Gen 2 Electrode (UU) [Done]

BT89

go on, take everything
is a Pre-Contributor
:gs/electrode:
bombs have feelings too...

[OVERVIEW]
Electrode finds a role in UU as a solid support Pokemon. Its distinguishing attributes are its uncontested Speed tier and access to Explosion, an uncommon and valuable move. It can set up screens to help offensive Pokemon and then use Explosion to deal heavy damage and maintain momentum. Explosion is further complemented by its Electric-type attacks, which scare off most Pokemon that resist Explosion and draw in useful targets such as Hypno, Nidoqueen, and Ampharos. However, Electrode's offensive stats are rather poor, meaning that it generally has to use Explosion to do any major damage, and even Explosion fails to KO bulkier foes. Given that it usually uses Explosion early on to give its teammates as many turns behind its dual screens as possible, it is fairly predictable, so opponents may be able to anticipate when it will use Explosion and switch to Haunter or Omastar to negate it.

[SET]
name: Support
move 1: Explosion
move 2: Light Screen
move 3: Reflect / Hidden Power Ice / Thunder Wave
move 4: Thunderbolt / Thunder / Thunder Wave
item: Miracle Berry

[SET COMMENTS]
Set Description
=========
This set's main goal is to support its teammates by setting up dual screens and doing massive damage with Explosion. It can hit many notable targets, such as Nidoqueen, Hypno, and Ampharos. Removing or crippling these foes enables fast attackers such as Scyther, Mr. Mime, and Electabuzz. It also immediately ends the turn, allowing free entry for a teammate with a favorable matchup. Electrode can force its way to a good position by outspeeding the foe, setting up the appropriate screen, surviving an attack or two, and, finally, using Explosion. Hidden Power Ice lets Electrode hit Ground-type Pokemon without needing to use Explosion. It is also useful for chipping Nidoqueen into range of an Explosion KO. Thunder Wave is a generally solid option, as it allows Electrode to further cripple the foe, making it even harder for them to respond when its teammate comes in to set up. Electric STAB in Thunderbolt or Thunder allows Electrode to act as a somewhat reliable check to Scyther and hit Haunter and Omastar, which may try to absorb its Explosion. Electrode can also go without any STAB moves, as Thunder Wave is a sufficient deterrent for Haunter and Scyther. However, this leaves Electrode more vulnerable to Omastar.

Team Options
========
Electrode best fits on more offensively oriented teams. Baton Pass users such as Girafarig and Ariados appreciate Electrode's dual screens support in helping them set up Agility boosts or Spider Web. Setup sweepers such as Scyther, Quagsire, and Pinsir also make good use of screens support. A secondary Electric-type such as Electabuzz or Pikachu can take advantage of Electrode's Explosion weakening checks such as Ampharos, Hypno, and Nidoqueen. Psychic-types such as Mr. Mime and Hypno appreciate Electrode's Explosion taking out Pokemon that would otherwise threaten them such as Ampharos and opposing Hypno.

[STRATEGY COMMENTS]
Other Options
=============
Screech can be used to boost the power of Explosion. A different Hidden Power type such as Grass, Water, or Ground can be used to target Omastar, Graveler, or Magneton, respectively. Pink Bow can be used over Miracle Berry for a stronger Explosion on Pokemon such as Hypno and Nidoqueen.

Checks and Counters
===================
**Magneton**: Magneton is one of the best counters to Electrode, as it resists both Explosion and Electric-type moves, leaving Electrode completely walled. It can also deal with Electrode’s common teammates such as Girafarig reasonably well.

**Grass-types**: Vileplume and Victreebel can put Electrode to sleep if it has already used its Miracle Berry, which is essentially a death sentence for such a flimsy Pokemon. Electrode can deal massive damage to them with Explosion before they can put it to sleep, but they have the bulk to survive and can threaten Electrode's teammates with status afterwards.

**Ground-types**: Ground-types can take advantage of Electrode if it lacks Hidden Power Ice. Sandslash can set up Substitute to block Explosion and use Electrode as setup fodder. Sandslash's use of Substitute also dissuades screens, something few other Pokemon are capable of. Nidoqueen, Piloswine, and Gligar dislike taking Explosion, but they can threaten Electrode heavily with Earthquake.

**Other Normal-resistant Pokemon**: Haunter's unique Ghost typing lets it punish Electrode’s Explosion. Omastar takes very little from Explosion and can use Rest to heal any damage taken. Electrode can use Thunder Wave or Thunder to threaten them, so they should only be brought in on a predicted Explosion. Graveler is immune to Electrode's STAB attacks, resists Explosion, and comes close to OHKOing it with Earthquake.

[CREDITS]
- Written by: [[BT89, 487308]]
- Quality checked by: [[HSA, 34051], [Earthworm, 15210]]
- Grammar checked by: [[CryoGyro, 331519], [dex, 277988]]
 
Last edited:

HSA

INTellectual gamer
is a Tiering Contributoris a Past WCoP Champion
[SET]
name: Support
move 1: Explosion
move 2: Light Screen
move 3: Reflect
move 4: Hidden Power Ice / Thunder Wave
item: Miracle Berry
after some discussion with Earthworm, we came to the conclusion that the set should look something like this:

name: Support
move 1: Explosion
move 2: Light Screen
move 3: Reflect / Hidden Power Ice / Thunder Wave
move 4: Thunderbolt / Thunder / Thunder Wave
item: Miracle Berry

- as you've pointed out, explosion is a very good move and is useful to hit ground types that electrode typically can't really touch along with special walls like chansey and ampharos

- light screen and reflect allow electrode to support its teammates before clicking boom

- light screen is prioritized because the teammates that typically want to set up after the boom (scyther, quagsire, etc.) are weaker to special moves.

- reflect is also good, especially on a baton pass team because the mons that are passing (girafarig) are weaker to physical moves, but can be dropped for some other utility move (hp ice to hit ground types, for example). thunder wave is just a very good move in general as paralyzing the foe is useful for whatever mon you send in next

- last slot is typically a stab, which is useful particularly as it allows electrode to be a semi reliable scyther check (especially if you aren't running twave). in addition, electric moves hit mons like haunter, and omastar which would like to switch into explosion otherwise. lastly, it's worth noting that you can run reflect + twave, as twave deals with stuff like haunter and scyther equally well (though leaves you walled by omastar)


Team Options
========

Electrode best fits on more offensively oriented teams. Baton Pass users such as Girafarig and Ariados make for solid teammates, as they appreciate Electrode’s screen support in helping them set up either Amnesia boosts or a Spider Web respectively. Frail Pokemon such as Kadabra and Pikachu appreciate screens as well, as it lets them fire off attacks with more ease.
- this looks good, but I would prioritize mentioning agility before amnesia when talking about girafarig

- i would also prefer you mention screens assisting set up sweepers more generally (mons like scyther, quagsire, kabutops, etc) before mentioning pikachu

- pikachu is a lot more niche, and typically you don't really want to mention it specifically, but you can mention the potential for a double electric style team (electrode + pikachu / buzz ) that takes advantage of electrode's boom to weaken mons like ampharos, hypno, or nidoqueen


[STRATEGY COMMENTS]
Other Options
=============

Electrode's movepool is small, meaning that other options are limited. Screech can be used as a way to boost the power of Explosion. Electric-STAB in Thunder can be helpful, as it lets Electrode snag a guaranteed OHKO on Gyarados as well as dealing more damage to the likes of Slowbro and especially Omastar before exploding. Substitute can be a helpful tool for Electrode, as it can scout super effective hits from the likes of Gligar and Nidoqueen. However, Electrode can generally use Explosion on these threats to deal with them.
- because of the changes above, you don't really need to mention electric stab in OO

- substitute isn't very good, I wouldn't recommend mentioning it as electrode would much rather click reflect and then explosion vs those pokemon

- in light of that, it's worth noting pink bow as another potential item option because it boosts the power of electrode's explosion, bringing it closer to KOs on the aforementioned ampharos, hypno, nidoqueen etc. this could be particularly useful on a team that doesn't rely on electrode as a lead and instead brings it in later in the game as a cleaner or breaker


Checks and Counters
===================

**Grass-types**: Jumpluff can use Encore to trap Electrode into Light Screen or Reflect, and force it to switch out. This puts Electrode's teammates at more risk when setting up, especially for the likes of Baton Pass teams. Vileplume can put Electrode to sleep, ruining its role to set up. Victreebel can also do this, as well as being able to use Swords Dance and deal great damage to Electrode if it has not set up Reflect. However, Electrode can deal massive damage to all of the aforementioned Pokemon with Explosion.

**Ground-types**: Electrode’s coverage outside of Hidden Power is limited to Electric- and Normal-type moves, meaning that Ground-types can take advantage of its presence if it lacks Hidden Power Ice. Sandslash can set up Substitute and completely ignore Explosion attempts, and if it does not decide to use Explosion, Sandslash can use it as set up fodder with Swords Dance and faint it with Earthquake. Nidoqueen, Piloswine, and Gligar all dislike taking an Explosion, but they can all threaten Electrode with their STABs.

**Haunter**: Haunter’s unique Ghost-type lets it pivot in and completely wall an Explosion from Electrode. It also takes little from Hidden Power Ice. Despite this, Electrode can use Thunder Wave or Thunder to threaten Haunter out, meaning that Haunter should only be brought in on Explosion.

[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]

- you've listed a lot of good counters, but I think the first should definitely be magneton. It resists both explosion and electrode's stab electric moves, completely walling it. it also isn't the worst mon to have out vs baton pass, as it does reasonably well vs girafarig (even with light screen up).

- jumpluff isn't really an answer, as it is slower and really really dislikes being paralyzed or boomed on (not to mention hp ice probably does a reasonable amount + electrode's miracle berry prevents it from being stun spored). to that end, I wouldn't really recommend listing sleep as the best option vs electrode in general, as we're recommending that people run miracle berry. while they do typically survive boom and potentially threaten status on whatever comes out, i wouldn't necessarily consider them to be the best counters.

- i don't know if you want to mention sandslash / substitute specifically, as electrode outspeeds and is very likely to click explosion before sandslash can sub. if you do choose to include it, mention that the threat of sub actually dissuades electrode from getting 2 screens up, something very few pokemon in UU can do

- i think the haunter section should just be something along the lines of "normal resists not magneton" as they are all eager to come in on boom but the most common ones (haunter / omastar) are very very afraid of electrodes thunder wave and stab moves, respectively


this was definitely a really good initial draft, tag me after you've implemented some of this and i'll take a second look!
 
Last edited:

BT89

go on, take everything
is a Pre-Contributor
after some discussion with Earthworm, we came to the conclusion that the set should look something like this:

name: Support
move 1: Explosion
move 2: Light Screen
move 3: Reflect / Hidden Power Ice / Thunder Wave
move 4: Thunderbolt / Thunder / Thunder Wave
item: Miracle Berry

- as you've pointed out, explosion is a very good move and is useful to hit ground types that electrode typically can't really touch along with special walls like chansey and ampharos

- light screen and reflect allow electrode to support its teammates before clicking boom

- light screen is prioritized because the teammates that typically want to set up after the boom (scyther, quagsire, etc.) are weaker to special moves.

- reflect is also good, especially on a baton pass team because the mons that are passing (girafarig) are weaker to physical moves, but can be dropped for some other utility move (hp ice to hit ground types, for example). thunder wave is just a very good move in general as paralyzing the foe is useful for whatever mon you send in next

- last slot is typically a stab, which is useful particularly as it allows electrode to be a semi reliable scyther check (especially if you aren't running twave). in addition, electric moves hit mons like haunter, and omastar which would like to switch into explosion otherwise. lastly, it's worth noting that you can run reflect + twave, as twave deals with stuff like haunter and scyther equally well (though leaves you walled by omastar)




- this looks good, but I would prioritize mentioning agility before amnesia when talking about girafarig

- i would also prefer you mention screens assisting set up sweepers more generally (mons like scyther, quagsire, kabutops, etc) before mentioning pikachu

- pikachu is a lot more niche, and typically you don't really want to mention it specifically, but you can mention the potential for a double electric style team (electrode + pikachu / buzz ) that takes advantage of electrode's boom to weaken mons like ampharos, hypno, or nidoqueen




- because of the changes above, you don't really need to mention electric stab in OO

- substitute isn't very good, I wouldn't recommend mentioning it as electrode would much rather click reflect and then explosion vs those pokemon

- in light of that, it's worth noting pink bow as another potential item option because it boosts the power of electrode's explosion, bringing it closer to KOs on the aforementioned ampharos, hypno, nidoqueen etc. this could be particularly useful on a team that doesn't rely on electrode as a lead and instead brings it in later in the game as a cleaner or breaker





- you've listed a lot of good counters, but I think the first should definitely be magneton. It resists both explosion and electrode's stab electric moves, completely walling it. it also isn't the worst mon to have out vs baton pass, as it does reasonably well vs girafarig (even with light screen up).

- jumpluff isn't really an answer, as it is slower and really really dislikes being paralyzed or boomed on (not to mention hp ice probably does a reasonable amount + electrode's miracle berry prevents it from being stun spored). to that end, I wouldn't really recommend listing sleep as the best option vs electrode in general, as we're recommending that people run miracle berry. while they do typically survive boom and potentially threaten status on whatever comes out, i wouldn't necessarily consider them to be the best counters.

- i don't know if you want to mention sandslash / substitute specifically, as electrode outspeeds and is very likely to click explosion before sandslash can sub. if you do choose to include it, mention that the threat of sub actually dissuades electrode from getting 2 screens up, something very few pokemon in UU can do

- i think the haunter section should just be something along the lines of "normal resists not magneton" as they are all eager to come in on boom but the most common ones (haunter / omastar) are very very afraid of electrodes thunder wave and stab moves, respectively


this was definitely a really good initial draft, tag me after you've implemented some of this and i'll take a second look!
Implemented!
 

HSA

INTellectual gamer
is a Tiering Contributoris a Past WCoP Champion
[SET COMMENTS]
Set Description
=========

This set’s main goal is to operate as an offensive support Pokémon that can leave some sort of impact on a team with Explosion, which is Electrode’s biggest asset. Explosion is the main selling point, as it allows Electrode to support its teammates by doing massive damage or KO-ing the opponent to assist its teammates with a sweep. It can hit many notable targets such as Dodrio, Scyther, and tanks such as Nidoqueen and Ampharos. This lets it shift momentum into its team's favor with more ease. Light Screen and Reflect allow for Electrode's teammates to have an easier time setting up against the plethora of the metagame. Hidden Power Ice lets Electrode hit Pokemon such as Gligar without needing to use Explosion on them. Thunder Wave is also a generally solid option, as it allows Electrode to spread status effectively. Thunder Wave can be used with Reflect as it can deal with Haunter and Scyther equally well. However, this leaves Electrode more vulnerable to Omastar. Finally, an Electric-STAB in Thunder or Thunderbolt allows Electrode to act as a somewhat reliable check to Scyther, as well as a way to hit Haunter and Omastar, which are both either resistant or immune to Explosion.
- don't need to mention dodrio and scyther when talking about explosion (we're carrying a stab electric move or twave either of which are usually higher priority moves to use vs those 2 mons)

- instead of specifying gligar you can say something like "hp ice lets electrode hit ground types w.o using explosion, and is useful for chipping nidoqueen into explosion ko range"

- "Thunder Wave can be used with Reflect as it can deal with Haunter and Scyther equally well" -> I'd try to make it more explicit that you mean that electrode can choose to not run a stab move at all as thunder wave generally covers the same pokemon. I think that's what you mean here but it isn't necessarily clear.

- list thunderbolt before thunder as we're slashing it first



Team Options
========

Electrode best fits on more offensively oriented teams. Baton Pass users such as Girafarig and Ariados make for solid teammates, as they appreciate Electrode’s screen support in helping them set up either Agility boosts or a Spider Web respectively. Frail Pokemon such as Kadabra appreciate screens as well, as it lets them fire off attacks with more ease. A secondary Electric-type such as Electabuzz or Pikachu can take advantage of Electrode’s Explosion weakening Pokemon that they generally face issues with, such as Ampharos, Hypno, and Nidoqueen.
- I would drop the sentence about kadabra entirely (very niche mon, not necessarily a common electrode partner) in favor of mentioning more common setup sweepers like sd scyther, sd kabutops, sd pinsir, bd quag, sandslash, etc.



Checks and Counters
===================

**Magneton**: Magneton is one of the best counters to Electrode, as it resists both Explosion and Electric-moves, leaving Electrode completely walled. It can also deal with team mates commonly seen with Electrode, such as Girafarig, reasonably well.

**Grass-types**: Vileplume can put Electrode to sleep, ruining its role to set up. Victreebel can also do this, as well as being able to use Swords Dance and deal great damage to Electrode if it has not set up Reflect. However, Electrode can deal massive damage to all of the aforementioned Pokemon with Explosion.

**Ground-types**: Electrode’s coverage outside of Hidden Power is limited to Electric- and Normal-type moves, meaning that Ground-types can take advantage of its presence if it lacks Hidden Power Ice. Sandslash can set up Substitute and completely ignore Explosion attempts, and if it does not decide to use Explosion, Sandslash can use it as set up fodder with Swords Dance and faint it with Earthquake. Sandslash’s use of Substitute also disuades the use of both screens, a rare trait among the tier. Nidoqueen, Piloswine, and Gligar all dislike taking an Explosion, but they can all threaten Electrode with their STABs.

**Other Normal-type resistant Pokemon**: Haunter’s unique Ghost-type lets it pivot in and completely wall an Explosion from Electrode. It also takes little from Hidden Power Ice. Omastar takes very little from Explosion, and can use Rest to alleviate the damage taken. Despite this, Electrode can use Thunder Wave or Thunder to threaten both of these Pokemon out, meaning that they should only be brought in on a predicted Explosion.
- I'm still unsure that we should mention sleeping electrode as a good answer to it (referring to the grass types section) given that we're recommending that people run miracle berry

- "Electrode’s coverage outside of Hidden Power is limited to Electric- and Normal-type moves, meaning that Ground-types can take advantage of its presence if it lacks Hidden Power Ice." -> I'd make this less verbose, say something like "Ground-types can take advantage of Electrode if it lacks HP ice" or something along those lines



consider this approved once you've implemented the above
 

BT89

go on, take everything
is a Pre-Contributor
- don't need to mention dodrio and scyther when talking about explosion (we're carrying a stab electric move or twave either of which are usually higher priority moves to use vs those 2 mons)

- instead of specifying gligar you can say something like "hp ice lets electrode hit ground types w.o using explosion, and is useful for chipping nidoqueen into explosion ko range"

- "Thunder Wave can be used with Reflect as it can deal with Haunter and Scyther equally well" -> I'd try to make it more explicit that you mean that electrode can choose to not run a stab move at all as thunder wave generally covers the same pokemon. I think that's what you mean here but it isn't necessarily clear.

- list thunderbolt before thunder as we're slashing it first





- I would drop the sentence about kadabra entirely (very niche mon, not necessarily a common electrode partner) in favor of mentioning more common setup sweepers like sd scyther, sd kabutops, sd pinsir, bd quag, sandslash, etc.





- I'm still unsure that we should mention sleeping electrode as a good answer to it (referring to the grass types section) given that we're recommending that people run miracle berry

- "Electrode’s coverage outside of Hidden Power is limited to Electric- and Normal-type moves, meaning that Ground-types can take advantage of its presence if it lacks Hidden Power Ice." -> I'd make this less verbose, say something like "Ground-types can take advantage of Electrode if it lacks HP ice" or something along those lines



consider this approved once you've implemented the above
Implemented, thanks!
 
[OVERVIEW]

Electrode finds a role in the UU tier as a solid support Pokemon. The defining attribute that sets it above other support Pokemon is its uncontested Speed tier and an array of supportive options to help assist teammates. It can set up screens to help offensive Pokemon before using Explosion, possibly taking something out with it and saving momentum. However, Electrode’s offensive stats are rather poor compared to other UU Pokemon, meaning that it generally has to use Explosion to do any major damage, which can be thwarted by the likes of Omastar and Haunter. This means Electrode is very prediction-reliant when it comes to using Explosion.
I would reorganise these first two sentences a bit. There should be more emphasis on Electrode's access to Explosion, which is a very useful and uncommon move in UU. Rather than frame Electrode's offensive stats as poor, it can be phrased as Electrode's decent STAB Electric move threat making it possible to draw in valuable Explosion targets.

[SET COMMENTS]
Set Description
=========
It can hit many notable targets such as tanks such as Nidoqueen and Ampharos. This lets it shift momentum into its team's favor with more ease.
I think the explanation here can be improved a bit. e.g. You could mention that dealing the heavy blow to these foes paves the way for fast attackers like Electabuzz, Mr. Mime, Scyther, etc. And not only does it do significant damage, it also ends the turn immediately, allowing you to send in a Pokemon that has a favourable matchup for free and therefore maintain momentum.

Light Screen and Reflect allow for Electrode's teammates to have an easier time setting up against the plethora of the metagame.
Synergy with Explosion can be mentioned here. i.e. Electrode can basically brute force its way to a favourable setup position by outspeeding and setting up screens to survive any attack, then use Explosion to guarantee safe entry to the next Pokemon. This might be redundant with what I just said in the previous bit I quoted, so try to organise this the best you can.

Electrode can go without any STAB moves, as Thunder Wave can be used with Reflect to deal with Haunter and Scyther equally well. However, this leaves Electrode more vulnerable to Omastar. Finally, an Electric-STAB in Thunderbolt or Thunder allows Electrode to act as a somewhat reliable check to Scyther, as well as a way to hit Haunter and Omastar, which are both either resistant or immune to Explosion.
It seems like it would make more sense to talk about these moves in the opposite order.

Team Options
========
This is looking good. Psychic-types also have good synergy with Explosion from Electrode possibly taking out Ampharos or Hypno.

[STRATEGY COMMENTS]
Other Options
=============
You can mention HP Water / Grass / possibly even Ground for Magneton. In fact, I am not even sure HP Ice is better than these. But none of them are particularly good.

Checks and Counters
===================
**Grass-types**: Vileplume can put Electrode to sleep if it has already used up its Miracle Berry, ruining its role to set up. Victreebel can also do this, as well as being able to use Swords Dance and deal great damage to Electrode if it has not set up Reflect. However, Electrode can deal massive damage to all of the aforementioned Pokemon with Explosion.
I think one of the key points for the bulky Grass-types is that they survive Explosion and threaten the Pokemon that comes after with status, which the screens cannot protect it from. So they won't be able to spend the turn setting up for a sweep.

**Other Normal-type resistant Pokemon**: Haunter’s unique Ghost-type lets it pivot in and completely wall an Explosion from Electrode. It also takes little from Hidden Power Ice. Omastar takes very little from Explosion, and can use Rest to alleviate the damage taken. Despite this, Electrode can use Thunder Wave or Thunder to threaten both of these Pokemon out, meaning that they should only be brought in on a predicted Explosion.
You can delete the sentence about HP ice. This section should focus on the Pokemon switching into Explosion. You can mention Graveler.

I will do a final check after his has been implemented.
 

BT89

go on, take everything
is a Pre-Contributor
I would reorganise these first two sentences a bit. There should be more emphasis on Electrode's access to Explosion, which is a very useful and uncommon move in UU. Rather than frame Electrode's offensive stats as poor, it can be phrased as Electrode's decent STAB Electric move threat making it possible to draw in valuable Explosion targets.

I think the explanation here can be improved a bit. e.g. You could mention that dealing the heavy blow to these foes paves the way for fast attackers like Electabuzz, Mr. Mime, Scyther, etc. And not only does it do significant damage, it also ends the turn immediately, allowing you to send in a Pokemon that has a favourable matchup for free and therefore maintain momentum.

Synergy with Explosion can be mentioned here. i.e. Electrode can basically brute force its way to a favourable setup position by outspeeding and setting up screens to survive any attack, then use Explosion to guarantee safe entry to the next Pokemon. This might be redundant with what I just said in the previous bit I quoted, so try to organise this the best you can.

It seems like it would make more sense to talk about these moves in the opposite order.


This is looking good. Psychic-types also have good synergy with Explosion from Electrode possibly taking out Ampharos or Hypno.

You can mention HP Water / Grass / possibly even Ground for Magneton. In fact, I am not even sure HP Ice is better than these. But none of them are particularly good.

I think one of the key points for the bulky Grass-types is that they survive Explosion and threaten the Pokemon that comes after with status, which the screens cannot protect it from. So they won't be able to spend the turn setting up for a sweep.

You can delete the sentence about HP ice. This section should focus on the Pokemon switching into Explosion. You can mention Graveler.

I will do a final check after his has been implemented.
Sorry for the wait, implemented this, thanks!
 

Deleted User 465389

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:gs/electrode:
bombs have feelings too...

[OVERVIEW]
Electrode finds a role in the UU tier as a solid support Pokemon. The defining attributes that set it above other support Pokemon are its uncontested Speed tier and access to Explosion, an uncommon and valuable move in the tier. It can set up screens to help offensive Pokemon before using Explosion to deal heavy damage and maintain momentum. Explosion is further complemented by its Electric STAB, which scares off most Pokemon that resist Explosion and draws in useful targets such as Hypno, Nidoqueen, and Ampharos. However, Electrode's offensive stats are rather poor, meaning that it generally has to use Explosion to do any major damage, and even Explosion fails to KO bulkier foes. Given that it tends to want to give its teammates as many turns behind its screens as possible, Electrode also tends to be fairly predictable, so opponents may be able to anticipate when it will use Explosion and switch to Haunter or Omastar to negate its effectiveness.

[SET]
name: Support
move 1: Explosion
move 2: Light Screen
move 3: Reflect / Hidden Power Ice / Thunder Wave
move 4: Thunderbolt / Thunder / Thunder Wave
item: Miracle Berry

[SET COMMENTS]
Set Description
=========
This set's main goal is to support its teammates by setting up screens and doing massive damage or KOing the foe with Explosion. It can hit many notable targets, such as Nidoqueen, Hypno, and Ampharos. Removing or crippling these foes enables fast attackers such as Scyther, Mr. Mime, and Electabuzz. It also immediately ends the turn, allowing free entry for a teammate with a favorable matchup against the low-HP foe and maintaining momentum. Light Screen and Reflect allow Electrode's teammates to have an easier time setting up against the plethora of the metagame. Electrode can force its way to a good position by outspeeding the foe, setting up the appropriate screen, surviving an attack or two, and finally using Explosion. Hidden Power Ice lets Electrode hit Ground-type Pokemon without needing to use Explosion on them. It is also useful for chipping down Nidoqueen for Explosion. Thunder Wave is also a generally solid option, as it allows Electrode to further cripple the foe, making it even harder for them to respond when its teammate comes in to set up. Electric STAB in Thunderbolt or Thunder allows Electrode to act as a somewhat reliable check to Scyther and provides a way to hit Haunter and Omastar, which may try to absorb its Explosion. Electrode can also go without any STAB moves, as Thunder Wave is a sufficient deterrent for Haunter and Scyther. However, this leaves Electrode more vulnerable to Omastar.

Team Options
========
Electrode best fits on more offensively oriented teams. Baton Pass users such as Girafarig and Ariados make for solid teammates, as they appreciate Electrode's screen support in helping them set up Agility boosts or Spider Web. Setup sweepers such as Scyther, Quagsire, and Pinsir also make good use of the screens support Electrode provides. A secondary Electric-type such as Electabuzz or Pikachu can take advantage of Electrode's Explosion weakening Pokemon that they generally face issues with, such as Ampharos, Hypno, and Nidoqueen. Psychic-types such as Mr. Mime and Hypno appreciate Electrode's Explosion taking out Pokemon that would otherwise threaten them such as Ampharos and opposing Hypno.

[STRATEGY COMMENTS]
Other Options
=============
Screech can be used as a way to boost the power of Explosion. A different Hidden Power type, such as Grass, Water, or Ground can be used to target Omastar, Graveler, and Magneton respectively. Pink Bow can be used over Miracle Berry for a stronger Explosion on Pokemon such as Hypno and Nidoqueen.

Checks and Counters
===================
**Magneton**: Magneton is one of the best counters to Electrode, as it resists both Explosion and Electric-type moves, leaving Electrode completely walled. It can also deal with teammates commonly seen with Electrode, such as Girafarig, reasonably well.

**Grass-types**: Vileplume and Victreebel can put Electrode to sleep if it has already used up its Miracle Berry, which is essentially a death sentence against such a flimsy Pokemon. Electrode can deal massive damage to them with Explosion before they can put it to sleep, but they have the bulk to survive and can threaten Electrode's teammates with status afterwards, denying them a free turn to set up.

**Ground-types**: Ground-types can take advantage of Electrode if it lacks Hidden Power Ice. Sandslash can set up Substitute to block Explosion and use it as setup fodder. Sandslash's use of Substitute also dissuades the use of both screens, something few other Pokemon are capable of. Nidoqueen, Piloswine, and Gligar all dislike taking an Explosion, but they can threaten Electrode heavily with Earthquake.

**Other Normal-resistant Pokemon**: Haunter's unique Ghost typing lets it pivot in and completely nullify an Explosion from Electrode. Omastar takes very little from Explosion and can use Rest to heal any damage taken. Despite this, Electrode can use Thunder Wave or Thunder to threaten both of these Pokemon, meaning that they should only be brought in on a predicted Explosion. Graveler is immune to Electrode's STAB attacks, resists Explosion, and comes close to OHKOing it with Earthquake.

[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[HSA, 34051], [, ]]
- Grammar checked by: [[, ], [, ]]
good job! :blobthumbsup:
 

BT89

go on, take everything
is a Pre-Contributor
add
delete
comment

:gs/electrode:
bombs have feelings too...

[OVERVIEW]
Electrode finds a role in the UU tier as a solid support Pokemon. The defining attributes that set it above other support Pokemon are its uncontested Speed tier and access to Explosion, an uncommon and valuable move in the tier. It can set up screens to help offensive Pokemon before using Explosion to deal heavy damage and maintain momentum. Explosion is further complemented by its Electric STAB, which scares off most Pokemon that resist Explosion and draws in useful targets such as Hypno, Nidoqueen, and Ampharos. However, Electrode's offensive stats are rather poor, meaning that it generally has to use Explosion to do any major damage, and even Explosion fails to KO bulkier foes. Given that it tends to want to give its teammates as many turns behind its screens as possible, Electrode also tends to be fairly predictable, so opponents may be able to anticipate when it will use Explosion and switch to Haunter or Omastar to negate its effectiveness.

[SET]
name: Support
move 1: Explosion
move 2: Light Screen
move 3: Reflect / Hidden Power Ice / Thunder Wave
move 4: Thunderbolt / Thunder / Thunder Wave
item: Miracle Berry

[SET COMMENTS]
Set Description
=========
This set's main goal is to support its teammates by setting up screens and doing massive damage or KOing the foe with Explosion. It can hit many notable targets, such as Nidoqueen, Hypno, and Ampharos. Removing or crippling these foes enables fast attackers such as Scyther, Mr. Mime, and Electabuzz. It also immediately ends the turn, allowing free entry for a teammate with a favorable matchup against the low-HP foe and maintaining momentum. Light Screen and Reflect allow Electrode's teammates to have an easier time setting up against the plethora of the metagame. Electrode can force its way to a good position by outspeeding the foe, setting up the appropriate screen, surviving an attack or two, and finally using Explosion. Hidden Power Ice lets Electrode hit Ground-type Pokemon without needing to use Explosion on them. It is also useful for chipping down Nidoqueen for Explosion. Thunder Wave is also a generally solid option, as it allows Electrode to further cripple the foe, making it even harder for them to respond when its teammate comes in to set up. Electric STAB in Thunderbolt or Thunder allows Electrode to act as a somewhat reliable check to Scyther and provides a way to hit Haunter and Omastar, which may try to absorb its Explosion. Electrode can also go without any STAB moves, as Thunder Wave is a sufficient deterrent for Haunter and Scyther. However, this leaves Electrode more vulnerable to Omastar.

Team Options
========
Electrode best fits on more offensively oriented teams. Baton Pass users such as Girafarig and Ariados make for solid teammates, as they appreciate Electrode's screen support in helping them set up Agility boosts or Spider Web. Setup sweepers such as Scyther, Quagsire, and Pinsir also make good use of the screens support Electrode provides. A secondary Electric-type such as Electabuzz or Pikachu can take advantage of Electrode's Explosion weakening Pokemon that they generally face issues with, such as Ampharos, Hypno, and Nidoqueen. Psychic-types such as Mr. Mime and Hypno appreciate Electrode's Explosion taking out Pokemon that would otherwise threaten them such as Ampharos and opposing Hypno.

[STRATEGY COMMENTS]
Other Options
=============
Screech can be used as a way to boost the power of Explosion. A different Hidden Power type, such as Grass, Water, or Ground can be used to target Omastar, Graveler, and Magneton respectively. Pink Bow can be used over Miracle Berry for a stronger Explosion on Pokemon such as Hypno and Nidoqueen.

Checks and Counters
===================
**Magneton**: Magneton is one of the best counters to Electrode, as it resists both Explosion and Electric-type moves, leaving Electrode completely walled. It can also deal with teammates commonly seen with Electrode, such as Girafarig, reasonably well.

**Grass-types**: Vileplume and Victreebel can put Electrode to sleep if it has already used up its Miracle Berry, which is essentially a death sentence against such a flimsy Pokemon. Electrode can deal massive damage to them with Explosion before they can put it to sleep, but they have the bulk to survive and can threaten Electrode's teammates with status afterwards, denying them a free turn to set up.

**Ground-types**: Ground-types can take advantage of Electrode if it lacks Hidden Power Ice. Sandslash can set up Substitute to block Explosion and use it as setup fodder. Sandslash's use of Substitute also dissuades the use of both screens, something few other Pokemon are capable of. Nidoqueen, Piloswine, and Gligar all dislike taking an Explosion, but they can threaten Electrode heavily with Earthquake.

**Other Normal-resistant Pokemon**: Haunter's unique Ghost typing lets it pivot in and completely nullify an Explosion from Electrode. Omastar takes very little from Explosion and can use Rest to heal any damage taken. Despite this, Electrode can use Thunder Wave or Thunder to threaten both of these Pokemon, meaning that they should only be brought in on a predicted Explosion. Graveler is immune to Electrode's STAB attacks, resists Explosion, and comes close to OHKOing it with Earthquake.

[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[HSA, 34051], [, ]]
- Grammar checked by: [[, ], [, ]]
good job! :blobthumbsup:
implemented, thanks!
 
GP 1/2
[OVERVIEW]
Electrode finds a role in UU as a solid support Pokemon. The defining attributes that set it above other support Pokemon Its distinguishing attributes are its uncontested Speed tier and access to Explosion, an uncommon and valuable move in the tier. It can set up screens to help offensive Pokemon before using and then use Explosion to deal heavy damage and maintain momentum. Explosion is further complemented by its Electric-type attacks STAB, which scare off most Pokemon that resist Explosion and draw in useful targets such as Hypno, Nidoqueen, and Ampharos. However, Electrode's offensive stats are rather poor, meaning that it generally has to use Explosion to do any major damage, and even Explosion fails to KO bulkier foes. Given that it tends to want usually wants to give its teammates as many turns behind its screens as possible, Electrode also tends to be it's fairly predictable, so opponents may be able to anticipate when it will use Explosion and switch to Haunter or Omastar to negate its effectiveness.

[SET]
name: Support
move 1: Explosion
move 2: Light Screen
move 3: Reflect / Hidden Power Ice / Thunder Wave
move 4: Thunderbolt / Thunder / Thunder Wave
item: Miracle Berry

[SET COMMENTS]
Set Description
=========
This set's main goal is to support its teammates by setting up screens and doing massive damage or KOing the foe with Explosion. It can hit many notable targets, such as Nidoqueen, Hypno, and Ampharos. (isn't it fairly irrelevant nowadays?) Removing or crippling these foes enables fast attackers such as Scyther, Mr. Mime, and Electabuzz. It also immediately ends the turn, allowing free entry for a teammate with a favorable matchup against the foe and maintaining momentum. Light Screen and Reflect allow Electrode's teammates to have an easier time setting up against the plethora of the metagame. Electrode can force its way to a good position by outspeeding the foe, setting up the appropriate screen, surviving an attack or two, and finally using Explosion. Hidden Power Ice lets Electrode hit Ground-type Pokemon without needing to use Explosion on them. It is also useful for chipping down Nidoqueen for Explosion. Thunder Wave is also a generally solid option, as it allows Electrode to further cripple the foe, making it even harder for them to respond when its teammate comes in to set up. Electric STAB in Thunderbolt or Thunder allows Electrode to act as a somewhat reliable check to Scyther and provides a way to hit Haunter and Omastar, which may try to absorb its Explosion. Electrode can also go without any STAB moves, as Thunder Wave is a sufficient deterrent for Haunter and Scyther. However, this leaves Electrode more vulnerable to Omastar. (can we have something on why reflect is replaceable but not light screen?)

Team Options
========
Electrode best fits on more offensively oriented teams. Baton Pass users such as Girafarig and Ariados make for solid teammates, as they appreciate Electrode's screen support in helping them set up Agility boosts or Spider Web. Setup sweepers such as Scyther, Quagsire, and Pinsir also make good use of the screens support Electrode provides. A secondary Electric-type such as Electabuzz or Pikachu can take advantage of Electrode's Explosion weakening Pokemon that they generally face issues with, checks such as Ampharos, Hypno, and Nidoqueen. Psychic-types such as Mr. Mime and Hypno appreciate Electrode's Explosion taking out Pokemon that would otherwise threaten them such as Ampharos and opposing Hypno.

[STRATEGY COMMENTS]
Other Options
=============
Screech can be used as a way to boost the power of Explosion. A different Hidden Power type, (comma) such as Grass, Water, or Ground can be used to target Omastar, Graveler, and or Magneton respectively. Pink Bow can be used over Miracle Berry for a stronger Explosion on Pokemon such as Hypno and Nidoqueen.

Checks and Counters
===================
**Magneton**: Magneton is one of the best counters to Electrode, as it resists both Explosion and Electric-type moves, leaving Electrode completely walled. It can also deal with Electrode's common teammates commonly seen with Electrode, such as Girafarig, reasonably well.

**Grass-types**: Vileplume and Victreebel can put Electrode to sleep if it has already used up its Miracle Berry, which is essentially a death sentence against for such a flimsy Pokemon. Electrode can deal massive damage to them with Explosion before they can put it to sleep, but they have the bulk to survive and can threaten Electrode's teammates with status afterwards, denying them a free turn to set up.

**Ground-types**: Ground-types can take advantage of Electrode if it lacks Hidden Power Ice. Sandslash can set up Substitute to block Explosion and use it as setup fodder. Sandslash's use of Substitute also dissuades the use of both screens, something few other Pokemon are capable of. Nidoqueen, Piloswine, and Gligar all dislike taking an Explosion, but they can threaten Electrode heavily with Earthquake.

**Other Normal-resistant Pokemon**: Haunter's unique Ghost typing lets it pivot in and completely nullify an Explosion from Electrode punish Electrode's Explosion. Omastar takes very little from Explosion and can use Rest to heal any damage taken. Despite this, Electrode can use Thunder Wave or Thunder to threaten both of these Pokemon, meaning that them, so they should only be brought in on a predicted Explosion. Graveler is immune to Electrode's STAB attacks, resists Explosion, and comes close to OHKOing it with Earthquake.

[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[HSA, 34051], [, ]]
- Grammar checked by: [[, ], [, ]]
 

BT89

go on, take everything
is a Pre-Contributor
GP 1/2
[OVERVIEW]
Electrode finds a role in UU as a solid support Pokemon. The defining attributes that set it above other support Pokemon Its distinguishing attributes are its uncontested Speed tier and access to Explosion, an uncommon and valuable move in the tier. It can set up screens to help offensive Pokemon before using and then use Explosion to deal heavy damage and maintain momentum. Explosion is further complemented by its Electric-type attacks STAB, which scare off most Pokemon that resist Explosion and draw in useful targets such as Hypno, Nidoqueen, and Ampharos. However, Electrode's offensive stats are rather poor, meaning that it generally has to use Explosion to do any major damage, and even Explosion fails to KO bulkier foes. Given that it tends to want usually wants to give its teammates as many turns behind its screens as possible, Electrode also tends to be it's fairly predictable, so opponents may be able to anticipate when it will use Explosion and switch to Haunter or Omastar to negate its effectiveness.

[SET]
name: Support
move 1: Explosion
move 2: Light Screen
move 3: Reflect / Hidden Power Ice / Thunder Wave
move 4: Thunderbolt / Thunder / Thunder Wave
item: Miracle Berry

[SET COMMENTS]
Set Description
=========
This set's main goal is to support its teammates by setting up screens and doing massive damage or KOing the foe with Explosion. It can hit many notable targets, such as Nidoqueen, Hypno, and Ampharos. (isn't it fairly irrelevant nowadays?) Removing or crippling these foes enables fast attackers such as Scyther, Mr. Mime, and Electabuzz. It also immediately ends the turn, allowing free entry for a teammate with a favorable matchup against the foe and maintaining momentum. Light Screen and Reflect allow Electrode's teammates to have an easier time setting up against the plethora of the metagame. Electrode can force its way to a good position by outspeeding the foe, setting up the appropriate screen, surviving an attack or two, and finally using Explosion. Hidden Power Ice lets Electrode hit Ground-type Pokemon without needing to use Explosion on them. It is also useful for chipping down Nidoqueen for Explosion. Thunder Wave is also a generally solid option, as it allows Electrode to further cripple the foe, making it even harder for them to respond when its teammate comes in to set up. Electric STAB in Thunderbolt or Thunder allows Electrode to act as a somewhat reliable check to Scyther and provides a way to hit Haunter and Omastar, which may try to absorb its Explosion. Electrode can also go without any STAB moves, as Thunder Wave is a sufficient deterrent for Haunter and Scyther. However, this leaves Electrode more vulnerable to Omastar. (can we have something on why reflect is replaceable but not light screen?)

Team Options
========
Electrode best fits on more offensively oriented teams. Baton Pass users such as Girafarig and Ariados make for solid teammates, as they appreciate Electrode's screen support in helping them set up Agility boosts or Spider Web. Setup sweepers such as Scyther, Quagsire, and Pinsir also make good use of the screens support Electrode provides. A secondary Electric-type such as Electabuzz or Pikachu can take advantage of Electrode's Explosion weakening Pokemon that they generally face issues with, checks such as Ampharos, Hypno, and Nidoqueen. Psychic-types such as Mr. Mime and Hypno appreciate Electrode's Explosion taking out Pokemon that would otherwise threaten them such as Ampharos and opposing Hypno.

[STRATEGY COMMENTS]
Other Options
=============
Screech can be used as a way to boost the power of Explosion. A different Hidden Power type, (comma) such as Grass, Water, or Ground can be used to target Omastar, Graveler, and or Magneton respectively. Pink Bow can be used over Miracle Berry for a stronger Explosion on Pokemon such as Hypno and Nidoqueen.

Checks and Counters
===================
**Magneton**: Magneton is one of the best counters to Electrode, as it resists both Explosion and Electric-type moves, leaving Electrode completely walled. It can also deal with Electrode's common teammates commonly seen with Electrode, such as Girafarig, reasonably well.

**Grass-types**: Vileplume and Victreebel can put Electrode to sleep if it has already used up its Miracle Berry, which is essentially a death sentence against for such a flimsy Pokemon. Electrode can deal massive damage to them with Explosion before they can put it to sleep, but they have the bulk to survive and can threaten Electrode's teammates with status afterwards, denying them a free turn to set up.

**Ground-types**: Ground-types can take advantage of Electrode if it lacks Hidden Power Ice. Sandslash can set up Substitute to block Explosion and use it as setup fodder. Sandslash's use of Substitute also dissuades the use of both screens, something few other Pokemon are capable of. Nidoqueen, Piloswine, and Gligar all dislike taking an Explosion, but they can threaten Electrode heavily with Earthquake.

**Other Normal-resistant Pokemon**: Haunter's unique Ghost typing lets it pivot in and completely nullify an Explosion from Electrode punish Electrode's Explosion. Omastar takes very little from Explosion and can use Rest to heal any damage taken. Despite this, Electrode can use Thunder Wave or Thunder to threaten both of these Pokemon, meaning that them, so they should only be brought in on a predicted Explosion. Graveler is immune to Electrode's STAB attacks, resists Explosion, and comes close to OHKOing it with Earthquake.

[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[HSA, 34051], [, ]]
- Grammar checked by: [[, ], [, ]]
sorry for the wait, implemented this, thanks!
 

dex

Hard as Vince Carter’s knee cartilage is
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a CAP Contributor Alumnus
[OVERVIEW]
Electrode finds a role in UU as a solid support Pokemon. Its distinguishing attributes are its uncontested Speed tier and access to Explosion, an uncommon and valuable move. It can set up screens to help offensive Pokemon and then use Explosion to deal heavy damage and maintain momentum. Explosion is further complemented by its Electric-type attacks, which scare off most Pokemon that resist Explosion and draw in useful targets such as Hypno, Nidoqueen, and Ampharos. However, Electrode's offensive stats are rather poor, meaning that it generally has to use Explosion to do any major damage, and even Explosion fails to KO bulkier foes. Given that it usually uses Explosion early on to give its teammates as many turns behind its dual screens as possible, it is fairly predictable, so opponents may be able to anticipate when it will use Explosion and switch to Haunter or Omastar to negate it.

[SET]
name: Support
move 1: Explosion
move 2: Light Screen
move 3: Reflect / Hidden Power Ice / Thunder Wave
move 4: Thunderbolt / Thunder / Thunder Wave
item: Miracle Berry

[SET COMMENTS]
Set Description
=========
This set's main goal is to support its teammates by setting up dual screens and doing massive damage with Explosion. It can hit many notable targets, such as Nidoqueen, Hypno, and Ampharos. Removing or crippling these foes enables fast attackers such as Scyther, Mr. Mime, and Electabuzz. It also immediately ends the turn, allowing free entry for a teammate with a favorable matchup. Electrode can force its way to a good position by outspeeding the foe, setting up the appropriate screen, surviving an attack or two, and, finally, using Explosion. Hidden Power Ice lets Electrode hit Ground-type Pokemon without needing to use Explosion. It is also useful for chipping down Nidoqueen for ExplosionNidoqueen into range of an Explosion KO. Thunder Wave is a generally solid option, as it allows Electrode to further cripple the foe, making it even harder for them to respond when its teammate comes in to set up. Electric STAB in Thunderbolt or Thunder allows Electrode to act as a somewhat reliable check to Scyther and to hit Haunter and Omastar, which may try to absorb its Explosion. Electrode can also go without any STAB moves, as Thunder Wave is a sufficient deterrent for Haunter and Scyther. However, this leaves Electrode more vulnerable to Omastar.

Team Options
========
Electrode best fits on more offensively oriented teams. Baton Pass users such as Girafarig and Ariados appreciate Electrode's dual screens support in helping them set up Agility boosts or Spider Web. Setup sweepers such as Scyther, Quagsire, and Pinsir also make good use of dual screens support. A secondary Electric-type such as Electabuzz or Pikachu can take advantage of Electrode's Explosion weakening checks such as Ampharos, Hypno, and Nidoqueen. Psychic-types such as Mr. Mime and Hypno appreciate Electrode's Explosion taking out Pokemon that would otherwise threaten them such as Ampharos and opposing Hypno.

[STRATEGY COMMENTS]
Other Options
=============
Screech can be used to boost the power of Explosion. A different Hidden Power type such as Grass, Water, or Ground can be used to target Omastar, Graveler, or Magneton, respectively. Pink Bow can be used over Miracle Berry for a stronger Explosion on Pokemon such as Hypno and Nidoqueen.

Checks and Counters
===================
**Magneton**: Magneton is one of the best counters to Electrode, as it resists both Explosion and Electric-type moves, leaving Electrode completely walled. It can also deal with Electrode’s common teammates such as Girafarig reasonably well.

**Grass-types**: Vileplume and Victreebel can put Electrode to sleep if it has already used its Miracle Berry, which is essentially a death sentence for such a flimsy Pokemon. Electrode can deal massive damage to them with Explosion before they can put it to sleep, but they have the bulk to survive and can threaten Electrode's teammates with status afterwards.

**Ground-types**: Ground-types can take advantage of Electrode if it lacks Hidden Power Ice. Sandslash can set up Substitute to block Explosion and use itElectrode as setup fodder. Sandslash's use of Substitute also dissuades screens, something few other Pokemon are capable of. Nidoqueen, Piloswine, and Gligar dislike taking Explosion, but they can threaten Electrode heavily with Earthquake.

**Other Normal-resistant Pokemon**: Haunter's unique Ghost typing lets it punish Electrode’s Explosion. Omastar takes very little from Explosion and can use Rest to heal any damage taken. Electrode can use Thunder Wave or Thunder to threaten them, so they should only be brought in on a predicted Explosion. Graveler is immune to Electrode's STAB attacks, resists Explosion, and comes close to OHKOing it with Earthquake.

[CREDITS]
- Written by: [[BT89, 487308]]
- Quality checked by: [[HSA, 34051], [Earthworm, 15210]]
- Grammar checked by: [[CryoGyro, 331519], [dex, 277988]]

stag stamp.gif

be careful while implementing, you missed some of cryo's changes.
 

BT89

go on, take everything
is a Pre-Contributor
[OVERVIEW]
Electrode finds a role in UU as a solid support Pokemon. Its distinguishing attributes are its uncontested Speed tier and access to Explosion, an uncommon and valuable move. It can set up screens to help offensive Pokemon and then use Explosion to deal heavy damage and maintain momentum. Explosion is further complemented by its Electric-type attacks, which scare off most Pokemon that resist Explosion and draw in useful targets such as Hypno, Nidoqueen, and Ampharos. However, Electrode's offensive stats are rather poor, meaning that it generally has to use Explosion to do any major damage, and even Explosion fails to KO bulkier foes. Given that it usually uses Explosion early on to give its teammates as many turns behind its dual screens as possible, it is fairly predictable, so opponents may be able to anticipate when it will use Explosion and switch to Haunter or Omastar to negate it.

[SET]
name: Support
move 1: Explosion
move 2: Light Screen
move 3: Reflect / Hidden Power Ice / Thunder Wave
move 4: Thunderbolt / Thunder / Thunder Wave
item: Miracle Berry

[SET COMMENTS]
Set Description
=========
This set's main goal is to support its teammates by setting up dual screens and doing massive damage with Explosion. It can hit many notable targets, such as Nidoqueen, Hypno, and Ampharos. Removing or crippling these foes enables fast attackers such as Scyther, Mr. Mime, and Electabuzz. It also immediately ends the turn, allowing free entry for a teammate with a favorable matchup. Electrode can force its way to a good position by outspeeding the foe, setting up the appropriate screen, surviving an attack or two, and, finally, using Explosion. Hidden Power Ice lets Electrode hit Ground-type Pokemon without needing to use Explosion. It is also useful for chipping down Nidoqueen for ExplosionNidoqueen into range of an Explosion KO. Thunder Wave is a generally solid option, as it allows Electrode to further cripple the foe, making it even harder for them to respond when its teammate comes in to set up. Electric STAB in Thunderbolt or Thunder allows Electrode to act as a somewhat reliable check to Scyther and to hit Haunter and Omastar, which may try to absorb its Explosion. Electrode can also go without any STAB moves, as Thunder Wave is a sufficient deterrent for Haunter and Scyther. However, this leaves Electrode more vulnerable to Omastar.

Team Options
========
Electrode best fits on more offensively oriented teams. Baton Pass users such as Girafarig and Ariados appreciate Electrode's dual screens support in helping them set up Agility boosts or Spider Web. Setup sweepers such as Scyther, Quagsire, and Pinsir also make good use of dual screens support. A secondary Electric-type such as Electabuzz or Pikachu can take advantage of Electrode's Explosion weakening checks such as Ampharos, Hypno, and Nidoqueen. Psychic-types such as Mr. Mime and Hypno appreciate Electrode's Explosion taking out Pokemon that would otherwise threaten them such as Ampharos and opposing Hypno.

[STRATEGY COMMENTS]
Other Options
=============
Screech can be used to boost the power of Explosion. A different Hidden Power type such as Grass, Water, or Ground can be used to target Omastar, Graveler, or Magneton, respectively. Pink Bow can be used over Miracle Berry for a stronger Explosion on Pokemon such as Hypno and Nidoqueen.

Checks and Counters
===================
**Magneton**: Magneton is one of the best counters to Electrode, as it resists both Explosion and Electric-type moves, leaving Electrode completely walled. It can also deal with Electrode’s common teammates such as Girafarig reasonably well.

**Grass-types**: Vileplume and Victreebel can put Electrode to sleep if it has already used its Miracle Berry, which is essentially a death sentence for such a flimsy Pokemon. Electrode can deal massive damage to them with Explosion before they can put it to sleep, but they have the bulk to survive and can threaten Electrode's teammates with status afterwards.

**Ground-types**: Ground-types can take advantage of Electrode if it lacks Hidden Power Ice. Sandslash can set up Substitute to block Explosion and use itElectrode as setup fodder. Sandslash's use of Substitute also dissuades screens, something few other Pokemon are capable of. Nidoqueen, Piloswine, and Gligar dislike taking Explosion, but they can threaten Electrode heavily with Earthquake.

**Other Normal-resistant Pokemon**: Haunter's unique Ghost typing lets it punish Electrode’s Explosion. Omastar takes very little from Explosion and can use Rest to heal any damage taken. Electrode can use Thunder Wave or Thunder to threaten them, so they should only be brought in on a predicted Explosion. Graveler is immune to Electrode's STAB attacks, resists Explosion, and comes close to OHKOing it with Earthquake.

[CREDITS]
- Written by: [[BT89, 487308]]
- Quality checked by: [[HSA, 34051], [Earthworm, 15210]]
- Grammar checked by: [[CryoGyro, 331519], [dex, 277988]]

View attachment 420350
be careful while implementing, you missed some of cryo's changes.
Implemented and ready for upload!
 

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