Pokémon Garchomp

agslash23

Banned deucer.
1669047732856.png

Dragon-type Ground-type

Base Stats: 108 HP / 130 Atk / 95 Def / 80 SpA / 85 SpD / 102 Spe
Abilities: Rough Skin
Notable Moves:

-Earthquake
-Swords Dance
-Stealth Rock
-Spikes
-Stone Edge
-Draco Meteor
-Fire Blast
-Fire Fang
-Flamethrower
-Liquidation

Pros
- It has a great attack stat of 130 which, coupled with great STAB typing, relevant coverage, and Swords Dance, makes it a powerful breaker that doesn't have many walls
- It can spread lots of residual damage additionally thanks to its ability Rough Skin, as well as access to dual hazards in Stealth Rock and Spikes
- For an Offensive Pokemon, it has great bulk and good defensive typing (resists Fire, Rock, Poison, immune to Electric)
- Speed tier is good enough to outspeed the walls it wants to break

Cons
- It has weaknesses to strong offensive types like Fairy, Dragon and x4 weakness to Ice
- It can be walled by a few Pokemon like Corviknight, Orthworm, Dondozo.
- It is outsped by many Offensive Pokemon like Iron Valiant, Roaring Moon, Chien Pao, Dragapult, etc.. without Choice Scarf.

Terastalizing
- Fire Tera is quite valuable for demolishing Orthworm and Corviknight. This also means that it can keep Hazards up vs latter.
- Ground Tera can make its Earthquakes even more powerful, and if combined with Soft Sand or Life Orb, can hurt even resists a lot
- Electric Tera can let it beat Corviknight and Dondozo, but this makes it stonewalled by Grass types.
- Ghost Tera can ensure that it keeps rocks vs Great Tusk and Iron Treads
- Water Tera on Defensive sets can let it pivot powerful wallbreakers like Chien-Pao
- Steel Tera lets it turn the tables vs revenge killers like Iron Valiant, Dragapult and revenge kill them in return

Potential Set

Tank Chomp

Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Spikes
- Stealth Rock
- Dragon Tail

This is a modern twist on the classic Tank Chomp. While it has lost Toxic, it has gained Spikes to become a bulky hazard setter that punishes Rapid Spin from Great Tusk and Iron Treads thanks to a combination of Rough Skin and Rocky Helmet. Dragon Tail phazes out usual checks like Dondozo and forces them to take heavy Hazard Damage. This set cannot keep up Hazards vs Corviknight as it can switch in easily and Defog, thus it is best paired with Gholdengo, who can block Defog. It can also be paired with something like Magnezone since it traps and eliminates Corviknight.

Swords Dance

Garchomp @ Leftovers / Soft Sand / Life Orb
Ability: Rough Skin
Tera Type: Ground / Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Spikes / Stealth Rock / Substitute
- Stone Edge / Terablast / Fire Fang

On Physical sets, Sword Dance is great to boost its Attack to massive levels. Earthquake is mandatory STAB. Last 2 slots are flexible - there is room for only 1 type of Hazard, but Spikes is usually better since there are more Stealth Rock setters than Spike setters. Stone Edge provides great general synergy with Earthquake, but Terablast is great if Garchomp is the Tera pokemon of choice, as with Fire Tera it can then beat Corviknight more easily and thus win the Hazard war. Fire Fang is another alternative that is weaker, but doesn't mandate Terastalization. Item is a matter of preference - Leftovers provide general longevity to set up and lay hazards multiple times ; Soft Sand can be used with Ground Tera to make its Earthquake really powerful (it can OHKO Slowbro at +2), Life Orb provides greater damage for all attacks, but at the cost of longevity

Mixed Dual Hazards Setter

Garchomp @ Life Orb
Ability: Rough Skin
Tera Type: Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock / Spikes
- Draco Meteor / Spikes
- Earthquake
- Fire Blast / Flamethrower

This set aims to set up Hazards and thus its aim is to beat Corviknight and Great Tusk, who are the best removers in the meta. This is achieved by Life Orb-boosted Fire Blast or by Tera Fire Flamethrower, as both these attacks 2HKO even Maximum Specially Defensive Corviknight. Draco Meteor goes a great amount of damage vs Great Tusk.

Scarf Chomp

Garchomp @ Choice Scarf
Ability: Rough Skin
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Naive Nature
- Earthquake
- Outrage
- Stone Edge / Rock Slide
- Spikes / Terablast

A relic of the past era, Scarf Garchomp is good in current SV OU metagame due to a shortage of Flying and Fairy types, while being able to revenge kill faster attackers like Iron Valiant, Chien-Pao, Roaring Moon, Dragapult. Outrage is good on this set late-game once Fairy and Steel types are gone, since it is a really strong move otherwise to beat Earthquake resists and immunities like Meowscadara, and Dragonite. Rock moves like Stone Edge or Rock Slide can be used to beat Volcarona if it has set up. Spikes is an interesting mid-ground move on Scarf set to set up Hazards vs switch-ins like Corviknight, Rotom-W, Dondozo. This ensures that it is not deadweight vs bulkier teams. Terablast is an alternative with Fire Tera to 2HKO Corviknight after Stealth Rock. Ground Tera, however, is usually preferred to have more power on its Earthquake, and it helps to avoid OHKO from Iron Valiant's Moonblast, Chien-Pao's Ice Shard.

Other options

Endure in conjunction with Swords Dance, Earthquake and coverage move like Stone Edge or TeraBlast can be used while holding Salac Berry to replicate Scale Shot Garchomp from SS OU, but is shut down by Ice Shard from Chien-Pao, as well as Booster Energy users like Iron Valiant.

Summary

Garchomp does face competition as a Ground type from Great Tusk and Iron Treads as both possess Rapid Spin and Knock Off, better offensive typing in case of the former, and better Speed and defensive typing in the case of the latter. However, both lack Swords Dance, Spikes, mixed attacking potency, and have worse Special Bulk. As a dual Hazard setter, it faces competition from Glimmora since it can also remove Hazards with Mortal Spin, while it sets automatic Toxic Spikes when hit physically. However, Garchomp has a better typing, and is bulky and faster. Garchomp's biggest competitor, however, is Ting-Lu since it is a Ground type and can set Stealth Rock and Spikes, and can phase out switch ins with Whirlwind. Ting-Lu has much better bulk and has a better typing that lets it check Ghost types. However, Garchomp is stronger, much faster, has access to Swords Dance, and has a better offensive movepool to threaten Defoggers and Rapid Spinners.
 
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Agree with the above while also adding Rocky Helmet to the list. Helmet hard punishes Spin from Great Tusk and Iron Treads (one of the few mons that non Air Balloon Gholdengo is hard to switch into) while chipping at stuff in general much harder. This set has been seeing a fair bit of usage lately thanks in part due to this team

Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Spikes
- Stealth Rock
- Dragon Tail
 

Red Raven

I COULD BE BANNED!
Would Tera Steel be a viable option? Steel resists all of Garchomp's normal weaknesses
I've tried it at yes it is a viable option. The problem is there are probably better abusers of terastal atm because Garchomp's speed isn't at all that impressive not to mention you're gonna have to stick with fire fang as your fire type coverage if you don't want to be walled by a certain metal birb. If the game does allow transfer moves from swsh when it gets Home connectivity, then steel would be much more viable option for the reason you mentioned since Garchomp will regain scale shot. Although, fire would still be the best tera type as the coverage of fire, dragon and ground covers just about everything in the tier
 
View attachment 467497
Dragon-type Ground-type

Base Stats: 108 HP / 130 Atk / 95 Def / 80 SpA / 85 SpD / 102 Spe
Abilities: Rough Skin
Notable Moves:

-Earthquake
-Swords Dance
-Stealth Rock
-Spikes
-Stone Edge
-Draco Meteor
-Fire Blast
-Flamethrower
-Liquidation

Pros
- It has a great attack stat of 130 which, coupled with great STAB typing, relevant coverage, and Swords Dance, makes it a powerful breaker that doesn't have many walls
- It can spread lots of residual damage additionally thanks to its ability Rough Skin, as well as access to dual hazards in Stealth Rock and Spikes
- For an Offensive Pokemon, it has great bulk and good defensive typing (resists Fire, Rock, Poison, immune to Electric)
- Speed tier is good enough to outspeed the walls it wants to break

Cons
- It has weaknesses to strong offensive types like Fairy, Dragon and x4 weakness to Ice
- It can be walled by a few Pokemon like Corviknight, Orthworm, as well as some bulky water types like Slowbro.
- It is outsped by many Offensive Pokemon like Iron Valiant, Iron Bundle, Roaring Moon, Chien Pao, Dragapult, etc..

Terastalizing
- Fire Tera is quite valuable for demolishing Orthworm and Corviknight. This also means that it can keep Hazards up vs latter.
- Ground Tera can make its Earthquakes even more powerful, and if combined with Soft Sand or Life Orb, can hurt even resists a lot
- Electric Tera can let it beat Corviknight and Slowbro, but this makes it stonewalled by Orthworm.

Potential Set

Swords Dance Hazard Setter

Garchomp @ Leftovers / Soft Sand / Life Orb
Ability: Rough Skin
Tera Type: Ground / Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Spikes / Stealth Rock
- Stone Edge / Terablast

On Physical sets, Sword Dance is necessary to boost its Attack to massive levels. Earthquake is mandatory STAB. Last 2 slots are flexible - there is room for only 1 type of Hazard, but Spikes is usually better since there are more Stealth Rock setters than Spike setters. Stone Edge provides great general synergy with Earthquake, but Terablast is great if Garchomp is the Tera pokemon of choice, as with Fire Tera it can then beat Corviknight more easily and thus win the Hazard war. Item is a matter of preference - Leftovers provide general longevity to set up and lay hazards multiple times ; Soft Sand can be used with Ground Tera to make its Earthquake really powerful (it can OHKO Slowbro at +2), Life Orb provides greater damage for all attacks, but at the cost of longevity


Mixed Dual Hazards Setter

Garchomp @ Life Orb
Ability: Rough Skin
Tera Type: Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Spikes
- Earthquake
- Fire Blast / Flamethrower

This set aims to set up both Hazards and thus its sole aim is to beat Corviknight (the only relevant defogger in the meta). This is achieved by Life Orb-boosted Fire Blast or by Tera Fire Flamethrower, as both these attacks 2HKO even Maximum Specially Defensive Corviknight. It can also beat Iron Treads easily using this set. Great Tusk can switch and clear Hazards on this set easily enough but lacks recovery to do so multiple times.

Other options

Like previous gens, TankChomp is a usable option to switch in more frequently to set spikes. However, it has lost Toxic which used to make up for its passivity and thus isn't as good anymore. Non-Hazard sets like Endure or Substitute in conjunction with Swords Dance, Earthquake and coverage move like Stone Edge, TeraBlast can be used while holding Salac Berry to replicate Scale Shot Garchomp from SS OU, but is shut down by the presence of Paradox Pokemon that boost speed automatically like Iron Bundle, Iron Valiant, Roaring Moon, as well as Ice Shard users like Chien-Pao. Choice Scarf Garchomp is similarly another potential cleaner set that is shut down and outclassed by aforementioned threats.

Summary

Even though losing Scale Shot has hurt Garchomp's potency as a deadly sweeper a lot, it has gained Spikes instead. This means that now it must focus completely on wall-breaking and setting hazards. It does face competition from Great Tusk and Iron Treads, however, as both possess Rapid Spin and Knock Off, better offensive typing in case of the former, and better Speed and defensive typing in case of the latter. However, both lack Swords Dance, Spikes, mixed attacking potency, and have worse Special Bulk.
Consider slashing Fire Fang with Tera Blast on the Swords Dance set. It is weaker, but not by a obscene amount, and it actually does something if Garchomp doesn't tera which gives it and the rest of the team much needed versatility. In general I prefer to avoid Tera Blast when not absolutely necessary to achieve coverage unavailable in the Pokemon's natural movepool, as it limits teambuilding too much since it makes you hard commit to a dedicated tera.
 
Garchomp is still a really solid pokemon in this metagame. Whether it's setting up hazards or breaking through walls it does a pretty good job. I like the SD sets better though as there are already so many pokemon with entry hazards around. Garchomp can really take advantage of Terastylizing since it get rid of its Quadruple weakness making it pretty difficult to OHKO and break though many checks
 

agslash23

Banned deucer.
Updated the thread based on current meta

I have added Choice Scarf set, as I have found it to be a good one in the meta
 

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