Hi everyone! I am not very experienced in team-building in general but I made this UU team to try to get better. I haven’t played too many games with it yet but I plan to try it out more after some changes.
Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hurricane
- Flamethrower
- Roost
This salamence was originally a moxie physical attacker but I realized that my team had a lot of physical attackers so I switched it to a special attacker. I am not really sure what role that salamence plays but it seems good at dealing some fast damage. It doesn't really play the role of a sweeper that I originally had in mind with moxie so I might just switch it back to a physical attacker and figure everything else out with the team. I also chose to be a special attacker to be better against scizor and skarmory.
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
I am liking the bulky scizor because it is able to take a lot of neutrally effective hits and the ability to roost the health them back up. I would consider this the core member of the team that I was trying to build around as the other pokemon on the team are trying to counter what scizor is weak against.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Liquidation
- Ice Punch
I chose azumarill because it seems like a pretty solid attacker as it can deal big damage with aqua jet. I could see it not being that great because it seems to fill a similar role as scizor but they also work pretty well together as it can pair up water aqua jet with bullet punch from scizor to finish off some pokemon.
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Foul Play
Amoonguss is a pokemon I really like as just clicking spore on something every game is pretty good. I have found that the attacks on amoonguss are pretty solid against some mons that the team struggles against like water types. I am worried that I might be pretty reliant on some of the coverage from amoonguss as I usually run it out early to spore something. Maybe I should just be holding it back more.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
IVs: 0 Atk
- Volt Switch
- Overheat
- Defog
- Pain Split
I chose rotom to fill a similar role as salamence as it is a solid fast switch-in and has a few utility moves. This is a team member that I am not so sure about because I think the coverage moves might not be right for the team. It does deal with skarmory and scizor like salamence. I might need to switch around this slot a good amount.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Heal Bell
I chose chansey to round out the team to try to smooth out the edges. It has the ability to counter a lot of the special attackers as my team is weaker in special. As far as the moves, I thought it was important to have heal bell in order to deal with the status on my team as the team seems pretty weak to status. I might want rocks on this chansey because I realize that I don’t have any team members with rocks.
Overall, I made this team in order to try out teambuilding in Pokemon and it is probably not that great. Any feedback would be appreciated.
Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hurricane
- Flamethrower
- Roost
This salamence was originally a moxie physical attacker but I realized that my team had a lot of physical attackers so I switched it to a special attacker. I am not really sure what role that salamence plays but it seems good at dealing some fast damage. It doesn't really play the role of a sweeper that I originally had in mind with moxie so I might just switch it back to a physical attacker and figure everything else out with the team. I also chose to be a special attacker to be better against scizor and skarmory.
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
I am liking the bulky scizor because it is able to take a lot of neutrally effective hits and the ability to roost the health them back up. I would consider this the core member of the team that I was trying to build around as the other pokemon on the team are trying to counter what scizor is weak against.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Liquidation
- Ice Punch
I chose azumarill because it seems like a pretty solid attacker as it can deal big damage with aqua jet. I could see it not being that great because it seems to fill a similar role as scizor but they also work pretty well together as it can pair up water aqua jet with bullet punch from scizor to finish off some pokemon.
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Foul Play
Amoonguss is a pokemon I really like as just clicking spore on something every game is pretty good. I have found that the attacks on amoonguss are pretty solid against some mons that the team struggles against like water types. I am worried that I might be pretty reliant on some of the coverage from amoonguss as I usually run it out early to spore something. Maybe I should just be holding it back more.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
IVs: 0 Atk
- Volt Switch
- Overheat
- Defog
- Pain Split
I chose rotom to fill a similar role as salamence as it is a solid fast switch-in and has a few utility moves. This is a team member that I am not so sure about because I think the coverage moves might not be right for the team. It does deal with skarmory and scizor like salamence. I might need to switch around this slot a good amount.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Heal Bell
I chose chansey to round out the team to try to smooth out the edges. It has the ability to counter a lot of the special attackers as my team is weaker in special. As far as the moves, I thought it was important to have heal bell in order to deal with the status on my team as the team seems pretty weak to status. I might want rocks on this chansey because I realize that I don’t have any team members with rocks.
Overall, I made this team in order to try out teambuilding in Pokemon and it is probably not that great. Any feedback would be appreciated.