PU Dwebble (QC 2/2) (GP 1/1) (DONE)

Akir

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[OVERVIEW]

Dwebble finds its niche as one of the tier's premier leads, particularly as a suicide entry hazard lead. Dwebble's unique ability to set up both Stealth Rock and Spikes is valuable, and with Sturdy and Custap Berry it is able to reliably set both. In a metagame with very limited removal, having both hazards set up is extremely effective. However, Dwebble's utility is extremely limited outside of this role, and if Dwebble loses Sturdy for whatever reason, Dwebble's ability to set any hazards at all is severely diminished.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Toxic / Knock Off / Shell Smash / Endure
item: Custap Berry
ability: Sturdy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Stealth Rock and Spikes are the main focus of this set and should be used as soon and as much as possible. Ideally Dwebble takes enough damage to activate Sturdy while setting Stealth Rock, which then activates Custap Berry to give near-priority to Spikes right before it goes down. Rock Blast threatens out opposing leads that also have Focus Sash or Sturdy such as Rampardos and opposing Dwebble to potentially stop them from setting up their own entry hazards. The last slot is flexible and based on what utility the rest of the team would appreciate most. Toxic and Knock Off can cripple defensive switch-ins such as Stunfisk and Bronzor, respectively, and Shell Smash is effective at threatening out common hazard removal from Tentacool or Natu. Endure can act as a backup Sturdy in case Dwebble needs another way to activate Custap Berry.

Frillish and Banette are notable teammates for blocking Rapid Spin, thus keeping Dwebble's hazards around. Other teammates like Zebstrika and Monferno that force a lot of switches are also excellent partners for making full use of the entry hazards to quickly chip down their counters of Stunfisk and Swanna.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[SergioRules, 265399], [uhBella, 567483]]
- Grammar checked by: [[Gangsta Spongebob, 535530], [deetah, 297659]]
 
Last edited by a moderator:

SergioRules

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[OVERVIEW]

Dwebble finds its niche as one of the tier's premiere leads, in particular as a suicide hazard lead. Dwebble's unique ability to set up both Stealth Rock and Spikes alone is valuable, and with Sturdy and Custap Berry it is able to reliably set both. In a metagame with very limited removal, (AC) having both hazards down is extremely effective. However, Dwebble's utility is severely limited outside of this role. Additionally, if Dwebble loses Sturdy for whatever reason, Dwebble's ability to set any hazards at all is severely diminished.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Toxic / Knock Off / Shell Smash / Endure
item: Custap Berry
ability: Sturdy
nature: Jolly
evs: 252 Atk / 4 Def / 252 SpD Spe (I assume this was just a typo)

[SET COMMENTS]
Stealth Rock and Spikes are the main focus of this set and should be used as soon as possible and as much as possible. Ideally Dwebble takes enough damage to activate Sturdy while setting Stealth Rock, which then activates Custap Berry to give near-priority to Spikes right before it goes down. Rock Blast is the chosen STAB move to threaten out opposing leads that also have Focus Sash or Sturdy such as Rampardos or other Dwebble to potentially stop them from setting up their own hazards. The last slot is flexible and based on what utility the rest of the team would appreciate most. Toxic and Knock Off can cripple defensive switchins such as Stunfisk through either status or getting rid of their item, and Shell Smash is for being more effective at threatening out common hazard removal from Tentacool or Natu. Make mention about how Endure can potentially activate Custap Berry if Dwebble is chipped but not brought into range. I would personally also put Endure higher than Shell Smash. Frillish is notable as a teammate for blocking potential Rapid Spin, thus keeping Dwebble's hazards around. Other teammates like Zebstrika or Monferno who force a lot of switches are also excellent partners for making full use of the entry hazards.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[SergioRules, 265399], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
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Bella

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Heyo!
[OVERVIEW]

Dwebble finds its niche as one of the tier's premier leads, in particular as a suicide hazard lead. Dwebble's unique ability to set up both Stealth Rock and Spikes alone is valuable, and with Sturdy and Custap Berry it is able to reliably set both. In a metagame with very limited removal, having both hazards down is extremely effective. However, Dwebble's utility is severely limited outside of this role. Additionally, if Dwebble loses Sturdy for whatever reason, Dwebble's ability to set any hazards at all is severely diminished. (Would combine these two sentecnes.)

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Toxic / Knock Off / Shell Smash / Endure
item: Custap Berry
ability: Sturdy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Stealth Rock and Spikes are the main focus of this set and should be used as soon as possible and as much as possible. Ideally Dwebble takes enough damage to activate Sturdy while setting Stealth Rock, which then activates Custap Berry to give near-priority to Spikes right before it goes down. Rock Blast is the chosen STAB move to threaten out opposing leads that also have Focus Sash or Sturdy such as Rampardos or other Dwebble to potentially stop them from setting up their own hazards. The last slot is flexible and based on what utility the rest of the team would appreciate most. Toxic and Knock Off can cripple defensive switchins such as Stunfisk (Would mention NFE walls like Bronzor or whatever here too!) through either status or getting rid of their item, and Shell Smash is more effective at threatening out common hazard removal from Tentacool or Natu. Endure can also act as a backup Sturdy in case Dwebble needs another way to activate Custap Berry. Frillish (and Banette) is notable as a teammate for blocking potential Rapid Spin, thus keeping Dwebble's hazards around. Other teammates like Zebstrika or Monferno who force a lot of switches are also excellent partners for making full use of the entry hazards. (Probably would mention how their checks like Klang or Swanna get chipped down hard here too.)

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[SergioRules, 265399], [Bella, 567483]]
- Grammar checked by: [[username1, userid1]]
Not much to say, im good to let this go as 2/2
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[/SPOILER]
 

Gangsta Spongebob

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[OVERVIEW]
Dwebble finds its niche as one of the tier's premier suicide leads, in particular as a suicide hazard lead. As a lead does Dwebble do anything except be a suicide lead? I'm assuming not, if it does consistently see use as a lead outside this then ignore this change. Dwebble's unique ability to set up both Stealth Rock and Spikes alone is valuable, and with Sturdy and Custap Berry it is able to reliably set both. In a metagame with very limited removal, having both entry hazards You need to say "entry hazards" once before shortening it to "hazards" down is extremely effective. However, (AC) Dwebble's utility is severely very Avoiding repeating "severely" limited outside of this role, and if Dwebble loses Sturdy for whatever reason, Dwebble's its ability to set any hazards at all is severely diminished.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Toxic / Knock Off / Shell Smash / Endure
item: Custap Berry
ability: Sturdy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Stealth Rock and Spikes are the main focus of this set and should be used as soon and as much as possible and as much as possible. Ideally Dwebble takes enough damage to activate Sturdy while setting Stealth Rock, which then activates Custap Berry to give near-priority to Spikes right before it goes down. Rock Blast is the chosen STAB move to threaten out opposing leads that also have Focus Sash or Sturdy such as Rampardos or and other Dwebble to potentially stop them from setting up their own hazards. The last slot is flexible and based on what utility the rest of the team would appreciate most. Self-explanatory Toxic and Knock Off can cripple defensive switchins switch-ins such as Stunfisk and Bronzor through either status or getting rid of their item, Dex-info, not needed. I recommend replacing Bronzor with an NFE that is vulnerable to Toxic, since given the QC notes both moves are meant to apply to both Pokemon and Shell Smash is more effective at threatening out common hazard removal from Tentacool or and Natu. Endure can also act as a backup Sturdy in case Dwebble needs another way to activate Custap Berry. I'm not sure "backup Sturdy" is entirely accurate since Dwebble needs to actively use the move as opposed to it being a passive ability. "Endure can act a means to get Dwebble to low health in case it needs another way to activate Custap Berry" may be better.

Frillish and Banette are notable as a teammate for blocking potential Rapid Spin, thus keeping Dwebble's hazards around. Other teammates like Zebstrika or Monferno who that force a lot of switches are also excellent partners for making full use of the entry hazards as Dwebble's entry hazards to quickly chip down their counters of Stunfisk and Swanna.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[SergioRules, 265399], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/sergiorules.265399/
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
New credits system
(Put me here if the GPer says so)
 

deetah

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Credit both myself and Gangsta Spongebob for GP.

GP 1/1

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[OVERVIEW]

Dwebble finds its niche as one of the tier's premier leads, in particularly as a suicide entry hazard lead. Dwebble's unique ability to set up both Stealth Rock and Spikes alone is valuable, and with Sturdy and Custap Berry it is able to reliably set both. In a metagame with very limited removal, having both hazards down set up is extremely effective. However, (AC) Dwebble's utility is severely extremely limited outside of this role, and if Dwebble it loses Sturdy for whatever reason, Dwebble's ability to set any hazards at all is severely diminished.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Toxic / Knock Off / Shell Smash / Endure
item: Custap Berry
ability: Sturdy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Stealth Rock and Spikes are the main focus of this set and should be used as soon and as much as possible and as much as possible. Ideally Dwebble takes enough damage to activate Sturdy while setting Stealth Rock, which then activates Custap Berry to give near-priority to Spikes right before it goes down. Rock Blast is the chosen STAB move to threatens out opposing leads that also have Focus Sash or Sturdy such as Rampardos or other and opposing Dwebble to potentially stop them from setting up their own entry hazards. The last slot is flexible and based on what utility the rest of the team would appreciate most. Toxic and Knock Off can cripple defensive switchins switch-ins such as Stunfisk and Bronzor through either status or getting rid of their item, and Shell Smash is more effective at threatening out common hazard removal from Tentacool or Natu. Endure can also act as a backup Sturdy in case Dwebble needs another way to activate Custap Berry.

Frillish and Banette are notable as a teammates for blocking potential Rapid Spin, thus keeping Dwebble's hazards around. Other teammates like Zebstrika or and Monferno who that force a lot of switches are also excellent partners for making full use of the entry hazards as Dwebble's entry hazards to quickly chip down their counters of Stunfisk and Swanna.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[SergioRules, 265399], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

GP Team Done
 

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