BW Duosion

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UberSkitty

Assist Skitty was too broken for NDUbers
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[OVERVIEW]
With the combination of reliable recovery, Eviolite, and, most notably, Magic Guard, Duosion makes for a prime option as a wall and bulky setup sweeper. Unlike many other setup sweepers, Duosion can check many walls such as Bronzor, Maractus, and Tentacool and use them as setup fodder without fear of moves like Toxic and Leech Seed. However, Duosion has to watch out for Knock Off, as it relies heavily on its Eviolite to tank hits while setting up, especially if not running Acid Armor. Duosion can also do significant damage without the need to set up with its naturally high Special Attack, making it both an offensive and defensive threat. The immunity to hazards allows Duosion to switch in and take hits more safely, which is very valuable due to the lack of hazard removal in the tier. However, Duosion faces large competition with Beheeyem, which can serve as a bulky setup sweeper without having to rely on Eviolite for bulk, allowing it to hold Leftovers or expand its versatility on offensive sets with items like Choice Specs and Life Orb. Duosion also suffers from four-moveslot syndrome, making it choose between a worse matchup against physical wallbreakers like Stoutland and Marowak or being hard-walled by Dark-types like Shiftry and Zweilous.

[SET]
name: Bulky Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psyshock / Psychic
move 4: Acid Armor / Signal Beam
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Magic Guard is Duosion's best attribute, as it leaves Duosion unable to be stalled out by moves like Toxic or be worn down by entry hazards, which are otherwise very common answers for walls and bulky setup sweepers. Psyshock gives Duosion a better matchup against special walls like Audino and opposing Calm Mind users like Golduck, though Psychic can be used instead for slightly more power overall. Acid Armor pairs well with Calm Mind while sweeping to better take hits from physical wallbreakers like Rampardos and Stoutland. Signal Beam is also an option, as it gives Duosion a way to hit Dark-types like Shiftry and Zweilous and improves its matchup against opposing Psychic-types like Beheeyem. Before setting up, Duosion can utilize its immunity to hazards throughout the match to switch in against offensive and defensive foes alike such as Monferno and Bronzor, respectively. Passive foes like Maractus and Frillish are great options for Duosion to set up against once threats like Scraggy have been KOed. Fighting-types like Monferno and Machoke are solid teammates, since they can take out Dark-types for Duosion. Finally, Duosion's durability makes it a great option for stall teams, on which other walls like Frillish, Audino, and Bronzor are common teammates.

[CREDITS]
- Written by: [[UberSkitty, 355061]]
- Quality checked by: [[SergioRules, 265399], [Akir, 231726]]
- Grammar checked by: [[Tbolt, 555379]]
 
Last edited:

SergioRules

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[OVERVIEW]
With the combination of reliable recovery, Eviolite, (AC) and most notably Magic Guard, Duosion makes for a prime option as a wall and bulky setup sweeper. Unlike many other setup sweepers, Duosion can check many walls such as Bronzor, Maractus and Tentacool and use them as setup fodder without fear of moves like Toxic and Leech Seed. However, Duosion has to watch out for Knock Off from the latter as it relies heavily on its Eviolite to tank hits while setting up, especially if not running Acid Armor. Duosion can also put in work do significant damage without the need to set up, with its naturally high Special Attack making it both an offensive and defensive threat. The immunity to hazards allows Duosion to switch in and take hits more safely, which is very valuable due to general the lack of hazard removal in the tier. However, Duosion faces large competition with Beheeyem, who can also serve as a bulky setup sweeper but without having to rely on Eviolite for bulk, allowing it to hold Leftovers and expand its versatility to offensive sets with items like Choice Specs and Life Orb. Duosion also suffers from having only four moveslots, making it choose between a worse matchup against physical wallbreakers like Stoutland and Marowak or being hard-walled by Dark-types like Shiftry and Zweilous.

[SET]
name: Bulky Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psyshock / Psychic
move 4: Signal Beam / Acid Armor (I personally would switch these two, most people running a Dark-type are using Scraggy which Signal doesn't do much vs anyway and Duosion should always be paired with a better Dark check imo, might wait for QC 2 to see what they say)
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Magic Guard is Duosion's largest attribute as it leaves Duosion unable to be stalled out by moves like Toxic or worn down by entry hazards, an otherwise very common answer for walls and bulky setup sweepers. Psyshock gives Duosion a better matchup against opposing Calm Mind users like Golduck and Swoobat, although Psychic can be used instead for slightly more power overall. Signal Beam gives Duosion a way to hit Dark-types like Shiftry and Zweilous and a better matchup against opposing Psychic-types like Beheeyem and Mr. Mime. Acid Armor is another option that pairs well with Calm Mind while sweeping to better take hits from physical wallbreakers like Rampardos and Stoutland. (switch these two lines if you switch them in the set) Before setting up, Duosion can utilize its immunity to hazards throughout the match to switch in against offensive and defensive foes alike such as Monferno and Bronzor, respectively. Passive foes like the latter (just name a different passive mon here imo, feels clunky) and Frillish are great options for Duosion to set up against once threats like Scraggy and Trick Mr. Mime have been KOed. Duosion's durability makes it a great option for stall teams, in which other walls like Frillish, Audino, and Bronzor are common teammates. Finally, Fighting-types like Monferno and Machoke are solid teammates since they can take out Dark-types for Duosion. (as mentioned in the set, I feel like a Dark-type check is more important than anything for Duosion, so this should probably be higher on the list)


[CREDITS]
- Written by: [[UberSkitty, 355061]]
- Quality checked by: [[SergioRules, 265399], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
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Akir

A true villain!
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[OVERVIEW]
With the combination of reliable recovery, Eviolite, and most notably Magic Guard, Duosion makes for a prime option as a wall and bulky setup sweeper. Unlike many other setup sweepers, Duosion can check many walls such as Bronzor, Maractus and Tentacool and use them as setup fodder without fear of moves like Toxic and Leech Seed. However, Duosion has to watch out for Knock Off from the latter as it relies heavily on its Eviolite to tank hits while setting up, especially if not running Acid Armor. Duosion can also do significant damage without the need to set up, with its naturally high Special Attack making it both an offensive and defensive threat. The immunity to hazards allows Duosion to switch in and take hits more safely, which is very valuable due to the lack of hazard removal in the tier. However, Duosion faces large competition with Beheeyem, who can also serve as a bulky setup sweeper but without having to rely on Eviolite for bulk, allowing it to hold Leftovers and expand its versatility to offensive sets with items like Choice Specs and Life Orb. Duosion also suffers from having only four moveslots, making it choose between a worse matchup against physical wallbreakers like Stoutland and Marowak or being hard-walled by Dark-types like Shiftry and Zweilous.

[SET]
name: Bulky Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psyshock / Psychic
move 4: Acid Armor / Signal Beam
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Magic Guard is Duosion's largest attribute as it leaves Duosion unable to be stalled out by moves like Toxic or be worn down by entry hazards, otherwise very common answers for walls and bulky setup sweepers. Psyshock gives Duosion a better matchup against special walls like Audino and opposing Calm Mind users like Golduck and Swoobat (swoobat sets up faster so it usually wins), although Psychic can be used instead for slightly more power overall. Acid Armor pairs well with Calm Mind while sweeping to better take hits from physical wallbreakers like Rampardos and Stoutland. Signal Beam is also an option as it gives Duosion a way to hit Dark-types like Shiftry and Zweilous and a better matchup against opposing Psychic-types like Beheeyem and Mr. Mime. Before setting up, Duosion can utilize its immunity to hazards throughout the match to switch in against offensive and defensive foes alike such as Monferno and Bronzor, respectively. Passive foes like the Maractus and Frillish are great options for Duosion to set up against once threats like Scraggy and Trick Mr. Mime have been KOed. Fighting-types like Monferno and Machoke are solid teammates since they can take out Dark-types for Duosion. Finally, Duosion's durability makes it a great option for stall teams, in which other walls like Frillish, Audino, and Bronzor are common teammates.

[CREDITS]
- Written by: [[UberSkitty, 355061]]
- Quality checked by: [[SergioRules, 265399], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Overall very good; most of my edits were just updating meta references due to age and thats not on you at all. This mon is nothing new to us old PU players though huh lol

update and thats 2/2
 
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[OVERVIEW]
With the combination of reliable recovery, Eviolite, and, (AC) most notably, (AC) Magic Guard, Duosion makes for a prime option as a wall and bulky setup sweeper. Unlike many other setup sweepers, Duosion can check many walls such as Bronzor, Maractus, (AC) and Tentacool and use them as setup fodder without fear of moves like Toxic and Leech Seed. However, Duosion has to watch out for Knock Off, (AC) as it relies heavily on its Eviolite to tank hits while setting up, especially if not running Acid Armor. Duosion can also do significant damage without the need to set up, (RC) with its naturally high Special Attack, (AC) making it both an offensive and defensive threat. The immunity to hazards allows Duosion to switch in and take hits more safely, which is very valuable due to the lack of hazard removal in the tier. However, Duosion faces large competition with Beheeyem, who which can also serve as a bulky setup sweeper but without having to rely on Eviolite for bulk, allowing it to hold Leftovers and or expand its versatility to on offensive sets with items like Choice Specs and Life Orb. (Removed "also" and "but" because adding a comma before but, which is what I would have otherwise done, would have made the sentence too choppy.) Duosion also suffers from having only four moveslots (Can also just say "four-moveslot syndrome."), making it choose between a worse matchup against physical wallbreakers like Stoutland and Marowak or being hard-walled by Dark-types like Shiftry and Zweilous.

[SET]
name: Bulky Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psyshock / Psychic
move 4: Acid Armor / Signal Beam
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Magic Guard is Duosion's largest best attribute, (AC) as it leaves Duosion unable to be stalled out by moves like Toxic or be worn down by entry hazards, which are otherwise very common answers for walls and bulky setup sweepers. Psyshock gives Duosion a better matchup against special walls like Audino and opposing Calm Mind users like Golduck, although though Psychic can be used instead for slightly more power overall. Acid Armor pairs well with Calm Mind while sweeping to better take hits from physical wallbreakers like Rampardos and Stoutland. Signal Beam is also an option, (AC) as it gives Duosion a way to hit Dark-types like Shiftry and Zweilous and a better improves its matchup against opposing Psychic-types like Beheeyem. (Better parallelism) Before setting up, Duosion can utilize its immunity to hazards throughout the match to switch in against offensive and defensive foes alike such as Monferno and Bronzor, respectively. Passive foes like the Maractus and Frillish are great options for Duosion to set up against once threats like Scraggy have been KOed. Fighting-types like Monferno and Machoke are solid teammates, (AC) since they can take out Dark-types for Duosion. Finally, Duosion's durability makes it a great option for stall teams, in on which other walls like Frillish, Audino, and Bronzor are common teammates.

[CREDITS]
- Written by: [[UberSkitty, 355061]]
- Quality checked by: [[SergioRules, 265399], [Akir, 231726]]
- Grammar checked by: [[Tbolt, 555379]]

GP Team done
 
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