Gen 1 Electrode (NU) [GP 2/2]

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
Another one that needed a full from scratch, both for meta relevance and because a huge part of the text is how it interacts with partial trappers and banned or PU/ZU mons.

[OVERVIEW]
Electrode is the best Electric-type in RBY NU due to its incredible Speed and access to Explosion. Electrode 2HKOes every single Water- and Flying- type except Moltres, and its absurd 27.34% critical hit rate allows it to often 2HKO Moltres and neutral targets like Mr. Mime and Clefable. This combined with Thunder Wave and Explosion makes it an extreme pain for many NU teams, as the most common team structures contain Charizard, Blastoise, and often a third Electric-weak Pokemon like Kabutops or Kingler. Players are forced to run Ground-types to avoid an Electrode sweep. While Electrode can have incredible matchups, others are horrendous; Electrode is walled by Ground-types and has difficulty breaking past the uncommon Exeggcute. It also becomes near-useless once paralyzed, as it loses its defining Speed advantage and has its frailty exposed. Electrode is usually limited to late-game cleanup due to its poor bulk and need to have Ground-types addressed. Electrode can create some of the most polarizing and difficult matchups in NU, either destroying the opposition with critical hit Thunderbolt or getting stopped in its tracks by a Ground-type.

[SET]
name: Fast Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Explosion
move 4: Thunder / Screech

[SET COMMENTS]
Set Description
=========

Thunderbolt 2HKOes Charizard and every Water-type while 3HKOing the remainder of the tier barring Exeggcute, Ninetales, and Ground-types. Thunder Wave hamstrings other paralysis spreaders like Mr. Mime and Clefable, maintaining Electrode's Speed advantage. Explosion deals heavy damage to many foes, falling just short of OHKOing frail Pokemon like Mr. Mime and Raticate and respectably hitting bulky foes like Clefable and Nidoking for half or more of their HP. A critical hit Explosion is near-guaranteed to KO these Pokemon and create holes for Electrode's teammates. Electrode can choose from Thunder or Screech. Thunder can get more KOs—for example, Thunderbolt + Thunder 2HKOes Raticate, and Thunder can KO targets like Blastoise from 69% rather than 55%, opening up risky options in difficult games. Screech lets Explosion OHKO Nidoking.

Electrode pairs well with teammates that can cover its Ground-type weakness such as Blastoise, Kingler, and Venomoth. The Water-types punish Golem, and Venomoth creates breathing room with sleep. Mega Drain Venomoth is a rare option that can take out a Golem by surprise. Raticate and Charizard are powerful wallbreakers that often force Golem in earlier than the opponent would like. Since so few Pokemon want to switch into Electrode, you can double switch to a Water-type to take advantage of typical answers, like Ground-types and Ninetales. Once the opponent's team has been revealed, Electrode can serve as a targeted assassin, taking out a key target like Mr. Mime to enable its allies, or it can be reserved to sweep weakened, unprepared teams lacking Ground-types. It can also sacrificially stop a Charizard sweep with Thunder Wave in an emergency.

[STRATEGY COMMENTS]
Other Options
=============
Electrode has little else to offer. Take Down can be used to chip Nidoking on entry but is effectively a worse Screech in this role. Hyper Beam can potentially finish weakened foes but lacks the power to meaningfully contribute to a victory. Toxic damage is too slow to help against Ground-types, even with Substitute.

Checks and Counters
===================

**Ground-types**: Golem is the hardest counter to Electrode, blocking all of its moves effectively and getting free turns to set up Substitute or attack. Nidoking blocks Electric-type moves and threatens heavy damage but takes over 50% from Explosion and risks an OHKO from critical hit Explosion.

**Paralysis**: A paralyzed Electrode is quickly forced to use Explosion. Many threats, like Mr. Mime, Charizard, and Moltres, are capable of beating it one-on-one or forcing an immediate Explosion once it's paralyzed.

**Exeggcute**: Thunderbolt is a tenuous 5HKO against Exeggcute, which can put Electrode to sleep or paralyze it. Electrode's Explosion deals a maximum of 68%, failing to even leave it KOed by Seismic Toss.

**Ninetales**: Ninetales is only 4HKOed by Thunderbolt and has a 64% chance to 2HKO Electrode with Fire Blast.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Previous version by:
https://www.smogon.com/forums/members/pac.520967/
Quality checked by:
https://www.smogon.com/forums/members/may.236353/
https://www.smogon.com/forums/members/enigami.233818/
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/nicole7735.593847/
https://www.smogon.com/forums/members/mrsoup.375193/
Grammar checked by:
https://www.smogon.com/forums/members/rabia.336073/
https://www.smogon.com/forums/members/cryogyro.331519/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
AMQC implement what you want blahblahblah
[OVERVIEW]
Electrode is the best Electric-type in RBY NU Is this really saying much given it only faces competition from one other Pokemon? (Magneton my beloved) due to its incredible Speed and access to Explosion. Electrode 2HKOes every single Water- and Flying- type in the tier except Moltres, and its absurd 27.34% critical hit rate allows it to often OHKO its targets and 2HKO Moltres or neutral targets like Mr. Mime and Clefable. This combined with Thunder Wave and Explosion makes it an extreme pain for many NU teams, as the most common team structures contain Charizard, Blastoise, and potentially a third Electric-weak Pokemon. While Electrode's upsides can be extreme in many matchups, others are horrendous; Electrode is walled by Ground-types feels worth specifying that they're Ground-types since this implies to the reader that Electrode's main problem is its lack of coverage Golem and Nidoking and has difficulty breaking past Exeggcute. It also becomes near-useless once paralyzed, losing its Speed advantage and exposing its frailty. Electrode is usually limited to late game cleanup due to its low bulk and to ensure the opponent does not have a Ground-type lurking in back to exploit it. Despite these shortcomings, Electrode can create some of the most imbalanced polarizing I think this word just perfectly describes Electrode's presence in the tier and difficult matchups in NU single-handedly or win impossible games with a timely critical hit or two. , either destroying the opposition with critical hit Thunderbolts or getting stopped hard in its tracks by a Ground-type and accomplishing next to nothing.

[SET]
name: Fast Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Explosion
move 4: Thunder / Screech

[SET COMMENTS]
Set Description
=========

Thunderbolt is Electrode's primary attack and scores 2HKOs on Charizard and every Water-type while 3HKOing the remainder of the tier barring Exeggcute and Ground-types. Thunder Wave allows Electrode to hamstring opponents like Mr. Mime and Clefable that can paralyze it back to maintain its Speed advantage. Explosion deals heavy damage to many foes, falling just short of OHKOing frail opponents like Mr. Mime and Raticate and still managing a respectable 50% or more on bulky foes like Clefable and Nidoking. A critical hit Explosion is near-guaranteed to KO these Pokemon and create holes for Electrode's teammates. Finally, Electrode can choose from Thunder or Screech. Thunder manages to secure ranges that Thunderbolt does not - for example, Thunderbolt + Thunder 2HKOes Raticate, and Thunder can KO targets like Blastoise from 69% rather than 55%, potentially opening up risky KOs in difficult games. Screech enables Electrode to OHKO Nidoking with Explosion, since it cannot weaken it with Thunderbolt before using Explosion.

Electrode pairs well with teammates that can cover its Ground-type weakness such as Blastoise, Kingler, and Venomoth. The Water-types help to punish Golem while Venomoth can sleep it or Nidoking to clear room for Electrode. Since so few Pokemon want to switch into Electrode, a crafty player can double switch these checks in to take advantage of predictable plays. Once the opponent's team has been revealed, Electrode can either serve as a targeted assassin, taking out a key target like Mr. Mime to enable its allies, or can be held in back and revealed in an endgame to quickly tear through a Charizard or Kabutops before it can sweep. Pokemon like SD Charizard and Raticate are pretty good at forcing the opponent to reveal their Golem early, Nidoking not too sure about. Mega Drain Venomoth is a meme option but I think it pairs great with Electrode (and Magneton) for the 2HKO it gets on unsuspecting Golem.

[STRATEGY COMMENTS]
Other Options
=============
Electrode has little to offer aside from the above moves. Take Down can be used to chip Nidoking on entry, but is effectively a worse Screech in this role. Hyper Beam can potentially finish weakened foes, but again simply lacks the power to meaningfully contribute to a victory. Toxic is generally too slow of an option and only defeats foes Electrode is already able to win against or deals mild damage to Golem.

Checks and Counters
===================

**Ground-types**: Golem is the hardest counter to Electrode, blocking all of its moves effectively and getting free turns to set up Substitute or attack as Electrode switches out. Nidoking still blocks Electric-type moves and threatens heavy damage, but takes over 50% from Explosion and risks an OHKO critical Explosion.

**Paralysis**: A paralyzed Electrode is a nonthreat to unparalyzed Pokemon, as it is quickly forced to use Explosion or brought into KO range. Once Electrode is paralyzed, Mr. Mime, Charizard, and Moltres all become far more able to KO it.

**Exeggcute**: Thunderbolt is a tenuous 5HKO against Exeggcute, which can put Electrode to sleep or paralyze it. Electrode's Explosion deals a maximum of 68%, failing to even prevent Exeggcute from getting further value later in a match as it still survives a Seismic Toss after this.

**Ninetales**: Ninetales lacks an Electric weakness unlike other Fire-types and is only 4HKOed by Thunderbolt while having a 64% chance to 2HKO with Fire Blast.

[CREDITS]
- Written by: [[Sabelette, 583793]]
- Quality checked by: [[,], [,]]
- Grammar checked by: [[,]]
 
[OVERVIEW]
Electrode is the best Electric-type in RBY NU due to its incredible Speed and access to Explosion. Electrode 2HKOes every single Water- and Flying- type in the tier except Moltres, and its absurd 27.34% critical hit rate allows it to often OHKO its targets and 2HKO Moltres or neutral targets like Mr. Mime and Clefable. This combined with Thunder Wave and Explosion makes it an extreme pain for many NU teams, as the most common team structures contain Charizard, Blastoise, and potentially a third Electric-weak Pokemon. While Electrode's upsides can be extreme in many matchups, others are horrendous; Electrode is walled by Golem and Nidoking and has difficulty breaking past Exeggcute. It also becomes near-useless once paralyzed, losing its Speed advantage and exposing its frailty. Electrode is usually limited to late game cleanup due to its low bulk and to ensure the opponent does not have a Ground-type lurking in back to exploit it. Despite these shortcomings, Electrode can create some of the most imbalanced and difficult matchups in NU single-handedly or win impossible games with a timely critical hit or two.

[SET]
name: Fast Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Explosion
move 4: Thunder / Screech

[SET COMMENTS]
Set Description
=========

Thunderbolt is Electrode's primary attack and scores 2HKOs on Charizard and every Water-type while 3HKOing the remainder of the tier barring Exeggcute and Ground-types. Thunder Wave allows Electrode to hamstring opponents like Mr. Mime and Clefable that can paralyze it back to maintain its Speed advantage. Explosion deals heavy damage to many foes, falling just short of OHKOing frail opponents like Mr. Mime and Raticate and still managing a respectable 50% or more on bulky foes like Clefable and Nidoking. A critical hit Explosion is near-guaranteed to KO these Pokemon and create holes for Electrode's teammates. Finally, Electrode can choose from Thunder or Screech. Thunder manages to secure ranges that Thunderbolt does not - for example, Thunderbolt + Thunder 2HKOes Raticate, and Thunder can KO targets like Blastoise from 69% rather than 55%, potentially opening up risky KOs in difficult games. Screech enables Electrode to OHKO Nidoking with Explosion, since it cannot weaken it with Thunderbolt before using Explosion.

Electrode pairs well with teammates that can cover its Ground-type weakness such as Blastoise, Kingler, and Venomoth. The Water-types help to punish Golem while Venomoth can sleep it or Nidoking to clear room for Electrode. Since so few Pokemon want to switch into Electrode, a crafty player can double switch these checks in to take advantage of predictable plays. Once the opponent's team has been revealed, Electrode can either serve as a targeted assassin, taking out a key target like Mr. Mime to enable its allies, or can be held in back and revealed in an endgame to quickly tear through a Charizard or Kabutops before it can sweep. to sweep weakened teams lacking Grounds due to its uncontested speed tier. I feel this more accurately represents how Electrode is played in endgames, I'd also emphasise that it functions as an SD Charizard check by virtue of outspeeding and paralyzing it since it's a relevant defensive role it plays.

[STRATEGY COMMENTS]
Other Options
=============
Electrode has little to offer aside from the above moves. Take Down can be used to chip Nidoking on entry, but is effectively a worse Screech in this role. Hyper Beam can potentially finish weakened foes, but again simply lacks the power to meaningfully contribute to a victory. Toxic is generally too slow of an option and only defeats foes Electrode is already able to win against or deals mild damage to Golem.

Checks and Counters
===================

**Ground-types**: Golem is the hardest counter to Electrode, blocking all of its moves effectively and getting free turns to set up Substitute or attack as Electrode switches out. Nidoking still blocks Electric-type moves and threatens heavy damage, but takes over 50% from Explosion and risks an OHKO critical Explosion.

**Paralysis**: A paralyzed Electrode is a nonthreat to unparalyzed Pokemon, as it is quickly forced to use Explosion or brought into KO range. Once Electrode is paralyzed, Mr. Mime, Charizard, and Moltres all become far more able to KO it.

**Exeggcute**: Thunderbolt is a tenuous 5HKO against Exeggcute, which can put Electrode to sleep or paralyze it. Electrode's Explosion deals a maximum of 68%, failing to even prevent Exeggcute from getting further value later in a match as it still survives a Seismic Toss after this.

**Ninetales**: Ninetales lacks an Electric weakness unlike other Fire-types and is only 4HKOed by Thunderbolt while having a 64% chance to 2HKO with Fire Blast.

[CREDITS]
- Written by: [[Sabelette, 583793]]
- Quality checked by: [[,], [,]]
- Grammar checked by: [[,]]
Implement changes as you see fit, overall good analysis QC 1/2
 

MrSoup

my gf broke up with me again
is a Tiering Contributor
RBTT Champion
mostly nitpicks qc 2/2

[OVERVIEW]
Electrode is the best Electric-type in RBY NU due to its incredible Speed and access to Explosion. Electrode 2HKOes every single Water- and Flying- type in the tier except Moltres, and its absurd 27.34% critical hit maybe mention that its the highest in the game rate allows it to often OHKO its targets and 2HKO Moltres or neutral targets like Mr. Mime and Clefable. This combined with Thunder Wave and Explosion makes it an extreme pain for many NU teams, as the most common team structures contain Charizard, Blastoise, and potentially a third Electric-weak Pokemon. While Electrode's upsides can be extreme in many matchups, others are horrendous; Electrode is walled by Ground-types and has difficulty breaking past Exeggcute maybe say some thing like common Ground-types and has difficulty breaking past the less common Exeggcute. It also becomes near-useless once paralyzed, losing its Speed advantage advantage of being the fastest Pokemon in RBY and exposing its frailty. Electrode is usually limited to late game cleanup due to its low bulk and to ensure the opponent does not have a Ground-type lurking in back to exploit it. Despite these shortcomings, Electrode can create some of the most polarizing and difficult matchups in NU, either destroying the opposition with critical hit Thunderbolts or getting stopped hard in its tracks by a Ground-type and accomplishing little. Maybe add a section describing how much the potential threat of Electrode itself warps the tier, dictating how much of teambuilding in the 6th slot is contingent on predicting if your opponent will "trode" you.

[SET]
name: Fast Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Explosion
move 4: Thunder / Screech

[SET COMMENTS]
Set Description
=========

Thunderbolt is Electrode's primary attack and scores 2HKOs on Charizard and every Water-type while 3HKOing the remainder of the tier barring Exeggcute and Ground-types and Ninetales as you state later. Thunder Wave allows Electrode to hamstring opponents like Mr. Mime and Clefable that can paralyze it back to maintain its Speed advantage. Explosion deals heavy damage to many foes, falling just short of OHKOing frail opponents like Mr. Mime and Raticate and still managing a respectable 50% or more on bulky foes like Clefable and Nidoking. A critical hit Explosion is near-guaranteed to KO these Pokemon and create holes for Electrode's teammates. Finally, Electrode can choose from Thunder or Screech. Thunder manages to secure ranges that Thunderbolt does not - for example, Thunderbolt + Thunder 2HKOes Raticate, and Thunder can KO targets like Blastoise from 69% rather than 55%, potentially opening up risky KOs in difficult games. Screech enables Electrode to OHKO Nidoking with Explosion, since it cannot weaken it with Thunderbolt before using Explosion.

Electrode pairs well with teammates that can cover its Ground-type weakness such as Blastoise, Kingler, and Venomoth. The Water-types help to punish Golem while Venomoth can sleep it or Nidoking to clear room for Electrode. Mega Drain Venomoth is a rare option that can take out a Golem by surprise to break the game open for Electrode. Finally, Raticate and Charizard are powerful breakers that often force Golem in earlier than the opponent would like. Since so few Pokemon want to switch into Electrode, a crafty player can double switch these checks in to take advantage of predictable plays. Once the opponent's team has been revealed, Electrode can either serve as a targeted assassin, taking out a key target like Mr. Mime to enable its allies, or can be held in back and revealed in an endgame to sweep weakened teams lacking Ground-types due to its uncontested speed tier. It can also stop a Charizard sweep with Thunder Wave in an emergency, sacrificing itself to allow teammates to stop Charizard's rampage.

[STRATEGY COMMENTS]
Other Options
=============
Electrode has little to offer aside from the above moves. Take Down can be used to chip Nidoking on entry, but is effectively a worse Screech in this role. Hyper Beam can potentially finish weakened foes, but again simply lacks the power to meaningfully contribute to a victory. Toxic is generally too slow of an option and only defeats foes Electrode is already able to win against or deals mild damage to Golem.

Checks and Counters
===================

**Ground-types**: Golem is the hardest counter to Electrode, blocking all of its moves effectively and getting free turns to set up Substitute or attack as Electrode switches out. Nidoking still blocks Electric-type moves and threatens heavy damage, but takes over 50% from Explosion and risks an OHKO critical Explosion.

**Paralysis**: A paralyzed Electrode is a nonthreat to unparalyzed Pokemon, as it is quickly forced to use Explosion or brought into KO range. Once Electrode is paralyzed, Mr. Mime, Charizard, and Moltres all become far more able to KO it.

**Exeggcute**: Thunderbolt is a tenuous 5HKO against Exeggcute, which can put Electrode to sleep or paralyze it. Electrode's Explosion deals a maximum of 68%, failing to even prevent Exeggcute from getting further value later in a match as it still survives a Seismic Toss after this.

**Ninetales**: Ninetales lacks an Electric weakness unlike other Fire-types and is only 4HKOed by Thunderbolt while having a 64% chance to 2HKO with Fire Blast.

[CREDITS]
- Written by: [[Sabelette, 583793]]
- Quality checked by: [[Togkey, 400644], [nicole7735, 593487]]
- Grammar checked by: [[,]]
 
GP 1/2
[OVERVIEW]
Electrode is the best Electric-type in RBY NU due to its incredible Speed and access to Explosion. Electrode 2HKOes every single Water- and Flying- type in the tier except Moltres, and its absurd 27.34% critical hit rate allows it to often OHKO its targets and 2HKO Moltres or and neutral targets like Mr. Mime and Clefable. This combined with Thunder Wave and Explosion makes it an extreme pain for many NU teams, as the most common team structures contain Charizard, Blastoise, and often a third Electric-weak Pokemon like Kabutops or Kingler. Electrode's mere existence affects teambuilding in the tier, forcing players Players are forced to run Ground-types to avoid an Electrode sweep. While Electrode's upsides can be extreme in many can have incredible matchups, others are horrendous; Electrode is walled by Ground-types and has difficulty breaking past the uncommon Exeggcute. It also becomes near-useless once paralyzed, as it loses its main advantage of being the fastest Pokemon in RBY, exposing its frailty defining Speed advantage and has its frailty exposed. Electrode is usually limited to late-game cleanup due to its poor bulk and to ensure the opponent does not have a Ground-type lurking in back to exploit it need to have Ground-types addressed. Despite these shortcomings, Electrode can create some of the most polarizing and difficult matchups in NU, either destroying the opposition with critical hit Thunderbolt or getting stopped hard in its tracks by a Ground-type.

[SET]
name: Fast Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Explosion
move 4: Thunder / Screech

[SET COMMENTS]
Set Description
=========

Thunderbolt is Electrode's primary attack and scores 2HKOs on 2HKOes Charizard and every Water-type while 3HKOing the remainder of the tier barring Exeggcute, Ninetales, and Ground-types. Thunder Wave allows Electrode to hamstring opponents like Mr. Mime and Clefable that can paralyze it back to maintain its Speed advantage hamstrings other paralysis spreaders like Mr. Mime and Clefable, maintaining Electrode's Speed advantage. Explosion deals heavy damage to many foes, falling just short of OHKOing frail opponents like Mr. Mime and Raticate and still managing a respectable 50% or more on respectably hitting bulky foes like Clefable and Nidoking for half or more of their HP. A critical hit Explosion is near-guaranteed to KO these Pokemon and create holes for Electrode's teammates. Finally, Electrode can choose from Thunder or Screech. Thunder manages to secure ranges that Thunderbolt does not can get more KOs - for example, Thunderbolt + Thunder 2HKOes Raticate, and Thunder can KO targets like Blastoise from 69% rather than 55%, potentially opening up risky KOs options in difficult games. Screech enables Electrode to OHKO Nidoking with Explosion, since it cannot weaken it with Thunderbolt before using Explosion lets Explosion OHKO Nidoking.

Electrode pairs well with teammates that can cover its Ground-type weakness such as Blastoise, Kingler, and Venomoth. The Water-types help to punish Golem, (comma) and Venomoth creates breathing room with sleep while Venomoth can sleep it or Nidoking to clear room for Electrode. Mega Drain Venomoth is a rare option that can take out a Golem by surprise to break the game open for Electrode. Finally, Raticate and Charizard are powerful wallbreakers that often force Golem in earlier than the opponent would like. Since so few Pokemon want to switch into Electrode, a crafty player you can double switch these checks in to take advantage of predictable plays. Once the opponent's team has been revealed, Electrode can either serve as a targeted assassin, taking out a key target like Mr. Mime to enable its allies, or it can be held in back and revealed in an endgame reserved to sweep weakened, (comma) unprepared teams lacking Ground-types due to its uncontested speed tier. It can also sacrificially stop a Charizard sweep with Thunder Wave in an emergency, sacrificing itself to allow teammates to stop Charizard's rampage.

[STRATEGY COMMENTS]
Other Options
=============
Electrode has little to offer aside from the above moves. Take Down can be used to chip Nidoking on entry, but is effectively a worse Screech in this role. Hyper Beam can potentially finish weakened foes, (comma) but again simply lacks the power to meaningfully contribute to a victory. Toxic is generally too slow of an option to help against Ground-types, even with Substitute.

Checks and Counters
===================

**Ground-types**: Golem is the hardest counter to Electrode, blocking all of its moves effectively and getting free turns to set up Substitute or attack as Electrode switches out. Nidoking still blocks Electric-type moves and threatens heavy damage, but takes over 50% from Explosion and risks an OHKO critical Explosion.

**Paralysis**: A paralyzed Electrode is a nonthreat to unparalyzed Pokemon, as it is quickly forced to use Explosion or brought into KO range against Pokemon that aren't. Once Electrode is paralyzed, Mr. Mime, Charizard, and Moltres all become far more able to KO it.

**Exeggcute**: Thunderbolt is a tenuous 5HKO against Exeggcute, which can put Electrode to sleep or paralyze it. Electrode's Explosion deals a maximum of 68%, failing to even prevent Exeggcute from getting further value later in a match as it still survives a Seismic Toss after this leave it KOed by Seismic Toss.

**Ninetales**: Ninetales lacks an Electric weakness unlike other Fire-types and is only 4HKOed by Thunderbolt while having and has a 64% chance to 2HKO with Fire Blast.

[CREDITS]
- Written by: [[Sabelette, 583793]]
- Quality checked by: [[Togkey, 400644], [nicole7735, 593487], [MrSoup, 375193]]
- Grammar checked by: [[,]]
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
2/2 GP Team done
[OVERVIEW]
Electrode is the best Electric-type in RBY NU due to its incredible Speed and access to Explosion. Electrode 2HKOes every single Water- and Flying- type except Moltres, and its absurd 27.34% critical hit rate allows it to often 2HKO Moltres and neutral targets like Mr. Mime and Clefable. This combined with Thunder Wave and Explosion makes it an extreme pain for many NU teams, as the most common team structures contain Charizard, Blastoise, and often a third Electric-weak Pokemon like Kabutops or Kingler. Players are forced to run Ground-types to avoid an Electrode sweep. While Electrode can have incredible matchups, others are horrendous; Electrode is walled by Ground-types and has difficulty breaking past the uncommon Exeggcute. It also becomes near-useless once paralyzed, as it loses its defining Speed advantage and has its frailty exposed. Electrode is usually limited to late-game cleanup due to its poor bulk and need to have Ground-types addressed. Electrode can create some of the most polarizing and difficult matchups in NU, either destroying the opposition with critical hit Thunderbolt or getting stopped in its tracks by a Ground-type.

[SET]
name: Fast Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Explosion
move 4: Thunder / Screech

[SET COMMENTS]
Set Description
=========

Thunderbolt 2HKOes Charizard and every Water-type while 3HKOing the remainder of the tier barring Exeggcute, Ninetales, and Ground-types. Thunder Wave hamstrings other paralysis spreaders like Mr. Mime and Clefable, maintaining Electrode's Speed advantage. Explosion deals heavy damage to many foes, falling just short of OHKOing frail opponents Pokemon like Mr. Mime and Raticate and respectably hitting bulky foes like Clefable and Nidoking for half or more of their HP. A critical hit Explosion is near-guaranteed to KO these Pokemon and create holes for Electrode's teammates. Electrode can choose from Thunder or Screech. Thunder can get more KOs - (you could probably change this to an mdash) for example, Thunderbolt + Thunder 2HKOes Raticate, and Thunder can KO targets like Blastoise from 69% rather than 55%, opening up risky options in difficult games. Screech lets Explosion OHKO Nidoking.

Electrode pairs well with teammates that can cover its Ground-type weakness such as Blastoise, Kingler, and Venomoth. The Water-types punish Golem, (comma) (keep the comma and remove the comment) and Venomoth creates breathing room with sleep. Mega Drain Venomoth is a rare option that can take out a Golem by surprise. Raticate and Charizard are powerful wallbreakers that often force Golem in earlier than the opponent would like. Since so few Pokemon want to switch into Electrode, you can bring it in through a double switch to take advantage of predictable plays. Once the opponent's team has been revealed, Electrode can serve as a targeted assassin, taking out a key target like Mr. Mime to enable its allies, or it can be reserved to sweep weakened, (comma) (here too) unprepared teams lacking Ground-types. It can also sacrificially stop a Charizard sweep with Thunder Wave in an emergency.

[STRATEGY COMMENTS]
Other Options
=============
Electrode has little else to offer. Take Down can be used to chip Nidoking on entry (RC) but is effectively a worse Screech in this role. Hyper Beam can potentially finish weakened foes but lacks the power to meaningfully contribute to a victory. Toxic damage is too slow to help against Ground-types, even with Substitute.

Checks and Counters
===================

**Ground-types**: Golem is the hardest counter to Electrode, blocking all of its moves effectively and getting free turns to set up Substitute or attack. Nidoking blocks Electric-type moves and threatens heavy damage (RC) but takes over 50% from Explosion and risks an OHKO from critical hit Explosion.

**Paralysis**: A paralyzed Electrode is quickly forced to use Explosion against Pokemon that aren't. Mr. Mime, Charizard, and Moltres become far more able to KO it. (i don't really get what this is trying to say)

**Exeggcute**: Thunderbolt is a tenuous 5HKO against Exeggcute, which can put Electrode to sleep or paralyze it. Electrode's Explosion deals a maximum of 68%, failing to even leave it KOed by Seismic Toss.

**Ninetales**: Ninetales is only 4HKOed by Thunderbolt and has a 64% chance to 2HKO Electrode with Fire Blast.

[CREDITS]
- Written by: [[Sabelette, 583793]]
- Previous version by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [Enigami, 233818], [Togkey, 400644], [nicole7735, 593487], [MrSoup, 375193]]
- Grammar checked by: [[Rabia, 336073], [CryoGyro, 331519]]
 

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