Another one that needed a full from scratch, both for meta relevance and because a huge part of the text is how it interacts with partial trappers and banned or PU/ZU mons.
[OVERVIEW]
Electrode is the best Electric-type in RBY NU due to its incredible Speed and access to Explosion. Electrode 2HKOes every single Water- and Flying- type except Moltres, and its absurd 27.34% critical hit rate allows it to often 2HKO Moltres and neutral targets like Mr. Mime and Clefable. This combined with Thunder Wave and Explosion makes it an extreme pain for many NU teams, as the most common team structures contain Charizard, Blastoise, and often a third Electric-weak Pokemon like Kabutops or Kingler. Players are forced to run Ground-types to avoid an Electrode sweep. While Electrode can have incredible matchups, others are horrendous; Electrode is walled by Ground-types and has difficulty breaking past the uncommon Exeggcute. It also becomes near-useless once paralyzed, as it loses its defining Speed advantage and has its frailty exposed. Electrode is usually limited to late-game cleanup due to its poor bulk and need to have Ground-types addressed. Electrode can create some of the most polarizing and difficult matchups in NU, either destroying the opposition with critical hit Thunderbolt or getting stopped in its tracks by a Ground-type.
[SET]
name: Fast Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Explosion
move 4: Thunder / Screech
[SET COMMENTS]
Set Description
=========
Thunderbolt 2HKOes Charizard and every Water-type while 3HKOing the remainder of the tier barring Exeggcute, Ninetales, and Ground-types. Thunder Wave hamstrings other paralysis spreaders like Mr. Mime and Clefable, maintaining Electrode's Speed advantage. Explosion deals heavy damage to many foes, falling just short of OHKOing frail Pokemon like Mr. Mime and Raticate and respectably hitting bulky foes like Clefable and Nidoking for half or more of their HP. A critical hit Explosion is near-guaranteed to KO these Pokemon and create holes for Electrode's teammates. Electrode can choose from Thunder or Screech. Thunder can get more KOs—for example, Thunderbolt + Thunder 2HKOes Raticate, and Thunder can KO targets like Blastoise from 69% rather than 55%, opening up risky options in difficult games. Screech lets Explosion OHKO Nidoking.
Electrode pairs well with teammates that can cover its Ground-type weakness such as Blastoise, Kingler, and Venomoth. The Water-types punish Golem, and Venomoth creates breathing room with sleep. Mega Drain Venomoth is a rare option that can take out a Golem by surprise. Raticate and Charizard are powerful wallbreakers that often force Golem in earlier than the opponent would like. Since so few Pokemon want to switch into Electrode, you can double switch to a Water-type to take advantage of typical answers, like Ground-types and Ninetales. Once the opponent's team has been revealed, Electrode can serve as a targeted assassin, taking out a key target like Mr. Mime to enable its allies, or it can be reserved to sweep weakened, unprepared teams lacking Ground-types. It can also sacrificially stop a Charizard sweep with Thunder Wave in an emergency.
[STRATEGY COMMENTS]
Other Options
=============
Electrode has little else to offer. Take Down can be used to chip Nidoking on entry but is effectively a worse Screech in this role. Hyper Beam can potentially finish weakened foes but lacks the power to meaningfully contribute to a victory. Toxic damage is too slow to help against Ground-types, even with Substitute.
Checks and Counters
===================
**Ground-types**: Golem is the hardest counter to Electrode, blocking all of its moves effectively and getting free turns to set up Substitute or attack. Nidoking blocks Electric-type moves and threatens heavy damage but takes over 50% from Explosion and risks an OHKO from critical hit Explosion.
**Paralysis**: A paralyzed Electrode is quickly forced to use Explosion. Many threats, like Mr. Mime, Charizard, and Moltres, are capable of beating it one-on-one or forcing an immediate Explosion once it's paralyzed.
**Exeggcute**: Thunderbolt is a tenuous 5HKO against Exeggcute, which can put Electrode to sleep or paralyze it. Electrode's Explosion deals a maximum of 68%, failing to even leave it KOed by Seismic Toss.
**Ninetales**: Ninetales is only 4HKOed by Thunderbolt and has a 64% chance to 2HKO Electrode with Fire Blast.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Previous version by:
https://www.smogon.com/forums/members/pac.520967/
Quality checked by:
https://www.smogon.com/forums/members/may.236353/
https://www.smogon.com/forums/members/enigami.233818/
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/nicole7735.593847/
https://www.smogon.com/forums/members/mrsoup.375193/
Grammar checked by:
https://www.smogon.com/forums/members/rabia.336073/
https://www.smogon.com/forums/members/cryogyro.331519/
https://www.smogon.com/forums/members/autumn.384270/
Electrode is the best Electric-type in RBY NU due to its incredible Speed and access to Explosion. Electrode 2HKOes every single Water- and Flying- type except Moltres, and its absurd 27.34% critical hit rate allows it to often 2HKO Moltres and neutral targets like Mr. Mime and Clefable. This combined with Thunder Wave and Explosion makes it an extreme pain for many NU teams, as the most common team structures contain Charizard, Blastoise, and often a third Electric-weak Pokemon like Kabutops or Kingler. Players are forced to run Ground-types to avoid an Electrode sweep. While Electrode can have incredible matchups, others are horrendous; Electrode is walled by Ground-types and has difficulty breaking past the uncommon Exeggcute. It also becomes near-useless once paralyzed, as it loses its defining Speed advantage and has its frailty exposed. Electrode is usually limited to late-game cleanup due to its poor bulk and need to have Ground-types addressed. Electrode can create some of the most polarizing and difficult matchups in NU, either destroying the opposition with critical hit Thunderbolt or getting stopped in its tracks by a Ground-type.
[SET]
name: Fast Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Explosion
move 4: Thunder / Screech
[SET COMMENTS]
Set Description
=========
Thunderbolt 2HKOes Charizard and every Water-type while 3HKOing the remainder of the tier barring Exeggcute, Ninetales, and Ground-types. Thunder Wave hamstrings other paralysis spreaders like Mr. Mime and Clefable, maintaining Electrode's Speed advantage. Explosion deals heavy damage to many foes, falling just short of OHKOing frail Pokemon like Mr. Mime and Raticate and respectably hitting bulky foes like Clefable and Nidoking for half or more of their HP. A critical hit Explosion is near-guaranteed to KO these Pokemon and create holes for Electrode's teammates. Electrode can choose from Thunder or Screech. Thunder can get more KOs—for example, Thunderbolt + Thunder 2HKOes Raticate, and Thunder can KO targets like Blastoise from 69% rather than 55%, opening up risky options in difficult games. Screech lets Explosion OHKO Nidoking.
Electrode pairs well with teammates that can cover its Ground-type weakness such as Blastoise, Kingler, and Venomoth. The Water-types punish Golem, and Venomoth creates breathing room with sleep. Mega Drain Venomoth is a rare option that can take out a Golem by surprise. Raticate and Charizard are powerful wallbreakers that often force Golem in earlier than the opponent would like. Since so few Pokemon want to switch into Electrode, you can double switch to a Water-type to take advantage of typical answers, like Ground-types and Ninetales. Once the opponent's team has been revealed, Electrode can serve as a targeted assassin, taking out a key target like Mr. Mime to enable its allies, or it can be reserved to sweep weakened, unprepared teams lacking Ground-types. It can also sacrificially stop a Charizard sweep with Thunder Wave in an emergency.
[STRATEGY COMMENTS]
Other Options
=============
Electrode has little else to offer. Take Down can be used to chip Nidoking on entry but is effectively a worse Screech in this role. Hyper Beam can potentially finish weakened foes but lacks the power to meaningfully contribute to a victory. Toxic damage is too slow to help against Ground-types, even with Substitute.
Checks and Counters
===================
**Ground-types**: Golem is the hardest counter to Electrode, blocking all of its moves effectively and getting free turns to set up Substitute or attack. Nidoking blocks Electric-type moves and threatens heavy damage but takes over 50% from Explosion and risks an OHKO from critical hit Explosion.
**Paralysis**: A paralyzed Electrode is quickly forced to use Explosion. Many threats, like Mr. Mime, Charizard, and Moltres, are capable of beating it one-on-one or forcing an immediate Explosion once it's paralyzed.
**Exeggcute**: Thunderbolt is a tenuous 5HKO against Exeggcute, which can put Electrode to sleep or paralyze it. Electrode's Explosion deals a maximum of 68%, failing to even leave it KOed by Seismic Toss.
**Ninetales**: Ninetales is only 4HKOed by Thunderbolt and has a 64% chance to 2HKO Electrode with Fire Blast.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Previous version by:
https://www.smogon.com/forums/members/pac.520967/
Quality checked by:
https://www.smogon.com/forums/members/may.236353/
https://www.smogon.com/forums/members/enigami.233818/
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/nicole7735.593847/
https://www.smogon.com/forums/members/mrsoup.375193/
Grammar checked by:
https://www.smogon.com/forums/members/rabia.336073/
https://www.smogon.com/forums/members/cryogyro.331519/
https://www.smogon.com/forums/members/autumn.384270/
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