I'd like to write an article about entry hazards in OU. Since hazard-stacking is very popular in OU at the moment (particulaly Toxic Spikes, which was never really seen in Gen 6 OU until quite recently), and the metagame is arguably more hazard-centric than it's been since the early stages of XY, I think the timing is right.
There's already an article about this, but it's pretty outdated since it dates back from 5th gen, and I also wanted to talk about hazard removal as well as hazard setting, and some Pokemon that are used to either preserve hazards for teams, or protect teams from them
.
Format would be this :
There's already an article about this, but it's pretty outdated since it dates back from 5th gen, and I also wanted to talk about hazard removal as well as hazard setting, and some Pokemon that are used to either preserve hazards for teams, or protect teams from them
.
Format would be this :
Introduction
<intro here>
Hazard Setters
Stealth Rock
<paragraph about Garchomp>
<paragraph about Heatran>
<paragraph about Hippowdon>
<paragraph about Clefable>
<paragraph about Landorus-T>
<paragraph about Azelf>
Spikes
<paragraph about Skarmory>
<paragraph about Ferrothorn>
<paragraph about Klefki>
<paragraph about Chesnaught>
Toxic Spikes
<paragraph about Dragalge>
<paragraph about Scolipede>
<paragraph about Roserade>
Hazard Removers
Defoggers
<paragraph about Latios and Latias>
<paragraph about Mew>
<paragraph about Empoleon>
<paragraph about Zapdos>
Rapid Spinners
<paragraph about Starmie>
<paragraph about Excadrill>
<paragraph about Tentacruel>
Other hazard-related Pokemon
Magic Bouncers
<explaining what Magic Bounce has to do with hazards>
<paragraph about Mega Sableye>
<paragraph about Mega Diancie>
Defiant Abusers
<explaining what Defiant has to do with hazards>
<paragraph about Bisharp>
<paragraph about Thundurus>
Pursuit Trappers
<explaining what Pursuit trappers have to do with hazards>
<paragraph about Tyranitar>
<paragraph about Weavile>
Poison-types
<explaining what Poison-types have to do with hazards>
Conclusion
<conclusion here>
<intro here>
Hazard Setters
Stealth Rock
<paragraph about Garchomp>
<paragraph about Heatran>
<paragraph about Hippowdon>
<paragraph about Clefable>
<paragraph about Landorus-T>
<paragraph about Azelf>
Spikes
<paragraph about Skarmory>
<paragraph about Ferrothorn>
<paragraph about Klefki>
<paragraph about Chesnaught>
Toxic Spikes
<paragraph about Dragalge>
<paragraph about Scolipede>
<paragraph about Roserade>
Hazard Removers
Defoggers
<paragraph about Latios and Latias>
<paragraph about Mew>
<paragraph about Empoleon>
<paragraph about Zapdos>
Rapid Spinners
<paragraph about Starmie>
<paragraph about Excadrill>
<paragraph about Tentacruel>
Other hazard-related Pokemon
Magic Bouncers
<explaining what Magic Bounce has to do with hazards>
<paragraph about Mega Sableye>
<paragraph about Mega Diancie>
Defiant Abusers
<explaining what Defiant has to do with hazards>
<paragraph about Bisharp>
<paragraph about Thundurus>
Pursuit Trappers
<explaining what Pursuit trappers have to do with hazards>
<paragraph about Tyranitar>
<paragraph about Weavile>
Poison-types
<explaining what Poison-types have to do with hazards>
Conclusion
<conclusion here>
This is a bit tricky to sort out since a few of them fill different roles at once (Tenatcruel is both a spinner and a TSpiker, Skarmory is a SRer, a Defogger and a Spiker), but I decided to label them under the role they're the most associated with nowadays, and mention the other stuff they can do too while explaining why they're more popular in a certain role.
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