Cinderace @ Choice Scarf
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- High Jump Kick
- U-turn
Cinderace is this team's offensive pivot. Pyro Ball is for an extremely powerful STAB attack and High Jump Kick is for coverage, specifically to hit Garganacl. Sucker Punch is so this team doesn't get steamrolled by setup sweepers as even Toxapex can be overwhelmed. U-Turn is for pivoting and because U-Turn is good. Choice Scarf is for extra speed control.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Giga Drain
- Quiver Dance
- Morning Sun
This Volcarona is the standard sweeper set. I chose Flamethrower over Fiery Dance because of it's increased power and PP. Giga Drain is for Water Types and Morning-Sun is for recovery. Sadly, however, this set gets obliterated by Skeledirge.
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 32 HP / 220 Atk / 4 SpD / 252 Spe
Jolly Nature
- Jaw Lock
- Acrobatics
- Dragon Dance
- Taunt
Roaring Moon was added as a Win Condition for this team. Jaw Lock was added to trap Pokemon so Roaring Moon can set up and Taunt is to make it even easier to set up in the face of passive pokemon, (Clodsire). Acrobatics is to smash Great Tusk and Tera Flying is to further improve it's Great Tusk matchup. Dragon Dance is for setup.
Toxapex @ Eject Button
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 206 Def / 50 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Toxic
- Haze
- Recover
Toxapex was added to the team as a sturdy defensive backbone. Surf + Toxic are to mitigate its passiveness and Haze + Recover are to shut down setup sweepers. The eject button is to bring in breakers and sweepers safely with the idea that the damage Toxapex takes is cancelled out, (most of the time), with Regenerator. The EV spread is just the standard Pex spread.
Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Draining Kiss
- Psyshock
- Nuzzle
- Calm Mind
Hatterene was added to relieve some pressure of Great-Tusk so that the Great Tusk doesn't have to single handedly keep hazards off the field. It also provides some nice defensive presnece. Draining Kiss and Leftovers are for recovery and Nuzzle is to spread paralysis. Calm Mind is so Hatterene can act as a make-shift, endgame sweeper in the right conditions.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Ice Spinner
- Rapid Spin
This slot used to belong to Kingambit but Great Tusk was put on here to help the team with hazards, specifically Glimmora which isn't deterred by Hatterene. Knock Off is for Air Balloon Ghouldengo and Ice Spinner is for coverage. Earthquake is for STAB and Rapid Spin is to remove hazards. The item, leftovers, is used to help Great Tusk with its lack of reliable recovery.
Please rate this team. Thanks!
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- High Jump Kick
- U-turn
Cinderace is this team's offensive pivot. Pyro Ball is for an extremely powerful STAB attack and High Jump Kick is for coverage, specifically to hit Garganacl. Sucker Punch is so this team doesn't get steamrolled by setup sweepers as even Toxapex can be overwhelmed. U-Turn is for pivoting and because U-Turn is good. Choice Scarf is for extra speed control.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Giga Drain
- Quiver Dance
- Morning Sun
This Volcarona is the standard sweeper set. I chose Flamethrower over Fiery Dance because of it's increased power and PP. Giga Drain is for Water Types and Morning-Sun is for recovery. Sadly, however, this set gets obliterated by Skeledirge.
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 32 HP / 220 Atk / 4 SpD / 252 Spe
Jolly Nature
- Jaw Lock
- Acrobatics
- Dragon Dance
- Taunt
Roaring Moon was added as a Win Condition for this team. Jaw Lock was added to trap Pokemon so Roaring Moon can set up and Taunt is to make it even easier to set up in the face of passive pokemon, (Clodsire). Acrobatics is to smash Great Tusk and Tera Flying is to further improve it's Great Tusk matchup. Dragon Dance is for setup.
Toxapex @ Eject Button
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 206 Def / 50 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Toxic
- Haze
- Recover
Toxapex was added to the team as a sturdy defensive backbone. Surf + Toxic are to mitigate its passiveness and Haze + Recover are to shut down setup sweepers. The eject button is to bring in breakers and sweepers safely with the idea that the damage Toxapex takes is cancelled out, (most of the time), with Regenerator. The EV spread is just the standard Pex spread.
Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Draining Kiss
- Psyshock
- Nuzzle
- Calm Mind
Hatterene was added to relieve some pressure of Great-Tusk so that the Great Tusk doesn't have to single handedly keep hazards off the field. It also provides some nice defensive presnece. Draining Kiss and Leftovers are for recovery and Nuzzle is to spread paralysis. Calm Mind is so Hatterene can act as a make-shift, endgame sweeper in the right conditions.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Ice Spinner
- Rapid Spin
This slot used to belong to Kingambit but Great Tusk was put on here to help the team with hazards, specifically Glimmora which isn't deterred by Hatterene. Knock Off is for Air Balloon Ghouldengo and Ice Spinner is for coverage. Earthquake is for STAB and Rapid Spin is to remove hazards. The item, leftovers, is used to help Great Tusk with its lack of reliable recovery.
Please rate this team. Thanks!
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