Move: Sludge Bomb
Type: Poison
Base Power: 90
Accuracy: 100%
PP: 16
Effect: 30% Chance to Poison
Distribution: Koffing, Weezing, Grimer, Muk, Bellsprout, Weepinbell, Victreebel, Oddish, Gloom, Vileplume, Sneasler, Zubat, Golbat, Ekans, Arbok, Nidoking, Nidoqueen, Diglett, Dugtrio, Paras, Parasect, Bulbasaur, Ivysaur, Venusaur, Beedrill, Tentacool, Tentacruel, Gastly, Haunter, Gengar.
Description: A desperate attempt of mine to make Poison from the worst type in the game to an actually OK one. Also, I used to forget that this was a Gen 2 Move, so yeah. Gives Poison types a good stab option to use, with the additional upside of having an annoying as fuck poison chance. I highly reccomend that you remove sludge bomb from Sneasler if it ends up being too strong.
Move: Fake Out
Type: Normal
Base Power: 40
Accuracy: 100%
PP: 16
Effect: Has +2 priority and always causes the foe to flinch. However, this can only be used for the first turn the user is out.
Distribution: Kangaskhan, Hitmonlee, Hitmonchan, Raichu, Blastoise, Mr. Mime, Charizard, Venusaur, Poliwrath, Raticate, Mew, Wigglytuff, Clefable, Medicham.
Description: A nice little utility move for Pokemon that would usually be otherwise be pretty worthless otherwise. I'm removing fake out from Persian, because that just sounds really scary.
Move: Thunder Punch/Fire Punch/Ice Punch
Type: Electric/Fire/Ice
Base Power: 80
Accuracy: 100
PP: 24
Effect: 10% chance to Paralyze, Burn, or Freeze (depending on the move)
Distribution: Same as before+ Jynx (Fire Punch and Thunder Punch), Sneasler (Fire Punch), Golem (Ice Punch), Electabuzz (Ice Punch), Magmar (Ice Punch), Charizard (Thunder Punch), Blastoise (Thunder Punch), Raichu (Fire Punch), Persian (Ice Punch)
Description: A very small rework of these three moves on top of a distribution buff. I will gladly allow Council to hack away at the distribution of these moves if needed.
Type: Poison
Base Power: 90
Accuracy: 100%
PP: 16
Effect: 30% Chance to Poison
Distribution: Koffing, Weezing, Grimer, Muk, Bellsprout, Weepinbell, Victreebel, Oddish, Gloom, Vileplume, Sneasler, Zubat, Golbat, Ekans, Arbok, Nidoking, Nidoqueen, Diglett, Dugtrio, Paras, Parasect, Bulbasaur, Ivysaur, Venusaur, Beedrill, Tentacool, Tentacruel, Gastly, Haunter, Gengar.
Description: A desperate attempt of mine to make Poison from the worst type in the game to an actually OK one. Also, I used to forget that this was a Gen 2 Move, so yeah. Gives Poison types a good stab option to use, with the additional upside of having an annoying as fuck poison chance. I highly reccomend that you remove sludge bomb from Sneasler if it ends up being too strong.
Move: Fake Out
Type: Normal
Base Power: 40
Accuracy: 100%
PP: 16
Effect: Has +2 priority and always causes the foe to flinch. However, this can only be used for the first turn the user is out.
Distribution: Kangaskhan, Hitmonlee, Hitmonchan, Raichu, Blastoise, Mr. Mime, Charizard, Venusaur, Poliwrath, Raticate, Mew, Wigglytuff, Clefable, Medicham.
Description: A nice little utility move for Pokemon that would usually be otherwise be pretty worthless otherwise. I'm removing fake out from Persian, because that just sounds really scary.
Move: Thunder Punch/Fire Punch/Ice Punch
Type: Electric/Fire/Ice
Base Power: 80
Accuracy: 100
PP: 24
Effect: 10% chance to Paralyze, Burn, or Freeze (depending on the move)
Distribution: Same as before+ Jynx (Fire Punch and Thunder Punch), Sneasler (Fire Punch), Golem (Ice Punch), Electabuzz (Ice Punch), Magmar (Ice Punch), Charizard (Thunder Punch), Blastoise (Thunder Punch), Raichu (Fire Punch), Persian (Ice Punch)
Description: A very small rework of these three moves on top of a distribution buff. I will gladly allow Council to hack away at the distribution of these moves if needed.
Last edited: