UU Excadrill [3/3] [2/2]

:ss/Excadrill:

[OVERVIEW]

Excadrill has emerged as an excellent presence in UU thanks to its insanely valuable role compression as an Electric-immune entry hazard setter and remover. It has the typing to check many threatening foes like Aegislash, Nihilego, Jirachi, and Galarian Slowbro. Mold Breaker allows Excadrill to bypass abilities like Levitate from Rotom-W and Magic Bounce from Hatterene to KO them or set Stealth Rock. Excadrill can also be a potent late-game cleaner with a Swords Dance + Rapid Spin set, boosting up to break through walls like Chansey and Amoonguss and clean through weakened teams. Excadrill also utilizes a suicide lead set on hyper offense teams to pave the way for dangerous sweepers like Galarian Moltres and Thundurus-T. However, Excadrill is extremely vulnerable to the tier's Water-, Grass-, and Fighting-type Pokemon like Azumarill, Zarude, and Conkeldurr, all of which can easily take advantage of it due to their higher Speed or access to priority. Excadrill struggles to bypass common threats like Skarmory, Moltres, and Celesteela. Skarmory is especially troublesome, as Excadrill struggles to keep Spikes removed against the most prevalent Spiker in the tier. Furthermore, Excadrill's defensive stats are lackluster without investment, which hinders its role as a Steel-type when checking threats like Aegislash and Hydreigon.

[SET]
name: Utility
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Stealth Rock / Toxic
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Earthquake and Iron Head provide fantastic coverage for Excadrill, slamming common threats like Jirachi, Aegislash, Mamoswine, and Tapu Bulu. Rapid Spin benefits from Excadrill matching up well against other entry hazard setters like Nihilego and Chansey. Stealth Rock can be run for more role compression thanks to Excadrill pressuring entry hazard control like Rotom-W and Hatterene. Additionally, Excadrill can set up Stealth Rock against threats like Jirachi and Nihilego because of its typing. Toxic is an alternative option to cripple defensive checks like Tangrowth, Slowking, and Moltres, though finding another Pokemon to run Stealth Rock can strain teambuilding. Additionally, Toxic is useless against other Excadrill answers like Skarmory and Amoonguss. Mold Breaker bypasses Levitate from Rotom-W, Rotom-H, and Hydreigon, allowing Excadrill to severely damage them with Earthquake while also allowing Excadrill to circumvent Hatterene's Magic Bounce. Maximum Attack investment lets Excadrill threaten Aegislash and Primarina as much as possible, though maximum investment in Special Defense in an option to better check threats like Hatterene, Aegislash, and Galarian Slowbro via directly switching in.

Excadrill both removing and setting entry hazards gives it a place on many bulky offense and balance teams. Thundurus-T is a great partner that can remove Flying-types like Skarmory, Celesteela, and Moltres that hinder Excadrill. Grass-types like Tangrowth and Amoonguss can switch into Water- and Grass-types like Azumarill and Zarude for Excadrill. Fighting-type checks like Salamence and Slowking provide great support against threats like Cobalion and Conkeldurr, with Salamence also beating Grass-types like Zarude and Tangrowth. Since Excadrill struggles to keep Spikes off against Skarmory, other entry hazard removers like the aforementioned Salamence and Mandibuzz can work with it to completely keep entry hazards off the field. Other entry hazard setters like Nihilego and Cobalion can cover setting Stealth Rock for Excadrill, freeing up a moveslot to run Toxic. They also appreciate Excadrill threatening Aegislash for them. Fast offensive threats like Zygarde-10%, Azelf, and Salazzle appreciate Excadrill's support and can deal with faster threats like Thundurus-T and Hydreigon. The latter two also check Amoonguss, Tangrowth, and Skarmory.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Swords Dance
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance boosts Excadrill's Attack to sky-high levels, letting it overwhelm the sturdiest of physical walls like Tangrowth and Amoonguss with its STAB moves if Stealth Rock is up. In conjunction with Mold Breaker, it can break through Quagsire's Unaware. Rapid Spin lets Excadrill compress entry hazard removal alongside boosting its Speed, making it a dangerous late-game threat, as faster threats like Zygarde-10% can no longer revenge kill it. Rock Slide is an option to slam Moltres, which otherwise counters this set, and hit Thundurus-T and Celesteela, but it only should be used if the team can fit entry hazard removal elsewhere. Leftovers makes Excadrill harder to wear down, further facilitating its sweeping attempts.

Excadrill best fits on offensive teams that give it ample opportunities to wallbreak. Pivot support from Zarude, Thundurus-T, and Slowking can bring Excadrill in safely to set up against their checks like Togekiss, Chansey, and Aegislash. Notably, Slowking is a slow pivot, providing Excadrill with a free switch with Teleport. Slowking and Thundurus-T are also great at taking advantage of Celesteela and Skarmory, both of which wall Excadrill. Amoonguss and Tangrowth can provide a key defensive backbone for Excadrill, taking on threats like Conkeldurr and Azumarill. Entry hazard support from Nihilego and Swampert is key in helping Excadrill break through physical walls like Tangrowth and Amoonguss. Early-game wallbreakers like Hydreigon and Conkeldurr can weaken walls like Celesteela and Moltres for it to cleanly sweep late-game. Other Steel-types like Celesteela and Jirachi can make up for Excadrill's frailty by checking threats it normally would like Aegislash and Hatterene.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Rapid Spin
move 4: Rock Tomb / Steel Beam
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Excadrill is a great suicide lead for hyper offense teams thanks to Mold Breaker, allowing it to set up Stealth Rock against Hatterene and pressure Rotom-W with Earthquake. Rapid Spin supports its team against opposing Stealth Rock setters like Nihilego and Swampert. Excadrill also keeps Sticky Web off the field thanks to its amazing matchup against Ribombee, which normally hinders many hyper offense teams. Rock Tomb heavily damages Thundurus-T and Moltres and slows down faster threats like Zarude for its teammates to set up on. Alternatively, Steel Beam allows Excadrill to retain momentum after setting up Stealth Rock, preventing Defoggers like Mandibuzz from removing Stealth Rock. A Focus Sash guarantees Excadrill can survive a hit and get up Stealth Rock before fainting.

This Excadrill set fits best on hyper offense teams, allowing teammates to come in and sweep after setting up Stealth Rock. Deadly setup sweepers like Thundurus-T, Gyarados, and Galarian Moltres all appreciate entry hazard support wearing down checks like Chansey, Skarmory, and Nihilego. Thundurus-T takes advantage of the Flying-types Excadrill lets in like Skarmory and Celesteela, while the latter two also appreciate Excadrill removing opposing Stealth Rock with Rapid Spin, preventing chip damage so they can sweep more easily. Rapid Spin support also allows these Pokemon to run other items like Life Orb and Sitrus Berry instead of Heavy-Duty Boots. Spikes leads like Scolipede can form an entry hazard stacking core with Excadrill.

[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf allows Excadrill to revenge kill threats like Azelf and be the fastest entry hazard remover in the tier, but it is typically undesirable to be locked into any of its moves. Excadrill can run Sand Rush on Swords Dance sets on sand teams that provide it support to outspeed and KO faster threats like Lycanroc-D without needing to use Rapid Spin. However, sand is a niche archetype in UU due to Gigalith's inconsistency as a setter and the limited beneficiaries of the archetype.

Checks and Counters
===================

**Flying-types**: Skarmory, Celesteela, and Moltres resist Excadrill's STAB combination, with the former two also being immune to Toxic. However, Moltres dislikes getting hit with Rock Tomb from suicide lead variants. Thundurus-T outspeeds Excadrill and nails it with Focus Blast. Salamence can switch into Excadrill and lower its Attack with Intimidate.

**Water-types**: Bulky Water-types like Swampert and Slowking can take a hit from Excadrill and retaliate with a super effective attack. Gyarados can use variants without Toxic as setup fodder. Azumarill can revenge kill Excadrill with Aqua Jet.

**Grass-types**: Tangrowth's massive physical bulk allows it to wall most Excadrill variants, though it has to be careful when taking on Swords Dance sets, as they can break through it with an Iron Head flinch, and Tangrowth needs chip damage to KO Excadrill back. Zarude's natural bulk lets it pivot into Excadrill; it does not fear Toxic because of Jungle Healing and forces it out due to its higher Speed.

**Fighting-types**: Cobalion and Keldeo outspeed and force out Excadrill. Conkeldurr has enough physical bulk to take an Earthquake and recover its health with Drain Punch or OHKO Excadrill with Mach Punch if at full health.

**Faster Threats**: Faster threats like Krookodile, Zygarde-10%, Hydreigon, and Lycanroc-D all outspeed and threaten Excadrill. However, none of these Pokemon want to switch into it, barring Krookodile, which can in a pinch.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Mystras Leoxses, 530118], [Hilomilo, 313384], [Lily, 481709]]
- Grammar checked by: [[Finland, 517429], [dex, 277988]]
 
Last edited:
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ADD REMOVE COMMENT
:ss/Excadrill:

[OVERVIEW]

-Excadrill has emerged as a metagame defining presence in UU thanks to its insanely valuable role compression as an Electric-immune hazard setter and removal, allowing it cover many needs on a team in a single slot. It is one of the best Stealth Rock setters in the tier as well as the best remover in the tier. Its Ground- + and Steel- is an amazing type combination that typing allows Excadrill to check many threatening foes like Aegislash, Nihilego, Jirachi, and Galarian Slowbro. (AP)
-Excadrill can also act as a potent late-game cleaner with a Swords Dance + Rapid Spin set, letting it boost up to break through walls like Chansey and clean through weakened teams. Excadrill even can utilize a suicide lead set on hyper offense teams to pave the way for dangerous sweepers like Galarian Moltres and Thundurus-T to cause havoc.
-However, Excadrill is extremely vulnerable to the tier's Water-, Grass-, and Fighting-type Pokemon like Azumarill, Zarude, Mienshao, and Conkeldurr, who all can easily take advantage of it.
-Excadrill struggles to bypass Skarmory and Celesteela, both major metagame presences. This is especially troublesome, as Excadrill struggles to keep off Spikes against the most prevalent Spiker in the tier in Skarmory. this reads odd since Celesteela isnt exactly a metagame juggernaut right now as this sentence would imply. I'd make this into a more general point about mons Drill has trouble breaking Pokemon like Skarm, Steela, as well as others like tang and moltres. you can add that exca has trouble removing skarm spikes right after this point or in the checks and counters section
- add that it's defensive stats are lackluster without investment, which hinders it's role as a steel-type



[SET]
name: Utility
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Stealth Rock / Toxic
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
-Earthquake and Iron Head provide fantastic coverage for Excadrill, slamming threats like Jirachi, Chansey, Galarian Weezing, and Tapu Bulu. this is one of those instances where stabs need no introduction
-Rapid Spin allows Excadrill to remove entry hazards for its team, matching well up against other entry hazard setters like Nihilego and Roserade.
-Stealth Rock can be run for more role compression thanks to Excadrill pressuring entry hazard removers like Rotom-W and Hatterene. rephrase to say that they're hazard control Pokemon since hatt doesn't remove hazards. You should also state what exca sets up hazards on, like as its forcing out something like Jirachi and aegislash
-Toxic is an alternative option to cripple defensive checks like Tangrowth and Moltres. mention that finding another Pokemon to add stealth rocks on can put a strain on teambuilding.
-Mold Breaker allows Excadrill to bypass Levitate from Rotom-W, Rotom-H, and Hydreigon, allowing it to severely damage them with Earthquake.
-Maximum investment in Special Defense allows Excadrill to better check threats like Hatterene, Aegislash, and Galarian Slowbro.

Paragraph 2
-Excadrill's desired traits of entry hazard removal and entry hazard setting allow itself to find a place on many bulky offense and balance teams.
-Grass-types like Tangrowth and Amoonguss can switch into Water- and Grass-types like Azumarill and Zarude for Excadrill. They can also pivot into Mienshao.
-Thundurus-T is a great partner that can remove Flying-types like Skarmory, Celesteela, and Moltres that hinder Excadrill.
-Since Excadrill struggles to keep Spikes off against Skarmory, Hatterene makes a great teammate due to its ability to completely blank Skarmory.
-Fighting-type checks like Salamence and Slowking provide great support against threats like Mienshao and Conkeldurr. may as well mention that mence also threatens to bust through the grass-types too

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Swords Dance
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
-Swords Dance boosts Excadrill's attack to sky high levels, letting it 2HKO the sturdiest of physical walls like Tangrowth and Amoonguss with Iron Head. In conjunction with Mold Breaker, it can break through Unaware walls like Quagsire.
inaccurate to say that it 2HKOes Tangrowth with iron head outright, just say it can potentially overwhelm them with rocks up
+2 252 Atk Excadrill Iron Head vs. 252 HP / 252+ Def Tangrowth: 166-196 (41 - 48.5%) -- guaranteed 3HKO

+2 252 Atk Excadrill Iron Head vs. 252 HP / 252+ Def Tangrowth: 166-196 (41 - 48.5%) -- 71.1% chance to 2HKO after Stealth Rock
-try mentioning some examples of +2 EQ killing Pokemon it otherwise wouldn't have

-Rapid Spin lets Excadrill remove entry hazards alongside boosting its speed, making it a dangerous late-game threat since it can now revenge kill threats like Life Orb Mienshao. not really revenge kill since that implies u came in after Shao already killed something, I think you wanted to say something like "it is no longer revenge killed by LO Shao"
-Leftovers makes Excadrill harder to wear down so it can facilitate a sweep easier.

Paragraph 2
-Excadrill best fits on offensive teams that give it ample opportunities to wallbreak. Pivot support from Mienshao, Zarude, and Thundurus-T all can bring Excadrill in safely to setup against their checks like Galarian Slowbro and Chansey. separate these
-Since Excadrill is walled by Skarmory and Celesteela, Pokemon that can take advantage of them like the aformentioned Thundurus-T and Slowking make great partners. Slowking can also act as a slow pivot, allowing Excadrill to come in safely to break. you're gonna want to list a couple of examples since some mons that want to come in on slowking aren't ones drill wants to be in front of like hydreigon and zarude. I'd go with mons like Aegislash and Tapu Bulu.
-Amoonguss and Tangrowth can provide a key defensive backbone for Excadrill, taking on threats like Mienshao and Azumarill.
-Entry hazard support from Nihilego, Skarmory, and Swampert really don't like the idea of swampert + excadrill, you're even more walled by Tangrowth than usual and swampert doesn't really help drill overwhelm its shared checks outside of rocks. is key in helping Excadrill break through physical walls like Tangrowth and Amoonguss.
-Early-game wallbreakers like Hydreigon and Conkeldurr can weaken walls like Celesteela and Moltres for Excadrill to cleanly sweep.
-since drill's defensive use is sort of limited without investment, I'd add a couple of other steel-types that can help it out against Pokemon like aegislash and Hatterene such as Celesteela and Jirachi

[SET]
name: Suicide Lead
move 1: Earthquake
move 2: Steel Beam / Rock Tomb
move 3: Rapid Spin
move 4: Stealth Rock
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
-Steel Beam allows Excadrill to retain momentum after setting up Stealth Rock, preventing Defoggers like Mandibuzz from removing its entry hazards.
-Alternatively, Rock Tomb can be used to heavily damage Thundurus-T and Moltres as well as slow down faster threats like Hydreigon for Excadrill's teammates to set up on. I would also include that it could give Pokemon like Swampert and Mandibuzz an opportunity to turn Excadrill into momentum since it's not killing itself before they have the chance.
-Rapid Spin allows Excadrill to support its own team by preventing entry hazards being set up by opposing Stealth Rock setters like Nihilego and Swampert.
-A Focus Sash guarantees Excadrill can live a hit and get up Stealth Rock before fainting.

Paragraph 2
-This Excadrill set fits best on hyper offense teams that appreciate its ability to setup Stealth Rock and faint, allowing teammates to come in and sweep.
-Deadly setup sweepers like Thundurus-T, Gyarados, and Galarian Moltres all appreciate entry hazard support wearing down checks like Chansey, Skarmory, and Nihilego. The latter two also appreciate Excadrill removing opposing Stealth Rock with Rapid Spin, letting them not take chip so they can sweep easier. Thundurus-T takes advantage of the Flying-types Excadrill lets in like Skarmory and Celesteela. while this is true, I would clarify that this let's them run other items other than boots
-Grimmsnarl can provide dual screens support alongside Excadrill's entry hazards to help their team sweep. It can also prevent Defog attempts from Salamence with Taunt.

[STRATEGY COMMENTS]
Other Options
=============
-Choice Scarf allows Excadrill to act as speed control on many teams, being able to revenge kill threats like Hydreigon.
-Excadrill can run Sand Rush as its ability on Swords Dance sets on sand teams that provide it support to have it outspeed and KO faster threats like Azelf without needing to boost its speed. However, this set needs to be built around on Sand, sand is a niche archetype in UU. reworded to consider that you already alluded to this being relegated to sand teams
-A set using Choice Band alongside Sand Force amplifies Excadrill's wallbreaking to let it power through Amoonguss, but Excadrill hates being choice-locked and also has to rely on sand being up.
-Rock Slide can be run to hit Moltres, Thundurus-T, and attempt to flinch through Celesteela, but this should only be used if Excadrill's team can pivot other entry hazard removal.

Checks and Counters
===================

**Flying-types**: Skarmory and Celesteela completely blank every Excadrill variant, resisting its STAB moves and being immune to Toxic. Moltres also resists Excadrill's STABs and can force it out due to being faster. I would list Skarmory, Steela, and Moltres together since they all resist Drill's stab combination but put in the second sentence that molt doesn't like rock tomb or toxic. It would just make this more condensed and flow better. However, it dislikes getting hit with Rock Tomb on Suicide Lead variants. Thundurus-T can either use Excadrill as setup fodder or KO and threaten it outright with Focus Blast. I reworded this to consider that unboosted focus doesn't kill spdef drill from full, which could matter if they had something like toxic Salamence can pivot into Excadrill and lower its attack with Intimidate.
252 SpA Thundurus Focus Blast vs. 0 HP / 252 SpD Excadrill: 262-310 (72.5 - 85.8%) -- guaranteed 2HKO after Leftovers recovery

**Water-types**: Bulky Water-types like Swampert and Slowking can take a hit from Excadrill and retaliate back with a super effective attack. Gyarados can use variants without Toxic as setup fodder. Azumarill can revenge kill Excadrill with Aqua Jet.

**Grass-types**: Tangrowth's massive physical bulk allows it to wall most variants, though it has to be careful taking on Swords Dance sets as Excadrill can break through Tangrowth with an Iron Head Fflinch. Zarude's natural bulk lets it pivot into Excadrill, not fearing Toxic thanks to Jungle Healing and forcing it out due to its higher speed.

**Fighting-types**: Mienshao, Cobalion, and Keldeo all outspeed and force out Excadrill. Conkeldurr has enough physical bulk to take an Earthquake and recover its health with Drain Punch or OHKO Excadrill outright with Mach Punch.

**Faster Threats**: Faster threats like Krookodile, Zygarde-10%, Hydreigon, and Lycanroc-D all outspeed and heavily damage threaten Excadrill. Krook, Zyg, and Lycan most certainly outright kill it than "heavily damage it" However, none of these Pokemon barring Krookodile want to switch into it.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Aqua Jet

Boba Bitch
is a Contributor to Smogonis a Community Contributor Alumnus
This is an AM Check so it doesn't have to be implemented, please differ to QC to hear their thoughts on it
Great Job btw, most of these are nitpicks :blobthumbsup:
DM me if I was unclear about anything
[OVERVIEW]

-Excadrill has emerged as a metagame-defining presence in UU thanks to its insanely valuable role compression as an Electric-immune entry hazard setter and remover. Its Ground- and Steel- typing allows Excadrill to check many threatening foes like Aegislash, Nihilego, Jirachi, and Galarian Slowbro.
-Excadrill can also act as a potent late-game cleaner with a Swords Dance + Rapid Spin set, letting it boost up to break through walls like Chansey and clean through weakened teams. Excadrill also utilizes a suicide lead set on hyper offense teams to pave the way for dangerous sweepers like Galarian Moltres and Thundurus-T to break through teams.
-However, Excadrill is extremely vulnerable to the tier's Water-, Grass-, and Fighting-type Pokemon like Azumarill, Zarude, and Conkeldurr, who all can easily take advantage of it.
-Excadrill struggles to bypass common threats like Skarmory, Moltres, and Celesteela. This Skarmory is especially troublesome, as Excadrill struggles to keep off Spikes against the most prevalent Spiker in the tier in Skarmory. (This is a bit of a Nitpick, but I feel that the sentence flows better this way)
- Furthermore, Excadrill's defensive stats are lackluster if lacking any investment, which hinders its role as a Steel-type.

[SET]
name: Utility
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Stealth Rock / Toxic
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
-Earthquake and Iron Head provide fantastic coverage for Excadrill, slamming threats like Jirachi, Aegislash, and Hatterene Tapu Bulu. (Despite being UU by usage, Tapu Bulu isn't as relevant as Hatterene)
-Rapid Spin allows Excadrill to remove entry hazards for its team, matching well up against other entry hazard setters like Nihilego and Chansey Roserade. (Roserade is on the verge of being basically irrelevant, and Chansey isn't exactly eager to 1v1 an Excadrill (if it even can)))
-Stealth Rock can be run for more role compression thanks to Excadrill pressuring entry hazard control like Rotom-W and Hatterene. Excadrill can set up Stealth Rock against threats like Jirachi and Nihilego because of its typing.
-Toxic is an alternative option to cripple defensive checks like Tangrowth and Moltres, though finding another Pokemon to run Stealth Rock can strain teambuilding.
-Mold Breaker allows Excadrill to bypass Levitate from Rotom-W, Rotom-H, and Hydreigon, allowing it to severely damage them with Earthquake.
-Maximum investment in Special Defense allows Excadrill to better check threats like Hatterene, Aegislash, and Galarian Slowbro.

Paragraph 2
-Excadrill's desired traits of entry hazard removal and entry hazard setting allow itself to find a place on many bulky offense and balance teams.
-Grass-types like Tangrowth and Amoonguss can switch into Water- and Grass-types like Azumarill and Zarude for Excadrill. They can also pivot into Conkeldurr.
-Thundurus-T is a great partner that can remove Flying-types like Skarmory, Celesteela, and Moltres that hinder Excadrill.
-Since Excadrill struggles to keep Spikes off against Skarmory, other entry hazard removers like Salamence and Mandibuzz can work with Excadrill to completely keep hazards off against the common setters.
-Fighting-type checks like Salamence and Slowking provide great support against threats like Cobalion and Conkeldurr, with Salamence also beating Grass-types like Zarude and Tangrowth.
- Mention a fast Pokémon Excadrill works well with (such as Salazzle). I feel this is necessary because Salazzle is able to remove foes like Tangrowth, Amoonugss, and Skarmory, as well as deal with faster threats that may threaten Excadrill such as Hydreigon.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Swords Dance
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
-Swords Dance boosts Excadrill's attack to sky high levels, letting it overwhelm the sturdiest of physical walls like Tangrowth and Amoonguss with its STABs if Stealth Rock is up. In conjunction with Mold Breaker, it can break through Unaware walls like Quagsire.
-Rapid Spin lets Excadrill remove entry hazards alongside boosting its speed, making it a dangerous late-game threat as it is no longer revenge killed by faster threats like Azelf.
-Leftovers makes Excadrill harder to wear down so it can facilitate a sweep easier.

Paragraph 2
-Excadrill best fits on offensive teams that give it ample opportunities to wallbreak. Pivot support from Mienshao, Zarude, and Thundurus-T all can bring Excadrill in safely to setup against their checks like Galarian Slowbro and Chansey.
-Since Excadrill is walled by Skarmory and Celesteela, Pokemon that can take advantage of them like the aforementioned Thundurus-T and Slowking make great partners. Slowking can also act as a slow pivot, allowing Excadrill to come in safely to break against Pokemon like Aegislash.
-Amoonguss and Tangrowth can provide a key defensive backbone for Excadrill, taking on threats like Conkeldurr and Azumarill.
-Entry hazard support from Nihilego and Skarmory is key in helping Excadrill break through physical walls like Tangrowth and Amoonguss.
-Early-game wallbreakers like Hydreigon and Conkeldurr can weaken walls like Celesteela and Moltres for Excadrill to cleanly sweep.
-Other Steel-types like Celesteela and Jirachi can make up for Excadrill's lack of Special Defense investment by checking threats it normally would like Aegislash and Hatterene.

[SET]
name: Suicide Lead
move 1: Earthquake
move 2: Steel Beam / Rock Tomb
move 3: Rapid Spin
move 4: Stealth Rock
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
-Steel Beam allows Excadrill to retain momentum after setting up Stealth Rock, preventing Defoggers like Mandibuzz from removing its entry hazards.
-Alternatively, Rock Tomb can be used to heavily damage Thundurus-T and Moltres as well as slow down faster threats like Hydreigon for Excadrill's teammates to set up on.
-Rapid Spin allows Excadrill to support its own team by preventing entry hazards being set up by opposing Stealth Rock setters like Nihilego and Swampert.
-A Focus Sash guarantees Excadrill can live a hit and get up Stealth Rock before fainting.

Paragraph 2
-This Excadrill set fits best on hyper offense teams that appreciate its ability to setup Stealth Rock and faint, allowing teammates to come in and sweep.
-Deadly setup sweepers like Thundurus-T, Gyarados, and Galarian Moltres all appreciate entry hazard support wearing down checks like Chansey, Skarmory, and Nihilego. The latter two also appreciate Excadrill removing opposing Stealth Rock with Rapid Spin, letting them not take chip so they can sweep easier. Thundurus-T takes advantage of the Flying-types Excadrill lets in like Skarmory and Celesteela. Rapid Spin support also allow these Pokemon to run other items like Life Orb or Leftovers instead of Heavy-Duty Boots.
-Grimmsnarl can provide dual screens support alongside Excadrill's entry hazards to help their team sweep. It can also prevent Defog attempts from Salamence with Taunt.

[STRATEGY COMMENTS]
Other Options
=============
-Choice Scarf allows Excadrill to act as speed control on many teams, being able to revenge kill threats like Hydreigon, but it is typically undesirable to be locked into a move. (Please differ to the rest of the QC team, but I do not feel Choice Scarf Excadrill has enough usage or merit to be included in the analysis, given that it was only used successfully in tournaments once ((to my knowledge)) by hs.)
-Excadrill can run Sand Rush as its ability on Swords Dance sets on sand teams that provide it support to have it outspeed and KO faster threats like Azelf without needing to boost its speed. However, sand is a niche archetype in UU.
-A set using Choice Band alongside Sand Force amplifies Excadrill's wallbreaking to let it power through Amoonguss, but Excadrill hates being choice-locked and also has to rely on sand being up. (I also don't think a niche set on a niche archetype should be included in an analysis, again please differ to QC)
-Rock Slide can be run to hit Moltres, Thundurus-T, and attempt to flinch through Celesteela, but this should only be used if Excadrill's team can fit other entry hazard removal.

Checks and Counters
===================

**Flying-types**: Skarmory, Celesteela, and Moltres resist Excadrill's STAB combination, with the former two also being immune to Toxic. However, Moltres dislikes getting hit with Rock Tomb on Suicide Lead variants. Thundurus-T can use Excadrill as setup fodder and threaten it with Focus Blast. Salamence can switch into Excadrill and lower its attack with Intimidate.

**Water-types**: Bulky Water-types like Swampert and Slowking can take a hit from Excadrill and retaliate back with a super effective attack. Gyarados can use variants without Toxic as setup fodder. Azumarill can revenge kill Excadrill with Aqua Jet.

**Grass-types**: Tangrowth's massive physical bulk allows it to wall most variants, though it has to be careful taking on Swords Dance sets as Excadrill can break through Tangrowth with an Iron Head flinch. Zarude's natural bulk lets it pivot into Excadrill, not fearing Toxic thanks to Jungle Healing and forcing it out due to its higher speed.

**Fighting-types**: Cobalion and Keldeo all outspeed and force out Excadrill. Conkeldurr has enough physical bulk to take an Earthquake and recover its health with Drain Punch or OHKO Excadrill with Mach Punch.

**Faster Threats**: Faster threats like Krookodile, Zygarde-10%, Hydreigon, and Lycanroc-D all outspeed and threaten Excadrill. However, none of these Pokemon barring Krookodile want to switch into it.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Mystras Leoxses, 530118], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Hilomilo

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:ss/Excadrill:

[OVERVIEW]

-Excadrill has emerged as a metagame defining presence in UU thanks to its insanely valuable role compression as an Electric-immune entry hazard setter and remover maybe tone down the language a tad here now that Excadrill isn't the clear S rank that it was before to some people. 'Excellent' instead of 'metagame defining' or something of that nature feels more appropriate, for instance. Its Ground- and Steel- typing allows Excadrill to check many threatening foes like Aegislash, Nihilego, Jirachi, and Galarian Slowbro.
-Excadrill can also act as a potent late-game cleaner with a Swords Dance + Rapid Spin set, letting it boost up to break through walls like Chansey maybe another example like Amoonguss here and clean through weakened teams. Excadrill also utilizes a suicide lead set on hyper offense teams to pave the way for dangerous sweepers like Galarian Moltres and Thundurus-T to break through teams.
-However, Excadrill is extremely vulnerable to the tier's Water-, Grass-, and Fighting-type Pokemon like Azumarill, Zarude, and Conkeldurr, who all can easily take advantage of it I'd maybe specify that they can either outspeed or smack it with priority here.
-Excadrill struggles to bypass common threats like Skarmory, Moltres, and Celesteela. Skarmory is especially troublesome, as Excadrill struggles to keep off Spikes against the most prevalent Spiker in the tier.
-Furthermore, Excadrill's defensive stats are lackluster if lacking any investment, which hinders its role as a Steel-type. maybe delve into this point a tad more. What specific Pokemon can its stats make it struggle to check?

No mention of Mold Breaker in this overview?


[SET]
name: Utility
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Stealth Rock / Toxic Maybe deslash Toxic? I know we discussed this in QC a while back but can't fully remember the conclusion reached.
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 SpD / 252 Spe switch to offensive spread as discussed with QC. You can still mention bulky spread in set comments though.

[SET COMMENTS]

Paragraph 1
-Earthquake and Iron Head provide fantastic coverage for Excadrill, slamming threats like Jirachi, Aegislash, Mamoswine, and Tapu Bulu. Not really sure how necessary these lines are but up to you if you wanna keep em.
-Rapid Spin allows Excadrill to remove entry hazards for its team, matching well up against other entry hazard setters like Nihilego and Chansey.
-Stealth Rock can be run for more role compression thanks to Excadrill pressuring entry hazard control like Rotom-W and Hatterene. Excadrill can set up Stealth Rock against threats like Jirachi and Nihilego because of its typing.
-Toxic is an alternative option to cripple defensive checks like Tangrowth and Moltres, though finding another Pokemon to run Stealth Rock can strain teambuilding.
-Mold Breaker allows Excadrill to bypass Levitate from Rotom-W, Rotom-H, and Hydreigon, allowing it to severely damage them with Earthquake.
-Maximum investment in Special Defense allows Excadrill to better check threats like Hatterene, Aegislash, and Galarian Slowbro. remember to update this

Paragraph 2
-Excadrill's desired traits of entry hazard removal and entry hazard setting allow itself to find a place on many bulky offense and balance teams.
-Grass-types like Tangrowth and Amoonguss can switch into Water- and Grass-types like Azumarill and Zarude for Excadrill.
-Fighting-type checks like Salamence and Slowking provide great support against threats like Cobalion and Conkeldurr, with Salamence also beating Grass-types like Zarude and Tangrowth.
-Thundurus-T is a great partner that can remove Flying-types like Skarmory, Celesteela, and Moltres that hinder Excadrill.
-Since Excadrill struggles to keep Spikes off against Skarmory, other entry hazard removers like Salamence and Mandibuzz can work with Excadrill to completely keep hazards off against common setters.
-Other entry hazard setters like Nihilego and Cobalion can cover setting Stealth Rock for Excadrill, freeing up a moveslot to run Toxic. Could mention that both of these Pokemon appreciate the pressure it applies to Aegislash as well as its decent matchup against Rotoms which can annoy them at times.
-Fast offensive threats like Zygarde-10%, Azelf, and Salazzle appreciate Excadrill's support and can deal with faster threats like Thundurus-T and Hydreigon. The latter two also can remove Amoonguss, Tangrowth, and Skarmory for Excadrill.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Swords Dance
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
-Swords Dance boosts Excadrill's attack to sky high levels, letting it overwhelm the sturdiest of physical walls like Tangrowth and Amoonguss with its STABs if Stealth Rock is up. In conjunction with Mold Breaker, it can break through Unaware walls like Quagsire.
-Rapid Spin lets Excadrill compress entry hazard removal alongside boosting its speed, making it a dangerous late-game threat as it is no longer revenge killed by faster threats like Azelf.
Is Rock Slide maybe a consideration for a move mention here considering it improves the Moltres matchup? Obv super hard to fit though.
-Leftovers makes Excadrill harder to wear down so it can facilitate a sweep easier.

Paragraph 2
-Excadrill best fits on offensive teams that give it ample opportunities to wallbreak. Pivot support from Zarude and Thundurus-T all can bring Excadrill in safely to setup against their checks like Galarian Slowbro and Chansey maybe fix up the sentence structure here. It sounds a bit like you're referring to Glowbro as a Zarude switch-in here.
-Since Excadrill is walled by Skarmory and Celesteela, Pokemon that can take advantage of them like the aforementioned Thundurus-T and Slowking make great partners. Slowking can also act as a slow pivot, allowing Excadrill to come in safely to break against Pokemon like Aegislash.
-Amoonguss and Tangrowth can provide a key defensive backbone for Excadrill, taking on threats like Conkeldurr and Azumarill.
-Entry hazard support from Nihilego and Swampert is key in helping Excadrill break through physical walls like Tangrowth and Amoonguss.
-Early-game wallbreakers like Hydreigon and Conkeldurr can weaken walls like Celesteela and Moltres for Excadrill to cleanly sweep.
-Other Steel-types like Celesteela and Jirachi can make up for Excadrill's lack of Special Defense investment by checking threats it normally would like Aegislash and Hatterene.

[SET]
name: Suicide Lead
move 1: Earthquake
move 2: Steel Beam / Rock Tomb
move 3: Rapid Spin
move 4: Stealth Rock
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
Okay so personally this move order is funky to me. Stealth Rock is the most important aspect of this set considering it's a suicide lead - that doesn't feel particularly emphasized by slashing it last, especially below Steel Beam and Rock Tomb. No mention of it in your first paragraph is also an odd choice to me. I'd personally prefer if it were slashed first.

[SET COMMENTS]

Paragraph 1
-Rock Tomb allows Excadrill to heavily damage Thundurus-T and Moltres as well as slow down faster threats like Zarude for its teammates to set up on.
-Alternatively, Steel Beam allows Excadrill to retain momentum after setting up Stealth Rock, preventing Defoggers like Mandibuzz from removing its entry hazards. The phrasing here is inconsistent with the slash order, so be sure to fix this up.
-Rapid Spin allows Excadrill to support its own team by preventing entry hazards being set up by opposing Stealth Rock setters like Nihilego and Swampert. It also keeps off Sticky Webs which can hinder lots of hyper offense teams.
I think line on Stealth Rock + Mold Breaker could be useful here.

Paragraph 2
-This Excadrill set fits best on hyper offense teams that appreciate its ability to setup Stealth Rock and faint, allowing teammates to come in and sweep.
-Deadly setup sweepers like Thundurus-T, Gyarados, and Galarian Moltres all appreciate entry hazard support wearing down checks like Chansey, Skarmory, and Nihilego could add they appreciate the momentum and/or support it provides with Steel Beam/Rock Tomb. Thundurus-T takes advantage of the Flying-types Excadrill lets in like Skarmory and Celesteela, while the latter two also appreciate Excadrill removing opposing Stealth Rock with Rapid Spin, letting them not take chip so they can sweep easier. Rapid Spin support also allow these Pokemon to run other items like Life Orb or Sitrus Berry instead of Heavy-Duty Boots.
-Grimmsnarl can provide dual screens support alongside Excadrill's entry hazards to help their team sweep. It can also prevent Defog attempts from Salamence with Taunt. This Pokemon got unranked so I'd either update or remove this sentence.

[STRATEGY COMMENTS]
Other Options
=============
-Rock Slide can be run to hit Moltres, Thundurus-T, and attempt to flinch through Celesteela, but this should only be used if Excadrill's team can fit other entry hazard removal. I'd either put this line in the Swords Dance section outright or be more specific with your set. This is confusing to read considering Rock Slide currently appears on a listed set.
-Choice Scarf allows Excadrill to act as speed control on many teams, being able to revenge kill threats like Zgarde-10% maybe add another example here to exemplify its niche more, but it is typically undesirable to be locked into a move.
-Excadrill can run Sand Rush as its ability on Swords Dance sets on sand teams that provide it support to have it outspeed and KO faster threats like Azelf without needing to boost its speed. However, sand is a niche archetype in UU. Delve more into why sand is niche here.


Checks and Counters
===================

**Flying-types**: Skarmory, Celesteela, and Moltres resist Excadrill's STAB combination, with the former two also being immune to Toxic. However, Moltres dislikes getting hit with Rock Tomb on Suicide Lead variants. Thundurus-T can use Excadrill as setup fodder and threaten it with Focus Blast Rock Tomb pending. Salamence can switch into Excadrill and lower its attack with Intimidate.

**Water-types**: Bulky Water-types like Swampert and Slowking can take a hit from Excadrill and retaliate back with a super effective attack. Gyarados can use variants without Toxic as setup fodder. Azumarill can revenge kill Excadrill with Aqua Jet.

**Grass-types**: Tangrowth's massive physical bulk allows it to wall most variants, though it has to be careful taking on Swords Dance sets as Excadrill can break through Tangrowth with an Iron Head flinch. Zarude's natural bulk lets it pivot into Excadrill, not fearing Toxic thanks to Jungle Healing and forcing it out due to its higher speed.

**Fighting-types**: Cobalion and Keldeo all outspeed and force out Excadrill. Conkeldurr has enough physical bulk to take an Earthquake and recover its health with Drain Punch or OHKO Excadrill with Mach Punch I feel like this usually isn't an either/or situation; using Mach Punch will kill Exca pretty often unless you aren't Guts boosted. Maybe fix up the phrasing here.

**Faster Threats**: Faster threats like Krookodile, Zygarde-10%, Hydreigon, and Lycanroc-D all outspeed and threaten Excadrill. However, none of these Pokemon barring Krookodile want to switch into it.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Mystras Leoxses, 530118], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

2/3. Sorry for how long this took!
 

Lily

it's in my blood
is a Tutoris a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Hostis a Senior Staff Member Alumnus
UU Leader
No colours bc I'm on phone, everything will just be bolded sry

:ss/Excadrill:

[OVERVIEW]

Excadrill has emerged as an excellent presence in UU thanks to its insanely valuable role compression as an Electric-immune entry hazard setter and remover. Its Ground/Steel typing allows Excadrill to check many threatening foes like Aegislash, Nihilego, Jirachi, and Galarian Slowbro. Access to Mold Breaker allows Excadrill to bypass abilities like Levitate from Rotom-W and Magic Bounce from Hatterene, making it even more threatening to them as a result. Excadrill can also act as a potent late-game cleaner with a Swords Dance + Rapid Spin set, letting it boost up to break through walls like Chansey and Amoonguss and clean through weakened teams. Excadrill also utilizes a suicide lead set on hyper offense teams to pave the way for dangerous sweepers like Galarian Moltres and Thundurus-T to break through teams.However, Excadrill is extremely vulnerable to the tier's Water-, Grass-, and Fighting-type Pokemon like Azumarill, Zarude, and Conkeldurr, who all can easily take advantage of it with priority or a greater Speed tier. Excadrill struggles to bypass common threats like Skarmory, Moltres, and Celesteela. Skarmory is especially troublesome, as Excadrill struggles to keep off Spikes against the most prevalent Spiker in the tier. Furthermore, Excadrill's defensive stats are lackluster if lacking any investment, which hinders its role as a Steel-type when checking threats like Aegislash and Hydreigon.

[SET]
name: Utility
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Stealth Rock / Toxic
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Earthquake and Iron Head provide fantastic coverage for Excadrill, slamming common threats like Jirachi, Aegislash, Mamoswine, and Tapu Bulu. Rapid Spin allows Excadrill to remove entry hazards for its team, matching well up this should be up well against other entry hazard setters like Nihilego and Chansey. Stealth Rock can be run for more role compression thanks to Excadrill pressuring entry hazard control like Rotom-W and Hatterene. Excadrill can set up Stealth Rock against threats like Jirachi and Nihilego because of its typing. Toxic is an alternative option to cripple defensive checks like Tangrowth and Moltres, though finding another Pokemon to run Stealth Rock can strain teambuilding. id note the main reason toxic is a lesser option is that it isn't actually useful at all into the more common drill answers in skarm/steela/moongy to a lesser extent
-Mold Breaker allows Excadrill to bypass Levitate from Rotom-W, Rotom-H, and Hydreigon, allowing it to severely damage them with Earthquake, while Alsop preventing Hatterene from blocking Stealth Rock with Magic Bounce. Maximum Attack investment lets Excadrill be more threatening to Aegislash and Primarina, though maximum investment in Special Defense in an option to allow Excadrill to better check threats like Hatterene, Aegislash, and Galarian Slowbro via switching in.

Excadrill's desired traits of entry hazard removal and entry hazard setting allow itself to find a place on many bulky offense and balance teams. Thundurus-T is a great partner that can remove Flying-types like Skarmory, Celesteela, and Moltres that hinder Excadrill. Grass-types like Tangrowth and Amoonguss can switch into Water- and Grass-types like Azumarill and Zarude for Excadrill. Fighting-type checks like Salamence and Slowking provide great support against threats like Cobalion and Conkeldurr, with Salamence also beating Grass-types like Zarude and Tangrowth. Since Excadrill struggles to keep Spikes off against Skarmory, other entry hazard removers like the aforementioned Salamence and Mandibuzz can work with Excadrill to completely keep hazards off against common setters. Other entry hazard setters like Nihilego and Cobalion can cover setting Stealth Rock for Excadrill, freeing up a moveslot to run Toxic. They also appreciate Excadrill's ability to threaten Aegislash for them. Fast offensive threats like Zygarde-10%, Azelf, and Salazzle appreciate Excadrill's support and can deal with faster threats like Thundurus-T and Hydreigon. The latter two also can remove Amoonguss, Tangrowth, and Skarmory for Excadrill.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Swords Dance
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance boosts Excadrill's attack to sky high levels, letting it overwhelm the sturdiest of physical walls like Tangrowth and Amoonguss with its STAB moves if Stealth Rock is up. In conjunction with Mold Breaker, it can break through Unaware walls like Quagsire. I'm not sure how important this is given quag is hardly relevant but idm the mention staying I suppose Rapid Spin lets Excadrill compress entry hazard removal alongside boosting its Speed, making it a dangerous late-game threat as it is no longer revenge killed by faster threats like Azelf. Rock Slide is an option to slam Moltres, which would otherwise counter this set, and hit Thundurus-T and potentially flinch down Celesteela this is realistically not happening remotely often enough to mention its, but is very hard to fit over Excadrill's other moves and only should be used if the team can fit removal elsewhere. Leftovers makes Excadrill harder to wear down so it can facilitate a sweep easier.

Excadrill best fits on offensive teams that give it ample opportunities to wallbreak. Pivot support from Zarude and Thundurus-T can bring Excadrill in safely to setup against their checks like Togekiss and Chansey. Since Excadrill is walled by Skarmory and Celesteela, Pokemon that can take advantage of them like the aforementioned Thundurus-T and Slowking make great partners. Slowking can also act as a slow pivot, allowing Excadrill to come in safely to break against Pokemon like Aegislash. Amoonguss and Tangrowth can provide a key defensive backbone for Excadrill, taking on threats like Conkeldurr and Azumarill. Entry hazard support from Nihilego and Swampert is key in helping Excadrill break through physical walls like Tangrowth and Amoonguss. Early-game wallbreakers like Hydreigon and Conkeldurr can weaken walls like Celesteela and Moltres for Excadrill to cleanly sweep. Other Steel-types like Celesteela and Jirachi can make up for Excadrill's lack of Special Defense investment by checking threats it normally would like Aegislash and Hatterene. reword this to just say frailty

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Rapid Spin
move 4: Rock Tomb / Steel Beam
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Excadrill is a great suicide lead for hyper offense teams thanks to its ability to get Stealth Rock up against common entry hazard removers like Hatterene and Rotom-W due to Mold Breaker. Rapid Spin allows Excadrill to support its own team by preventing entry hazards being set up by opposing Stealth Rock setters like Nihilego and Swampert. It also keeps off Sticky Webs Sticky Web*, mention its amazing bee mu specifically which can hinder lots of hyper offense teams.
Rock Tomb allows Excadrill to heavily damage Thundurus-T and Moltres as well as slow down faster threats like Zarude for its teammates to set up on. Alternatively, Steel Beam allows Excadrill to retain momentum after setting up Stealth Rock, preventing Defoggers like Mandibuzz from removing its entry hazards. A Focus Sash guarantees Excadrill can live a hit and get up Stealth Rock before fainting.

This Excadrill set fits best on hyper offense teams that appreciate its ability to setup Stealth Rock and faint, allowing teammates to come in and sweep. Deadly setup sweepers like Thundurus-T, Gyarados, and Galarian Moltres all appreciate entry hazard support wearing down checks like Chansey, Skarmory, and Nihilego. Thundurus-T takes advantage of the Flying-types Excadrill lets in like Skarmory and Celesteela, while the latter two also appreciate Excadrill removing opposing Stealth Rock with Rapid Spin, letting them not take chip so they can sweep easier. Rapid Spin support also allow these Pokemon to run other items like Life Orb or Sitrus Berry instead of Heavy-Duty Boots. Spikes leads like Scolipede can form an entry hazard stacking core with Excadrill.

[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf allows Excadrill to act as speed control on many idk about many :p teams, being able to revenge kill threats like Zgarde-10%, but it is typically undesirable to be locked into a move. I'd mention that one of its big benefits is that it's the fastest hazard remover, can be huge for suicide spinning Excadrill can run Sand Rush as its ability on Swords Dance sets on sand teams that provide it support to have it outspeed and KO faster threats like Azelf without needing to boost its speed. However, sand is a niche archetype in UU due to Gigalith's inconsistency as a setter and limited beneficiaries of the archetype.

Checks and Counters
===================

**Flying-types**: Skarmory, Celesteela, and Moltres resist Excadrill's STAB combination, with the former two also being immune to Toxic. However, Moltres dislikes getting hit with Rock Tomb on Suicide Lead variants. Thundurus-T outspeeds Excadrill and nails it with Focus Blast. Salamence can switch into Excadrill and lower its attack with Intimidate.

**Water-types**: Bulky Water-types like Swampert and Slowking can take a hit from Excadrill and retaliate back with a super effective attack. Gyarados can use variants without Toxic as setup fodder. Azumarill can revenge kill Excadrill with Aqua Jet.

**Grass-types**: Tangrowth's massive physical bulk allows it to wall most variants, though it has to be careful taking on Swords Dance sets as Excadrill can break through Tangrowth with an Iron Head flinch. or even without, tang needs chip to ko drill too Zarude's natural bulk lets it pivot into Excadrill, not fearing Toxic thanks to Jungle Healing and forcing it out due to its higher speed.

**Fighting-types**: Cobalion and Keldeo outspeed and force out Excadrill. Conkeldurr has enough physical bulk to take an Earthquake and recover its health with Drain Punch or OHKO Excadrill with Mach Punch if at full health.

**Faster Threats**: Faster threats like Krookodile, Zygarde-10%, Hydreigon, and Lycanroc-D all outspeed and threaten Excadrill. However, none of these Pokemon barring Krookodile want to switch into it. krook doesn't really want to either, eq does a shitload. id reword just to say krook can in a pinch

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Mystras Leoxses, 530118], [Hilomilo, 313384], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
good work! 3/3
 

Adeleine

after committing a dangerous crime
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Add/Fix Remove Comment
(AC): Add Comma

[OVERVIEW]

Excadrill has emerged as a excellent presence in UU thanks to its insanely valuable role compression as an Electric-immune entry hazard setter and remover. Its Ground/Steel typing allows Excadrill It has the typing to check many threatening foes like Aegislash, Nihilego, Jirachi, and Galarian Slowbro. Access to Mold Breaker allows Excadrill to bypass abilities like Levitate from Rotom-W and Magic Bounce from Hatterene, making it even more threatening to them as a result. Hatterene to KO them or set entry hazards. Excadrill can also act as be a potent late-game cleaner with a Swords Dance + Rapid Spin set, letting it boost boosting up to break through walls like Chansey and Amoonguss and clean through weakened teams. Excadrill also utilizes a suicide lead set on hyper offense teams to pave the way for dangerous sweepers like Galarian Moltres and Thundurus-T to break through teams. However, Excadrill is extremely vulnerable to the tier's Water-, Grass-, and Fighting-type Pokemon like Azumarill, Zarude, and Conkeldurr, who which all can easily take advantage of it with priority or a greater higher Speed tier. Excadrill struggles to bypass common threats like Skarmory, Moltres, and Celesteela. Skarmory is especially troublesome, as Excadrill struggles to keep off Spikes removed against the most prevalent Spiker in the tier. Furthermore, Excadrill's defensive stats are lackluster if lacking any without investment, which hinders its role as a Steel-type when checking threats like Aegislash and Hydreigon.

[SET]
name: Utility
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Stealth Rock / Toxic
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Earthquake and Iron Head provide fantastic coverage for Excadrill, slamming common threats like Jirachi, Aegislash, Mamoswine, and Tapu Bulu. Rapid Spin allows Excadrill to remove entry hazards for its team, benefits from Excadrill matching up well against other entry hazard setters like Nihilego and Chansey. Stealth Rock can be run for more role compression thanks to Excadrill pressuring entry hazard control Pokemon like Rotom-W and Hatterene. Excadrill It can set up Stealth Rock against threats like Jirachi and Nihilego because of its typing. Toxic is an alternative option to cripple defensive checks like Tangrowth and Moltres, though finding another Pokemon to run Stealth Rock can strain teambuilding. Additionally, Toxic is useless against other Excadrill answers like Skarmory and Amoonguss. Mold Breaker allows Excadrill to bypass bypasses Levitate from Rotom-W, Rotom-H, and Hydreigon, allowing it Excadrill to severely damage them with Earthquake, while also preventing Hatterene from blocking Stealth Rock with Magic Bounce. Maximum Attack investment lets Excadrill be more threatening to better threaten Aegislash and Primarina, though maximum investment in Special Defense in an option to allow Excadrill to better check threats like Hatterene, Aegislash, and Galarian Slowbro via switching in.

Excadrill's desired traits of entry hazard removal and entry hazard setting allow itself to find Excadrill both removing and setting entry hazards gives it a place on many bulky offense and balance teams. Thundurus-T is a great partner that can remove Flying-types like Skarmory, Celesteela, and Moltres that hinder Excadrill. Grass-types like Tangrowth and Amoonguss can switch into Water- and Grass-types like Azumarill and Zarude for Excadrill. Fighting-type checks like Salamence and Slowking provide great support against threats like Cobalion and Conkeldurr, with Salamence also beating Grass-types like Zarude and Tangrowth. Since Excadrill struggles to keep Spikes off against Skarmory, other entry hazard removers like the aforementioned Salamence and Mandibuzz can work with Excadrill it to completely keep hazards off against common setters. Other entry hazard setters like Nihilego and Cobalion can cover setting Stealth Rock for Excadrill, freeing up a moveslot to run Toxic. They also appreciate Excadrill's ability to threaten Excadrill threatening Aegislash for them. Fast offensive threats like Zygarde-10%, Azelf, and Salazzle appreciate Excadrill's support and can deal with faster threats like Thundurus-T and Hydreigon. The latter two also can remove Amoonguss, Tangrowth, and Skarmory for Excadrill.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Swords Dance
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance boosts Excadrill's Attack to sky-high (added hyphen) levels, letting it overwhelm the sturdiest of physical walls like Tangrowth and Amoonguss with its STAB moves if Stealth Rock is up. In conjunction with Mold Breaker, it can break through Unaware walls like Quagsire. Rapid Spin lets Excadrill compress entry hazard removal alongside boosting its Speed, making it a dangerous late-game threat, (AC) as it is no longer revenge killed by faster threats like Azelf no longer revenge kill it. Rock Slide is an option to slam Moltres, which would otherwise counters this set, and hit Thundurus-T and Celesteela, but is very hard to fit over Excadrill's other moves and it only should be used if the team can fit hazard removal elsewhere. Leftovers makes Excadrill harder to wear down so it can to facilitate a sweep easier.

Excadrill best fits on offensive teams that give it ample opportunities to wallbreak. Pivot support from Zarude and Thundurus-T Zarude, Thundurus-T, and Slowking can bring Excadrill in safely to setup set up against their checks like Togekiss and Chansey. Since Excadrill is walled by Skarmory and Celesteela, Pokemon that can take advantage of them like the aforementioned Thundurus-T and Slowking make great partners. Slowking can also act as a slow pivot, allowing Excadrill to come in safely to break against Pokemon like Aegislash. Togekiss, Chansey, and Aegislash. Notably, Slowking can slow pivot. Slowking and Thundurus-T are also great to take advantage of Skarmory and Celesteela, which wall Excadrill. Amoonguss and Tangrowth can provide a key defensive backbone for Excadrill, taking on threats like Conkeldurr and Azumarill. Entry hazard support from Nihilego and Swampert is key in helping Excadrill break through physical walls like Tangrowth and Amoonguss. Early-game wallbreakers like Hydreigon and Conkeldurr can weaken Excadrill walls like Celesteela and Moltres for Excadrill it to cleanly sweep. Other Steel-types like Celesteela and Jirachi can make up for Excadrill's frailty by checking threats it normally would like Aegislash and Hatterene.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Rapid Spin
move 4: Rock Tomb / Steel Beam
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Excadrill is a great suicide lead for hyper offense teams thanks to its ability to get it getting Stealth Rock up against common entry hazard removers like Hatterene and Rotom-W due to Mold Breaker. Rapid Spin allows Excadrill to support its own team by preventing entry hazards being set up by supports its team against opposing Stealth Rock setters like Nihilego and Swampert. It Excadrill also keeps off Sticky Web off the field thanks to its amazing matchup against Ribombee, which can hinder lots of hyper offense teams. Rock Tomb allows Excadrill to heavily damage heavily damages Thundurus-T and Moltres, (AC) as well as slowing down faster threats like Zarude for its teammates to set up on. Alternatively, Steel Beam allows Excadrill to retain momentum after setting up Stealth Rock, preventing Defoggers like Mandibuzz from removing its entry hazards. acting until a threatening teammate comes in. (feel free to tinker) A Focus Sash guarantees Excadrill can live survive a hit and get up Stealth Rock before fainting.

This Excadrill set fits best on hyper offense teams that appreciate its ability to setup Stealth Rock and faint, allowing teammates to come in and sweep after setting up Stealth Rock. Deadly setup sweepers like Thundurus-T, Gyarados, and Galarian Moltres all appreciate entry hazard support wearing down checks like Chansey, Skarmory, and Nihilego. Thundurus-T takes advantage of the Flying-types Excadrill lets in like Skarmory and Celesteela, while the latter two also appreciate Excadrill removing opposing Stealth Rock with Rapid Spin, letting them not take chip preventing chip damage so they can sweep easier. more easily. Rapid Spin support also allows these Pokemon to run other items like Life Orb or and Sitrus Berry instead of Heavy-Duty Boots. Spikes leads like Scolipede can form an entry hazard stacking core with Excadrill.

[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf allows Excadrill to act as speed control on teams, being able to revenge kill threats like Zygarde-10% and being the fastest entry hazard remover in the tier, but it is typically undesirable to be locked into any of its moves. Excadrill can run Sand Rush as its ability for Swords Dance sets on sand teams that provide it support (was pretty vague, but if you want to keep this and expand on it, that's fine) to outspeed and KO faster threats like Azelf without needing to boost its speed. use Rapid Spin. However, sand is a niche archetype in UU due to Gigalith's inconsistency as a setter and the limited beneficiaries of the archetype.

Checks and Counters
===================

**Flying-types**: Skarmory, Celesteela, and Moltres resist Excadrill's STAB combination, with the former two also being immune to Toxic. However, Moltres dislikes getting hit with Rock Tomb on Suicide Lead from suicide lead variants. Thundurus-T outspeeds Excadrill and nails it with Focus Blast. Salamence can switch into Excadrill and lower its Attack with Intimidate.

**Water-types**: Bulky Water-types like Swampert and Slowking can take a hit from Excadrill and retaliate back with a super effective attack. Gyarados can use variants without Toxic as setup fodder. Azumarill can revenge kill Excadrill with Aqua Jet.

**Grass-types**: Tangrowth's massive physical bulk allows it to wall most Excadrill variants, though it has to be careful taking on Swords Dance sets, (AC) as Excadrill they can break through Tangrowth it with an Iron Head flinch and Tangrowth needs chip damage to KO Excadrill back. Zarude's natural bulk lets it pivot into Excadrill, not fearing Toxic thanks to Jungle Healing and forcing it out due to its higher Speed.

**Fighting-types**: Cobalion and Keldeo outspeed and force out Excadrill. Conkeldurr has enough physical bulk to take an Earthquake and recover its health with Drain Punch or OHKO Excadrill with Mach Punch if at full health.

**Faster Threats**: Faster threats like Krookodile, Zygarde-10%, Hydreigon, and Lycanroc-D all outspeed and threaten Excadrill. However, none of these Pokemon want to switch into it, barring Krookodile, (AC) who which can in a pinch if needed.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Mystras Leoxses, 530118], [Hilomilo, 313384], [Lily, 481709]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

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1/2, solid writing
 

dex

Give my perception as a handle of weapon
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green = comments

[OVERVIEW]

Excadrill has emerged as a an excellent presence in UU thanks to its insanely valuable role compression as an Electric-immune entry hazard setter and remover. It has the typing to check many threatening foes like Aegislash, Nihilego, Jirachi, and Galarian Slowbro. Mold Breaker allows Excadrill to bypass abilities like Levitate from Rotom-W and Magic Bounce from Hatterene to KO them or set entry hazards Stealth Rock. Excadrill can also be a potent late-game cleaner with a Swords Dance + Rapid Spin set, boosting up to break through walls like Chansey and Amoonguss and clean through weakened teams. Excadrill also utilizes a suicide lead set on hyper offense teams to pave the way for dangerous sweepers like Galarian Moltres and Thundurus-T. However, Excadrill is extremely vulnerable to the tier's Water-, Grass-, and Fighting-type Pokemon like Azumarill, Zarude, and Conkeldurr, which all of which can easily take advantage of it with priority or a higher Speed tier due to their higher Speed or access to priority. Excadrill struggles to bypass common threats like Skarmory, Moltres, and Celesteela. Skarmory is especially troublesome, as Excadrill struggles to keep Spikes removed against the most prevalent Spiker in the tier. Furthermore, Excadrill's defensive stats are lackluster without investment, which hinders its role as a Steel-type when checking threats like Aegislash and Hydreigon.

[SET]
name: Utility
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Stealth Rock / Toxic
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Earthquake and Iron Head provide fantastic coverage for Excadrill, slamming common threats like Jirachi, Aegislash, Mamoswine, and Tapu Bulu. Rapid Spin benefits from Excadrill matching up well against other entry hazard setters like Nihilego and Chansey. Stealth Rock can be run for more role compression thanks to Excadrill pressuring entry hazard control like Rotom-W and Hatterene. It Additionally, Excadrill can set up Stealth Rock against threats like Jirachi and Nihilego because of its typing. Toxic is an alternative option to cripple defensive checks like Tangrowth and Moltres, though finding another Pokemon to run Stealth Rock can strain teambuilding. Additionally, Toxic is useless against other Excadrill answers like Skarmory and Amoonguss. Mold Breaker bypasses Levitate from Rotom-W, Rotom-H, and Hydreigon, allowing Excadrill to severely damage them with Earthquake (remove comma) while also preventing Hatterene from blocking Stealth Rock with Magic Bounce allowing Excadrill to circumvent Hatterene's Magic Bounce. Maximum Attack investment lets Excadrill to better threaten Aegislash and Primarina as much as possible, though maximum investment in Special Defense in is an option to better check threats like Hatterene, Aegislash, and Galarian Slowbro via directly switching in.

Excadrill both removing and setting entry hazards gives it a place on many bulky offense and balance teams. Thundurus-T is a great partner that can remove Flying-types like Skarmory, Celesteela, and Moltres that hinder Excadrill. Grass-types like Tangrowth and Amoonguss can switch into Water- and Grass-types like Azumarill and Zarude for Excadrill. Fighting-type checks like Salamence and Slowking provide great support against threats like Cobalion and Conkeldurr, with Salamence also beating Grass-types like Zarude and Tangrowth. Since Excadrill struggles to keep Spikes off against Skarmory, other entry hazard removers like the aforementioned Salamence and Mandibuzz can work with it to completely keep entry hazards off against common setters the field. Other entry hazard setters like Nihilego and Cobalion can cover setting Stealth Rock for Excadrill, freeing up a moveslot to run Toxic free Excadrill to run Toxic. They also appreciate Excadrill threatening Aegislash for them. Fast offensive threats like Zygarde-10%, Azelf, and Salazzle appreciate Excadrill's support and can deal with faster threats like Thundurus-T and Hydreigon. The latter two also can remove check Amoonguss, Tangrowth, and Skarmory.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin
move 4: Swords Dance
item: Leftovers
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance boosts Excadrill's Attack to sky-high levels, letting it overwhelm the sturdiest of physical walls like Tangrowth and Amoonguss with its STAB moves if Stealth Rock is up. In conjunction with Mold Breaker, it can break through Quagsire's Unaware. Rapid Spin lets Excadrill compress entry hazard removal alongside boosting its Speed, making it a dangerous late-game threat, as faster threats like Zygarde-10% can no longer revenge kill it. Rock Slide is an option to slam Moltres, which otherwise counters this set, and hit Thundurus-T and Celesteela, but it only should be used if the team can fit entry hazard removal elsewhere. Leftovers makes Excadrill harder to wear down, (add comma) to facilitate a sweep further facilitating its sweeping attempts.

Excadrill best fits on offensive teams that give it ample opportunities to wallbreak. Pivot support from Zarude, Thundurus-T, and Slowking can bring Excadrill in safely to set up against their checks like Togekiss, Chansey, and Aegislash. Notably, Slowking is a slow pivot, (add comma) providing Excadrill with a free switch with Teleport. Slowking and Thundurus-T are also great to take at taking advantage of Celesteela and Skarmory, both of which wall Excadrill. Amoonguss and Tangrowth can provide a key defensive backbone for Excadrill, taking on threats like Conkeldurr and Azumarill. Entry hazard support from Nihilego and Swampert is key in helping Excadrill break through physical walls like Tangrowth and Amoonguss. Early-game wallbreakers like Hydreigon and Conkeldurr can weaken Excadrill walls like Celesteela and Moltres for it Excadrill to cleanly sweep late-game. Other Steel-types like Celesteela and Jirachi can make up for Excadrill's frailty by checking threats it normally would like Aegislash and Hatterene.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Rapid Spin
move 4: Rock Tomb / Steel Beam
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Excadrill is a great suicide lead for hyper offense teams thanks to it getting Stealth Rock up against common entry hazard removers like Hatterene and Rotom-W due to Mold Breaker Mold Breaker, allowing it to set up Stealth Rock against Hatterene and pressure Rotom-W with Earthquake. Rapid Spin supports its team against opposing Stealth Rock setters like Nihilego and Swampert. Excadrill also keeps Sticky Web off the field thanks to its amazing matchup against Ribombee, which can hinder lots of normally hinders many hyper offense teams. Rock Tomb heavily damages Thundurus-T and Moltres and slows down faster threats like Zarude for its teammates to set up on. Alternatively, Steel Beam allows Excadrill to retain momentum after setting up Stealth Rock, preventing Defoggers like Mandibuzz from removing its entry hazards in front of it Stealth Rock. A Focus Sash guarantees Excadrill can survive a hit and get up Stealth Rock before fainting.

This Excadrill set fits best on hyper offense teams, (add comma) allowing teammates to come in and sweep after setting up Stealth Rock. Deadly setup sweepers like Thundurus-T, Gyarados, and Galarian Moltres all appreciate entry hazard support wearing down checks like Chansey, Skarmory, and Nihilego. Thundurus-T takes advantage of the Flying-types Excadrill lets in like Skarmory and Celesteela, while the latter two also appreciate Excadrill removing opposing Stealth Rock with Rapid Spin, preventing chip damage so they can sweep easier more easily. Rapid Spin support also allows these Pokemon to run other items like Life Orb and Sitrus Berry instead of Heavy-Duty Boots. Spikes leads like Scolipede can form an entry hazard stacking core with Excadrill.

[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf allows Excadrill to revenge kill threats like Azelf and be the fastest entry hazard remover in the tier, but it is typically undesirable to be locked into any of its moves. Excadrill can run Sand Rush for on Swords Dance sets on sand teams that provide it support to outspeed and KO faster threats like Lycanroc-D without needing to use Rapid Spin. However, sand is a niche archetype in UU due to Gigalith's inconsistency as a setter and the limited beneficiaries of the archetype.

Checks and Counters
===================

**Flying-types**: Skarmory, Celesteela, and Moltres resist Excadrill's STAB combination, with the former two also being immune to Toxic. However, Moltres dislikes getting hit with Rock Tomb from suicide lead variants. Thundurus-T outspeeds Excadrill and nails it with Focus Blast. Salamence can switch into Excadrill and lower its Attack with Intimidate.

**Water-types**: Bulky Water-types like Swampert and Slowking can take a hit from Excadrill and retaliate with a super effective attack. Gyarados can use variants without Toxic as setup fodder. Azumarill can revenge kill Excadrill with Aqua Jet.

**Grass-types**: Tangrowth's massive physical bulk allows it to wall most Excadrill variants, though it has to be careful when taking on Swords Dance sets, as they can break through it with an Iron Head flinch, (add comma) and Tangrowth needs chip damage to KO Excadrill back. Zarude's natural bulk lets it pivot into Excadrill; (comma->semicolon) not fearing Toxic thanks to Jungle Healing and forcing it it does not fear Excadrill's Toxic because of Jungle Healing and forces it out due to its higher Speed.

**Fighting-types**: Cobalion and Keldeo outspeed and force out Excadrill. Conkeldurr has enough physical bulk to take an Earthquake and recover its health with Drain Punch or OHKO Excadrill with Mach Punch if at full health.

**Faster Threats**: Faster threats like Krookodile, Zygarde-10%, Hydreigon, and Lycanroc-D all outspeed and threaten Excadrill. However, none of these Pokemon want to switch into it, barring Krookodile, which can in a pinch.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Mystras Leoxses, 530118], [Hilomilo, 313384], [Lily, 481709]]
- Grammar checked by: [[Finland, 517429], [dex, 277988]]

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