swimming goggles don exits so edit your op
We were all fooled
We were all fooled
Check the gap between ScarfZone usage and ScarfTon usage in Gen 4 Ubers. It's pretty big.In 4th Gen. Ubers people did use Scarf Magneton to trap Steels like Scizor; the reason is because a Modest Scarf Magneton was both faster and had more SpA than a Timid Scarf Magnezone.
So it is outclassed; unless as noted Magnezone packs Specs, Life Orb, or as you mentioned Balloon (which requires not being hit at all on the switch-in to be used).
Feel free to prove me wrong by saying what notable stuff +1 speed gatr outspeeds, but I'm just not seeing DD gatr. I can see SD ripping stuff up, and I can see agility cleaning up late game with decent power, but DD just seems like worse versions of each. It doesn't quite pack SD's punch and it doesn't seem quite fast enough to avoid getting revenged. Again, if anyone knows something notable that DD does that neither of the others do, speak up. I'm no expert.Dragon Dance is much, much better than Agility. Agility makes him way too easy to wall, as 105 base attack isn't really cutting it even with Encourage. It's much more feasible to sweep with 1 DD than it is to sweep with one Agility.
With Encourage, 105 Attack is effectively higher than 150. Even without a LO, or rain, Encourage Feraligatr is hitting harder than Max Attack Rayquaza with an effective 440 Attack. Not to mention that bringing Feraligatr down is no easy task.For starters +1 Feraligatr outspeeds positive natured Electrode and anything below, plus ScarfTran and any slower scarved Pokemon. He's faster than Modest Scarf Shandera.
And the advantage of DD is that it boosts attack and speed at the same time, making Fera a great late game sweeper, were most scarfers should be gone, and things are weakned enough to take out. And sometimes, Fera can't be a cleaner without an attack boost, because 105 base isn't that much.
Ok not saying your wrong, but how did you get that? I thought encourage boosted move power, how does that relate to attack stat? Just show me the math and I'll understand.With Encourage, 105 Attack is effectively higher than 150. Even without a LO, or rain, Encourage Feraligatr is hitting harder than Max Attack Rayquaza with an effective 440 Attack. Not to mention that bringing Feraligatr down is no easy task.
Feraligatr's Max Attack is 339.Ok not saying your wrong, but how did you get that? I thought encourage boosted move power, how does that relate to attack stat? Just show me the math and I'll understand.
And one can then factor in the LO boost which is essentially free on Encourage boosted moves.If Kingler didn't have such a crap movepool, it would be honest competition for Gatr, what with it's 130 Base attack. It's also a lot less bulky than Feraligatr, and Adamant Kingler misses outspeeding Scarfchomp by just one point. I don't think anything would want to switch in on SD Encourage Kingler.
Feraligatr's Max Attack is 339.
When using an Encourage boosted move, it is effectively boosted to 440 (339*1.3=440.7). Of course, regard Waterfall's base power as 80. It is effectively a 1.3 Boost to Attack AND Special Attack, with the move's power remaining unchanged.
Do you mean to say that bastard doesn't learn Waterfall?And one can then factor in the LO boost which is essentially free on Encourage boosted moves.
(I'm still wondering why they threw in that little easter egg.)
I love Kingler but poor thing has no physical water STAB that benefits from Encourage.
In fact, its only notable Encourage boosted move is Rock Slide.
Well, at least Crabhammer is more accurate this generation.
You sir or ma'am have made me so happy. Now excuse me. Im going to go and ...It's still legal. Dragonite gets Aqua Jet as an Egg move and Dragon Dance as a level up move. All you have to do is breed a male Floatzel with Aqua Jet with a female Dragonite, level up the male Dratini until it gets Dragon Dance, and breed it with a female Feraligatr to get a Tododile with Dragon Dance and Aqua Jet.
Sorry to break this to you, but we don't have any female totidiles. So encourage gatr can't have egg moves yet. But I don't know full context of this conversation, if you were refering to regular gatr, than yes, it's legal.You sir or ma'am have made me so happy. Now excuse me. Im going to go and ...
breed my future father
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Except wasn't it that moves like Shadow Claw don't get an encourage boost or something? And Crunch is a Level up move (lv32).Well, gatr can always run Ice Fang over Ice Punch and shadow claw over crunch if he's running encourage.
shadow claw isn't boosted.Well, gatr can always run Ice Fang over Ice Punch and shadow claw over crunch if he's running encourage.
Why run Ice Fang when Ice Punch has a freeze chance too, meaning it is also Encourage compatible.Well, gatr can always run Ice Fang over Ice Punch and shadow claw over crunch if he's running encourage.
Because it isn't legal by breeding yet. Ice Punch is an egg move and Encourage is a Dream world ability. You'd need a Female with the Dream World ability which hasn't been found yet (if ever).Why run Ice Fang when Ice Punch has a freeze chance too, meaning it is also Encourage compatible.
Whoops, forgot about that. Then just stick to Crunch, I've found it to be more useful coverage wise.Rock Slide won't cause the opponent to flinch because of Encourage. Then, the only advantage it has over Crunch is being Rock typed (which also has some disadvantages).
Ah, thanks. At that point, it might just be better to run Waterfall then if you're going to take the same amount turns to SD+Aqua Jet (1 turn, take damage, then priority to OHKO) than to just Waterfall (take damage then OHKO), though I suppose a boosted AJ would be useful for whatever else may come in. What else would AJ help against that Feraligatr would otherwise have trouble with if he ran Waterfall?A +2 Aqua Jet does 135.2% - 159.6% to 0/0 Doryuuzu without rain. Without any boosts or rain, it only does 68.1% - 80.3%, not enough to OHKO.
Heatran, Urugamosu, Scarf Tyranitar, Shandera, Nidoking, Waruvial, Landlos, plus stuff like Garchomp, Scizor, and Roobushin. The latter of which you don't hit super effectively, but you get a nice hit on them before going down.Ah, thanks. At that point, it might just be better to run Waterfall then if you're going to take the same amount turns to SD+Aqua Jet (1 turn, take damage, then priority to OHKO) than to just Waterfall (take damage then OHKO), though I suppose a boosted AJ would be useful for whatever else may come in. What else would AJ help against that Feraligatr would otherwise have trouble with if he ran Waterfall?