Doubles Dragonite (QC 2/2)(GP 0/1)

OVERVIEW]
Thanks to the sheer power of Tera Normal Extreme Speed, Dragonite is one of DOU’s biggest threats, threatening to KO a large portion of the metagame. Dragonite also has excellent coverage, allowing it to hit any Pokémon that aren't afraid of Extreme Speed, such as Gholdengo and Iron Treads. Dragonite’s Dragon/Flying allows it to take attacks such as Chi-Yu's Heat Wave and Palafin's Jet Punch while also granting it immunity to Earthquakes from Garchomp and Great Tusk. Tera Normal also allows it to survive threatening Dragon- and Ice-type attacks. Inner Focus lets Dragonite avoid Attack drops from Intimidate and flinches Fake Out. Dragonite is most commonly paired with Chien-Pao, as Sword of Ruin lowers the Defense of foes, allowing Extreme Speed to deal more damage. This pairing is preferred by offensive teams but can fit on other archetypes appreciate Dragonite's power and priority. Due to Dragonite's heavy dependence on Extreme Speed, Pokemon that can block priority moves such as Farigiraf, Tsareena, and Indeedee-F limit its effectiveness. Dragonite also struggles against Pokémon with high physical bulk that can take an Extreme Speed and threaten it in return such as Great Tusk, Iron Hands, Amoonguss, and Garganacl. Additionally, Dragonite is greatly hindered by Stealth Rock, which nullifies Multiscale and limits its longevity.

[SET]
name: Choice Band
move 1: Extreme Speed
move 2: Dragon Claw
move 3: Ice Spinner / Facade
move 4: Fire Punch / Earthquake / Stomping Tantrum
item: Choice Band
ability: Inner Focus / Multiscale
nature: Adamant Nature
evs: 252 Atk / 252 HP / 4 SpD
Tera Type: normal


[SET COMMENTS]
* Extreme Speed allows Dragonite to KO opposing priority users such as Murkrow and Palafin before they can move.
* Dragon Claw gives Dragonite a strong STAB move in positions where using Extreme Speed is undesirable. It also threatens an OHKO on opposing Dragonite and Garchomp.
* Ice Spinner allows Dragonite to remove the priority-blocking Psychic Terrain, threaten an OHKO on opposing Dragonite and Garchomp, and hit the many Ground-types in the tier super effectively.
* Alternatively, Facade allows Dragonite to avoid the damage reduction from being burned and is boosted by Tera Normal.
* One of Fire Punch, Stomping Tantrum, or Earthquake is wanted to damage Steel-types. Fire Punch allows Dragonite to hit Grass- and Ice-types such as Amoonguss, Abomasnow, and Chien-Pao, while Earthquake allows it to hit Rock-, Electric-, and Fire-type Pokemon such as Glimmora, Iron Hands, and Armarouge. Earthquake is most useful on teams with teammates that are immune to Ground-type attacks.
* The given EV spread maximizes Dragonite's damage and bulk, as it does not need to invest in Speed thanks to Extreme Speed's priority.
* Multiscale can be used over Inner Focus on teams that want additional bulk and have a method of entry hazard removal.
* Choice Band lets Dragonite focus on spamming Extreme Speed and boosts its damage immensely.


[STRATEGY COMMENTS]
Other Options
=============
* Life Orb can be used on offensive teams that need Dragonite to be capable of switching moves while still dealing lots of damage.
* A mixed Life Orb set with Hurricane is a viable set on rain teams. Life Orb or Sharp Beak allows Dragonite to threaten an OHKO on Amoonguss.
* Iron Head Dragonite is useful on teams that want increased damage against Fairy-types such as Grimmsnarl and Sylveon.
* Running an Assault Vest on Dragonite gives it more bulk and allows it to switch between moves at the cost of decreasing its offensive presence.
* Weakness Policy Tailwind Dragonite can use Multiscale to tank a hit and leverage speed control while dealing increased damage.

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/lemurro.554572/
- Quality checked by:
https://www.smogon.com/forums/members/qsns.230771/
https://www.smogon.com/forums/members/big-pichu.586432/
- Grammar checked by:
https://www.smogon.com/forums/members/deetah.297659/
 
Last edited:
QC 1/2 good work

Mentioned on Discord but we are cutting AV because DNite without boosts is embarrassing

Red = Remove
Blue = Comment

[OVERVIEW]
Thanks to the sheer power of Tera Normal Extreme Speed Dragonite is one of the metagame's biggest threats. Dragonite uses its 134 attack stat in combination with Extreme Speed and Terastallization to threaten a large portion of the metagame with instant death. Dragonite also has excellent coverage, allowing it to hit any mons that aren't afraid of Extreme Speed. Dragonite also benefits from starting out with the Dragon/Flying type which allows it to take attacks such as Chi-Yu's Heat Wave and Palafin's Jet Punch, and avoid Earthquakes from Garchomp and Great Tusk. Tera Normal also allows it to survive threatening Dragon and Ice type attacks. Inner focus lets it ignore traditional methods of slowing down threats such as Intimidate and Fake out. Dragonite is most commonly paired with Chien Pao whose Sword of Ruin boosts extreme speed to obscene levels but fits on a wide variety of structures. I think "wide variety of teams" is reserved for stuff like Bundle/Amoonguss that slots in easily to balance/HO/whatever. Would say reword this to say DNite is most at home on offense but can fit on others Due to Dragonite's heavy dependence on Extreme Speed priority blockers Pokemon that block priority moves such as Farigiraf, Tsareena, and Indeedee-F limit its effectiveness. Dragonite also struggles against mons with high physical bulk that can take an extreme speed and threaten it back such as Great Tusk, Iron hands, Amoongus, and Garganacl. Additionally, Dragonite is greatly hindered by Stealth Rocks, which makes it more difficult to use against hazard stack teams. Would rather say something like " "Additionally, Dragonite's bulk is greatly hindered by the common Stealth Rock" because SR are used outside of dedicated hazard stack teams and it isn't affected by Spikes/Tspikes

[SET]
name: E-Speed Bot
move 1: Extreme Speed
move 2: Dragon Claw
move 3: Ice Spinner/Facade
move 4: Fire Punch/Earthquake/Stomping Tantrum
item: Choice Band
ability: Inner focus/Multiscale
nature: Adamant
evs: 252 attack 252 hp 4 spdef
Tera Type: Normal

[SET COMMENTS]
* Need a dedicated bullet talking about Extreme Speed. Strong priority primary attack etc.
*Dragon claw gives Dragonite a strong stab move to attack with in positions where using extreme speed is undesirable. Mention that it OHKOs Dragapult and Garchomp
*Ice spinner allows Dragonite to remove the priority blocking Psychic Terrain and threatens to OHKO opposing Dragonite.
* Facade allows Dragonite to get around burn reducing its damage output. also mention boosted by Tera Normal
*
One of Fire Punch, Stomping Tantrum, or Earthquake is wanted to damage Extreme Speed resisting steel types. Expand this to name specific targets for each - "A coverage move is used to hit Steel-types that resist Extreme Speed - Fire Punch hits x while Earthquake and Stomping Tantrum hit x. Also say that EQ appreciates other immunities.

Moved bullets, moves go first

* Dragonite doesn't need speed thanks to its great priority, so all evs should be invested into attack and bulk. You can just say "The EV spread maximizes Dragonite's damage and bulk."
* Tera Normal and Choice Band help maximize Extreme Speed's damage.
* Inner focus is run because it lets Dragonite ignore Fake Out and Intimidate. Also add something about Multiscale (you can say its less common/needs hazard removal/etc

[STRATEGY COMMENTS]
Other Options
=============

Move AV here
* Life Orb can be used on offensive teams that need a Dragonite capable of switching moves while still dealing lots of damage.
*Mixed Dragonite with Hurricane and a Life Orb is a usable set on rain teams. Mention that Hurricane specifically threatens an OHKO on Amoonguss with Life Orb or Sharp Beak.
*Iron Head Dragonite is useful on teams that want increased damage on fairies Fairy-types such as Sylveon and Grimmsnarl.
Add a bullet point about Weakness Policy Tailwind

[CREDITS]
- Written by: [[Lemurro, 554572]]
- Quality checked by: [[qsns, 230771], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
[OVERVIEW]
Thanks to the sheer power of Tera Normal Extreme Speed Dragonite is one of the metagame's biggest threats. Dragonite uses its 134 attack stat in combination with Extreme Speed and Terastallization to threaten a large portion of the metagame with instant death. (Specify Tera-Normal ESpeed) Dragonite also has excellent coverage, allowing it to hit any mons that aren't afraid of Extreme Speed. (What mons aren't afraid of Espeed?) Dragonite also benefits from starting out with the Dragon/Flying type which allows it to take attacks such as Chi-Yu's Heat Wave and Palafin's Jet Punch, and avoid Earthquakes from Garchomp and Great Tusk. Tera Normal also allows it to survive threatening Dragon and Ice-type attacks. Inner focus lets it ignore traditional methods of slowing down threats such as Intimidate and Fake out. (Mention why Dragonite wants to avoid these and what the benefits are here -- wording it like "Dragonite can avoid being weakened by Intimidate due to Inner Focus" or something along those lines) Dragonite is most commonly paired with Chien Pao whose Sword of Ruin boosts Extreme Speed to obscene levels and is preferred by offensive teams but can fit on other structures (What other structures? What makes a team appreciate Dnite?). Due to Dragonite's heavy dependence on Extreme Speed pokemon that can block priority moves such as Farigiraf, Tsareena, and Indeedee-F limit its effectiveness. Dragonite also struggles against mons with high physical bulk that can take an extreme speed(capitalize Extreme Speed) and threaten it back such as Great Tusk, Iron hands, Amoongus, and Garganacl. Additionally, Dragonite is greatly hindered by the common stealth rock which decreases its bulk and nullifies multiscale(capitalize Multiscale).

[SET]
name: E-Speed Bot
move 1: Extreme Speed
move 2: Dragon Claw
move 3: Ice Spinner/Facade
move 4: Fire Punch/Earthquake/Stomping Tantrum
item: Choice Band
ability: Inner focus/Multiscale
nature: Adamant
evs: 252 attack 252 hp 4 spdef
Tera Type: Normal

(Fix the format to properly use spaces, slashes and capitalize properly-- check the following format:

name: Chien-Pao Standard
move 1: Ice Spinner
move 2: Sucker Punch / Throat Chop
move 3: Sacred Sword
move 4: Protect
item: Focus Sash / Life Orb
ability: Sword of Ruin
nature: Jolly Nature
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Dark / Ghost
)


[SET COMMENTS]
* Extreme Speed is an excellent move for any physical attacker, due to its high power and +2 priority which allows to move before other priority users such Murkrow and Palafin (Mention the benefits of moving earlier here -- preventing TW from going up if the Murkrow has taken damage, etc.)
*Dragon claw gives Dragonite a strong stab move in positions where using extreme speed (capitalize Extreme Speed) is undesirable. It also threatens an OHKO on opposing Dragonite and Garchomp
*Ice spinner allows Dragonite to remove the priority blocking Psychic Terrain and threatens an OHKO on opposing Dragonite and Garchomp (Dragonite and Garchomp are mentioned in the next line, definitely would suggest mentioning pokemon that Ice Spinner hits that Dragon Claw doesn't)
* Facade allows Dragonite to get around burn reducing its damage output and is boosted by Tera Normal
*One of Fire Punch, Stomping Tantrum, or Earthquake is wanted to damage Extreme Speed resisting steel types. Fire punch allows Dragonite to hit Grass and Ice types such as Amoonguss, Abomasnow, and Chien Pao for super effective damage while Earthquake allows Dragonite to hit Rock, Electric, and Fire type mons (Might be good to give a couple examples of specific Pokemon Equake hits) for increased damage. Earthquake is most useful on teams with non-Dragonite ground immunes
* The EV spread maximizes Dragonite's damage and bulk. (I don't think that 252/252 spreads are usually mentioned in these text segments. If you want, it might be worth to mention that Espeed means you can run bulk instead of speed investment.)
* Inner focus lets Dragonite ignore Fake Out and Intimidate. Multiscale is less common but can be used on teams that want additional bulk and have a method of hazard removal
* Tera Normal and Choice Band help maximize Extreme Speed's damage. (Tera Normal is mentioned in previous lines so it might be a good idea to just mention it in the ESpeed line and just mention Band as a standalone item line. I think looking at how Band is described on the Dracovish SS analysis is a good example -- ESpeed on DNite is extremely powerful and can be a wincon itself so you often want to maneuver into situations where you only need one move ).


[STRATEGY COMMENTS]
Other Options
=============
* Life Orb can be used on offensive teams that need a Dragonite capable of switching moves while still dealing lots of damage
*Mixed Dragonite with Hurricane and a Life Orb is a usable set on rain teams. A life orb or sharp beak allows Dragonite to threaten an OHKO on the common Amoonguss
*Iron Head Dragonite is useful on teams that want increased damage on Fairy types such as Grimmsnarl and Sylveon
*Running an Assault vest on Dragonite gives it more bulk and allows it to switch moves at the cost of decreased offensive threat
*Another option is Weakness Policy Tailwind Dragonite which can blindside an unprepared opponent (Mention more details on what the benefits of this set are.)

[CREDITS]

- Written by: [[Lemurro, 554572]]
- Quality checked by: [[qsns, 230771], [big pichu, 586432]]
- Grammar checked by: [[username1, userid1]]
2/2

seal --> o :-) o
 
Last edited:

Clouds

False Pretenses
is a Forum Moderatoris a member of the Battle Simulator Staffis a Smogon Discord Contributor Alumnus
hi, gp amcheck so feel free to implement anything you find useful

add / remove / comment / (ac) add comma / (rc) remove comma / (ah) add hyphen

[OVERVIEW]
Thanks to the sheer power of Tera Normal Extreme Speed, (ac) Dragonite is one of the metagame's tier's biggest threats. Dragonite uses It utilizes its base 134 Attack stat in combination with Extreme Speed and Tera Normal to threaten instantly KO a large portion of the metagame tier with instant death. (rephrased to avoid implicating "death/killed") Dragonite also has excellent coverage options, (rc) allowing that allow it to hit any mons Pokemon that aren't afraid of Extreme Speed, such as Gholdengo and Iron Treads. Dragonite also benefits from Starting out with the Dragon/Flying (eliminating redundant sentence structure) type typing which allows lets it to take withstand attacks such as Chi-Yu's Heat Wave and Palafin's Jet Punch, (rc) and while granting it immunity to avoid Earthquakes from Garchomp and Great Tusk. Tera Normal also allows it Dragonite to survive threatening Dragon- (ah) and Ice-type attacks. Inner Focus lets Dragonite it avoid Attack drops from Intimidate and prevents it from being flinched by Fake Out. Dragonite is most commonly paired with Chien-Pao (ah) as Chien-Pao's whose Sword of Ruin ability boosts Extreme Speed to obscene levels lowers the Defense of foes, allowing Extreme Speed to deal more damage. (Sword of Ruin doesn't boost Extreme Speed's power itself) This pairing and is preferred by offensive teams but can fit on other teams of different playstyles structures who that appreciate Dragonite's power and access to priority. Due to Dragonite's heavy dependence on Extreme Speed, (ac) Pokemon that can block priority moves such as Farigiraf, Tsareena, and Indeedee-F limit its effectiveness. Dragonite It also struggles against mons Pokemon with high physical bulk that can take an Extreme Speed and threaten it back such as Great Tusk, Iron Hands, Amoonguss, and Garganacl. Additionally, Dragonite is greatly hindered by the common (reducing fluff) Stealth Rock, (ac) which decreases its bulk and nullifies Multiscale.

[SET]
name: E-Speed Bot
move 1: Extreme Speed
move 2: Dragon Claw
move 3: Ice Spinner / Facade
move 4: Fire Punch / Earthquake / Stomping Tantrum
item: Choice Band
ability: Inner Focus / Multiscale
nature: Adamant Nature
evs: 252 HP / 252 Atk / 4 SpD (added spaces and corrected EV ordering)
Tera Type: Normal



[SET COMMENTS]
* Extreme Speed is an excellent move choice for any physical attacker, (rc) due to its high power and +2 priority, (ac) which allows Dragonite to move before other priority users of +1 priority moves such as Murkrow and Palafin and KO them before they can get off a move attack.
* Dragon Claw gives Dragonite access to a strong STAB move in positions where using Extreme Speed is undesirable. It can also threatens an OHKO on opposing Dragonite and Garchomp.
* Ice Spinner allows Dragonite to remove the priority-blocking (ah) Psychic Terrain, threatens an can OHKO on opposing Dragonite and Garchomp, and hits deals super effective damage to the many Ground-types (ah) in the tier. supereffectively
* Facade allows Dragonite to get around burn reducing its damage output the damage reduction from being burned and is boosted by Tera Normal.
* One of Fire Punch, Stomping Tantrum, or Earthquake is wanted to damage Extreme Speed resisting Steel-types (ah) due to their resistance to Extreme Speed. (previous phrasing indirectly implied not all Steel-types resist Extreme Speed) Fire Punch allows Dragonite to hit Grass- (ah) and Ice-types (ah) such as Amoonguss, Abomasnow, and Chien-Pao (ah) for super effective damage while Earthquake allows Dragonite it to hit Rock- (ah), Electric- (ah), and Fire-types (ah) mons for increased damage, especially like Iron Hands, Armarouge, and Glimmora. Earthquake is most useful on teams with non-Dragonite teammates immune to Ground-type attacks immunes.
* The EV spread maximizes Dragonite's damage and bulk, as it does not need to invest in Speed thanks to Extreme Speed's priority.
* Inner Focus lets Dragonite ignore the flinch from Fake Out and the Attack drop from Intimidate. Multiscale is less common, (ac) but can be used on teams that want additional bulk and have a method of hazard removal.
* Tera Normal helps maximize Extreme Speed's damage.
* Choice Band works well on Dragonite because Dragonite usually wants to only be clicking click only Extreme Speed.


[STRATEGY COMMENTS]
Other Options
=============
* Life Orb can be used on offensive teams that need a Dragonite to be capable of switching between moves while still dealing lots of damage.
* A Mixed Dragonite Life Orb set with Hurricane and Life Orb is a usable viable set on rain teams. A Life Orb or Sharp Beak allows Dragonite to threaten an OHKO on the common Amoonguss.
* Iron Head Dragonite is useful on teams that want increased damage on Fairy-types (ah) such as Grimmsnarl and Sylveon.
* Running an Assault Vest on Dragonite gives it more bulk and allows it to switch between moves at the cost of decreased offensive threat decreasing its offensive presence.
* Another option is Weakness Policy Tailwind Dragonite, which can use Multiscale to tank a hit super effective attack and grab leverage speed control and threaten a lot of while dealing increased damage (rephrased for better flow).

(added periods to the end of bullet points, fixed spacing inconsistencies)

[CREDITS]

- Written by: [[Lemurro, 554572]]
- Quality checked by: [[qsns, 230771], [big pichu, 586432]]
- Grammar checked by: [[username1, userid1]]
 

deetah

Bright like a diamond
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen
There is a ton to unpack here so please be sure to implement everything extremely carefully. There were a lot of basic errors like not putting a period at the end of sentences, not hyphenating types, not capitalizing the names of moves and Pokemon, etc. Please make sure you look over your work and fix any basic mistakes before sending it to GP. Also, the credits section needs to be updated to reflect the new preferred form found here. Credit Clouds in addition to myself for GP, I borrowed a lot of their changes.

GP 1/1

Monferno_Stamp.gif


[OVERVIEW]
Thanks to the sheer power of Tera Normal Extreme Speed, (AC) Dragonite is one of the metagame's DOU's biggest threats, threatening to KO a large portion of the metagame. Dragonite uses its 134 attack stat in combination with Extreme Speed and Tera Normal to threaten a large portion of the metagame with instant death. (Added the second sentence to the first because it's elaborating on why Dragonite is such a huge threat) Dragonite also has excellent coverage, allowing it to hit any mons Pokemon that aren't afraid of Extreme Speed, such as Gholdengo and Iron Treads. Dragonite's Dragon / Flying typing also benefits from starting out with the Dragon/Flying type which allows it to take attacks such as Chi-Yu's Heat Wave and Palafin's Jet Punch, (RC) and avoid while also granting it an immunity to Earthquakes from Garchomp and Great Tusk. Tera Normal also allows it to survive threatening Dragon-(AH) and Ice-type attacks. Inner Focus (Capitalize) lets Dragonite avoid Attack drops from Intimidate and being flinched by flinches from Fake Out. Dragonite is most commonly paired with Chien-(AH)Pao, (AC) whose as Sword of Ruin boosts Extreme Speed to obscene levels lowers the Defense of foes, allowing Extreme Speed to deal more damage. and This pairing is preferred by offensive teams but can fit on other structures who archetypes that appreciate Dragonite's power and priority. Due to Dragonite's heavy dependence on Extreme Speed, (AC) Pokemon that can block priority moves such as Farigiraf, Tsareena, and Indeedee-F limit its effectiveness. Dragonite also struggles against mons Pokemon with high physical bulk that can take an Extreme Speed and threaten it back in return such as Great Tusk, Iron Hands, Amoonguss, and Garganacl. Additionally, Dragonite is greatly hindered by the common Stealth Rock, (AC) which decreases its bulk and nullifies Multiscale and limits its longevity.

[SET]
name: E-Speed Bot Choice Band
move 1: Extreme Speed
move 2: Dragon Claw
move 3: Ice Spinner / Facade
move 4: Fire Punch / Earthquake / Stomping Tantrum
item: Choice Band
ability: Inner Focus / Multiscale
nature: Adamant Nature
evs: 252 Atk/ 252 Hp/ 4 SpD 252 Atk / 252 HP / 4 SpD (Fixed spacing and capitalization)
t
era type: Normal (Lowercase)


[SET COMMENTS]
* Extreme Speed is an excellent move for any physical attacker, due to its high power and +2 priority which allows to move before other allows Dragonite to KO opposing priority users such as Murkrow and Palafin and ko them before they can get off a move. (Period)
* Dragon Claw gives Dragonite a strong stab STAB move in positions where using Extreme Speed is undesirable. It also threatens an OHKO on opposing Dragonite and Garchomp. (Period)
* Ice Spinner allows Dragonite to remove the priority-(AH)blocking Psychic Terrain, threatens threaten an OHKO on opposing Dragonite and Garchomp, and hits hit the many ground types Ground-types in the tier supereffectively super effectively.
* Alternatively, Facade allows Dragonite to get around burn reducing its damage output avoid the damage reduction from being burned and is boosted by Tera Normal. (Period)
* One of Fire Punch, Stomping Tantrum, or Earthquake is wanted to damage Extreme Speed resisting steel types Steel-types. Fire Punch allows Dragonite to hit Grass-(AH) and Ice-(AH)types such as Amoonguss, Abomasnow, and Chien-(AH)Pao, (AC) for super effective damage while Earthquake allows Dragonite it to hit Rock-(AH), Electric-(AH), and Fire-(AH)type mons for increased damage, especially Iron Hands, Armarouge, and Glimmora Pokemon such as Glimmora, Iron Hands, and Armarouge. (Examples should match order of listed typings) Earthquake is most useful on teams with non-Dragonite ground immunes teammates that are immune to Ground-type attacks.
* The given EV spread maximizes Dragonite's damage and bulk, as it does not need to invest in Speed thanks to Extreme Speed's priority. (Period)
* Inner focus lets Dragonite ignore Fake Out and Intimidate. (Already mentioned in the overview) Multiscale is less common but can be used over Inner Focus on teams that want additional bulk and have a method of entry hazard removal. (Period)
* Tera Normal helps maximize Extreme Speed's damage (Already mentioned in the overview + earlier in set comments you mentioned what Extreme Speed lets Dragonite do)

* Choice Band works well on Dragonite because Dragonite usually wants to only be clicking lets Dragonite focus on spamming Extreme Speed and boosts its damage immensely.


[STRATEGY COMMENTS]
Other Options
=============
* Life Orb can be used on offensive teams that need a Dragonite to be capable of switching moves while still dealing lots of damage. (Period)
* A mixed Dragonite Life Orb set with Hurricane and a Life Orb is a usable viable set on rain teams. A Life Orb or Sharp Beak allows Dragonite to threaten an OHKO on the common Amoonguss. (Period)
* Iron Head Dragonite is useful on teams that want increased damage on against Fairy-(AH)types such as Grimmsnarl and Sylveon. (Period)
* Running an Assault Vest on Dragonite gives it more bulk and allows it to switch between moves at the cost of decreased offensive threat decreasing its offensive presence.
* Another option is Weakness Policy Tailwind Dragonite, (RC) which can use Multiscale to tank a hit grab and leverage speed control and threaten a lot of while dealing increased damage. (Period)

[CREDITS]
- Written by: [[Lemurro, 554572]]
- Quality checked by: [[qsns, 230771], [big pichu, 586432]]
- Grammar checked by: [[username1, userid1]]

GP Team Done
 
Last edited:

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