airfare
OUPL Champion
[Overview]
Garchomp's above-average Speed tier, great Attack stat, relevant coverage options, ability, and good defensive typing let it perform several roles such as setting Stealth Rock, wallbreaking, and checking physical attackers. It is one of the best wallbreakers and cleaners in the metagame because of its nearly unresisted STAB move combination, Speed tier, and good natural bulk. It also serves as one of the tier's best entry hazard setters in the tier because it immensely pressures Defoggers such as Mandibuzz and Zapdos through Toxic or Swords Dance + Stone Edge. Despite this, Garchomp can struggle to keep up Stealth Rock versus Corviknight and Landorus-T, and its setup set is somewhat unreliable due to Scale Shot's imperfect accuracy. Garchomp also suffers from lacking longevity, making it vulnerable to chip damage from switching in on Pokemon like Heatran and Zapdos. Additionally, it faces competition from Landorus-T as a Stealth Rock setter due to the latter's ability to remove most Defoggers' Heavy Duty Boots with Knock Off and pivot with U-turn.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Fire Fang / Stone Edge
move 4: Scale Shot / Stealth Rock
item: Leftovers / Life Orb
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Garchomp can act as a very powerful sweeper or wallbreaker because of its nearly unresisted STAB move combination and tools to pressure checks. It primarily uses Fire Fang on Scale Shot sets to check Corviknight, Skarmory, and Ferrothorn. Scale Shot's Speed boost makes Garchomp outspeed slower revenge killers and sweep effectively. Stone Edge fits on both Scale Shot and Stealth Rock sets over Fire Fang to threaten Flying-types such as Zapdos, Mandibuzz, and Moltres that could check the former or use Defog against the latter. Threatening these bulky Defoggers makes Garchomp an excellent Stealth Rock setter. Leftovers provides more longevity, while Life Orb applies more pressure against physical walls like Clefable and Ferrothorn.
Scale Shot Garchomp often features on offense teams utilizing other wallbreakers alongside dual screens support to make it sweep as effectively as possible. Scale Shot sets often need their health to be able to set up and sweep, while Stealth Rock sets can switch in more freely to wallbreak and set up Stealth Rock. If Garchomp runs Stealth Rock or Stone Edge, many Pokemon can benefit from its ability to pressure most Flying-types, most notably Kartana and Melmetal, which can break through teams incredibly easily. Additionally, Corviknight can serve as a good defensive partner. Garchomp can offensively answer Corviknight's checks, such as Heatran and Zapdos, while Corviknight can check some common revenge killers like Rillaboom. Swords Dance Garchomp does not have many solid defensive answers besides Steel / Flying types such as Skarmory and Corviknight and Unaware Pokemon like Clefable. Heatran, Magnezone, and Tapu Koko can exert pressure on these checks to give Garchomp easier setup opportunities.
[SET]
name: Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Toxic
move 4: Rest / Protect / Flamethrower
item: Rocky Helmet / Leftovers
ability: Rough Skin
nature: Jolly
evs: 252 HP / 136 Def / 120 Spe
[SET COMMENTS]
Tank Garchomp is one of the best Stealth Rock setters in the tier because of its ability to keep entry hazards up and pressure conventional Defoggers like Zapdos, Mandibuzz, and Tornadus-T with Toxic. It can take advantage of its typing and the combination of Rocky Helmet and Rough Skin to punish users of contact moves like U-turn and many physical attackers like Melmetal, Kartana, and Hawlucha. Rest gives added longevity and removes status caused by Pokemon Garchomp switches into, including Heatran and Zapdos. Protect is useful to scout moves from Choice-locked Pokemon like Choice Scarf Landorus-T and Choice Band Rillaboom, and it is especially useful on Leftovers sets for better recovery every other turn. Flamethrower is an option to pressure Steel-types like Ferrothorn and Skarmory, which would otherwise be free to set up their own entry hazards or remove Garchomp's Stealth Rock. It can also help Garchomp check offensive Grass-types like Rillaboom and Kartana that take little damage from Earthquake. 120 Speed EVs with a Jolly nature let Garchomp outspeed maximum Speed Nidoking, most defensive Landorus-T, and maximum Speed Heatran.
Physically defensive Garchomp provides entry hazard support that Pokemon like Kartana and Rillaboom benefit from. They can use Knock Off to help Garchomp pressure Flying-type Defoggers such as Zapdos and Mandibuzz that check them and appreciate Garchomp's pressure on other checks like Tangrowth. However, Rillaboom's Grassy Terrain weakening Earthquake usually warrants a replacement STAB move in either Stomping Tantrum or Scorching Sands. Garchomp's strain on Defoggers can help other dedicated entry hazard setters like Ferrothorn and Skarmory. Tapu Koko is also a good partner due to its pressure on Flying-types—especially Corviknight and Skarmory — that can free up Garchomp's fourth moveslot, and it benefits from Garchomp's pressure on Tangrowth, Landorus-T, and Galarian Slowking through Toxic and Earthquake. Garchomp's immense pressure on Heatran and Galarian Slowking, specifically, can also make special attackers such as Tapu Lele and Calm Mind Clefable ideal teammates.
[STRATEGY COMMENTS]
Other Options
====
On sand-based teams, Garchomp can run Sand Veil instead of Rough Skin with Swords Dance, Substitute, and Leftovers to fish for misses to safely set up. It can run a Naive nature and Fire Blast on Swords Dance sets to punish Steel-types it lures in like Corviknight and Skarmory. More dedicated mixed sets, also utilizing a Naive nature and maximum Special Attack investment, can aim to punish lured in defensive checks like Landorus-T, Slowbro, and Buzzwole, as well as Corviknight and Skarmory, with a strong Draco Meteor or Fire Blast.
Checks and Counters
====
**Fairy-types**: Physically defensive Fairy-types like Clefable and Tapu Fini can switch in on Stealth Rock sets and use Moonblast, although they have trouble checking Swords Dance sets, especially if Garchomp holds a Life Orb. Their Dragon immunity lets them strategically block Scale Shot's Speed boosts, making Garchomp easier to revenge kill by faster threats. This is somewhat unreliable, though, because revenge killers still may need a sacrifice to switch in freely.
**Physically Defensive Pokemon**: Physically defensive Pokemon like Slowbro, Hippowdon, and Tangrowth can check Garchomp without Fire Blast or Toxic effectively and cripple it with a Scald, Toxic, Stun Spore, or Sleep Powder. All of these Pokemon can pivot into most of Garchomp's moves and force it out consistently if it hasn't used Swords Dance.
**Corviknight and Skarmory**: Both of these Steel / Flying types resist both of Garchomp's STAB attacks and take neutral damage from Stone Edge, although they have to be cautious of Fire Blast. Their high Defense and typing lets them chip Garchomp easily, set up on it with Iron Defense, pivot out with U-turn into a different check like Clefable or a revenge killer like Rillaboom in Corviknight's case, or force it out with Whirlwind in Skarmory's.
**Rillaboom**: Rillaboom's priority in Grassy Glide and its Grassy Terrain weakening Garchomp's Earthquakes make it a decent offensive check to most Garchomp sets, as well as a good revenge killer after Garchomp has boosted its Speed.
[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[stareal, 481219], [ausma, 360720]]
- Grammar checked by: [[Finland, 517429], [The Dutch Plumberjack, 232216]]
Garchomp's above-average Speed tier, great Attack stat, relevant coverage options, ability, and good defensive typing let it perform several roles such as setting Stealth Rock, wallbreaking, and checking physical attackers. It is one of the best wallbreakers and cleaners in the metagame because of its nearly unresisted STAB move combination, Speed tier, and good natural bulk. It also serves as one of the tier's best entry hazard setters in the tier because it immensely pressures Defoggers such as Mandibuzz and Zapdos through Toxic or Swords Dance + Stone Edge. Despite this, Garchomp can struggle to keep up Stealth Rock versus Corviknight and Landorus-T, and its setup set is somewhat unreliable due to Scale Shot's imperfect accuracy. Garchomp also suffers from lacking longevity, making it vulnerable to chip damage from switching in on Pokemon like Heatran and Zapdos. Additionally, it faces competition from Landorus-T as a Stealth Rock setter due to the latter's ability to remove most Defoggers' Heavy Duty Boots with Knock Off and pivot with U-turn.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Fire Fang / Stone Edge
move 4: Scale Shot / Stealth Rock
item: Leftovers / Life Orb
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Garchomp can act as a very powerful sweeper or wallbreaker because of its nearly unresisted STAB move combination and tools to pressure checks. It primarily uses Fire Fang on Scale Shot sets to check Corviknight, Skarmory, and Ferrothorn. Scale Shot's Speed boost makes Garchomp outspeed slower revenge killers and sweep effectively. Stone Edge fits on both Scale Shot and Stealth Rock sets over Fire Fang to threaten Flying-types such as Zapdos, Mandibuzz, and Moltres that could check the former or use Defog against the latter. Threatening these bulky Defoggers makes Garchomp an excellent Stealth Rock setter. Leftovers provides more longevity, while Life Orb applies more pressure against physical walls like Clefable and Ferrothorn.
Scale Shot Garchomp often features on offense teams utilizing other wallbreakers alongside dual screens support to make it sweep as effectively as possible. Scale Shot sets often need their health to be able to set up and sweep, while Stealth Rock sets can switch in more freely to wallbreak and set up Stealth Rock. If Garchomp runs Stealth Rock or Stone Edge, many Pokemon can benefit from its ability to pressure most Flying-types, most notably Kartana and Melmetal, which can break through teams incredibly easily. Additionally, Corviknight can serve as a good defensive partner. Garchomp can offensively answer Corviknight's checks, such as Heatran and Zapdos, while Corviknight can check some common revenge killers like Rillaboom. Swords Dance Garchomp does not have many solid defensive answers besides Steel / Flying types such as Skarmory and Corviknight and Unaware Pokemon like Clefable. Heatran, Magnezone, and Tapu Koko can exert pressure on these checks to give Garchomp easier setup opportunities.
[SET]
name: Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Toxic
move 4: Rest / Protect / Flamethrower
item: Rocky Helmet / Leftovers
ability: Rough Skin
nature: Jolly
evs: 252 HP / 136 Def / 120 Spe
[SET COMMENTS]
Tank Garchomp is one of the best Stealth Rock setters in the tier because of its ability to keep entry hazards up and pressure conventional Defoggers like Zapdos, Mandibuzz, and Tornadus-T with Toxic. It can take advantage of its typing and the combination of Rocky Helmet and Rough Skin to punish users of contact moves like U-turn and many physical attackers like Melmetal, Kartana, and Hawlucha. Rest gives added longevity and removes status caused by Pokemon Garchomp switches into, including Heatran and Zapdos. Protect is useful to scout moves from Choice-locked Pokemon like Choice Scarf Landorus-T and Choice Band Rillaboom, and it is especially useful on Leftovers sets for better recovery every other turn. Flamethrower is an option to pressure Steel-types like Ferrothorn and Skarmory, which would otherwise be free to set up their own entry hazards or remove Garchomp's Stealth Rock. It can also help Garchomp check offensive Grass-types like Rillaboom and Kartana that take little damage from Earthquake. 120 Speed EVs with a Jolly nature let Garchomp outspeed maximum Speed Nidoking, most defensive Landorus-T, and maximum Speed Heatran.
Physically defensive Garchomp provides entry hazard support that Pokemon like Kartana and Rillaboom benefit from. They can use Knock Off to help Garchomp pressure Flying-type Defoggers such as Zapdos and Mandibuzz that check them and appreciate Garchomp's pressure on other checks like Tangrowth. However, Rillaboom's Grassy Terrain weakening Earthquake usually warrants a replacement STAB move in either Stomping Tantrum or Scorching Sands. Garchomp's strain on Defoggers can help other dedicated entry hazard setters like Ferrothorn and Skarmory. Tapu Koko is also a good partner due to its pressure on Flying-types—especially Corviknight and Skarmory — that can free up Garchomp's fourth moveslot, and it benefits from Garchomp's pressure on Tangrowth, Landorus-T, and Galarian Slowking through Toxic and Earthquake. Garchomp's immense pressure on Heatran and Galarian Slowking, specifically, can also make special attackers such as Tapu Lele and Calm Mind Clefable ideal teammates.
[STRATEGY COMMENTS]
Other Options
====
On sand-based teams, Garchomp can run Sand Veil instead of Rough Skin with Swords Dance, Substitute, and Leftovers to fish for misses to safely set up. It can run a Naive nature and Fire Blast on Swords Dance sets to punish Steel-types it lures in like Corviknight and Skarmory. More dedicated mixed sets, also utilizing a Naive nature and maximum Special Attack investment, can aim to punish lured in defensive checks like Landorus-T, Slowbro, and Buzzwole, as well as Corviknight and Skarmory, with a strong Draco Meteor or Fire Blast.
Checks and Counters
====
**Fairy-types**: Physically defensive Fairy-types like Clefable and Tapu Fini can switch in on Stealth Rock sets and use Moonblast, although they have trouble checking Swords Dance sets, especially if Garchomp holds a Life Orb. Their Dragon immunity lets them strategically block Scale Shot's Speed boosts, making Garchomp easier to revenge kill by faster threats. This is somewhat unreliable, though, because revenge killers still may need a sacrifice to switch in freely.
**Physically Defensive Pokemon**: Physically defensive Pokemon like Slowbro, Hippowdon, and Tangrowth can check Garchomp without Fire Blast or Toxic effectively and cripple it with a Scald, Toxic, Stun Spore, or Sleep Powder. All of these Pokemon can pivot into most of Garchomp's moves and force it out consistently if it hasn't used Swords Dance.
**Corviknight and Skarmory**: Both of these Steel / Flying types resist both of Garchomp's STAB attacks and take neutral damage from Stone Edge, although they have to be cautious of Fire Blast. Their high Defense and typing lets them chip Garchomp easily, set up on it with Iron Defense, pivot out with U-turn into a different check like Clefable or a revenge killer like Rillaboom in Corviknight's case, or force it out with Whirlwind in Skarmory's.
**Rillaboom**: Rillaboom's priority in Grassy Glide and its Grassy Terrain weakening Garchomp's Earthquakes make it a decent offensive check to most Garchomp sets, as well as a good revenge killer after Garchomp has boosted its Speed.
[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[stareal, 481219], [ausma, 360720]]
- Grammar checked by: [[Finland, 517429], [The Dutch Plumberjack, 232216]]
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