Fusion Evolution V5 (Submission Phase)

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Yung Dramps

awesome gaming
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Fusion Name: Suruguru
Egg Group: DNA
Stats: 105 (+10) / 67 / 100 (+3) / 106 (+16) / 120 (+8) / 75 (+3) (573)
Ability: Skilled Tradesman (Symbiosis + Pressure): This Pokemon’s held items have double their usual effect. (EG Figy Berry heals 100% HP, Leftovers heals 13.5% HP each turn, Life Orb boosts damage by 60%, etc. All calcs for new boosts are based on percentage, not decimals)
Type:
/

Notable Moves
Physical:
Knock Off
Special: Scald, Thunderbolt, Energy Ball. Shadow Ball, Ice Beam, Hydro Pump, Psyshock
Status: Instruct, Nasty Plot, Tailwind, Roar, Calm Mind
Role Identification: An incredibly versatile tank that can use a variety of items to great effect. Offensive with Choice Specs or Life Orb or defensive with a pinch Berry or Leftovers, you name it, Suruguru can do it.

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Fusion Name: Swoogia
Egg Group: DNA
Stats: 100 (+14) / 73 / 100 (+8) / 90 (+7) / 104 / 123 (+11) (590)
Ability: Bronze Barrier (Simple + Multiscale): Derivative effects combined.
Type:

Notable Moves
Physical:
Super Fang
Special: Ancient Power, Stored Power, Thunderbolt, Ice Beam
Status: Calm Mind, Roost, Recover, Roar, Defog, Taunt
Role Identification: Simple.


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Fusion Name: Woopa
Egg Group: DNA
Stats: 70 / 129 (+20) / 72 / 129 (+5) / 117 / 73 (+15) (590)
Ability: Sleight of Hand (Magician + Anticipation): If this Pokemon has an empty moveslot, it'll disable and steal the foe's highest BP super-effective move upon switch in.
Type:
/

Physical: Sucker Punch, Bug Bite, Hyperspace Fury, Fire Punch, Gunk Shot, Ice Punch
Special: Bug Buzz, Dark Pulse, Focus Blast, Thunderbolt
Status: Quiver Dance, Taunt, Synthesis, Nasty Plot, Trick
Role Identification: An interesting blanket check that can actually take advantage of its bad defensive typing.


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Fusion Name: Rhybearior
Egg Group: Field
Stats: 115 / 145 / 115 / 72 / 77 / 55 (579)
Ability: Slushspark Smackdown (Slush Rush + Lightning Rod): Speed is doubled in Hail and/or Electric Terrain. These boosts stack.
Type:
/

Notable Moves
Physical:
Icicle Crash, Earthquake, Superpower, Stone Edge, Play Rough, Aqua Jet, Fire Punch
Special: -
Status: Swords Dance, Rock Polish, Stealth Rock, Taunt
Role Identification: Another prime candidate for Electric Terrain or Rain teams with a pretty tough hide to boot in order to dissuade priority revenge killing.


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Fusion Name: Girapluff
Egg Group: DNA
Stats: 115 (+3) / 77 / 115 (+20) / 77 / 115 (+8) / 109 (+9) (608)
Ability: Time Warp (Chlorophyll + Telepathy): This Pokemon does not take damage from opponents with boosted speed.
Type:
/

Notable Moves
Physical:
U-turn, Dragon Tail
Special: Hex
Status: Strength Sap, Will-O-Wisp, Roar, Encore, Tailwind, Thunder Wave, Leech Seed, Memento, Synthesis, Sleep Powder
Role Identification: A speedy, bulky supporter with waaaay too many options. It can also be a blanket check for Dragon Dancers, Quiver Dancers and even the occasional Agility, Shift Gear or Speed Boost sweeper.


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Fusion Name: Mushdale
Egg Group: Field
Stats: 118 / 100 / 102 / 91 / 100 / 42 (543)
Ability: Prepare for Battle (Forewarn + Stamina): On switch-in, this Pokemon is alerted to the foe's highest BP move and raises the appropriate defense stat. For as long as it stays in, this ability functions like Stamina but raises the defense that protects from the foe's highest BP move.
Type:
/

Notable Moves
Physical:
Earthquake, Superpower, Close Combat, Zen Headbutt, Rock Slide, Gyro Ball
Special: Psywave
Status: Thunder Wave, Stealth Rock, Moonlight, Roar, Trick Room
Role Identification: A very unique and powerful tank. The typing may make you groan, but its bulk, ability and alright Attack say otherwise.
 
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Cookie Butter

formerly the someone

DNA Donors/ Parents: Lumineon / Xerneas
Offspring Name: Neoneas
New Types:

New Base Stats: 97 / 100 / 85 / 120 / 92 / 115 [BST: 609] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Fairy Aura + Storm Drain = Storm Aura: While this Pokemon is active, the power of Water-type and Fairy-type moves used by active Pokemon is multiplied by 1.33. This Pokemon is immune to Water-type and Fairy-type moves and raises its Special Attack by 1 stage when hit by those moves.
Notable Moves: Strong but somewhat frail set-up sweeper.
U-Turn
Scald, Moonblast, Thunder, Blizzard, Focus Blast, Grass Knot
Geomancy, Aromatherapy, Rest, Sleep Talk
Role Identification:
neoneas: {
num: 75000###,
types:["Water", "Fairy"],
species: "Neoneas",
id: "neoneas",
baseStats: {hp: 97, atk: 100, def, 85, spa: 120, spd: 92, spe: 115}
abilities: {0: "Storm Aura"},
weightkg: 119.5,
fusion: ["Lumineon", "Xerneas"],
},


DNA Donors/ Parents: Zygarde-10% / Swoobat
Offspring Name: Swoozy-Simple
New Types:

New Base Stats: 60 / 98 / 63 / 69 / 90 / 114 [BST: 494] (+0 HP / +20 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Base Stats: Swoozy-Complex 222/98/113/99/100/84 [BST: 716]
New Ability and Desc: Simple + Power Construct = Simple Power: Component effects combined.
Notable Moves:
Thousand Arrows, Knock Off, Extreme Speed, Earthquake
Core Enforcer, Stored Power, Air Slash, Earth Power
Coil, Dragon Dance, Calm Mind
Role Identification: Simple abuser set-up sweeper. Can run physical or special or even mixed.
swoozy-simple: {
num: 75000###,
types:[""],
species: "Swoozy-Simple",
id: "swoozy-simple",
baseStats: {hp: 60, atk: 98, def, 63, spa: 69, spd: 90, spe: 114}
abilities: {0: "Simple Power"},
weightkg: 22,
fusion: ["Zygarde-10%", "Swoobat"],
},


DNA Donors/ Parents: Relicanth / Pheromosa
Shared Egg Group:
Offspring Name: Pherelic
New Types:

New Base Stats: 85 / 133 / 83 / 91 / 51 / 123 [BST: 566] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Beast Boost + Rock Head = Cranium Boost: When KO'ing a Pokémon with a recoil move, highest stat increases by 2. Immune to recoil damage.
Notable Moves:
Head Smash, High Jump Kick
Don't

Role Identification: Hyper offense. Two super strong STAB moves with none of their bad secondary effects because of its ability.
pherelic: {
num: 75000###,
types:["Rock", "Fighting"],
species: "Pherelic",
id: "pherelic",
baseStats: {hp: 85, atk: 133, def, 83, spa: 91, spd: 51, spe: 123}
abilities: {0: "Cranium Boost"},
weightkg: 24.2,
fusion: ["Relicanth", "Pheromosa"],
},


To show you the power of Grass Tape, I sawed this goat in half.
Parents: Gogoat / Sawsbuck
Shared Egg Group: Field
Offspring Name: Saw A Boat
New Types:

New Base Stats: 111 / 110 / 76 / 88 / 85 / 91 [BST: 561] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Grass Pelt + Chlorophyll = Grass Tape: If Grassy Terrain or Sunny Day are active, this Pokemon's Speed and Defense are doubled. Stacks.
Notable Moves:
Return, Double-Edge, Jump Kick, Horn Leech, Wild Charge, Megahorn, Earthquake, Rock Slide
No
Swords Dance, Bulk Up, Milk Drink
Role Identification:
saw a boat: {
num: 75000###,
types:["Grass", "Normal"],
species: "Saw A Boat",
id: "saw a boat",
baseStats: {hp: 111, atk: 110, def, 76, spa: 88, spd: 85, spe: 91}
abilities: {0: "Grass Tape"},
weightkg: 91.75,
fusion: ["Gogoat", "Sawsbuck"],
},


Parents: Mawile + Wigglytuff
Shared egg group: Fairy
Offspring name: Mawiggly
New type: Steel/Fairy
New base stats: 105 / 87 / 75 / 80 / 62 / 57 | BST: 466
New ability and desc: Toughest Around - Lowers foe's Attack and Special Attack by 2 on switch-in. (Intimidate + Competitive)
Notable moves: Status - Wish, Swords Dance, Pain Split, Thunder Wave
Physical - Play Rough, Wild Charge, Drain Punch, Power-up Punch, Focus Punch, Iron Head, Fire Punch, Ice Punch, Knock Off, Sucker Punch
Role identification: Use the Mega.

Parents: Mawile-Mega + Wigglytuff
Shared egg group: [Mega]
Offspring name: Mawiggly-Mega
New type: Steel/Fairy
New base stats: 105 / 107 / 115 / 80 / 102 / 57 | BST: 566
New ability and desc: Huge Power.
Notable moves: Same as above.
Role identification: Mega Mawile with somewhat buffed stats because FE has insane powercreep. Mega Mawiggly's offensive power isn't overcentralizing in any way, since it's just 2 points higher than Mega Mawile's Attack stat. As for moves, it gets much better movepool from Wigglytuff. Mega Mawiggly gets Wish for tanky roles, Wild Charge for all-out offense roles, Drain Punch for both roles, and Fire Punch substituting Fire Fang.



Parents: Dragonite + Dragonair
Shared egg group: Dragon
Offspring name: Lance
New type: Dragon
New base stats: 86 / 119 / 90 / 95 / 95 / 85 | BST: 570
New ability and desc: Champion Scale - Takes half damage and increases Defense to 1.5× when this Pokemon has a major status ailment. Stacks. (Multiscale + Marvel Scale)
Notable moves: Status - Thunder Wave, Defog, Toxic, Roost, Rest, Sleep Talk, Dragon Dance
Physical - Dragon Tail, Extreme Speed
Role identification: Offensively, weaker than Dragonite. Defensively, a huge threat. Notably, its ability activates with Rest, so you'll have the equivalent of 2x SpD and 3x Def while healing to full health.
 
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From fusion evolution V1, it has returned, the star of the toads... Re-introducing Toadstar;

Parents: Seismitoad / Omastar
Egg group: Water 1
Offspring name: Toadstar
New type: Water/Ground
Base stats: 102/92/115/115/87/79
Ability: Swift Swim
Important moves:
Physical:
Earthquake, Waterfall, Stone Edge, Drain Punch, Knock Off,
Special: Hydro Pump, Earth Power, Brine, Scald, Hyper Voice, Sludge Bomb, Sludge Wave, Focus Blast, Ice Beam, Mud Shot, Mud Bomb, Muddy Water, Infestation, Grass Knot
Status: Spikes, Toxic Spikes, Stealth Rock, Rain Dance, Refresh, Rest, Sleep Talk, Aqua Ring, Rock Polish, Shell Smash
Role indentification: Shell Smash for sweep, tspikes, spikes, SR for utility. Solid pokemon that works best in rain.
Another pokemon from FEV1, re-introducing Escatress;
Parents: Escavalier/Forretress
Shared egg group: Bug
Offspring name: Escatress
Typing: Bug/Steel
New base stats: 82/122/132/70/92/40
New ability: Sturdy Armor(Sturdy+Shell Armor) - When this pokemon is full health, if an attack will 1hko this pokemon, ignore that attack.
Important moves:
Physical:
Gyro Ball, Iron Head, Revenge, Payback, Earthquake, Explosion, Rapid Spin, Drill Run, Knock Off, Megahorn, Poison Jab, X-Scissor, Counter, Heavy Slam, Rock Slide, .
Special: Flash Cannon, Bug Buzz, Giga Drain, Infestation, Focus Blast, Volt Switch,
Status: Swords Dance, Spikes, T-Spikes, Stealth Rock, Iron Defense, Sandstorm, Pain Split
Role indentification: Now this is one nasty pokemon to deal with, thanks to it's unique ability giving it enough time to at least counter attack once with Revenge, Counter or Payback. While it's a slow pokemon, the fact that it has access to Gyro Ball makes it all the more dangerous especially with all the fast pokemons in this meta.
Parents: Sawsbuck/Xerneas
Shared egg group: DNA
Offspring name: Sytes
Typing: Normal/Fairy
New base stats: 103/115/82/95/84/97
New ability: Serene Aura (Serene Grace+Fairy Aura); Serene Aura doubles the damage by moves that have an additional effect for all pokemon.
Important moves:
Physical:
Giga Impact, Double-Edge, Headbutt, Return, Facade, Close Combat, Jump Kick, Outrage, Horn Leech, Megahorn, Zen Headbutt, Rock Slide, Wild Charge, Bounce
Special: Hyper Beam, Moonblast, Hyper Voice, Dazzling Gleam, Giga Drain, Focus Blast, Flash Cannon, Psychic, Thunderbolt, Psyshock, Energy Ball, Shadow Ball
Status: Geomancy, Swords Dance, Nature Power, Aromatherapy, Synthesis, Defog.
Role indentification: An interesting pokemon that basically has an upgraded sheer force as ability, but shares it with everyone. Has some interesting options for attacks, but unfortunately not many stab attacks.
Parents: Zeraora/Zangoose
Shared egg group: DNA
Offspring name: Zanzen
Typing: Electric/Normal
New base stats: 80/133(+20)/67/81/70/136(+20)
New ability: Toxic Power(Volt Absorb+Toxic Boost); When a Pokémon with Toxic Power is hit by a Poison-type move, its HP is restored by one quarter of its maximum HP, it's Atk is raised by 1 and the move will have no effect on that Pokémon. This ability does NOT prevent the pokemon from being poisoned by toxic spikes or will remove toxic spikes.
Important moves:
Physical:
Plasma Fists, Wild Charge, T-Punch, Quick Attack, Feint, Return, Facade, Fake Out, Close Combat, Drain Punch, Acrobatics, F-Punch, I-Punch, Knock Off, Rock Slide, Poison Jab, Outrage, Super Power.
Special: Volt Switch, Thunderbolt, Thunder, Ice Beam, Blizzard, Flamethrower, Fire Blast, Focus Blast, Shadow Ball, Grass Knot, Giga Drain.
Status: Thunder Wave, Swords Dance, Belly Drum, Disable, Taunt, Calm Mind.
Role indentification: I am legitimate surprised how large Zangoose's special movepool is, giving Zanzen some options in the Sp.A department. Obviously, however, you'd want to run Zanzen as an attacker with a strong movepool backing it. When dealing with poison pokemon, this pokemon is a safe switch in as it just loves to eat all those poison moves.
Parents: Girafarig/Scrafty
Shared egg group: Field
Offspring name: Scaraf
Typing: Psychic/Dark
New base stats: 75/95/100/77/100/81
New ability: Sleep Walker(Early Bird+Intimidate); Whenever this pokemon is put to sleep, the opponent loses 1 Atk. This pokemon's sleep turns is preset. If it is 6 turns, it will be halved to 3. If 3, it will be rounded to 1. If only 1 turn is preset, it is rounded to 0, causing the Pokémon to instantly wake up at the end of the same turn. This also applies to the self-induced sleep from Rest, reducing its length from 3 to 1 turn.
Important moves:
Physical:
Knock Off, Foul Play, Crunch, Zen Headbutt, Psychic Fangs, Earthquake, Facade, Hi-Jump Kick, Head Smash, Drain Punch, Dragon Claw, Stone Edge, Poison Jab, Fire Punch, Ice Punch, Thunder Punch, Outrage, Fake Out.
Special: Psychic, Psyshock, Thunder Bolt, Thunder, Shadow Ball, Energy Ball, Dazzling Gleam, Grass Knot, Hyper voice, Sludge Bomb, Focus Blast, Dark Pulse, Dragon Pulse, Acid Spray.
Status: Rest, Dragon Dance, Nasty Plot, Thunder Wave, Trick, Psychic Terrain,
Role indentification: Like with all dragon pokemon(because even though scrafty isn't a dragon type, it is in the dragon group), Scrafty donates a huge physical and special movepool to be used by Scaraf. While it's stats aren't that super high, with access to dragon dance AND nasty plot, you can go eitherway with attacks.
 
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Fucking forfeit. It's Valoon.
DNA Donors: Pikachu-Starter / Volcarona
Offspring name: Valoon
New Type: Electric/Fire
Base Stats: 65 / 70 / 57 / 125 / 82 / 130 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe)
New ability and desc: Valoonity (Lightning Rod + Swarm) - This Pokemon draws Bug & Electric moves to itself to raise Sp. Atk by 1; Electric and Bug immunity.
Notable Moves: Fiery Dance, Fire Blast, Pika Papow, Volt Switch, Quiver Dance, Splishy Splash, Giga Drain.
Role Identification: Fast offensive Valoon hecks the foe over with it's Valoonity, preventing both U-Turn & Volt Switch from being used on it, making it a cool switchin vs. either of the two, allowing it the possibilty to also setup on the mon who used it. Splishy Splash & Giga Drain are also great moves for covering rock and ground mons, as well as opposing fire mons and water with electric immunity.
 
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DNA Donors: Clamperl + Golurk
Offspring Name: Clamlurk
New Type: Water/Ground
Base Stats: 72/94/92/74/77/43 (+10 HP, +10 Def, +10 SpA, +10 SpD) BST: 452
New Ability and Desc: Deep Sea Armor (Shell Armor + Klutz): This pokemon's Special Attack and Special Defense are doubled. The effects of this pokemon's item are removed, except for Mega Stones and Z-Crystals.
Notable Moves:
Physical- Waterfall, Earthquake, Superpower
Special- Surf, Scald, Earth Power, Focus Blast, Ice Beam, Thunderbolt, Shadow Ball
Status- Shell Smash, Stealth Rock, Rest
Role Identification: A strong Special attacker and decent tank, thanks to it's ability.


since Hawlu Bulu didn't win

DNA Donors: Accelgor + Tapu Fini
Offspring Name: Accel Fini
New Type: Bug/Water
Base Stats: 95/72/77/117/95/115 (+20 HP, +20 SpA) BST: 571
New Ability and Desc: Misty Blessing (Misty Surge + Unburden): Combines both effects
Notable Moves:
Physical- U-Turn
Special- Bug Buzz, Hydro Pump, Scald, Ice Beam, Moonblast, Sludge Bomb, Focus Blast, Energy Ball
Status- Spikes, Toxic Spikes, Taunt, Defog, Calm Mind
Role Identification: A very fast terrain setter, but only fast for one switch-in. Can also be used as a late game sweeper



DNA Donors: Magneton + Kyurem-Black
Offspring Name: Kyuneton-Black
New Type: Electric/Ice
Base Stats: 94/125/97/123/80/102 (+7 HP, +10 Atk, +3 SpA, +20 Spe) BST: 621
New Ability and Desc: Magnet Volt (Magnet Pull + Teravolt): Mold Breaker effects + Steel Pokemon cannot switch out, regardless of what ability they have.
Notable Moves:
Physical- Fusion Bolt, Freeze Shock, Stone Edge
Special- Thunderbolt, Volt Switch, Ice Beam, Earth Power, Focus Blast
Status- Roost
Role Identification: A good mixed attacker that can trap steel types.



Parents: Gourgeist-Small + Gourgeist-Large
Shared Egg Group: Amorphous
Offspring Name: Gourgeist-Smarge
New Type: Ghost/Grass
New Base Stats: 80/105/137/73/90/99 (+15 All) BST: 584
New Ability and Desc: Frisk
Notable Moves: same as Gourgeist
Role Identification: just gourgeist small but better.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor

DNA Donors/ Parents: Gothitelle / Suicune
Offspring Name: Suite
New Types:

New Base Stats: 90 / 65 / 120 / 100 / 120 / 75 [BST: 570] (+5 HP / +0 Atk / +15 Def / +8 SpA / +8 SpD / +0 Spe)
New Ability and Desc: Pressure + Shadow Tag = Shadow Pressure: Effects of Shadow Tag and Pressure.
Notable Moves:
N/A
Scald, Ice Beam, Thunderbolt, Psyshock, Psychic
Calm Mind, Rest
Role Identification: Bulky setup sweeper.
suite: {
num: 75000###,
types:["Water", "Psychic"],
species: "Suite",
id: "suite",
baseStats: {hp: 90, atk: 65, def, 120, spa: 100, spd: 120, spe: 75}
abilities: {0: ""},
weightkg: 115.5,
fusion: ["Gothitelle", "Suicune"],
},


170975

DNA Donors: Gothitelle / Pheromosa
Offspring Name: Hotel
New Types:

New Base Stats: 71 / 97 / 67 / 131 / 73 / 127 [BST: 566] (+1 HP / +1 Atk / +1 Def / +15 SpA / +0 SpD / +19 Spe)
New Ability and Desc: Competitive + Beast Boost = Competitive Beast: This Pokemon's Sp. Atk is raised by 2 and its highest non-HP stat is raised 1 for each of its stats that is lowered by a foe.
Notable Moves:
U-Turn, Rapid Spin
Psychic, Psyshock, Focus Blast, Ice Beam, Thunderbolt
Quiver Dance
Role Identification: Hazard control checker.
pherotelle: {
num: 75000###,
types:["Psychic", "Fighting"],
species: "Pherotelle",
id: "pherotelle",
baseStats: {hp: 71, atk: 97, def, 67, spa: 131, spd: 73, spe: 127}
abilities: {0: "Competitive Beast"},
weightkg: 34.5,
fusion: ["Gothitelle", "Pheromosa"],
},



DNA Donors/ Parents: Dodrio / Necrozma-Dusk-Mane
Offspring Name: Cromio
New Types:

New Base Stats: 80 / 145 / 100 / 90 / 85 / 110 [BST: 610] (+2 HP / +12 Atk / +2 Def / +4 SpA / +1 SpD / +17 Spe)
New Ability and Desc: Tangled Feet + Prism Armor = Tangled Armor: This Pokemon's evasiveness is doubled when attacked by a supereffective move. Takes 75% damage from supereffective moves.
Notable Moves:
Sunsteel Strike, Brave Bird, Earthquake, Jump Kick, Stone Edge
N/A
Swords Dance, Stealth Rock
Role Identification: Fast wallbreaker with good defensive typing and ability.
cromio: {
num: 75000###,
types:["Steel", "Flying"],
species: "Cromio",
id: "cromio",
baseStats: {hp: 80, atk: 145, def, 100, spa: 90, spd: 85, spe: 110}
abilities: {0: ""},
weightkg: 272.6,
fusion: ["Dodrio", "Necrozma-Dusk-Mane"],
},



DNA Donors/ Parents: Dodrio / Necrozma-Ultra
Offspring Name: Cromio-Ultra
New Types:

New Base Stats: 80 / 155 / 75 / 155 / 75 / 162 [BST: 702]
New Ability and Desc: Neuroforce
Notable Moves:
Sunsteel Strike, Earthquake, Jump Kick, Stone Edge
Flash Cannon, Dragon Pulse, Earth Power, Heat Wave
Swords Dance, Stealth Rock, Calm Mind
Role Identification: idk could be some kind of physical wall lure


170977

DNA Donors: Forretress / Lugia
Offspring Name: Lugat
New Types:

New Base Stats: 110 / 90 / 140 / 75 / 120 / 75 [BST: 610] (+20 HP / +0 Atk / +5 Def / +0 SpA / +13 SpD / +0 Spe)
New Ability and Desc: Overcoat + Multiscale = Von Dolma: If this Pokemon is at full HP, or in Sand, Hail, or when hit by a powder move, damage taken from attacks is halved.
Notable Moves:
Rapid Spin
Volt Switch
Stealth Rock, Spikes, Toxic Spikes, Defog, Roost, Toxic, Whirlwind, Thunder Wave
Role Identification: Bulky wall.
lugat: {
num: 75000###,
types:["Steel", "Flying"],
species: "Lugat",
id: "lugat",
baseStats: {hp: 110, atk: 90, def, 140, spa: 75, spd: 120, spe: 75}
abilities: {0: "Von Dolema"},
weightkg: 170.9,
fusion: ["Forretress", "Lugia"],
},



DNA Donors/ Parents: Noctowl / Xerneas
Shared Egg Group:
Offspring Name: Towel
New Types:

New Base Stats: 115 / 90 / 80 / 125 / 100 / 90 [BST: 600] (+2 HP / +0 Atk / +8 Def / +17 SpA / +3 SpD / +6 Spe)
New Ability and Desc: Tinted Lens + Fairy Aura = Fairy Lens: Effects of Tinted Lens and Fairy Aura.
Notable Moves:



Role Identification:
towel: {
num: 75000###,
types:["Fairy", "Flying"],
species: "Towel",
id: "towel",
baseStats: {hp: 115, atk: 90, def, 80, spa: 125, spd: 100, spe: 90}
abilities: {0: "Fairy Lens"},
weightkg: 127.9,
fusion: ["Noctowl", "Xerneas"],
},


170978

DNA Donors: Exeggutor / Blacephalon
Offspring Name: Except
New Types:

New Base Stats: 79 / 113 / 71 / 151 / 79 / 97 [BST: 590] (+5 HP / +2 Atk / +2 Def / +13 SpA / +2 SpD / +16 Spe)
New Ability and Desc: Chlorophyll + Beast Boost = Photosynthesizing Beast: If Sunny Day is active, this Pokemon's Speed is doubled and its highest non-HP stat is 1.5x. This stacks.
Notable Moves:
Stomping Tantrum?
Fire Blast, Solar Beam, Giga Drain, Hidden Power Ground
Calm Mind, Taunt
Role Identification: like hexetregg but bad cause yall are bad
except: {
num: 75000###,
types:["Grass", "Fire"],
species: "Except",
id: "except",
baseStats: {hp: 79, atk: 113, def, 71, spa: 151, spd: 79, spe: 97}
abilities: {0: "Photosynthesizing Beast"},
weightkg: 66.5,
fusion: ["Exeggutor", "Blacephalon"],
},
 
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Parents: Magneton + Porygon2
Shared egg group: DNA
Offspring name: Maroon 5
New type: Normal/Electric
New base stats: 72/75/107/132/102/70 (558) (+5 to all from double Analytic, +10 Def, +15 SpA, +15 SpD)
New ability and desc: Analytic
Notable moves: normal pory2 shit i guess
Role identification: Porygon2... 2! Electric Boogaloo!

Parents: Beartic + Pheromosa
Shared egg group: DNA
Offspring name: Bearomosa
New type: Ice/Fighting
New base stats: 83/153/58/103/58/120 (575) (+20 Atk, +20 Spe)
New ability and desc: Slush Boost (Slush Rush + Beast Boost): After KOing an opponent, boosts Speed by 1 and boosts highest non-HP, non-Speed stat by 1. Under hail, doubles Speed and multiplies its highest non-HP, non-Speed stat by 1.5x.
Notable moves: normal beartic and pheromosa shit i guess
Role identification: Sweeper that's Even Better under Hail.

Parents: Typhlosion + Darkrai
Shared egg group: DNA
Offspring name: Darkphlosion
New type: Fire/Dark
New base stats: 74/87/84/142/87/132 (606)
New ability and desc: Final Nightmare (Flash Fire + Bad Dreams): Immune to Fire-type moves and moves that inflict sleep. After being targeted by one, user's Fire-type moves have 1.5x power and adjacent foes lose 1/8th of their HP each turn. Regardless of whether or not this is active, adjacent sleeping foes take 1/8th of their HP each turn and take 1.5x damage from Fire moves. These stack.
Notable moves: normal typhlosion and darkrai stuff i guess
Role identification: welcome to hell! welcome to hell! welcome to hell!
 
Just a phrasing proviso: "immune to attacks that would OHKO." Does this mean "Immune to OHKO moves," or "Loses half as much HP as it would from any attack when its HP is full" (By phrasing it this latter way, it can't be interpreted to mean "an attack that would KO it from Full HP deals 0 damage instead.")?


The reason for my last proviso: This ability would be OP. You do all you can to set up something, and suddenly it can do nothing? Ignoring crits is one thing, but ignoring attacks altogether? Sturdy was designed the way it was for a reason. Also, if it is to go as you say, Counter would either fail or destroy everything.
I wasn't here to say anything the first time Escatress was designed, so I'm saying it now.
My advice (which nobody is going to agree with, so go ahead and ignore it like they always do): Rephrase so that it's something related to' critical hits' and involving '1HP,' and make only the natural OHKO moves (i.e. Sheer Cold, Fissure, etc.) have no effect.
*You don't have to do this. It's just a suggestion for balancing.
That's what Hug does and I didnt see anyone complaining about it
 

Here, have an ice pack.
DNA Donors/ Parents: Dewgong / Giratina
Shared Egg Group:
Offspring Name: Gongira
New Types:

New Base Stats: 120 / 85 / 120 / 85 / 127 / 80 [BST: 617] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability and Desc: Ice Body + Telepathy = Ice Pack: When this Pokemon is on the field, this Pokemon and its allies heal 1/16 of their maximum HP at the end of each turn (allies in this context includes party members on the bench).
Notable Moves:
:
:
:
Role Identification:
gongira: {
num: 75000###,
types:["Water", "Ghost"],
species: "Gongira",
id: "gongira",
baseStats: {hp: 120, atk: 85, def, 120, spa: 85, spd: 127, spe: 80}
abilities: {0: "Ice Pack"},
weightkg: 435,
fusion: ["Dewgong", "Giratina"],
},


F I R E L A S H
DNA Donors/ Parents: Pheromosa / Heatmor
Shared Egg Group:
Offspring Name: Pheromor
New Types:

New Base Stats: 78 / 137 / 51 / 121 / 51 / 128 [BST: 566] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Beast Boost + Flash Fire = Primal Burn: When this Pokemon gets a KO, its highest stat is raised one stage and its strongest move has 1.5x power. This move multiplier cannot be obtained and stacked on top of a pre-existing move multiplier.
Notable Moves:
: Fire Lash, High Jump Kick,
:
:
Role Identification:
pheromor: {
num: 75000###,
types:["Fighting", "Fire"],
species: "Pheromor",
id: "pheromor",
baseStats: {hp: 78, atk: 137, def, 51, spa: 121, spd: 51, spe: 128}
abilities: {0: "Primal Burn"},
weightkg: 41.5,
fusion: ["Pheromosa", "Heatmor"],
},
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
haunky.png
haunky-shiny.png

DNA Donors/ Parents: Haunter / Kyurem-White
Shared Egg Group:
Offspring Name: Haunky
New Types:

New Base Stats: 85 / 85 / 67 / 162 / 77 / 115 [BST: 591] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Levitate + Turboblaze = Turbotastic: Ignores foe's immunities and ability (ignores it defensively as well). Is airbone
Notable Moves:
Shadow Ball, Ice Beam, Sludge Wave, Energy Ball, Psychic, Thunderbolt, Draco Meteor, Earth Power, Flash Cannon, Fusion Flare, Focus Blast
Roost?
Role Identification: Ignoring abilities is already a solid start, but ignoring *immunities* allows it to do things no other fusion can. Using Shadow Ball vs Normal / Ghost, Psychic vs Poison / Dark, Thunderbolt vs Water / Ground, and even more unconventional coverage on Draco Meteor vs Dragon / Fairy. It has plenty of Coverage, allowing it to have more unpredictable sets. All of this backed up by a great 115 Speed and huge 162 Sp. Attack
haunky: {
num: 75000###,
types:["Ghost", "Ice"],
species: "Haunky",
id: "haunky",
baseStats: {hp: 85, atk: 85, def, 67, spa: 162, spd: 77, spe: 115}
abilities: {0: "Turbotastic"},
weightkg: 162.55,
fusion: ["Haunter", "Kyurem-White"],
},



prime egg.png

Get 7 eggs for the price of 1 fusion!
DNA Donors/ Parents: Exeggutor / Exeggutor-Alola
Shared Egg Group:
Offspring Name: Exeggutor-Prime
New Types:

New Base Stats: 105 / 110 / 95 / 135 / 85 / 60 [BST: 590] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Chlorophyll + Harvest = Berry Nice: At the end of every turn, this Pokémon has a 50% chance to recover it’s Berry (100% under Sun and variants). The effects of the Berries this Pokémon eats is doubled. Under Sun, this Pokémon’s Speed is doubled.
Aguav: Restores 100% HP when at ¼ HP or less, confuses if –SpD Nature.
Apicot: Raises holder’s Sp. Def by 2 when at ¼ HP or less.
Aspear: Cures holder of freeze.
Babiri: Damage taken from a supereffective Steel-Type attack do ¼ of their original damage.
Belue: No effect.
Bluk: No effect.
Charti: Damage taken from a supereffective Rock-Type attack do ¼ of their original damage.
Cheri: Cures holder os paralysis.
Chesto: Cures holder of sleep.
Chillan: Damage taken from a Normal-Type attack do ¼ of their original damage.
Chople: Damage taken from a supereffective Fighting-Type attack do ¼ of their original damage.
Coba: Damage taken from a supereffective Flying-Type attack do ¼ of their original damage.
Colbur: Damage taken from a supereffective Dark-Type attack do ¼ of their original damage.
Cornn: No effect.
Custap: Holder’s next move has +2 priority when at ¼ HP or less.
Durin: No effect.
Enigma: Restores 50% HP when hit by a supereffective attack.
Figy: Restores 100% HP when at ¼ HP or less, confuses if –Atk Nature.
Ganlon: Raises holder’s Def by 2 when at ¼ HP or less.
Grepa: No effect.
Haban: Damage taken from a supereffective Dragon-Type attack do ¼ of their original damage.
Hondew: No effect.
Iapapa: Restores 100% HP when at ¼ HP or less, confuses if –Def Nature.
Jaboca: If holder is hit by a Physical move, attacker loses ¼ of it’s Max HP.
Kasib: Damage taken from a supereffective Ghost-Type attack do ¼ of their original damage.
Kebia: Damage taken from a supereffective Poison-Type attack do ¼ of their original damage.
Kee: Raises holder’s Def by 2 stages after it is hit by a physical attack.
Kelpsy: No efect.
Lansat: Holder gains the Laser Focus effect when at ¼ HP or less.
Leppa: Restores 20 PP to the first of the holder’s move to reach 0 PP.
Liechi: Raises holder’s Atk by 2 when at ¼ HP or less.
Lum: Cures user of status and confusion.
Mago: Restores 100% HP when at ¼ HP or less, confuses if –Spe Nature.
Magost: No effect.
Maranga: Raises holder’s Sp. Def by 2 stages after it is hit by a special attack.
Micle: Holder’s next move has 2.4x accuracy when at ¼ HP or less.
Nanab: No effect.
Nomel: No effect.
Occa: Damage taken from a supereffective Fire-Type attack do ¼ of their original damage.
Oran: Restores 20 HP when at ½ HP or less.
Pamtre: No effect.
Passho: Damage taken from a supereffective Water-Type attack do ¼ of their original damage.
Payapa: Damage taken from a supereffective Psychic-Type attack do ¼ of their original damage.
Pecha: Cures holder of Poison.
Persim: Cures holder of Confusion.
Petaya: Raises holder’s Sp. Atk by 2 when at ¼ HP or less.
Pinap: No effect.
Pomeg: No effect.
Qualot: No effect.
Rabuta: No effect.
Rawst: Cures holder of Burn.
Razz: No effect.
Rindo: Damage taken from a supereffective Grass-Type attack do ¼ of their original damage.
Roseli: Damage taken from a supereffective Fairy-Type attack do ¼ of their original damage.
Rowap: If holder is hit by a Special move, attacker loses ¼ of it’s Max HP.
Salac: Raises holder’s Speed by 2 when at ¼ HP or less.
Shuca: Damage taken from a supereffective Ground-Type attack do ¼ of their original damage.
Sitrus: Restores 50% HP when at ½ HP or less.
Spelon: No effect.
Starf: Raises a random stat by 4 when at ¼ HP or less.
Tamato: No effect.
Tanga: Damage taken from a supereffective Bug-Type attack do ¼ of their original damage.
Wacan: Damage taken from a supereffective Electric-Type attack do ¼ of their original damage.
Watmel: No effect.
Wepear: No effect.
Wiki: Restores 100% HP when at ¼ HP or less, confuses if –SpA Nature.
Yache: Damage taken from a supereffective Ice-type attack do ¼ of their original damage.

Notable Moves:
Explosion, Seed Bomb, Dragon Hammer, Low Kick, Stomping Tantrum, Wood Hammer, Zen Headbutt, Brick Break, Bulldoze, Earthquake, Knock Off, Superpower
Energy Ball, Psychic, Psyshock, Sludge Bomb, Draco Meteor, Dragon Pulse, Flamethrower
Substitute, Protect
Role Identification: As you can see, this Exeggutor is pretty versatile. It can run Sitrus to regen HP like there’s no tomorrow, or any of the ones that regen HP at ¼ health, making it survive anything that can’t do more than 25% to it (And also making Substitute sets fantastic). It can turn any weakness it wants into a resistance (Or gain a quad resistance to Normal-Types). You can also use Micle to use low-Acc moves like Hypnosis or Sleep Powder, although that’s more gimmicky. Rowap/Jaboca are basically better Rocky Helmet, Who also don’t require the move to make contact. Lansat makes you a crit monster. Custap makes everything become Extreme Speed. And my favorite one hás to be Starf - As gimmicky as ever, but with a much better boost. You can Just use Substitute untill you get to the point where the Berry activates, and then you Will be boosting for days (Shame it doesn’t have Stored Power tho). Leppa is infinite PP stalling. And with the decent bulk you have, as well as huge 135 Sp. Atk, and pretty fine 110 Attack, you do have a bunch of options to run – And that’s not even considering the fact that it gets Double speed under Sun.
exeggutor-prime: {
num: 75000###,
types:["Psychic", "Dragon"],
species: "Exeggurot-Prime",
id: "exeggurot-prime",
baseStats: {hp: 105, atk: 110, def, 95, spa: 135, spd: 85, spe: 60}
abilities: {0: "Berry Nice"},
weightkg: 267.8,
fusion: ["Exeggutor", "Exeggutor-Alola"],
},



marsaws-summer.png
marsaws-autumn.png
marsaws-winter.png
marsaws-spring.png

DNA Donors/ Parents: Sawsbuck / Marshadow
Shared Egg Group:
Offspring Name: Marsaws
New Types:

New Base Stats: 85 / 132 / 75 / 75 / 80 / 130 [BST: 577] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Serene Grace + Technician = Satyr: Doubles chance of a secondary effect happening. Moves with 60 or less BP and moves with seondary effect are boosted by 1.5x (Does not stack)
Notable Moves:
Feint Attack, Headbutt, Megahorn, Rock Smash, Secret Power, Acrobatics, Assurance, Close Combat, Elemental Punches, Force Palm, Iron Head, Knock Off, Low Sweep, Poison Jab, Pursuit, Rock Slide, Rock Tomb, Rolling Kick, Shadow Sneak, Sucker Punch, Thief, Zen HEadbutt, Spectral Thief
Vacuum Wave?
Swords Dance
Role Identification: A pretty fast, pretty stong fusion with an ability that leads to rather interesting sets. As listed above, it has various different moves it can abuse the ability with, which also compliments well its Normal / Fighting type. Secret Power leads to a very unique Terrain abuser while still being a great STAB at 105 power, with a 60% chance for a secondary effect to happen
marsaws: {
num: 75000###,
types:["Normal", "Fighting"],
species: "Marsaws",
id: "marsaws",
baseStats: {hp: 85, atk: 132, def, 75, spa: 75, spd: 80, spe: 130}
abilities: {0: "Satyr"},
weightkg: 57.35,
fusion: ["Sawsbuck", "Marshadow"],
},



armalion.png

DNA Donors/ Parents: Armaldo / Cobalion
Shared Egg Group:
Offspring Name: Armalion
New Types:

New Base Stats: 83 / 127 / 114 / 80 / 76 / 96 [BST: 576] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Swift Swim + Justified = Water Warrior: Under Rain, 1.5x Atk and 2x Speed
Notable Moves:
Aqua Tail, Aqua Jet, Earthquake, Iron Tail, Knock Off, Liquidation, Rapid Spin, Stone Edge, Superpower, X-Scissor, Close Combat, Iron Head, Sacred Sword, Zen Headbutt
Volt Switch
Swords Dance, Thunder Wave
Role Identification: Made for Rain. It might not be particularly the strongest Swift Swim user, but it is a rare ocasion of one that doesn't have Water type. With that in mind, it doesn't stack weaknesses with its teammates, instead offering a 4x Grass resistance and using Rain to take less damage from its only weakness. Its moves are pretty great too, with STABs such as X-Scissor and Iron Head, pretty important coverage in Liquidation (Since it will be used mostly under Rain anyways), Close Combat / Earthquake to deal with Steels, Swords Dance to further up its power, Thunder Wave as a gimmicky way to cripple switch-ins and even Volt Switch to free itself from Magnet Pull.
armalion: {
num: 75000###,
types:["Steel", "Bug"],
species: "Armalion",
id: "armalion",
baseStats: {hp: 83, atk: 127, def, 114, spa: 80, spd: 76, spe: 96}
abilities: {0: "Water Warrior"},
weightkg: 159.1,
fusion: ["Armaldo", "Cobalion"],
},



batman.png

DNA Donors/ Parents: Swoobat / Manaphy
Shared Egg Group:
Offspring Name: Batman
New Types:

New Base Stats: 83 / 78 / 77 / 108 / 77 / 127 [BST: 550] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Simple + Hydration = Orphan: This Pokemon has its status cured at the end of each turn if Rain Dance is active. When this. Pokemon's stat stages are raised or lowered, the effect is doubled instead.
Notable Moves:
Stored Power
Tail Glow
Role Identification: Simple Tail Glow lol
batman: {
num: 75000###,
types:["Psychic", "Water"],
species: "Batman",
id: "batman",
baseStats: {hp: 83, atk: 78, def, 77, spa: 108, spd: 77, spe: 127}
abilities: {0: "Orphan"},
weightkg: 5.95,
fusion: ["Swoobat", "Manaphy"],
},



Watchozma-Dusk-Eye.png

DNA Donors/ Parents: Watchog / Necrozma-Dusk-Mane
Shared Egg Group:
Offspring Name: Watchozma-Dusk-Eye
New Types:

New Base Stats: 78 / 141 / 118 / 86 / 89 / 77 [BST: 589] (+0 HP / +20 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Analytic + Prism Armor = Armour Expert: This Pokemon's attacks have 1.3x power if they're supereffective attacks. This Pokemon receives 3/4 damage from supereffective attacks. This Pokemon's attacks have 1.3x power if it is the last to move in a turn. This Pokemon receives 3/4 damage from attacks if it is the last to move in a turn. These all stack and cannot be ignored
Notable Moves:
Sunsteel Strike, Aqua Tail, Crunch, Fire Punch, Gunk Shot, Ice Punch, Return, Knock Off, Pursuit, Seed Bomb, Thunder Punch, Brick Break, Earthquake, Stone Edge, X-Scissor, Outrage
Photon Geyser, Flamethrower, Focus Blast, Shadow Ball, Thunderbolt, Earth Power, Flash Cannon, Heat Wave, Power Gem, Psychic, Psyshock, Stored Power
Swords Dance, Nasty Plot

Watchozma-Ultra Guard: 78 / 151 / 88 / 151 / 88 / 129, Steel Dragon, Neuroforce

Role Identification: As son as I saw Watchog got both SD and NP, I knew I had to make a mixed attacker with it. I believe I've mostly succeeded. Watchog gets some extremamly random moves like the Elemental Punches, Gunk Shot and Focus Blast for some reason, and when coupled with Ultra Guard's equal stat spread, knowing if this thing is physical or special can be pretty tricky. As for Dusk Eye, it's got a nice enough ability, but you are still probably better off going Ultra
watchozma-dusk-eye: {
num: 75000###,
types:["Normal", "Steel"],
species: "Watchozma-Dusk-Eye",
id: "watchozma-dusk-eye",
baseStats: {hp: 78, atk: 141, def, 118, spa: 86, spd: 89, spe: 77}
abilities: {0: "Armour Expert"},
weightkg: 243.5,
fusion: ["Watchog", "Necrozma-Dusk-Mane"],
},
 
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T.I.A.

formerly Ticktock
/

DNA Donors: Zygarde-10% + Forretress
Offspring name: Zygetress-Flexible/Stiff
New Type: Bug/Ground
Base Stats: Flexible: 64/95/125 (+20)/60/92 (+20)/77 (BST: 513)
Stiff: 226/95/175 (+20)/90/102 (+20)/47 (BST: 735)
New ability and desc: Scared Stiff (Power Construct + Sturdy): If it reaches 1 HP, it can withstand 1 hit before being KO'd. If brought below 50% HP, becomes Zygetress-Stiff and takes up to 2 hits at 1 HP. Cannot be OHKO'd if at full HP or by instakill moves.
Notable Moves: Spikes, Stealth Rock, Toxic Spikes, Pin Missile, Dragon Tail, Thousand Arrows, Coil, Curse, Glare, Rapid Spin, Zen Headbutt, Volt Switch, Core Enforcer, Signal Beam
Role Identification: Well, it might be pretty bulky in that Stiff form, but it doesn't have any recovery besides Rest and Leftovers, so it can be killed by Toxic. And besides, Bug/Ground does at least counteract the huge 226/175/102 defenses it has, so I guess it can be do well. The problem being that you'll probably activate its ability when you hit it, so it'll get Spikes up


DNA Donors: Zangoose + Palkia
Offspring name: Zania
New Type: Normal/Dragon
Base Stats: 81/137 (+20)/80/105/90/115 (+20) (BST: 608)
New ability and desc: Megalomania (Toxic Boost + Pressure): Attack is increased by 50%, but it uses up 2 PP per move.
Notable Moves: Return, Dragon Claw, Outrage, Belly Drum, Swords Dance, Close Combat, Ice Punch, Earthquake, Stone Edge, Knock Off, Poison Jab,
Role Identification: Well, since it meets criteria for this slate, might as well bring it back. Anyways, its a pretty powerful Physical attacker, even if it eats up PP quickly. Normal/Dragon is fine enough, and not much else to say.


DNA Donors: Azelf + Accelgor
Offspring name: Aczeler
New Type: Bug/Psychic
Base Stats: 97 (+20)/97/55/132 (+20)/65/130 (BST: 576)
New ability and desc: Stable Mind (Levitate + Hydration): Immune to status conditions and Ground-type moves, alongside regular Levitate shenanigans.
Notable Moves: Nasty Plot, Bug Buzz, Psychic, Psyshock, Fire Blast, Spikes, Toxic Spikes, Final Gambit, Sludge Bomb, Encore, Explosion, Thunderbolt, Stealth Rock
Role Identification: Pretty interesting, considering its one of the few fusions immune to status. That gives it a HUGE advantage over walls that rely on Toxic or burns to wear down the opponent, and paralysis can't really stop. On top of its decent Special Attacking stats and sizeable movepool, including coveted Fire-type moves, its surely a pretty good one, either with a normal Special Attacking stat or a gimmicky Spikes set with Final Gambit.


Parents: Diggersby + Meowstic-F
Shared egg group: Field
Offspring name: Byegerestic
New Type: Ground/Psychic
Base Stats: 89/62/86/76/89/101 (BST: 503)
New ability and desc: Superhuman (Competitive + Huge Power): Doubles Attack and Special Attack.
Notable Moves: Earth Power, Psychic, Psyshock, Thunderbolt, Shadow Ball, Surf, Energy Ball, Sludge Bomb, Swords Dance, Zen Headbutt, Earthquake, Sucker Punch, U-Turn, Ice Punch, Fire Punch, Superpower, Knock Off,
Role Identification: It may be weak, but Superhuman does give it acceptable attacking stats. Coupled that with a unique movepool and somewhat acceptable bulk, and I guess we got Diggersby 2.0


DNA Donors: Hoopa-Unbound + Pikachu-Starter
Offspring name: Hokachu-Chaotic
New Type: Electric/Dark
Base Stats: 62/130 (+10)/55/132 (+10)/95/120 (+20) (BST: 594)
New ability and desc: Sparkling (Magician + Lightning Rod): Raises the power of Electric-type moves by 50% when holding an item.
Notable Moves: Hyperspace Fury, Pika Papow, Floaty Fall, Splishy Splash, Zippy Zap, Focus Blast, Gunk Shot, Dark Pulse, Ice Punch, Psyshock, Knock Off,
Role Identification: At first, it may seem to be a lowly glass cannon by FE standards, but with Pikachu-Starter's access to basically a STAB Extreme Speed, even more powerful if holding an item, its at least doable. Besides, Nasty Plot would be considered suicide with such horrible bulk.


DNA Donors: Huntail + Kartana
Offspring name: Huntana
New Type: Water/Grass
Base Stats: 57/162 (+20)/118/76/53/100 (+20) (BST: 566)
New ability and desc: Swift Beast (Beast Boost + Swift Swim): Raises its highest non-HP stat and Speed by 50% in the rain.
Notable Moves: Shell Smash, Waterfall, Leaf Blade, Sucker Punch, Sacred Sword, Coil, Knock Off,
Role Identification: Well, nothing really remarkable...until it should be noted that it has Shell Smash and 162 Attack. Now we're taking the world by storm. Swift Beast gives its Attack and Speed a boost by 50% which, combined with Shell Smash, makes it a terrifying destroyer in the rain. Combined with the rare Water/Grass type and we got ourselves a destructive rain sweeper.
 
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DNA Donors: Zangoose / Necrozma-Dusk-Mane
Offspring name: Goosecrozma-Dusk-Claws
New Type: Normal / Psychic
Base Stats: 95 / 156 / 93 / 86 / 84 / 93 (+10 HP, +20 Atk, +10 Spe)
New ability and desc: Toxic Tense-Up (Toxic Boost + Prism Armor) - x1.5Atk and x0.75 damage taken when poisoned. Mold Breaker, etc. does not ignore this ability.
Notable Moves: Quick Attack, Facade, Photon Geyser, Swords Dance, Belly Drum?, Curse, Hone Claws, Taunt, Pursuit, Poison Jab, X-Scissor, Elemental Punches, Knock Off, Sunsteel Strike, Psycho Cut, EdgeQuake, Shadow Claw, Rock Polish, Stealth Rock, Gravity
Role Identification: Though possibly a decent Toxic Boost wallbreaker, truth be told you'd be best off slapping the UNecrozmium Z on it and calling it a day.

DNA Donors: Zangoose / DM!Necrozma-Ultra
Offspring name: Goosecrozma-Ultra
New Type: Normal / Dragon
Base Stats: 95 / 166 / 63 / 166 / 63 / 145 (+10 HP, +20 Atk, +10 Spe)
New ability: Neuroforce
Notable Moves: Above + Charge Beam, Hyper Voice, Work Up, Calm Mind, BoltBeam, Heat Wave, Fire Blast, Flash Cannon, Dragon Pulse, Dark Pulse, Earth Power, Signal Beam, Shadow Ball, Hidden Power
Role Identification: Terrifying mixed sweeper. Also can I just point out that some cat ferret can breathe fire, but the draconic Blinding One can't? Though that might not even make sense for normal Necrozma in the first place, so... Anyways Poison Jab / Dragon Pulse / Fire Blast / Photon Geyser will punch holes in the enemy team. And Work Up, hoo boy... You can further obfuscate what category Photon Geyser will be and then (literally) nuke a mon whose bulk is less proficient in that category. Yeah, this dude's strong.


DNA Donors: Magneton / Reshiram
Offspring name: Magneshira
New Type: Steel / Fire
Base Stats: 95 / 90 / 107 / 135 / 105 / 80 (+20 HP, +10 Def, +10 SpD)
New ability and desc: Turbolyze (Turboblaze + Analytic) - All Pokemon have their abilities disabled until after this Pokemon makes its move. (Yes it's Pangleye's ability but renamed)
Notable Moves: Blue Flare, Thunder Wave, Flash Cannon, Thunderbolt, Dragon Tail, Tri Attack, Signal Beam, Psychic, Toxic, Will-O-Wisp, Charge Beam, Earth Power, Defog, Screens, Dragon Pulse, Hyper Voice, Volt Switch, Sub (Niche moves: Psych Up, Magic Coat, Magnet Rise, Laser Focus)
Role Identification: That formidable SpA be denting holes, but the real draw here is how Huge Power, etc. gets invalidated until Magneshira makes its move. And very few mons exist that can even inflict Toxic or Burn on the thing. And if you paralyze it? Well, your ability's useless. Have fun!
 
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Well, this special slate is bound to be one full of some interesting fusions. Here's my contributions:

Pokemon: Rufflet + Kyurem-Black
Fusion Name: Kyufflet-Black
Type: Dragon/Flying
Fusion Ability: Thunderbird (Teravolt + Hustle): Ignores opposing abilities and accuracy checks when using a physical move. Attack is multiplied by 1.5x.
Stats: 97/146/75/78/70/97
Notable Learnset: Brave Bird, Dragon Claw, Outrage, Stone Edge, Fusion Bolt, Iron Head, Tailwind, Superpower, U-Turn, Zen Headbutt
Overview: With an Attack stat that's +1 off the bat, some powerful moves to abuse that can never miss, and the power to ignore opposing abilities, Kyufflet-Black is definitely a tough contender. While it has low durability and speed for FE standards, with Tailwind support it can definitely punch holes in the toughest of teams.


170812
170813

Pokemon: Uxie + Diancie
Fusion Name: Uxancie
Type: Psychic/Fairy
Fusion Ability: Glassy Image (Levitate + Clear Body): Immune to Ground moves and moves that could or would lower stats.
Stats: 72/87/155/87/155/72
Notable Learnset: Psychic, Psyshock, Zen Headbutt, Moonblast, Power Gem, Diamond Storm, Earth Power, Calm Mind, Energy Ball, Giga Drain, Grass Knot, Thunderbolt, Shadow Ball, Signal Beam, Fire Punch, Thunder Punch, Ice Punch, Foul Play, Power-Up Punch, U-Turn, Stealth Rock, Trick Room, Light Screen, Reflect, Thunder Wave, Heal Bell, Memento, Rock Polish, Endeavor
171045
171046

Mega Stats: 72/147/115/147/115/132
Mega Ability: Magic Bounce
Overview: A bulky mon with an ability that provides it with an immunity to moves such as Shadow Ball and Flash Cannon, topped off with having a Mega that trades it for Magic Bounce and much better offenses. Can do what both Uxie and Diancie do well, and improves on it in ways too.
 
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Tuthur

is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
170898

Parents: Simipour / Blaziken
Shared Egg Group: Field
Offspring Name: Blazipour
New Types:

New Base Stats: 87 / 119 / 76 / 114 / 76 / 100 [BST: 572] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Gluttony + Speed Boost = Fast Food: At the end of each full turn on the field, this Pokemon’s Speed is raised by one stage and if this Pokemon is holding a stat boosting Berry it also gets this Berry boost (doesn’t consume the berry).
Notable Moves:
High Jump Kick, Waterfall, Flare Blitz, Brave Bird, Earthquake, Stone Edge, Knock Off, Gunk Shot, Thunder Punch, Low Kick
Hydro Pump, Focus Blast, Ice Beam, Grass Knot
Protect, Swords Dance, Nasty Plot, Taunt, Defog
Role Identification:
A powerful set-up sweeper which only needs Protect to set-up.
Physical Attacker
Blazipour @ Liechi Berry
Ability: Fast Food
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick / Low Kick
- Waterfall
- Flare Blitz / Earthquake / Brave Bird
- Protect

Special Attacker
Blazipour @ Petaya Berry
Ability: Fast Food
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Focus Blast
- Ice Beam
- Protect


Parents: Blaziken-Mega / Simipour (Field)
Offspring name: Mega Blazipour
New Type: Water-Fighting
Base Stats: 87/159/86/134/86/120 | BST 672
New ability and description: Speed Boost
Role Identification: Worse than regular due to its inability to use Berries.

blazipour: {
num: 75000###,
types:["Water", "Fighting"],
species: "Blazipour",
id: "blazipour",
baseStats: {hp: 87, atk: 119, def, 76, spa: 114, spd: 76, spe: 100}
abilities: {0: "Fast Food"},
weightkg: 40.5,
fusion: ["Simipour", "Blaziken"],
},

170899

Parents: Musharna / Torkoal
Shared Egg Group: Field
Offspring Name: Mushoal
New Types:

New Base Stats: 103 / 80 / 122 / 106 / 92 / 34 [BST: 535] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Telepathy + Drought = Hypersensitive: Summons Synapse Clouds for 5 turns. Under Synapse Clouds, Fire-moves and moves that target several Pokemon in double deals 1,5 time more damages. Affects healing moves like Sun.
Notable Moves:
Heat Wave, Eruption, Lava Plume, Dazzling Glem, Psyshock, Earth Power
Trick Room, Stealth Rock, Healing Wish, Calm Mind, Shell Smash
Explosion, Rapid Spin
Role Identification:
Very strong wallbreaker under Trick Room with very powerful Fire-type moves, it can also supports teammate using Earthquake, Dazzling Gleam, Surf or Blizzard.

Offensive Trick Room
Mushoal @ Mental Herb
Ability: Hypersensitive
EVs: 248 HP / 252 SpA / 8 SpD
IVs: 0 Speed
Quiet Nature
- Trick Room
- Heat Wave / Lava Plume
- Psyshock / Calm Mind
- Dazzling Gleam / Calm Mind

Choice Specs
Mushoal @ Choice Specs
Ability: Hypersensitive
EVs: 248 HP / 252 SpA / 8 SpD
IVs: 0 Speed
Quiet Nature
- Eruption
- Heat Wave / Lava Plume
- Psyshock / Dazzling Gleam
- Healing Wish / Explosion

mushoal: {
num: 75000###,
types:["Fire", "Psychic"],
species: "Mushoal",
id: "mushoal",
baseStats: {hp: 103, atk: 80, def, 122, spa: 106, spd: 92, spe: 34}
abilities: {0: "Hypersensitive"},
weightkg: 70.45,
fusion: ["Musharna", "Torkoal"],
},

170863

Parents: Relicanth / Crawdaunt
Shared Egg Group: Water 1
Offspring Name: Relicaunt
New Types:

New Base Stats: 91 / 115 / 117 / 77 / 70 / 65 [BST: 535] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Rock Head + Adaptability = Battering Ram: This Pokemon's moves that match one of its types have a same-type attack bonus (STAB) of 2 instead of 1.5 and doesn’t inflict recoil.
Notable Moves:
Head Smash, Crabhammer, Liquidation, Aqua Jet, Knock Off, Superpower, Earthquake
Swords Dance, Rock Polish, Dragon Dance
Role Identification: Very strong wallbreaker under Trick Room (can 2HKO Ferrothorn with LO Head Smash), nothing really wants to take this Pokemon’s powerful Head Smash. However it’s unable to set TR on its own and is useless without it.
Trick Room Attacker
Relicaunt @ Life Orb / Rockium Z
Ability: Battering Ram
EVs: 248 HP / 252 Atk / 8 Def
IVs: 0 Speed
Brave Nature
- Head Smash
- Crabhammer / Liquidation
- Aqua Jet
- Swords Dance

Rock Polish
Relicaunt @ Life Orb / Rockium Z
Ability: Battering Ram
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Head Smash
- Crabhammer / Liquidation
- Aqua Jet
- Rock Polish

relicaunt: {
num: 75000###,
types:["Water", "Rock"],
species: "Relicaunt",
id: "relicaunt",
baseStats: {hp: 91, atk: 115, def, 117, spa: 77, spd: 70, spe: 65}
abilities: {0: "Battering Ram"},
weightkg: 28.099999999999998,
fusion: ["Relicanth", "Crawdaunt"],
},

170900

Parents: Jumpluff / Whimsicott
Shared Egg Group: Fairy / Grass
Offspring Name: Jumcott
New Types:

New Base Stats: 82 / 76 / 92 / 81 / 100 / 128 [BST: 559] (+15 HP / +15 Atk / +15 Def / +15 SpA / +15 SpD / +15 Spe)
New Ability and Desc: Infiltrator + Infiltrator = Infiltrator:
Notable Moves:
Leech Seed, Strength Sap, Sleep Powder, Substitute, Encore,
Hurricane, Moonblast, Giga Drain, Psychic
U-turn
Role Identification: A potent pivot with a blessing Speed as well as a great support movepool. It can also run SubSeed.
Pivot
Jumcott @ Leftovers
Ability: Infiltrator
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- U-turn
- Sleep Powder
- Hurricane / Moonblast
- Strength Sap

SubSeed
Jumcott @ Leftovers
Ability: Infiltrator
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Leech Seed
- Substitute
- Hurricane
- Strength Sap

jumcott: {
num: 75000###,
types:["Fairy", "Flying"],
species: "Jumcott",
id: "jumcott",
baseStats: {hp: 82, atk: 76, def, 92, spa: 81, spd: 100, spe: 128}
abilities: {0: "Infiltrator"},
weightkg: 4.8,
fusion: ["Jumpluff", "Whimsicott"],
},

170907

Parents: Dodrio / Togekiss
Shared Egg Group: Bird
Offspring Name: Driokiss
New Types:

New Base Stats: 82 / 90 / 92 / 100 / 97 / 105 [BST: 566] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Tangled Feet + Hustle = Crazy Bird: Double attacks. Multiplies by 0.8 accuracy if the Pokemon is confused.
Notable Moves:
Extreme Speed, Brave Bird, Knock Off, Jump Kick, Stomping Tantrum, Pursuit, Drain Punch, Double-Edge, Zen Headbutt
Fire Blast
Swords Dance, Taunt, Roost
Role Identification: A strong wallbreaker with access to a strong STAB priority in Extreme Speed. However its double typing is bad both offensively and defensively.
Choice Band
Driokiss @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Brave Bird
- Jump Kick
- Knock Off / Pursuit / Double-Edge

Swords Dance
Driokiss @ Flyinium Z
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Brave Bird
- Jump Kick

driokiss: {
num: 75000###,
types:["Normal", "Flying"],
species: "Driokiss",
id: "driokiss",
baseStats: {hp: 82, atk: 90, def, 92, spa: 100, spd: 97, spe: 105}
abilities: {0: "Crazy Bird"},
weightkg: 61.6,
fusion: ["Dodrio", "Togekiss"],
},

170909

DNA Donors/ Parents: Sudowoodo / Kartana
Shared Egg Group:
Offspring Name: Sudana
New Types:

New Base Stats: 64 / 140 / 123 / 44 / 68 / 89 [BST: 528] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +20 Spe)
New Ability and Desc: Rock Head + Beast Boost = Beast Head: Ignores recoil. If this Pokemon uses or tried to use a move that induces recoil, it's highest non-HP stat is rised by one stage for the turn.
Notable Moves:
Head Smash, Wood Hammer, Earthquake, Sacred Sword, Sucker Punch, Explosion
Rock Polish, Swords Dance, Defog, Stealth Rock, Synthesis
Role Identification: A very powerfull but slow and frail wallbreaker.
Choice Band
Sudana @ Choice Band
Ability: Beast Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Wood Hammer
- Earthquake / Sacred Sword
- Sucker Punch

Rock Polish
Sudana @ Rockium Z
Ability: Beast Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Polish
- Head Smash
- Wood Hammer
- Earthquake / Sacred Sword

sudana: {
num: 75000###,
types:["Rock", "Grass"],
species: "Sudana",
id: "sudana",
baseStats: {hp: 64, atk: 140, def, 123, spa: 44, spd: 68, spe: 89}
abilities: {0: "Beast Head"},
weightkg: 19.05,
fusion: ["Sudowoodo", "Kartana"],
},
 
Last edited:

DNA Donors: Accelgor / Electrode
Offspring name: Elector
New Type: Bug / Electric
Base Stats: 75 / 60 / 55 / 110 / 70 / 162 (+5 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +15 Spe) [BST: 532]
New ability and desc: Sticky Fingers (Sticky Hold + Aftermath) - if it's KO'd by a contact move, the attacker will lose their held item.
Notable Moves:
- STAB: Bug Buzz, U-Turn, Thunderbolt, Volt Switch
- Coverage: Foul Play, Knock Off, Focus Blast, Energy Ball, Sludge Bomb
- Status/Support: Encore, Light Screen, Magic Coat, Recover, Reflect, Spikes, Taunt, Thunder Wave, Toxic Spikes, Yawn
- Other: Final Gambit, Mirror Coat
Role Identification: Suicide lead. Its insane speed and low defenses make it ideally suited for the role; it can set hazards, put up screens, or shut down other leads with Taunt, Encore or Magic Coat. Its ability also helps it neuter physical attackers early on.



DNA Donors: Carracosta / Necrozma
Offspring name: Carracrozma
New Type: Water / Psychic
Base Stats: 95 / 112 / 122 / 110 / 82 / 65 (+10 HP, +5 Atk, +5 Def, +5 SpA, +5 SpD, +10 Spe) [BST: 586]
New ability and desc: Diamond Armor (Prism Armor + Sturdy): Reduces damage from super effective moves by 25%. Cannot be KO'd by a super effective move.
Notable Moves:
STAB: Photon Geyser, Psyshock, Stored Power, Aqua Jet, Hydro Pump, Liquidation, Scald, Surf
Coverage: Crunch, Knock Off, Focus Blast, Low Kick, Superpower, Heat Wave, Earth Power, Earthquake, Ice Beam, Power Gem, Rock Slide, Stone Edge, Flash Cannon, Iron Head, Iron Tail
Status/Support: Autotomize/Rock Polish, Calm Mind, Curse, Iron Defense, Moonlight/Morning Sun, Shell Smash, Stealth Rock, Swords Dance, Thunder Wave
Role Identification: Two words: setup... sweeper. Thanks to its solid defenses (augmented by its ability), decent offenses, reliable recovery and broad movepool, it has a plethora of options for setting up whether it wants to go physical, special or mixed. But while it has access to Swords Dance, Curse and Calm Mind - all decent moves in their own right - its greatest tool, by far, is Shell Smash. After just one Shell Smash, Stored Power reaches a BP of 140, allowing Carracrozma to cut through weakened teams like a 1000 degree knife.



DNA Donors: Infernape / Mesprit
Offspring name: Infersprit
New Type: Fire / Psychic
Base Stats: 93 / 104 / 93 / 104 / 93 / 109 (+15 HP, +0 Atk, +5 Def, +0 SpA, +5 SpD, +15 Spe) [BST: 596]
New ability and desc: Unquenchable (Blaze + Levitate) - Immune to Ground-type moves. If targeted by one, its Fire-type moves are powered up by 50%.
Notable Moves:
STAB: Fire Blast, Fire Punch, Flamethrower, Flame Charge, Flare Blitz, Overheat, Psychic, Psyshock, Zen Headbutt
Coverage: U-Turn, Knock Off, Thunderbolt, Thunder Punch, Dazzling Gleam, Close Combat, Focus Blast, Low Kick, Mach Punch, Shadow Ball, Shadow Claw, Energy Ball, Grass Knot, Earthquake, Ice Beam, Ice Punch, Gunk Shot, Poison Jab, Rock Slide, Stone Edge, Iron Tail
Status/Support: Calm Mind, Encore, Healing Wish, Light Screen, Magic Coat, Nasty Plot, Reflect, Slack Off, Stealth Rock, Swords Dance, Taunt, Thunder Wave, Trick, Will-o-Wisp, Work Up
Other: Counter, Endeavor, Fake Out
Role Identification: A well rounded jack-of-all-stats who can fill a variety of different roles, including hazard lead, pivot, stallbreaker and setup sweeper. I could see a stallbreaker set of Taunt / Will-o-Wisp / Knock Off / Slack Off being its most popular set.
 
Last edited:
Eh, might as well.


DNA Donors: Butterfree / Uxie
Offspring name: Uxfree
New Type: Bug / Psychic
Base Stats:
77 / 60 / 90 / 102 / 105 / 92 (+10 HP, +20 SpA, +10 Spe)
New ability and desc: Tinted Levitate (Tinted Lenses + Levitate) - Immune to Not-Very-Effective moves. Ground moves and Not-Very-Effective moves deal double damage. (Stacks)
Notable Moves: Sleep Powder, Quiver Dance, Bug Buzz, Psychic, Psyshock, Hidden Power Ground (Because ability makes it 120 BP basically), Shadow Ball, Energy Ball, Air Slash, Thunderbolt, Dazzling Gleam, U-Turn, Roost, Defog, Stealth Rock, Thunder Wave, Heal Bell, Whirlwind
Role Identification: Quiver Dance is the big thing here. It has a few coverage moves to help it and a cool ability that gives it set-up opportunities.


(pretend this is Pikachu-Starter)
DNA Donors: Dodrio / Starterchu
Offspring name: Dochu
New Type: Electric / Flying
Base Stats:
52 / 115 / 60 / 67 / 60 / 135 (+20 Atk, +20 Spe)
New ability and desc: Static Feet (Static + Tanged Feet) - This Pokemon's contact moves have a 30% chance to cause either paralysis or confusion (chooses randomly between the two at an equal chance; If it can not inflict one, it chooses the other. Doesn't activate if target can be induced with either. Making contact with the Pokemon can also trigger this at the same chance.
Notable Moves: Floaty Fall, Zippy Zap, Thunder Punch, Brave Bird, Quick Attack, Jump Kick, Stomping Tantrum, Steel Wing, Knock Off, Swords Dance, Agility, Thunder Wave, Taunt
Role Identification: Fast attacker that can go and inflict parafusion on things.



Parents: Dewgong / Rhydon
Shared egg group: Field
Offspring name: Dewdon
New type: Water / Ground
New base stats:
107 / 110 / 110 / 67 / 80 / 65
New ability and desc: Hydro Rod (Hydration + Lightning Rod) - At the end of each turn, If this Pokemon has a stat raised, or Rain or Electric Terrain are active, this Pokemon will be cured of it's status condition. Immune to Water-Type Moves
Notable moves: Rest, Swords Dance, Rock Polish, Liquidation, Aqua Jet, Earthquake, Hammer Arm, Poison Jab, Rock Slide, Stone Edge, Megahorn, Shadow Claw, Fire Punch, Thunder Punch, Ice Punch, Ice Shard, Crunch, Fake Out, Encore, Stealth Rock
Role Identification: Aaabbb



DNA Donors: Exeggutor / Mower Rotom
Offspring name: Mower Gut
New Type: Grass / Electric
Base Stats:
92 / 80 / 96 / 135 / 91 / 70 (+20 HP, +20 SpA)
New ability and desc: Floating Harvest (Harvest + Levitate) - Immune to Ground and Fire. (Because sun) If eaten a berry, it has 50% chance to restore it at the end of the turn; 100% if in harsh sunlight or previously hit by a Ground or Fire-type attack.
Notable Moves: Giga Drain, Energy Ball, Leaf Storm, Thunderbolt, Psychic, Shadow Ball, Dark Pulse, Signal Beam, Sludge Bomb, Sucker Punch, Synthesis, Defog, Leech Seed, Thunder Wave, Sleep Powder, Will-O-Wisp
Role Identification: Aaabbb
 

Cookie Butter

formerly the someone
Eh, might as well.


DNA Donors: Butterfree / Uxie
Offspring name: Uxfree
New Type: Bug / Psychic
Base Stats:
77 / 60 / 90 / 102 / 105 / 92 (+10 HP, +20 SpA, +10 Spe)
New ability and desc: Tinted Levitate (Tinted Lenses + Levitate) - Immune to Not-Very-Effective moves. Ground moves and Not-Very-Effective moves deal double damage. (Stacks)
Notable Moves: Sleep Powder, Quiver Dance, Bug Buzz, Psychic, Psyshock, Hidden Power Ground (Because ability makes it 120 BP basically), Shadow Ball, Energy Ball, Air Slash, Thunderbolt, Dazzling Gleam, U-Turn, Roost, Defog, Stealth Rock, Thunder Wave, Heal Bell, Whirlwind
Role Identification: Quiver Dance is the big thing here. It has a few coverage moves to help it and a cool ability that gives it set-up opportunities.


(pretend this is Pikachu-Starter)
DNA Donors: Dodrio / Starterchu
Offspring name: Dochu
New Type: Electric / Flying
Base Stats:
52 / 115 / 60 / 67 / 60 / 135 (+20 Atk, +20 Spe)
New ability and desc: Static Feet (Static + Tanged Feet) - This Pokemon's contact moves have a 30% chance to cause either paralysis or confusion (chooses randomly between the two at an equal chance; If it can not inflict one, it chooses the other. Doesn't activate if target can be induced with either. Making contact with the Pokemon can also trigger this at the same chance.
Notable Moves: Floaty Fall, Zippy Zap, Thunder Punch, Brave Bird, Quick Attack, Jump Kick, Stomping Tantrum, Steel Wing, Knock Off, Swords Dance, Agility, Thunder Wave, Taunt
Role Identification: Fast attacker that can go and inflict parafusion on things.



Parents: Dewgong / Rhydon
Shared egg group: Field
Offspring name: Dewdon
New type: Water / Ground
New base stats:
107 / 110 / 110 / 67 / 80 / 65
New ability and desc: Hydro Rod (Hydration + Lightning Rod) - At the end of each turn, If this Pokemon has a stat raised, or Rain or Electric Terrain are active, this Pokemon will be cured of it's status condition. Immune to Water-Type Moves
Notable moves: Rest, Swords Dance, Rock Polish, Liquidation, Aqua Jet, Earthquake, Hammer Arm, Poison Jab, Rock Slide, Stone Edge, Megahorn, Shadow Claw, Fire Punch, Thunder Punch, Ice Punch, Ice Shard, Crunch, Fake Out, Encore, Stealth Rock
Role Identification: Aaabbb



DNA Donors: Exeggutor / Mower Rotom
Offspring name: Mower Gut
New Type: Grass / Electric
Base Stats:
92 / 80 / 96 / 135 / 91 / 70 (+20 HP, +20 SpA)
New ability and desc: Floating Harvest (Harvest + Levitate) - Immune to Ground and Fire. (Because sun) If eaten a berry, it has 50% chance to restore it at the end of the turn; 100% if in harsh sunlight or previously hit by a Ground or Fire-type attack.
Notable Moves: Giga Drain, Energy Ball, Leaf Storm, Thunderbolt, Psychic, Shadow Ball, Dark Pulse, Signal Beam, Sludge Bomb, Sucker Punch, Synthesis, Defog, Leech Seed, Thunder Wave, Sleep Powder, Will-O-Wisp
Role Identification: Aaabbb
You can use Pokemon with 6 or less fusions so long as the other one has completely none. You can do Dewgong/Rhyperior for example.
 
You can use Pokemon with 6 or less fusions so long as the other one has completely none. You can do Dewgong/Rhyperior for example.
Are we going to clog the forum with this? Fine by me! I was mentioning it because it seemed that they didn't know where to find the Pikachu-Starter sprite, so I was just trying to be helpful by pointing out where the sprite can be found. The fusion was in a list of fusions that included only Pokémon from the list, which made it seem to me and apparently also to Cookie Butter that the fusions' designer was not entirely in-tune to what was going on. This may have been a false assumption, so I did not hold it against them; I simply tried to point out where specifically the Pikachu-Starter sprite is located.
I knew this. I just wanted to take the challenge of only using Pokémon from that list of required ones.
 
Now, quite some time before we get a vote out of the way, let's go over fusions that could use a tweak or two:

DNA Donors/ Parents: Doublade / Lugia
Shared Egg Group:
Offspring Name: Baddogei
New Types:

New Base Stats: 86 / 100 / 140 / 86 / 104 / 86 [BST: 602] (+4 HP / +0 Atk / +0 Def / +19 SpA / +3 SpD / +14 Spe)
New Ability and Desc: No Guard + Marvel Scale = Marvel Guard: If this Pokémon is at full HP, it loses half as much HP as it would from an attack upon receiving damage, and OHKO moves targeting this Pokémon will fail. All moves used by or against this Pokémon will always hit.
Notable Moves:
Sacred Sword, Dragon Rush, Iron Tail, Steel Wing, Zen Headbutt, Sky Attack, Dragon Tail, Aqua Tail, Waterfall, Sky Drop, Earthquake, Gyro Ball, Night Slash, Shadow Claw, Iron Head, Shadow Sneak, Pursuit, Fury Cutter, Rock Slide
Psycho Boost, Zap Cannon, Aeroblast, Hydro Pump, Hurricane, Thunder, Blizzard, Whirlpool, Icy Wind, Charge Beam, Weather Ball, Twister, Signal Beam, Shadow Ball, Psychic, Earth Power, Gust, Future Sight, Giga Drain, Dragon Pulse/Breath, Brine, Ancient Power, Flash Cannon
Thunder Wave, Feather Dance, Wonder Room, Power Trick, Telekinesis, Roost, Recover, Defog, Hail, Rain Dance, Sandstorm, Sunny Day, Calm Mind, Endure, Metal Sound, Iron Defense, Autotomize, Destiny Bond, Swords Dance
Role Identification:
baddogei: {
num: 75000###,
types:["Steel", "Flying"],
species: "Baddogei",
id: "baddogei",
baseStats: {hp: 86, atk: 100, def, 140, spa: 86, spd: 104, spe: 86}
abilities: {0: "Marvel Guard"},
weightkg: 110.25,
fusion: ["Doublade", "Lugia"],
},





Double Pack!
DNA Donors/ Parents: Doublade / Hoopa-Unbound
Shared Egg Group:
Offspring Name: Hoopa-Bundled
New Types:

New Base Stats: 82 / 135 / 105 / 115 / 108 / 57 [BST: 602] (+13 HP / +0 Atk / +0 Def / +8 SpA / +19 SpD / +0 Spe)
New Ability and Desc: No Guard + Magician = Genie Guard: Contact moves used by or against this Pokémon will always hit. If this Pokémon is not holding an item, it takes one from any target holding an item, by using any move.
Notable Moves:



Role Identification:
hoopa-bundled: {
num: 75000###,
types:["Dark", "Ghost"],
species: "Hoopa-Bundled",
id: "hoopa-bundled",
baseStats: {hp: 82, atk: 135, def, 105, spa: 115, spd: 108, spe: 57}
abilities: {0: "Genie Guard"},
weightkg: 247.25,
fusion: ["Doublade", "Hoopa-Unbound"],
},
You forgot to update everything in Magneton / Null's hide tag. Also since both Doublade and Hoopa-Unbound have been used before, their fusion is not allowed for this slate, though the fusion would be allowed for future slates.

DNA Donors: Carracosta / Necrozma
Offspring name: Carracrozma
New Type: Water / Psychic
Base Stats: 100 / 117 / 127 / 115 / 87 / 70 (+10 HP, +5 Atk, +5 Def, +5 SpA, +5 SpD, +10 Spe) [BST: 616]
New ability and desc: Prism Armor (Prism Armor + Solid Rock)
Notable Moves:
STAB: Photon Geyser, Psyshock, Stored Power, Aqua Jet, Hydro Pump, Liquidation, Scald, Surf
Coverage: Crunch, Knock Off, Focus Blast, Low Kick, Superpower, Heat Wave, Earth Power, Earthquake, Ice Beam, Power Gem, Rock Slide, Stone Edge, Flash Cannon, Iron Head, Iron Tail
Status/Support: Autotomize/Rock Polish, Calm Mind, Curse, Iron Defense, Moonlight/Morning Sun, Shell Smash, Stealth Rock, Swords Dance, Thunder Wave
Role Identification: Two words: setup... sweeper. Thanks to its solid defenses (augmented by its ability), decent offenses, reliable recovery and broad movepool, it has a plethora of options for setting up whether it wants to go physical, special or mixed. But while it has access to Swords Dance, Curse and Calm Mind - all decent moves in their own right - its greatest tool, by far, is Shell Smash. After just one Shell Smash, Stored Power reaches a BP of 140, allowing Carracrozma to cut through weakened teams like a 1000 degree knife.
Prism Armor and Solid Rock would be counted as the same ability for the purposes of ability boosts... But one can be ignored by abilities and the other can't. So you'll need to make changes there.
/

DNA Donors: Zygarde-10% + Forretress
Offspring name: Zygetress-Flexible/Stiff
New Type: Dragon/Steel
Base Stats: Flexible: 84 (+20)/105 (+10)/105/60/82 (+10)/77 (BST: 513)
Stiff: 246 (+20)/105 (+10)/155/90/92 (+10)/47 (BST: 735)
New ability and desc: Scared Stiff (Power Construct + Sturdy): If it reaches 1 HP, it can withstand 1 hit before being KO'd. If brought below 50% HP, becomes Zygetress-Stiff and takes up to 2 hits at 1 HP. Cannot be OHKO'd if at full HP or by instakill moves.
Notable Moves: Spikes, Stealth Rock, Toxic Spikes, Gyro Ball, Dragon Tail, Thousand Arrows, Coil, Curse, Glare, Rapid Spin, Zen Headbutt, Volt Switch,
Role Identification: Starts off as a OK Curse/Coil user with Rapid Spin and almost every type of hazard. However, it turns from a diamond to TITANIUM STEEL below 50% HP. 246/155/92 bulk is basically excellent for anything, being a physically defensive Blissey. Its damage output isn't terrible either for a tank. Its also hard to revenge kill with it hanging on, but the lack of recovery can somewhat hurt it. Did I forgot to mention the great defensive typing?
Now Zygetress would be easy to bring down... If it didn't have immunities to Toxic and Sand, on top of being able to Rapid Spin off Leech Seed. Rest will likely get it to a high enough HP such that opponents would be hard-pressed to bring you down to that point again before you wake up. Also Gyro Ball, while better utilized by Staka fusions than by Zygetress, means it ain't completely passive.
 

T.I.A.

formerly Ticktock
Now, quite some time before we get a vote out of the way, let's go over fusions that could use a tweak or two:

You forgot to update everything in Magneton / Null's hide tag. Also since both Doublade and Hoopa-Unbound have been used before, their fusion is not allowed for this slate, though the fusion would be allowed for future slates.

Prism Armor and Solid Rock would be counted as the same ability for the purposes of ability boosts... But one can be ignored by abilities and the other can't. So you'll need to make changes there.

Now Zygetress would be easy to bring down... If it didn't have immunities to Toxic and Sand, on top of being able to Rapid Spin off Leech Seed. Rest will likely get it to a high enough HP such that opponents would be hard-pressed to bring you down to that point again before you wake up. Also Gyro Ball, while better utilized by Staka fusions than by Zygetress, means it ain't completely passive.
It's not as "borked" anymore. More passive and a worser HP and typing, but I gave it higher defenses to composate it.
 
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