Typing:
Primary Viable Tera types:
Abilities: Strong Jaw/Shell Armor/Swift Swim (HA)
Base Stats: 90 HP / 115 Atk / 90 Def / 48 Sp.Atk / 68 Sp.Def / 74 Spe
Notable moves (Niche options in italics):
PROS:
- Drednaw gained Shell Smash in Scarlet and Violet, granting it access to some of the strongest damage output in the tier after a single click.
- Differentiates itself from other Shell Smashers through utility outside of just Smashing via Swift Swim and Stealth Rock
- Strong Jaw Crunch and Ice Fang give excellent coverage, and miscellaneous options like Earthquake, Poison Jab, and Ice Spinner give variety and can instantkill standard checks
- Strong Jaw Crunch is so strong that even super effective moves will rarely be worth it if Crunch is neutral. After Dark Terastalization, it has an effective base power of 180, meaning options like Poison Jab or Ice Spinner when super effective don't outdamage it. You really do have a one button wonder.
- Swift Swim can function in or against rain teams, and in rain gives a backup speed option. Shell Smash under Rain makes you absolutely a nuclear bomb.
- Dark and Grass Terastalization have vastly different checks, and Quagsire, the best answer to Dark, loses automatically to Grass.
- Dark Terastalization makes you immune to Prankster, meaning Klefki becomes setup fodder and Morgrem can do absolutely nothing Grafaiai trying to Taunt or Parting Shot gives a free turn as well.
- Even if Terastalization gets banned, Drednaw's access to Rock STAB gives it a place as a Shell Smasher over Cloyster and a place on Rain over Barraskewda!
CONS:
- Status absolutely ruins Drednaw. Prankster Thunder Waves from Klefki and Morgrem, Will-o from Arcanine and Talonflame, Toxic Spikes from Glimmet, and much more all can either slow down or completely neuter Drednaw, forcing external support from gimmicky options like Healing Wish. Dark Terastalization makes you immune to Prankster, while Grass Terastalization makes you immune to Spore, Stun Spore, and Leech Seed.
- Priority just kills you. Slither Wing resists Crunch, Grass Terablast, and Earthquake and OHKOs both Terastalization types, ExtremeSpeed is only resisted by base typing, Aqua Jet and Mach Punch are never resisted.
- Coverage is strong, but faces 4MSS between a second STAB move, Ice Fang/Spinner, Earthquake, Poison Jab, and Substitute.
- Faces strict competition as a Shell Smasher by Cloyster, who has stronger Ice STAB, a reliable 125 bp Rock Blast, Ice Shard, and relies less on Terastalization, and Polteageist, who is a special attacker, has Strength Sap, and is arguably a better Terastalization candidate.
- Faces competition in the Swift Swim role from Barraskewda, who hits harder and is significantly faster and generally has enough coverage to make Drednaw's pros not as worth it.
- Requires massive amounts of team support to function best, and is susceptible to just losing at team preview.
- Whirlwind, Roar, Dragon Tail exist.
Terastalization potential:
SAMPLE SETS:
Standard (Drednaw) @ White Herb
Ability: Strong Jaw
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Waterfall / Stone Edge
- Poison Jab / Ice Fang / Earthquake / ...
- Shell Smash
Ability: Strong Jaw
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Waterfall / Stone Edge
- Poison Jab / Ice Fang / Earthquake / ...
- Shell Smash
Non-Swift Swim Drednaw is wholly reliant on overpowering targets with brutal amounts of damage after a single turn of setup. Terastalize Dark Strong Jaw Crunch is capable of frankly staggering damage after a single boost, and in instances where multiple boosts are acquired can result in an instantaneous game loss. Thanks to its sheer power, coverage options are heavily limited to those whose utility can cover the few flaws Crunch has while also keeping up in raw power. Waterfall carries STAB and a 20% flinch rate to occasionally completely bypass an otherwise consistent wall like Mimikyu, and I consider it mandatory on non-Swift Swim sets, although Stone Edge generally has better coverage. The last moveslot is a filler slot for miscellaneous coverage; Poison Jab hits Dachsbun, Wo-Chien, and Fairy Terastalization as hard as possible while also carrying a solid poison chance against neutral targets; Ice Fang hits Hydreigon, Wo-Chien, Brute Bonnet, and Salamence as hard as possible; Earthquake is almost solely for Tinkaton, who can paralyze Drednaw and immediately kill the sweep.
Other niche options can include changing to Terastalize Grass in order to OHKO Quagsire and become immune to Spore and Leech Seed, although you will notice an immense drop in power. Liquidation and Head Smash are more damaging versions of moves already on the recommended move list, but the former's defense drop will rarely be notable when shooting for OHKOs and the latter will put Drednaw into revenge killing range faster. Jolly can be used to get the jump on faster Scarfers, including the 110 speed bracket. The 100 speed bracket you already outspeed, such as Salamence, by 2 points with Adamant, however. Jaw Lock is an extremely gimmicky option to replace Crunch, which can trap Prankster Klefki and set up to +6 if it is a non-attacking variant, but also risks getting nuked if your opponent guesses correctly once
Rain Abuse (Drednaw) @ White Herb
Ability: Swift Swim
Tera Type: Grass
EVs: 252 Atk / 252 Spe
Adamant Nature
- Shell Smash
- Tera Blast / Earthquake / ...
- Waterfall / Liquidation
- Ice Spinner / Earthquake / ...
Ability: Swift Swim
Tera Type: Grass
EVs: 252 Atk / 252 Spe
Adamant Nature
- Shell Smash
- Tera Blast / Earthquake / ...
- Waterfall / Liquidation
- Ice Spinner / Earthquake / ...
Rain version, who trades Tera Dark for Tera Grass to OHKO Quagsire and Gastrodon.
BEST FRIENDS:
It's probably one of the only reasons Arboliva is useful in UU, so it can take solace in that. Other Grass types provide similar benefits (Earthquake resistance, status options, can hit very hard), but Arboliva's access to Grassy Terrain is extremely unique and can also fuel Hawlucha if you're an absolute unit.
WORST ENEMIES: