OU Fast Utility Landorus-T

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Marnie

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[SET]
Fast Utility (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Tera Type: Water / Steel
Jolly / Timid Nature
- Stealth Rock
- Earthquake / Earth Power
- U-turn
- Taunt

[SET COMMENTS]
Landorus-T acts as important glue on offense teams thanks to its valuable role compression courtesy of its utility options and defensive profile; it functions as a Stealth Rock setter, defensive pivot, and blanket check to the metagame's prominent physical attackers such as Kingambit, Great Tusk, Zamazenta, and Gouging Fire while chipping them down with Rocky Helmet in the process. Earthquake hits Galarian Slowking and Calm Mind Raging Bolt hard and makes use of Landorus-T's huge Attack stat in general, but Earth Power can be used to let Landorus-T check IronPress Zamazenta, Bulk Up Great Tusk, and bulky Dragon Dance Gouging Fire and has the added benefit of not being weakened by Rillaboom's Grassy Terrain. Aside from popping Kingambit, Gholdengo, and Heatran's Air Balloons for Landorus-T to threaten them later, U-turn is incredibly vital to bring its teammates in safely, especially because it works incredibly well with Intimidate to soften the blow for an incoming teammate or gain momentum by forcing out the aforementioned physical attackers, all while chipping down switch-ins like Ting-Lu and Rillaboom. Taunt prevents entry hazards from a number of setters like Skarmory, Gliscor, and Glimmora, the last of which Landorus-T can anti-lead well with Earth Power to prevent Toxic Debris activation; stops recovery attempts from walls like Clefable, Dondozo, and Terastallized Garganacl; and limits setup attempts from Terastallized Gouging Fire, Zamazenta, Air Balloon Kingambit, Dragonite, and Tera Flying Roaring Moon, with the last three capable of using Landorus-T as setup fodder otherwise. Especially for special variants, Taunt can be dropped for a coverage move instead; Psychic lets Landorus-T threaten Hawlucha, 2HKO maximum HP Great Tusk, and hit Zamazenta slightly harder, while Grass Knot is used to 2HKO Dondozo while denting Great Tusk even more. Landorus-T's Tera type is very flexible and mostly depends on what physical threats the team is weak to. Tera Water lets Landorus-T check foes like Gouging Fire, Barraskewda, and Hisuian Samurott more reliably at the cost of making it unable to deal with Raging Bolt and Rillaboom, while Tera Steel improves the matchup against Rillaboom and Meowscarada but makes it unable to check Great Tusk, Zamazenta, and Gouging Fire. Both Tera types also allow Landorus-T to deal with Weavile, with Tera Water being sturdier against Low Kick variants. Tera Grass is another option to check Ogerpon-W while still being great against Hisuian Samurott, Barraskewda, and Rillaboom, though it makes Landorus-T weak to Gouging Fire, Cinderace, and U-turn from opposing Landorus-T. Tera Ghost can be used on special sets with Earth Power to let Landorus-T more reliably deal with IronPress Zamazenta—especially because it lacks the necessary Defense investment to repeatedly take on Zamazenta's Body Presses—and additionally prevents spinners like Great Tusk and Iron Treads from removing its Stealth Rock; however, it can no longer switch into Kingambit and Roaring Moon afterwards. A Jolly nature is used if running Earthquake, while a Timid nature is optimal for Earth Power variants.

Landorus-T is most effective on offense and bulky offense teams. Any offensive Pokemon generally appreciates the utility it brings to the table, with the likes of Kyurem, Ogerpon-W, Raging Bolt, Gouging Fire, and Volcarona loving its ability to bring them in safely into the field via U-turn to either set up or wallbreak, especially against Landorus-T's incoming switch-ins; the first three threaten bulky Water-types like Alomomola and Dondozo—with Kyurem and Ogerpon-W dealing with opposing Landorus-T and Gliscor as well—while the last three pressure Skarmory and Defog Corviknight, preventing Landorus-T's Stealth Rock from being removed. Moreover, their ability to force switches works well with Landorus-T's Stealth Rock, which can be further supported by other offensive threats like Roaring Moon, Iron Valiant, and Rillaboom that can use Knock Off against Heavy-Duty Boots users like Dondozo, Skeledirge, Volcarona, and Dragonite. Iron Valiant in particular can also be handy in covering for IronPress Zamazenta and Bulk Up Great Tusk if Landorus-T lacks Earth Power; other Pokemon like Choice Scarf Enamorus and Will-O-Wisp Dragapult are great options in this regard as well. The aforementioned Kingambit, Raging Bolt, Gouging Fire, and Rillaboom also appreciate Landorus-T's ability to switch into their offensive checks, namely opposing Landorus-T, Great Tusk, Gouging Fire, and Zamazenta. In return, some of them possess defensive properties that aid Landorus-T; Ogerpon-W and Primarina can switch into foes like Barraskewda and Walking Wake, while Kingambit, Zamazenta, and Volcarona can either handle or soft check Meowscarada and Weavile. IronPress Zamazenta especially appreciates Landorus-T checking Kingambit and Roaring Moon for it to remain healthy and sweep late-game much more easily. Galarian Slowking deserves a special mention as a specially defensive pivot that pairs well with Landorus-T on bulky offense structures; aside from forming a strong VoltTurn core and providing further support for the team in the form of status-spreading and Future Sight, together they form a strong defensive backbone to blanket check all threats in the metagame. Galarian Slowking is adept at switching into and dealing with most special threats, including Kyurem, Iron Valiant, Walking Wake, and Volcarona, while Landorus-T handles the likes of Kingambit, Roaring Moon, Great Tusk, and Iron Treads for it in return.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/leng-loi.251923/
https://www.smogon.com/forums/members/marnie.493260/
Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/veti.612907/
Grammar checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:

veti

Supreme Overlord
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comment highlight

[SET COMMENTS]
Landorus-T acts as an important glue on offense teams thanks to its valuable role compression courtesy of its utility options and defensive profile; it functions as a Stealth Rock setter, defensive pivot, and a blanket check to the metagame's prominent physical attackers such Kingambit, Great Tusk, Zamazenta, and Gouging Fire while chipping them down with Rocky Helmet in the process. Earthquake targets Galarian Slowking and Calm Mind Raging Bolt hard and makes use of its huge Attack stat in general, but Earth Power can be used to let Landorus-T check IronPress Zamazenta, Bulk Up Great Tusk, and bulky Dragon Dance Gouging Fire and has the added benefit of not being weakened by Rillaboom's Grassy Terrain. Aside from popping Kingambit, Gholdengo, and Heatran's Air Balloon for Landorus-T to threaten them later, U-turn is incredibly vital to bring its teammates in safely, especially because it can gain momentum by forcing out the aforementioned physical attackers, all while chipping down switch-ins like Ting-Lu and Rillaboom. Mention Intimidate, it effectively is already but its a little unclear. Taunt prevents entry hazards from a number of setters like Skarmory, Gliscor, and Glimmora, the latter of which it can anti-lead well with Earth Power to prevent Toxic Debris activation; stop recovery attempts from walls like Clefable, Dondozo, and Terastallized Garganacl; and limit setup attempts from Zamazenta, Air Balloon Kingambit, Dragonite, and Tera Flying Roaring Moon, could add Gouging Fire, some sets with tera to be neutral to ground can beat even special Lando if they don't get taunted. with the latter three capable of using Landorus-T as setup fodder otherwise. Especially for special variants, Taunt can be dropped for a coverage move instead; Psychic lets Landorus-T threaten Hawlucha, 2HKO maximum HP Great Tusk, and hit Zamazenta slightly harder, while Grass Knot is used to 2HKO Dondozo while denting Great Tusk even more. Landorus-T's Tera type is very flexible and mostly depends on what physical threats the team is weak to. Tera Water lets Landorus-T check foes like Gouging Fire, Barraskewda, and Hisuian Samurott more reliably at the cost of being unable to deal with Raging Bolt and Rillaboom, while Tera Steel improves the matchup against Rillaboom and Meowscarada but makes it unable to check Great Tusk, Zamazenta, and Gouging Fire. Both Tera types also allow Landorus-T to deal with Weavile, with Tera Water being sturdier against even Low Kick variants. Tera Grass is another option to check Ogerpon-W while still being similarly great against Hisuian Samurott, Barraskewda, and Rillaboom, though it makes Landorus-T weak to Gouging Fire, Cinderace, and U-turn from opposing Landorus-T. Tera Ghost can be used on special sets with Earth Power to more reliably deal with IronPress Zamazenta—especially because it lacks the necessary Defense investment to repeatedly take on Zamazenta's Body Presses—and additionally prevents spinners like Great Tusk and Iron Treads from removing its Stealth Rock; however, it can no longer switch into Kingambit and Roaring Moon afterwards. Maximum Speed investment lets it outspeed Great Tusk, Gholdengo, and Excadrill as well as Speed tie with Gouging Fire and opposing Landorus-T. unnecessary to have this part. A Jolly nature is used if running Earthquake, while a Timid nature is optimal for Earth Power variants.

Landorus-T is most effective on offense and bulky offense teams. Any offensive Pokemon generally appreciates the utility it brings to the table, with the likes of Kyurem, Ogerpon-W, Raging Bolt, Gouging Fire, and Volcarona loving its ability to bring them in safely into the field via U-turn to either set up or wallbreak, especially against Landorus-T's incoming switchins; the former three threatens bulky Water-types like Alomomola and Dondozo—with Kyurem and Ogerpon-W dealing with opposing Landorus-T and Gliscor as well—while the latter three pressures Skarmory and Defog Corviknight, preventing Landorus-T's Stealth Rock from being removed. Speaking of, their ability to force switches works well with its Stealth Rock, which can be further supported by other offensive threats like Roaring Moon, Iron Valiant, and Rillaboom that can use Knock Off against Heavy-Duty Boots users like Dondozo, Skeledirge, Volcarona, and Dragonite. Iron Valiant in particular can also be handy in covering for IronPress Zamazenta and Bulk Up Great Tusk if Landorus-T lacks Earth Power; other Pokemon like Choice Scarf Enamorus and Will-O-Wisp Dragapult are great options in this regard as well. The aforementioned Kingambit, Raging Bolt, Gouging Fire, and Rillaboom also appreciate Landorus-T's ability to switch into their offensive checks, namely opposing Landorus-T, Great Tusk, Gouging Fire, and Zamazenta. In return, some of them posses defensive properties that aid Landorus-T; Ogerpon-W and Primarina can switch into foes like Barraskewda and Walking Wake, while Kingambit, Zamazenta, and Volcarona can handle Meowscarada and Weavile. Gambit loses to Low Kick variants and Volcarona gets knocked off and has to gamble for flame body procs, up to you though to keep/remove/edit. IronPress Zamazenta especially appreciates Landorus-T checking Kingambit and Roaring Moon for it to remain healthy and sweep late-game much more easily. Galarian Slowking deserves a special mention as a specially defensive pivot that pairs well with Landorus-T on bulky offense structures; aside from forming a strong VoltTurn core and providing further support for the team in the form of status-spreading and Future Sight, together they form a strong defensive backbone to blanket check all threats in the metagame. Galarian Slowking is adept at switching into and deal with most special threats, including Kyurem, Iron Valiant, Walking Wake, and Volcarona, while Landorus-T handles the likes of Kingambit, Roaring Moon, Great Tusk, and Iron Treads for it in return.

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Landorus-T acts as an important glue on offense teams thanks to its valuable role compression courtesy of its utility options and defensive profile; itfunctions as a Stealth Rock setter, defensive pivot, and a blanket check to the metagame's prominent physical attackers such Kingambit, Great Tusk, Zamazenta, and Gouging Fire while chipping them down with Rocky Helmet in the process. Earthquake targets Galarian Slowking and Calm Mind Raging Bolt hard and makes use of its Landorus-T's huge Attack stat in general, but Earth Power can be used to let Landorus-T check IronPress Zamazenta, Bulk Up Great Tusk, and bulky Dragon Dance Gouging Fire, (AC) and has the added benefit of not being weakened by Rillaboom's Grassy Terrain. Aside from popping Kingambit, Gholdengo, and Heatran's Air Balloon for Landorus-T to threaten them later, U-turn is incredibly vital to bring its teammates in safely, especially because it works incredibly well with Intimidate to soften the blow for an incoming teammate or in general can gain momentum by forcing out the aforementioned physical attackers, all while chipping down switch-ins like Ting-Lu and Rillaboom. Taunt prevents entry hazards from a number of setters like Skarmory, Gliscor, and Glimmora, the latter of which it can anti-lead well with Earth Power to prevent Toxic Debris activation;, (AC) stop stops recovery attempts from walls like Clefable, Dondozo, and Terastallized Garganacl;, (AC) and limit limits setup attempts from Terastallized Gouging FIre, Zamazenta, Air Balloon Kingambit, Dragonite, and Tera Flying Roaring Moon, with the latter three Zamazenta, Dragonite, Air Balloon Kingambit, Terastallized Gouging Fire, and Tera Flying Roaring Moon, with Kingambit, Dragonite, and Roaring Moon being capable of using Landorus-T as setup fodder otherwise. Especially for special variants, Taunt can be dropped for a coverage move instead; Psychic lets Landorus-T threaten Hawlucha, 2HKO maximum HP Great Tusk, and hit Zamazenta slightly harder, while Grass Knot is used to 2HKO Dondozo while denting Great Tusk even more. Landorus-T's Tera type is very flexible and mostly depends on what physical threats the team is weak to. Tera Water lets Landorus-T check foes like Gouging Fire, Barraskewda, and Hisuian Samurott more reliably at the cost of being unable to deal with Raging Bolt and Rillaboom, while Tera Steel improves the matchup against Rillaboom and Meowscarada but makes it unable to check Great Tusk, Zamazenta, and Gouging Fire. Both Tera types also allow Landorus-T to deal with Weavile, with Tera Water being sturdier against even Low Kick variants. Tera Grass is another option to check Ogerpon-W while still being similarly great against Hisuian Samurott, Barraskewda, and Rillaboom, though it makes Landorus-T weak to Gouging Fire, Cinderace, and U-turn from opposing Landorus-T. Tera Ghost can be used on special sets with Earth Power to more reliably deal with IronPress Zamazenta—especially because it lacks the necessary Defense investment to repeatedly take on Zamazenta's Body Presses Press—and additionally prevents spinners like Great Tusk and Iron Treads from removing its Stealth Rock; however, it can no longer switch into Kingambit and Roaring Moon afterwards. A Jolly nature is used if running Earthquake, while a Timid nature is optimal for Earth Power variants.

Landorus-T is most effective on offense and bulky offense teams. Any offensive Pokemon generally appreciates the utility it Landorus-T brings to the table, with the likes of Kyurem, Ogerpon-W, Raging Bolt, Gouging Fire, and Volcarona loving its ability to bring them in safely into the field via U-turn to either set up or wallbreak, especially against Landorus-T's incoming switchins switch-ins; the former three threatens bulky Water-types like Alomomola and Dondozo—with Kyurem and Ogerpon-W dealing with opposing Landorus-T and Gliscor as well—while the latter three pressures Skarmory and Defog Corviknight, preventing Landorus-T's Stealth Rock from being removed. Moreover, their ability to force switches works well with Landorus-T's Stealth Rock, which can be further supported by other offensive threats like Roaring Moon, Iron Valiant, and Rillaboom that can use Knock Off against Heavy-Duty Boots users like Dondozo, Skeledirge, Volcarona, and Dragonite. Iron Valiant in particular can also be handy in covering for IronPress Zamazenta and Bulk Up Great Tusk if Landorus-T lacks Earth Power; other Pokemon like Choice Scarf Enamorus and Will-O-Wisp Dragapult are great options in this regard as well. The aforementioned Kingambit, Raging Bolt, Gouging Fire, and Rillaboom also appreciate Landorus-T's ability to switch into their offensive checks, namely opposing Landorus-T, Great Tusk, Gouging Fire, and Zamazenta. Great Tusk, Gouging Fire, Zamazenta, and opposing Landorus-T. In return, some of them posses defensive properties that aid Landorus-T; Ogerpon-W and Primarina can switch into foes like Barraskewda and Walking Wake, while Kingambit, Zamazenta, and Volcarona can either handle or soft check Meowscarada and Weavile. IronPress Zamazenta especially appreciates Landorus-T checking Kingambit and Roaring Moon for it to remain healthy and sweep late-game much more easily. Galarian Slowking deserves a special mention as a specially defensive pivot that pairs well with Landorus-T on bulky offense structures; aside from forming a strong VoltTurn core and providing further support for the team in the form of status-spreading and Future Sight,; (add semi-colon) together they form a strong defensive backbone to blanket check all threats in the metagame. Galarian Slowking is adept at switching into and deal with most special threats, including Kyurem, Iron Valiant, Walking Wake, and Volcarona, while Landorus-T handles the likes of Kingambit, Roaring Moon, Great Tusk, and Iron Treads for it in return.
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
Edit: My b, didn't initially use Gambit's but realized we got some similar stuff so credited
blue = add
red = remove
(orange) = comment


[SET]
Fast Utility (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Tera Type: Water / Steel
Jolly / Timid Nature
- Stealth Rock
- Earthquake / Earth Power
- U-turn
- Taunt

[SET COMMENTS]
Landorus-T acts as an important glue on offense teams thanks to its valuable role compression courtesy of its utility options and defensive profile; it functions as a Stealth Rock setter, defensive pivot, and a blanket check to the metagame's prominent physical attackers such as Kingambit, Great Tusk, Zamazenta, and Gouging Fire while chipping them down with Rocky Helmet in the process. Earthquake targets hits ("targets hard" doesn't work, can remove "hard" instead if you prefer) Galarian Slowking and Calm Mind Raging Bolt hard and makes use of its Landorus-T's huge Attack stat in general, but Earth Power can be used to let Landorus-T check IronPress Zamazenta, Bulk Up Great Tusk, and bulky Dragon Dance Gouging Fire and has the added benefit of not being weakened by Rillaboom's Grassy Terrain. Aside from popping Kingambit, Gholdengo, and Heatran's Air Balloon Balloons for Landorus-T to threaten them later, U-turn is incredibly vital to bring its teammates in safely, especially because it works incredibly well with Intimidate to soften the blow for an incoming teammate or in general can (parallel with "soften") gain momentum by forcing out the aforementioned physical attackers, all while chipping down switch-ins like Ting-Lu and Rillaboom. Taunt prevents entry hazards from a number of setters like Skarmory, Gliscor, and Glimmora, the latter last (latter doesn't work w/ >2 things) of which it Landorus-T can anti-lead well with Earth Power to prevent Toxic Debris activation; stop stops recovery attempts from walls like Clefable, Dondozo, and Terastallized Garganacl; and limit limits setup attempts from Terastallized Gouging FIre Fire, Zamazenta, Air Balloon Kingambit, Dragonite, and Tera Flying Roaring Moon, with the latter last three capable of using Landorus-T as setup fodder otherwise. Especially for special variants, Taunt can be dropped for a coverage move instead; Psychic lets Landorus-T threaten Hawlucha, 2HKO maximum HP Great Tusk, and hit Zamazenta slightly harder, while Grass Knot is used to 2HKO Dondozo while denting Great Tusk even more. Landorus-T's Tera type is very flexible and mostly depends on what physical threats the team is weak to. Tera Water lets Landorus-T check foes like Gouging Fire, Barraskewda, and Hisuian Samurott more reliably at the cost of being making it unable to deal with Raging Bolt and Rillaboom, while Tera Steel improves the matchup against Rillaboom and Meowscarada but makes it unable to check Great Tusk, Zamazenta, and Gouging Fire. Both Tera types also allow Landorus-T to deal with Weavile, with Tera Water being sturdier against even Low Kick variants. Tera Grass is another option to check Ogerpon-W while still being similarly (redundant with "still") great against Hisuian Samurott, Barraskewda, and Rillaboom, though it makes Landorus-T weak to Gouging Fire, Cinderace, and U-turn from opposing Landorus-T. Tera Ghost can be used on special sets with Earth Power to let Landorus-T (to enable the later "it"s cleanly bc they don't refer to t. ghost) more reliably deal with IronPress Zamazenta—especially because it lacks the necessary Defense investment to repeatedly take on Zamazenta's Body Presses—and additionally prevents spinners like Great Tusk and Iron Treads from removing its Stealth Rock; however, it can no longer switch into Kingambit and Roaring Moon afterwards. A Jolly nature is used if running Earthquake, while a Timid nature is optimal for Earth Power variants.

Landorus-T is most effective on offense and bulky offense teams. Any offensive Pokemon generally appreciates the utility it brings to the table, with the likes of Kyurem, Ogerpon-W, Raging Bolt, Gouging Fire, and Volcarona loving its ability to bring them in safely into the field via U-turn to either set up or wallbreak, especially against Landorus-T's incoming switch-ins (AH); the former first three threatens threaten bulky Water-types like Alomomola and Dondozo—with Kyurem and Ogerpon-W dealing with opposing Landorus-T and Gliscor as well—while the latter last three pressures pressure Skarmory and Defog Corviknight, preventing Landorus-T's Stealth Rock from being removed. Moreover, their ability to force switches works well with Landorus-T's Stealth Rock, which can be further supported by other offensive threats like Roaring Moon, Iron Valiant, and Rillaboom that can use Knock Off against Heavy-Duty Boots users like Dondozo, Skeledirge, Volcarona, and Dragonite. Iron Valiant in particular can also be handy in covering for IronPress Zamazenta and Bulk Up Great Tusk if Landorus-T lacks Earth Power; other Pokemon like Choice Scarf Enamorus and Will-O-Wisp Dragapult are great options in this regard as well. The aforementioned Kingambit, Raging Bolt, Gouging Fire, and Rillaboom also appreciate Landorus-T's ability to switch into their offensive checks, namely opposing Landorus-T, Great Tusk, Gouging Fire, and Zamazenta. In return, some of them posses possess defensive properties that aid Landorus-T; Ogerpon-W and Primarina can switch into foes like Barraskewda and Walking Wake, while Kingambit, Zamazenta, and Volcarona can either handle or soft check Meowscarada and Weavile. IronPress Zamazenta especially appreciates Landorus-T checking Kingambit and Roaring Moon for it to remain healthy and sweep late-game much more easily. Galarian Slowking deserves a special mention as a specially defensive pivot that pairs well with Landorus-T on bulky offense structures; aside from forming a strong VoltTurn core and providing further support for the team in the form of status-spreading and Future Sight, together they form a strong defensive backbone to blanket check all threats in the metagame. Galarian Slowking is adept at switching into and deal dealing with most special threats, including Kyurem, Iron Valiant, Walking Wake, and Volcarona, while Landorus-T handles the likes of Kingambit, Roaring Moon, Great Tusk, and Iron Treads for it in return.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/leng-loi.251923/
https://www.smogon.com/forums/members/marnie.493260/
Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/veti.612907/
Grammar checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/solarbeam.470115/
 
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