OU Ferrothorn

bigtalk

Banned deucer.
[SET]
name: Hazard Setter
move 1: Spikes / Stealth Rock
move 2: Power Whip
move 3: Leech Seed
move 4: Knock Off / Iron Head
item: Leftovers
ability: Iron Barbs
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Ferrothorn is a great defensive Pokemon in OU, as it has solid mixed bulk, a great typing that leaves it with only two weaknesses, and a movepool that includes some nice utility options. These attributes make it a fantastic setter of Spikes and Stealth Rock. Spikes is the preferred option, since it has more limited distribution, but Stealth Rock can be run if you can't fit it elsewhere on your team. Power Whip hits Water-types like Rotom-W and Seismitoad super effectively. Leech Seed is important for sustaining Ferrothorn's health, allowing it to check foes consistently throughout the match; it's also great for annoying most Pokemon that can force out Ferrothorn. Knock Off cripples switch-ins like Corviknight, Mandibuzz, Rotom-H, and opposing Ferrothorn by removing their items. Alternatively, Iron Head allows Ferrothorn to 2HKO Hatterene, which could otherwise switch in freely to deflect entry hazards and Leech Seed thanks to Magic Bounce and force Ferrothorn out with the threat of Mystical Fire. Protect allows Ferrothorn to gain an extra turn of Leftovers and Leech Seed recovery and scout moves from Choice item users like Dragapult. Thunder Wave is an option to annoy defensive Pokemon and cripple setup sweepers. Gyro Ball deals a large amount of damage to most foes that it hits neutrally thanks to Ferrothorn's low Speed, particularly faster attackers like Gengar, Dragapult, and Hydreigon. However, it's much weaker than Iron Head against Hatterene due to its low Speed. Maximum Special Defense investment helps Ferrothorn take on special attackers like Toxtricity and Gengar more comfortably. Alternatively, a physically defensive spread of 252 HP / 252 Def / 4 SpD with an Impish nature can be used to handle physical attackers like Dracovish and Excadrill better. Body Press is an option with this spread that lets Ferrothorn OHKO Bisharp and deal heavy damage to Excadrill and opposing Ferrothorn. If Ferrothorn is running Gyro Ball, it should use a Sassy or Relaxed nature and 0 Speed IVs to ensure maximum damage output.

Bulky Water-types like Seismitoad, Toxapex, and Jellicent pair well, as they cover Fire-types for Ferrothorn, while it covers Grass- and Electric-types for them. The former two can stack entry hazards alongside Ferrothorn, while Jellicent can spinblock. Rotom-H is another great partner, since it can handle problematic Pokemon like Life Orb Clefable and Bulk Up Corviknight, while Ferrothorn covers both of its weaknesses. Clefable and Sylveon can reliably check Hydreigon and Fighting-types like Conkeldurr. The balance teams Ferrothorn often finds itself on will usually want to include some form of hazard control; Excadrill is great for this because Rapid Spin keeps Ferrothorn's Spikes on the field, although Defog users like Mandibuzz are still perfectly fine partners.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[Jordy, 395754], [Gary, 101351]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:
comments in purple things to remove in red
[SET]
name: Hazard Setter
move 1: Spikes / Stealth Rock
move 2: Power Whip
move 3: Leech Seed
move 4: Knock Off / Protect
item: Leftovers
ability: Iron Barbs
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
You should have a short sentence here that highlights Ferrothorn's place in the metagame. Maximum Special Defense investment helps Ferrothorn take on special attackers like Gengar and Choice-locked Dragapult. Explain why Ferrothorn's a good Spikes and Stealth Rock setter. Power Whip hits Water-types like Barraskewda super effectively and breaks Gyarados' Substitute. You should note Ferrothorn's lack of reliable recovery here and that that's why it runs Leech Seed. Leech Seed also enables it to annoy teams in general. Knock Off cripples switch-ins like Corviknight, Mandibuzz, and opposing Ferrothorn by removing their items, while Protect allows it to gain an extra turn of Leftovers / Leech Seed recovery and scout moves from Choice item users like Galarian Darmanitan. Thunder Wave is another nice utility option to annoy defensive Pokemon and cripple setup sweepers. You should also note both Iron Head and Gyro Ball here, and what they provide over eachother. Iron Head helps more with Hatterene, while Gyro Ball deals with faster Pokemon such as Gengar and Dragapult more steadily.

Ghost-types like Galarian Corsola and Dragapult spinblock for Ferrothorn and cover its Fighting-type weakness. You're right in saying that Dragapult can spinblock, but it's not really a good spinblocker and not quite as notable of a partner to Ferrothorn as Galarian Corsola. Water-types like Rotom-W, Toxapex, and Quagsire can deal with Fire-types well. This fails to take into consideration that Rotom-H is the only good Fire-type. I still want you to mention Toxapex though, as it forms one of the sturdiest defensive cores alongside Ferrothorn. Ferrothorn fits nicely on rain teams, since it's a solid check to Water- and Electric-types, provides entry hazard support for sweepers such as Gyarados, and has a reduced Fire weakness under rain. If entry hazard removal is needed on Ferrothorn's team, then Rapid Spin users like Excadrill are preferred over Defog users since they keep Ferrothorn's Spikes on the field. Saying that "if entry hazard removal is needed on Ferrothorn's team" is a bit redundant because virtually every team needs hazard control in some form. I also think you should be a bit clearer about the fact that, just because Rapid Spin's more favorable when setting your own Spikes, that doesn't mean Defog isn't an option.

[CREDITS]
- Written by: [[<username1>, <userid1>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
Once this is implemented, I'd like to look over it again.
 

bigtalk

Banned deucer.
comments in purple things to remove in red

Once this is implemented, I'd like to look over it again.
Alright, did :blobthumbsup:

Regarding your feedback, both of the targets you mentioned for Gyro Ball already get hit by Knock Off, so are there other examples I could use? The only Pokemon I could think of that it hits significantly harder than whip / knock are Clefable / Togekiss / Haxorus / Hydreigon (none of which you'd want to stay in on anyways since they're running coverage for Ferrothorn). If not, maybe we should drop the mention of Gyro Ball.
 
comments in purple things to remove in red
[SET]
name: Hazard Setter
move 1: Spikes / Stealth Rock
move 2: Power Whip
move 3: Leech Seed
move 4: Knock Off / Protect
item: Leftovers
ability: Iron Barbs
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Ferrothorn is a great defensive Pokemon in OU, as it has solid bulk, a great typing that leaves it with only two weaknesses, and a movepool that includes some nice utility options. Maximum Special Defense investment helps Ferrothorn take on special attackers like Gengar and Choice-locked Dragapult more comfortably. This feels kind of out of place here, especially considering the set order, move this towards the end. Ferrothorn is a good user of Spikes and Stealth Rock since it finds ample opportunities to set them up against Pokemon it walls such as?. Spikes is the preferred option since it has more limited distribution than Stealth Rock and it keeps Ferrothorn productive if it finds more than one opportunity to switch in; however, Stealth Rock can be run if you can't fit it elsewhere on your team. The fact that it takes longer to set 3 Spikes has honestly always been an insignificant point in favor of using Spikes; it shouldn't be mentioned. Power Whip hits Water-types like Barraskewda super effectively and breaks Gyarados' Substitute. Leech Seed is important for sustaining Ferrothorn's health, allowing it to check foes consistently throughout the match; it's also great for annoying most Pokemon that can force out Ferrothorn. Knock Off cripples switch-ins like Corviknight, Mandibuzz, and opposing Ferrothorn by removing their items. Alternatively, Protect allows Ferrothorn to gain an extra turn of Leftovers / Leech Seed recovery and scout moves from Choice item users like Galarian Darmanitan and Dragapult. Since Dragapult commonly runs Fire-type coverage, I think it's worth pointing out here. Thunder Wave is another nice utility option to annoy defensive Pokemon and cripple setup sweepers. Iron Head allows Ferrothorn to 2HKO Hatterene, which could otherwise switch in freely to deflect entry hazards / Leech Seed thanks to Magic Bounce and force it Ferrothorn out with the threat of Mystical Fire. It's not entirely clear which Pokemon you're referring to there. Gyro Ball deals a large amount of damage to most foes that it hits neutrally thanks to Ferrothorn's low Speed, particularly against faster attackers like Gengar and Dragapult. Hydreigon's another good example because it can set up a Substitute against Ferrothorn without Gyro Ball for free. No, they don't run coverage for Ferrothorn. However, it's much weaker than Iron Head against Hatterene due to the latter's low Speed.

Ghost-types like Galarian Corsola and Jellicent spinblock for Ferrothorn and cover its Fighting-type weakness. Toxapex forms a solid defensive core with Ferrothorn on balance teams, as the two cover each others' weaknesses nearly perfectly. Ferrothorn fits nicely on rain teams, since it's a solid check to Water- and Electric-types, provides entry hazard support for sweepers such as Gyarados, and takes reduced damage from Fire-type attacks under rain. Rapid Spin users like Excadrill are preferred as a means of entry hazard control since they keep Ferrothorn's Spikes on the field, although Defog users like Mandibuzz and Conkeldurr are still perfectly fine partners.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ]]
Good work, 1/2.
 

Rabia

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honestly feel like this should be physdef because you're generally switching it into stuff like Dracovish, Barraskewda, Gyarados, and Excadrill; most of the special attackers you'd try to switch into like Clefable, Gengar, and Dragapult can punish you a lot harder than the physical ones can. at the very least physdef should be mentioned imo
 

bigtalk

Banned deucer.
honestly feel like this should be physdef because you're generally switching it into stuff like Dracovish, Barraskewda, Gyarados, and Excadrill; most of the special attackers you'd try to switch into like Clefable, Gengar, and Dragapult can punish you a lot harder than the physical ones can. at the very least physdef should be mentioned imo
That was the original set I was planning to write up for the reasons you mentioned, but the QC team told me on Discord it should be physdef. The rationale Jordy gave was that it's usually paired with something like physdef pex / jellicent that already handles waters. I'll certainly give it a mention though.
 
Can Rocky Helmet get a slash or a mention? I feel like I get more mileage out of helmet ferro on hyper offense teams
 
No. Leftovers is vital on Ferrothorn in order to stay healthy. I question why you're using Ferrothorn on a hyper offensive team to begin with.
As a pivot, spike setter, and getting helmet and iron barbs damage to weaken the opponent to get a ko with another mon.

edit: I just checked and rocky helmet has been mentioned in the last three gens.
 
I know that Gyro Ball isn't slashed on the set, but should the set be Sassy+0 Speed IVs for Hatterene in Trick Room? Ferrothorn wouldn't be outspeeding much with a neutral speed nature anyway.
 

bigtalk

Banned deucer.
Simply These previews aren't supposed to be totally comprehensive, there's not room to mention every possible option.

TheDraugr I mentioned Sassy + 0 Speed IVs already towards the end of the first paragraph.
 

Gary

Can be abrasive at times (no joke)
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[SET]
name: Hazard Setter
move 1: Spikes / Stealth Rock
move 2: Power Whip
move 3: Leech Seed
move 4: Knock Off / Iron Head
item: Leftovers
ability: Iron Barbs
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Ferrothorn is a great defensive Pokemon in OU, as it has solid mixed bulk, a great typing that leaves it with only two weaknesses, and a movepool that includes some nice utility options. It's a fantastic setter of Spikes and Stealth Rock since it finds ample opportunities to set them up against Pokemon it walls such as Rotom-W and Seismitoad. (This sentence is kind of redundant tbh) Spikes is the preferred option since it has more limited distribution than Stealth Rock, but Stealth Rock can be run if you can't fit it elsewhere on your team. Power Whip hits Water-types like Barraskewda (mention more relevant example) super effectively and breaks Gyarados' Substitute (Gyara is also a lot less common). Leech Seed is important for sustaining Ferrothorn's health, allowing it to check foes consistently throughout the match; it's also great for annoying most Pokemon that can force out Ferrothorn. Knock Off cripples switch-ins like Corviknight, Mandibuzz, Rotom-H (Rotom is otherwise a free switch in but is very crippled by Knock, so def worth mentioning) and opposing Ferrothorn by removing their items. Alternatively, Protect allows Ferrothorn to gain an extra turn of Leftovers and Leech Seed recovery and scout moves from Choice item users like Galarian Darmanitan and Dragapult. Thunder Wave is another nice utility option to annoy defensive Pokemon and cripple setup sweepers. Iron Head allows Ferrothorn to 2HKO Hatterene, which could otherwise switch in freely to deflect entry hazards and Leech Seed thanks to Magic Bounce and force Ferrothorn out with the threat of Mystical Fire. Gyro Ball deals a large amount of damage to most foes that it hits neutrally thanks to Ferrothorn's low Speed, particularly against faster attackers like Gengar, Dragapult, and Hydreigon. However, it's much weaker than Iron Head against Hatterene due to the latter's low Speed. Maximum Special Defense investment helps Ferrothorn take on special attackers like Gengar and Choice Specs Dragapult more comfortably. Alternatively, an EV spread of 252 HP / 252 Def / 4 SpD with an Impish nature can be used to better handle physical attackers like Gyarados, Barraskewda, Dracovish, and Excadrill. If Ferrothorn is running Gyro Ball, it should use a Sassy or Relaxed nature and 0 Speed IVs to ensure maximum damage output.

Ghost-types like Galarian Corsola (shitmon) and Jellicent spinblock for Ferrothorn and cover its Fighting-type weakness. Toxapex forms a solid defensive core with Ferrothorn on balance teams, as the two cover each others' weaknesses nearly perfectly. Ferrothorn fits nicely on rain teams, since it's a solid check to Water- and Electric-types, provides entry hazard support for sweepers such as Gyarados, and takes reduced damage from Fire-type attacks under rain. Rapid Spin users like Excadrill are preferred as a means of entry hazard control since they keep Ferrothorn's Spikes on the field, although Defog users like Mandibuzz and Conkeldurr are still perfectly fine partners.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[Jordy, 395754], [, ]]
- Grammar checked by: [[, ]]
A few other things:

  • Mention Body Press as an option if using phys def. It OHKOs Bish which is cool, does like 90% to Driller, and chips opposing Ferro's quite a bit.
  • Unslash Protect and keep it mentioned. Do Knock Off / Iron Head instead.
  • The team options in general is kinda outdated. Rain teams are just not very strong anymore so focus more on what pairs well with Ferro on balance. Examples include Rotom-H, Seismitoad, Clef, etc. Also if you're going to talk about pairing Ferro with hazard control, you need to explain why this is important, because almost every single Pokemon in the game would technically benefit from removal. Make sure to remove Conk as a Defog mention though. Its main niche is 4 attacks.
Make sure you read this check carefully QC 2/2
 

Rabia

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[SET]
name: Hazard Setter
move 1: Spikes / Stealth Rock
move 2: Power Whip
move 3: Leech Seed
move 4: Knock Off / Iron Head
item: Leftovers
ability: Iron Barbs
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Ferrothorn is a great defensive Pokemon in OU, as it has solid mixed bulk, a great typing that leaves it with only two weaknesses, and a movepool that includes some nice utility options. These attributes make it a fantastic setter of Spikes and Stealth Rock. Spikes is the preferred option,(AC) since it has more limited distribution, but Stealth Rock can be run if you can't fit it elsewhere on your team. Power Whip hits Water-types like Rotom-W and Seismitoad super effectively. Leech Seed is important for sustaining Ferrothorn's health, allowing it to check foes consistently throughout the match; it's also great for annoying most Pokemon that can force out Ferrothorn. Knock Off cripples switch-ins like Corviknight, Mandibuzz, Rotom-H, and opposing Ferrothorn by removing their items. Alternatively, Iron Head allows Ferrothorn to 2HKO Hatterene, which could otherwise switch in freely to deflect entry hazards and Leech Seed thanks to Magic Bounce and force Ferrothorn out with the threat of Mystical Fire. Protect allows Ferrothorn to gain an extra turn of Leftovers and Leech Seed recovery and scout moves from Choice item users like Dragapult. Thunder Wave is an option to annoy defensive Pokemon and cripple setup sweepers. Gyro Ball deals a large amount of damage to most foes that it hits neutrally thanks to Ferrothorn's low Speed, particularly faster attackers like Gengar, Dragapult, and Hydreigon. However, it's much weaker than Iron Head against Hatterene due to the latter's its (when using "latter", there should be something to refer to by "former"; there really isn't here) low Speed. Maximum Special Defense investment helps Ferrothorn take on special attackers like Toxtricity and Gengar more comfortably. Alternatively, a physically defensive spread of 252 HP / 252 Def / 4 SpD with an Impish nature can be used to handle physical attackers like Dracovish and Excadrill better. Body Press is an option with this spread that lets Ferrothorn OHKO Bisharp and deal heavy damage to Excadrill and opposing Ferrothorn. If Ferrothorn is running Gyro Ball, it should use a Sassy or Relaxed nature and 0 Speed IVs to ensure maximum damage output.

Bulky Water-types like Seismitoad, Toxapex, and Jellicent pair well, as they cover Fire-types for Ferrothorn,(AC) while it covers Grass- and Electric-types for them. The former two can stack entry hazards alongside Ferrothorn, while Jellicent can spinblock. Rotom-H is another great partner,(AC) since it can handle problematic Pokemon like Life Orb Clefable and Bulk Up Corviknight, while Ferrothorn covers both of its weaknesses. Clefable and Sylveon can reliably check Hydreigon and Fighting-types like Conkeldurr. The balance teams Ferrothorn often finds itself on will usually want to include some form of hazard control; Excadrill is great for this since because Rapid Spin keeps Ferrothorn's Spikes on the field, although Defog users like Mandibuzz are still perfectly fine partners.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[Jordy, 395754], [Gary, 101351]]
- Grammar checked by: [[, ]]

remember that a comma goes before 'since' when it's being used to mean 'because'. gp 1/1 once done
 

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