Fusion Evolution

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OM

It's a starstruck world
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Parents: Tyranitar + Abomasnow
Shared Egg Group: Monster
Offspring name: Mega Tyranisnow A
Typing: Rock/Ice
New base stats: 105 / 163 / 132 / 143 / 122 / 40
New ability: Snow Warning
Notable moves: Stealth Rock, Iron Head, Swords Dance, Will-o-Wisp, Knock Off, Sucker Punch, Shadow Claw, Shadow Sneak, Foul Play
Role indentification: Blizzard, Swords Dance, Stone Edge, Ice Punch, Ice Shard, Giga Drain, Wood Hammer, Seed Bomb
This is just me being picky, but you misspelled identification. Also, you're role description is just a bunch of moves, and I have no Idea where you're original notable moves are from, because the fusion can't learn any of them but stealth rock, iron head, swords dance and shadow claw.
 

T.I.A.

formerly Ticktock
This is just me being picky, but you misspelled identification. Also, you're role description is just a bunch of moves, and I have no Idea where you're original notable moves are from, because the fusion can't learn any of them but stealth rock, iron head, swords dance and shadow claw.
That was from Sharpeye.
 
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Parents:
Raichu and Infernape
Shared egg group: Field
Offspring name: Raifernape
New Type: Fire/Electric
Base Stats: 78/107/73/107/85/119
New ability and desc: Blaze + Static = Shock Flares: This Pokemon's Fire-type moves have a 30% chance to paralyze opponents (in addition to the move's given effect).
Notable moves: Flare Blitz, Volt Tackle, Fire Blast, Thunderbolt, Nasty Plot, Swords Dance, Surf, Focus Blast, Close Combat, Extreme Speed*, Grass Knot, Volt Switch, U-Turn, Stealth Rock, Taunt, Stone Edge, Earthquake, Encore, Endeavor, Knock Off, Gunk Shot
Role Identification: Raichu and Infernape both have wide offensive movepools and fusing them together just makes it even wider. It has set-up moves on both sides of the spectrum to make it more unpredictable. Its typing complement each other offensively though it gets a double weakness to Ground-types. It also has strong dual STABs and a wide range of coverage moves including Surf and Focus Blast on the special side as well as Close Combat and EdgeQuake on the physical side. It has momentum gaining moves, priority*, as well as Encore/Taunt to play mind games with its opponents.

EDIT: my apologies for its previous name. I am now aware that Volt Tackle and Extreme Speed are illegal together.
 
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G-Luke

Sugar, Spice and One For All
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Time for Poke number 3!

DNA Donors Infernape and Tornados
Offspring Tornape
New Type Fighting/Flying
New Stats 77/114/70/129/75/129
(+5 Atk +15 SpA +20 Spe)
New Ability and Desc (Blaze + Prankster)= Priority Power: If the user's Attack is in a different priority bracket than the oppenent, its boosted by ×1.5
Notable Moves Stealth Rock, Fake Out, U-Turn, Mach Punch, Hurricane, Fire Blast, Focus Blast, Vacuum Wave, Grass Knot, Air Slash, Sludge Bomb, Gunk Shot, Close Combat, FlareBlitz, Focus Punch, Substitute, Swords Dance, Nasty Plot, Iron Tail, Thunder Punch, Acrobatics, Aerial Ace
Role Description Tornape is here to revolutionize priority and make you think twice about revenge killing. Thanks to its ability Priority Power, Vacuum Wave and Mach Punch both have 90 base power, as long as the opponent doesn't use a +1 priority attack! Also, it punishes priority abusers, Trick Room setters and phazers with 180 base power Close Combats and 175 base power Hurricanes, prior to STAB boost! Also, while niche, a SubPunch set is particularly deadly, since Focus Punch has a unique -3 priority, it always gets boosted! 225 base power Focus Punch before STAB?!?! That's insane!!! Tornape has excellent coverage between Hurricane and Focus Blast/Close Combat/Vacuum Wave, plus its great coverage options in Gunk Shot, Thunder Punch, Fire Blast and FlareBlitz. All in all a great and versatile pokemon.
 
Reposting some of my old submissions :)


DNA Donors:
Azelf - Metagross
Offspring Name: Metazelf(love how it sounds)
New Type:

New Base Stats:
80(+3)/140(+10)/103(+3)/110/85(+5)/111(+19)
New Ability and Desc: Pure Telekinesis: All floating pokémon can't have their stats lowered as long Metazelf is not fainted. Can't be hit by Ground-type-moves.
Notable Moves: Zen Headbutt, Psychic, Psyshock, Meteor Mash, Iron Tail, Bullet Punch, Flash Cannon, Earthquake, Power-Up Punch, Fire Punch, Flamethrower, Fire Blast, Thunder Punch, Thunderbolt, Ice Punch, Energy Ball, Grass Knot, Knock Off, Pursuit, U-Turn, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Dazzling Gleam, Nasty Plot, Agility, Hone Claws, Taunt, Stealth Rock, Light Screen, Reflect, Trick, Thunder Wave.
Role Indetification: Huge movepool+140/115/105 offensive stats+Agility=GG. Now, seriously, Metazelf have a great movepool, good bulk, and 3 options to setup, making it easy to setup and destroy everything, also, it only have 3 weaknesses thanks to it's ability. The physical set is quite good as it Atk stat reaches insane levels after one Hone Claws or PuP, and it have acess to Knock Off, giving it a great coverage, but if you want to bring the full potential of the physical set, you should use it's mega. In the other hand, the special set has more options and better coverage than the physical, although 115 SP atk is far worse than 140 Atk, it can learn Nasty Plot making Metazelf a great Special sweeper.



DNA Donors: Azelf - Mega Metagross
Offspring Name: Mega Metazelf
New Type:

New Base Stats:
80/150/123/120/105/151
New Ability and Desc: Pure Telekinesis > Tough Claws
Notable Moves: Zen Headbutt, Psychic, Psyshock, Meteor Mash, Iron Tail, Bullet Punch, Flash Cannon, Earthquake, Power-Up Punch, Fire Punch, Flamethrower, Fire Blast, Thunder Punch, Thunderbolt, Ice Punch, Energy Ball, Grass Knot, Knock Off, Pursuit, U-Turn, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Dazzling Gleam, Nasty Plot, Agility, Hone Claws, Taunt.
Role Indetification: Oh god, it's mega is even better! With 150/151 physical offense, Mega Metazelf can destroy everything after 1 atk boost, and also, it gets Tough Claws wich makes it's STABs and coverage moves even better! And it's bulk is just fantastic, 80/123/105 bulk paired with it's good defensive typing makes easy to setup in various Pokémons. There's still the special set, although inferior, it still good with Nasty Plot, powerfull STABs and a wide coverage



Parents: Pinsir - Gliscor
Shared Egg Group: Bug
Offspring Name: Glinsir
New Type:

New Base Stats: 85/125/127/65/87/105 (BST: 594)
New Ability and Desc: Hyper Cutter
Notable Moves: X-Scissor, U-Turn, Earthquake, Stone Edge, Rock Slide, Close Combat, Knock Off, Aqua Tail, Fire Fang, Ice Fang, Poison Jab, Swords Dance, Agility, Rock Polish , Stealth Rock, Toxic, Defog, Roost, Substitute, Protect
Role Description: A potent physical attacker with acess to both SD and Agility, and 2 strong STABs and a wide coverage movepool, can pivot with Defog+Roost+U-Turn and also use a defensive Defog set due to it great physical bulk and acess to reliable recovery. But if you want to pull out the sweeper potential of this fusion you should use it's mega.


Parents: Mega Pinsir - Gliscor
Shared Egg Group: Bug
Offspring Name: Mega Glinsir
New Type:

New Base Stats:
85/155/147/75/107/125 (BST: 694)
New Ability and Desc: Hyper Cutter > Aerilate
Notable Moves: Return, Double-Edge, Quick Attack, Feint (lol), Earthquake, Close Combat, Stone Edge, Aqua Tail, Fire Fang, Ice Fang, Poison Jab, Swords Dance, Agility, Rock Polish, Roost, Substitute.
Role Description: Say hello to the faster, bulkier and overall better Mega Pinsir! With wide coverage, unresisted STABs(shut up Zapdos, i have Stone Edge!) and a great speed tier, Mega Glinsir can sweep entire teams after one Swords Dance. It also has the SR neutrality, making it better at switch-ins, the new 4x Ice weakness sucks btw.



DNA Donors:
Vivillon - Thundurus
Offspring Name: Thundurion
New Type:

New Base Stats:
79/90(+7)/60/120(+13)/65/120(+20)
New Ability and Desc: Prankster Eyes: This Pokemon's non-damaging moves have their priority increased by 1. Raises move's accuracy by 33%.
Notable Moves: Hurricane, Acrobatics, Thunder, Volt Switch, Thunder Punch, Wild Charge, Energy Ball, Giga Drain, Grass Knot, Focus Blast, Superpower, Dark Pulse, Flash Cannon, Sludge Bomb, Psychic, Knock Off, Sleep Powder, Quiver Dance, Nasty Plot, Bulk Up, Substitute, Roost, Tailwind, Aromatherapy, Taunt.
Role Indetification: Remember the shameful lack of Special Flying STAB on Thundurus? Well, this problem is now solved! With a better Speed Tier acess to perfectaccuracy priority Sleep Powder, Quiver Dance and great STABs, Thudurion has a incredible potential of sweeping. And it can even pivot with Sleep Powder, Tailwind, Taunt, Thunder Wave and Aromatherapy! Sadly, it's bulk is awful making it difficult to switch-in on any attack ; also, the SR weakness makes Thundurion strugle even more to switch. Although weird, the physical set can be a option, as Thundullion's attack isn't that bad and it has acess to Acrobatics and Bulk Up, meaning Subs+Salac sets can be a thing, it's still inferior to the Special set thought.



DNA Donors:
Sceptile - Thundurus
Offspring Name: Thunduptile
New Typing:

New Base Stats:
74/115(+15)/77/130(+15)/82/125(+10) (BST: 603)
New Ability and Desc: Wood Art (Prankster+Overgrow): This Pokemon's Grass-type moves have their priority increased by 1.
Notable Moves: Leaf Storm, Energy Ball, Giga Drain, Grass Knot, Leaf Blade, Thunderbolt, Discharge, Volt Switch, Wild Charge, Thunder Punch, Focus Blast, Superpower, Hammer Arm, Drain Punch, Low Kick, Power-Up Punch, Earthquake, Sludge Bomb, Sludge Wave, Dragon Pulse, Dragon Claw, Dark Pulse, Crunch, Knock Off, Pursuit, Nasty Plot, Swords Dance, Bulk Up, Agility, Substitute, Synthesis, Leech Seed, Grass Whistle(?), Thunder Wave, Taunt, Roar.
Role Identification: Can run a Revenge Killer set with Specs/Scarf, a setup sweeper with Nasty Plot/SD and even a Subseed set. 115/130/125 offenses is nothing to laugh at, specially when you have Wood Art as ability, though Thunduptile can't aboose it due to grass being a poor offensive typing. The ability to revenge kill all Water, Ground and Rock Types is great! As well being able to check most Electric and Steel types such as Excadrill, Ferrothorn, Raikou, Rotom-Wash and Magnezone. The physical set is an option too as 115 base attack combined with its wide movepool make's it a deadly attacker, oh boy, it can even learn Swords Dance and Bulk Up, boosting even more Thunduptile attack. The special also has Nasty Plot as an option of setup, and is even better imo, though it doesn't has the same power the physical movepool gives. Oh, and it can go mega with Electric/Dragon Typing and even better stats :)

DNA Donors:
Mega Sceptile - Thundurus
Offspring Name: Mega Thunduptile
New Typing:

New Base Stats:
74/140/87/170/82/150 (BST: 703)
New Ability and Desc: Lightning Rod
Notable Moves: Thunderbolt, Discharge, Volt Switch, Wild Charge, Thunder Punch, Dragon Pulse, Dragon Claw, Leaf Storm, Energy Ball, Giga Drain, Grass Knot, Leaf Blade Focus Blast, Superpower, Hammer Arm, Drain Punch, Low Kick, Power-Up Punch, Earthquake, Sludge Bomb, Sludge Wave, Dark Pulse, Crunch, Knock Off, Pursuit, Nasty Plot, Swords Dance, Bulk Up, Agility, Substitute, Synthesis, Leech Seed, Grass Whistle(?), Thunder Wave, Taunt, Roar.
Role Identification: NP/SD+STABS+COVERAGE=GG
Design: Regular and Mega: Sceptile(-Mega) with Thundurus' color pallet and tail



Parents: Aggron - Tyrantrum
Shared Egg Group: Monster
Offspring Name: Tytanium
New Typing:

New Base Stats:
86/125/159/74/69/70
New Ability and Desc: Strong Head: This Pokemon does not take recoil damage and its bite-based attacks have 1.5x power
Notable Moves: Head Smash, Outrage, Dragon Claw, Dragon Tail, Earthquake, Superpower, Heavy Slam, Fire Fang, Ice Fang, Dragon Dance, Rock Polish, Stealth Rock, Roar, Thunder Wave, Rest, Sleep Talk.
Role Description: Let's smash our heads against the foe! ayy! Tytanion has plenty roles to perform including: Scarf Revenge Killer, Band Wallbreaker, Dragon Dance/Rock Polish Sweeper, Physical Tank and Stealth Rock Lead. Remember how difficult was chose between Rock Head and Strong Jaw when using Tyrantrum? Well, this is solved now! Tytaniun has both of them allowing it to have both coverage and power. Its incredible 86/159 physical bulk is great for an offensive mon allowing it to setup more easily on neutral physical attacks.


Parents: Mega Aggron - Tyrantrum
Shared Egg Group: Monster
Offspring Name: Mega Tytanium
New Typing:

New Base Stats:
86/155/209/74/89/70
New Ability and Desc: Strong Head > Filter
Notable Moves: Dragon Claw, Dragon Tail, Heavy Slam, Ice Punch, Earthquake, Stealth Rock, Roar, Thunder Wave, Curse, Rest, Sleep Talk.
Role Description: Great Typing+Awesome Bulk+Filter=Ultimate tank. Having the unique Dialga's type and 86/209/89 defensive stats makes Mega Tytanium a pain in the ass to knock out, it can also run a Curse Restalk set with Heavy Slam or Dragon Claw as STABs
 
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T.I.A.

formerly Ticktock

Parents: Absol - Weavile
Shared Egg Group: Field
Offspring Name: Abovile
New Typing:

New Base Stats:
82/140/77/75/87/115
New Ability and Desc: Pressure
Notable Moves: Knock Off, Sucker Punch, Pursuit, Icicle Crash, Ice Punch, Ice Shard, Superpower, Low Kick, Poison Jab, Play Rough, Megahorn, Fire Blast, Swords Dance, Taunt, Will-o-Wisp.
Role Identification: Abovile acts both as a fast and powerful revenge killer with 2 deadly STABs and Fight coverage, and as a Swords Dance+3 moves Sweeper. It also has Taunt for stallbreaking scaring those Pink Blobs and Cyber Viruses, but the main reason you're going to use Abovile is its mega form.


Parents: Mega Absol - Weavile
Shared Egg Group: Field
Offspring Name: Mega Abovile
New Typing:

New Base Stats:
82/160/77/115/87/155
New Ability and Desc: Magic Bounce
Notable Moves: Knock Off, Sucker Punch, Pursuit, Icicle Crash, Ice Punch, Ice Shard, Superpower, Low Kick, Poison Jab, Play Rough, Megahorn, Fire Blast, Swords Dance, Taunt, Will-o-Wisp.
Role Identification: How to sweep with Mega Abovile on three simple steps: 1st: Clear possible threats; 2nd: Use Swords Dance, 3rd: Sweep.
I may be picky, but that already won. And it was named Weasol.
 
I might resubmit some of my older ones next go around, if there were any people actually wanted that didn't win. If there are any past submissions from me that you guys might actually vote for, let me know.
 

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
GHETSIS JUST WON'T GIVE UP WON'T HE??? HE'S CREATING MULTIPLES OF KYUREM FUSIONS ESPECIALLY ONES WITH POOR GARCHOMP!!! ANYBODY WILLING TO STOP HIM? C'MON BE BRAVE! JOIN US TO FIGHT AGAINST GHETSIS SO THAT THE WORLD WOULDN'T FREEZE US TO DEATH!


Looks better with Kyurem first

His latest creation! Done by me (The artwork at least) but don't tell him that.​

DNA Donors: Garchomp and Kyurem
Offspring name: Garurem
New type: Dragon/Ice
New base stats: 117/150/93/105/88/119 (+20 Attack, +20 Speed)
New ability and desc: Hailed Pressure (Sand Veil with Hail effects + Pressure) In hailstorms, if this Pokemon is the target of a foe's move, that move loses one additional PP. In addition to that, this Pokemon's evasiveness is increased to 1.25x with an immunity to hailstorm damage. Also in addition, When this Pokemon uses Hail, it always last the maximum number of turns (8).
Notable moves: Hail, Swords Dance, Earthquake, Dragon Claw, Outrage, Facade, Iron Head, Draco Meteor, Fire Blast, Stone Edge, Crunch, Poison Jab, Stealth Rock, Giga Impact, Aqua Tail, Zen Headbutt, Substitute, Dual Chop.
Role Identification: This is a great fusionmon with excellent stats. Its role is mainly based on its Attack in which it sets up with Swords Dance and then sweeps. This thing is a monster with its ability Sand Pressure. One of the very few downsides of this Pokemon is its single typing. This is mainly a downside because it has lower availability for STAB moves.

[Mega]

DNA Donors:
Garchomp and Kyurem
Offspring name: Garurem-Mega
New type: Dragon/Ice
New base stats: 117/190/123/145/98/109
New ability and desc: Hail Force (Sand Force with Hail effects) - This Pokemon's ice attacks do 1.3x in hailstorms and is immune to Hail damage.
Notable moves: Hail, Swords Dance, Earthquake, Dragon Claw, Outrage, Facade, Iron Head, Draco Meteor, Fire Blast, Stone Edge, Crunch, Poison Jab, Stealth Rock, Giga Impact, Aqua Tail, Zen Headbutt, Substitute, Dual Chop.
Role Identification: This is a great fusionmon with excellent stats. Its role is mainly based on its Attack in which it sets up with Swords Dance and then sweeps. This thing is a monster with its ability Sand Pressure. One of the very few downsides of this Pokemon is its single typing. This is mainly a downside because it causes the Fusionmon has lower availability for STAB moves. Its mega form may have stat benefits like in Attack, Defense, Special Attack, and Special Defense but a decrease in speed and an ability worse than the regular. Even though Garurem-Mega is good, I wouldn't recommend mega evolving it into this.

 
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EV

Banned deucer.

Parents: Gardevoir / Magcargo
Shared egg group: Amorphous
Offspring name: Gardargoir
New Type: Psychic / Fire
Base Stats: 69 / 67 / 102 / 112 / 107 / 65
New ability and desc: Trace Armor (Trace + Magma Armor): When this Pokemon switches in, it copies the target's type immunities, if any. (So if it switches in against a Steel-type, it gains an immunity to Poison.)
Notable moves: Shell Smash, Stored Power, Fire Blast, Earth Power, Moonblast, Focus Blast, Stealth Rock, Recover
Role Identification: A Shell Smasher with enough drawbacks to make it balanced, probably. It has really nice coverage between Stored Power and Earth Power but it relies on the Shell Smash boost for Stored Power to be effective. Otherwise it can run Psyshock, but that defeats the purpose of the fusion. Trace Armor can grab some neat effects, like stealing a Ground immunity from a Flying-type. It faces competition type-wise from Delphox and really hates its Speed tier. I blame Magcargo.

Parents: Mega
Shared egg group: Amorphous
Offspring name: Mega Gardargoir
New Type: Psychic / Fire
Base Stats: 69 / 87 / 102 / 152 / 127 / 85
New ability and desc: Pixilate
Notable moves: Shell Smash, Stored Power, Fire Blast, Earth Power, Focus Blast, Stealth Rock, Recover, Hyper Voice
Role Identification: In the mega form, Gardargoir gains a fairly useless ability EXCEPT it has a slightly stronger Hyper Voice versus Dark-types. However, most Dark-types are already hit hard by its Fire STAB and any that resist Fire (Houndoom for example) are murdered by Earth Power. I have a feeling the base form would be more viable in whatever tier it (hypothetically) ends up in.
 
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Parents:
Florges and Audino
Shared egg group: Fairy
Offspring name: Flaudino
New Type: Normal/Fairy
Base Stats: 100/72/87/96/130/72
New ability and desc: Flower Veil + Regenerator = Flower Therapy: This Pokemon's stats cannot be lowered on the turn it switches in. Heals 1/3 of max HP upon switching out.
Notable moves: Moonblast, Calm Mind, Psychic, Synthesis, Wish, Aromatherapy, Heal Bell, Fire Blast, Thunderbolt, Surf, Ice Beam, Energy Ball, Psyshock, Encore, Rest, Sleep Talk, Grass Knot, Knock Off, Light Screen, Reflect, Hyper Voice
Role Identification: A defensive fusion mon that can perform a lot of roles thanks to its bulk, typing, movepool, and ability. It can pivot on a lot of attacks with its great bulk and resistances as well as access to Synthesis. Thanks to its typing and ability, it can act as your Knock Off switch-in. It can give further team support with Aromatherapy, Encore, and dual screens. It can also perform offensive sets with either Calm Mind or Assault Vest with its decent Special Attack.

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audino mega.png

Parents: Florges and Audino
Shared egg group: Normal/Fairy
Offspring name: Flaudino
New Type: Normal/Fairy
Base Stats: 100/72/127/116/170/72
New ability and desc: Healer
Notable moves: Moonblast (yay!), Calm Mind, Psychic, Synthesis, Wish, Aromatherapy, Heal Bell, Fire Blast, Thunderbolt, Surf, Ice Beam, Energy Ball, Psyshock, Encore, Rest, Sleep Talk, Grass Knot, Knock Off, Light Screen, Reflect, Hyper Voice
Role Identification: Those yummy defensive stats. Never mind its useless ability, this thing can be very hard to take down especially with Calm Mind. Its offensive movepool shouldn't be ignored as well as it has a lot of coverage moves to deal with its checks such as Psychic for Poisons and Fire Blast for Steels as well as Surf an BoltBeam for miscellaneous coverage. Whether you choose to be offensive or defensive, this Pokemon can do the job right for you.
 

Parents:
Clawitzer, Kingdra
Shared egg group: Water 1
Offspring name: Clawdra
New type: Water/Dragon
New base stats: 73/94/92/127/92/82 (+10Atk, +20SpA, +10Spe)

New ability and desc: (Swift Swim + Mega Launcher) = Depth Charger: Doubles the power of this Pokémon's Pulse and Bullet moves in Rain, but halves their power in Sun.

Notable moves:
Water Pulse, Dragon Pulse, Dark Pulse, Aura Sphere, Ice Beam, Scald, Sludge Bomb, Sludge Wave, Flash Cannon, Octazooka, Focus Blast, Shadow Ball, Agility, Swords Dance, Dragon Dance, Aqua Jet, Crabhammer, Outrage, U-Turn, Iron Head, Rock Slide, Façade, Focus Energy

Role identification:
Clawdra at first glance looks like it has the potential to either be dangerous wallbreakr or a late game set-up sweeper. Kingdra and Clawitzer's combined movepool is chock-full of useful options that it can use to either be a physical set-up sweeper or a potent wallbreaker with its unique ability.
 

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Ransei

Garde Mystik
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Repost!


[Aria]

DNA Donors:
Meloetta and Gardevoir
Offspring name: Melovoir
New type: Normal / Psychic
New base stats: 94/71/81/147/132/85 (+10 HP, +20 Sp. Attack, +10 Sp. Defense)
New ability and desc: Synchronized Grace (Synchronize + Serene Grace) If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status and this Pokemon's moves have their secondary effect chance doubled.
Notable moves: Attract, Psychic, Focus Blast, Destiny Bond, Hyper Voice, Calm Mind, Relic Song, Magic Coat, Perish Song, Psyshock, Hyper Beam, Thunderbolt, Moonblast, Disable, Heal Bell, Healing Wish, Confuse Ray, Stored Power, Encore, Light Screen, Reflect, Will-o-Wisp, Wish, Shadow Ball, Grass Knot, Energy Ball, Future Sight, Trick.
Role Identification: A special offensive and defensive Pokemon with a movepool to easily defend itself off in battle. This Pokemon can be used to easily sweep teams especially after calm mind boost. Its only downsides are its speed and defense.

[Pirouette]

DNA Donors:
Meloetta and Gardevoir
Offspring name: Melovoir
New type: Normal / Fighting
New base stats: 94/117/88/101/96/104 (+10 HP, +20 Attack, +10 Defense)
New ability and desc: Traced Grace (Trace + Serene Grace) On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability and this Pokemon's moves have their secondary effect chance doubled.
Notable moves: Attract, Close Combat, Knock Off, Acrobatics, Destiny Bond, Relic Song, Will-o-Wisp, Reflect, Light Screen, Encore, Healing Wish, Heal Bell, Disable, Low Kick, Magic Coat, Power-Up Punch, Thunder Punch, Ice Punch, U-Turn, Zen Headbutt, Wish, Trick, Brick Break, Facade, Hone Claws.
Role Identification: A physically offensive and defensive Pokemon who's movepool is slightly more limited than Meloetta [Aria]'s. This Pokemon can also do big damage against teams but requires more strategy.

[Mega Aria]

DNA Donors:
Meloetta and Gardevoir
Offspring name: Melovoir-Mega
New type: Normal / Psychic
New base stats: 94/91/71/187/152/105
New ability and desc: Pixilate - This Pokemon's Normal-type moves become Fairy type and have 1.3x power.
Notable moves: Attract, Psychic, Focus Blast, Destiny Bond, Hyper Voice, Calm Mind, Relic Song, Magic Coat, Perish Song, Psyshock, Hyper Beam, Thunderbolt, Moonblast, Disable, Heal Bell, Healing Wish, Confuse Ray, Stored Power, Encore, Light Screen, Reflect, Will-o-Wisp, Wish, Shadow Ball, Grass Knot, Energy Ball, Future Sight, Trick.
Role Identification: A special offensive and defensive Pokemon with a movepool to easily defend itself off in battle. This Pokemon can be used to easily sweep teams especially after calm mind boost. It has some speed, a lot of Special Attack, and a lot of Special defense raised.

[Mega Pirouette]

DNA Donors:
Meloetta and Gardevoir
Offspring name: Melovoir-Mega
New type: Normal / Fighting
New base stats: 94/137/88/141/116/124
New ability and desc: Pixilate - This Pokemon's Normal-type moves become Fairy type and have 1.3x power.
Notable moves: Attract, Close Combat, Knock Off, Acrobatics, Destiny Bond, Relic Song, Will-o-Wisp, Reflect, Light Screen, Encore, Healing Wish, Heal Bell, Disable, Low Kick, Magic Coat, Power-Up Punch, Thunder Punch, Ice Punch, U-Turn, Zen Headbutt, Wish, Giga Impact, Double Edge, Trick, Brick Break, Facade, Hone Claws, Body Slam.
Role Identification: A physically offensive and defensive Pokemon who's movepool is slightly more limited than Meloetta [Aria]'s. This Pokemon can also do big damage against teams but requires more strategy. Now, some moves are better because of Pixilate and now has even higher speed and attack.



[Aria]

DNA Donors:
Meloetta and Gallade
Offspring name: Mellade
New type: Normal / Psychic
New base stats: 94/101/71/117/132/85 (+10 HP, +20 Sp. Attack, +10 Sp. Defense)
New ability and desc: Steadfast Grace (Steadfast + Serene Grace) If this Pokemon flinches, its Speed is raised by 1 stage and this Pokemon's moves have their secondary effect chance doubled.
Notable moves: Calm Mind, Destiny Bond, Dazzling Gleam, Grass Knot, Focus Blast, Psychic, Future Sight, Psyshock, Thundebolt, Signal Beam, Stored Power, Encore, Hyper Voice, Hyper Beam, Disable, Light Screen, Reflect, Heal Bell, Wish, Relic Song, Magic Coat, Perish Song, Thunderbolt, Trick.
Role Identification: A special offensive and defensive Pokemon who's movepool is slightly more limited than Meloetta [Pirouette]'s. This Pokemon can easily sweep teams especially after a calm mind boost, but requires more strategy somewhat. Its only downsides are its speed and defense.

[Pirouette]

DNA Donors:
Meloetta and Gallade
Offspring name: Mellade
New type: Normal / Fighting
New base stats: 94/147/88/71/96/104 (+10 HP, +20 Attack, +10 Defense)
New ability and desc: Steadfast Grace (Steadfast + Serene Grace) If this Pokemon flinches, its Speed is raised by 1 stage and this Pokemon's moves have their secondary effect chance doubled.
Notable moves: Close Combat, Drain Punch, Psycho Cut, Brick Break, Earthquake, Bulk Up, Disable, Reflect, Light Screen, Giga Impact, Heal Bell, Relic Song, Encore, Wish, Low Kick, Facade, Hone Claws, Destiny Bond, Knock Off, Night Slash, Leaf Blade, Poison Jab, Fire Punch, Thunder Punch, Stone Edge, Swords Dance, Rock Slide, X-Scissor, Zen Headbutt.
Role Identification: A physically offensive and specially defensive Pokemon with a movepool to easily defend itself off in battle. This Pokemon can be used to easily sweep teams especially after bulk up or hone claws boost.

[Mega Aria]

DNA Donors:
Meloetta and Gallade
Offspring name: Mellade-Mega
New type: Normal / Psychic
New base stats: 94/141/101/117/132/115
New ability and desc: Inner Focus - This Pokemon cannot be made to flinch.
Notable moves: Calm Mind, Destiny Bond, Dazzling Gleam, Grass Knot, Focus Blast, Psychic, Future Sight, Psyshock, Thundebolt, Signal Beam, Stored Power, Encore, Hyper Voice, Hyper Beam, Disable, Light Screen, Reflect, Heal Bell, Wish, Relic Song, Magic Coat, Perish Song, Thunderbolt, Trick.
Role Identification: A special offensive and defensive Pokemon who's movepool is slightly more limited than Meloetta [Pirouette]'s. This Pokemon can easily sweep teams especially after a calm mind boost, but requires more strategy somewhat. Its only downsides are its speed and defense. The only gain in stats this Pokemon has that benefits are its Speed and Defense.

[Mega Pirouette]

DNA Donors:
Meloetta and Gallade
Offspring name: Mellade-Mega
New type: Normal / Fighting
New base stats: 94/187/118/71/96/134
New ability and desc: Inner Focus - This Pokemon cannot be made to flinch.
Notable moves: Close Combat, Drain Punch, Psycho Cut, Brick Break, Earthquake, Bulk Up, Disable, Reflect, Light Screen, Giga Impact, Heal Bell, Relic Song, Encore, Wish, Low Kick, Facade, Hone Claws, Destiny Bond, Knock Off, Night Slash, Leaf Blade, Poison Jab, Fire Punch, Thunder Punch, Stone Edge, Swords Dance, Rock Slide, X-Scissor, Zen Headbutt.
Role Identification: A physically offensive and specially defensive Pokemon with a movepool to easily defend itself off in battle. This Pokemon can be used to easily sweep teams especially after bulk up or hone claws boost. The beneficial stats this Pokemon gains are its attack, defense, and speed.
 

bp scrub

rub a dub dub one scrub in a tub
Parents: Barbaracle, Archeops
Shared egg group: Water 3
Offspring name: Archaracle
New type: Water/Flying
New base stats: 83 / 133 / 100 / 93 / 70 / 99 (578 BST)

New ability and desc: (Tough Claws + Defeatist): If this Pokemon uses a contact move, the power is boosted by 33%. If the move is not a contact move, the power is decreased by 50%.

Notable moves: Superpower, Cross Chop, Low Kick, Razor Shell, Acrobatics, U-Turn, Shell Smash, Return, Poison Jab, X-Scissor, Crunch,

Role identification:
Archaracle seems like a one trick pony, with its best, and possibly only good set being Shell Smash + White Herb, increasing its someone mediocre speed and allowing it to abuse a 110 power stab move in Acrobatics. However, its high base attack and ability allow it to hit incredibly hard.

Archaracle vs

Ferrro
+2 252+ Atk Tough Claws Archaracle Acrobatics (110 BP) vs. 252 HP / 252+ Def Ferrothorn: 316-373 (89.7 - 105.9%) -- 75% chance to OHKO after Stealth Rock

Hippowdown
+2 252+ Atk Tough Claws Archaracle Razor Shell vs. 252 HP / 252+ Def Hippowdon: 470-554 (111.9 - 131.9%) -- guaranteed OHKO

Gliscor
+2 252+ Atk Tough Claws Archaracle Razor Shell vs. 252 HP / 252+ Def Gliscor: 450-530 (127.1 - 149.7%) -- guaranteed OHKO

Sableye
+2 252+ Atk Tough Claws Archaracle Acrobatics (110 BP) vs. 252 HP / 252+ Def Mega Sableye: 328-387 (107.8 - 127.3%) -- guaranteed OHKO
 

Parents: Ampharos and Charizard
Shared Egg Group: Monster (I'm just as confused as you are)
Offspring Name: Ampizard
New type: Electric/Fire
New base stats: 94/89/86/122/97/87 (BST 575)
New ability and desc: Static Blaze: When HP is below 33%, power of Electric-type moves is boosted by 50%
Notable Moves: Dragon Dance, Agility, Flare Blitz, Wild Charge, Earthquake, Outrage, Fire Blast, Thunderbolt, Thunder, Volt Switch, Dragon Pulse, Solar Beam, Power Gem, Signal Beam, Focus Blast, Roost
Role identification: Ampizard's base form is nothing special, as any set it can run is completely outclassed by at least one of its 3 megas:

Parents: Ampharos and Charizard
Shared Egg Group: Monster
Offspring Name: Mega Ampizard X
New type: Electric/Dragon
New base stats: 94/135/119/143/97/87 (BST 675)
New ability and desc: Tough Claws
Notable Moves: Dragon Dance, Agility, Flare Blitz, Wild Charge, Earthquake, Outrage, Fire Blast, Thunderbolt, Thunder, Volt Switch, Dragon Pulse, Solar Beam, Power Gem, Signal Beam, Focus Blast, Roost
Role identification: Mega Ampizard X is probably the oddest of the Mega Ampizards, being a Zardite X user with higher base Special Attack. Still, even amongst the many Zardite X users of Fusion Evolution (and Dartios), Mega Ampizard X has a few niches, such as its high 143 Special Attack boosting the viability of mixed sets, abusing high base Special Attack and strong Tough Claws boosted attacks, giving it enormous coverage, as well as nice 94/119/97 bulk. Furthermore, it is not a Fire-type, and so can stand out from the crowd there, allowing it to fit on teams where the likes of Hazard might not, and to nab momentum with powerful STAB Volt Switch. As ever, Dragon Dance can be used to turn this Pokemon into a terrifying sweeper, but mixed sets may prefer the direct Speed boost of Agility, giving this Pokemon even more options.


Parents: Ampharos and Charizard
Shared Egg Group: Monster
Offspring Name: Mega Ampizard Y
New type: Electric/Fire
New base stats: 94/109/86/172/127/87 (BST 675)
New ability and desc: Drought
Notable Moves: Dragon Dance, Agility, Flare Blitz, Wild Charge, Earthquake, Outrage, Fire Blast, Thunderbolt, Thunder, Volt Switch, Dragon Pulse, Solar Beam, Power Gem, Signal Beam, Focus Blast, Roost
Role identification: Mega Ampizard Y's roles, however, are a lot more clear cut. 172 base Special Attack, Drought-boosted STAB Fire-type moves make this thing a Special version of Hazard, an absolute monster. It can even reach blistering speeds if it runs Agility, in order to make up for its less than stellar base 87 speed. It also gets a wide variety of Special Coverage moves, such as Solarbeam, Thunderbolt, Volt Switch, Focus Blast, Signal Beam, Power Geam and even a nice 109 Attack stat if it wants to run any physical coverage like EQ. It, again, has decent bulk, making this a very threatening offensive Pokemon, with wall-breaking, sweeping and cleaning abilities.


Parents: Ampharos and Charizard
Shared Egg Group: Monster
Offspring Name: Mega Ampizard Z
New type: Electric/Dragon
New base stats: 94/119/106/172/107/77 (BST 675)
New ability and desc: Mold Breaker
Notable Moves: Dragon Dance, Agility, Flare Blitz, Wild Charge, Earthquake, Outrage, Fire Blast, Thunderbolt, Thunder, Volt Switch, Dragon Pulse, Solar Beam, Power Gem, Signal Beam, Focus Blast, Roost
Role identification: The final Ampizard Mega Evolution, with many similar qualities to Mega Ampizard Y, but with a few key differences. Firstly, it can no longer spam insane Sun-boosted Fire-type moves, but instead has a nice Dragon-typing, helping to alleviate its 4x weakness to Ground. It also has more cleanly distributed bulk, with an impressive spread of 94/106/107, giving it more than enough bulk to get off an Agility to boost its speed in order to sweep. 119 Attack makes mixed sets more viable, and Volt Switch remains as useful as ever, making this Pokemon a fine choice, even when compared to the monstrous Mega Ampiazard Y's Special attacks, as even without Sun 172 Special Attack is nothing to sneeze at.
 

bp scrub

rub a dub dub one scrub in a tub
DNA Donors: Relicant, Dragonite
Egg Group: Water 1
Offspring: Relinite
New Typing: Rock/Dragon
New Stats: 105 / 122 / 123 / 83 / 93 / 77 (603 BST)
New Ability and Desc: Rock Head + Inner Focus = Rock Focus: If this Pokemon selects a move with recoil, it cannot flinch that turn. Recoil damage from moves is negated.

Notable Moves: Dragon Dance, Head Smash, Dragon Claw, Earthquake, Double Edge, Roost, Waterfall, Fire Punch, Thunder Punch, Outrage, Stealth Rock, Extreme Speed, Dragon Tail, Iron Tail, Superpower, Hone Claws

Role Description: A setup sweeping set seems very good, with DDance boosting its low 77 speed and raising its high attack even more. STAB Head Smash hits incredibly hard, and the fact that it takes no recoil is even better. A physically defensive set could be used too, with Stealth Rock, reliable recovery in Roost, and phasing in Dragon Tail, but weakness to common Ground and Fighting moves is off putting.
 
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OM

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DNA Donors: Relicant, Dragonite
Egg Group: Water 1
Offspring: Relinite
New Typing: Rock/Dragon
New Stats: 105 / 122 / 123 / 83 / 93 / 77 (603 BST)
New Ability and Desc: Rock Head + Inner Focus = Rock Focus: If this Pokemon selects a move with recoil, it cannot flinch that turn.

Notable Moves: Dragon Dance, Head Smash, Dragon Claw, Earthquake, Double Edge, Roost, Waterfall, Fire Punch, Thunder Punch, Outrage, Stealth Rock, Extreme Speed, Dragon Tail, Iron Tail, Superpower, Hone Claws

Role Description: A setup sweeping set seems very good, with DDance boosting its low 77 speed and raising its high attack even more. STAB Head Smash hits incredibly hard, and the fact that it takes no recoil is even better. A physically defensive set could be used too, with Stealth Rock, reliable recovery in Roost, and phasing in Dragon Tail, but weakness to common Ground and Fighting moves is off putting.
Um, You're saying you're ability disregards recoil damage, but nowhere in your Ability desc. does it say that it does.
 
+

Parents:
Mawile and Azumaril
Shared Egg Group: Fairy
Offspring Name: Mawmaril
New type: Fairy
New base stats: 85/68/93/68/78/60
New ability and desc:
Hyper Power (Huge Power + Hyper Cutter): Hyper Power the Attack stat of the Pokémon with this Ability by 50% and prevents the Attack stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Power Swap, Heart Swap, or Power Split.
Notable Moves: Belly Drum, Aqua Jet, Sucker Punch, Play Rough, Iron Head, Fire Fang, Sword Dance, Power-Up Punch, Knock Off, Thunder Punch, Waterfall, Ice Punch
Role identification:
This is our grand Azumaril for this format, and its sure to please. It gets everything Azumaril gets plus some more like Sucker Punch which is good for its B-Drum set and Sword Dance for new sets. Pretty much in general, this should be considered a weaker in power but a much better sweep capability + no hax from the mass of Intimidate users. :O
 
Parents: Hariyama and Sableye
Shared Egg Group: Human-Like
Offspring Name: Sableyama
New type: Ghost/Fighting
New base stats: 107/107/77/62/72/60 (BST 485)
New ability and desc: Steady Stance (Stall + Thick Fat): The user always moves last in its priority bracket, but takes half damage from damaging moves.
Notable Moves: Zen Headbutt, Night Shade, Detect, Shadow Sneak, Fake Out, Knock Off, Shadow Claw, Foul Play, Toxic, Taunt, Will-O-Wisp, Poison Jab, Power-Up Punch, Recover, Sucker Punch, Trick, Fire Punch, Ice Punch, Low Kick, Pain Split, Thunder Punch, Whirlwind, Belly Drum, Close Combat, Reversal, Bulk Up, Earthquake, Stone Edge, Rock Slide, Bullet Punch, Counter, Revenge, Iron Head, Payback
Role identification: Oh boy, this is a fun one. Sableyama basically has 0 Speed and double the defense, allowing it to utilize Revenge as well as Payback (non-STAB, but still) exceptionally well. The ability offsets its mediocre stats, and with Recover it can sit there and take hits all day long. Go for a fully defensive set, Bulk Up or even Belly Drum if you want to.

Mega Evolution: Mega Sableyama
Type: Ghost/Fighting
Base stats: 107/117/127/82/122/30 (BST 585)
Ability: Magic Bounce
Notable Moves: Zen Headbutt, Night Shade, Detect, Shadow Sneak, Fake Out, Knock Off, Shadow Claw, Power Gem, Shadow Ball, Foul Play, Calm Mind, Psychic, Will-O-Wisp, Poison Jab, Power-Up Punch, Dazzling Gleam, Nasty Plot, Recover, Sucker Punch, Fire Punch, Ice Punch, Icy Wind, Low Kick, Pain Split, Signal Beam, Thunder Punch, Whirlwind, Belly Drum, Close Combat, Reversal, Bulk Up, Earthquake, Focus Blast, Stone Edge, Rock Slide, Surf, Bullet Punch, Counter, Revenge, Iron Head, Payback
Role identification: Mega Sableye, now with even more bulk and mixed capability! Seriously though, this is basically Mega Sableye with double the bulk, a nice STAB collection along with 117 Atk to use with Bulk Up, and a pretty good movepool, both physical and special. Ghost/Fighting might not be as good as Dark/Ghost, but again, twice as much HP as much more bulk than regular M-Sableye and a lack of 4x weaknesses means you wouldn't even feel all that much.

EDIT: I'm an idiot and have no idea how HP stat calc works.
 
thought this was pretty cool



DNA Donors: Volcanion + Meloetta
Shared Egg Group: DNA
Offspring name: Meloettion
Typing: Water/Normal
Stats: 95/93/98/144/109/100 (HP+5, SpAtk+15 Spe+20) BST 639
Ability: [Water Absorb+Serene Grace] Absorbing Grace: Restores 25% of its health when hit by a move with a secondary effect and that effect activates
Notable Moves: Calm Mind, Hyper Voice, aids Scald, Thunderbolt, Relic Song, Hydro Pump, Steam Eruption, Fire Blast, Relic Song, Flamethrower, Stone Edge, Elemental Punches, Close Combat, Explosion (l-lewd), Will-o-Wisp, Earth Power, Return, Flare Blitz,
Role Indentification: Retains some of Meloetta's bulk but gains a little more defense, speed, and a REALLY GOOD 144 Special Attack. Water/Normal is a cool typing too.


DNA Donors: Volcanion + Meloetta-P
Shared Egg Group: DNA
Offspring name: Meloettion-P
Typing: Water/Fighting
Stats: 95/144/100/93/98/109 BST 639
Ability: See above
Notable Moves: See above
Role Indentification: Kinda like regular Meloettion except physical, slightly less fat and slightly faster and Water/Fighting, a type combo that is kind of unique. Obviously to use it you have to use Relic Song but Volcanion's movepool gives it some extra tools that it appreciates except for physical water stab
 
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thought this was pretty cool



DNA Donors: Volcanion + Meloetta
Shared Egg Group: DNA
Offspring name: Meloettion
Typing: Water/Normal
Stats: 95/93/98/144/109/100 (HP+5, SpAtk+15 Spe+20) BST 639
Ability: [Water Absorb+Serene Grace] Absorbing Grace: Restores 25% of its health when hit by a move with a secondary effect and that effect activates
Notable Moves: Calm Mind, Hyper Voice, aids Scald, Thunderbolt, Relic Song, Hydro Pump, Steam Eruption, Fire Blast, Relic Song, Flamethrower, Stone Edge, Elemental Punches, Close Combat, Explosion (l-lewd), Will-o-Wisp, Earth Power, Return, Flare Blitz,
Role Indentification: Retains some of Meloetta's bulk but gains a little more defense, speed, and a REALLY GOOD 144 Special Attack. Water/Normal is a cool typing too.


DNA Donors: Volcanion + Meloetta-P
Shared Egg Group: DNA
Offspring name: Meloettion-P
Typing: Fire/Normal
Stats: 95/134/105/103/83/119 (HP+5, Atk+15 Spe+20) BST 639
Ability: See above
Notable Moves: See above
Role Indentification: If you like a more faster and slightly more mixed approach you can try Meloettion-P. 103 SpAtk is usable alongside that noice 134 Attack, and although you need to use Relic Song to use Meloettion-P, Volcanion's movepool gives it plenty of tools to use. I think it's a really kickass fusion imo tbh
That's actually incorrect. You should treat Meloetta-P as a form change that happens during battle (like a megaevolution), not like another Pokemon to fusion. So, you have to choose a typing for the base form (you've chosen Water/Normal) and calculate the stats with the average between the stats of Meloetta (base form) and Volcanion, then, when the fusion uses Relic song, the secondary type's replaced with Fighting type and this form has exactly the same stats of the base form, but swapped in this order: A/B/C/D/E/F -> A/D/F/B/C/E
So, your fusion should work like this:
Meloettion
Type: Water/Normal
Stats: 95/93/98/144/109/100

Meloettion Pirouette
Type: Water/Fighting
Stats: 95/144/100/93/98/109

I hope I didn't miss anything :)
 
That's actually incorrect. You should treat Meloetta-P as a form change that happens during battle (like a megaevolution), not like another Pokemon to fusion. So, you have to choose a typing for the base form (you've chosen Water/Normal) and calculate the stats with the average between the stats of Meloetta (base form) and Volcanion, then, when the fusion uses Relic song, the secondary type's replaced with Fighting type and this form has exactly the same stats of the base form, but swapped in this order: A/B/C/D/E/F -> A/D/F/B/C/E
So, your fusion should work like this:
Meloettion
Type: Water/Normal
Stats: 95/93/98/144/109/100

Meloettion Pirouette
Type: Water/Fighting
Stats: 95/144/100/93/98/109

I hope I didn't miss anything :)
fuck, I wasn't aware of that, will fix
 
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