Monotype [Electrik / Vol] Electhor / Zapdos

https://www.smogon.com/dex/sm/pokemon/zapdos/monotype/

[OVERVIEW]
**Electrik**

Le bulk décent d'Electhor et son type Vol lui permettent d'être l'un des meilleurs Pokémon défensifs disponibles aux équipes Electrik. Son type Vol fournit à Electhor une immunité Sol très importante, lui permettant de venir gratuitement sur les attaques de type Sol pour son équipe. Son bulk et son bon type défensif lui permettent de venir sur de nombreux attaquants tels que Cizayox et Minotaupe. L'accès à Anti-Brume d'Electhor lui permet d'être le principal enleveur d'hazards pour les équipes Electrik, et Atterrissage lui permet de tenir plus longtemps pendant le combat. Electhor utilise aussi souvent Canicule, lui permettant de gérer des types Acier problématiques tels que Noacier, qui sinon bloque la majorité de la plupart des équipes Electrik. Il est capable de fournir le soutien de la paralysie pour ses coéquipiers avec Statik ainsi qu'avec Coup d'Jus. Electhor est aussi capable de fonctionner comme un pivot avec Change Eclair pour ses coéquipiers, afin de les ramener sur le terrain en toute sécurité face à des ennemis plus rapides. Même si son type Vol lui fournit une immunité Sol, il lui apporte également des faiblesses aux types Glace et Roche, qui sont deux types très répandus en tant que couverture dans le métagame, le laissant menacé par des Pokémon tels que Kyurem-N et Terrakium.

**Vol**

Electhor est l'un des Pokémon les plus utiles qu'une équipe de type Vol peut utiliser, car son type Electrik lui permet d'encaisser des attaques de Pokémon comme Tokorico sous Champ Electrifié, et il est capable de soutenir son équipe via Anti-Brume. Son bulk lui permet d'encaisser des coups de Pokémon offensifs adverses tels qu'Ectoplasma et Latios. Avec Pression comme talent, Electhor est capable de faire gaspiller à l'adversaire ses PPs de Piège de Roc rapidement et de lui faire gâcher tout ses PPs avec succès, ainsi que les PPs d'autres attaques adverses qui menacent ses coéquipiers. L'accès à Atterrissage et Toxik d'Electhor lui permet d'être un utilisateur de Pression efficace pour stall et forcer facilement les murs adverses et les Pokémon offensifs à partir. D'un autre côté, il peut utiliser Anti-Brume pour devenir un pivot défensif spécial rapide capable de dépasser des Pokémon comme Heatran et Excavarenne. Electhor peut aussi marcher efficacement en tant que pivot grâce à son accès à Change Eclair, ce qui lui permet de faire un bon core de pivots avec des coéquipiers comme Démétéros-T et Boréas-T. Electhor répand efficacement des altérations de statut à l'équipe adverse avec Coup d'Jus et Toxik, lui permettant de devenir un atout utile pour affaiblir les Pokémon adverses pour ses coéquipiers. Cependant, parce qu'il est passif, Electhor est vulnérable à Provoc, ce qui peut être problématique s'il essaye d'enlever les hazards avec Anti-Brume, de se soigner avec Atterrissage, ou d'affaiblir une menace avec Toxik. De plus, même si Electhor est un excellent mur, il peut quand même se faire KO par de nombreux attaquants physiques comme Méga-Ptéra à cause d'une présence offensive et un bulk physique médiocres.

[SET]
name: Défensif (Electrik)
move 1: Volt Switch / Discharge
move 2: Defog
move 3: Roost
move 4: Heat Wave
item: Leftovers
ability: Static / Pressure
nature: Timid
evs: 252 HP / 176 Def / 80 Spe

[SET COMMENTS]
Capacités
========

Change Eclair fournit à Electhor un moyen de pivoter pour qu'il puisse ramener ses coéquipiers sur le terrain en toute sécurité. Coud'Jus est une option à la place de Change Eclair, notamment en menaçant les ennemis d'avoir 30% de chance de les paralyser tout en gardant Electhor sur le terrain, alors que Change Eclair le force à partir. Anti-Brume enlève les entry hazards du terrain qui interromperaient sinon le momentum des équipes Electrik en les affaiblissant petit à petit. Atterrissage fournit un moyen fiable de soigner Electhor, augmentant la durée de sa présence pendant un combat et lui permettant d'absorber des attaques faibles plus facilement. Canicule est une couverture importante pour Electhor, notamment pour toucher les types Acier qu'il ne peut sinon pas menacer, comme Minotaupe et Noacier.

Détails du set
========

80 EVs en Vitesse avec la nature Timide permet à Electhor de dépasser Excavarenne Jovial ainsi que des Pokémon comme Heatran et Tokotoro. Le reste des EVs est placé en PV et en Défense pour maximiser sa capacité à encaisser des coups physiques, ce qui lui permet notamment de survivre à Retour d'Excavarenne, Lame de Roc de Tokotoro, et Orage Adamantin de Méga-Diancie, ainsi que bloquer Eboulement de Minotaupe Mouchoir Choix. Les Restes est utilisée pour permettre à Electhor de rester en vie plus facilement pendant le combat. Statik donne à Electhor 30% de chance de paralyser les ennemis qui le touchent avec des attaques de contact. Pression peut être utilisé à la place de Statik afin de PP stall les attaquants plus faibles en combinaison avec son bulk et son attaque de soin. Il peut aussi notamment stall les PP des utilisateurs de Piège de Roc lorsqu'Electhor joue Anti-Brume.

Conseils d'utilisation
========

Switch Zapdos into common hazard setters that do not threaten it such as Torkoal, Skarmory, and Ferrothorn in order to immediately remove hazards from the field as they set them. Utilize Zapdos's great bulk in order to take on threatening attackers such as Choice Scarf Excadrill and Diggersby as well as physical attackers that lack coverage to damage Zapdos such as Scizor and Mega Pinsir. Make the most of Zapdos's immunity to Ground by switching in on predicted Ground-type attacks from Pokemon such as Landorus and Excadrill. However, be careful of Pokemon that may predict this switch and utilize a Rock-type move such as Rock Slide from Choice Band Excadrill, which will deal a huge blow to Zapdos. Try to preserve Zapdos's HP as much as possible throughout the battle with Roost to continuously remove hazards from the field and switch into attacks. If using Discharge, use it freely for the chip damage and for the chance to paralyze foes, which neutralizes their Speed for teammates to better handle them. When using Volt Switch, utilize it to keep momentum up against the opposing team by pivoting out on predicting bulky switch-ins such as Chansey and Mega Venusaur in order to bring in a teammate that can effectively deal with them. Additionally, utilize Volt Switch against faster foes in order to safely bring in teammates such as Alolan Raichu and Thundurus. However, be wary of using Volt Switch when Zapdos is at low health, as it will be unable to switch into attackers if its HP isn't maintained. Avoid Toxic users such as Swampert and Cradily as much as possible, as Toxic hampers Zapdos's ability to continuously absorb attacks throughout the battle and puts Zapdos on a timer.

Options d'équipe
========

Tapu Koko and Alolan Raichu are great offensive Pokemon that help keep faster foes in check and pair well with Zapdos, as they appreciate a defensive backbone to fall back onto as well as Zapdos's Ground immunity. Rotom-W pairs amazingly defensively with Zapdos, completing a decent defensive backbone for the team. It also provides Will-O-Wisp support to nullify physical attackers, which allows Zapdos to even more readily take them on. Alolan Golem is the only viable entry hazard setter for Electric teams and can help take on Ice-types for Zapdos with its STAB Rock-type attacks. It also helps Zapdos by taking on specially defensive Pokemon that Zapdos cannot touch such as Chansey. Thundurus is another physical attacker that can take on Normal-, Ice-, and Rock-types for Zapdos such as Chansey, Mamoswine, and Mega Diancie. Magnezone is a powerful special attacker that can take notably take on Mega Venusaur for Zapdos as well as trap Steel-types such as Excadrill. Zeraora is a powerful physical attacker for Electric that can effectively remove Pokemon that Zapdos otherwise cannot handle such as Chansey and Porygon2 and greatly appreciates Zapdos's slow pivoting to safely bring it in. Mega Manectric is a great offensive pivot that appreciates being able to switch out to Zapdos following a Volt Switch. It also provides Intimidate support, granting Zapdos more opportunities to come in, even against physical attackers. Xurkitree is yet another special attacker that can notably take on Electric-immune Pokemon such as Swampert and Gastrodon that Zapdos cannot touch with its Energy Ball.

[SET]
name: SubToxic (Vol)
move 1: Substitute
move 2: Toxic
move 3: Discharge
move 4: Roost
item: Leftovers
ability: Pressure
nature: Timid
evs: 252 HP / 120 SpD / 136 Spe

[SET COMMENTS]
Capacités
========

Substitute allows Zapdos to avoid status while also being able to stall almost any Pokemon down in tandem with Toxic and Roost. Toxic is used to beat opposing walls like Porygon2 and put offensive Pokemon such as Landorus-T and Kyurem-B on a timer. It also wears down most Ground-types that are immune to Discharge. Discharge is primarily used as a STAB move that can paralyze opposing Pokemon, making it harder for them to KO Zapdos. It also hits most Poison- and Steel-type Pokemon that are immune to Toxic. Roost is used to keep Zapdos healthy, especially after using a couple of Substitutes.

Détails du set
========

136 Speed EVs with a Timid nature are used to creep maximum Speed Heatran and avoid its fast Toxic, as well as to outpace Suicune and Nidoking. Maximum HP investment with the remaining EVs put into Special Defense allows Zapdos to maximize the health of its Substitute and its own bulk. Pressure is used to further deplete the PP of threatening moves like Magma Storm, Stone Edge, and Sludge Bomb, and Toxic is used so that Zapdos can force the users of these moves out. Leftovers allows Zapdos to passively recover health behind its Substitute without being forced to use Roost.

Conseils d'utilisation
========

Take advantage of passive Pokemon like Mega Sableye to easily set up Substitute and stall them out. Use Toxic liberally throughout the battle to spread status early-game. This allows Zapdos to stall more later in the game, taking pressure off the rest of the team. Zapdos should avoid getting poisoned or burned, as it will make it immensely difficult for it to properly wall opposing Pokemon. Avoid getting hit by Knock Off, as losing its Leftovers makes it harder for this set to be effective. Take advantage of Discharge's paralysis chance to provide some speed control against Pokemon like Greninja. However, be wary of accidentally paralyzing a wall like Porygon2 or Cradily, as this will make them harder for your team to take down. Try to use Substitute when the opposing Pokemon is badly poisoned or if you expect a Z-Move from a Pokemon that is slower than Zapdos, such as Tapu Bulu or Heatran.

Options d'équipe
========

Mantine is a great Defogger that can take Ice-type attacks for Zapdos while also being able to check threats to Zapdos like Choice Scarf Greninja. Its Haze also helps Zapdos immensely with setup sweepers like Azumarill. Celesteela also helps check Zapdos's threats thanks to its amazing typing, allowing it to take many Rock- and Ice-type attacks Zapdos is weak to, while its Flamethrower can help get rid of opposing Steel-types like Ferrothorn that make it difficult for Zapdos to be effective. Skarmory helps take physical attacks that Zapdos is usually vulnerable to, can use Defog to remove Stealth Rock and prevent it from harming Zapdos, and has Whirlwind to phaze setup sweepers that would take advantage of Zapdos. Mega Aerodactyl is a fantastic assistant for Zapdos, as it can KO opposing Rock- and Ice-types with Earthquake and Stone Edge. It also provides Stealth Rock support and Pursuit traps threats to Zapdos like Victini. Landorus-T and Gliscor are both good Electric-immune teammates that can still assist Zapdos. Choice Scarf Landorus-T also acts as a good pivot with U-turn and is a reliable way to keep faster foes in check, while Gliscor helps stallbreak opposing teams with its good bulk, high passive recovery, pseudo status immunity, and Taunt. Tornadus-T is an excellent pivot with its Speed and access to U-turn, and is also an excellent offensive Defogger that can KO opposing Steel-types with Heat Wave and remove opposing items with Knock Off.

[SET]
name: Defogger Défensif Spécial (Vol)
move 1: Volt Switch / Discharge
move 2: Roost
move 3: Defog
move 4: Heat Wave / Toxic
item: Leftovers
ability: Pressure
nature: Calm
evs: 252 HP / 176 SpD / 80 Spe

[SET COMMENTS]
Capacités
========

Volt Switch is used so that Zapdos can pivot out of the fight to keep momentum going. Roost allows Zapdos to recover its health and allows it to continue to be useful in the match. Defog removes entry hazards from the field, easing the need for the move on other teammates so they can run other moves. Heat Wave hits Steel-types such as Ferrothorn and Excadrill to keep them from walling Zapdos. Discharge can be used over Volt Switch so that Zapdos has a reliable STAB move that also has a decent paralysis chance. Toxic can be used over Heat Wave to hit incoming walls and checks to Zapdos like Porygon2 and Landorus-T, putting them on a timer.

Détails du set
========

Maximum HP investment, 176 Special Defense EVs, and a Calm nature allow Zapdos to be as bulky as possible and survive a multitude of hits from offensive Pokemon like Gengar and Latios. Zapdos runs 80 Speed EVs to make sure that it outspeeds Adamant Bisharp and Adamant Diggersby. Leftovers is used to give Zapdos as much passive recovery as possible. Pressure is Zapdos's best ability, as it allows it to deplete the PP of opposing sweepers that it walls, limiting their choices and forcing switches.

Conseils d'utilisation
========

Volt Switch should be used once Zapdos has successfully removed Stealth Rock from the field so its teammates can come in safely. Using it against faster Pokemon allows Zapdos to bring in teammates like Mega Aerodactyl and Landorus-T safely, while using it against slower Pokemon allows it to safely pivot out to a wall like Mantine or Gliscor so they can completely stop the foe. Try to avoid having Zapdos getting its passive recovery nullified, as losing its Leftovers to Knock Off or getting hit with a status move makes it harder for Zapdos to effectively wall opposing Pokemon. Try to switch Zapdos in on a predicted Stealth Rock use, as it makes it easier to deplete the opposing Pokemon's PP for that move, allowing your team to be able to switch into the fight more easily. Make sure that Zapdos is healthy before it switches out, as it will make it easier for it to Defog effectively later in the match. Zapdos can provide speed control by spreading paralysis with Discharge, which can be really useful to keep revenge killers like Kommo-o in check. Zapdos should use Toxic on a predicted switch to a wall or an Electric-immune Pokemon so that it can put them on a timer and give its team the upper hand. Try to bluff Toxic against balance teams that are vulnerable to it like Normal so that you can surprise would-be switch-ins. Heat Wave is also important to keep hidden so you can surprise switch-ins like Ferrothorn and Bisharp in the Steel matchup, allowing you to get the upper hand in the fight.

Options d'équipe
========

The entire team appreciates Zapdos's ability to remove Stealth Rock effectively, as most Flying-types are weak to it. Its teammates also appreciate its neutrality to Electric-type moves. Celesteela can wear down opposing Pokemon with Toxic and Leech Seed, and Leech Seed in particular can provide Zapdos with additional healing, allowing it to force out even more Pokemon. It also has a spectacular typing and great bulk that allow it to take Ice-type attacks for Zapdos as well. Mantine is an excellent switch-in to Pokemon like Greninja and can form a great defensive Defog core with Zapdos. Its Haze also allows it to make setup sweepers less of a problem for Zapdos. Landorus-T can utilize Choice Scarf to remove threats to Zapdos with its powerful Earthquake, such as Nidoking and Terrakion. Tornadus-T is a great assisting Defogger that helps take down checks to Zapdos like Mega Venusaur with Hurricane. It also forms a nice pivoting core with Zapdos and appreciates Zapdos's ability to get rid of certain Steel-types that it struggles against, such as Ferrothorn and Mega Scizor. Mega Aerodactyl appreciates Zapdos's ability to wear down opposing walls and attackers so that it can clean opposing teams more easily. In return, it can remove threats such as Taunt Tapu Koko and Trick Latios so Zapdos isn't crippled or removed. Skarmory can switch into physical attacks from Pokemon like Excadrill and Mega Gallade, as well as neutralize physical Rock-type attacks. Mega Charizard Y can break down the walls that Zapdos struggles against like Ferrothorn, making it easier for Zapdos to wear down opposing offensive Pokemon.

[STRATEGY COMMENTS]
Autres Options
=============

**Electrik**

A Substitute + Toxic set could be used along with Defog Rotom-W in order to more readily deal with defensive Pokemon looking to wall Zapdos, notably helping in the Normal matchup. However, this set makes the Steel matchup notably harder, as Zapdos loses out on its Heat Wave. A specially defensive set of 252 HP / 176 SpD / 80 Spe with a Calm nature could be used to act as a special wall, notably being able to take on special attackers such as Choice Scarf Latios and Gengar while outspeeding Adamant Diggersby. However, Zapdos loses out on the ability to check physical attackers as readily and is slower than several key Pokemon. Hidden Power Ice can be run in order to hit Dragon- and Ground-types that take little damage from Zapdos such as Dragonite, Garchomp, and Landorus.

**Vol**

Zapdos can use alternative spreads to deal with certain threats better or to maximize its bulk while outspeeding other important key threats. Zapdos's SubToxic set, for example, can run maximum Speed and HP to outspeed Kyurem-B and deplete its Fusion Bolt or Ice Beam PP. This, however, sacrifices Zapdos's longevity and bulk against other offensive Pokemon and makes it harder to switch into many Pokemon. Zapdos can also run a spread of 252 HP / 148 SpD / 108 Spe on the Defog set for increased survivability while still being able to outpace the likes of Jolly Bisharp and Jolly Breloom. However, this leaves Zapdos slower than Heatran, which forces hard 50/50 decisions instead of being able to pivot out with ease.

Checks et Contres
===================

**Electrik**

Rock-types: Powerful Rock-types such as Mega Diancie and Tyranitar threaten to OHKO Zapdos with their powerful STAB moves.

Ice-types: Ice-types such as Mamoswine and Kyurem-B can easily eliminate Zapdos from the battle with their STAB attacks.

Dragon-types: Dragon-types resist Zapdos's two commonly used attacks, preventing it from doing much damage against them aside from threatening paralysis with Discharge.

Wallbreakers: Although Zapdos has decent bulk, it can easily be broken by powerful attackers such as Choice Band Victini as well as setup sweepers like Volcarona.

Mega Venusaur: Mega Venusaur takes little damage from Zapdos's two attacks thanks to its typing and Thick Fat. In return it threatens to wear Zapdos down with Leech Seed as well as poison from Sludge Bomb.

Toxic: Toxic poison wears down Zapdos throughout the battle, preventing it from removing entry hazards continuously or absorbing special attacks.

**Vol**

Stallbreakers: Pokemon such as Hydreigon and Kommo-o can use Taunt to stop Zapdos's recovery and ability to Defog, which makes it a sitting duck for any incoming damage from the opposing team.

Opposing Walls: Pokemon like Mega Venusaur, Chansey, and Heatran all take very little damage from Zapdos. However, other walls such as Swampert, Celesteela, and Clefable are threatened by the SubToxic set.

Wallbreakers and Setup Sweepers: Pokemon like Mega Gallade, Choice Specs Blacephalon, Refresh Mega Latias, and Refresh Mega Altaria can break through Zapdos's defenses and eventually KO it.

Super Effective Coverage: Like most Flying-types, Zapdos is weak to Rock- and Ice-type attacks, especially physical variants due to its underwhelming physical bulk.

Status: Zapdos gets completely shut down by Toxic, since it relies on being healthy. Getting burned does not help either, as the negation of Leftovers makes it harder to wall opposing Pokemon.

Setup Sweepers: Zapdos is setup fodder for certain sweepers depending on what moves it runs. Zapdos without Toxic is a free turn of setup for Mega Charizard X and Volcarona, while lacking Heat Wave will allow both Mega Scizor and Bisharp to Swords Dance on it safely.

[CREDITS]
- Written by: [[Moosical, 215618], and [Namranan, 353292]]
- Electric analysis by: [[Moosical, 215618]]
- Flying analysis by: [[Namranan, 353292]]
- Quality checked by: [[terrors, 279058], [Misaka Mikoto, 240969], [Eien, 100418], [scpinion, 239869], [Zar, 221862], [Vid, 239907], [maroon, 305839], and [Moosical, 215618]]
- Translated by: [[PandaDoux, 511130]]
- Grammar checked by: [[Relecteur1, IDduRelecteur1], [Relecteur2, IDduRelecteur2]]
 
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