeps Venu as a check to physical sets, so I went with Hurricane instead. swapped Defense and SpD, makes it very slightly more vulnerable to stuff like Pinsir and Banette before a DD
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost / Fire Blast

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 HP / 136 Def / 92 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Heal Bell / Substitute / Earthquake

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 HP / 100 Def / 156 SpD
Bold Nature
- Roost
- Return
- Defog
- Earthquake

The Forbidden (Altaria-Mega) @ Altarianite
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Spin
- Protect
- Perish Song
- Roost
:sm/altaria-mega:
Name: Altaria-Mega
Type: Dragon/Fairy
Ability: Levitate
Stats: 075 HP / 105 Atk (+35) / 110 Def (+20) / 105 SpA (+35) / 110 SpD (+05) / 085 Spe (+05)
New Moves: Defog, Fire Spin, Play Rough
Description: Funny Garchomp counter goes...whatever sound Altaria actually makes. Tweet? Trying to figure out the ability to ultimately give this was even more annoying than Steelix-Mega, in part because the "obvious" flavor ones of Fluffy and Fur Coat would have made this too damn bulky even if I reduced the Def by 20. Similarly, the also "obvious" replacement ideas of Bulletproof and Overcoat were rather undermined by wanting to keep the weak-to-Poison unique Dragon/Fairy typing (and then Gengar-Mega getting Neutralizing Gas), especially with Sludge Wave existing for the former even if Bulletproof would have made this a decent check to Amoonguss, Gyro Ball Ferrothorn, and Venusaur(-Mega)...and only those, really. I even considered Water Absorb briefly before seeing the hilarious image of Altaria-Mega all wet on Bulbapedia. So Levitate it is merely since everything else is taken, since my only other idea is better saved for another mon, and since I rather like the original Altaria-Mega despite rarely using it. That fact this idea invalidates Garchomp is more coincidental than anything; ditto for it and Heatran covering each other's weaknesses completely unless Mold Breaker (or Thousand Arrows) is involved.

Votes close in Twenty Four Hours.
 
:aerodactyl-mega:: Genuine_Angus_B33F, Yoshiblaze, The Damned, Gekokeso, faithviolet (SV)
:steelix-mega:: MegaFlareon, faithviolet (SV), Gekokeso, G-Luke, Gravity Monkey,
:altaria-mega:: Gravity Monkey, MegaFlareon, SKIPPERGAMEZ
 
:aerodactyl-mega:: Yoshiblaze, Gekokeso (sv), Dib, Megaflareon, Turtlek, G-luke,
:steelix-mega:: GAB, Yoshiblaze, Gekokeso (sv), Anaconja, G-Luke, The damned, Tanny89k
:altaria-mega:: Yoshiblaze, Breloombuddy, SKIPPERGAMEZ, Megaflareon, Anaconja
 
Last edited:
Aerodactyl: G-Luke, Yoshiblaze, MegaFlareon (SV), faithviolet, Turtlek
Steelix: Turtlek, MegaFlareon (SV), Tanny89k, Gekokeso, Yoshiblaze
Altaria: Genuine_Angus_B33F, Gravity Monkey, The Damned
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:aerodactyl-mega: Gekokeso, G-Luke, Yoshiblaze, Verdas, BreloomBuddy
:Steelix-Mega: anaconja, Double Iron Bash, G-Luke, Tanny89k, The Damned
:Altaria-Mega: anaconja, regular, Genuine_Angus_B33F, Gravity Monkey, SKIPPERGAMEZ
 
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